DLSS5-Feeder is a ReShade-based compatibility project that brings DLSS 5 neural rendering into games that do not natively implement DLSS. It constructs the DLAA-style inputs expected by NVIDIA's neural rendering pipeline from the game frame, depth information, and estimated motion vectors. The generated request is processed through a private D3D12 device and then returned to the game's rendering chain. The project supports D3D11, D3D12, Vulkan, OpenGL, and translated older DirectX games, including selected 32-bit titles. A cross-process helper provides access to NVIDIA functionality that is otherwise unavailable inside 32-bit applications. Automated installation can detect architecture and rendering APIs and prepare ReShade, supporting runtimes, motion-vector providers, and configuration. The feeder itself prepares DLSS input and requires a separate compatible neural add-on to perform the final rendering.
Features
- DLSS 5 support for games without native DLSS
- D3D11, D3D12, Vulkan, and OpenGL compatibility
- Synthetic depth and motion-vector DLAA inputs
- 32-bit game support through a 64-bit helper
- Automated rendering API and architecture detection
- ReShade-based integration with external neural rendering add-ons