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SEOW Code Commit Log


Commit Date  
[r1479] by fourshades

getin.sqf v0.2: waits for SEOW_fnc_logEvent (not BIS_fnc_init) so crews seated at mission start are always logged

2026-10-11 10:02:53 Tree
[r1478] by fourshades

FFE runs on the server only (its start trigger fired on every machine: a client Colonel's switch changed only his own copy, JIP reset it, every machine broadcast its own radio history); FFE switch broadcast; doArtilleryFire where the gun is local; unused SEOWFFE_*Invoker variables removed

2026-10-11 09:58:04 Tree
[r1477] by fourshades

Rally v0.3: other players in the group are never rallied (only AI); stop/setUnitPos where each soldier is local; each soldier's rally chance starts at 100 (it carried over, ever lower, from the soldiers before)

2026-10-11 09:39:02 Tree
[r1476] by fourshades

seowtype set locally in crew init fields (not broadcast): init fields run on every machine, so every machine re-broadcast every crewman's type at mission start and on each join

2026-10-11 09:27:59 Tree
[r1475] by fourshades

Identity Challenge v0.4: an unmanned vehicle/gun (or a body) shown by its type and serial number - its unit ID came out garbled from "<NULL-group>"

2026-10-11 09:20:03 Tree
[r1474] by fourshades

Radio messages stamped with serverTime (FFE_fnc.sqf): Known's "received N min ago" was wrong on clients, and the radio-message hint now shows older messages' ages (seow_transmit.sqf); Known v0.3: an observer beyond SEOWearshot doesn't hear the order

2026-10-11 09:13:26 Tree
[r1473] by fourshades

Crews keep their vehicle seats between missions: GetSeatDirective case-insensitive (Arma 3 logs lowercase roles - every seat was "unknown seat", every crewman stored dismounted), gunner case, Initscript_Mount turret test fixed (>= 0 was always true); save.sqf v0.8 logs a soldier's vehicle and seat from fullCrew (correct for a client's AI on the host). Also comment on the downlight radio trigger MP behaviour

2026-10-11 08:53:34 Tree
[r1472] by fourshades

"Clear Orders" renamed "Clear Move Orders" (menus seow_tools.sqf v1.7, Fast/SlowActions.html, its hint) - it clears vehicle assignments and waypoints, not SEOW Tools jobs

2026-10-11 08:32:56 Tree
[r1471] by fourshades

Clear Orders v0.2: unassignVehicle where each soldier is local; a single soldier keeps his group's waypoints. getout.sqf v0.6: no error with no waypoints, SUPPORT-leader test reads the last waypoint (it never matched), unassignVehicle where the passenger is local

2026-10-11 08:28:57 Tree
[r1470] by fourshades

SEOW Tools scripts: move timing comments corrected to measured lengths (carFixing2 ~32 s, RepairingKneel ~101 s, medic5 ~8 s, medic ~0.4 s, medicEnd ~2 s, sit ~6 s); old move-sum comments replaced - comments only

2026-10-11 08:16:22 Tree
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