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SEOW Code Commit Log


Commit Date  
[r1587] by fourshades

IFA3 SEOW Tools: soldier put back on his spot after each work move (RepairingKneel drifted him 0.5 m a time, long jobs broke off as "moved"); RPT line when a job breaks off; Fort_Nest turned 180 like Land_fortified_nest_small

2026-10-26 09:13:05 Tree
[r1586] by fourshades

Darkened cross icon

2026-10-26 07:34:58 Tree
[r1585] by fourshades

SEMP map: IFA3 chalk graffiti (C) and field graves (cross) with proper tooltips, found graffiti stay visible to their side; IFA3/SPEX/plain flag pole classes; Scenery Type encoded for apostrophes

2026-10-26 06:55:56 Tree
[r1584] by fourshades

IFA3: graffiti v0.4 - new graffiti only within 100 m of a healthy dismounted soldier (health > 0.8, Colonels excluded), side from that soldier, soldier named in RPT; IFA_SEOW_GRAFFITI_MAX setting

2026-10-26 06:41:14 Tree
[r1583] by fourshades

IFA3: IFA_SEOW_GERMAN_WARFLAG switch - German flag poles fly the black-white-red tricolour (flag_GER_bwr.jpg) when False

2026-10-26 04:31:28 Tree
[r1582] by fourshades

Flag poles follow the side’s dominant nation: own poles for Germany, Soviet Union, Britain, USA, Australia (SPEX); a plain Flag_White_F carrying the 1940s Italian, Finnish, Greek or French (Free French Allied / Vichy Axis) flag otherwise, put back by SEDCS in later missions (SEOW_flagTextures); new pole classes in demolish and RegisterClearance lists; unused IFA_FLAG_* removed

2026-10-26 03:52:38 Tree
[r1581] by fourshades

IFA3 settings gathered into modIFA3Settings.vb (Friend module, visible to Builder and Analyzer): mission features and tools, High Command, damage/health/ammo thresholds, barrages - moved unchanged from clsIFA3.vb; working state and data tables stay in clsIFA3.vb

2026-10-26 02:47:55 Tree
[r1580] by fourshades

Field graves for fallen players (event.sqf v0.10 logs a grave spot; Analyzer RegisterGrave stores IF<seq>D<n> Scenery records; Builder AddGravePersist; seow_graves.sqf places them with a “Read the inscription” action, permanent for the campaign); SEDCS switches IFA_SEOW_GRAFFITI and IFA_SEOW_GRAVES (both on)

2026-10-25 15:38:36 Tree
[r1579] by fourshades

Persistent chalk graffiti: kept in the Scenery table (IF<seq>G<n>, Object_Type IF_GRF~code~text|z, Alignment side + F when found) - recreated each mission from SEOW_graffitiPersist in init.sqf until IFA_SEOW_GRAFFITI_LIFE missions old, up to 4 new per mission, each found once ever; Analyzer RegisterGraffito, Builder AddGraffitiPersist; Undo removes a mission’s graffiti

2026-10-25 12:31:46 Tree
[r1578] by fourshades

Campaign notices escaped as they are written into the page (addcslashes) - a notice containing double quotes (chalk graffiti) ended the JavaScript string and broke loadNotices

2026-10-25 12:29:51 Tree
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