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SEOW Code Commit Log


Commit Date  
[r1581] by fourshades

IFA3 settings gathered into modIFA3Settings.vb (Friend module, visible to Builder and Analyzer): mission features and tools, High Command, damage/health/ammo thresholds, barrages - moved unchanged from clsIFA3.vb; working state and data tables stay in clsIFA3.vb

2026-10-26 02:47:55 Tree
[r1580] by fourshades

Field graves for fallen players (event.sqf v0.10 logs a grave spot; Analyzer RegisterGrave stores IF<seq>D<n> Scenery records; Builder AddGravePersist; seow_graves.sqf places them with a “Read the inscription” action, permanent for the campaign); SEDCS switches IFA_SEOW_GRAFFITI and IFA_SEOW_GRAVES (both on)

2026-10-25 15:38:36 Tree
[r1579] by fourshades

Persistent chalk graffiti: kept in the Scenery table (IF<seq>G<n>, Object_Type IF_GRF~code~text|z, Alignment side + F when found) - recreated each mission from SEOW_graffitiPersist in init.sqf until IFA_SEOW_GRAFFITI_LIFE missions old, up to 4 new per mission, each found once ever; Analyzer RegisterGraffito, Builder AddGraffitiPersist; Undo removes a mission’s graffiti

2026-10-25 12:31:46 Tree
[r1578] by fourshades

Campaign notices escaped as they are written into the page (addcslashes) - a notice containing double quotes (chalk graffiti) ended the JavaScript string and broke loadNotices

2026-10-25 12:29:51 Tree
[r1577] by fourshades

Campaign notices escaped as they are written into the page (addcslashes) - a notice containing double quotes (chalk graffiti) ended the JavaScript string and broke loadNotices

2026-10-25 12:28:54 Tree
[r1576] by fourshades

Added graffiti, forced DB table collocation

2026-10-25 10:48:47 Tree
[r1575] by fourshades

Updated for SEDB82c

2026-10-25 05:36:28 Tree
[r1574] by fourshades

Updated for SEDB82c

2026-10-25 05:35:16 Tree
[r1573] by fourshades

Colonel map v0.4: enemy groups count as spotted while any of their men or vehicles was seen by a friendly group in the last 60 s (targetsQuery ages, checked in code - its own max-age filter let old targets through); vehicle groups now spotted; symbols fade/switch off after contact is lost

2026-10-25 03:00:36 Tree
[r1572] by fourshades

Captured vehicles keep their final position after Analyze (IFA_CapturedApparatus - the capture put them in IFA_Losses, so their location record was skipped and ResolveCaptures used the mission-start position); save.sqf v0.9 - soldiers on foot logged dismounted, not by the vehicle they are still assigned to (a captor who left the truck would restart in its seat)

2026-10-25 01:31:13 Tree
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