RenderPilot is an open-source, local-first Windows application for managing rendering technologies used by PC games.
It automatically discovers installed games, identifies the rendering components they use, and lets you safely update, downgrade, or restore supported libraries without manually searching through game folders.
RenderPilot manages NVIDIA DLSS, AMD FSR, Intel XeSS, DirectStorage, D3D12 Agility SDK, Microsoft DXC, OpenVR, Ogg/Vorbis, and other supported components. It also integrates rendering add-ons including OptiScaler, RenoDX, and Luma Framework, with tools to install, configure, update, repair, or remove supported add-ons.
Original game files are backed up for rollback, and RenderPilot verifies the current game state before applying changes. Interrupted supported operations can be detected and recovered.
Everything remains local: no account is required and RenderPilot does not collect telemetry.
Features
- Automatic game discovery from Steam, Epic Games, GOG, EA App/Origin, Ubisoft Connect, Xbox App, and Microsoft Store
- Manage DLSS, FSR, XeSS, DirectStorage, D3D12 Agility SDK, DXC, OpenVR, Ogg/Vorbis, and more
- Update, downgrade, restore, and automatically back up rendering components
- RenoDX and Luma add-on management
- OptiScaler installation, configuration, updating, repair, and removal
- Per-game NVIDIA DLSS controls for Super Resolution, Frame Generation, and Ray Reconstruction
- Manual game and folder management
- Local-first with no account or telemetry
- Installer and portable versions