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From: Lark <lar...@un...> - 2000-12-09 17:18:54
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> I have another friend who pkayed pre-ripture who just bought back the game > a couple days back and will start playing by christmas time that may > actually take a look at Scribia too. He downloaded the source tonight after > i talked to him and toyed with it like me. He was Yaruhl pre-ripture, but i > doubt you remember him. Great! Have him send me email so I can set him up as a developer. > About chaining events, the new scanner is perfectly accurate with my recent > test sample, which is real cool. I never thought about the being chained, > neat ;-) I'll see later on how to handle the fine detail of what i want by > adding to your chain callback function (if i am not mistaken, you can give > a handler to lex for any given token). Basically, what needs to be added is a TChainingsPerChain counter, and then just add mChainingsPerChain["Chain 1"] = 15; or whatever the current counter is when one breaks. I'll look into it when I lie fallen later on :-) > At first, I may actually commit changes within #ifdef for you to look but > without them being effective in standard builds. Only major changes will > have that. Good idea. > Except that it crashes my machine almost all the time, i agree. If i ever > get into a major problem, i'll revert to asking someone else. Still? That's bad. I can keep sending you binaries per email, just ask me when the import doesn't work. > I may actually change the layout for the "non-UI" window slightly. I like > to keep that window around as a summary window. It may be a bit long, but > it can display a lot. Go ahead :-) PS: We should move this exchange over to scribia-developers, so the others see it. -- Lark <lar...@un...> |