Additional C99 compatibility fixes.
Forward declarations missing for rename_area and remove_area
shk.c:4733: bad precedence ?
Done and soon slashTNG and Ozslashem will be working here: https://github.com/Ozma777
Done and soon slashTNG and Ozslashem will be working
Hallucination can corrupt savegame beyond repair
I love the messages in Nethack/Slash'em. I believe if you are Knight with your Quest Artifact it talks to you. Also seen funny msgs like 'you killed diet Pepsi' and a very sarcastic 'You must be very proud of yourself'. Anyway one can retrieve such funful information in a text file format? Thanks in advance. [I have played Hack/Rogue/Moria during 1984. Sun workstation. Nethack 3.2.2 (no graphics) in Windows during 1996. Ascended playing NH 3.4.3 and 3.6.0. Currently playing Slash'em. Always enjoyed...
Done, but now adding new races/characters and stuff
I did this with the air mage, I just created a: define monk_gloves monk_gloves switch...
nice patch
close all these "issues" please
hmm my air mage has expert in body spells but I made it that way due to it's starting...
nevermind....I guess if you ignore someone for SO LONG (which is a GOOD thing BTW)...
lol I created "trout" monster so you could always make the fishpole "draw" things...
yeah you would need to code it as BOOTS at least for now (as in wear carpet unwear...
nice... could use existing code and make it a cloak or a scarf... I would love to...
hmm good idea, but standard vanilla slashem doesn't have much dire need for boats,...
Actually the lycanthropes can at least change at will in the medium low levels, but...
yea like ADOM double the spell cast MP or something but add a point of spell memory....
telekinetics IS added in the jedi patch and you could always make/modify a NEW class...
oh and late 2010 I realized that if you want NEW features you have to MAKE them yourself...
OMG I just finally figured it out.... for all those out there that want a diff/patch...
yeah...got it! so nice ideas for the flame and water mages, after I get the whole...
crazy hard to code with the creating items thingies but a really good idea if it...
go to defaults.nh and change tileset to none
Wrong text when Athena for X11 not found in configure
A very interesting idea, but the coding of this would be (beyond my capacity surely)...
Question, If I want to make my variant be able to compile (theoretically) on all...
A baseline would have helped, (btw I am writing these answers to my own question...
Question was to which files do I need to change/add stuff to in order to make a role?...
lol a few years later, and I am thinking.... why didn't I just try somethings? THAT...
Ah although this is really really old, thanks for the info....add debugging output...
So just in case anyone is wondering how to make new exploding spheres do damage......
Still working out the problems, but VERY VERY close.
I know this is an ANCIENT thread, but is this possible to code? I am assuming it...
I know this is an ANCIENT thread, but is this possible to code? I am assuming it...
BTW i wish someone would have told me this would have worked or was ok but this is...
LOL nobody will probably read this but there are many of us dnethack, unnethack,...
just for the record in case anyone is trying things like me or amy (bluescreenofdeath)...