RenderPilot is an open-source Windows application for managing rendering components used by PC games. It automatically discovers installed games and shows which rendering libraries they use, making it easy to update, downgrade, or restore components without manually working through game folders.

It also integrates rendering add-ons such as RenoDX and Luma, provides per-game NVIDIA DLSS controls, and automatically keeps backups for safe rollback. Everything stays local: RenderPilot requires no account and collects no telemetry.

Features

  • Automatic game discovery from Steam, Epic Games, GOG, EA App/Origin, and Ubisoft Connect
  • Manage DLSS, FSR, XeSS, DirectStorage, D3D12 Agility SDK, DXC, OpenVR, Ogg/Vorbis, and more
  • Update, downgrade, restore, and automatically back up rendering components
  • RenoDX and Luma add-on management
  • Per-game NVIDIA DLSS controls for Super Resolution, Frame Generation, and Ray Reconstruction
  • Manual game and folder management
  • Local-first with no account or telemetry
  • Installer and portable versions

Project Samples

Project Activity

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Categories

Graphics, Game Mods

License

GNU General Public License version 3.0 (GPLv3)

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RenderPilot Web Site

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Additional Project Details

Operating Systems

Windows

Languages

Chinese (Simplified), Chinese (Traditional), English, French, German, Japanese, Russian, Spanish

Intended Audience

End Users/Desktop

User Interface

Svelte

Programming Language

Rust, TypeScript

Database Environment

SQLite

Related Categories

Rust Graphics Software, Rust Game Mods, TypeScript Graphics Software, TypeScript Game Mods

Registered

2026-08-16