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From: Ben H. <bh...@al...> - 2001-04-03 16:59:21
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At 8:55 AM -0700 4/3/01, Lark wrote: >- redraw bug in items view (see attached image) Ah yes, that is easy to fix.The table must be a tiny bit too big. >- fix white background of table text: make platinum grey used for view I played with this a little, but I am not too familiar with "appearance manager" issues... It might be very simple... Anyway I'll look at it some more. >- fix clanning times (how hard is this?) Well, we need to convert a time_t to a LongDateTime. I thought they were both just seconds (time_t from unix epoch, longdatetime from mac epoch) but when i tried the conversion it didnt work. Rifkin knows more about this than me. >- add trainer evaluation column to the trainings view Yes, i was thinking that would go under a disclosure triangle... Since they might be kinda long, if we put them in their own sub-row it would take up less space in the GUI, and its not that important anyway. >- move experience table to its own view, and make it a regular table (maybe?) I think i prefer it how it is.. Things on the left hand side in a table should be "variable" things such as player names, beast names and item names. Experience types seem more static. The "money view" i think violates this, but i was thinking that skinners would be listed in the left hand column. Are they tracked? The logs i scan dont show any there. (example: Bones skins the fur, worth 20c. Bones listed in view) I could add new experience types to the GUI in about 30 seconds, in any case... A few clicks in Constructor, and two lines of code in the class. Gabriele said it was fine if i used and modified his LPreferences however i wanted to, btw. -Ben -- NOTE: Please change my address in your address book from bh...@sa... to bh...@al... as my UCSD address will be permanent. <http://freepages.sf.rootsweb.com/~bhines/> - My Genealogy Pages |