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From: Andreas K. <and...@gm...> - 2017-09-05 21:14:46
|
Hi, Okay, 2nd attempt. Unfortunately I used a wrong (not registered) email address for my first announcement. I recently finished a Python software project to simplify the work with pgnscid and scmerge. I then added more and more features and now I think I can release it to the public. Here is an excerpt of the manual so that you can get an idea of what pgn2scid can do: ==================== What is pgn2scid? pgn2scid basically is a convenient GUI wrapper (a graphical user interface for command line tools) for 'pgnscid' and 'scmerge', two programs to convert PGN files to native 'Scid' database files and to merge a number of 'Scid' files with an existing 'Scid' database. Both tools should be part of a standard 'Scid vs. PC' installation. But there's more! In detail pgn2scid can: * run on multiple platforms * keep your database up to date automatically by downloading the PGN game collections kindly provided by 'The Week in Chess' ( http://theweekinchess.com/). * keep track of your downloads so that only the latest files which haven’t already been downloaded are selectable. * process PGN files from other sources, let’s say from your last OTB tournament or games played on a chess server. All you have to do is to put those files in pgn2scid’s working directory. * automatically uncompress zipped PGN files. * automatically merge a number of PGN files into one single file. * convert any number of PGN files to the native 'Scid' database format without the hassle of using command line tools. * create a zipped backup of an existing 'Scid' database before performing any database merge operations. * add any number of 'Scid' files to an existing database also without to use a command line tool. * every step described above is optional. * store all settings in an initialisation file so pgn2scid is already preconfigured next time it is started. pgn2scid requires Python 3.4 or newer. For Windows users there's a pre-build executable available so that there's no need to download and install Python first. In this case just download and unzip the file 'pgn2scid_x_y_win_executable.zip', where x stands for the major and y for the minor version number. It contains everything you need to run pgn2scid as well as the pdf manual. Fore more information on how to install and use pgn2scid please read the mentioned pdf manual. ==================== So if you would like to give it a try it you can go to the GitHub project website on https://github.com/CasualPyDev/pgn2scid to download the appropriate file. Please don't use this mailing list for anything related to this program. For questions, comments, bug reports etc. you can send an email to and...@gm... <and...@gm...>. Thanks, Andreas Kreisig |
From: Andreas K. <and...@gm...> - 2017-09-04 18:25:11
|
Hi all, I developed (read: hacked together) a GUI wrapper for pgnscid and scmerge, with some extra functionality added. It's developed in Python and while it's clearly not the most beautiful Python code under the sun it runs well and it should be quite stable. Here's an excerpt from the manual: ==================== What is pgn2scid? pgn2scid basically is a convenient GUI wrapper (a graphical user interface for command line tools) for 'pgnscid' and 'scmerge', two programs to convert PGN files to native 'Scid' database files and to merge a number of 'Scid' files with an existing 'Scid' database. Both tools should be part of a standard 'Scid vs. PC' installation. But there's more! In detail pgn2scid can: * run on multiple platforms * keep your database up to date automatically by downloading the PGN game collections kindly provided by 'The Week in Chess' ( http://theweekinchess.com/). * keep track of your downloads so that only the latest files which haven’t already been downloaded are selectable. * process PGN files from other sources, let’s say from your last OTB tournament or games played on a chess server. All you have to do is to put those files in pgn2scid’s working directory. * automatically uncompress zipped PGN files. * automatically merge a number of PGN files into one single file. * convert any number of PGN files to the native 'Scid' database format without the hassle of using command line tools. * create a zipped backup of an existing 'Scid' database before performing any database merge operations. * add any number of 'Scid' files to an existing database also without to use a command line tool. * every step described above is optional. * store all settings in an initialisation file so pgn2scid is already preconfigured next time it is started. pgn2scid requires Python 3.4 or newer. For Windows users there's a pre-build executable available so that there's no need to download and install Python first. In this case just download and unzip the file 'pgn2scid_x_y_win_executable.zip', where x stands for the major and y for the minor version number. It contains everything you need to run pgn2scid as well as the pdf manual. Fore more information on how to install and use pgn2scid please read the mentioned pdf manual. ==================== So if you would like to try it you can go to the GitHub project website on https://github.com/CasualPyDev/pgn2scid Please don't use this mailing list for anything related to this program. For questions, comments, bug reports etc. you can send an email to and...@gm.... Thanks, Andreas Kreisig |
From: Morten S. <mor...@gm...> - 2017-08-23 12:13:01
|
I had 8.6.6, under Debian 9 x64. I checked what was installed and available, and evidently both 8.5 and 8.6 are available as separate sets of packages via apt, and both were installed, but I guess 8.6 took presedence. Tried to uninstall 8.6 and just leave 8.5 (8.5.19 to be specific). Also, /usr/bin/tclsh and /usr/bin/wish were symlinks to tclsh8.6 and wish8.6 respectively, so after removing everything 8.6 I had to make new symlinks to the 8.5 binaries manually. After that SvP configured and compiled just fine, and now running multi line analysis now also seems to work fine. Memory usage is rock stable. On 23. aug. 2017 11:22, Steve A wrote: > This is the third bug report of this type i have received, and it is > definitely a bug in recent Tcl/Tk versions shipped with the distro. > > Sorry, but i am not familiar with with version numbers are affected, > but maybe it is new since 8.6.7 ?... or just affecting some people > since 8.6.6. > To see which version you have, type > wish > info patchlevel > Perhaps your distro has updated it's tk already, or otherwise, you > will have to uninstall the system tcl & tk & tcl-dev & tk-dev and > reinstall from source. Im guessing 8.6.5 should be safe. > > Alternatively, you can apply the patch in ScidvsPC's source, > "patches/gregors_tktext_inline.patch" > and recompile ScidvsPC. Gregor has rewritten tk::text, and it will be > included in wish 8.7 when released. > > cheers. > > On Wed, Aug 23, 2017 at 6:44 AM, Morten Skarstad > <mor...@gm... <mailto:mor...@gm...>> wrote: > > I recently setup a second PC with Debian on it. Since SCID vs PC > was not in the repository, I downloaded the source for 4.18 and > compiled it. > > At first I noticed thatrunning automated analysis of games is > consuming insane amounts of memory. When it is running I see > memory usage just going up and up and up until the page file is > full and the computer is barely responding to anything at all. > This is especially evident if I am analysing a batch of games, and > also seems to be worse if I am using the "Mark tactical exercises" > option. > > I have also found that simply starting an engine in a position and > increasing number of lines will eat memory. > > The memory consumption does not appear to be related to the > engine. It is used by the tkscid process. Closing the engine has > no effect on memory usage. I have also tested both Stockfish and > Toga engines, and both exhibit the same symptoms. > > Closing SCID vs PC immediately releases the used memory. > > Is this a bug? Or is there something I can do about it? > > > ------------------------------------------------------------------------------ > Check out the vibrant tech community on one of the world's most > engaging tech sites, Slashdot.org! http://sdm.link/slashdot > _______________________________________________ > Scidvspc-users mailing list > Sci...@li... > <mailto:Sci...@li...> > https://lists.sourceforge.net/lists/listinfo/scidvspc-users > <https://lists.sourceforge.net/lists/listinfo/scidvspc-users> > > |
From: Jerome M. <jmo...@gm...> - 2017-08-23 09:27:16
|
Hello, I get this version 4.18 on a Debian/Ubuntu (16.04) computer (8Gb of RAM), if you give some advise to test i can do a test this night and make a report (screencopy or log files + Tck version and so on....) Regards 2017-08-23 11:22 GMT+02:00 Steve A <ste...@gm...>: > This is the third bug report of this type i have received, and it is > definitely a bug in recent Tcl/Tk versions shipped with the distro. > > Sorry, but i am not familiar with with version numbers are affected, > but maybe it is new since 8.6.7 ?... or just affecting some people since > 8.6.6. > To see which version you have, type > wish > info patchlevel > Perhaps your distro has updated it's tk already, or otherwise, you will > have to uninstall the system tcl & tk & tcl-dev & tk-dev and reinstall from > source. Im guessing 8.6.5 should be safe. > > Alternatively, you can apply the patch in ScidvsPC's source, > "patches/gregors_tktext_inline.patch" > and recompile ScidvsPC. Gregor has rewritten tk::text, and it will be > included in wish 8.7 when released. > > cheers. > > On Wed, Aug 23, 2017 at 6:44 AM, Morten Skarstad < > mor...@gm...> wrote: > >> I recently setup a second PC with Debian on it. Since SCID vs PC was not >> in the repository, I downloaded the source for 4.18 and compiled it. >> >> At first I noticed thatrunning automated analysis of games is consuming >> insane amounts of memory. When it is running I see memory usage just going >> up and up and up until the page file is full and the computer is barely >> responding to anything at all. This is especially evident if I am analysing >> a batch of games, and also seems to be worse if I am using the "Mark >> tactical exercises" option. >> >> I have also found that simply starting an engine in a position and >> increasing number of lines will eat memory. >> >> The memory consumption does not appear to be related to the engine. It is >> used by the tkscid process. Closing the engine has no effect on memory >> usage. I have also tested both Stockfish and Toga engines, and both exhibit >> the same symptoms. >> >> Closing SCID vs PC immediately releases the used memory. >> >> Is this a bug? Or is there something I can do about it? >> >> >> ------------------------------------------------------------ >> ------------------ >> Check out the vibrant tech community on one of the world's most >> engaging tech sites, Slashdot.org! http://sdm.link/slashdot >> _______________________________________________ >> Scidvspc-users mailing list >> Sci...@li... >> https://lists.sourceforge.net/lists/listinfo/scidvspc-users >> > > > ------------------------------------------------------------ > ------------------ > Check out the vibrant tech community on one of the world's most > engaging tech sites, Slashdot.org! http://sdm.link/slashdot > _______________________________________________ > Scidvspc-users mailing list > Sci...@li... > https://lists.sourceforge.net/lists/listinfo/scidvspc-users > > -- Jerome Monscavoir jmo...@gm... 06 07 90 89 57 |
From: Steve A <ste...@gm...> - 2017-08-23 09:22:41
|
This is the third bug report of this type i have received, and it is definitely a bug in recent Tcl/Tk versions shipped with the distro. Sorry, but i am not familiar with with version numbers are affected, but maybe it is new since 8.6.7 ?... or just affecting some people since 8.6.6. To see which version you have, type wish info patchlevel Perhaps your distro has updated it's tk already, or otherwise, you will have to uninstall the system tcl & tk & tcl-dev & tk-dev and reinstall from source. Im guessing 8.6.5 should be safe. Alternatively, you can apply the patch in ScidvsPC's source, "patches/gregors_tktext_inline.patch" and recompile ScidvsPC. Gregor has rewritten tk::text, and it will be included in wish 8.7 when released. cheers. On Wed, Aug 23, 2017 at 6:44 AM, Morten Skarstad <mor...@gm...> wrote: > I recently setup a second PC with Debian on it. Since SCID vs PC was not > in the repository, I downloaded the source for 4.18 and compiled it. > > At first I noticed thatrunning automated analysis of games is consuming > insane amounts of memory. When it is running I see memory usage just going > up and up and up until the page file is full and the computer is barely > responding to anything at all. This is especially evident if I am analysing > a batch of games, and also seems to be worse if I am using the "Mark > tactical exercises" option. > > I have also found that simply starting an engine in a position and > increasing number of lines will eat memory. > > The memory consumption does not appear to be related to the engine. It is > used by the tkscid process. Closing the engine has no effect on memory > usage. I have also tested both Stockfish and Toga engines, and both exhibit > the same symptoms. > > Closing SCID vs PC immediately releases the used memory. > > Is this a bug? Or is there something I can do about it? > > > ------------------------------------------------------------ > ------------------ > Check out the vibrant tech community on one of the world's most > engaging tech sites, Slashdot.org! http://sdm.link/slashdot > _______________________________________________ > Scidvspc-users mailing list > Sci...@li... > https://lists.sourceforge.net/lists/listinfo/scidvspc-users > |
From: Morten S. <mor...@gm...> - 2017-08-22 20:44:16
|
I recently setup a second PC with Debian on it. Since SCID vs PC was not in the repository, I downloaded the source for 4.18 and compiled it. At first I noticed thatrunning automated analysis of games is consuming insane amounts of memory. When it is running I see memory usage just going up and up and up until the page file is full and the computer is barely responding to anything at all. This is especially evident if I am analysing a batch of games, and also seems to be worse if I am using the "Mark tactical exercises" option. I have also found that simply starting an engine in a position and increasing number of lines will eat memory. The memory consumption does not appear to be related to the engine. It is used by the tkscid process. Closing the engine has no effect on memory usage. I have also tested both Stockfish and Toga engines, and both exhibit the same symptoms. Closing SCID vs PC immediately releases the used memory. Is this a bug? Or is there something I can do about it? |
From: Kayvan S. <kay...@gm...> - 2017-08-06 09:56:24
|
Hi Steven and the rest of the group, The Docker image for scidvspc 4.18.1 is up. Docker hub page here: https://hub.docker.com/r/kayvan/scidvspc/ github page with the README is here: https://github.com/ksylvan/scidvspc Best regards, ---Kayvan On Sun, Aug 6, 2017 at 2:36 AM, Steve A <ste...@gm...> wrote: > > Ok... Ozkan and i have uploaded 4.18.1 packages. Hopefully they are ok. > But if you don't 'browse' games from the Tree->Best-Games window, you can > probably give this point release a miss, as the pgn import fix is also > fairly minor. There is no changelog for it, just a note in the news > section. I have also put our read-me up at Sourceforge. It is not linked to > from any other page, but maybe useful for some people. > * http://scidvspc.sourceforge.net/README.html > <http://scidvspc.sourceforge.net/README.html>* > I'm pretty confident Arie's problem will also be fixed. > > Something of note i haven't mentioned before is a project that Kayvan > Sylvan has been working on. > It is interesting, if somewhat complicated, technology that provides > cross-platform project bundles (including all linked libraries) allowing > projects to run sandboxed, and independant of operating systems. > His project page is at > * https://github.com/ksylvan/scidvspc > <https://github.com/ksylvan/scidvspc>* > and the main Docker page is at > * https://docs.docker.com/ <https://docs.docker.com/>* > Anyone who wants the best performance from ScidvsPC on a Mac should look > at his project and perhaps email him. > > cheers, Steven > > > |
From: Steve A <ste...@gm...> - 2017-08-06 09:36:56
|
Ok... Ozkan and i have uploaded 4.18.1 packages. Hopefully they are ok. But if you don't 'browse' games from the Tree->Best-Games window, you can probably give this point release a miss, as the pgn import fix is also fairly minor. There is no changelog for it, just a note in the news section. I have also put our read-me up at Sourceforge. It is not linked to from any other page, but maybe useful for some people. * http://scidvspc.sourceforge.net/README.html <http://scidvspc.sourceforge.net/README.html>* I'm pretty confident Arie's problem will also be fixed. Something of note i haven't mentioned before is a project that Kayvan Sylvan has been working on. It is interesting, if somewhat complicated, technology that provides cross-platform project bundles (including all linked libraries) allowing projects to run sandboxed, and independant of operating systems. His project page is at * https://github.com/ksylvan/scidvspc <https://github.com/ksylvan/scidvspc>* and the main Docker page is at * https://docs.docker.com/ <https://docs.docker.com/>* Anyone who wants the best performance from ScidvsPC on a Mac should look at his project and perhaps email him. cheers, Steven |
From: Steve A <ste...@gm...> - 2017-08-06 04:54:19
|
Ok... this definitely touches the release we are making in 4.18.1 shortly, but i can't verify 100% that we have fixed your issue. Pls try the new release when it is made. S.A. On Sun, Aug 6, 2017 at 1:28 AM, Arie Oren <ale...@gm...> wrote: > Dear Steve > > > At first I thank you for the fantastic program, that I am working with for > many years included V.317. But... I have a problem with the 3.18 > > When I over from the PGN-Windows to the TREE-Windows and browse into a > game via "Best Games" I cannot merge this game into the game from the PGN > Windows receiving this message [Unable to merge the selected game: No > matching position found] From this step it happens that I lose sync with > the Chessboard window and / or PGN window and cannot continue working... I > looks that the focus moves from PGN's file to Tree-Best Move file...It's > never happened with the previous versions. > > > My system is Windows 8.1 64 bit 8.GB RAM > > Working with Scid vs PC V.3.18 64 bit > > Docked windows > > Working with two DB files ["MyGames" and "Reference" with ~7 mega games > with no problemes, including V.3.17 > > Attached config with V.317 with V.318 and a screen picture > > Many applications parallel opened > > > Thank you! > > ------------------------------------------------------------ > ------------------ > Check out the vibrant tech community on one of the world's most > engaging tech sites, Slashdot.org! http://sdm.link/slashdot > _______________________________________________ > Scidvspc-users mailing list > Sci...@li... > https://lists.sourceforge.net/lists/listinfo/scidvspc-users > > |
From: Arie O. <ale...@gm...> - 2017-08-05 15:29:02
|
Dear Steve At first I thank you for the fantastic program, that I am working with for many years included V.317. But... I have a problem with the 3.18 When I over from the PGN-Windows to the TREE-Windows and browse into a game via "Best Games" I cannot merge this game into the game from the PGN Windows receiving this message [Unable to merge the selected game: No matching position found] From this step it happens that I lose sync with the Chessboard window and / or PGN window and cannot continue working... I looks that the focus moves from PGN's file to Tree-Best Move file...It's never happened with the previous versions. My system is Windows 8.1 64 bit 8.GB RAM Working with Scid vs PC V.3.18 64 bit Docked windows Working with two DB files ["MyGames" and "Reference" with ~7 mega games with no problemes, including V.3.17 Attached config with V.317 with V.318 and a screen picture Many applications parallel opened Thank you! |
From: Steve A <ste...@gm...> - 2017-08-03 11:21:00
|
Ok... thanks for that. I redownloaded Kingbase. > It was very kind for Katar to share the link, but wouldn't it make more sense to host the millbase file in either scidvspc's website or git repository? That is, directly instead of pointing to a third party. I have quite a few reasons not to host a big DB, but mostly - I don't have the time or motivation to do updates and handle feedback, but other people do :) But of course, finding a good DB is a problem. Hmm - Kingbase cuts out before 1990, so nothing historical. S. |
From: Britton F. <bri...@gm...> - 2017-08-02 15:39:29
|
i downloaded the file and got the same checksum as gerardo, b0b885690a2ac66b9e2121318361c8ef. The size was 192606472 so steve apparently you some got shorted 1 byte somewhere On Wed, Aug 2, 2017 at 9:52 AM, Alan Whiteman <a.c...@gm...> wrote: > Hi Steve, > > It was very kind for Katar to share the link, but wouldn't it make more > sense to host the millbase file in either scidvspc's website or git > repository? That is, directly instead of pointing to a third party. > > > On 08/02/2017 03:50 AM, Steve A wrote: > >> Hi, >> >> I notice that Millbase is discontinuing updates, and may not even be >> available now, (as when i tried it, the link on the webpage is dead). >> http://katar.weebly.com/blog/millbase-for-scid-update2 >> >> Katar points to a new (?) database, Kingbase >> http://www.kingbase-chess.net/ >> But the file i downloaded from that site, >> KingBase2017-scid.zip >> md5sum 63fc3ee9215de9fdd814eba8e85c90a3 , size 192606471 >> seems an invalid zip archive. Could someone with a faster internet than >> me give this link a go and/or contact the author and ask about it, and let >> us know the story. >> We currently link to Millbase in our help topics, but might change this >> for 4.18.1 (see below) >> >> On a related note, Gregor has found that Millbase has one corrupted game >> , which was caused by importing an inaccurate pgn game with Scid/ScidvsPC. >> The game is >> Swathi, G (2260) -- Neelotpal, D (2461) (0-1) >> Event : 6. Mayors Cup 2013, Mumbai IND (2013.06.05, Round 10) >> and if you have millbase, you can see the last move is wrong. >> >> Gregor has fixed the bug in ScidvsPC's encoding, >> and as we also have minor regressions/bugs in the Best Games window >> (reported by my number #1 bug hunter, Ileano [thanks]), we will make a >> point release of 4.18.1 shortly, perhaps this weekend. >> >> Cheers, Steve >> >> PS I have included the broken game's correct PGN below, which will work >> with current ScidvsPC. >> >> [Event "6. Mayors Cup 2013"] >> [Site "Mumbai IND"] >> [Date "2013.06.05"] >> [Round "10"] >> [White "Swathi, G"] >> [Black "Neelotpal, D"] >> [Result "0-1"] >> [WhiteElo "2260"] >> [BlackElo "2461"] >> [ECO "C55"] >> [EventDate "2013.05.29"] >> >> 1. e4 e5 2. Nf3 Nc6 3. Bc4 Nf6 4. d3 Be7 5. Bb3 O-O 6. Nbd2 d6 7. c3 Na5 >> 8. Bc2 c5 9. O-O Nc6 10. Re1 Re8 11. Nf1 h6 12. Ng3 Bf8 13. h3 Qc7 14. Nh2 >> Be6 15. Qf3 Nh7 16. Nf5 Rad8 17. Ng4 d5 18. Ba4 Kh8 19. h4 dxe4 20. dxe4 f6 >> 21. Nge3 Qf7 22. Qe2 g6 23. Ng3 h5 24. b3 Qc7 25. Bb2 Bh6 26. Rad1 Rxd1 27. >> Rxd1 Rd8 28. Ngf1 Rxd1 29. Qxd1 a6 30. Nd5 Qd8 31. c4 Nd4 32. b4 Bf8 33. >> bxc5 Bxc5 34. Nfe3 b5 35. cxb5 axb5 36. Bc2 Nxc2 37. Nxc2 Kg7 38. Qd3 Bxd5 >> 39. exd5 Qb6 40. Ne3 Nf8 41. Bc1 f5 42. Nd1 Nd7 43. Qd2 Nf6 44. Bb2 Bd4 45. >> Kf1 Nxd5 46. g3 b4 47. Bxd4 Qxd4 48. Ke1 Qc4 49. Ne3 Nxe3 50. Qxe3 e4 51. >> Qb6 Qc3+ 52. Ke2 Qd3+ 53. Ke1 Qb1+ 54. Ke2 Qxa2+ 55. Ke3 Qb3+ 56. Kf4 Qf3+ >> 57. Ke5 Qc3+ 58. Kd5 b3 59. Qb7+ Kh6 60. Qb8 b2 61. Ke6 Kh7 62. Qb7+ Qg7 >> 63. Qb5 Qg8+ 64. Kf6 Qf8+ 65. Ke6 Qg7 66. Qb4 g5 67. hxg5 e3 68. fxe3 f4 >> 69. Kf5 b1=Q+ 0-1 >> >> >> >> ------------------------------------------------------------ >> ------------------ >> Check out the vibrant tech community on one of the world's most >> engaging tech sites, Slashdot.org! http://sdm.link/slashdot >> >> >> _______________________________________________ >> Scidvspc-users mailing list >> Sci...@li... >> https://lists.sourceforge.net/lists/listinfo/scidvspc-users >> > > > > ------------------------------------------------------------ > ------------------ > Check out the vibrant tech community on one of the world's most > engaging tech sites, Slashdot.org! http://sdm.link/slashdot > _______________________________________________ > Scidvspc-users mailing list > Sci...@li... > https://lists.sourceforge.net/lists/listinfo/scidvspc-users > |
From: Alan W. <a.c...@gm...> - 2017-08-02 13:52:26
|
Hi Steve, It was very kind for Katar to share the link, but wouldn't it make more sense to host the millbase file in either scidvspc's website or git repository? That is, directly instead of pointing to a third party. On 08/02/2017 03:50 AM, Steve A wrote: > Hi, > > I notice that Millbase is discontinuing updates, and may not even be > available now, (as when i tried it, the link on the webpage is dead). > http://katar.weebly.com/blog/millbase-for-scid-update2 > > Katar points to a new (?) database, Kingbase > http://www.kingbase-chess.net/ > But the file i downloaded from that site, > KingBase2017-scid.zip > md5sum 63fc3ee9215de9fdd814eba8e85c90a3 , size 192606471 > seems an invalid zip archive. Could someone with a faster internet > than me give this link a go and/or contact the author and ask about > it, and let us know the story. > We currently link to Millbase in our help topics, but might change > this for 4.18.1 (see below) > > On a related note, Gregor has found that Millbase has one corrupted game > , which was caused by importing an inaccurate pgn game with Scid/ScidvsPC. > The game is > Swathi, G (2260) -- Neelotpal, D (2461) (0-1) > Event : 6. Mayors Cup 2013, Mumbai IND (2013.06.05, Round 10) > and if you have millbase, you can see the last move is wrong. > > Gregor has fixed the bug in ScidvsPC's encoding, > and as we also have minor regressions/bugs in the Best Games window > (reported by my number #1 bug hunter, Ileano [thanks]), we will make a > point release of 4.18.1 shortly, perhaps this weekend. > > Cheers, Steve > > PS I have included the broken game's correct PGN below, which will > work with current ScidvsPC. > > [Event "6. Mayors Cup 2013"] > [Site "Mumbai IND"] > [Date "2013.06.05"] > [Round "10"] > [White "Swathi, G"] > [Black "Neelotpal, D"] > [Result "0-1"] > [WhiteElo "2260"] > [BlackElo "2461"] > [ECO "C55"] > [EventDate "2013.05.29"] > > 1. e4 e5 2. Nf3 Nc6 3. Bc4 Nf6 4. d3 Be7 5. Bb3 O-O 6. Nbd2 d6 7. c3 > Na5 8. Bc2 c5 9. O-O Nc6 10. Re1 Re8 11. Nf1 h6 12. Ng3 Bf8 13. h3 Qc7 > 14. Nh2 Be6 15. Qf3 Nh7 16. Nf5 Rad8 17. Ng4 d5 18. Ba4 Kh8 19. h4 > dxe4 20. dxe4 f6 21. Nge3 Qf7 22. Qe2 g6 23. Ng3 h5 24. b3 Qc7 25. Bb2 > Bh6 26. Rad1 Rxd1 27. Rxd1 Rd8 28. Ngf1 Rxd1 29. Qxd1 a6 30. Nd5 Qd8 > 31. c4 Nd4 32. b4 Bf8 33. bxc5 Bxc5 34. Nfe3 b5 35. cxb5 axb5 36. Bc2 > Nxc2 37. Nxc2 Kg7 38. Qd3 Bxd5 39. exd5 Qb6 40. Ne3 Nf8 41. Bc1 f5 42. > Nd1 Nd7 43. Qd2 Nf6 44. Bb2 Bd4 45. Kf1 Nxd5 46. g3 b4 47. Bxd4 Qxd4 > 48. Ke1 Qc4 49. Ne3 Nxe3 50. Qxe3 e4 51. Qb6 Qc3+ 52. Ke2 Qd3+ 53. Ke1 > Qb1+ 54. Ke2 Qxa2+ 55. Ke3 Qb3+ 56. Kf4 Qf3+ 57. Ke5 Qc3+ 58. Kd5 b3 > 59. Qb7+ Kh6 60. Qb8 b2 61. Ke6 Kh7 62. Qb7+ Qg7 63. Qb5 Qg8+ 64. Kf6 > Qf8+ 65. Ke6 Qg7 66. Qb4 g5 67. hxg5 e3 68. fxe3 f4 69. Kf5 b1=Q+ 0-1 > > > > ------------------------------------------------------------------------------ > Check out the vibrant tech community on one of the world's most > engaging tech sites, Slashdot.org! http://sdm.link/slashdot > > > _______________________________________________ > Scidvspc-users mailing list > Sci...@li... > https://lists.sourceforge.net/lists/listinfo/scidvspc-users |
From: Gerardo F. <gf...@gm...> - 2017-08-02 11:07:53
|
Hi, Steve, my download was correct, it can be uncompressed without problems. b0b885690a2ac66b9e2121318361c8ef KingBase2017-scid.zip On Wed, Aug 2, 2017 at 12:50 PM, Steve A <ste...@gm...> wrote: > Hi, > > I notice that Millbase is discontinuing updates, and may not even be > available now, (as when i tried it, the link on the webpage is dead). > http://katar.weebly.com/blog/millbase-for-scid-update2 > > Katar points to a new (?) database, Kingbase > http://www.kingbase-chess.net/ > But the file i downloaded from that site, > KingBase2017-scid.zip > md5sum 63fc3ee9215de9fdd814eba8e85c90a3 , size 192606471 > seems an invalid zip archive. Could someone with a faster internet than me > give this link a go and/or contact the author and ask about it, and let us > know the story. > We currently link to Millbase in our help topics, but might change this > for 4.18.1 (see below) > > -- Saludos. Gerardo. |
From: Steve A <ste...@gm...> - 2017-08-02 10:50:35
|
Hi, I notice that Millbase is discontinuing updates, and may not even be available now, (as when i tried it, the link on the webpage is dead). http://katar.weebly.com/blog/millbase-for-scid-update2 Katar points to a new (?) database, Kingbase http://www.kingbase-chess.net/ But the file i downloaded from that site, KingBase2017-scid.zip md5sum 63fc3ee9215de9fdd814eba8e85c90a3 , size 192606471 seems an invalid zip archive. Could someone with a faster internet than me give this link a go and/or contact the author and ask about it, and let us know the story. We currently link to Millbase in our help topics, but might change this for 4.18.1 (see below) On a related note, Gregor has found that Millbase has one corrupted game , which was caused by importing an inaccurate pgn game with Scid/ScidvsPC. The game is Swathi, G (2260) -- Neelotpal, D (2461) (0-1) Event : 6. Mayors Cup 2013, Mumbai IND (2013.06.05, Round 10) and if you have millbase, you can see the last move is wrong. Gregor has fixed the bug in ScidvsPC's encoding, and as we also have minor regressions/bugs in the Best Games window (reported by my number #1 bug hunter, Ileano [thanks]), we will make a point release of 4.18.1 shortly, perhaps this weekend. Cheers, Steve PS I have included the broken game's correct PGN below, which will work with current ScidvsPC. [Event "6. Mayors Cup 2013"] [Site "Mumbai IND"] [Date "2013.06.05"] [Round "10"] [White "Swathi, G"] [Black "Neelotpal, D"] [Result "0-1"] [WhiteElo "2260"] [BlackElo "2461"] [ECO "C55"] [EventDate "2013.05.29"] 1. e4 e5 2. Nf3 Nc6 3. Bc4 Nf6 4. d3 Be7 5. Bb3 O-O 6. Nbd2 d6 7. c3 Na5 8. Bc2 c5 9. O-O Nc6 10. Re1 Re8 11. Nf1 h6 12. Ng3 Bf8 13. h3 Qc7 14. Nh2 Be6 15. Qf3 Nh7 16. Nf5 Rad8 17. Ng4 d5 18. Ba4 Kh8 19. h4 dxe4 20. dxe4 f6 21. Nge3 Qf7 22. Qe2 g6 23. Ng3 h5 24. b3 Qc7 25. Bb2 Bh6 26. Rad1 Rxd1 27. Rxd1 Rd8 28. Ngf1 Rxd1 29. Qxd1 a6 30. Nd5 Qd8 31. c4 Nd4 32. b4 Bf8 33. bxc5 Bxc5 34. Nfe3 b5 35. cxb5 axb5 36. Bc2 Nxc2 37. Nxc2 Kg7 38. Qd3 Bxd5 39. exd5 Qb6 40. Ne3 Nf8 41. Bc1 f5 42. Nd1 Nd7 43. Qd2 Nf6 44. Bb2 Bd4 45. Kf1 Nxd5 46. g3 b4 47. Bxd4 Qxd4 48. Ke1 Qc4 49. Ne3 Nxe3 50. Qxe3 e4 51. Qb6 Qc3+ 52. Ke2 Qd3+ 53. Ke1 Qb1+ 54. Ke2 Qxa2+ 55. Ke3 Qb3+ 56. Kf4 Qf3+ 57. Ke5 Qc3+ 58. Kd5 b3 59. Qb7+ Kh6 60. Qb8 b2 61. Ke6 Kh7 62. Qb7+ Qg7 63. Qb5 Qg8+ 64. Kf6 Qf8+ 65. Ke6 Qg7 66. Qb4 g5 67. hxg5 e3 68. fxe3 f4 69. Kf5 b1=Q+ 0-1 |
From: Okechukwu I. <af...@ch...> - 2017-07-07 11:52:18
|
Cool! Thanks for all the work you have put into this project! Okey On 07/04/2017 01:51 AM, Steve A wrote: > Ok, i've fixed that. Funny bug... maybe tcl 'clock' behaviour has changed. > S.A > > --- tcl/utils/date.tcl (revision 2717) > +++ tcl/utils/date.tcl (working copy) > @@ -188,12 +188,18 @@ > } > > proc ::utils::date::_layout {time} { > + set m [clock format $time -format "%m"] > set month [string trimleft [clock format $time -format "%m"] 0] > set year [clock format $time -format "%Y"] > > - foreach lastday {31 30 29 28} { > - if {[catch {clock scan "$year-$month-$lastday"}] == 0} { break } > + foreach lastday {29 30 31 32} { > + # 'clock' does not have a validation command (?), so make our own > + if {"$year-$m-$lastday" != [clock format [clock scan > $year-$m-$lastday] -format {%Y-%m-%d}]} { > + break > + } > } > + incr lastday -1 > + > > On Mon, Jul 3, 2017 at 6:21 AM, Okechukwu Iwu <af...@ch... > <mailto:af...@ch...>> wrote: > > I just noticed that when saving a game, the calendar pop-up for > June shows 31 days! Using version 4.17 > On Jul 1, 2017 8:08 AM, > sci...@li... > <mailto:sci...@li...> wrote: > > > > Send Scidvspc-users mailing list submissions to > > sci...@li... > <mailto:sci...@li...> > > > > To subscribe or unsubscribe via the World Wide Web, visit > > https://lists.sourceforge.net/lists/listinfo/scidvspc-users > <https://lists.sourceforge.net/lists/listinfo/scidvspc-users> > > or, via email, send a message with subject or body 'help' to > > sci...@li... > <mailto:sci...@li...> > > > > You can reach the person managing the list at > > sci...@li... > <mailto:sci...@li...> > > > > When replying, please edit your Subject line so it is more specific > > than "Re: Contents of Scidvspc-users digest..." > > > > > > Today's Topics: > > > > 1. New Best Games widget / 4.18 shortly (Steve A) > > > > > > > ---------------------------------------------------------------------- > > > > Message: 1 > > Date: Sat, 1 Jul 2017 20:31:36 +1000 > > From: Steve A <ste...@gm... <mailto:ste...@gm...>> > > To: scidvspc-users <sci...@li... > <mailto:sci...@li...>> > > Subject: [Scidvspc-users] New Best Games widget / 4.18 shortly > > Message-ID: > > > <CAK...@ma... > <mailto:CAKDNZpE2VBR-098g%2Bi...@ma...>> > > Content-Type: text/plain; charset="utf-8" > > > > Hi, > > I committed some code this weekend (a new Best Games window, aka the > > gamelist) > > and will probably make a release next weekend. > > So if anyone has any translation updates or bug reports - please > let me > > know. > > > > Cheers, Steve > > -------------- next part -------------- > > An HTML attachment was scrubbed... > > > > ------------------------------ > > > > > ------------------------------------------------------------------------------ > > Check out the vibrant tech community on one of the world's most > > engaging tech sites, Slashdot.org! http://sdm.link/slashdot > > > > ------------------------------ > > > > Subject: Digest Footer > > > > _______________________________________________ > > Scidvspc-users mailing list > > Sci...@li... > <mailto:Sci...@li...> > > https://lists.sourceforge.net/lists/listinfo/scidvspc-users > <https://lists.sourceforge.net/lists/listinfo/scidvspc-users> > > > > > > ------------------------------ > > > > End of Scidvspc-users Digest, Vol 60, Issue 1 > > ********************************************* > ------------------------------------------------------------------------------ > Check out the vibrant tech community on one of the world's most > engaging tech sites, Slashdot.org! http://sdm.link/slashdot > _______________________________________________ > Scidvspc-users mailing list > Sci...@li... > <mailto:Sci...@li...> > https://lists.sourceforge.net/lists/listinfo/scidvspc-users > <https://lists.sourceforge.net/lists/listinfo/scidvspc-users> > > |
From: Steve A <ste...@gm...> - 2017-07-06 09:06:47
|
Ok... there are some 4.18 release candidates up at the files page, though no OS X yet. https://sourceforge.net/projects/scidvspc/files/ Not a big Changelog, but it's been a while, and the new Best Games, Score Graph feature and handy Gamelist reveal button deserve a release. Please let me know if there are any issues. Cheers, S.A. PS - the Horizontal wheelmouse hack only works on linux. 4.18 (July 1, 2017) New Best Games widget, similar to the Gamelist Score Graph now highlights the current move New annotation feature: Show missed/shorter mates A little new Gamelist button to reveal hidden/squeezed buttons (finally!) The GameInfo Window has a right-click menu, and other minor menu changes Basic support for horizontal scrolling (in gamelist, crosstable and bestgames) for mousewheel buttons with horizontal capability. Finnish translation, from Mika Kaakinen Engines: if an engine shows a Mating line, show the whole line in analysis window, disregarding Max-Ply variable Don't show an error message when importing null PGN tags... too verbose Fics: try to handle case when move is made after run out of time. (We don't want to mark the game as out of sync) Minor Translation, Mask and Fics tweaks Hide Board resize buttons in docked mode if auto-resize is enabled Revert Control-b binding to Book window Focus the text box of Comment Editor when raised Show a busy cursor when backing-up databases in the finder Game Save: also use previous Round with the 'Use Previous' button/feature Running Engine 1 in the statusbar needs special handling if using docking, as it cannot be withdrawn properly and was confusing before Show correct position in the pgn window after adding a new var/move Show PGN scrollbar by default Bug Fixes Redock Windows after they have been undocked then destroyed. Before, such windows were remade undocked, and *without* menus Keep comments when truncating game from start Fix broken 'Copy' button in Engine's config window Promoting variations didn't handle precomments On Sun, Jul 2, 2017 at 7:27 PM, Michael Brown <mj6...@gm...> wrote: > Hi Steve, > > > > On the V+ point, I would just like to emphasise that there is no problem > adding variations from the analysis window. > > My problem is with the manual insertion of a variation using V+ from the > menu above the chessboard. > > > > Thanks – no need to reply. > > > > Regards > > Mike > > > > *From:* Steve A [mailto:ste...@gm...] > *Sent:* 02 July 2017 09:25 > *To:* Michael Brown > *Subject:* Re: [Scidvspc-users] New Best Games widget / 4.18 shortly > > > > Cheers Michael. I have made the spelling corrections you sent. > > I also spent quite some time improving the '+V' pgn visibility issue - > though it is still ordinary, and too complilcated to fix properly at the > moment. > > It should also be better when adding new variations from an analysis > window. > > regards S. > > > > On Sun, Jul 2, 2017 at 3:09 AM, Michael Brown <mj6...@gm...> wrote: > > Hi Steve, > > > > Apart from item (1), these are spelling errors in the “Help” facility: > > > > (1) When adding a new variation with +V from menu tabs above the > chessboard, the PGN screen goes back up to the game information at the top > (annoying!), whereas one would expect the screen to stay with () waiting > for the new variation move. > > (2) Spelling error – should be “Maintenance” not “Maintanance” in > following section of Help->Database Maintenance: > > “Repair a Base In the rare case that a Scid Database is corrupted, one > might try to repair it using Tools-->Maintanance-->Repair base.” > > (3) Spelling error – should be “its” not “it’s” in Help->Analysis Window > > “Debugging Engine Crashes > > If an engine fails to start, or crashes, one may examine it's log file” > > (4) Spelling inconsistency (UK ‘colours’ has been used as standard) – > Help->Colours (various color options) > > (5) Spelling error (“standard” not “standadrd”) – Help->Computer > Tournament “Permanent Thinking does not work with non-standadrd start > positions.” > > (6) Spelling errors (“I” not “i”, “through” not “though”) in Help->Scid > Hints “While entering a game, I realise i have entered an incorrect move > half-way though. Can I easily correct it?” > > (7) Spelling error (“repertoire” not “repertoir” – Help->Tree Masks > “similar to what is found in many repertoir books”. > > (8) Spelling errors (“their” not “their”, “missed” not “missed”) – > Help->Stoyko Exercise “When the user has finished entering thier best > moves, click Done with position. The engine will append (any) misssed lines > to the game PGN.” > > (9) Spelling error (“exercise” not “excerise” – Help->Training: Find > Best Move “But ScidvsPC will now also assume the game is a tactical > excerise,”. > > (10) Spelling error, in UK standard, (“practice” not > “practise”) Help->Twin (duplicate) games “When you have identified twins, > it is good practise”. > > > > As ever, I’m extremely grateful for the work that you do on ScidvsPC, and > look forward to version 4.18. > > > > Best regards > > Mike > > > > *From:* Steve A [mailto:ste...@gm...] > *Sent:* 01 July 2017 11:32 > *To:* scidvspc-users > *Subject:* [Scidvspc-users] New Best Games widget / 4.18 shortly > > > > Hi, > > I committed some code this weekend (a new Best Games window, aka the > gamelist) > > and will probably make a release next weekend. > > So if anyone has any translation updates or bug reports - please let me > know. > > Cheers, Steve > > > |
From: Jerry I. <gi...@sb...> - 2017-07-06 01:36:45
|
I have a number of chess puzzles in a pgn game list. Each game has a starting FEN and the initial half-move (by the opponent), along with the following moves in algebraic notation. I would like to be able to open each puzzle with the board properly oriented for the 'second-half-move' response by the challengee, i.e. inverted if the pgn shows White moves first and non-inverted if the file shows Black moves first. Can someone tell me how I might modify my pgn file entries to accomplish this in SCID vs. PC? Jerry Isaacs <je...@sb...> On Tue, Jul 4, 2017 at 7:10 AM, < sci...@li...> wrote: > Send Scidvspc-users mailing list submissions to > sci...@li... > > To subscribe or unsubscribe via the World Wide Web, visit > https://lists.sourceforge.net/lists/listinfo/scidvspc-users > or, via email, send a message with subject or body 'help' to > sci...@li... > > You can reach the person managing the list at > sci...@li... > > When replying, please edit your Subject line so it is more specific > than "Re: Contents of Scidvspc-users digest..." > > > Today's Topics: > > 1. Re: Scidvspc-users Digest, Vol 60, Issue 1 (Steve A) > > > ---------------------------------------------------------------------- > > Message: 1 > Date: Tue, 4 Jul 2017 16:51:19 +1000 > From: Steve A <ste...@gm...> > To: Okechukwu Iwu <af...@ch...> > Cc: scidvspc-users <sci...@li...> > Subject: Re: [Scidvspc-users] Scidvspc-users Digest, Vol 60, Issue 1 > Message-ID: > <CAKDNZpFR3p6tSaHKDVdisX2VQScTen4zsyLJkkX7D_FgzpiZXw@mail. > gmail.com> > Content-Type: text/plain; charset="utf-8" > > Ok, i've fixed that. Funny bug... maybe tcl 'clock' behaviour has changed. > S.A > > --- tcl/utils/date.tcl (revision 2717) > +++ tcl/utils/date.tcl (working copy) > @@ -188,12 +188,18 @@ > } > > proc ::utils::date::_layout {time} { > + set m [clock format $time -format "%m"] > set month [string trimleft [clock format $time -format "%m"] 0] > set year [clock format $time -format "%Y"] > > - foreach lastday {31 30 29 28} { > - if {[catch {clock scan "$year-$month-$lastday"}] == 0} { break } > + foreach lastday {29 30 31 32} { > + # 'clock' does not have a validation command (?), so make our own > + if {"$year-$m-$lastday" != [clock format [clock scan > $year-$m-$lastday] -format {%Y-%m-%d}]} { > + break > + } > } > + incr lastday -1 > + > > On Mon, Jul 3, 2017 at 6:21 AM, Okechukwu Iwu <af...@ch...> wrote: > > > I just noticed that when saving a game, the calendar pop-up for June > shows > > 31 days! Using version 4.17 > > On Jul 1, 2017 8:08 AM, sci...@li... > > wrote: > > > > > > Send Scidvspc-users mailing list submissions to > > > sci...@li... > > > > > > To subscribe or unsubscribe via the World Wide Web, visit > > > https://lists.sourceforge.net/lists/listinfo/scidvspc-users > > > or, via email, send a message with subject or body 'help' to > > > sci...@li... > > > > > > You can reach the person managing the list at > > > sci...@li... > > > > > > When replying, please edit your Subject line so it is more specific > > > than "Re: Contents of Scidvspc-users digest..." > > > > > > > > > Today's Topics: > > > > > > 1. New Best Games widget / 4.18 shortly (Steve A) > > > > > > > > > ---------------------------------------------------------------------- > > > > > > Message: 1 > > > Date: Sat, 1 Jul 2017 20:31:36 +1000 > > > From: Steve A <ste...@gm...> > > > To: scidvspc-users <sci...@li...> > > > Subject: [Scidvspc-users] New Best Games widget / 4.18 shortly > > > Message-ID: > > > <CAK...@ma...> > > > Content-Type: text/plain; charset="utf-8" > > > > > > Hi, > > > I committed some code this weekend (a new Best Games window, aka the > > > gamelist) > > > and will probably make a release next weekend. > > > So if anyone has any translation updates or bug reports - please let me > > > know. > > > > > > Cheers, Steve > > > -------------- next part -------------- > > > An HTML attachment was scrubbed... > > > > > > ------------------------------ > > > > > > ------------------------------------------------------------ > > ------------------ > > > Check out the vibrant tech community on one of the world's most > > > engaging tech sites, Slashdot.org! http://sdm.link/slashdot > > > > > > ------------------------------ > > > > > > Subject: Digest Footer > > > > > > _______________________________________________ > > > Scidvspc-users mailing list > > > Sci...@li... > > > https://lists.sourceforge.net/lists/listinfo/scidvspc-users > > > > > > > > > ------------------------------ > > > > > > End of Scidvspc-users Digest, Vol 60, Issue 1 > > > ********************************************* > > ------------------------------------------------------------ > > ------------------ > > Check out the vibrant tech community on one of the world's most > > engaging tech sites, Slashdot.org! http://sdm.link/slashdot > > _______________________________________________ > > Scidvspc-users mailing list > > Sci...@li... > > https://lists.sourceforge.net/lists/listinfo/scidvspc-users > > > -------------- next part -------------- > An HTML attachment was scrubbed... > > ------------------------------ > > ------------------------------------------------------------ > ------------------ > Check out the vibrant tech community on one of the world's most > engaging tech sites, Slashdot.org! http://sdm.link/slashdot > > ------------------------------ > > Subject: Digest Footer > > _______________________________________________ > Scidvspc-users mailing list > Sci...@li... > https://lists.sourceforge.net/lists/listinfo/scidvspc-users > > > ------------------------------ > > End of Scidvspc-users Digest, Vol 60, Issue 3 > ********************************************* > |
From: Steve A <ste...@gm...> - 2017-07-04 06:51:27
|
Ok, i've fixed that. Funny bug... maybe tcl 'clock' behaviour has changed. S.A --- tcl/utils/date.tcl (revision 2717) +++ tcl/utils/date.tcl (working copy) @@ -188,12 +188,18 @@ } proc ::utils::date::_layout {time} { + set m [clock format $time -format "%m"] set month [string trimleft [clock format $time -format "%m"] 0] set year [clock format $time -format "%Y"] - foreach lastday {31 30 29 28} { - if {[catch {clock scan "$year-$month-$lastday"}] == 0} { break } + foreach lastday {29 30 31 32} { + # 'clock' does not have a validation command (?), so make our own + if {"$year-$m-$lastday" != [clock format [clock scan $year-$m-$lastday] -format {%Y-%m-%d}]} { + break + } } + incr lastday -1 + On Mon, Jul 3, 2017 at 6:21 AM, Okechukwu Iwu <af...@ch...> wrote: > I just noticed that when saving a game, the calendar pop-up for June shows > 31 days! Using version 4.17 > On Jul 1, 2017 8:08 AM, sci...@li... > wrote: > > > > Send Scidvspc-users mailing list submissions to > > sci...@li... > > > > To subscribe or unsubscribe via the World Wide Web, visit > > https://lists.sourceforge.net/lists/listinfo/scidvspc-users > > or, via email, send a message with subject or body 'help' to > > sci...@li... > > > > You can reach the person managing the list at > > sci...@li... > > > > When replying, please edit your Subject line so it is more specific > > than "Re: Contents of Scidvspc-users digest..." > > > > > > Today's Topics: > > > > 1. New Best Games widget / 4.18 shortly (Steve A) > > > > > > ---------------------------------------------------------------------- > > > > Message: 1 > > Date: Sat, 1 Jul 2017 20:31:36 +1000 > > From: Steve A <ste...@gm...> > > To: scidvspc-users <sci...@li...> > > Subject: [Scidvspc-users] New Best Games widget / 4.18 shortly > > Message-ID: > > <CAK...@ma...> > > Content-Type: text/plain; charset="utf-8" > > > > Hi, > > I committed some code this weekend (a new Best Games window, aka the > > gamelist) > > and will probably make a release next weekend. > > So if anyone has any translation updates or bug reports - please let me > > know. > > > > Cheers, Steve > > -------------- next part -------------- > > An HTML attachment was scrubbed... > > > > ------------------------------ > > > > ------------------------------------------------------------ > ------------------ > > Check out the vibrant tech community on one of the world's most > > engaging tech sites, Slashdot.org! http://sdm.link/slashdot > > > > ------------------------------ > > > > Subject: Digest Footer > > > > _______________________________________________ > > Scidvspc-users mailing list > > Sci...@li... > > https://lists.sourceforge.net/lists/listinfo/scidvspc-users > > > > > > ------------------------------ > > > > End of Scidvspc-users Digest, Vol 60, Issue 1 > > ********************************************* > ------------------------------------------------------------ > ------------------ > Check out the vibrant tech community on one of the world's most > engaging tech sites, Slashdot.org! http://sdm.link/slashdot > _______________________________________________ > Scidvspc-users mailing list > Sci...@li... > https://lists.sourceforge.net/lists/listinfo/scidvspc-users > |
From: Okechukwu I. <af...@ch...> - 2017-07-02 20:21:48
|
I just noticed that when saving a game, the calendar pop-up for June shows 31 days! Using version 4.17 On Jul 1, 2017 8:08 AM, sci...@li... wrote: > > Send Scidvspc-users mailing list submissions to > sci...@li... > > To subscribe or unsubscribe via the World Wide Web, visit > https://lists.sourceforge.net/lists/listinfo/scidvspc-users > or, via email, send a message with subject or body 'help' to > sci...@li... > > You can reach the person managing the list at > sci...@li... > > When replying, please edit your Subject line so it is more specific > than "Re: Contents of Scidvspc-users digest..." > > > Today's Topics: > > 1. New Best Games widget / 4.18 shortly (Steve A) > > > ---------------------------------------------------------------------- > > Message: 1 > Date: Sat, 1 Jul 2017 20:31:36 +1000 > From: Steve A <ste...@gm...> > To: scidvspc-users <sci...@li...> > Subject: [Scidvspc-users] New Best Games widget / 4.18 shortly > Message-ID: > <CAK...@ma...> > Content-Type: text/plain; charset="utf-8" > > Hi, > I committed some code this weekend (a new Best Games window, aka the > gamelist) > and will probably make a release next weekend. > So if anyone has any translation updates or bug reports - please let me > know. > > Cheers, Steve > -------------- next part -------------- > An HTML attachment was scrubbed... > > ------------------------------ > > ------------------------------------------------------------------------------ > Check out the vibrant tech community on one of the world's most > engaging tech sites, Slashdot.org! http://sdm.link/slashdot > > ------------------------------ > > Subject: Digest Footer > > _______________________________________________ > Scidvspc-users mailing list > Sci...@li... > https://lists.sourceforge.net/lists/listinfo/scidvspc-users > > > ------------------------------ > > End of Scidvspc-users Digest, Vol 60, Issue 1 > ********************************************* |
From: Steve A <ste...@gm...> - 2017-07-01 10:31:44
|
Hi, I committed some code this weekend (a new Best Games window, aka the gamelist) and will probably make a release next weekend. So if anyone has any translation updates or bug reports - please let me know. Cheers, Steve |
From: Lionel <hay...@gm...> - 2017-06-16 19:50:38
|
On 06/15/2017 05:02 PM, Steve A wrote: > he > ScidvsPC's base is SCID-3.6.26, and full changelog can be found in the > source code, README.txt, also here > https://sourceforge.net/p/scidvspc/code/HEAD/tree/README.txt. > > The files page https://sourceforge.net/projects/scidvspc/files/source/ > has scid_vs_pc-3.6.26.1.tgz > <https://sourceforge.net/projects/scidvspc/files/source/scid_vs_pc-3.6.26.1.tgz/download> > dated at 4th/june/2009 For what it's worth... After looking through the source tarball referred to above, and reviewing the scid repo history, I feel pretty confident that: -- the scidvspc originating code base was collected prior to 2008-11-28, which is when Pascal made additions to tcl/utils/validate.tcl in the scid repo which do not appear in the scidvspc repo -- Pascal did a massive import to the scid repo in June of 2008, and that import is very close to the tarball above, and includes an exact copy of tcl/utils/validate.tcl as it stands in the tarball and in the scidvspc repo today -- the Changelog from the tarball indicates that scid-3.6.26 was released in Oct 2009, way after the two repos diverge... I find this date highly suspect -- the only commits to the scid repo with reference to v3.6.26 are by A Wagner, and occur in October of 2008 Finally, thanks for hanging on to the originating tarball on the scidvspc project site... it will serve as a reliable source of common ancestors to divergent lineages in three way merges between the two projects. -- Lionel |
From: Lionel <hay...@gm...> - 2017-06-15 23:27:37
|
Ahhhh, thanks for the info. That explains alot of what I've been encountering. And oh, by the way, thanks for all the great work. On 06/15/2017 05:02 PM, Steve A wrote: > On Fri, Jun 16, 2017 at 7:21 AM, Lionel <hay...@gm...> wrote: >> >> >> Hello Steve, >> >> I've been tracking your project for some time and have been porting > features from the scid project and adding some features of my own, and I'm > wondering if you have a record of the scid commit from which you forked the > scidvspc project. > > ScidvsPC's base is SCID-3.6.26, and full changelog can be found in the > source code, README.txt, also here > https://sourceforge.net/p/scidvspc/code/HEAD/tree/README.txt. > > The files page https://sourceforge.net/projects/scidvspc/files/source/ > has scid_vs_pc-3.6.26.1.tgz > <https://sourceforge.net/projects/scidvspc/files/source/scid_vs_pc-3.6.26.1.tgz/download> > dated at 4th/june/2009 > >>From the SCID doc/ChangeLog file (still in ScidvsPC source code), 3.6.26 > appears to be dated October 2009, so it is possible i used a slightly > earlier CVS version, but i can't recall. Perhaps that date is wrong too. > SCID's CVS commits were not documented/labeled. > Checking the scid_vs_pc-3.6.26.1.tgz > <https://sourceforge.net/projects/scidvspc/files/source/scid_vs_pc-3.6.26.1.tgz/download> > tarball might clear it up, but i can't do that ATM. > > The first SCID release with widespread ttk theme changes (which really > messed up the GUI imho) and made me fork was probably 3.6.27. > In any case, afterwards, i separately applied the Tree interrupt and si4 > features, and definitely some other minor ones. I didn't use any VCS for a > long while, just using patches - which maybe i still have, but are no > longer on the files repo. CVS always struck me as very ordinary, but i > eventually found out about subversion. > >> I ask because, as best as I can tell, you forked the project in 2010, and > yet I've come across code which was committed to the scid project as far > back as 2008 (and which is still in the latest revision of scid), but which > is nowhere to be found in your repository. For example, some functions > which Pascal contributed in tcl/utils/validate.tcl which date back to 2008 > and were never removed from the scid project but never existed in your > project. > > Cheers, Steven > |
From: Steve A <ste...@gm...> - 2017-06-15 23:02:33
|
On Fri, Jun 16, 2017 at 7:21 AM, Lionel <hay...@gm...> wrote: > > > Hello Steve, > > I've been tracking your project for some time and have been porting features from the scid project and adding some features of my own, and I'm wondering if you have a record of the scid commit from which you forked the scidvspc project. ScidvsPC's base is SCID-3.6.26, and full changelog can be found in the source code, README.txt, also here https://sourceforge.net/p/scidvspc/code/HEAD/tree/README.txt. The files page https://sourceforge.net/projects/scidvspc/files/source/ has scid_vs_pc-3.6.26.1.tgz <https://sourceforge.net/projects/scidvspc/files/source/scid_vs_pc-3.6.26.1.tgz/download> dated at 4th/june/2009 >From the SCID doc/ChangeLog file (still in ScidvsPC source code), 3.6.26 appears to be dated October 2009, so it is possible i used a slightly earlier CVS version, but i can't recall. Perhaps that date is wrong too. SCID's CVS commits were not documented/labeled. Checking the scid_vs_pc-3.6.26.1.tgz <https://sourceforge.net/projects/scidvspc/files/source/scid_vs_pc-3.6.26.1.tgz/download> tarball might clear it up, but i can't do that ATM. The first SCID release with widespread ttk theme changes (which really messed up the GUI imho) and made me fork was probably 3.6.27. In any case, afterwards, i separately applied the Tree interrupt and si4 features, and definitely some other minor ones. I didn't use any VCS for a long while, just using patches - which maybe i still have, but are no longer on the files repo. CVS always struck me as very ordinary, but i eventually found out about subversion. > I ask because, as best as I can tell, you forked the project in 2010, and yet I've come across code which was committed to the scid project as far back as 2008 (and which is still in the latest revision of scid), but which is nowhere to be found in your repository. For example, some functions which Pascal contributed in tcl/utils/validate.tcl which date back to 2008 and were never removed from the scid project but never existed in your project. Cheers, Steven |
From: Lionel <hay...@gm...> - 2017-06-15 21:22:08
|
Hello Steve, I've been tracking your project for some time and have been porting features from the scid project and adding some features of my own, and I'm wondering if you have a record of the scid commit from which you forked the scidvspc project. I ask because, as best as I can tell, you forked the project in 2010, and yet I've come across code which was committed to the scid project as far back as 2008 (and which is still in the latest revision of scid), but which is nowhere to be found in your repository. For example, some functions which Pascal contributed in tcl/utils/validate.tcl which date back to 2008 and were never removed from the scid project but never existed in your project. It would be very helpful if you have a record of the commit from which you forked the project, as I often have a need to do a merge off a three way diff between the two projects. Thanks... -- Lionel |