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From: Alexander R. <a_r...@in...> - 2000-11-22 03:32:48
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Hi,
Scott McMillan wrote:
> it quickly and it will get into the achives. I will only send it
> to the list from now on if you prefer.
Yes - I don't get mail from my pop so often :-)
Ok, see the files in attachment:
When I start tuxfleet now, I can see the spaceships rotating in space,
they are also correctly positioned and scaled
But the fov isn't set correctly, I draw with openGL boxes around the
spaceships, and the boxes are just 'near' the place where the ships get
draw.
I tried a closer look at buildFrustum and applied some changes, but
didn't succeed doing anything better.
I suspect that buildFrustum is somehow not correct - when I increase the
fov in TuxFleet by typing < > , or ., that doesn't work correctly - if I
steadily increase fov_y by 1 for example, the fov gets wider - mostly -
but at some values the ships simply vanish until I increase the fov
further.
There's also a lighting problem:
All ships are draw with much too much light - so much light that you
can't even see the contoures of the ships, changing the values in
TuxFleet's configuration file has no effect.
Alex
--
Alexander Rawass
Email: ale...@us...
Project Homepage: http://tuxfleet.sourceforge.net
...but some day you'll be a STAR in somebody else's SKY... |