Field graves for fallen players (event.sqf v0.10 logs a grave spot; Analyzer RegisterGrave stores IF<seq>D<n> Scenery records; Builder AddGravePersist; seow_graves.sqf places them with a “Read the inscription” action, permanent for the campaign); SEDCS switches IFA_SEOW_GRAFFITI and IFA_SEOW_GRAVES (both on)