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From: John T. G. <gu...@co...> - 2001-11-28 22:29:25
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While playing some games recently, I noticed that my weapons weren't firing while my robot was executing a no-op. I hav also noticed this during a weapons acquisition. While I can sort of rationalize this on weapons acquisitions (although, it doesn't seem to documented anywhere.), this really doesn't make any sense for a no-op, which I consider to be just another form of a movement card. Is this a bug or is there a reason behind this? John Guthrie gu...@co... |