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From: <alc...@cl...> - 2001-03-29 23:26:04
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(reply or CC to me at alc...@cl... - I am not on the scribia-developers list if it auto-replies to the list) I just got a cool idea, and I'm wondering how hard it would be. When the CL client is running it receives and sends data packets. My idea has to do with the outbound info, and it might even be applescriptable or something. Sometimes a player runs 2 copies of the CL client at once. Like Rkda and Kard sometimes go on a hunt together, one controller, 2 clients running. I do this sometimes too. How hard would it be to have everything sent by one client mirrored and also sent by the other client as well? That way it would be easier to have 2 char's run with a group, or run away from danger. You would be watching both characters from one of the character's perspective, so you have to get good at not letting them get out of each other's view, especially at snell crossings and such. Perhaps you could hit esc or shift or something to break and re-establish the echoing, so that you could keep you characters together more easily. An even lower-tech solution would be to make a patch to one of the copies of the client so that it does not stop tracking mouse movement when it is in the background. That way the patched client will echo mouse movement only, and both characters won't be speaking simultaneously etc. any thoughts on this? how hard would it be and what approach would you take to do something like this, if anyone has an interest? Alchemist |