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From: John G. <joh...@gm...> - 2013-12-11 02:32:56
|
I have installed and been working with version 4.11. I am really enjoying the new features and overall I think things look great. I did want to mention a couple of things. One problem I encountered has to do with the auto-annotation using depth instead of time. In games that are played out to mate, the engine sometimes stalls at a low depth when it has found a mate. I ran into this problem with Critter for example. A less significant issue is that the Configure Annotation window is now hard to fit on the screen vertically. I have had to reduce the regular font size to 8 in order to see the OK, Help, and Cancel buttons. I admit that this is the fault of people like me who keep suggesting new options ;) . Maybe it would be possible in the future to make this window wider horizontally. -John |
From: Igor S. M. <jos...@gm...> - 2013-12-04 14:36:46
|
Am Wed, Dec 04, 2013 at 06:54:29AM -0700, Jeff Alter wrote: > would be nice to have 1st, 2nd, 3rd time control ability (e.g. 40 moves in > 40 minutes, then 40 moves in one hour, then rest of moves in one hour, > etc.). Aquarium has these features if interested. for some strange reason the free/open-source engines (phalanx, gnuchess, stockfish...) do not seem to have this feature... Or am I wrong? |
From: Jeff A. <jep...@gm...> - 2013-12-04 13:54:43
|
A nice feature would be to have the option to set separate time controls for computer vs computer (e.g. 5 minutes versus 10 minutes). Additionally it would be nice to have 1st, 2nd, 3rd time control ability (e.g. 40 moves in 40 minutes, then 40 moves in one hour, then rest of moves in one hour, etc.). Aquarium has these features if interested. Jeff |
From: Ralph M. <ral...@ou...> - 2013-12-03 21:22:37
|
> > 4.11 RC works well for me, but I've found one issue: When deleting a game, > > and pressing "Compact" from the game list, a dialog appears confirming > > deletion. However, when I re-open the DB the game is still there! I have to > > delete & compact a second time for the game to really be removed. > > Is it 100% reprodicible ? Can anyone else confirm this ? > I've never seen this issue on any other platform. I tried to reproduce this earlier & was unable to do so. I'm not going crazy though, this definitely happened! > > Something else I've noticed is that, at least in the Win64 version, support > > for TrueType fonts has been disabled. This is a problem for me because when > > I run Scid-vs-PC in fullscreen mode at 1920x1200 the pieces look very > > blurry. TTFs would probably look better at such high resolutions, no? > > Do you mean that there is only 3 piece sets available in the > Options->Chessboard/pieces window ? If so, this is due to failing to > load > the TkImg package. Can you confirm that it fails to load from looking > at the Startup window (Help->Startup). > Also , i have a hunch that if you have ActiveState Tcl also installed, > this can cause problems. Is this the case ? Never mind: brain fart. |
From: Jeff A. <jep...@gm...> - 2013-12-03 16:50:44
|
Clocks do not display time in Win 4.11x64. |
From: Igor S. M. <jos...@gm...> - 2013-12-03 15:53:20
|
Am Tue, Dec 03, 2013 at 09:49:49PM +1000, Steve Atkinson wrote: > > 4.11 RC works well for me, but I've found one issue: When deleting a game, > > and pressing "Compact" from the game list, a dialog appears confirming > > deletion. However, when I re-open the DB the game is still there! I have to > > delete & compact a second time for the game to really be removed. > > Is it 100% reprodicible ? Can anyone else confirm this ? no, I can't. On linux I don't see this problem. |
From: Steve A <ste...@gm...> - 2013-12-03 11:49:57
|
Hi Ralph, Thanks for the feedback on the win 64 bit version. I dont have a test machine for this one. > 4.11 RC works well for me, but I've found one issue: When deleting a game, > and pressing "Compact" from the game list, a dialog appears confirming > deletion. However, when I re-open the DB the game is still there! I have to > delete & compact a second time for the game to really be removed. Is it 100% reprodicible ? Can anyone else confirm this ? I've never seen this issue on any other platform. > Something else I've noticed is that, at least in the Win64 version, support > for TrueType fonts has been disabled. This is a problem for me because when > I run Scid-vs-PC in fullscreen mode at 1920x1200 the pieces look very > blurry. TTFs would probably look better at such high resolutions, no? Do you mean that there is only 3 piece sets available in the Options->Chessboard/pieces window ? If so, this is due to failing to load the TkImg package. Can you confirm that it fails to load from looking at the Startup window (Help->Startup). Also , i have a hunch that if you have ActiveState Tcl also installed, this can cause problems. Is this the case ? > Otherwise I just want to say THANK YOU and please keep up the good work. > Scid-vs-PC is definitely the best free chess database app around! Thanks - Steven |
From: enrico t. <eto...@li...> - 2013-12-03 11:42:33
|
When check messages from this group, sometime (too many times) i see an attachment file, but when i open the message, in thunderbird, the attachment symbol disappears, my suggest is run a good antivirus when you send messages for this list or when you get message from this list. Or find a better answer to the problem. :) ciao e grazie |
From: Ralph M. <ral...@ou...> - 2013-12-03 11:25:45
|
> Date: Thu, 28 Nov 2013 21:51:51 +0100 > From: jos...@gm... > To: sci...@li... > Subject: Re: [Scidvspc-users] 4.11 release candidate > > Am Fri, Nov 29, 2013 at 05:53:15AM +1000, Steve A wrote: > > Here are all the release candidates, and changelog. > > thanks a lot! I'm using the svn version since a couple of days without > problems. 4.11 RC works well for me, but I've found one issue: When deleting a game, and pressing "Compact" from the game list, a dialog appears confirming deletion. However, when I re-open the DB the game is still there! I have to delete & compact a second time for the game to really be removed. Something else I've noticed is that, at least in the Win64 version, support for TrueType fonts has been disabled. This is a problem for me because when I run Scid-vs-PC in fullscreen mode at 1920x1200 the pieces look very blurry. TTFs would probably look better at such high resolutions, no? Otherwise I just want to say THANK YOU and please keep up the good work. Scid-vs-PC is definitely the best free chess database app around! Cheers, Ralph |
From: Igor S. M. <jos...@gm...> - 2013-11-28 20:52:26
|
Am Fri, Nov 29, 2013 at 05:53:15AM +1000, Steve A wrote: > Here are all the release candidates, and changelog. thanks a lot! I'm using the svn version since a couple of days without problems. |
From: Steve A <ste...@gm...> - 2013-11-28 19:55:41
|
Correction - source http://sourceforge.net/projects/scidvspc/files/source/scid_vs_pc-4.11.tgz/download win32 http://sourceforge.net/projects/scidvspc/files/windows/Scid%20vs%20PC-4.11.exe/download win64 https://sourceforge.net/project/downloading.php?group_id=263836&filename=Scid%20vs%20PC-4.11.x64.exe mac http://sourceforge.net/projects/scidvspc/files/mac/ScidvsMac-4.11.dmg/download > Maximum board size is now twice as big > Gamelist context menu (right-click). Less button crowding > Annotation improvements: Depth based annotation, and cut-off features > Dock a few extra windows (graphs, tablebase) > Computer tournament stability/speed fix > Locked Analysis Engines now show the locked position (not the working > line) , and bug-fix the engine lock, which didnt work properly > Add a low CPU priority check box to Engine Configuration window > (especially important for MS Windows - where engines can kill GUI) > Engine configuration window now repsonds to keystrokes to quickly find > any engine > Display "(altered)" in statusbar is game has been changed > Fullscreen menu item (Options->Windows->Fullscreen) > FICS tweaks, including over-riding takeback/abort request dialogs when game ends > Remove some wasted space around FICS, main button bar, and other widgets > New Greek translation > Read custom chess pieces from $HOME/.scidvspc/pieces > Docked tabs/menu refinements > OS X - Clicking on URLs will open the link in a browser > Add a command console to the start-up window > Bug-fix: Fix main board rendering anomoly in docked mode with MS Windows > Bug-fix: When tree is open, gamelist filter operations didn't work properly > Bug-fix: Search in variations never matched positions at end-of-line > Bug-fix: Opening Table favourites werent working properly > In Export PGN dialog, add an option for "Space after Move Numbers" > Keyboard short-cuts changes. Control-L (etc) no longer open/close, but > open/raise > Tweak Comment Editor and Player Info buttons |
From: Steve A <ste...@gm...> - 2013-11-28 19:53:22
|
Here are all the release candidates, and changelog. source http://sourceforge.net/projects/scidvspc/files/source/scid_vs_pc-4.11.tgz/download win32 http://sourceforge.net/projects/scidvspc/files/windows/Scid%20vs%20PC-4.11.exe/download win64 https://sourceforge.net/project/downloading.php?group_id=263836&filename=Scid%20vs%20PC-4.11.x64.exe mac http://sourceforge.net/projects/scidvspc/files/mac/ScidvsMac-4.11.dmg/download Maximum board size is now twice as big Gamelist context menu (right-click). Less button crowding Annotation improvements: Depth based annotation, and cut-off features Dock a few extra windows (graphs, tablebase) Computer tournament stability/speed fix Locked Analysis Engines now show the locked position (not the working line) , and bug-fix the engine lock, which didnt work properly Add a low CPU priority check box to Engine Configuration window (especially important for MS Windows - where engines can kill GUI) Engine configuration window now repsonds to keystrokes to quickly find any engine Display "(altered)" in statusbar is game has been changed Fullscreen menu item (Options->Windows->Fullscreen) FICS tweaks, including over-riding takeback/abort request dialogs when game ends Remove some wasted space around FICS, main button bar, and other widgets New Greek translation Read custom chess pieces from $HOME/.scidvspc/pieces Docked tabs/menu refinements OS X - Clicking on URLs will open the link in a browser Add a command console to the start-up window Bug-fix: Fix main board rendering anomoly in docked mode with MS Windows Bug-fix: When tree is open, gamelist filter operations didn't work properly Bug-fix: Search in variations never matched positions at end-of-line Bug-fix: Opening Table favourites werent working properly In Export PGN dialog, add an option for "Space after Move Numbers" Keyboard short-cuts changes. Control-L (etc) no longer open/close, but open/raise Tweak Comment Editor and Player Info buttons |
From: John G. <joh...@gm...> - 2013-11-27 14:23:58
|
On 11/27/2013 9:11 AM, Ralph Möritz wrote: > Hi all, > I've learned a few keyboard shortcuts over time, e.g. v-[0-9] to select a variation, Shift-<click> to highlight a square, Ctrl-<click>-<click> to draw an arrow, etc. > I'd love to know what the keyboard shortcut is to clear board annotations but, more generally, am interested to know if someone has compiled a comprehensive list of keyboard shortcuts for Scid/Scid-vs-PC. > Regards, > Ralph > > > ------------------------------------------------------------------------------ > Rapidly troubleshoot problems before they affect your business. Most IT > organizations don't have a clear picture of how application performance > affects their revenue. With AppDynamics, you get 100% visibility into your > Java,.NET, & PHP application. Start your 15-day FREE TRIAL of AppDynamics Pro! > http://pubads.g.doubleclick.net/gampad/clk?id=84349351&iu=/4140/ostg.clktrk > > > _______________________________________________ > Scidvspc-users mailing list > Sci...@li... > https://lists.sourceforge.net/lists/listinfo/scidvspc-users This is the only such thing that I am aware of: http://scidvspc.sourceforge.net/doc/ShortCuts.htm |
From: Ralph M. <ral...@ou...> - 2013-11-27 14:11:33
|
Hi all, I've learned a few keyboard shortcuts over time, e.g. v-[0-9] to select a variation, Shift-<click> to highlight a square, Ctrl-<click>-<click> to draw an arrow, etc. I'd love to know what the keyboard shortcut is to clear board annotations but, more generally, am interested to know if someone has compiled a comprehensive list of keyboard shortcuts for Scid/Scid-vs-PC. Regards, Ralph -- Chess is in its essence a game, in its form an art, and in its execution a science. |
From: Igor S. M. <jos...@gm...> - 2013-11-27 09:51:55
|
Am Wed, Nov 27, 2013 at 06:30:36PM +1000, Steve A wrote: > http://sourceforge.net/projects/scidvspc/files/windows/Scid%20vs%20PC-4.11.exe/download > > How does this release candidate look ? > I'll wait till the weekend to make source tarballs, win64, and OS X binaries. I'm trying the svn version on linux and it seems to work nicely. I will report any issues. Is someone responsible for the spanish translation? It needs as far as I see to be polished a little bit. I could do it. Thanks again for your work! -- :: Igor Sosa Mayor :: jos...@gm... :: :: GnuPG: 0x1C1E2890 :: http://www.gnupg.org/ :: :: jabberid: rogorido :: :: |
From: Steve A <ste...@gm...> - 2013-11-27 08:30:42
|
http://sourceforge.net/projects/scidvspc/files/windows/Scid%20vs%20PC-4.11.exe/download How does this release candidate look ? I'll wait till the weekend to make source tarballs, win64, and OS X binaries. Steven |
From: Steve A <ste...@gm...> - 2013-11-27 08:27:22
|
Yes - definitely a worthwhile feature. I have added it to subversion and the windows release candidate I think this code below is correct, but testing should tell. Steve + spinbox $w.cutoff.spBlunder -width 4 -textvariable annotate(cutoff) -from 3.0 -to 10.0 -increment .5 proc addAnnotation {} { .... set deltamove [expr {$score - $prevscore}] set isBlunder 0 + ### Don't process if score above cut-off score, + # excepting for the case when score goes from -5 to +7 (eg) + if {abs($prevscore) < $annotate(cutoff) || (abs($deltamove) > abs($score) && $score*$prevscore < 0)} { ### Calculate isBlunder On Wed, Nov 27, 2013 at 10:03 AM, Igor Sosa Mayor <jos...@gm...> wrote: > Am Tue, Nov 26, 2013 at 11:04:55AM -0500, John Gray wrote: >> Hi all. I hope it isn't bad etiquette to make a feature request in one's >> first post. I would really like to be able to specify a cutoff threshold >> when doing automated game annotation with an engine. So in addition to >> defining a blunder as a change in score (e.g. of 100 = 1 pawn), I would > > I find this a very useful feature request. I send a patch which could > achieve this. Maybe it is not perfect. It is the first time I make > something in tcl... > > Cheers. > > Igor > > -- > :: Igor Sosa Mayor :: jos...@gm... :: > :: GnuPG: 0x1C1E2890 :: http://www.gnupg.org/ :: > :: jabberid: rogorido :: :: > > ------------------------------------------------------------------------------ > Rapidly troubleshoot problems before they affect your business. Most IT > organizations don't have a clear picture of how application performance > affects their revenue. With AppDynamics, you get 100% visibility into your > Java,.NET, & PHP application. Start your 15-day FREE TRIAL of AppDynamics Pro! > http://pubads.g.doubleclick.net/gampad/clk?id=84349351&iu=/4140/ostg.clktrk > _______________________________________________ > Scidvspc-users mailing list > Sci...@li... > https://lists.sourceforge.net/lists/listinfo/scidvspc-users > |
From: enrico t. <eto...@li...> - 2013-11-27 04:53:33
|
I need a sound that signals the beginning and the end game. The beginning because if you seek a match, and then change the window, the game changes so quiet, and if the opponent does not move immediately goes away. The end 'cause sometimes I lose the time and I do not even notice. when they start the last 30 seconds, the clock should be flashing. When I go under 20 seconds compared to the opponent the watch should be blinking Premove should be the first feature for blitz. ciao e grazie! ^^ |
From: Igor S. M. <jos...@gm...> - 2013-11-27 00:03:49
|
Am Tue, Nov 26, 2013 at 11:04:55AM -0500, John Gray wrote: > Hi all. I hope it isn't bad etiquette to make a feature request in one's > first post. I would really like to be able to specify a cutoff threshold > when doing automated game annotation with an engine. So in addition to > defining a blunder as a change in score (e.g. of 100 = 1 pawn), I would I find this a very useful feature request. I send a patch which could achieve this. Maybe it is not perfect. It is the first time I make something in tcl... Cheers. Igor -- :: Igor Sosa Mayor :: jos...@gm... :: :: GnuPG: 0x1C1E2890 :: http://www.gnupg.org/ :: :: jabberid: rogorido :: :: |
From: John G. <joh...@gm...> - 2013-11-26 16:05:04
|
Hi all. I hope it isn't bad etiquette to make a feature request in one's first post. I would really like to be able to specify a cutoff threshold when doing automated game annotation with an engine. So in addition to defining a blunder as a change in score (e.g. of 100 = 1 pawn), I would like to be able to define a cutoff point beyond which the engine no longer comments (e.g. 500 = 5 pawns). In that case a change in score from +2 to +1 would receive a comment, but a change from +10 to +7 or -9 to -6 would not. Of course a change from +6 to -6 should still receive a comment. This is the thing I miss most in Scid compared to commercial programs like Chess Assistant. Right now the auto game annotation is Scid clutters up the game score quite a bit and much of it involves the engine nitpicking over different ways of winning a won position. Anyway, my two cents. Thanks. |
From: Kasimir K. <po...@gm...> - 2013-11-26 13:38:59
|
> Am Tue, Nov 26, 2013 at 04:26:00AM +0100, Kasimir Knallkopf wrote: > > > > [ ... blunder analysis ... ] Does scidvspc have a similar feature? > > > > > > of course. See: > > > http://scidvspc.sourceforge.net/doc/Analysis.htm#Annotating > > > > > > > Interesting, however, again it seems that this feature is not working properly. When I press the button, on some engine, the system analyzes a couple of moves and then quits. > > maybe have you marked the option `opening errors only'? My bad. I pressed the icon that looked like the annotate button in the 'Analysis Engines (Ctrl+Shift+A)' menu. Both icons look alike. Thanks for the help. -- Diese E-Mail wurde aus dem Sicherheitsverbund E-Mail made in Germany versendet: http://www.gmx.net/e-mail-made-in-germany |
From: Igor S. M. <jos...@gm...> - 2013-11-26 05:57:16
|
Am Tue, Nov 26, 2013 at 04:26:00AM +0100, Kasimir Knallkopf wrote: > > > [ ... blunder analysis ... ] Does scidvspc have a similar feature? > > > > of course. See: > > http://scidvspc.sourceforge.net/doc/Analysis.htm#Annotating > > > > Interesting, however, again it seems that this feature is not working properly. When I press the button, on some engine, the system analyzes a couple of moves and then quits. maybe have you marked the option `opening errors only'? I'm working in linux and it works perfectly with different engines... -- :: Igor Sosa Mayor :: jos...@gm... :: :: GnuPG: 0x1C1E2890 :: http://www.gnupg.org/ :: :: jabberid: rogorido :: :: |
From: <gre...@gm...> - 2013-11-26 05:52:46
|
This feature works without any problems here. Maybe your engine is faulty? I tried this with Shredder, Stockfish 3 & 4, Houdini 1.5, Rybka and with the engines delivered with scid vs pc. No probs at all. > Gesendet: Dienstag, 26. November 2013 um 04:26 Uhr > Von: "Kasimir Knallkopf" <po...@gm...> > An: jos...@gm... > Cc: sci...@li... > Betreff: Re: [Scidvspc-users] blunder analysis > > > > [ ... blunder analysis ... ] Does scidvspc have a similar feature? > > > > of course. See: > > http://scidvspc.sourceforge.net/doc/Analysis.htm#Annotating > > > > Interesting, however, again it seems that this feature is not working properly. When I press the button, on some engine, the system analyzes a couple of moves and then quits. > > I now downloaded the windows version (4.10) and there this feature also doesn't work. I also tried a beta version on windows by simply replacing the scid and scid.gui in the directory. It still has that problem. > > Any ideas what I am doing wrong? > -- > Diese E-Mail wurde aus dem Sicherheitsverbund E-Mail made in > Germany versendet: http://www.gmx.net/e-mail-made-in-germany > > ------------------------------------------------------------------------------ > Shape the Mobile Experience: Free Subscription > Software experts and developers: Be at the forefront of tech innovation. > Intel(R) Software Adrenaline delivers strategic insight and game-changing > conversations that shape the rapidly evolving mobile landscape. Sign up now. > http://pubads.g.doubleclick.net/gampad/clk?id=63431311&iu=/4140/ostg.clktrk > _______________________________________________ > Scidvspc-users mailing list > Sci...@li... > https://lists.sourceforge.net/lists/listinfo/scidvspc-users > -- Diese E-Mail wurde aus dem Sicherheitsverbund E-Mail made in Germany versendet: http://www.gmx.net/e-mail-made-in-germany |
From: Kasimir K. <po...@gm...> - 2013-11-26 03:26:08
|
> > [ ... blunder analysis ... ] Does scidvspc have a similar feature? > > of course. See: > http://scidvspc.sourceforge.net/doc/Analysis.htm#Annotating > Interesting, however, again it seems that this feature is not working properly. When I press the button, on some engine, the system analyzes a couple of moves and then quits. I now downloaded the windows version (4.10) and there this feature also doesn't work. I also tried a beta version on windows by simply replacing the scid and scid.gui in the directory. It still has that problem. Any ideas what I am doing wrong? -- Diese E-Mail wurde aus dem Sicherheitsverbund E-Mail made in Germany versendet: http://www.gmx.net/e-mail-made-in-germany |
From: Igor S. M. <jos...@gm...> - 2013-11-25 15:06:03
|
Am Mon, Nov 25, 2013 at 03:55:23PM +0100, Kasimir Knallkopf wrote: > Hi, > > A feature I really liked in Fritz when I used it is that is provided blunder analysis. This is essentially using an engine to quickly run through the game and see whether any move caused a delta of greater than X in the evaluation. > > Does scidvspc have a similar feature? It's essentially a search where you ask the engine to find a position that causes a drastic change in the evaluation. of course. See: http://scidvspc.sourceforge.net/doc/Analysis.htm#Annotating -- :: Igor Sosa Mayor :: jos...@gm... :: :: GnuPG: 0x1C1E2890 :: http://www.gnupg.org/ :: :: jabberid: rogorido :: :: |