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SEOW Code Commit Log


Commit Date  
[r1574] by fourshades

Updated for SEDB82c

2026-10-25 05:35:16 Tree
[r1573] by fourshades

Colonel map v0.4: enemy groups count as spotted while any of their men or vehicles was seen by a friendly group in the last 60 s (targetsQuery ages, checked in code - its own max-age filter let old targets through); vehicle groups now spotted; symbols fade/switch off after contact is lost

2026-10-25 03:00:36 Tree
[r1572] by fourshades

Captured vehicles keep their final position after Analyze (IFA_CapturedApparatus - the capture put them in IFA_Losses, so their location record was skipped and ResolveCaptures used the mission-start position); save.sqf v0.9 - soldiers on foot logged dismounted, not by the vehicle they are still assigned to (a captor who left the truck would restart in its seat)

2026-10-25 01:31:13 Tree
[r1571] by fourshades
2026-10-24 12:30:00 Tree
[r1570] by fourshades

case labels end in ; - fixed

2026-10-24 11:01:47 Tree
[r1569] by fourshades

PHP 8.5: ADOdb 5.22.6 casts (integer) -> (int)

2026-10-24 10:59:32 Tree
[r1568] by fourshades

php warnings

2026-10-24 10:59:02 Tree
[r1567] by fourshades

Mine depth notes: S-mine 35 and US M3 (tripwire) confirmed set off at -0.17 by a soldier walking over

2026-10-24 07:19:40 Tree
[r1566] by fourshades

Mines buried by class so they barely show (TM-44 -0.18, Tellermine 42 and M1A1 -0.12 by eye, vanilla ATMine 0, AP mines -0.01 to -0.17): SEOW_mineDepths in seow_classes.sqf for SEOW Tools mines (animator v0.15, AP mines buried too), IFA_MINE_DEPTHS/GetMineDepth in clsIFA3 Make_Mine for SEDCS-placed mines; AT types checked in game and set off by a halftrack

2026-10-24 06:50:48 Tree
[r1565] by fourshades

Revising for Med biome changes

2026-10-24 05:37:01 Tree
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