| Commit | Date | |
|---|---|---|
|
[r1469]
by
fourshades
SEOW Tools: job reports come as the soldier stops working (moves chosen to fit the time left, last move allowed to finish; measured SEOW_moveLengths); an AI's hold counts only once his command is STOP (an action-menu order showed ACTION first, so the STOP after it read as "Ordered to move"); a move order between two work moves cancels the next one (it played out ~10-15 s) |
2026-10-11 08:09:47 | Tree |
|
[r1468]
by
fourshades
Radio broadcast v0.4: no final stop when a newer broadcast has started - switching off and on quickly no longer silences the new broadcast's first track |
2026-10-11 07:24:57 | Tree |
|
[r1467]
by
fourshades
Key handler re-attached when the mission display is replaced (after a restart it went onto the old display: ALT+J, ESC log prompt etc. did nothing) - init.sqf watcher (clsIFA3.vb BuildInit), seowkeyhandler.sqf; radio receiver action: one name, SEOW action green, shown only while the receiver works (seow_animator.sqf v0.14, clsIFA3.vb) |
2026-10-11 05:20:53 | Tree |
|
[r1466]
by
fourshades
Radio messages (seow_transmit.sqf v0.2): clients now receive them (init.sqf handler passed only the value); Colonels recognised by name; hint lists the player's last 4 messages; crackle only from recipients, heard by anyone near; FFE_fnc.sqf trims SEOW_transmit after every message and the host's direct call passes the full history |
2026-10-11 04:36:32 | Tree |
|
[r1465]
by
fourshades
Barrages: guns fire only when manned (friendly soldier within 15 m, health > 0.5) and resume when manned again; fixed IFA_Barragers cleared before BuildInit (st_<gun> undefined - supply/alive/crew checks never worked), save.sqf barrager supply line (select [3]) and SEDCS parsing of it (RPT doubled quotes). Switch Roles dialog refreshes its lists every SEOWswitchrefresh s (openswitch.sqf v0.3) |
2026-10-11 03:48:27 | Tree |
|
[r1464]
by
fourshades
Switch Roles: ALT+J toggles the dialog open/closed (was opening another dialog on top each press) - seowkeyhandler.sqf, seowswitch\switch_dialog.hpp |
2026-10-11 02:34:22 | Tree |
|
[r1463]
by
fourshades
Destroy/Recover AP/AT Mines v0.6: sapper marked busy through the mine search, so a second order meanwhile gets "Conflicting orders" (a player sapper's clearance used to be skipped silently) |
2026-10-10 15:04:10 | Tree |
|
[r1462]
by
fourshades
Minefields: every mine placed from where and how the sapper stood at the start of the field (seow_animator.sqf v0.13 frame argument; AP/AT minefield v0.6) - the grid no longer bends if he turns between mines |
2026-10-10 14:53:52 | Tree |
|
[r1461]
by
fourshades
Solo AT mine: east lays the IFA3 TM-44 90% of the time, vanilla ATMine 10% (was 50/50) |
2026-10-10 13:39:48 | Tree |
|
[r1460]
by
fourshades
Build Camo Net: 1 min fast / 3 min slow (was 5 min at either speed) - seow_tool_build_net.sqf, seow_tools.sqf v1.6, Fast/SlowActions.html; "dragon's teeth" -> "dragon teeth" in soldier reports and Demolish |
2026-10-10 13:20:45 | Tree |