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From: Marian B. <mar...@gm...> - 2009-07-28 23:24:52
|
Hi Hedayad, On Mon, Jul 27, 2009 at 10:08 AM, Hedayat Vatankhah <hed...@ai...>wrote: > Hi Marian, > > Also I have question about directory bin. Actually all this external > libraries are copying into bin/ directory. I think this directory is primary > for executable files. Maybe it would be better copy this files to the > directory lib/ (etc. lib/others , lib/external or else). What do you think? > > Yes, that would be cleaner. But, a new directory means one more directory > to add to path :(, or maybe we might use the lib/ directory itself... (IMHO, > all of them has a 'dirty' part, and so they are almost identical solutions > for me). > What's your opinions about it? > It is also solution :), all dll's into one directory. If you do this for rcssserver3d project ( \rcssserver3d\lib\rcssserver3d ---> rcssserver3d\lib\ ) I think it would be good do this also for simspark ( \simspark\lib\simspark\ ---> \simspark\lib ) because of symmetry :). Problem solved with the same number of paths. > > > >> >> 3. Add a .bat file for executable files to set correct PATH so that they >> can find required simspark/rcssserver3d dlls. (or maybe setting system >> environment variables in the installer). >> > > Good idea. Last year (16.9.08) I wrote email to Markus (Rollman) about to > create a script, who copy all project files (old rcssserver3d v0.6 in CVS). > Markus prefer *.cmd file instead of *.bat file (this associeates the script > with cmd.exe instead of the old command.com interpreter). > > OK, I renamed .bat extensions to .cmd. Thanks! I didn't know about it :) > > Also could we provide the external libraries as a separate downloadable > .zip? Because creating of libs / dlls takes a lot of time. > > Now, we can create working binary installers for simspark and rcssserver3d > (the only missing part is that rcssserver3d does not check to see if > simspark is installed, which can be done by checking simspark registry key > in the installer.). So, I'm going to release these binary packages > officially alongside other packages. And I think most users are expected to > use those binary packages instead of compiling from source, and therefore > releasing external libraries separately won't be that important. (notice > that rcssserver3d installer includes required external .dll files). > Also, if someone wants to compile simspark and rcssserver3d on Windows > himself, he'll need header files of those libraries too and either we should > release those header files in addition to libraries or he should make sure > that the libraries match the header files and use the same settings. > So in my opinion, with the availability of windows binary installers there > won't be much need for releasing those external libraries as a separate > package. What do you think? > I didn't test PACKAGE project. My mistake. So my questions was pointless :) . > > > A bit off-topic: as of now, you should be able to install simspark and > rcssserver3d in any location you like when using the installer in Windows. > Because installer create (without user choice) uninstall shortcut into Start menu, maybe it would be great to create shortcut from script files (e.g. rcssserver3d.cmd) to this menu. > > Thanks a lot, > Hedayat > Thank you :). Best Regards, Marian Buchta |
From: Hedayat V. <hed...@ai...> - 2009-07-27 09:45:28
|
<!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.01 Transitional//EN"> <html> <head> <meta content="text/html; charset=UTF-8" http-equiv="Content-Type"> <title></title> </head> <body text="#000000" bgcolor="#ffffff"> Hi Marian,<br> <br> On ۰۹/۰۷/۲۷ 01:06, Marian Buchta wrote: <blockquote cite="mid:598...@ma..." type="cite">Hi Hedayad.<br> <br> <div class="gmail_quote">On Sat, Jul 25, 2009 at 1:12 PM, Hedayat Vatankhah <span dir="ltr"><<a moz-do-not-send="true" href="mailto:hed...@ai...">hed...@ai...</a>></span> wrote:<br> <blockquote class="gmail_quote" style="border-left: 1px solid rgb(204, 204, 204); margin: 0pt 0pt 0pt 0.8ex; padding-left: 1ex;"> <div>Hi Marian,<br> Thank you for the answer. I think some MacOSX compatibility changes has made it mandatory. OK!<br> <br> I'm going to fix these problems in Windows build:<br> 1. Detecting the correct ODE flags from its library name</div> </blockquote> <blockquote class="gmail_quote" style="border-left: 1px solid rgb(204, 204, 204); margin: 0pt 0pt 0pt 0.8ex; padding-left: 1ex;"> <div>2. Copying required dlls (and maybe some extra dlls) to the bin/ directory automatically</div> </blockquote> <div><br> Thank for that. Working really good :) . From my experience on different operating systems (XP, Vista and 7), rcssserver3d sometimes needs also msvcrt-ruby18.dll (or msvcrt-ruby191.dll). <br> </div> </div> </blockquote> OK, I'll try to include it too.<br> <br> <blockquote cite="mid:598...@ma..." type="cite"> <div class="gmail_quote"> <div>Also I have question about directory bin. Actually all this external libraries are copying into bin/ directory. I think this directory is primary for executable files. Maybe it would be better copy this files to the directory lib/ (etc. lib/others , lib/external or else). What do you think?<br> </div> </div> </blockquote> Yes, that would be cleaner. But, a new directory means one more directory to add to path :(, or maybe we might use the lib/ directory itself... (IMHO, all of them has a 'dirty' part, and so they are almost identical solutions for me).<br> What's your opinions about it? <br> <br> <blockquote cite="mid:598...@ma..." type="cite"> <div class="gmail_quote"> <div> </div> <blockquote class="gmail_quote" style="border-left: 1px solid rgb(204, 204, 204); margin: 0pt 0pt 0pt 0.8ex; padding-left: 1ex;"> <div><br> 3. Add a .bat file for executable files to set correct PATH so that they can find required simspark/rcssserver3d dlls. (or maybe setting system environment variables in the installer). <br> </div> </blockquote> <div><br> Good idea. Last year (16.9.08) I wrote email to Markus (Rollman) about to create a script, who copy all project files (old rcssserver3d v0.6 in CVS). Markus prefer *.cmd file instead of *.bat file (this associeates the script with <span class="il">cmd</span>.exe instead of the old <a moz-do-not-send="true" href="http://command.com">command.com</a> interpreter).<br> </div> </div> </blockquote> OK, I renamed .bat extensions to .cmd. Thanks! I didn't know about it :)<br> <br> <blockquote cite="mid:598...@ma..." type="cite"> <div class="gmail_quote"> <div>Also could we provide the external libraries as a separate downloadable .zip? Because creating of libs / dlls takes a lot of time. <br> </div> </div> </blockquote> Now, we can create working binary installers for simspark and rcssserver3d (the only missing part is that rcssserver3d does not check to see if simspark is installed, which can be done by checking simspark registry key in the installer.). So, I'm going to release these binary packages officially alongside other packages. And I think most users are expected to use those binary packages instead of compiling from source, and therefore releasing external libraries separately won't be that important. (notice that rcssserver3d installer includes required external .dll files). <br> Also, if someone wants to compile simspark and rcssserver3d on Windows himself, he'll need header files of those libraries too and either we should release those header files in addition to libraries or he should make sure that the libraries match the header files and use the same settings. <br> So in my opinion, with the availability of windows binary installers there won't be much need for releasing those external libraries as a separate package. What do you think?<br> <br> <br> A bit off-topic: as of now, you should be able to install simspark and rcssserver3d in any location you like when using the installer in Windows. <br> <br> Thanks a lot,<br> Hedayat<br> <br> <blockquote cite="mid:598...@ma..." type="cite"> <div class="gmail_quote"> <div> </div> <blockquote class="gmail_quote" style="border-left: 1px solid rgb(204, 204, 204); margin: 0pt 0pt 0pt 0.8ex; padding-left: 1ex;"> <div text="#000000" bgcolor="#ffffff"><br> <br> And something I forgot last night: If you build the PACKAGE project in VS, it'll create both a .zip package and also an .exe installer package for the project. (You'll end up with 2 installers, one for simspark and another for rcssserver3d).<br> <br> Good luck and thank you Marian and Yuan for your interest!<br> <font color="#888888">Hedayat</font><br> </div> </blockquote> </div> <br> </blockquote> <br> <br> </body> </html> |
From: Marian B. <mar...@gm...> - 2009-07-26 20:40:42
|
Hi. I forget... I updated simspark wiki for Simspark (Windows part) revision 75. Best Regards, Marian Buchta On Sun, Jul 26, 2009 at 10:36 PM, Marian Buchta <mar...@gm...>wrote: > Hi Hedayad. > > On Sat, Jul 25, 2009 at 1:12 PM, Hedayat Vatankhah <hed...@ai...>wrote: > >> Hi Marian, >> Thank you for the answer. I think some MacOSX compatibility changes has >> made it mandatory. OK! >> >> I'm going to fix these problems in Windows build: >> 1. Detecting the correct ODE flags from its library name >> > 2. Copying required dlls (and maybe some extra dlls) to the bin/ directory >> automatically >> > > Thank for that. Working really good :) . From my experience on different > operating systems (XP, Vista and 7), rcssserver3d sometimes needs also > msvcrt-ruby18.dll (or msvcrt-ruby191.dll). > Also I have question about directory bin. Actually all this external > libraries are copying into bin/ directory. I think this directory is primary > for executable files. Maybe it would be better copy this files to the > directory lib/ (etc. lib/others , lib/external or else). What do you think? > > >> >> 3. Add a .bat file for executable files to set correct PATH so that they >> can find required simspark/rcssserver3d dlls. (or maybe setting system >> environment variables in the installer). >> > > Good idea. Last year (16.9.08) I wrote email to Markus (Rollman) about to > create a script, who copy all project files (old rcssserver3d v0.6 in CVS). > Markus prefer *.cmd file instead of *.bat file (this associeates the script > with cmd.exe instead of the old command.com interpreter). > Also could we provide the external libraries as a separate downloadable > .zip? Because creating of libs / dlls takes a lot of time. > > >> >> >> And something I forgot last night: If you build the PACKAGE project in VS, >> it'll create both a .zip package and also an .exe installer package for the >> project. (You'll end up with 2 installers, one for simspark and another for >> rcssserver3d). >> >> Good luck and thank you Marian and Yuan for your interest! >> Hedayat >> >> >> On ۰۹/۰۷/۲۵ 10:39, Marian Buchta wrote: >> >> Hi Hedayat. >> >> >> >> *Od:* Hedayat Vatankhah [mailto:hed...@ai... <hed...@ai...>] >> *Odoslané:* 25. júla 2009 0:29 >> *Komu:* Marian Buchta >> *Predmet:* Re: [simspark-devel] Delete some cmake files? >> >> >> >> Hi Marian, >> >> On ۰۹/۰۷/۲۵ 12:00, Marian Buchta wrote: >> >> Hi all. >> >> In trunk\rcssserver3d\cmake\ are useless (I think) files: >> >> FindBoost.cmake >> >> FindDevIL.cmake >> >> FindFreetype.cmake >> >> FindODE.cmake >> >> UseLATEX.cmake >> >> >> >> The same files are in trunk\spark\cmake . To get this files just modify >> trunk\rcssserver3d\CMakeLists.txt line 12: >> >> from: >> >> set(CMAKE_MODULE_PATH ${CMAKE_SOURCE_DIR}/cmake/) >> >> to: >> >> set(CMAKE_MODULE_PATH ${CMAKE_SOURCE_DIR}/cmake/ >> ${CMAKE_SOURCE_DIR}/../spark/cmake/) >> >> >> >> OR we need this files because spark and rcssserver3d are two „independent“ >> projects? >> >> Yes. Such change will force the user to have the sources of both >> rcssserver3d and spark, and in the same directory. And this change will >> remove the current independent nature of these codes. I think those >> duplicated files do not hurt and their presence will make the codes much >> cleaner! Specially as they hopefully will be removed in future (for example, >> FindBoost should be removed soon). >> >> And a question, was FindBoost and FindFreetype really needed in >> rcssserver3d? Since I remember that I have built rcssserver3d on windows >> without including them in rcssserver3d. >> >> Without this two files, I get this error: >> >> >> >> C:\simspark\trunk\rcssserver3d\build> >> path=%path%;C:\cmake-2.6.4-win32-x86\bin\ >> >> >> >> C:\simspark\trunk\rcssserver3d\build>cmake -DCMAKE_BUILD_TYPE="Release" -G >> "Visu >> >> al Studio 9 2008" "C:\simspark\trunk\rcssserver3d" >> >> -- Check for working CXX compiler: cl >> >> -- Check for working CXX compiler: cl -- works >> >> -- Detecting CXX compiler ABI info >> >> -- Detecting CXX compiler ABI info - done >> >> -- Check for working C compiler: cl >> >> -- Check for working C compiler: cl -- works >> >> -- Detecting C compiler ABI info >> >> -- Detecting C compiler ABI info - done >> >> -- Looking for sys/socket.h >> >> -- Looking for sys/socket.h - not found >> >> -- Looking for netinet/in.h >> >> -- Looking for netinet/in.h - not found >> >> -- Looking for arpa/inet.h >> >> -- Looking for arpa/inet.h - not found >> >> -- Found SPARK: C:/Program Files/simspark/lib/simspark/spark.lib >> >> -- Found SALT: C:/Program Files/simspark/lib/simspark/salt.lib >> >> -- Found ZEITGEIST: C:/Program Files/simspark/lib/simspark/zeitgeist.lib >> >> -- Found OXYGEN: C:/Program Files/simspark/lib/simspark/oxygen.lib >> >> -- Found KEROSIN: C:/Program Files/simspark/lib/simspark/kerosin.lib >> >> -- Found RCSSNET3D: C:/Program Files/simspark/lib/simspark/rcssnet3D.lib >> >> CMake Error at >> C:/cmake-2.6.4-win32-x86/share/cmake-2.6/Modules/FindPackageHandl >> >> eStandardArgs.cmake:57 (MESSAGE): >> >> Could NOT find Freetype (missing: FREETYPE_LIBRARY >> FREETYPE_INCLUDE_DIRS) >> >> Call Stack (most recent call first): >> >> C:/cmake-2.6.4-win32-x86/share/cmake-2.6/Modules/FindFreetype.cmake:79 >> (FIND_P >> >> ACKAGE_HANDLE_STANDARD_ARGS) >> >> CMakeLists.txt:16 (find_package) >> >> >> >> >> >> -- Configuring incomplete, errors occurred! >> >> >> >> C:\simspark\trunk\rcssserver3d\build> >> >> >> >> I use zip file of Boost and CMake (so no installation). I follow >> instructions on simspark wiki [1]. >> >> >> Thanks >> Hedayat >> >> >> >> >> Thank for response. >> >> >> >> Best Regards >> >> Marian Buchta >> >> >> >> __________ Information from ESET NOD32 Antivirus, version of virus >> signature database 4275 (20090724) __________ >> >> The message was checked by ESET NOD32 Antivirus. >> >> http://www.eset.com >> >> ------------------------------ >> >> >> >> >> ------------------------------------------------------------------------------ >> >> >> >> ------------------------------ >> >> >> >> >> _______________________________________________ >> >> Simspark Generic Physical MAS Simulator >> >> simspark-devel mailing list >> >> sim...@li... >> >> https://lists.sourceforge.net/lists/listinfo/simspark-devel >> >> >> >> >> >> __________ Information from ESET NOD32 Antivirus, version of virus >> signature database 4275 (20090724) __________ >> >> The message was checked by ESET NOD32 Antivirus. >> >> http://www.eset.com >> >> >> >> [1] >> http://simspark.sourceforge.net/wiki/index.php/Installation_on_Windows >> >> >> >> Best Regards, >> >> Marian Buchta >> >> >> __________ Information from ESET NOD32 Antivirus, version of virus >> signature database 4275 (20090724) __________ >> >> The message was checked by ESET NOD32 Antivirus. >> >> http://www.eset.com >> >> > |
From: Marian B. <mar...@gm...> - 2009-07-26 20:36:35
|
Hi Hedayad. On Sat, Jul 25, 2009 at 1:12 PM, Hedayat Vatankhah <hed...@ai...>wrote: > Hi Marian, > Thank you for the answer. I think some MacOSX compatibility changes has > made it mandatory. OK! > > I'm going to fix these problems in Windows build: > 1. Detecting the correct ODE flags from its library name > 2. Copying required dlls (and maybe some extra dlls) to the bin/ directory > automatically > Thank for that. Working really good :) . From my experience on different operating systems (XP, Vista and 7), rcssserver3d sometimes needs also msvcrt-ruby18.dll (or msvcrt-ruby191.dll). Also I have question about directory bin. Actually all this external libraries are copying into bin/ directory. I think this directory is primary for executable files. Maybe it would be better copy this files to the directory lib/ (etc. lib/others , lib/external or else). What do you think? > > 3. Add a .bat file for executable files to set correct PATH so that they > can find required simspark/rcssserver3d dlls. (or maybe setting system > environment variables in the installer). > Good idea. Last year (16.9.08) I wrote email to Markus (Rollman) about to create a script, who copy all project files (old rcssserver3d v0.6 in CVS). Markus prefer *.cmd file instead of *.bat file (this associeates the script with cmd.exe instead of the old command.com interpreter). Also could we provide the external libraries as a separate downloadable .zip? Because creating of libs / dlls takes a lot of time. > > > And something I forgot last night: If you build the PACKAGE project in VS, > it'll create both a .zip package and also an .exe installer package for the > project. (You'll end up with 2 installers, one for simspark and another for > rcssserver3d). > > Good luck and thank you Marian and Yuan for your interest! > Hedayat > > > On ۰۹/۰۷/۲۵ 10:39, Marian Buchta wrote: > > Hi Hedayat. > > > > *Od:* Hedayat Vatankhah [mailto:hed...@ai... <hed...@ai...>] > *Odoslané:* 25. júla 2009 0:29 > *Komu:* Marian Buchta > *Predmet:* Re: [simspark-devel] Delete some cmake files? > > > > Hi Marian, > > On ۰۹/۰۷/۲۵ 12:00, Marian Buchta wrote: > > Hi all. > > In trunk\rcssserver3d\cmake\ are useless (I think) files: > > FindBoost.cmake > > FindDevIL.cmake > > FindFreetype.cmake > > FindODE.cmake > > UseLATEX.cmake > > > > The same files are in trunk\spark\cmake . To get this files just modify > trunk\rcssserver3d\CMakeLists.txt line 12: > > from: > > set(CMAKE_MODULE_PATH ${CMAKE_SOURCE_DIR}/cmake/) > > to: > > set(CMAKE_MODULE_PATH ${CMAKE_SOURCE_DIR}/cmake/ > ${CMAKE_SOURCE_DIR}/../spark/cmake/) > > > > OR we need this files because spark and rcssserver3d are two „independent“ > projects? > > Yes. Such change will force the user to have the sources of both > rcssserver3d and spark, and in the same directory. And this change will > remove the current independent nature of these codes. I think those > duplicated files do not hurt and their presence will make the codes much > cleaner! Specially as they hopefully will be removed in future (for example, > FindBoost should be removed soon). > > And a question, was FindBoost and FindFreetype really needed in > rcssserver3d? Since I remember that I have built rcssserver3d on windows > without including them in rcssserver3d. > > Without this two files, I get this error: > > > > C:\simspark\trunk\rcssserver3d\build> > path=%path%;C:\cmake-2.6.4-win32-x86\bin\ > > > > C:\simspark\trunk\rcssserver3d\build>cmake -DCMAKE_BUILD_TYPE="Release" -G > "Visu > > al Studio 9 2008" "C:\simspark\trunk\rcssserver3d" > > -- Check for working CXX compiler: cl > > -- Check for working CXX compiler: cl -- works > > -- Detecting CXX compiler ABI info > > -- Detecting CXX compiler ABI info - done > > -- Check for working C compiler: cl > > -- Check for working C compiler: cl -- works > > -- Detecting C compiler ABI info > > -- Detecting C compiler ABI info - done > > -- Looking for sys/socket.h > > -- Looking for sys/socket.h - not found > > -- Looking for netinet/in.h > > -- Looking for netinet/in.h - not found > > -- Looking for arpa/inet.h > > -- Looking for arpa/inet.h - not found > > -- Found SPARK: C:/Program Files/simspark/lib/simspark/spark.lib > > -- Found SALT: C:/Program Files/simspark/lib/simspark/salt.lib > > -- Found ZEITGEIST: C:/Program Files/simspark/lib/simspark/zeitgeist.lib > > -- Found OXYGEN: C:/Program Files/simspark/lib/simspark/oxygen.lib > > -- Found KEROSIN: C:/Program Files/simspark/lib/simspark/kerosin.lib > > -- Found RCSSNET3D: C:/Program Files/simspark/lib/simspark/rcssnet3D.lib > > CMake Error at > C:/cmake-2.6.4-win32-x86/share/cmake-2.6/Modules/FindPackageHandl > > eStandardArgs.cmake:57 (MESSAGE): > > Could NOT find Freetype (missing: FREETYPE_LIBRARY FREETYPE_INCLUDE_DIRS) > > Call Stack (most recent call first): > > C:/cmake-2.6.4-win32-x86/share/cmake-2.6/Modules/FindFreetype.cmake:79 > (FIND_P > > ACKAGE_HANDLE_STANDARD_ARGS) > > CMakeLists.txt:16 (find_package) > > > > > > -- Configuring incomplete, errors occurred! > > > > C:\simspark\trunk\rcssserver3d\build> > > > > I use zip file of Boost and CMake (so no installation). I follow > instructions on simspark wiki [1]. > > > Thanks > Hedayat > > > > > Thank for response. > > > > Best Regards > > Marian Buchta > > > > __________ Information from ESET NOD32 Antivirus, version of virus > signature database 4275 (20090724) __________ > > The message was checked by ESET NOD32 Antivirus. > > http://www.eset.com > > ------------------------------ > > > > > ------------------------------------------------------------------------------ > > > > ------------------------------ > > > > > _______________________________________________ > > Simspark Generic Physical MAS Simulator > > simspark-devel mailing list > > sim...@li... > > https://lists.sourceforge.net/lists/listinfo/simspark-devel > > > > > > __________ Information from ESET NOD32 Antivirus, version of virus > signature database 4275 (20090724) __________ > > The message was checked by ESET NOD32 Antivirus. > > http://www.eset.com > > > > [1] http://simspark.sourceforge.net/wiki/index.php/Installation_on_Windows > > > > Best Regards, > > Marian Buchta > > > __________ Information from ESET NOD32 Antivirus, version of virus > signature database 4275 (20090724) __________ > > The message was checked by ESET NOD32 Antivirus. > > http://www.eset.com > > |
From: Hedayat V. <hed...@ai...> - 2009-07-25 11:16:12
|
<!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.01 Transitional//EN"> <html> <head> <meta content="text/html; charset=UTF-8" http-equiv="Content-Type"> <title></title> </head> <body text="#000000" bgcolor="#ffffff"> Hi Marian,<br> Thank you for the answer. I think some MacOSX compatibility changes has made it mandatory. OK!<br> <br> I'm going to fix these problems in Windows build:<br> 1. Detecting the correct ODE flags from its library name<br> 2. Copying required dlls (and maybe some extra dlls) to the bin/ directory automatically<br> 3. Add a .bat file for executable files to set correct PATH so that they can find required simspark/rcssserver3d dlls. (or maybe setting system environment variables in the installer).<br> <br> And something I forgot last night: If you build the PACKAGE project in VS, it'll create both a .zip package and also an .exe installer package for the project. (You'll end up with 2 installers, one for simspark and another for rcssserver3d).<br> <br> Good luck and thank you Marian and Yuan for your interest!<br> Hedayat<br> <br> On ۰۹/۰۷/۲۵ 10:39, Marian Buchta wrote: <blockquote cite="mid:4a6...@mx..." type="cite"> <meta http-equiv="Content-Type" content="text/html; charset=UTF-8"> <meta name="Generator" content="Microsoft Word 12 (filtered medium)"> <!--[if !mso]> <style> v\:* {behavior:url(#default#VML);} o\:* {behavior:url(#default#VML);} w\:* {behavior:url(#default#VML);} .shape {behavior:url(#default#VML);} </style> <![endif]--> <style> <!-- /* Font Definitions */ @font-face {font-family:"Cambria Math"; panose-1:2 4 5 3 5 4 6 3 2 4;} @font-face {font-family:Calibri; panose-1:2 15 5 2 2 2 4 3 2 4;} @font-face {font-family:Tahoma; panose-1:2 11 6 4 3 5 4 4 2 4;} @font-face {font-family:Consolas; panose-1:2 11 6 9 2 2 4 3 2 4;} /* Style Definitions */ p.MsoNormal, li.MsoNormal, div.MsoNormal {margin:0cm; margin-bottom:.0001pt; font-size:11.0pt; font-family:"Calibri","sans-serif"; color:black;} a:link, span.MsoHyperlink {mso-style-priority:99; color:blue; text-decoration:underline;} a:visited, span.MsoHyperlinkFollowed {mso-style-priority:99; color:purple; text-decoration:underline;} pre {mso-style-priority:99; mso-style-link:"Predformátované HTML Char"; margin:0cm; margin-bottom:.0001pt; font-size:10.0pt; font-family:"Courier New"; color:black;} span.EmailStyle17 {mso-style-type:personal; font-family:"Calibri","sans-serif"; color:windowtext;} span.PredformtovanHTMLChar {mso-style-name:"Predformátované HTML Char"; mso-style-priority:99; mso-style-link:"Predformátované HTML"; font-family:"Consolas","serif"; color:black;} span.EmailStyle20 {mso-style-type:personal-reply; font-family:"Calibri","sans-serif"; color:#1F497D;} .MsoChpDefault {mso-style-type:export-only; font-size:10.0pt;} @page Section1 {size:612.0pt 792.0pt; margin:72.0pt 72.0pt 72.0pt 72.0pt;} div.Section1 {page:Section1;} --> </style><!--[if gte mso 9]><xml> <o:shapedefaults v:ext="edit" spidmax="1026" /> </xml><![endif]--><!--[if gte mso 9]><xml> <o:shapelayout v:ext="edit"> <o:idmap v:ext="edit" data="1" /> </o:shapelayout></xml><![endif]--> <div class="Section1"> <p class="MsoNormal"><span style="color: rgb(31, 73, 125);">Hi Hedayat.<o:p></o:p></span></p> <p class="MsoNormal"><span style="color: rgb(31, 73, 125);"><o:p> </o:p></span></p> <div style="border-style: none none none solid; border-color: -moz-use-text-color -moz-use-text-color -moz-use-text-color blue; border-width: medium medium medium 1.5pt; padding: 0cm 0cm 0cm 4pt;"> <div> <div style="border-style: solid none none; border-color: rgb(181, 196, 223) -moz-use-text-color -moz-use-text-color; border-width: 1pt medium medium; padding: 3pt 0cm 0cm;"> <p class="MsoNormal"><b><span style="font-size: 10pt; font-family: "Tahoma","sans-serif"; color: windowtext;">Od:</span></b><span style="font-size: 10pt; font-family: "Tahoma","sans-serif"; color: windowtext;"> Hedayat Vatankhah [<a class="moz-txt-link-freetext" href="mailto:hed...@ai...">mailto:hed...@ai...</a>] <br> <b>Odoslané:</b> 25. júla 2009 0:29<br> <b>Komu:</b> Marian Buchta<br> <b>Predmet:</b> Re: [simspark-devel] Delete some cmake files?<o:p></o:p></span></p> </div> </div> <p class="MsoNormal"><o:p> </o:p></p> <p class="MsoNormal">Hi Marian,<br> <br> On <span style="font-family: "Arial","sans-serif";">۰۹</span>/<span style="font-family: "Arial","sans-serif";">۰۷</span>/<span style="font-family: "Arial","sans-serif";">۲۵</span> 12:00, Marian Buchta wrote: <o:p></o:p></p> <p class="MsoNormal"><span lang="EN-US">Hi all.</span><o:p></o:p></p> <p class="MsoNormal"><span lang="EN-US">In trunk\rcssserver3d\cmake\ are useless (I think) files:</span><o:p></o:p></p> <p class="MsoNormal"><a moz-do-not-send="true" name="FindBoost.cmake">FindBoost.cmake</a><o:p></o:p></p> <p class="MsoNormal"><a moz-do-not-send="true" name="FindDevIL.cmake">FindDevIL.cmake</a><o:p></o:p></p> <p class="MsoNormal"><a moz-do-not-send="true" name="FindFreetype.cmake">FindFreetype.cmake</a><o:p></o:p></p> <p class="MsoNormal"><a moz-do-not-send="true" name="FindODE.cmake">FindODE.cmake</a><o:p></o:p></p> <p class="MsoNormal"><a moz-do-not-send="true" name="UseLATEX.cmake">UseLATEX.cmake</a><o:p></o:p></p> <p class="MsoNormal"> <o:p></o:p></p> <p class="MsoNormal">The same files are in trunk\spark\cmake . To get this files just modify trunk\rcssserver3d\CMakeLists.txt line 12: <o:p></o:p></p> <p class="MsoNormal">from: <o:p></o:p></p> <p class="MsoNormal">set(CMAKE_MODULE_PATH ${CMAKE_SOURCE_DIR}/cmake/)<o:p></o:p></p> <p class="MsoNormal">to: <o:p></o:p></p> <p class="MsoNormal">set(CMAKE_MODULE_PATH ${CMAKE_SOURCE_DIR}/cmake/ ${CMAKE_SOURCE_DIR}/../spark/cmake/)<o:p></o:p></p> <p class="MsoNormal"> <o:p></o:p></p> <p class="MsoNormal">OR we need this files because spark and rcssserver3d are two „independent“ projects<span lang="EN-US">?</span><o:p></o:p></p> <p class="MsoNormal"><span style="font-size: 12pt; font-family: "Times New Roman","serif";">Yes. Such change will force the user to have the sources of both rcssserver3d and spark, and in the same directory. And this change will remove the current independent nature of these codes. I think those duplicated files do not hurt and their presence will make the codes much cleaner! Specially as they hopefully will be removed in future (for example, FindBoost should be removed soon). <br> <br> </span><span style="font-size: 12pt; font-family: "Times New Roman","serif"; color: rgb(31, 73, 125);"><o:p></o:p></span></p> <p class="MsoNormal"><span style="font-size: 12pt; font-family: "Times New Roman","serif";">And a question, was FindBoost and FindFreetype really needed in rcssserver3d? Since I remember that I have built rcssserver3d on windows without including them in rcssserver3d.<br> <br> </span><span style="font-size: 12pt; font-family: "Times New Roman","serif"; color: rgb(31, 73, 125);"><o:p></o:p></span></p> <p class="MsoNormal"><span style="color: rgb(31, 73, 125);">Without this two files, I get this error:<o:p></o:p></span></p> <p class="MsoNormal"><span style="color: rgb(31, 73, 125);"><o:p> </o:p></span></p> <p class="MsoNormal" style="margin-left: 5.25pt;"><span style="color: rgb(31, 73, 125);">C:\simspark\trunk\rcssserver3d\build> path=%path%;C:\cmake-2.6.4-win32-x86\bin\<o:p></o:p></span></p> <p class="MsoNormal" style="margin-left: 5.25pt;"><span style="color: rgb(31, 73, 125);"><o:p> </o:p></span></p> <p class="MsoNormal" style="margin-left: 5.25pt;"><span style="color: rgb(31, 73, 125);">C:\simspark\trunk\rcssserver3d\build>cmake -DCMAKE_BUILD_TYPE="Release" -G "Visu<o:p></o:p></span></p> <p class="MsoNormal" style="margin-left: 5.25pt;"><span style="color: rgb(31, 73, 125);">al Studio 9 2008" "C:\simspark\trunk\rcssserver3d"<o:p></o:p></span></p> <p class="MsoNormal" style="margin-left: 5.25pt;"><span style="color: rgb(31, 73, 125);">-- Check for working CXX compiler: cl<o:p></o:p></span></p> <p class="MsoNormal" style="margin-left: 5.25pt;"><span style="color: rgb(31, 73, 125);">-- Check for working CXX compiler: cl -- works<o:p></o:p></span></p> <p class="MsoNormal" style="margin-left: 5.25pt;"><span style="color: rgb(31, 73, 125);">-- Detecting CXX compiler ABI info<o:p></o:p></span></p> <p class="MsoNormal" style="margin-left: 5.25pt;"><span style="color: rgb(31, 73, 125);">-- Detecting CXX compiler ABI info - done<o:p></o:p></span></p> <p class="MsoNormal" style="margin-left: 5.25pt;"><span style="color: rgb(31, 73, 125);">-- Check for working C compiler: cl<o:p></o:p></span></p> <p class="MsoNormal" style="margin-left: 5.25pt;"><span style="color: rgb(31, 73, 125);">-- Check for working C compiler: cl -- works<o:p></o:p></span></p> <p class="MsoNormal" style="margin-left: 5.25pt;"><span style="color: rgb(31, 73, 125);">-- Detecting C compiler ABI info<o:p></o:p></span></p> <p class="MsoNormal" style="margin-left: 5.25pt;"><span style="color: rgb(31, 73, 125);">-- Detecting C compiler ABI info - done<o:p></o:p></span></p> <p class="MsoNormal" style="margin-left: 5.25pt;"><span style="color: rgb(31, 73, 125);">-- Looking for sys/socket.h<o:p></o:p></span></p> <p class="MsoNormal" style="margin-left: 5.25pt;"><span style="color: rgb(31, 73, 125);">-- Looking for sys/socket.h - not found<o:p></o:p></span></p> <p class="MsoNormal" style="margin-left: 5.25pt;"><span style="color: rgb(31, 73, 125);">-- Looking for netinet/in.h<o:p></o:p></span></p> <p class="MsoNormal" style="margin-left: 5.25pt;"><span style="color: rgb(31, 73, 125);">-- Looking for netinet/in.h - not found<o:p></o:p></span></p> <p class="MsoNormal" style="margin-left: 5.25pt;"><span style="color: rgb(31, 73, 125);">-- Looking for arpa/inet.h<o:p></o:p></span></p> <p class="MsoNormal" style="margin-left: 5.25pt;"><span style="color: rgb(31, 73, 125);">-- Looking for arpa/inet.h - not found<o:p></o:p></span></p> <p class="MsoNormal" style="margin-left: 5.25pt;"><span style="color: rgb(31, 73, 125);">-- Found SPARK: C:/Program Files/simspark/lib/simspark/spark.lib<o:p></o:p></span></p> <p class="MsoNormal" style="margin-left: 5.25pt;"><span style="color: rgb(31, 73, 125);">-- Found SALT: C:/Program Files/simspark/lib/simspark/salt.lib<o:p></o:p></span></p> <p class="MsoNormal" style="margin-left: 5.25pt;"><span style="color: rgb(31, 73, 125);">-- Found ZEITGEIST: C:/Program Files/simspark/lib/simspark/zeitgeist.lib<o:p></o:p></span></p> <p class="MsoNormal" style="margin-left: 5.25pt;"><span style="color: rgb(31, 73, 125);">-- Found OXYGEN: C:/Program Files/simspark/lib/simspark/oxygen.lib<o:p></o:p></span></p> <p class="MsoNormal" style="margin-left: 5.25pt;"><span style="color: rgb(31, 73, 125);">-- Found KEROSIN: C:/Program Files/simspark/lib/simspark/kerosin.lib<o:p></o:p></span></p> <p class="MsoNormal" style="margin-left: 5.25pt;"><span style="color: rgb(31, 73, 125);">-- Found RCSSNET3D: C:/Program Files/simspark/lib/simspark/rcssnet3D.lib<o:p></o:p></span></p> <p class="MsoNormal" style="margin-left: 5.25pt;"><span style="color: rgb(31, 73, 125);">CMake Error at C:/cmake-2.6.4-win32-x86/share/cmake-2.6/Modules/FindPackageHandl<o:p></o:p></span></p> <p class="MsoNormal" style="margin-left: 5.25pt;"><span style="color: rgb(31, 73, 125);">eStandardArgs.cmake:57 (MESSAGE):<o:p></o:p></span></p> <p class="MsoNormal" style="margin-left: 5.25pt;"><span style="color: rgb(31, 73, 125);"> Could NOT find Freetype (missing: FREETYPE_LIBRARY FREETYPE_INCLUDE_DIRS)<o:p></o:p></span></p> <p class="MsoNormal" style="margin-left: 5.25pt;"><span style="color: rgb(31, 73, 125);">Call Stack (most recent call first):<o:p></o:p></span></p> <p class="MsoNormal" style="margin-left: 5.25pt;"><span style="color: rgb(31, 73, 125);"> C:/cmake-2.6.4-win32-x86/share/cmake-2.6/Modules/FindFreetype.cmake:79 (FIND_P<o:p></o:p></span></p> <p class="MsoNormal" style="margin-left: 5.25pt;"><span style="color: rgb(31, 73, 125);">ACKAGE_HANDLE_STANDARD_ARGS)<o:p></o:p></span></p> <p class="MsoNormal" style="margin-left: 5.25pt;"><span style="color: rgb(31, 73, 125);"> CMakeLists.txt:16 (find_package)<o:p></o:p></span></p> <p class="MsoNormal" style="margin-left: 5.25pt;"><span style="color: rgb(31, 73, 125);"><o:p> </o:p></span></p> <p class="MsoNormal" style="margin-left: 5.25pt;"><span style="color: rgb(31, 73, 125);"><o:p> </o:p></span></p> <p class="MsoNormal" style="margin-left: 5.25pt;"><span style="color: rgb(31, 73, 125);">-- Configuring incomplete, errors occurred!<o:p></o:p></span></p> <p class="MsoNormal" style="margin-left: 5.25pt;"><span style="color: rgb(31, 73, 125);"><o:p> </o:p></span></p> <p class="MsoNormal"><span style="color: rgb(31, 73, 125);">C:\simspark\trunk\rcssserver3d\build><o:p></o:p></span></p> <p class="MsoNormal"><span style="color: rgb(31, 73, 125);"><o:p> </o:p></span></p> <p class="MsoNormal"><span style="font-size: 12pt; font-family: "Times New Roman","serif"; color: rgb(31, 73, 125);">I use zip file of Boost and CMake (so no installation). I follow instructions on simspark wiki [1].<o:p></o:p></span></p> <p class="MsoNormal"><span style="font-size: 12pt; font-family: "Times New Roman","serif";"><br> Thanks<br> Hedayat<br> <br> <br> <o:p></o:p></span></p> <p class="MsoNormal"><span lang="EN-US"> </span><o:p></o:p></p> <p class="MsoNormal"><span lang="EN-US">Thank for response.</span><o:p></o:p></p> <p class="MsoNormal"><span lang="EN-US"> </span><o:p></o:p></p> <p class="MsoNormal"><span lang="EN-US">Best Regards</span><o:p></o:p></p> <p class="MsoNormal"><span lang="EN-US">Marian Buchta</span><o:p></o:p></p> <p class="MsoNormal"><span style="font-size: 12pt; font-family: "Times New Roman","serif";"><br> <br> __________ Information from ESET NOD32 Antivirus, version of virus signature database 4275 (20090724) __________<br> <br> The message was checked by ESET NOD32 Antivirus.<br> <br> <a moz-do-not-send="true" href="http://www.eset.com">http://www.eset.com</a><br> <br> <o:p></o:p></span></p> <pre style="text-align: center;"> <hr size="4" width="90%" align="center"> </pre> <pre><o:p> </o:p></pre> <pre>------------------------------------------------------------------------------<o:p></o:p></pre> <pre> <o:p></o:p></pre> <pre style="text-align: center;"> <hr size="4" width="90%" align="center"> </pre> <pre><o:p> </o:p></pre> <pre>_______________________________________________<o:p></o:p></pre> <pre>Simspark Generic Physical MAS Simulator<o:p></o:p></pre> <pre>simspark-devel mailing list<o:p></o:p></pre> <pre><a moz-do-not-send="true" href="mailto:sim...@li...">sim...@li...</a><o:p></o:p></pre> <pre><a moz-do-not-send="true" href="https://lists.sourceforge.net/lists/listinfo/simspark-devel">https://lists.sourceforge.net/lists/listinfo/simspark-devel</a><o:p></o:p></pre> <pre> <o:p></o:p></pre> <p class="MsoNormal"><span style="font-size: 12pt; font-family: "Times New Roman","serif";"><br> <br> __________ Information from ESET NOD32 Antivirus, version of virus signature database 4275 (20090724) __________<br> <br> The message was checked by ESET NOD32 Antivirus.<br> <br> <a moz-do-not-send="true" href="http://www.eset.com">http://www.eset.com</a><o:p></o:p></span></p> <p class="MsoNormal"><span style="color: rgb(31, 73, 125);"><o:p> </o:p></span></p> <p class="MsoNormal"><span style="color: rgb(31, 73, 125);">[1] <a moz-do-not-send="true" href="http://simspark.sourceforge.net/wiki/index.php/Installation_on_Windows">http://simspark.sourceforge.net/wiki/index.php/Installation_on_Windows</a> <o:p></o:p></span></p> <p class="MsoNormal"><span style="color: rgb(31, 73, 125);"><o:p> </o:p></span></p> <p class="MsoNormal"><span style="color: rgb(31, 73, 125);">Best Regards, <o:p></o:p></span></p> <p class="MsoNormal"><span style="color: rgb(31, 73, 125);">Marian Buchta<o:p></o:p></span></p> </div> </div> <br> <br> __________ Information from ESET NOD32 Antivirus, version of virus signature database 4275 (20090724) __________<br> <br> The message was checked by ESET NOD32 Antivirus.<br> <br> <a moz-do-not-send="true" href="http://www.eset.com">http://www.eset.com</a><br> </blockquote> </body> </html> |
From: Marian B. <mar...@gm...> - 2009-07-24 19:31:00
|
Hi all. In trunk\rcssserver3d\cmake\ are useless (I think) files: FindBoost.cmake FindDevIL.cmake FindFreetype.cmake FindODE.cmake UseLATEX.cmake The same files are in trunk\spark\cmake . To get this files just modify trunk\rcssserver3d\CMakeLists.txt line 12: from: set(CMAKE_MODULE_PATH ${CMAKE_SOURCE_DIR}/cmake/) to: set(CMAKE_MODULE_PATH ${CMAKE_SOURCE_DIR}/cmake/ ${CMAKE_SOURCE_DIR}/../spark/cmake/) OR we need this files because spark and rcssserver3d are two "independent" projects? Thank for response. Best Regards Marian Buchta |
From: Yuan Xu <xuy...@gm...> - 2009-07-24 19:01:47
|
Hi Marian > > If I ran simspark from your package and it needed msvcrt-ruby18.dll and zlib1.dll. Sometime need another two DLLs: MSVCP71.DLL and msvcr71.dll. Did you tested simspark with rcssagent3d? If I run agent, simspark show this error [1]. And also ball is yellow. Thanks, these libraries should be included. Because I enable the image sensor in the nao.rsg( this package is modified for our Nao team) , so the agent said the message is too long. Also the yellow ball is used for image processing. > I update simspark wiki [2] (now working on RSGEdit). It's first version of Creating Windows distribution of Simspark from source (from SVN). There is no hacks or manual copies files (except requirement DLLs like Ruby, ODE etc.). All just from source to binary. If you have some time and another system like Windows 7, please test it. > Great, it is really cool! The boostpro installer can be used to avoid compiling boost from source, it will save a lot of time;-) And for the rsgedit, I have two tips: * build wxWidgets with OpenGL: edit lib\vc_lib\mswd\wx\setup.h : - #define wxUSE_GLCANVAS 0 + #define wxUSE_GLCANVAS 1 * In Visual Studio, select rsgedit -> Properties -> Configuration Properties -> Linker -> System,set SubSystem to Windows(/SUBSYSTEM:WINDOWS) BTW, I don't have WIndows 7. Thanks again for your great work! >> >> -- >> King Regards, >> >> Xu, Yuan >> >> >> __________ Information from ESET NOD32 Antivirus, version of virus >> signature database 4274 (20090724) __________ >> >> The message was checked by ESET NOD32 Antivirus. >> >> http://www.eset.com >> > > [1] http://student.fiit.stuba.sk/~buchta02/simspark/rcssagent3D.jpg > [2] http://simspark.sourceforge.net/wiki/index.php/Installation_on_Windows > [3] http://simspark.sourceforge.net/wiki/index.php/Installation_on_Windows#Using_Windows_distribution_of_Simspark > > Cheers, > Marian Buchta > > > __________ Information from ESET NOD32 Antivirus, version of virus signature database 4274 (20090724) __________ > > The message was checked by ESET NOD32 Antivirus. > > http://www.eset.com > > > -- King Regards, Xu, Yuan |
From: Marian B. <mar...@gm...> - 2009-07-24 17:46:42
|
Hellou. > -----Pôvodná správa----- > Od: Yuan Xu [mailto:xuy...@gm...] > Odoslané: 24. júla 2009 17:09 > Komu: Marian Buchta; Simspark Devel ML > Predmet: Re: [simspark-devel] building Simspark from source in Windows > > Hi Marian, > > > > > I think, we can do this: > > 1. Build from source: download source code, cmake, open simspark > project, build project ALL_BUILD and then build project INSTALL - this > copy all files into C:\Program Files\simspark. Then open rcssserver3d > project and build project ALL_BUILD and then build project INSTALL - > C:\Program Files\rcssserver3d. If it change install directory for > simspark (e.g. C:\whatever), project rcssserver3d will have a problem > with finding simspark directory because > trunk\rcssserver3d\cmake\FindSpark.cmake find only in "C:/Program > Files/simspark" and "C:/Library/simspark" (line 30: SET(SPARK_DIR > $ENV{SPARK_DIR} "C:/Program Files/simspark" "C:/Library/simspark")). > Can you set SPARK_DIR from console via cmake? If yes, problem solved > :). But enviroment variable must be manually set up. > > > > Yes, I think we can set SPRAK_DIR via cmake. > This produce makes life much easier. > > > 2. We can create installer by Null Soft. One for simspark and one > rcssserver3d. And then upload to the [1] as 2 separate packages. In > past I created some nsi files. But it take some time to create them, > because I have a lot of work to do. Null Soft Installer can set up also > set up registers, enviroment variables, copy files and many more. > > > > Null Soft Installer seems to be professional, > but a single zip package maybe enough: > http://informatik.hu-berlin.de/~xu/download/simspark_win.zip > This is the package I build, it doesn't need to install or > configuration, just unpack and run it. > If I ran simspark from your package and it needed msvcrt-ruby18.dll and zlib1.dll. Sometime need another two DLLs: MSVCP71.DLL and msvcr71.dll. Did you tested simspark with rcssagent3d? If I run agent, simspark show this error [1]. And also ball is yellow. I update simspark wiki [2] (now working on RSGEdit). It's first version of Creating Windows distribution of Simspark from source (from SVN). There is no hacks or manual copies files (except requirement DLLs like Ruby, ODE etc.). All just from source to binary. If you have some time and another system like Windows 7, please test it. > > -- > King Regards, > > Xu, Yuan > > > __________ Information from ESET NOD32 Antivirus, version of virus > signature database 4274 (20090724) __________ > > The message was checked by ESET NOD32 Antivirus. > > http://www.eset.com > [1] http://student.fiit.stuba.sk/~buchta02/simspark/rcssagent3D.jpg [2] http://simspark.sourceforge.net/wiki/index.php/Installation_on_Windows [3] http://simspark.sourceforge.net/wiki/index.php/Installation_on_Windows#Using_Windows_distribution_of_Simspark Cheers, Marian Buchta __________ Information from ESET NOD32 Antivirus, version of virus signature database 4274 (20090724) __________ The message was checked by ESET NOD32 Antivirus. http://www.eset.com |
From: Yuan Xu <xuy...@gm...> - 2009-07-24 15:09:19
|
Hi Marian, > > I think, we can do this: > 1. Build from source: download source code, cmake, open simspark project, build project ALL_BUILD and then build project INSTALL - this copy all files into C:\Program Files\simspark. Then open rcssserver3d project and build project ALL_BUILD and then build project INSTALL - C:\Program Files\rcssserver3d. If it change install directory for simspark (e.g. C:\whatever), project rcssserver3d will have a problem with finding simspark directory because trunk\rcssserver3d\cmake\FindSpark.cmake find only in "C:/Program Files/simspark" and "C:/Library/simspark" (line 30: SET(SPARK_DIR $ENV{SPARK_DIR} "C:/Program Files/simspark" "C:/Library/simspark")). Can you set SPARK_DIR from console via cmake? If yes, problem solved :). But enviroment variable must be manually set up. > Yes, I think we can set SPRAK_DIR via cmake. This produce makes life much easier. > 2. We can create installer by Null Soft. One for simspark and one rcssserver3d. And then upload to the [1] as 2 separate packages. In past I created some nsi files. But it take some time to create them, because I have a lot of work to do. Null Soft Installer can set up also set up registers, enviroment variables, copy files and many more. > Null Soft Installer seems to be professional, but a single zip package maybe enough: http://informatik.hu-berlin.de/~xu/download/simspark_win.zip This is the package I build, it doesn't need to install or configuration, just unpack and run it. -- King Regards, Xu, Yuan |
From: Marian B. <mar...@gm...> - 2009-07-24 14:51:06
|
Hi Yuan, > -----Pôvodná správa----- > Od: Yuan Xu [mailto:xuy...@gm...] > Odoslané: 24. júla 2009 14:14 > Komu: Marian Buchta; Simspark Devel ML > Predmet: Re: [simspark-devel] building Simspark from source in Windows > > Hi Marian, > > > > > > Install directory is saved in CMAKE_INSTALL_PREFIX. Default is > C:\Program Files\simspark or C:\Program Files\rcssserver3d . You can > easy change it during create project with cmake: > > cmake -G "Visual Studio 9 2008" "c:\simspark\trunk\spark" - > DCMAKE_INSTALL_PREFIX=C:\whatever . Or if you like GUI, run > CMakeSetup.exe and change it there. > > > > > > That's true, but the directory can only be set before building, > so someone do not want to build from source, but the package have to > be installed in the same directory. > I think, we can do this: 1. Build from source: download source code, cmake, open simspark project, build project ALL_BUILD and then build project INSTALL - this copy all files into C:\Program Files\simspark. Then open rcssserver3d project and build project ALL_BUILD and then build project INSTALL - C:\Program Files\rcssserver3d. If it change install directory for simspark (e.g. C:\whatever), project rcssserver3d will have a problem with finding simspark directory because trunk\rcssserver3d\cmake\FindSpark.cmake find only in "C:/Program Files/simspark" and "C:/Library/simspark" (line 30: SET(SPARK_DIR $ENV{SPARK_DIR} "C:/Program Files/simspark" "C:/Library/simspark")). Can you set SPARK_DIR from console via cmake? If yes, problem solved :). But enviroment variable must be manually set up. 2. We can create installer by Null Soft. One for simspark and one rcssserver3d. And then upload to the [1] as 2 separate packages. In past I created some nsi files. But it take some time to create them, because I have a lot of work to do. Null Soft Installer can set up also set up registers, enviroment variables, copy files and many more. What do you think? > > > > CPack support Null Soft Installer. With nsi config file CPack create > exe installer (I suppose). But I try to find better solution. > > > > Do you have any idea? > > -- > King Regards, > > Xu, Yuan > > > __________ Information from ESET NOD32 Antivirus, version of virus > signature database 4273 (20090724) __________ > > The message was checked by ESET NOD32 Antivirus. > > http://www.eset.com > Cheers, Marian Buchta [1] https://sourceforge.net/projects/simspark/files/ __________ Information from ESET NOD32 Antivirus, version of virus signature database 4274 (20090724) __________ The message was checked by ESET NOD32 Antivirus. http://www.eset.com |
From: Yuan Xu <xuy...@gm...> - 2009-07-24 12:15:02
|
Hi Marian, > > Install directory is saved in CMAKE_INSTALL_PREFIX. Default is C:\Program Files\simspark or C:\Program Files\rcssserver3d . You can easy change it during create project with cmake: > cmake -G "Visual Studio 9 2008" "c:\simspark\trunk\spark" -DCMAKE_INSTALL_PREFIX=C:\whatever . Or if you like GUI, run CMakeSetup.exe and change it there. > > That's true, but the directory can only be set before building, so someone do not want to build from source, but the package have to be installed in the same directory. > > CPack support Null Soft Installer. With nsi config file CPack create exe installer (I suppose). But I try to find better solution. > Do you have any idea? -- King Regards, Xu, Yuan |
From: Marian B. <mar...@gm...> - 2009-07-24 12:00:51
|
Hi Yuan. > -----Pôvodná správa----- > Od: Yuan Xu [mailto:xuy...@gm...] > Odoslané: 24. júla 2009 11:58 > Komu: Marian Buchta; Simspark Devel ML > Predmet: Re: [simspark-devel] building Simspark from source in Windows > > Hey Marian, > > Thanks! > The CPack helps, but as you said not a lot. > > 2009/7/24 Marian Buchta <mar...@gm...>: > > Hi Yuan. > > I also ran simspark successfully in Windows (with ode-0.11.1) with > single precision library. I prepeare update Simspark Wiki in part > Windows soon. Now, I testing various version of requirement libraries. > > > > As you wrote, you did many manually copying. I think it's not > necessary. After success build (simspark or rcssserver3D), cmake create > CPackConfig.cmake. CMake pack include also file cpack.exe. With > parameter >>>>> cpack -G ZIP --config > "<path_to_simspark>\CPackConfig.cmake" <<<<< and >>>>> cpack -G ZIP -- > config "<path_to_rcssserver3D>\CPackConfig.cmake" <<<<< it create two > zip files: rcssserver3d-0.6.2-win32.zip and simspark-0.1.1-win32.zip in > directory, where is cpack.exe. Create directory C:\Program > Files\simspark and unzip this two zip files to the simspark directory. > It looks like: > > c:\Program Files\simspark\bin\ > > c:\Program Files\simspark\lib\rcssserver3d\ > > c:\Program Files\simspark\lib\simspark\ > > etc. > > > > Also as you wrote, some enviroment variables are missing, but not > many. I added only path to the "c:\Program > Files\simspark\lib\rcssserver3d\" and "c:\Program > Files\simspark\lib\simspark\" . Ofcourse all requirement libraries > (ODE, Ruby, DevIL etc.) I copied manually. But in the past (simspark > version 0.6 in CVS) I created script (make.cmd), who copied all files > (rsg, rb, simspark DLLs) into a one package. But after split to a > simspark and rcssserver3D, this script is useless. I can update this > script to copy all requirement DLLs (ODE, Ruby ect.) into C:\Program > Files\simspark\bin. But I think it is not flexible solution, because > DLLs must by copy from specify directory (in simspark wiki is main > directory - C:\library) to specify directory (e.g. C:\Program > Files\simspark). > > > > So, we have this problems: > > 1. In linux (Ubuntu) is installation easy. After success build > (simspark and rcssserver3D), we type "make install" and files copying > into right directories. Is any way to do this in Windows? (except my > "hack" - pack into zip file and then upack) > > For the beginner to use our simulator, a windows-installer would be > great. > The CPacked package can only be installed in "c:\Programe Files" is not > good. > Install directory is saved in CMAKE_INSTALL_PREFIX. Default is C:\Program Files\simspark or C:\Program Files\rcssserver3d . You can easy change it during create project with cmake: cmake -G "Visual Studio 9 2008" "c:\simspark\trunk\spark" -DCMAKE_INSTALL_PREFIX=C:\whatever . Or if you like GUI, run CMakeSetup.exe and change it there. > > 2. Can CMake write into enviroment variables? > > I think it depends on windows command line. > Anyway, if we have a installer, it can do it. > CPack support Null Soft Installer. With nsi config file CPack create exe installer (I suppose). But I try to find better solution. > > 3. How and where can we copy requirement DLLs files into project? > How- script (cmd, cmake, post-build in visual studio), manually? Where- > simspark\bin\ or create new directory simspark\lib\others\ . (If copy > into new directory, we need add path into enviroment variables). > > Maybe, we need some copying task in post-build of cmake, it also helps > in Linux for that we may not to install the simspark in the system > directory. > > > > > Best Regards > > Marian Buchta > > > > -----Pôvodná správa----- > > Od: Yuan Xu [mailto:xuy...@gm...] > > Odoslané: 23. júla 2009 19:08 > > Komu: Hedayat Vatankhah > > Kópia: Simspark Devel ML > > Predmet: Re: [simspark-devel] building Simspark from source in > Windows > > > > Hi Hedayat, > > > > Thanks very much. > > > > 2009/7/22 Hedayat Vatankhah <hed...@ai...>: > >> Hi Yuan, > >> Yes, I built simspark on Windows successfully. Unfortunately, it is > not > >> documented at all. The only needed manual configuration should be > setting > >> some environment variables in Windows so that CMake can find all > required > >> stuff. And there was only one thing that I don't remember if I fixed > that or > >> not: detecting that you are linking with a double precision build of > ODE or > >> single precision and setting appropriate compiler flag for it. I > don't > >> remember what is the current state. You can try with the other kind > of > >> library (if you are linking with a single precision library, try > linking > >> with the double precision library or vice versa) to see if it solves > the > >> problem. I will have a look at it ASAP. > > > > Yes, you are right, it works after switching to single precision > library. > > If I want to use double precision ODE, how to configure it? > > > >> But, except the mentioned problem, if I remember correctly you can > build > >> both simspark and rcssserver3d by setting required environment > variables and > >> then running cmake. No tuning in Visual Studio must be required. > I've built > >> and ran simspark successfully in Windows (with ode-0.11). So, it > should > >> work. > > > > Of course, it is not necessary to turning in VS, but the > configuration > > in cmake or environment variables is time consuming. > > And also, I do a lot of copying manually, in order to put all the > data > > files (rsg, rb...) and .dll files in correct relative path. > > Is there any way to do it automatically? > > > >> > >> Also, I will try to send a brief how-to for it here. Sorry for > >> inconvenience. :( > > > > I think the information in wiki[1] is good, but some updates should > be > > added for the cmake. > > > >> > >> Good luck, > >> Hedayat > >> > >> On 07/22/2009 08:15 PM, Yuan Xu wrote: > >> > >> Hi all, > >> > >> I tried to build Simspark from source in Windows today, I followed > the > >> steps in [1] basically, but used CMake to generate solution files > for > >> Visual Studio 2008 Express Edition. > >> The project was build successfully after a lot manually > configuration > >> and copying. > >> But when I run the simspark, I got assertion from ODE: > >> > >> "ODE Message 2: mass must be > 0 (h:\nao\ode- > 0.11.1\ode\src\mass.cpp:49)" > >> > >> It seems that it caused by ball, since this error disappears after > >> committing the ball out in soccer.rsg, > >> but in this case what I got is only a black screen(with text in the > >> top of screen). > >> > >> Does anybody have idea about this or have build the simspark in > >> windows successfully? > >> Thanks! > >> > >> [1] > >> > http://simspark.sourceforge.net/wiki/index.php/Installation_on_Windows# > Creating_Windows_distribution_of_Simspark_from_source_.28from_2008-10- > 29.29 > >> > >> > > > > > > > > -- > > King Regards, > > > > Xu, Yuan > > > > --------------------------------------------------------------------- > --------- > > _______________________________________________ > > Simspark Generic Physical MAS Simulator > > simspark-devel mailing list > > sim...@li... > > https://lists.sourceforge.net/lists/listinfo/simspark-devel > > > > > > __________ Information from ESET NOD32 Antivirus, version of virus > signature database 4270 (20090723) __________ > > > > The message was checked by ESET NOD32 Antivirus. > > > > http://www.eset.com > > > > > > > > __________ Information from ESET NOD32 Antivirus, version of virus > signature database 4271 (20090723) __________ > > > > The message was checked by ESET NOD32 Antivirus. > > > > http://www.eset.com > > > > > > > > __________ Information from ESET NOD32 Antivirus, version of virus > signature database 4271 (20090723) __________ > > > > The message was checked by ESET NOD32 Antivirus. > > > > http://www.eset.com > > > > > > > > > > -- > King Regards, > > Xu, Yuan > > > __________ Information from ESET NOD32 Antivirus, version of virus > signature database 4273 (20090724) __________ > > The message was checked by ESET NOD32 Antivirus. > > http://www.eset.com > Good Luck Marian Buchta __________ Information from ESET NOD32 Antivirus, version of virus signature database 4273 (20090724) __________ The message was checked by ESET NOD32 Antivirus. http://www.eset.com |
From: Yuan Xu <xuy...@gm...> - 2009-07-24 09:58:30
|
Hey Marian, Thanks! The CPack helps, but as you said not a lot. 2009/7/24 Marian Buchta <mar...@gm...>: > Hi Yuan. > I also ran simspark successfully in Windows (with ode-0.11.1) with single precision library. I prepeare update Simspark Wiki in part Windows soon. Now, I testing various version of requirement libraries. > > As you wrote, you did many manually copying. I think it's not necessary. After success build (simspark or rcssserver3D), cmake create CPackConfig.cmake. CMake pack include also file cpack.exe. With parameter >>>>> cpack -G ZIP --config "<path_to_simspark>\CPackConfig.cmake" <<<<< and >>>>> cpack -G ZIP --config "<path_to_rcssserver3D>\CPackConfig.cmake" <<<<< it create two zip files: rcssserver3d-0.6.2-win32.zip and simspark-0.1.1-win32.zip in directory, where is cpack.exe. Create directory C:\Program Files\simspark and unzip this two zip files to the simspark directory. It looks like: > c:\Program Files\simspark\bin\ > c:\Program Files\simspark\lib\rcssserver3d\ > c:\Program Files\simspark\lib\simspark\ > etc. > > Also as you wrote, some enviroment variables are missing, but not many. I added only path to the "c:\Program Files\simspark\lib\rcssserver3d\" and "c:\Program Files\simspark\lib\simspark\" . Ofcourse all requirement libraries (ODE, Ruby, DevIL etc.) I copied manually. But in the past (simspark version 0.6 in CVS) I created script (make.cmd), who copied all files (rsg, rb, simspark DLLs) into a one package. But after split to a simspark and rcssserver3D, this script is useless. I can update this script to copy all requirement DLLs (ODE, Ruby ect.) into C:\Program Files\simspark\bin. But I think it is not flexible solution, because DLLs must by copy from specify directory (in simspark wiki is main directory - C:\library) to specify directory (e.g. C:\Program Files\simspark). > > So, we have this problems: > 1. In linux (Ubuntu) is installation easy. After success build (simspark and rcssserver3D), we type "make install" and files copying into right directories. Is any way to do this in Windows? (except my "hack" - pack into zip file and then upack) For the beginner to use our simulator, a windows-installer would be great. The CPacked package can only be installed in "c:\Programe Files" is not good. > 2. Can CMake write into enviroment variables? I think it depends on windows command line. Anyway, if we have a installer, it can do it. > 3. How and where can we copy requirement DLLs files into project? How- script (cmd, cmake, post-build in visual studio), manually? Where- simspark\bin\ or create new directory simspark\lib\others\ . (If copy into new directory, we need add path into enviroment variables). Maybe, we need some copying task in post-build of cmake, it also helps in Linux for that we may not to install the simspark in the system directory. > > Best Regards > Marian Buchta > > -----Pôvodná správa----- > Od: Yuan Xu [mailto:xuy...@gm...] > Odoslané: 23. júla 2009 19:08 > Komu: Hedayat Vatankhah > Kópia: Simspark Devel ML > Predmet: Re: [simspark-devel] building Simspark from source in Windows > > Hi Hedayat, > > Thanks very much. > > 2009/7/22 Hedayat Vatankhah <hed...@ai...>: >> Hi Yuan, >> Yes, I built simspark on Windows successfully. Unfortunately, it is not >> documented at all. The only needed manual configuration should be setting >> some environment variables in Windows so that CMake can find all required >> stuff. And there was only one thing that I don't remember if I fixed that or >> not: detecting that you are linking with a double precision build of ODE or >> single precision and setting appropriate compiler flag for it. I don't >> remember what is the current state. You can try with the other kind of >> library (if you are linking with a single precision library, try linking >> with the double precision library or vice versa) to see if it solves the >> problem. I will have a look at it ASAP. > > Yes, you are right, it works after switching to single precision library. > If I want to use double precision ODE, how to configure it? > >> But, except the mentioned problem, if I remember correctly you can build >> both simspark and rcssserver3d by setting required environment variables and >> then running cmake. No tuning in Visual Studio must be required. I've built >> and ran simspark successfully in Windows (with ode-0.11). So, it should >> work. > > Of course, it is not necessary to turning in VS, but the configuration > in cmake or environment variables is time consuming. > And also, I do a lot of copying manually, in order to put all the data > files (rsg, rb...) and .dll files in correct relative path. > Is there any way to do it automatically? > >> >> Also, I will try to send a brief how-to for it here. Sorry for >> inconvenience. :( > > I think the information in wiki[1] is good, but some updates should be > added for the cmake. > >> >> Good luck, >> Hedayat >> >> On 07/22/2009 08:15 PM, Yuan Xu wrote: >> >> Hi all, >> >> I tried to build Simspark from source in Windows today, I followed the >> steps in [1] basically, but used CMake to generate solution files for >> Visual Studio 2008 Express Edition. >> The project was build successfully after a lot manually configuration >> and copying. >> But when I run the simspark, I got assertion from ODE: >> >> "ODE Message 2: mass must be > 0 (h:\nao\ode-0.11.1\ode\src\mass.cpp:49)" >> >> It seems that it caused by ball, since this error disappears after >> committing the ball out in soccer.rsg, >> but in this case what I got is only a black screen(with text in the >> top of screen). >> >> Does anybody have idea about this or have build the simspark in >> windows successfully? >> Thanks! >> >> [1] >> http://simspark.sourceforge.net/wiki/index.php/Installation_on_Windows#Creating_Windows_distribution_of_Simspark_from_source_.28from_2008-10-29.29 >> >> > > > > -- > King Regards, > > Xu, Yuan > > ------------------------------------------------------------------------------ > _______________________________________________ > Simspark Generic Physical MAS Simulator > simspark-devel mailing list > sim...@li... > https://lists.sourceforge.net/lists/listinfo/simspark-devel > > > __________ Information from ESET NOD32 Antivirus, version of virus signature database 4270 (20090723) __________ > > The message was checked by ESET NOD32 Antivirus. > > http://www.eset.com > > > > __________ Information from ESET NOD32 Antivirus, version of virus signature database 4271 (20090723) __________ > > The message was checked by ESET NOD32 Antivirus. > > http://www.eset.com > > > > __________ Information from ESET NOD32 Antivirus, version of virus signature database 4271 (20090723) __________ > > The message was checked by ESET NOD32 Antivirus. > > http://www.eset.com > > > -- King Regards, Xu, Yuan |
From: Marian B. <mar...@gm...> - 2009-07-23 23:48:55
|
Hi Yuan. I also ran simspark successfully in Windows (with ode-0.11.1) with single precision library. I prepeare update Simspark Wiki in part Windows soon. Now, I testing various version of requirement libraries. As you wrote, you did many manually copying. I think it's not necessary. After success build (simspark or rcssserver3D), cmake create CPackConfig.cmake. CMake pack include also file cpack.exe. With parameter >>>>> cpack -G ZIP --config "<path_to_simspark>\CPackConfig.cmake" <<<<< and >>>>> cpack -G ZIP --config "<path_to_rcssserver3D>\CPackConfig.cmake" <<<<< it create two zip files: rcssserver3d-0.6.2-win32.zip and simspark-0.1.1-win32.zip in directory, where is cpack.exe. Create directory C:\Program Files\simspark and unzip this two zip files to the simspark directory. It looks like: c:\Program Files\simspark\bin\ c:\Program Files\simspark\lib\rcssserver3d\ c:\Program Files\simspark\lib\simspark\ etc. Also as you wrote, some enviroment variables are missing, but not many. I added only path to the "c:\Program Files\simspark\lib\rcssserver3d\" and "c:\Program Files\simspark\lib\simspark\" . Ofcourse all requirement libraries (ODE, Ruby, DevIL etc.) I copied manually. But in the past (simspark version 0.6 in CVS) I created script (make.cmd), who copied all files (rsg, rb, simspark DLLs) into a one package. But after split to a simspark and rcssserver3D, this script is useless. I can update this script to copy all requirement DLLs (ODE, Ruby ect.) into C:\Program Files\simspark\bin. But I think it is not flexible solution, because DLLs must by copy from specify directory (in simspark wiki is main directory - C:\library) to specify directory (e.g. C:\Program Files\simspark). So, we have this problems: 1. In linux (Ubuntu) is installation easy. After success build (simspark and rcssserver3D), we type "make install" and files copying into right directories. Is any way to do this in Windows? (except my "hack" - pack into zip file and then upack) 2. Can CMake write into enviroment variables? 3. How and where can we copy requirement DLLs files into project? How- script (cmd, cmake, post-build in visual studio), manually? Where- simspark\bin\ or create new directory simspark\lib\others\ . (If copy into new directory, we need add path into enviroment variables). Best Regards Marian Buchta -----Pôvodná správa----- Od: Yuan Xu [mailto:xuy...@gm...] Odoslané: 23. júla 2009 19:08 Komu: Hedayat Vatankhah Kópia: Simspark Devel ML Predmet: Re: [simspark-devel] building Simspark from source in Windows Hi Hedayat, Thanks very much. 2009/7/22 Hedayat Vatankhah <hed...@ai...>: > Hi Yuan, > Yes, I built simspark on Windows successfully. Unfortunately, it is not > documented at all. The only needed manual configuration should be setting > some environment variables in Windows so that CMake can find all required > stuff. And there was only one thing that I don't remember if I fixed that or > not: detecting that you are linking with a double precision build of ODE or > single precision and setting appropriate compiler flag for it. I don't > remember what is the current state. You can try with the other kind of > library (if you are linking with a single precision library, try linking > with the double precision library or vice versa) to see if it solves the > problem. I will have a look at it ASAP. Yes, you are right, it works after switching to single precision library. If I want to use double precision ODE, how to configure it? > But, except the mentioned problem, if I remember correctly you can build > both simspark and rcssserver3d by setting required environment variables and > then running cmake. No tuning in Visual Studio must be required. I've built > and ran simspark successfully in Windows (with ode-0.11). So, it should > work. Of course, it is not necessary to turning in VS, but the configuration in cmake or environment variables is time consuming. And also, I do a lot of copying manually, in order to put all the data files (rsg, rb...) and .dll files in correct relative path. Is there any way to do it automatically? > > Also, I will try to send a brief how-to for it here. Sorry for > inconvenience. :( I think the information in wiki[1] is good, but some updates should be added for the cmake. > > Good luck, > Hedayat > > On 07/22/2009 08:15 PM, Yuan Xu wrote: > > Hi all, > > I tried to build Simspark from source in Windows today, I followed the > steps in [1] basically, but used CMake to generate solution files for > Visual Studio 2008 Express Edition. > The project was build successfully after a lot manually configuration > and copying. > But when I run the simspark, I got assertion from ODE: > > "ODE Message 2: mass must be > 0 (h:\nao\ode-0.11.1\ode\src\mass.cpp:49)" > > It seems that it caused by ball, since this error disappears after > committing the ball out in soccer.rsg, > but in this case what I got is only a black screen(with text in the > top of screen). > > Does anybody have idea about this or have build the simspark in > windows successfully? > Thanks! > > [1] > http://simspark.sourceforge.net/wiki/index.php/Installation_on_Windows#Creating_Windows_distribution_of_Simspark_from_source_.28from_2008-10-29.29 > > -- King Regards, Xu, Yuan ------------------------------------------------------------------------------ _______________________________________________ Simspark Generic Physical MAS Simulator simspark-devel mailing list sim...@li... https://lists.sourceforge.net/lists/listinfo/simspark-devel __________ Information from ESET NOD32 Antivirus, version of virus signature database 4270 (20090723) __________ The message was checked by ESET NOD32 Antivirus. http://www.eset.com __________ Information from ESET NOD32 Antivirus, version of virus signature database 4271 (20090723) __________ The message was checked by ESET NOD32 Antivirus. http://www.eset.com __________ Information from ESET NOD32 Antivirus, version of virus signature database 4271 (20090723) __________ The message was checked by ESET NOD32 Antivirus. http://www.eset.com |
From: Yuan Xu <xuy...@gm...> - 2009-07-23 17:08:02
|
Hi Hedayat, Thanks very much. 2009/7/22 Hedayat Vatankhah <hed...@ai...>: > Hi Yuan, > Yes, I built simspark on Windows successfully. Unfortunately, it is not > documented at all. The only needed manual configuration should be setting > some environment variables in Windows so that CMake can find all required > stuff. And there was only one thing that I don't remember if I fixed that or > not: detecting that you are linking with a double precision build of ODE or > single precision and setting appropriate compiler flag for it. I don't > remember what is the current state. You can try with the other kind of > library (if you are linking with a single precision library, try linking > with the double precision library or vice versa) to see if it solves the > problem. I will have a look at it ASAP. Yes, you are right, it works after switching to single precision library. If I want to use double precision ODE, how to configure it? > But, except the mentioned problem, if I remember correctly you can build > both simspark and rcssserver3d by setting required environment variables and > then running cmake. No tuning in Visual Studio must be required. I've built > and ran simspark successfully in Windows (with ode-0.11). So, it should > work. Of course, it is not necessary to turning in VS, but the configuration in cmake or environment variables is time consuming. And also, I do a lot of copying manually, in order to put all the data files (rsg, rb...) and .dll files in correct relative path. Is there any way to do it automatically? > > Also, I will try to send a brief how-to for it here. Sorry for > inconvenience. :( I think the information in wiki[1] is good, but some updates should be added for the cmake. > > Good luck, > Hedayat > > On 07/22/2009 08:15 PM, Yuan Xu wrote: > > Hi all, > > I tried to build Simspark from source in Windows today, I followed the > steps in [1] basically, but used CMake to generate solution files for > Visual Studio 2008 Express Edition. > The project was build successfully after a lot manually configuration > and copying. > But when I run the simspark, I got assertion from ODE: > > "ODE Message 2: mass must be > 0 (h:\nao\ode-0.11.1\ode\src\mass.cpp:49)" > > It seems that it caused by ball, since this error disappears after > committing the ball out in soccer.rsg, > but in this case what I got is only a black screen(with text in the > top of screen). > > Does anybody have idea about this or have build the simspark in > windows successfully? > Thanks! > > [1] > http://simspark.sourceforge.net/wiki/index.php/Installation_on_Windows#Creating_Windows_distribution_of_Simspark_from_source_.28from_2008-10-29.29 > > -- King Regards, Xu, Yuan |
From: Hedayat V. <hed...@ai...> - 2009-07-22 16:07:24
|
<!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.01 Transitional//EN"> <html> <head> <meta content="text/html; charset=UTF-8" http-equiv="Content-Type"> <title></title> </head> <body bgcolor="#ffffff" text="#000000"> Hi Yuan,<br> Yes, I built simspark on Windows successfully. Unfortunately, it is not documented at all. The only needed manual configuration should be setting some environment variables in Windows so that CMake can find all required stuff. And there was only one thing that I don't remember if I fixed that or not: detecting that you are linking with a double precision build of ODE or single precision and setting appropriate compiler flag for it. I don't remember what is the current state. You can try with the other kind of library (if you are linking with a single precision library, try linking with the double precision library or vice versa) to see if it solves the problem. I will have a look at it ASAP. <br> But, except the mentioned problem, if I remember correctly you can build both simspark and rcssserver3d by setting required environment variables and then running cmake. No tuning in Visual Studio must be required. I've built and ran simspark successfully in Windows (with ode-0.11). So, it should work.<br> <br> Also, I will try to send a brief how-to for it here. Sorry for inconvenience. :(<br> <br> Good luck,<br> Hedayat<br> <br> On 07/22/2009 08:15 PM, Yuan Xu wrote: <blockquote cite="mid:18a...@ma..." type="cite"> <pre wrap="">Hi all, I tried to build Simspark from source in Windows today, I followed the steps in [1] basically, but used CMake to generate solution files for Visual Studio 2008 Express Edition. The project was build successfully after a lot manually configuration and copying. But when I run the simspark, I got assertion from ODE: "ODE Message 2: mass must be > 0 (h:\nao\ode-0.11.1\ode\src\mass.cpp:49)" It seems that it caused by ball, since this error disappears after committing the ball out in soccer.rsg, but in this case what I got is only a black screen(with text in the top of screen). Does anybody have idea about this or have build the simspark in windows successfully? Thanks! [1] <a class="moz-txt-link-freetext" href="http://simspark.sourceforge.net/wiki/index.php/Installation_on_Windows#Creating_Windows_distribution_of_Simspark_from_source_.28from_2008-10-29.29">http://simspark.sourceforge.net/wiki/index.php/Installation_on_Windows#Creating_Windows_distribution_of_Simspark_from_source_.28from_2008-10-29.29</a> </pre> </blockquote> </body> </html> |
From: Yuan Xu <xuy...@gm...> - 2009-07-22 15:45:54
|
Hi all, I tried to build Simspark from source in Windows today, I followed the steps in [1] basically, but used CMake to generate solution files for Visual Studio 2008 Express Edition. The project was build successfully after a lot manually configuration and copying. But when I run the simspark, I got assertion from ODE: "ODE Message 2: mass must be > 0 (h:\nao\ode-0.11.1\ode\src\mass.cpp:49)" It seems that it caused by ball, since this error disappears after committing the ball out in soccer.rsg, but in this case what I got is only a black screen(with text in the top of screen). Does anybody have idea about this or have build the simspark in windows successfully? Thanks! [1] http://simspark.sourceforge.net/wiki/index.php/Installation_on_Windows#Creating_Windows_distribution_of_Simspark_from_source_.28from_2008-10-29.29 -- King Regards, Xu, Yuan |
From: Hedayat V. <hed...@ai...> - 2009-06-24 21:40:29
|
<!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.01 Transitional//EN"> <html> <head> <meta content="text/html; charset=UTF-8" http-equiv="Content-Type"> <title></title> </head> <body bgcolor="#ffffff" text="#000000"> Hi again!<br> Sorry, since these packages might (and is supposed to) be used in 2009 competitions, I think they should be released sooner. Therefore, I'll release them tomorrow (in about 20 hours) so that teams have more time to use it and report any possible problems caused by the new changes (most notably the goal scoring and network communication patches).<br> <br> Good luck,<br> Hedayat<br> <br> On 06/25/2009 01:28 AM, Hedayat Vatankhah wrote: <blockquote cite="mid:4A4...@ai..." type="cite"> <meta http-equiv="content-type" content="text/html; charset=UTF-8"> Hi all,<br> I've created packages for the new versions of both simspark and rcssserver3d, which contain the current simspark/spark and simspark/rcssserver3d SVN. These test packages are available at [1]. It would be nice if you could test these packages and report any possible problems. <br> Also, please review NEWS file section for these new versions and edit them as appropriate (or let me know about your opinion).<br> <br> Please test the packages ASAP, since there is not much time till the competitions. I'll release the packages on June 27th.<br> <br> Thanks a lot,<br> Hedayat<br> <br> [1] <a moz-do-not-send="true" class="moz-txt-link-freetext" href="http://hedayat.fedorapeople.org/simspark_test/">http://hedayat.fedorapeople.org/simspark_test/</a><br> <br> </blockquote> </body> </html> |
From: Hedayat V. <hed...@ai...> - 2009-06-24 21:00:19
|
<!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.01 Transitional//EN"> <html style="direction: ltr;"> <head> <meta http-equiv="content-type" content="text/html; charset=UTF-8"> </head> <body style="direction: ltr;" bgcolor="#ffffff" text="#000000"> Hi all,<br> I've created packages for the new versions of both simspark and rcssserver3d, which contain the current simspark/spark and simspark/rcssserver3d SVN. These test packages are available at [1]. It would be nice if you could test these packages and report any possible problems. <br> Also, please review NEWS file section for these new versions and edit them as appropriate (or let me know about your opinion).<br> <br> Please test the packages ASAP, since there is not much time till the competitions. I'll release the packages on June 27th.<br> <br> Thanks a lot,<br> Hedayat<br> <br> [1] <a class="moz-txt-link-freetext" href="http://hedayat.fedorapeople.org/simspark_test/">http://hedayat.fedorapeople.org/simspark_test/</a><br> <br> </body> </html> |
From: Hedayat V. <hed...@ai...> - 2009-06-23 04:47:53
|
<!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.01 Transitional//EN"> <html> <head> <meta content="text/html; charset=UTF-8" http-equiv="Content-Type"> <title></title> </head> <body bgcolor="#ffffff" text="#000000"> Hi Takenori,<br> Great news! :)<br> <br> Thanks for your efforts,<br> Hedayat<br> <br> On 06/23/2009 07:29 AM, Takenori KUBO wrote: <blockquote cite="mid:f87...@ma..." type="cite"> <pre wrap="">Hi Hedayat, I will release OSX binary package, when new version released. Regards Takenori KUBO 2009/6/22 Hedayat Vatankhah <a class="moz-txt-link-rfc2396E" href="mailto:hed...@ai..."><hed...@ai...></a> </pre> <blockquote type="cite"> <pre wrap="">Hi, Thank you for your feedback. I'll try to release a new version of both simspark and rcssserver3d ASAP (probably simspark 0.1.1 and rcssserver3d 0.6.1.1 or 0.6.2). (I'll try to change the sending method too.). So, again if anybody has anything to commit for RoboCup 2009 please let me know. Good luck, Hedayat On 06/22/2009 07:08 PM, Sander van Dijk wrote: Hey guys, I agree with Simon. The changes are not too big to disturb gameplay, but are useful enough for the competitions. In any case, the rules for Graz state that a new version will be used if it is released and that it is anticipated that that will happen. So I'd say go for it (if you have time for it), 0.6.1.1 sounds good too. About higher resolution textures, I have prepared a patch for the server to use the new detailed robot models and possibly a higher resolution field texture (with the same grass-noise effect Simon did for GermanOpen ;) ), but since we have no confirmation from Aldeberan yet about distributing them, we'll wait with putting them in. Then for 0.6.2 we can also prepare a bit more fancy models for goals/ball/side perhaps. I am not working on anything for the server at the moment, the timer things need a bit more thinking and hopefully we'll have a whole new plan for that after the TC meeting and discussions in Graz. The only thing we could put in maybe is the thing about waiting with sending messages to the clients until they have been gathered for all of them, but I can't tell whether I'll have time to do that soon. Sander On Mon, Jun 22, 2009 at 3:12 PM, Simon Raffeiner <a class="moz-txt-link-rfc2396E" href="mailto:sra...@st..."><sra...@st...></a> wrote: </pre> <blockquote type="cite"> <pre wrap="">Sehr geehrter Hedayat Vatankhah, Am Montag 22 Juni 2009 14:23:45 schrieben Sie: </pre> <blockquote type="cite"> <pre wrap="">�I wonder if that's enough for a new release (desirable changes could be used as patches, like last year), and if a new release is desirable, what should it be called? (0.2 or 0.1.1)!! </pre> </blockquote> <pre wrap="">I think those fixes are quite important. IMO it qualifies for a 0.1.1 version. </pre> <blockquote type="cite"> <pre wrap="">�And important changes for rcssserver3d are as follows: �external monitor fixes to become more like the internal monitor. (Will it be used in competitions instead of internal monitor?), better checking to see if ball is really in goal or not, and right kickoff key definition. �Should we release rcssserver3d-0.6.2? </pre> </blockquote> <pre wrap="">Those fixes seem small and nobody provided feedback on Sanders improved goal detection (our agent has to score reliably before I can tell anything about it...), so I don't think this already qualifies for a 0.6.2 version. Things we could change with moderate effort to raise the number of features in 0.6.2: - Rename the "simspark" binary to "rcssserver3d" to reduce confusion - Higher resolution textures? I tried to apply a 1536x1536 pixel bitmap to the field, it looks much better but seems to slow the monitor down. </pre> <blockquote type="cite"> <pre wrap="">Also, if anyone is working on something for RoboCup 2009, let me know. </pre> </blockquote> <pre wrap="">We (magmaOffenburg) are not working on any special features. -- mit freundlichen Gr��en/regards Simon Raffeiner University of Applied Sciences Offenburg, Germany Computer Science Department, RoboCup Team ------------------------------------------------------------------------------ Are you an open source citizen? Join us for the Open Source Bridge conference! Portland, OR, June 17-19. Two days of sessions, one day of unconference: $250. Need another reason to go? 24-hour hacker lounge. Register today! <a class="moz-txt-link-freetext" href="http://ad.doubleclick.net/clk;215844324;13503038;v?http://opensourcebridge.org">http://ad.doubleclick.net/clk;215844324;13503038;v?http://opensourcebridge.org</a> _______________________________________________ Simspark Generic Physical MAS Simulator simspark-devel mailing list <a class="moz-txt-link-abbreviated" href="mailto:sim...@li...">sim...@li...</a> <a class="moz-txt-link-freetext" href="https://lists.sourceforge.net/lists/listinfo/simspark-devel">https://lists.sourceforge.net/lists/listinfo/simspark-devel</a> </pre> </blockquote> <pre wrap=""> -- Adaptive Systems Research Group Department of Computer Science University of Hertfordshire United Kingdom ________________________________ ------------------------------------------------------------------------------ Are you an open source citizen? Join us for the Open Source Bridge conference! Portland, OR, June 17-19. Two days of sessions, one day of unconference: $250. Need another reason to go? 24-hour hacker lounge. Register today! <a class="moz-txt-link-freetext" href="http://ad.doubleclick.net/clk;215844324;13503038;v?http://opensourcebridge.org">http://ad.doubleclick.net/clk;215844324;13503038;v?http://opensourcebridge.org</a> ________________________________ _______________________________________________ Simspark Generic Physical MAS Simulator simspark-devel mailing list <a class="moz-txt-link-abbreviated" href="mailto:sim...@li...">sim...@li...</a> <a class="moz-txt-link-freetext" href="https://lists.sourceforge.net/lists/listinfo/simspark-devel">https://lists.sourceforge.net/lists/listinfo/simspark-devel</a> ------------------------------------------------------------------------------ Are you an open source citizen? Join us for the Open Source Bridge conference! Portland, OR, June 17-19. Two days of sessions, one day of unconference: $250. Need another reason to go? 24-hour hacker lounge. Register today! <a class="moz-txt-link-freetext" href="http://ad.doubleclick.net/clk;215844324;13503038;v?http://opensourcebridge.org">http://ad.doubleclick.net/clk;215844324;13503038;v?http://opensourcebridge.org</a> _______________________________________________ Simspark Generic Physical MAS Simulator simspark-devel mailing list <a class="moz-txt-link-abbreviated" href="mailto:sim...@li...">sim...@li...</a> <a class="moz-txt-link-freetext" href="https://lists.sourceforge.net/lists/listinfo/simspark-devel">https://lists.sourceforge.net/lists/listinfo/simspark-devel</a> </pre> </blockquote> </blockquote> </body> </html> |
From: 李沛 <lip...@16...> - 2009-06-23 01:01:09
|
yes 在2009-06-22,"Hedayat Vatankhah" <hed...@ai...> 写道: Hi all! I wonder if we should release a new version of simspark and/or rcssserver3d for competitions. Simspark has some changes (since 0.1) to improve Windows and MacOSX compatibility, some compilation fixes for latest DevIL version, hiding "Skipping remaining time" error and finally, making sure that full message is read from the network. I wonder if that's enough for a new release (desirable changes could be used as patches, like last year), and if a new release is desirable, what should it be called? (0.2 or 0.1.1)!! And important changes for rcssserver3d are as follows: external monitor fixes to become more like the internal monitor. (Will it be used in competitions instead of internal monitor?), better checking to see if ball is really in goal or not, and right kickoff key definition. Should we release rcssserver3d-0.6.2? Also, if anyone is working on something for RoboCup 2009, let me know. Thanks a lot, Hedayat |
From: Hedayat V. <hed...@ai...> - 2009-06-22 15:03:30
|
Hi, Thank you for your feedback. I'll try to release a new version of both simspark and rcssserver3d ASAP (probably simspark 0.1.1 and rcssserver3d 0.6.1.1 or 0.6.2). (I'll try to change the sending method too.). So, again if anybody has anything to commit for RoboCup 2009 please let me know. Good luck, Hedayat On 06/22/2009 07:08 PM, Sander van Dijk wrote: > Hey guys, > > I agree with Simon. The changes are not too big to disturb gameplay, > but are useful enough for the competitions. In any case, the rules for > Graz state that a new version will be used if it is released and that > it is anticipated that that will happen. So I'd say go for it (if you > have time for it), 0.6.1.1 sounds good too. > > About higher resolution textures, I have prepared a patch for the > server to use the new detailed robot models and possibly a higher > resolution field texture (with the same grass-noise effect Simon did > for GermanOpen ;) ), but since we have no confirmation from Aldeberan > yet about distributing them, we'll wait with putting them in. Then for > 0.6.2 we can also prepare a bit more fancy models for goals/ball/side > perhaps. > > I am not working on anything for the server at the moment, the timer > things need a bit more thinking and hopefully we'll have a whole new > plan for that after the TC meeting and discussions in Graz. The only > thing we could put in maybe is the thing about waiting with sending > messages to the clients until they have been gathered for all of them, > but I can't tell whether I'll have time to do that soon. > > Sander > > On Mon, Jun 22, 2009 at 3:12 PM, Simon Raffeiner > <sra...@st... <mailto:sra...@st...>> > wrote: > > Sehr geehrter Hedayat Vatankhah, > > Am Montag 22 Juni 2009 14:23:45 schrieben Sie: > > > �I wonder if that's enough > > for a new release (desirable changes could be used as patches, > like last > > year), and if a new release is desirable, what should it be > called? (0.2 or > > 0.1.1)!! > > I think those fixes are quite important. IMO it qualifies for a > 0.1.1 version. > > > > �And important changes for rcssserver3d are as follows: > > �external monitor fixes to become more like the internal > monitor. (Will it > > be used in competitions instead of internal monitor?), better > checking to > > see if ball is really in goal or not, and right kickoff key > definition. > > > > �Should we release rcssserver3d-0.6.2? > > Those fixes seem small and nobody provided feedback on Sanders > improved goal > detection (our agent has to score reliably before I can tell > anything about > it...), so I don't think this already qualifies for a 0.6.2 version. > > Things we could change with moderate effort to raise the number of > features in > 0.6.2: > > - Rename the "simspark" binary to "rcssserver3d" to reduce confusion > > - Higher resolution textures? I tried to apply a 1536x1536 pixel > bitmap to the > field, it looks much better but seems to slow the monitor down. > > > > Also, if anyone is working on something for RoboCup 2009, let me > know. > > We (magmaOffenburg) are not working on any special features. > > -- > > mit freundlichen Gr��en/regards > Simon Raffeiner > > University of Applied Sciences Offenburg, Germany > Computer Science Department, RoboCup Team > > ------------------------------------------------------------------------------ > Are you an open source citizen? Join us for the Open Source Bridge > conference! > Portland, OR, June 17-19. Two days of sessions, one day of > unconference: $250. > Need another reason to go? 24-hour hacker lounge. Register today! > http://ad.doubleclick.net/clk;215844324;13503038;v?http://opensourcebridge.org > _______________________________________________ > Simspark Generic Physical MAS Simulator > simspark-devel mailing list > sim...@li... > <mailto:sim...@li...> > https://lists.sourceforge.net/lists/listinfo/simspark-devel > > > > > -- > Adaptive Systems Research Group > Department of Computer Science > University of Hertfordshire > United Kingdom > ------------------------------------------------------------------------ > > ------------------------------------------------------------------------------ > Are you an open source citizen? Join us for the Open Source Bridge conference! > Portland, OR, June 17-19. Two days of sessions, one day of unconference: $250. > Need another reason to go? 24-hour hacker lounge. Register today! > http://ad.doubleclick.net/clk;215844324;13503038;v?http://opensourcebridge.org > > ------------------------------------------------------------------------ > > _______________________________________________ > Simspark Generic Physical MAS Simulator > simspark-devel mailing list > sim...@li... > https://lists.sourceforge.net/lists/listinfo/simspark-devel > |
From: Sander v. D. <sgv...@gm...> - 2009-06-22 14:40:23
|
Hey guys, I agree with Simon. The changes are not too big to disturb gameplay, but are useful enough for the competitions. In any case, the rules for Graz state that a new version will be used if it is released and that it is anticipated that that will happen. So I'd say go for it (if you have time for it), 0.6.1.1 sounds good too. About higher resolution textures, I have prepared a patch for the server to use the new detailed robot models and possibly a higher resolution field texture (with the same grass-noise effect Simon did for GermanOpen ;) ), but since we have no confirmation from Aldeberan yet about distributing them, we'll wait with putting them in. Then for 0.6.2 we can also prepare a bit more fancy models for goals/ball/side perhaps. I am not working on anything for the server at the moment, the timer things need a bit more thinking and hopefully we'll have a whole new plan for that after the TC meeting and discussions in Graz. The only thing we could put in maybe is the thing about waiting with sending messages to the clients until they have been gathered for all of them, but I can't tell whether I'll have time to do that soon. Sander On Mon, Jun 22, 2009 at 3:12 PM, Simon Raffeiner < sra...@st...> wrote: > Sehr geehrter Hedayat Vatankhah, > > Am Montag 22 Juni 2009 14:23:45 schrieben Sie: > > > I wonder if that's enough > > for a new release (desirable changes could be used as patches, like last > > year), and if a new release is desirable, what should it be called? (0.2 > or > > 0.1.1)!! > > I think those fixes are quite important. IMO it qualifies for a 0.1.1 > version. > > > > And important changes for rcssserver3d are as follows: > > external monitor fixes to become more like the internal monitor. (Will > it > > be used in competitions instead of internal monitor?), better checking to > > see if ball is really in goal or not, and right kickoff key definition. > > > > Should we release rcssserver3d-0.6.2? > > Those fixes seem small and nobody provided feedback on Sanders improved > goal > detection (our agent has to score reliably before I can tell anything about > it...), so I don't think this already qualifies for a 0.6.2 version. > > Things we could change with moderate effort to raise the number of features > in > 0.6.2: > > - Rename the "simspark" binary to "rcssserver3d" to reduce confusion > > - Higher resolution textures? I tried to apply a 1536x1536 pixel bitmap to > the > field, it looks much better but seems to slow the monitor down. > > > > Also, if anyone is working on something for RoboCup 2009, let me know. > > We (magmaOffenburg) are not working on any special features. > > -- > > mit freundlichen Grüßen/regards > Simon Raffeiner > > University of Applied Sciences Offenburg, Germany > Computer Science Department, RoboCup Team > > > ------------------------------------------------------------------------------ > Are you an open source citizen? Join us for the Open Source Bridge > conference! > Portland, OR, June 17-19. Two days of sessions, one day of unconference: > $250. > Need another reason to go? 24-hour hacker lounge. Register today! > > http://ad.doubleclick.net/clk;215844324;13503038;v?http://opensourcebridge.org > _______________________________________________ > Simspark Generic Physical MAS Simulator > simspark-devel mailing list > sim...@li... > https://lists.sourceforge.net/lists/listinfo/simspark-devel > -- Adaptive Systems Research Group Department of Computer Science University of Hertfordshire United Kingdom |
From: Simon R. <sra...@st...> - 2009-06-22 14:13:00
|
Sehr geehrter Hedayat Vatankhah, Am Montag 22 Juni 2009 14:23:45 schrieben Sie: > I wonder if that's enough > for a new release (desirable changes could be used as patches, like last > year), and if a new release is desirable, what should it be called? (0.2 or > 0.1.1)!! I think those fixes are quite important. IMO it qualifies for a 0.1.1 version. > And important changes for rcssserver3d are as follows: > external monitor fixes to become more like the internal monitor. (Will it > be used in competitions instead of internal monitor?), better checking to > see if ball is really in goal or not, and right kickoff key definition. > > Should we release rcssserver3d-0.6.2? Those fixes seem small and nobody provided feedback on Sanders improved goal detection (our agent has to score reliably before I can tell anything about it...), so I don't think this already qualifies for a 0.6.2 version. Things we could change with moderate effort to raise the number of features in 0.6.2: - Rename the "simspark" binary to "rcssserver3d" to reduce confusion - Higher resolution textures? I tried to apply a 1536x1536 pixel bitmap to the field, it looks much better but seems to slow the monitor down. > Also, if anyone is working on something for RoboCup 2009, let me know. We (magmaOffenburg) are not working on any special features. -- mit freundlichen Grüßen/regards Simon Raffeiner University of Applied Sciences Offenburg, Germany Computer Science Department, RoboCup Team |
From: Hedayat V. <hed...@ai...> - 2009-06-22 13:25:03
|
<!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.01 Transitional//EN"> <html style="direction: ltr;"> <head> <meta http-equiv="content-type" content="text/html; charset=UTF-8"> </head> <body style="direction: ltr;" bgcolor="#ffffff" text="#000000"> Hi all!<br> I wonder if we should release a new version of simspark and/or rcssserver3d for competitions. Simspark has some changes (since 0.1) to improve Windows and MacOSX compatibility, some compilation fixes for latest DevIL version, hiding "Skipping remaining time" error and finally, making sure that full message is read from the network. I wonder if that's enough for a new release (desirable changes could be used as patches, like last year), and if a new release is desirable, what should it be called? (0.2 or 0.1.1)!!<br> <br> And important changes for rcssserver3d are as follows:<br> external monitor fixes to become more like the internal monitor. (Will it be used in competitions instead of internal monitor?), better checking to see if ball is really in goal or not, and right kickoff key definition.<br> <br> Should we release rcssserver3d-0.6.2?<br> <br> Also, if anyone is working on something for RoboCup 2009, let me know. <br> <br> Thanks a lot,<br> Hedayat<br> <br> </body> </html> |