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From: brett l. <bre...@gm...> - 2011-02-01 17:35:57
|
Erik - I've created the 1.4.1 tag in SVN. Go ahead and make your new commits. ---Brett. On Sun, Jan 30, 2011 at 12:28 PM, brett lentz <bre...@gm...> wrote: > I'm not waiting for anything except a few moments of free time to get > it done. :-) > > Apologies for the delay. I should have some time later today to get it > out the door. > > ---Brett. > > > > On Sun, Jan 30, 2011 at 11:49 AM, Erik Vos <eri...@xs...> wrote: >> Brett, >> >> I don't know if you are waiting for a response from me, but if so, I'm all for a new release a.s.a.p. >> I'm working on some changes that need careful testing, also for impact on old games, so it would be good to have the release out of the way first. >> I'll update the change log wiki page tonight, though I can't promise completeness. >> >> Erik. >> >>> -----Oorspronkelijk bericht----- >>> Van: brett lentz [mailto:bre...@gm...] >>> Verzonden: donderdag 20 januari 2011 4:01 >>> Aan: Development list for Rails: an 18xx game >>> Onderwerp: Re: [Rails-devel] Development Environment >>> >>> I agree. Let's not keep changes and bug fixes sitting in SVN too long if they're >>> ready to ship. I can do a release this weekend. >>> >>> ---Brett. >>> >>> >>> >>> On Wed, Jan 19, 2011 at 12:28 PM, Erik Vos <eri...@xs...> wrote: >>> > I'm happy enough with the current window position fixation code, but the >>> real question is if you all are. >>> > >>> > Since the 1.4 release not much else has changed, apart from a number of >>> fixes (I have composed a partial change list in the wiki on the Sourceforge >>> project page). >>> > However, I don't expect to be able to do any significant work until April or >>> May, apart from the occasional bug fix. >>> > So perhaps it is a good idea to wrap it all up in a new release 1.4.1, >>> > so you can all enjoy it and/or report new bugs :-) >>> > >>> > Brett, what do you think? >>> > >>> > Erik. >>> > >>> > -----Oorspronkelijk bericht----- >>> > Van: Phil Davies [mailto:de...@gm...] >>> > Verzonden: woensdag 19 januari 2011 9:36 >>> > Aan: Development list for Rails: an 18xx game >>> > Onderwerp: Re: [Rails-devel] Development Environment >>> > >>> > As and when there are enough changes to warrant a new release. Things >>> > aren't really that solidly controlled around here since everyone's >>> > commitment is variable on their personal circumstances. Looking at >>> > the change log I would think once Erik is comfortable with his window >>> > position changes he has been working on we might consider a release >>> > but it's not really my call to make :) >>> > >>> > Phil >>> > >>> > On 19 January 2011 08:29, <ab...@o2...> wrote: >>> >> I use 1.4 for gaming and have downloaded the code just recently. >>> >> When do you expect to deliver current code as new version? >>> >> >>> >> Adam Badura >>> >> >>> >> -----Oryginalna wiadomość----- >>> >> From: Phil Davies >>> >> Sent: Wednesday, January 19, 2011 9:27 AM >>> >> To: Development list for Rails: an 18xx game >>> >> Subject: Re: [Rails-devel] Development Environment >>> >> >>> >> I use Eclipse and just created a new project via checkout from SVN. >>> >> >>> >> You will (hopefully) find that the command line issues are mostly >>> >> fixed in the current development build as we noticed issues with this >>> >> aspect a few months ago and I think they are mostly all fixed now. >>> >> However, any submissions will I'm sure be gratefully received :) >>> >> >>> >> Phil >>> >> >>> >> On 19 January 2011 07:12, <ab...@o2...> wrote: >>> >>> What development environment (IDE) do you use while making Rails? >>> >>> (If any at all...) >>> >>> It seems to me there are some project files or something similar >>> >>> but I wasn’t able to recognize what application uses them. >>> >>> >>> >>> I ask this question as I wanted to look into code and possibly >>> >>> change some things (at least for me) as while playing we noticed few >>> >>> annoying issues. (The application does not have recently opened >>> >>> files list, it seems also it does not work well if run using a batch >>> >>> command from other folder then the application itself to name a >>> >>> few.) >>> >>> >>> >>> Adam Badura >>> >>> -------------------------------------------------------------------- >>> >>> - >>> >>> --------- Protect Your Site and Customers from Malware Attacks Learn >>> >>> about various malware tactics and how to avoid them. Understand >>> >>> malware threats, the impact they can have on your business, and how >>> >>> you can protect your company and customers by using code signing. >>> >>> http://p.sf.net/sfu/oracle-sfdevnl >>> >>> _______________________________________________ >>> >>> Rails-devel mailing list >>> >>> Rai...@li... >>> >>> https://lists.sourceforge.net/lists/listinfo/rails-devel >>> >>> >>> >>> >>> >> >>> >> --------------------------------------------------------------------- >>> >> - >>> >> -------- Protect Your Site and Customers from Malware Attacks Learn >>> >> about various malware tactics and how to avoid them. Understand >>> >> malware threats, the impact they can have on your business, and how >>> >> you can protect your company and customers by using code signing. >>> >> http://p.sf.net/sfu/oracle-sfdevnl >>> >> _______________________________________________ >>> >> Rails-devel mailing list >>> >> Rai...@li... >>> >> https://lists.sourceforge.net/lists/listinfo/rails-devel >>> >> >>> >> >>> >> --------------------------------------------------------------------- >>> >> - >>> >> -------- Protect Your Site and Customers from Malware Attacks Learn >>> >> about various malware tactics and how to avoid them. Understand >>> >> malware threats, the impact they can have on your business, and how >>> >> you can protect your company and customers by using code signing. >>> >> http://p.sf.net/sfu/oracle-sfdevnl >>> >> _______________________________________________ >>> >> Rails-devel mailing list >>> >> Rai...@li... >>> >> https://lists.sourceforge.net/lists/listinfo/rails-devel >>> >> >>> > >>> > ---------------------------------------------------------------------- >>> > -------- Protect Your Site and Customers from Malware Attacks Learn >>> > about various malware tactics and how to avoid them. Understand >>> malware threats, the impact they can have on your business, and how you >>> can protect your company and customers by using code signing. >>> > http://p.sf.net/sfu/oracle-sfdevnl >>> > _______________________________________________ >>> > Rails-devel mailing list >>> > Rai...@li... >>> > https://lists.sourceforge.net/lists/listinfo/rails-devel >>> > >>> > >>> > ---------------------------------------------------------------------- >>> > -------- Protect Your Site and Customers from Malware Attacks Learn >>> > about various malware tactics and how to avoid them. Understand >>> > malware threats, the impact they can have on your business, and how >>> > you can protect your company and customers by using code signing. >>> > http://p.sf.net/sfu/oracle-sfdevnl >>> > _______________________________________________ >>> > Rails-devel mailing list >>> > Rai...@li... >>> > https://lists.sourceforge.net/lists/listinfo/rails-devel >>> > >>> >>> ------------------------------------------------------------------------------ >>> Protect Your Site and Customers from Malware Attacks Learn about various >>> malware tactics and how to avoid them. Understand malware threats, the >>> impact they can have on your business, and how you can protect your >>> company and customers by using code signing. >>> http://p.sf.net/sfu/oracle-sfdevnl >>> _______________________________________________ >>> Rails-devel mailing list >>> Rai...@li... >>> https://lists.sourceforge.net/lists/listinfo/rails-devel >> >> >> ------------------------------------------------------------------------------ >> Special Offer-- Download ArcSight Logger for FREE (a $49 USD value)! >> Finally, a world-class log management solution at an even better price-free! >> Download using promo code Free_Logger_4_Dev2Dev. Offer expires >> February 28th, so secure your free ArcSight Logger TODAY! >> http://p.sf.net/sfu/arcsight-sfd2d >> _______________________________________________ >> Rails-devel mailing list >> Rai...@li... >> https://lists.sourceforge.net/lists/listinfo/rails-devel >> > |
From: brett l. <bre...@gm...> - 2011-01-30 20:28:27
|
I'm not waiting for anything except a few moments of free time to get it done. :-) Apologies for the delay. I should have some time later today to get it out the door. ---Brett. On Sun, Jan 30, 2011 at 11:49 AM, Erik Vos <eri...@xs...> wrote: > Brett, > > I don't know if you are waiting for a response from me, but if so, I'm all for a new release a.s.a.p. > I'm working on some changes that need careful testing, also for impact on old games, so it would be good to have the release out of the way first. > I'll update the change log wiki page tonight, though I can't promise completeness. > > Erik. > >> -----Oorspronkelijk bericht----- >> Van: brett lentz [mailto:bre...@gm...] >> Verzonden: donderdag 20 januari 2011 4:01 >> Aan: Development list for Rails: an 18xx game >> Onderwerp: Re: [Rails-devel] Development Environment >> >> I agree. Let's not keep changes and bug fixes sitting in SVN too long if they're >> ready to ship. I can do a release this weekend. >> >> ---Brett. >> >> >> >> On Wed, Jan 19, 2011 at 12:28 PM, Erik Vos <eri...@xs...> wrote: >> > I'm happy enough with the current window position fixation code, but the >> real question is if you all are. >> > >> > Since the 1.4 release not much else has changed, apart from a number of >> fixes (I have composed a partial change list in the wiki on the Sourceforge >> project page). >> > However, I don't expect to be able to do any significant work until April or >> May, apart from the occasional bug fix. >> > So perhaps it is a good idea to wrap it all up in a new release 1.4.1, >> > so you can all enjoy it and/or report new bugs :-) >> > >> > Brett, what do you think? >> > >> > Erik. >> > >> > -----Oorspronkelijk bericht----- >> > Van: Phil Davies [mailto:de...@gm...] >> > Verzonden: woensdag 19 januari 2011 9:36 >> > Aan: Development list for Rails: an 18xx game >> > Onderwerp: Re: [Rails-devel] Development Environment >> > >> > As and when there are enough changes to warrant a new release. Things >> > aren't really that solidly controlled around here since everyone's >> > commitment is variable on their personal circumstances. Looking at >> > the change log I would think once Erik is comfortable with his window >> > position changes he has been working on we might consider a release >> > but it's not really my call to make :) >> > >> > Phil >> > >> > On 19 January 2011 08:29, <ab...@o2...> wrote: >> >> I use 1.4 for gaming and have downloaded the code just recently. >> >> When do you expect to deliver current code as new version? >> >> >> >> Adam Badura >> >> >> >> -----Oryginalna wiadomość----- >> >> From: Phil Davies >> >> Sent: Wednesday, January 19, 2011 9:27 AM >> >> To: Development list for Rails: an 18xx game >> >> Subject: Re: [Rails-devel] Development Environment >> >> >> >> I use Eclipse and just created a new project via checkout from SVN. >> >> >> >> You will (hopefully) find that the command line issues are mostly >> >> fixed in the current development build as we noticed issues with this >> >> aspect a few months ago and I think they are mostly all fixed now. >> >> However, any submissions will I'm sure be gratefully received :) >> >> >> >> Phil >> >> >> >> On 19 January 2011 07:12, <ab...@o2...> wrote: >> >>> What development environment (IDE) do you use while making Rails? >> >>> (If any at all...) >> >>> It seems to me there are some project files or something similar >> >>> but I wasn’t able to recognize what application uses them. >> >>> >> >>> I ask this question as I wanted to look into code and possibly >> >>> change some things (at least for me) as while playing we noticed few >> >>> annoying issues. (The application does not have recently opened >> >>> files list, it seems also it does not work well if run using a batch >> >>> command from other folder then the application itself to name a >> >>> few.) >> >>> >> >>> Adam Badura >> >>> -------------------------------------------------------------------- >> >>> - >> >>> --------- Protect Your Site and Customers from Malware Attacks Learn >> >>> about various malware tactics and how to avoid them. Understand >> >>> malware threats, the impact they can have on your business, and how >> >>> you can protect your company and customers by using code signing. >> >>> http://p.sf.net/sfu/oracle-sfdevnl >> >>> _______________________________________________ >> >>> Rails-devel mailing list >> >>> Rai...@li... >> >>> https://lists.sourceforge.net/lists/listinfo/rails-devel >> >>> >> >>> >> >> >> >> --------------------------------------------------------------------- >> >> - >> >> -------- Protect Your Site and Customers from Malware Attacks Learn >> >> about various malware tactics and how to avoid them. Understand >> >> malware threats, the impact they can have on your business, and how >> >> you can protect your company and customers by using code signing. >> >> http://p.sf.net/sfu/oracle-sfdevnl >> >> _______________________________________________ >> >> Rails-devel mailing list >> >> Rai...@li... >> >> https://lists.sourceforge.net/lists/listinfo/rails-devel >> >> >> >> >> >> --------------------------------------------------------------------- >> >> - >> >> -------- Protect Your Site and Customers from Malware Attacks Learn >> >> about various malware tactics and how to avoid them. Understand >> >> malware threats, the impact they can have on your business, and how >> >> you can protect your company and customers by using code signing. >> >> http://p.sf.net/sfu/oracle-sfdevnl >> >> _______________________________________________ >> >> Rails-devel mailing list >> >> Rai...@li... >> >> https://lists.sourceforge.net/lists/listinfo/rails-devel >> >> >> > >> > ---------------------------------------------------------------------- >> > -------- Protect Your Site and Customers from Malware Attacks Learn >> > about various malware tactics and how to avoid them. Understand >> malware threats, the impact they can have on your business, and how you >> can protect your company and customers by using code signing. >> > http://p.sf.net/sfu/oracle-sfdevnl >> > _______________________________________________ >> > Rails-devel mailing list >> > Rai...@li... >> > https://lists.sourceforge.net/lists/listinfo/rails-devel >> > >> > >> > ---------------------------------------------------------------------- >> > -------- Protect Your Site and Customers from Malware Attacks Learn >> > about various malware tactics and how to avoid them. Understand >> > malware threats, the impact they can have on your business, and how >> > you can protect your company and customers by using code signing. >> > http://p.sf.net/sfu/oracle-sfdevnl >> > _______________________________________________ >> > Rails-devel mailing list >> > Rai...@li... >> > https://lists.sourceforge.net/lists/listinfo/rails-devel >> > >> >> ------------------------------------------------------------------------------ >> Protect Your Site and Customers from Malware Attacks Learn about various >> malware tactics and how to avoid them. Understand malware threats, the >> impact they can have on your business, and how you can protect your >> company and customers by using code signing. >> http://p.sf.net/sfu/oracle-sfdevnl >> _______________________________________________ >> Rails-devel mailing list >> Rai...@li... >> https://lists.sourceforge.net/lists/listinfo/rails-devel > > > ------------------------------------------------------------------------------ > Special Offer-- Download ArcSight Logger for FREE (a $49 USD value)! > Finally, a world-class log management solution at an even better price-free! > Download using promo code Free_Logger_4_Dev2Dev. Offer expires > February 28th, so secure your free ArcSight Logger TODAY! > http://p.sf.net/sfu/arcsight-sfd2d > _______________________________________________ > Rails-devel mailing list > Rai...@li... > https://lists.sourceforge.net/lists/listinfo/rails-devel > |
From: Erik V. <eri...@xs...> - 2011-01-30 19:49:52
|
Brett, I don't know if you are waiting for a response from me, but if so, I'm all for a new release a.s.a.p. I'm working on some changes that need careful testing, also for impact on old games, so it would be good to have the release out of the way first. I'll update the change log wiki page tonight, though I can't promise completeness. Erik. > -----Oorspronkelijk bericht----- > Van: brett lentz [mailto:bre...@gm...] > Verzonden: donderdag 20 januari 2011 4:01 > Aan: Development list for Rails: an 18xx game > Onderwerp: Re: [Rails-devel] Development Environment > > I agree. Let's not keep changes and bug fixes sitting in SVN too long if they're > ready to ship. I can do a release this weekend. > > ---Brett. > > > > On Wed, Jan 19, 2011 at 12:28 PM, Erik Vos <eri...@xs...> wrote: > > I'm happy enough with the current window position fixation code, but the > real question is if you all are. > > > > Since the 1.4 release not much else has changed, apart from a number of > fixes (I have composed a partial change list in the wiki on the Sourceforge > project page). > > However, I don't expect to be able to do any significant work until April or > May, apart from the occasional bug fix. > > So perhaps it is a good idea to wrap it all up in a new release 1.4.1, > > so you can all enjoy it and/or report new bugs :-) > > > > Brett, what do you think? > > > > Erik. > > > > -----Oorspronkelijk bericht----- > > Van: Phil Davies [mailto:de...@gm...] > > Verzonden: woensdag 19 januari 2011 9:36 > > Aan: Development list for Rails: an 18xx game > > Onderwerp: Re: [Rails-devel] Development Environment > > > > As and when there are enough changes to warrant a new release. Things > > aren't really that solidly controlled around here since everyone's > > commitment is variable on their personal circumstances. Looking at > > the change log I would think once Erik is comfortable with his window > > position changes he has been working on we might consider a release > > but it's not really my call to make :) > > > > Phil > > > > On 19 January 2011 08:29, <ab...@o2...> wrote: > >> I use 1.4 for gaming and have downloaded the code just recently. > >> When do you expect to deliver current code as new version? > >> > >> Adam Badura > >> > >> -----Oryginalna wiadomość----- > >> From: Phil Davies > >> Sent: Wednesday, January 19, 2011 9:27 AM > >> To: Development list for Rails: an 18xx game > >> Subject: Re: [Rails-devel] Development Environment > >> > >> I use Eclipse and just created a new project via checkout from SVN. > >> > >> You will (hopefully) find that the command line issues are mostly > >> fixed in the current development build as we noticed issues with this > >> aspect a few months ago and I think they are mostly all fixed now. > >> However, any submissions will I'm sure be gratefully received :) > >> > >> Phil > >> > >> On 19 January 2011 07:12, <ab...@o2...> wrote: > >>> What development environment (IDE) do you use while making Rails? > >>> (If any at all...) > >>> It seems to me there are some project files or something similar > >>> but I wasn’t able to recognize what application uses them. > >>> > >>> I ask this question as I wanted to look into code and possibly > >>> change some things (at least for me) as while playing we noticed few > >>> annoying issues. (The application does not have recently opened > >>> files list, it seems also it does not work well if run using a batch > >>> command from other folder then the application itself to name a > >>> few.) > >>> > >>> Adam Badura > >>> -------------------------------------------------------------------- > >>> - > >>> --------- Protect Your Site and Customers from Malware Attacks Learn > >>> about various malware tactics and how to avoid them. Understand > >>> malware threats, the impact they can have on your business, and how > >>> you can protect your company and customers by using code signing. > >>> http://p.sf.net/sfu/oracle-sfdevnl > >>> _______________________________________________ > >>> Rails-devel mailing list > >>> Rai...@li... > >>> https://lists.sourceforge.net/lists/listinfo/rails-devel > >>> > >>> > >> > >> --------------------------------------------------------------------- > >> - > >> -------- Protect Your Site and Customers from Malware Attacks Learn > >> about various malware tactics and how to avoid them. Understand > >> malware threats, the impact they can have on your business, and how > >> you can protect your company and customers by using code signing. > >> http://p.sf.net/sfu/oracle-sfdevnl > >> _______________________________________________ > >> Rails-devel mailing list > >> Rai...@li... > >> https://lists.sourceforge.net/lists/listinfo/rails-devel > >> > >> > >> --------------------------------------------------------------------- > >> - > >> -------- Protect Your Site and Customers from Malware Attacks Learn > >> about various malware tactics and how to avoid them. Understand > >> malware threats, the impact they can have on your business, and how > >> you can protect your company and customers by using code signing. > >> http://p.sf.net/sfu/oracle-sfdevnl > >> _______________________________________________ > >> Rails-devel mailing list > >> Rai...@li... > >> https://lists.sourceforge.net/lists/listinfo/rails-devel > >> > > > > ---------------------------------------------------------------------- > > -------- Protect Your Site and Customers from Malware Attacks Learn > > about various malware tactics and how to avoid them. Understand > malware threats, the impact they can have on your business, and how you > can protect your company and customers by using code signing. > > http://p.sf.net/sfu/oracle-sfdevnl > > _______________________________________________ > > Rails-devel mailing list > > Rai...@li... > > https://lists.sourceforge.net/lists/listinfo/rails-devel > > > > > > ---------------------------------------------------------------------- > > -------- Protect Your Site and Customers from Malware Attacks Learn > > about various malware tactics and how to avoid them. Understand > > malware threats, the impact they can have on your business, and how > > you can protect your company and customers by using code signing. > > http://p.sf.net/sfu/oracle-sfdevnl > > _______________________________________________ > > Rails-devel mailing list > > Rai...@li... > > https://lists.sourceforge.net/lists/listinfo/rails-devel > > > > ------------------------------------------------------------------------------ > Protect Your Site and Customers from Malware Attacks Learn about various > malware tactics and how to avoid them. Understand malware threats, the > impact they can have on your business, and how you can protect your > company and customers by using code signing. > http://p.sf.net/sfu/oracle-sfdevnl > _______________________________________________ > Rails-devel mailing list > Rai...@li... > https://lists.sourceforge.net/lists/listinfo/rails-devel |
From: Chris S. <chr...@gm...> - 2011-01-30 03:22:30
|
Train obsolescence is already implemented in 18AL, so shouldn't be too difficult. -- Chris Please consider the environment before printing this e-mail. On Sat, Jan 29, 2011 at 7:17 PM, Scott Petersen <sc...@re...>wrote: > Here is a change list for 1830 The Coalfields. Most of the changes will be > easy to implement, but the following might not? > -Train obsolescence (run one more time after rusting) > -Coalfields access rights (see #2 below) > > I could help by generating the SVG files for the new tiles and map hexes, > unless there is anything special about them(?). > > The full list of rules changes is here: > http://boardgamegeek.com/filepage/11477/the-coalfields-zip > > I took a Coalfields map and placed stars on all the hexes that have changed > from base 1830: > http://dl.dropbox.com/u/40149/coalfields_chgs.pdf > > The hex numbers are consistent with the ones in Rails. > > 1830 The Coalfields Change List > > 1. Various map changes (see pdf above that shows all the hexes that have > changed) > 2. New Coalfields hex (L10) that operates like a pass through offboard, but > requires a "Coalfields access rights" certificate. This may be purchased by > a connected company during that company's track building phase. > 3. Additional company, Norfolk & Western (N&W) starts in L16. C&O home is > moved. > 4. Additional trains: one 4T, one 6T, two 7Ts (7Ts cost $710, available > upon first 6T purchase), diesels repriced at $900 or $750 with a trade in. > 5. Cert limits raised by one at all player counts > 6. Various changed tiles (tile manifest: > http://www.diogenes.sacramento.ca.us/18xx_net/tiles/1830.htm, then scroll > down a bit for Coalfields) > -Remove two #53 (green "B") > -Add two green "B", same as #53 except two city spots > -Remove two #61 tiles > -Add one #997 > http://www.diogenes.sacramento.ca.us/18xx_net/tiles/e997.htm > -Add one #BA http://www.diogenes.sacramento.ca.us/18xx_net/tiles/e_BA.htm > -Remove #62 > -Add #CF62 http://www.diogenes.sacramento.ca.us/18xx_net/tiles/e_CF62.htm > -Add one #G17 > http://www.diogenes.sacramento.ca.us/18xx_net/tiles/e_G17.htm This tile > upgrades a yellow double-dit in G17 only > -Add two #57 > -Add one #14 > -Add one #15 > -Add one #63 > 7. Train obsolescence. Rusted trains get one extra run and then disappear. > 8. Optionally add $8,000 to the bank > > > ------------------------------------------------------------------------------ > Special Offer-- Download ArcSight Logger for FREE (a $49 USD value)! > Finally, a world-class log management solution at an even better > price-free! > Download using promo code Free_Logger_4_Dev2Dev. Offer expires > February 28th, so secure your free ArcSight Logger TODAY! > http://p.sf.net/sfu/arcsight-sfd2d > _______________________________________________ > Rails-devel mailing list > Rai...@li... > https://lists.sourceforge.net/lists/listinfo/rails-devel > > |
From: Scott P. <sc...@re...> - 2011-01-30 03:20:38
|
Here is a change list for 1830 The Coalfields. Most of the changes will be easy to implement, but the following might not? -Train obsolescence (run one more time after rusting) -Coalfields access rights (see #2 below) I could help by generating the SVG files for the new tiles and map hexes, unless there is anything special about them(?). The full list of rules changes is here: http://boardgamegeek.com/filepage/11477/the-coalfields-zip I took a Coalfields map and placed stars on all the hexes that have changed from base 1830: http://dl.dropbox.com/u/40149/coalfields_chgs.pdf The hex numbers are consistent with the ones in Rails. 1830 The Coalfields Change List 1. Various map changes (see pdf above that shows all the hexes that have changed) 2. New Coalfields hex (L10) that operates like a pass through offboard, but requires a "Coalfields access rights" certificate. This may be purchased by a connected company during that company's track building phase. 3. Additional company, Norfolk & Western (N&W) starts in L16. C&O home is moved. 4. Additional trains: one 4T, one 6T, two 7Ts (7Ts cost $710, available upon first 6T purchase), diesels repriced at $900 or $750 with a trade in. 5. Cert limits raised by one at all player counts 6. Various changed tiles (tile manifest: http://www.diogenes.sacramento.ca.us/18xx_net/tiles/1830.htm, then scroll down a bit for Coalfields) -Remove two #53 (green "B") -Add two green "B", same as #53 except two city spots -Remove two #61 tiles -Add one #997 http://www.diogenes.sacramento.ca.us/18xx_net/tiles/e997.htm -Add one #BA http://www.diogenes.sacramento.ca.us/18xx_net/tiles/e_BA.htm -Remove #62 -Add #CF62 http://www.diogenes.sacramento.ca.us/18xx_net/tiles/e_CF62.htm -Add one #G17 http://www.diogenes.sacramento.ca.us/18xx_net/tiles/e_G17.htmThis tile upgrades a yellow double-dit in G17 only -Add two #57 -Add one #14 -Add one #15 -Add one #63 7. Train obsolescence. Rusted trains get one extra run and then disappear. 8. Optionally add $8,000 to the bank |
From: Erik V. <eri...@xs...> - 2011-01-29 16:50:11
|
The map choice option now displays as "version of Map", which is more descriptive. Erik. Van: Chris Shaffer [mailto:chr...@gm...] Verzonden: vrijdag 28 januari 2011 23:43 Aan: Development list for Rails: an 18xx game Onderwerp: Re: [Rails-devel] 18Kaas / 1830 Variants It would be nice if you could pick option map: v1 v2 option Ruhr: a b c so you could mix and match. -- Chris Please consider the environment before printing this e-mail. On Fri, Jan 28, 2011 at 12:06 PM, Erik Vos <eri...@xs...> wrote: I have added an new option "Version" to 18Kaas with values "v1", which has what I believe to be the original map (including Gouda and the $80 build cost on hex I16), and "v2", without these two features. As I understand most people prefer v2, I have made that the default. The revenues for routes including the Ruhrgebiet you'll have to calculate and manually set yourself for now. If Stefan reads this, he might want to pick that up - or not. A nice list of differences for the 1830 variants that you mention will certainly encourage me to consider implementing these variants (as far as I can manage that). Erik. Van: Scott Petersen [mailto:sc...@re...] Verzonden: vrijdag 28 januari 2011 18:22 Aan: Development list for Rails: an 18xx game Onderwerp: [Rails-devel] 18Kaas / 1830 Variants Erik, thanks for the information about 18Kaas. My impression is that despite the game purportedly being created as a joke (I assume the "cheese" is part of this joke), the game appears to be interesting enough to take seriously. As for the alternate map, the two changes would be: * Remove the city in I8 (Gouda) * Remove the terrain cost in I16 The other change would be to how the Ruhr is calculated. Currently, I believe Rails calculates the Ruhr value as the number of other cites and offboards, but not dits. I assume this the rule from your original copy of the map (although I have also seen this reported as doubling the whole run--perhaps a definition issue as to whether the dits are "cities"). Ron P also posted the following Ruhr calculation variants in the BGG thread from his map (which I assume to be a later version) 3.1. Every train which includes the "Ruhrgebied" as the start or the end of its route, gets a bonus of +20 for every city in its route (except the "Ruhrgebied" itself), or... 3.2. Like above, but the bonus is +30, or ... 3.3. Every train, which includes the "Ruhrgebied" as the start or the end of its route, doubles its revenue. For the alternate map, I would prefer that 3.3 is adopted (similar to the current implementation, but dits are also counted). As for how important implementing the alternate map is, I would say that it is of medium to low importance to me, but I'm not at all familiar with how much time it would take to implement. What would be even more appealing to me would be to add the 1830 Coalfields variant. I could make a concise list of changes if it would be helpful. Mostly, it is just minor map/train modifications plus one additional company, although the coal rights certificate would perhaps not be as straightforward to implement. By the way, I am interested in this variant because it reduces the chance of bankruptcy, which is somewhat prevalent in my recent 1830 experience. There is also an 1830 Reading variant (to be used with or without Coalfields), but that introduces triple shares. I would be willing to provide a concise list of changes for that variant as well so that you could decide whether it is worth the effort to add. ---------------------------------------------------------------------------- -- Special Offer-- Download ArcSight Logger for FREE (a $49 USD value)! Finally, a world-class log management solution at an even better price-free! Download using promo code Free_Logger_4_Dev2Dev. Offer expires February 28th, so secure your free ArcSight Logger TODAY! http://p.sf.net/sfu/arcsight-sfd2d _______________________________________________ Rails-devel mailing list Rai...@li... https://lists.sourceforge.net/lists/listinfo/rails-devel |
From: Chris S. <chr...@gm...> - 2011-01-28 22:43:22
|
It would be nice if you could pick option map: v1 v2 option Ruhr: a b c so you could mix and match. -- Chris Please consider the environment before printing this e-mail. On Fri, Jan 28, 2011 at 12:06 PM, Erik Vos <eri...@xs...> wrote: > I have added an new option “Version” to 18Kaas with values “v1”, which has > what I believe to be the original map (including Gouda and the $80 build > cost on hex I16), and “v2”, without these two features. As I understand most > people prefer v2, I have made that the default. > > > > The revenues for routes including the Ruhrgebiet you’ll have to calculate > and manually set yourself for now. If Stefan reads this, he might want to > pick that up – or not. > > > > A nice list of differences for the 1830 variants that you mention will > certainly encourage me to consider implementing these variants (as far as I > can manage that). > > > > Erik. > > > > *Van:* Scott Petersen [mailto:sc...@re...] > *Verzonden:* vrijdag 28 januari 2011 18:22 > *Aan:* Development list for Rails: an 18xx game > *Onderwerp:* [Rails-devel] 18Kaas / 1830 Variants > > > > Erik, thanks for the information about 18Kaas. My impression is that > despite the game purportedly being created as a joke (I assume the "cheese" > is part of this joke), the game appears to be interesting enough to take > seriously. > > As for the alternate map, the two changes would be: > * Remove the city in I8 (Gouda) > * Remove the terrain cost in I16 > > The other change would be to how the Ruhr is calculated. Currently, I > believe Rails calculates the Ruhr value as the number of other cites and > offboards, but not dits. I assume this the rule from your original copy of > the map (although I have also seen this reported as doubling the whole > run--perhaps a definition issue as to whether the dits are "cities"). > > Ron P also posted the following Ruhr calculation variants in the BGG thread > from his map (which I assume to be a later version) > > 3.1. Every train which includes the "Ruhrgebied" as the start or the end of > its route, gets a bonus of +20 for every city in its route (except the > "Ruhrgebied" itself), or... > 3.2. Like above, but the bonus is +30, or ... > 3.3. Every train, which includes the "Ruhrgebied" as the start or the end > of its route, doubles its revenue. > > For the alternate map, I would prefer that 3.3 is adopted (similar to the > current implementation, but dits are also counted). > > As for how important implementing the alternate map is, I would say that it > is of medium to low importance to me, but I'm not at all familiar with how > much time it would take to implement. > > What would be even more appealing to me would be to add the 1830 Coalfields > variant. I could make a concise list of changes if it would be helpful. > Mostly, it is just minor map/train modifications plus one additional > company, although the coal rights certificate would perhaps not be as > straightforward to implement. By the way, I am interested in this variant > because it reduces the chance of bankruptcy, which is somewhat prevalent in > my recent 1830 experience. > > There is also an 1830 Reading variant (to be used with or without > Coalfields), but that introduces triple shares. I would be willing to > provide a concise list of changes for that variant as well so that you could > decide whether it is worth the effort to add. > > > ------------------------------------------------------------------------------ > Special Offer-- Download ArcSight Logger for FREE (a $49 USD value)! > Finally, a world-class log management solution at an even better > price-free! > Download using promo code Free_Logger_4_Dev2Dev. Offer expires > February 28th, so secure your free ArcSight Logger TODAY! > http://p.sf.net/sfu/arcsight-sfd2d > _______________________________________________ > Rails-devel mailing list > Rai...@li... > https://lists.sourceforge.net/lists/listinfo/rails-devel > > |
From: Erik V. <eri...@xs...> - 2011-01-28 20:06:44
|
I have added an new option "Version" to 18Kaas with values "v1", which has what I believe to be the original map (including Gouda and the $80 build cost on hex I16), and "v2", without these two features. As I understand most people prefer v2, I have made that the default. The revenues for routes including the Ruhrgebiet you'll have to calculate and manually set yourself for now. If Stefan reads this, he might want to pick that up - or not. A nice list of differences for the 1830 variants that you mention will certainly encourage me to consider implementing these variants (as far as I can manage that). Erik. Van: Scott Petersen [mailto:sc...@re...] Verzonden: vrijdag 28 januari 2011 18:22 Aan: Development list for Rails: an 18xx game Onderwerp: [Rails-devel] 18Kaas / 1830 Variants Erik, thanks for the information about 18Kaas. My impression is that despite the game purportedly being created as a joke (I assume the "cheese" is part of this joke), the game appears to be interesting enough to take seriously. As for the alternate map, the two changes would be: * Remove the city in I8 (Gouda) * Remove the terrain cost in I16 The other change would be to how the Ruhr is calculated. Currently, I believe Rails calculates the Ruhr value as the number of other cites and offboards, but not dits. I assume this the rule from your original copy of the map (although I have also seen this reported as doubling the whole run--perhaps a definition issue as to whether the dits are "cities"). Ron P also posted the following Ruhr calculation variants in the BGG thread from his map (which I assume to be a later version) 3.1. Every train which includes the "Ruhrgebied" as the start or the end of its route, gets a bonus of +20 for every city in its route (except the "Ruhrgebied" itself), or... 3.2. Like above, but the bonus is +30, or ... 3.3. Every train, which includes the "Ruhrgebied" as the start or the end of its route, doubles its revenue. For the alternate map, I would prefer that 3.3 is adopted (similar to the current implementation, but dits are also counted). As for how important implementing the alternate map is, I would say that it is of medium to low importance to me, but I'm not at all familiar with how much time it would take to implement. What would be even more appealing to me would be to add the 1830 Coalfields variant. I could make a concise list of changes if it would be helpful. Mostly, it is just minor map/train modifications plus one additional company, although the coal rights certificate would perhaps not be as straightforward to implement. By the way, I am interested in this variant because it reduces the chance of bankruptcy, which is somewhat prevalent in my recent 1830 experience. There is also an 1830 Reading variant (to be used with or without Coalfields), but that introduces triple shares. I would be willing to provide a concise list of changes for that variant as well so that you could decide whether it is worth the effort to add. |
From: Scott P. <sc...@re...> - 2011-01-28 17:22:53
|
Erik, thanks for the information about 18Kaas. My impression is that despite the game purportedly being created as a joke (I assume the "cheese" is part of this joke), the game appears to be interesting enough to take seriously. As for the alternate map, the two changes would be: * Remove the city in I8 (Gouda) * Remove the terrain cost in I16 The other change would be to how the Ruhr is calculated. Currently, I believe Rails calculates the Ruhr value as the number of other cites and offboards, but not dits. I assume this the rule from your original copy of the map (although I have also seen this reported as doubling the whole run--perhaps a definition issue as to whether the dits are "cities"). Ron P also posted the following Ruhr calculation variants in the BGG thread from his map (which I assume to be a later version) 3.1. Every train which includes the "Ruhrgebied" as the start or the end of its route, gets a bonus of +20 for every city in its route (except the "Ruhrgebied" itself), or... 3.2. Like above, but the bonus is +30, or ... 3.3. Every train, which includes the "Ruhrgebied" as the start or the end of its route, doubles its revenue. For the alternate map, I would prefer that 3.3 is adopted (similar to the current implementation, but dits are also counted). As for how important implementing the alternate map is, I would say that it is of medium to low importance to me, but I'm not at all familiar with how much time it would take to implement. What would be even more appealing to me would be to add the 1830 Coalfields variant. I could make a concise list of changes if it would be helpful. Mostly, it is just minor map/train modifications plus one additional company, although the coal rights certificate would perhaps not be as straightforward to implement. By the way, I am interested in this variant because it reduces the chance of bankruptcy, which is somewhat prevalent in my recent 1830 experience. There is also an 1830 Reading variant (to be used with or without Coalfields), but that introduces triple shares. I would be willing to provide a concise list of changes for that variant as well so that you could decide whether it is worth the effort to add. |
From: Erik V. <eri...@xs...> - 2011-01-27 20:48:25
|
Yes, kaas is Dutch for cheese. Once I had implemented Rails' first game, 1830, I was looking for other games that could be added quickly. Obviously these had to be 1830 (near-)clones. Now I happened to own the two components that constitute 18Kaas as sold: a plastified map and a strip of paper with three special tiles (all other components as well as the rules one was supposed to take from 1830). I bought these bits long ago in the Utrecht games shop that was run by the 18Kaas designer, who, if I remember correctly, considered this game rather a joke than anything meant seriously. As for myself, I have to confess that I never have played 18Kaas yet. Anyway, as all (non-revenue) rules already existed in Rails, I only had to shuffle the 1830 map and create a few new tiles to manage adding 18Kaas to Rails. So that was a quick win. And that's all there is to it. Stefan Frey added the revenue calculation in a much later stage. I'm seeing the other map version in BGG for the first time now. If people are interested, I could add this version as an option. For revenue calculation changes I have to refer to Stefan. Erik. Van: Scott Petersen [mailto:sc...@re...] Verzonden: donderdag 27 januari 2011 19:23 Aan: Development list for Rails: an 18xx game Onderwerp: [Rails-devel] 18Kaas I'm curious about the history of the 18Kaas implementation in Rails. What is the origin? I understand that at least two versions of the map exist and the rules for how the Ruhr is calculated are variable. Some discussion of this topic is happening in this BGG thread: http://boardgamegeek.com/thread/612223/what-about-the-rules Can anyone respond to the thread or to this email list (and I will quote it over on BGG)? Also, does 18Kaas mean 18Cheese? Can someone explain? |
From: Scott P. <sc...@re...> - 2011-01-27 18:23:33
|
I'm curious about the history of the 18Kaas implementation in Rails. What is the origin? I understand that at least two versions of the map exist and the rules for how the Ruhr is calculated are variable. Some discussion of this topic is happening in this BGG thread: http://boardgamegeek.com/thread/612223/what-about-the-rules Can anyone respond to the thread or to this email list (and I will quote it over on BGG)? Also, does 18Kaas mean 18Cheese? Can someone explain? |
From: Erik V. <eri...@xs...> - 2011-01-25 21:22:19
|
Hi Bill, Please send me that saved file (or even better: enter a bug in Sourceforge and attach it there). Having a real test case always helps. I think I can understand why this happens: tile colours do not seem to be initialised if a special property is used to lay a tile. And I agree that this bug can better be fixed at its source than at its manifestation point. Erik. > -----Oorspronkelijk bericht----- > Van: Bill Rosgen [mailto:ro...@gm...] > Verzonden: dinsdag 25 januari 2011 10:58 > Aan: rai...@li... > Onderwerp: [Rails-devel] 1889 Regression: private B and laying the port tile? > > Hello, > > Hopefully this is the right place to post this. I've recently checked the source > out of svn and have been playing around with rails (so that I can play 18EU on > my laptop with small screen). When playing 1889 I run into a problem that > the owner of private B cannot lay the port tile, but only if I use the code I've > checked out of svn -- version 1.4 works correctly. > > Specifically, when the user clicks on a map space where he can lay the port > tile there's a NullPointerException thrown from line 106 of > UpgradesPanel.populate(). It looks like the call to layTile.getTileColours() > returns a null pointer for at least one of the tiles in the list (I assume it's the > port tile, since it's a special tile, so the constructed of LayTile is called for the > SPECIAL_PROPERTY case where LayTile.tileColours does not get set. > > I have a savegame that can be used as a test-case, but I encounter this > problem literally anytime the owner of private B attempts to lay the port tile > (which can be as early as the first tile lay), so I'm not sure it's worth sending > out. > > I am able to get around the problem my testing that layTile.getTileColours() > returns non-null, but as I'm not familiar with the code, I'm not sure if that will > break anything else. Specifically, if I change lines 104-115 of > UpgradesPanel.populate() to the following: > > for (TileI tile : tiles) { > // Skip if not allowed in LayTile > if (layTile.getTileColours() != null && > layTile.getTileColours().get(tile.getColourName()) < 1) continue; > > // special check: does the tile increase the colour number? > // this avoids that a special tile lay down or equalgrades existing > tiles > // TODO EV: I'm not sure if this is a necessary precaution. > if (layTile.getTileColours() != null && > !layTile.isTileColourAllowed(tile.getColourName())) continue; > > if (!orUIManager.tileUpgrades.contains(tile)) > orUIManager.tileUpgrades.add(tile); > } > > then it seems that the private power works correctly. > > I'd send a patch, but I'm not convinced that UpgradesPanel is the right place > to make this change and I'm also not sure that the bug isn't some artifact of > me misconfiguring Eclipse. > > Thanks, > Bill Rosgen > > > ---------------------------------------------------------------------------- -- > Special Offer-- Download ArcSight Logger for FREE (a $49 USD value)! > Finally, a world-class log management solution at an even better price-free! > Download using promo code Free_Logger_4_Dev2Dev. Offer expires > February 28th, so secure your free ArcSight Logger TODAY! > http://p.sf.net/sfu/arcsight-sfd2d > _______________________________________________ > Rails-devel mailing list > Rai...@li... > https://lists.sourceforge.net/lists/listinfo/rails-devel |
From: Bill R. <ro...@gm...> - 2011-01-25 10:42:10
|
Hi Phil, I encounter this error when playing a new game created in the trunk code. If it works for others, it's probably some sort of misconfiguration on my end. As far as I can tell I have the latest version of the source, but I'm not very familiar with Eclipse. Bill On 2011-01-25, at 18:23 , Phil Davies wrote: > Bill, > > I've just checked this against the trunk code checked out today and I > don't have this problem. > > Are you using a saved game made with 1.4? There has been a change to > the tile manifest to 1889 (tile 440 was broken) so it's likely that > your saved game won't work with the trunk code because of this change. > Starting a new game from scratch and using B's power worked okay for > me. > > Phil > > > On 25 January 2011 09:57, Bill Rosgen <ro...@gm...> wrote: >> Hello, >> >> Hopefully this is the right place to post this. I've recently checked the source out of svn and have been playing around with rails (so that I can play 18EU on my laptop with small screen). When playing 1889 I run into a problem that the owner of private B cannot lay the port tile, but only if I use the code I've checked out of svn -- version 1.4 works correctly. >> >> Specifically, when the user clicks on a map space where he can lay the port tile there's a NullPointerException thrown from line 106 of UpgradesPanel.populate(). It looks like the call to layTile.getTileColours() returns a null pointer for at least one of the tiles in the list (I assume it's the port tile, since it's a special tile, so the constructed of LayTile is called for the SPECIAL_PROPERTY case where LayTile.tileColours does not get set. >> >> I have a savegame that can be used as a test-case, but I encounter this problem literally anytime the owner of private B attempts to lay the port tile (which can be as early as the first tile lay), so I'm not sure it's worth sending out. >> >> I am able to get around the problem my testing that layTile.getTileColours() returns non-null, but as I'm not familiar with the code, I'm not sure if that will break anything else. Specifically, if I change lines 104-115 of UpgradesPanel.populate() to the following: >> >> for (TileI tile : tiles) { >> // Skip if not allowed in LayTile >> if (layTile.getTileColours() != null && layTile.getTileColours().get(tile.getColourName()) < 1) continue; >> >> // special check: does the tile increase the colour number? >> // this avoids that a special tile lay down or equalgrades existing tiles >> // TODO EV: I'm not sure if this is a necessary precaution. >> if (layTile.getTileColours() != null && !layTile.isTileColourAllowed(tile.getColourName())) continue; >> >> if (!orUIManager.tileUpgrades.contains(tile)) >> orUIManager.tileUpgrades.add(tile); >> } >> >> then it seems that the private power works correctly. >> >> I'd send a patch, but I'm not convinced that UpgradesPanel is the right place to make this change and I'm also not sure that the bug isn't some artifact of me misconfiguring Eclipse. >> >> Thanks, >> Bill Rosgen >> >> >> ------------------------------------------------------------------------------ >> Special Offer-- Download ArcSight Logger for FREE (a $49 USD value)! >> Finally, a world-class log management solution at an even better price-free! >> Download using promo code Free_Logger_4_Dev2Dev. Offer expires >> February 28th, so secure your free ArcSight Logger TODAY! >> http://p.sf.net/sfu/arcsight-sfd2d >> _______________________________________________ >> Rails-devel mailing list >> Rai...@li... >> https://lists.sourceforge.net/lists/listinfo/rails-devel >> > > ------------------------------------------------------------------------------ > Special Offer-- Download ArcSight Logger for FREE (a $49 USD value)! > Finally, a world-class log management solution at an even better price-free! > Download using promo code Free_Logger_4_Dev2Dev. Offer expires > February 28th, so secure your free ArcSight Logger TODAY! > http://p.sf.net/sfu/arcsight-sfd2d > _______________________________________________ > Rails-devel mailing list > Rai...@li... > https://lists.sourceforge.net/lists/listinfo/rails-devel |
From: Phil D. <de...@gm...> - 2011-01-25 10:28:30
|
Bill, I've just checked this against the trunk code checked out today and I don't have this problem. Are you using a saved game made with 1.4? There has been a change to the tile manifest to 1889 (tile 440 was broken) so it's likely that your saved game won't work with the trunk code because of this change. Starting a new game from scratch and using B's power worked okay for me. Phil On 25 January 2011 09:57, Bill Rosgen <ro...@gm...> wrote: > Hello, > > Hopefully this is the right place to post this. I've recently checked the source out of svn and have been playing around with rails (so that I can play 18EU on my laptop with small screen). When playing 1889 I run into a problem that the owner of private B cannot lay the port tile, but only if I use the code I've checked out of svn -- version 1.4 works correctly. > > Specifically, when the user clicks on a map space where he can lay the port tile there's a NullPointerException thrown from line 106 of UpgradesPanel.populate(). It looks like the call to layTile.getTileColours() returns a null pointer for at least one of the tiles in the list (I assume it's the port tile, since it's a special tile, so the constructed of LayTile is called for the SPECIAL_PROPERTY case where LayTile.tileColours does not get set. > > I have a savegame that can be used as a test-case, but I encounter this problem literally anytime the owner of private B attempts to lay the port tile (which can be as early as the first tile lay), so I'm not sure it's worth sending out. > > I am able to get around the problem my testing that layTile.getTileColours() returns non-null, but as I'm not familiar with the code, I'm not sure if that will break anything else. Specifically, if I change lines 104-115 of UpgradesPanel.populate() to the following: > > for (TileI tile : tiles) { > // Skip if not allowed in LayTile > if (layTile.getTileColours() != null && layTile.getTileColours().get(tile.getColourName()) < 1) continue; > > // special check: does the tile increase the colour number? > // this avoids that a special tile lay down or equalgrades existing tiles > // TODO EV: I'm not sure if this is a necessary precaution. > if (layTile.getTileColours() != null && !layTile.isTileColourAllowed(tile.getColourName())) continue; > > if (!orUIManager.tileUpgrades.contains(tile)) > orUIManager.tileUpgrades.add(tile); > } > > then it seems that the private power works correctly. > > I'd send a patch, but I'm not convinced that UpgradesPanel is the right place to make this change and I'm also not sure that the bug isn't some artifact of me misconfiguring Eclipse. > > Thanks, > Bill Rosgen > > > ------------------------------------------------------------------------------ > Special Offer-- Download ArcSight Logger for FREE (a $49 USD value)! > Finally, a world-class log management solution at an even better price-free! > Download using promo code Free_Logger_4_Dev2Dev. Offer expires > February 28th, so secure your free ArcSight Logger TODAY! > http://p.sf.net/sfu/arcsight-sfd2d > _______________________________________________ > Rails-devel mailing list > Rai...@li... > https://lists.sourceforge.net/lists/listinfo/rails-devel > |
From: Bill R. <ro...@gm...> - 2011-01-25 09:58:08
|
Hello, Hopefully this is the right place to post this. I've recently checked the source out of svn and have been playing around with rails (so that I can play 18EU on my laptop with small screen). When playing 1889 I run into a problem that the owner of private B cannot lay the port tile, but only if I use the code I've checked out of svn -- version 1.4 works correctly. Specifically, when the user clicks on a map space where he can lay the port tile there's a NullPointerException thrown from line 106 of UpgradesPanel.populate(). It looks like the call to layTile.getTileColours() returns a null pointer for at least one of the tiles in the list (I assume it's the port tile, since it's a special tile, so the constructed of LayTile is called for the SPECIAL_PROPERTY case where LayTile.tileColours does not get set. I have a savegame that can be used as a test-case, but I encounter this problem literally anytime the owner of private B attempts to lay the port tile (which can be as early as the first tile lay), so I'm not sure it's worth sending out. I am able to get around the problem my testing that layTile.getTileColours() returns non-null, but as I'm not familiar with the code, I'm not sure if that will break anything else. Specifically, if I change lines 104-115 of UpgradesPanel.populate() to the following: for (TileI tile : tiles) { // Skip if not allowed in LayTile if (layTile.getTileColours() != null && layTile.getTileColours().get(tile.getColourName()) < 1) continue; // special check: does the tile increase the colour number? // this avoids that a special tile lay down or equalgrades existing tiles // TODO EV: I'm not sure if this is a necessary precaution. if (layTile.getTileColours() != null && !layTile.isTileColourAllowed(tile.getColourName())) continue; if (!orUIManager.tileUpgrades.contains(tile)) orUIManager.tileUpgrades.add(tile); } then it seems that the private power works correctly. I'd send a patch, but I'm not convinced that UpgradesPanel is the right place to make this change and I'm also not sure that the bug isn't some artifact of me misconfiguring Eclipse. Thanks, Bill Rosgen |
From: <ab...@o2...> - 2011-01-24 07:02:57
|
OK. I will rethink this issue once more. Adam Badura From: Chris Shaffer Sent: Monday, January 24, 2011 8:00 AM To: Development list for Rails: an 18xx game Subject: Re: [Rails-devel] Corrections to Loading Game from Command Line Right, but if you can figure out how to make it list the most recent timestamped file in a directory, that would be great! So I'm excited about your idea and hope you can make it work for the most common play-by-email use case. -- Chris Please consider the environment before printing this e-mail. On Sun, Jan 23, 2011 at 10:58 PM, <ab...@o2...> wrote: Yes. Indeed. I forgot that its not only that you yourself save under different name but also you get differently named file also. So my simple solution will not help here. But I think it will not do any harm either. And we could add config option to not show such list for players which use the app in way which makes the list useless... Adam Badura From: Gmail Sent: Monday, January 24, 2011 12:36 AM To: Development list for Rails: an 18xx game Cc: Development list for Rails: an 18xx game Subject: Re: [Rails-devel] Corrections to Loading Game from Command Line For testing purposes I can see the addition of a recent files list being useful. For general use, when playing a game I very, very rarely load the same saved game twice. With the auto naming of saved games by game-date-user I wouldn't personally think many people would find this useful outside testing where we quite often reload the same game multiple timez. I actually have my .rails files assigned to Java with parameters to launch rails directly so I very rarely even use the 'load game' function Phil On 23 Jan 2011, at 21:19, "Adam Badura" <ab...@o2...> wrote: I thought that maybe if user opens a game from a file and then save it under a different name then the original name is removed from MRU and the new one is added. This could be even enhanced that all the saved names are added in case user saves the game several times (this supports my way of saving: we play in one file and do a snapshot after each full round). Other solutions which I thought of were: Save some info with the game file, at beast at the start of the file and then use it to fine most “recent” file among series (it is all files from a single game would share a common id, GUID or something like that). Or base on smae naming patterns. But both seemed complex and fregile. How do you see that with time-stamps? Adam Badura From: Erik Vos Sent: Sunday, January 23, 2011 8:51 PM To: 'Development list for Rails: an 18xx game' Subject: Re: [Rails-devel] Corrections to Loading Game from Command Line A “recent files” item would be very useful, at least for me for the purpose of testing. But IMO it should not use filenames, but the file system last-changed timestamps. The filenames can be changed on saving, and that is what I usually do; example ‘18EU_OR1.rails’ for a saved 18EU game at the start of OR 1. But the most important question perhaps is whether or not we can stand the slowdown caused by creating such a “recent files” list. Erik. Van: Chris Shaffer [mailto:chr...@gm...] Verzonden: zaterdag 22 januari 2011 19:28 Aan: Development list for Rails: an 18xx game Onderwerp: Re: [Rails-devel] Corrections to Loading Game from Command Line What do you mean by "recently opened games"? In play by email, the program appends a player name and timestamp to the filename. Would you be able to set it up to search the directories where games were previously saved, find the most recent timestamped file with the appropriate base filename, and list that? -- Chris Please consider the environment before printing this e-mail. On Sat, Jan 22, 2011 at 7:40 AM, Adam Badura <ab...@o2...> wrote: The imports are result of mishandling Eclipse. I am not used to it yet (and on the search how to switch short-cuts to Windows-style...) Sorry for that. I personaly do cosmetic changes if they make code styl consistent but its your call. Now I was thinking of a redesign of initial window. So that the application lists recently opened games for example. What do you think of it? Adam Badura From: Erik Vos Sent: Saturday, January 22, 2011 4:36 PM To: 'Development list for Rails: an 18xx game' Subject: Re: [Rails-devel] Corrections to Loading Game from Command Line Hi Adam, Thanks for your fix. I haved applied it, except: - the removed space in GameSetupWindow: cosmetic only. - the qualifier in java.lang.String, which is completely redundant (I have left in your two other qualifiers, though, which at least save an import. But we normally don’t use any qualifiers). - the unused import of InvocationTargetException. For now sending patches is the way to go. Once you have gained a reputation of sending good patches, you will get commit access. Erik. Van: Adam Badura [mailto:ab...@o2...] Verzonden: zaterdag 22 januari 2011 2:07 Aan: rai...@li... Onderwerp: [Rails-devel] Corrections to Loading Game from Command Line The attachement contains an SVN Patch (done on trunk/18xx) correcting two errors associated with loading game from command line argument passed to the application: 1) After such load File | Save command (and possibly others as well) crushed with NullPointerException due to log4j NDC not containing game key. This was caused by NDC being initialized in main thread during application startup rather then in AWT-EventsQueue thread as it happend during normal application opening and loading game through Load Game button. 2) A save path is associated with the game just as if the game was loaded using Load Game button. Do you accept those corrections? Should I commit them? What do I require to commit them? (On SourceForge my user name is "adambadura” just in case...) Adam Badura ---------------------------------------------------------------------------- ------------------------------------------------------------------------------ Special Offer-- Download ArcSight Logger for FREE (a $49 USD value)! Finally, a world-class log management solution at an even better price-free! Download using promo code Free_Logger_4_Dev2Dev. Offer expires February 28th, so secure your free ArcSight Logger TODAY! http://p.sf.net/sfu/arcsight-sfd2d ---------------------------------------------------------------------------- _______________________________________________ Rails-devel mailing list Rai...@li... https://lists.sourceforge.net/lists/listinfo/rails-devel ------------------------------------------------------------------------------ Special Offer-- Download ArcSight Logger for FREE (a $49 USD value)! Finally, a world-class log management solution at an even better price-free! Download using promo code Free_Logger_4_Dev2Dev. Offer expires February 28th, so secure your free ArcSight Logger TODAY! http://p.sf.net/sfu/arcsight-sfd2d _______________________________________________ Rails-devel mailing list Rai...@li... https://lists.sourceforge.net/lists/listinfo/rails-devel ---------------------------------------------------------------------------- ------------------------------------------------------------------------------ Special Offer-- Download ArcSight Logger for FREE (a $49 USD value)! Finally, a world-class log management solution at an even better price-free! Download using promo code Free_Logger_4_Dev2Dev. Offer expires February 28th, so secure your free ArcSight Logger TODAY! http://p.sf.net/sfu/arcsight-sfd2d ---------------------------------------------------------------------------- _______________________________________________ Rails-devel mailing list Rai...@li... https://lists.sourceforge.net/lists/listinfo/rails-devel ------------------------------------------------------------------------------ Special Offer-- Download ArcSight Logger for FREE (a $49 USD value)! Finally, a world-class log management solution at an even better price-free! Download using promo code Free_Logger_4_Dev2Dev. Offer expires February 28th, so secure your free ArcSight Logger TODAY! http://p.sf.net/sfu/arcsight-sfd2d _______________________________________________ Rails-devel mailing list Rai...@li... https://lists.sourceforge.net/lists/listinfo/rails-devel ------------------------------------------------------------------------------ ------------------------------------------------------------------------------ Special Offer-- Download ArcSight Logger for FREE (a $49 USD value)! Finally, a world-class log management solution at an even better price-free! Download using promo code Free_Logger_4_Dev2Dev. Offer expires February 28th, so secure your free ArcSight Logger TODAY! http://p.sf.net/sfu/arcsight-sfd2d ------------------------------------------------------------------------------ _______________________________________________ Rails-devel mailing list Rai...@li... https://lists.sourceforge.net/lists/listinfo/rails-devel ------------------------------------------------------------------------------ Special Offer-- Download ArcSight Logger for FREE (a $49 USD value)! Finally, a world-class log management solution at an even better price-free! Download using promo code Free_Logger_4_Dev2Dev. Offer expires February 28th, so secure your free ArcSight Logger TODAY! http://p.sf.net/sfu/arcsight-sfd2d _______________________________________________ Rails-devel mailing list Rai...@li... https://lists.sourceforge.net/lists/listinfo/rails-devel -------------------------------------------------------------------------------- ------------------------------------------------------------------------------ Special Offer-- Download ArcSight Logger for FREE (a $49 USD value)! Finally, a world-class log management solution at an even better price-free! Download using promo code Free_Logger_4_Dev2Dev. Offer expires February 28th, so secure your free ArcSight Logger TODAY! http://p.sf.net/sfu/arcsight-sfd2d -------------------------------------------------------------------------------- _______________________________________________ Rails-devel mailing list Rai...@li... https://lists.sourceforge.net/lists/listinfo/rails-devel |
From: Chris S. <chr...@gm...> - 2011-01-24 07:00:15
|
Right, but if you can figure out how to make it list the most recent timestamped file in a directory, that would be great! So I'm excited about your idea and hope you can make it work for the most common play-by-email use case. -- Chris Please consider the environment before printing this e-mail. On Sun, Jan 23, 2011 at 10:58 PM, <ab...@o2...> wrote: > Yes. Indeed. I forgot that its not only that you yourself save under > different name but also you get differently named file also. So my simple > solution will not help here. But I think it will not do any harm either. And > we could add config option to not show such list for players which use the > app in way which makes the list useless... > > Adam Badura > > *From:* Gmail <de...@gm...> > *Sent:* Monday, January 24, 2011 12:36 AM > *To:* Development list for Rails: an 18xx game<rai...@li...> > *Cc:* Development list for Rails: an 18xx game<rai...@li...> > *Subject:* Re: [Rails-devel] Corrections to Loading Game from Command Line > > For testing purposes I can see the addition of a recent files list being > useful. > > For general use, when playing a game I very, very rarely load the same > saved game twice. With the auto naming of saved games by game-date-user I > wouldn't personally think many people would find this useful outside testing > where we quite often reload the same game multiple timez. > > I actually have my .rails files assigned to Java with parameters to launch > rails directly so I very rarely even use the 'load game' function > > Phil > > > > > > On 23 Jan 2011, at 21:19, "Adam Badura" <ab...@o2...> wrote: > > I thought that maybe if user opens a game from a file and then save > it under a different name then the original name is removed from MRU and the > new one is added. This could be even enhanced that all the saved names are > added in case user saves the game several times (this supports my way of > saving: we play in one file and do a snapshot after each full round). > Other solutions which I thought of were: > Save some info with the game file, at beast at the start of the file > and then use it to fine most “recent” file among series (it is all files > from a single game would share a common id, GUID or something like that). > Or base on smae naming patterns. > But both seemed complex and fregile. > > How do you see that with time-stamps? > > Adam Badura > *From:* Erik Vos <eri...@xs...> > *Sent:* Sunday, January 23, 2011 8:51 PM > *To:* 'Development list for Rails: an 18xx game'<rai...@li...> > *Subject:* Re: [Rails-devel] Corrections to Loading Game from Command Line > > > A “recent files” item would be very useful, at least for me for the purpose > of testing. But IMO it should not use filenames, but the file system > last-changed timestamps. The filenames can be changed on saving, and that > is what I usually do; example ‘18EU_OR1.rails’ for a saved 18EU game at the > start of OR 1. > > > > But the most important question perhaps is whether or not we can stand the > slowdown caused by creating such a “recent files” list. > > > > Erik. > > > > *Van:* Chris Shaffer [mailto:chr...@gm...] > *Verzonden:* zaterdag 22 januari 2011 19:28 > *Aan:* Development list for Rails: an 18xx game > *Onderwerp:* Re: [Rails-devel] Corrections to Loading Game from Command > Line > > > > What do you mean by "recently opened games"? In play by email, the program > appends a player name and timestamp to the filename. Would you be able to > set it up to search the directories where games were previously saved, find > the most recent timestamped file with the appropriate base filename, and > list that? > > > -- > Chris > > Please consider the environment before printing this e-mail. > > On Sat, Jan 22, 2011 at 7:40 AM, Adam Badura < <ab...@o2...> > ab...@o2...> wrote: > > The imports are result of mishandling Eclipse. I am not used to it yet > (and on the search how to switch short-cuts to Windows-style...) Sorry for > that. > > I personaly do cosmetic changes if they make code styl consistent but > its your call. > > > > Now I was thinking of a redesign of initial window. So that the > application lists recently opened games for example. What do you think of > it? > > > > Adam Badura > > > > *From:* Erik Vos <eri...@xs...> > > *Sent:* Saturday, January 22, 2011 4:36 PM > > *To:* 'Development list for Rails: an 18xx game'<rai...@li...> > > *Subject:* Re: [Rails-devel] Corrections to Loading Game from Command Line > > > > Hi Adam, > > > > Thanks for your fix. I haved applied it, except: > > - the removed space in GameSetupWindow: cosmetic only. > > - the qualifier in *java.lang.*String, which is completely redundant (I > have left in your two other qualifiers, though, which at least save an > import. But we normally don’t use any qualifiers). > > - the unused import of InvocationTargetException. > > > > For now sending patches is the way to go. Once you have gained a > reputation of sending good patches, you will get commit access. > > > > Erik. > > > > *Van:* Adam Badura [mailto: <ab...@o2...>ab...@o2...] > *Verzonden:* zaterdag 22 januari 2011 2:07 > *Aan:* <rai...@li...> > rai...@li... > *Onderwerp:* [Rails-devel] Corrections to Loading Game from Command Line > > > > The attachement contains an SVN Patch (done on trunk/18xx) correcting > two errors associated with loading game from command line argument passed to > the application: > > > > 1) After such load File | Save command (and possibly others as well) > crushed with NullPointerException due to log4j NDC not containing game key. > This was caused by NDC being initialized in main thread during application > startup rather then in AWT-EventsQueue thread as it happend during normal > application opening and loading game through Load Game button. > > > > 2) A save path is associated with the game just as if the game was loaded > using Load Game button. > > > > > > Do you accept those corrections? Should I commit them? What do I > require to commit them? (On SourceForge my user name is "adambadura” just in > case...) > > > > Adam Badura > ------------------------------ > > > ------------------------------------------------------------------------------ > Special Offer-- Download ArcSight Logger for FREE (a $49 USD value)! > Finally, a world-class log management solution at an even better > price-free! > Download using promo code Free_Logger_4_Dev2Dev. Offer expires > February 28th, so secure your free ArcSight Logger TODAY! > <http://p.sf.net/sfu/arcsight-sfd2d>http://p.sf.net/sfu/arcsight-sfd2d > ------------------------------ > > _______________________________________________ > Rails-devel mailing list > <Rai...@li...>Rai...@li... > <https://lists.sourceforge.net/lists/listinfo/rails-devel> > https://lists.sourceforge.net/lists/listinfo/rails-devel > > > > ------------------------------------------------------------------------------ > Special Offer-- Download ArcSight Logger for FREE (a $49 USD value)! > Finally, a world-class log management solution at an even better > price-free! > Download using promo code Free_Logger_4_Dev2Dev. Offer expires > February 28th, so secure your free ArcSight Logger TODAY! > <http://p.sf.net/sfu/arcsight-sfd2d>http://p.sf.net/sfu/arcsight-sfd2d > _______________________________________________ > Rails-devel mailing list > <Rai...@li...>Rai...@li... > <https://lists.sourceforge.net/lists/listinfo/rails-devel> > https://lists.sourceforge.net/lists/listinfo/rails-devel > > > ------------------------------ > > ------------------------------------------------------------------------------ > Special Offer-- Download ArcSight Logger for FREE (a $49 USD value)! > Finally, a world-class log management solution at an even better > price-free! > Download using promo code Free_Logger_4_Dev2Dev. Offer expires > February 28th, so secure your free ArcSight Logger TODAY! > http://p.sf.net/sfu/arcsight-sfd2d > ------------------------------ > _______________________________________________ > Rails-devel mailing list > Rai...@li... > https://lists.sourceforge.net/lists/listinfo/rails-devel > > > ------------------------------------------------------------------------------ > Special Offer-- Download ArcSight Logger for FREE (a $49 USD value)! > Finally, a world-class log management solution at an even better > price-free! > Download using promo code Free_Logger_4_Dev2Dev. Offer expires > February 28th, so secure your free ArcSight Logger TODAY! > http://p.sf.net/sfu/arcsight-sfd2d > > _______________________________________________ > Rails-devel mailing list > Rai...@li... > https://lists.sourceforge.net/lists/listinfo/rails-devel > > ------------------------------ > > ------------------------------------------------------------------------------ > Special Offer-- Download ArcSight Logger for FREE (a $49 USD value)! > Finally, a world-class log management solution at an even better > price-free! > Download using promo code Free_Logger_4_Dev2Dev. Offer expires > February 28th, so secure your free ArcSight Logger TODAY! > http://p.sf.net/sfu/arcsight-sfd2d > > ------------------------------ > _______________________________________________ > Rails-devel mailing list > Rai...@li... > https://lists.sourceforge.net/lists/listinfo/rails-devel > > > > ------------------------------------------------------------------------------ > Special Offer-- Download ArcSight Logger for FREE (a $49 USD value)! > Finally, a world-class log management solution at an even better > price-free! > Download using promo code Free_Logger_4_Dev2Dev. Offer expires > February 28th, so secure your free ArcSight Logger TODAY! > http://p.sf.net/sfu/arcsight-sfd2d > _______________________________________________ > Rails-devel mailing list > Rai...@li... > https://lists.sourceforge.net/lists/listinfo/rails-devel > > |
From: <ab...@o2...> - 2011-01-24 06:59:03
|
Yes. Indeed. I forgot that its not only that you yourself save under different name but also you get differently named file also. So my simple solution will not help here. But I think it will not do any harm either. And we could add config option to not show such list for players which use the app in way which makes the list useless... Adam Badura From: Gmail Sent: Monday, January 24, 2011 12:36 AM To: Development list for Rails: an 18xx game Cc: Development list for Rails: an 18xx game Subject: Re: [Rails-devel] Corrections to Loading Game from Command Line For testing purposes I can see the addition of a recent files list being useful. For general use, when playing a game I very, very rarely load the same saved game twice. With the auto naming of saved games by game-date-user I wouldn't personally think many people would find this useful outside testing where we quite often reload the same game multiple timez. I actually have my .rails files assigned to Java with parameters to launch rails directly so I very rarely even use the 'load game' function Phil On 23 Jan 2011, at 21:19, "Adam Badura" <ab...@o2...> wrote: I thought that maybe if user opens a game from a file and then save it under a different name then the original name is removed from MRU and the new one is added. This could be even enhanced that all the saved names are added in case user saves the game several times (this supports my way of saving: we play in one file and do a snapshot after each full round). Other solutions which I thought of were: Save some info with the game file, at beast at the start of the file and then use it to fine most “recent” file among series (it is all files from a single game would share a common id, GUID or something like that). Or base on smae naming patterns. But both seemed complex and fregile. How do you see that with time-stamps? Adam Badura From: Erik Vos Sent: Sunday, January 23, 2011 8:51 PM To: 'Development list for Rails: an 18xx game' Subject: Re: [Rails-devel] Corrections to Loading Game from Command Line A “recent files” item would be very useful, at least for me for the purpose of testing. But IMO it should not use filenames, but the file system last-changed timestamps. The filenames can be changed on saving, and that is what I usually do; example ‘18EU_OR1.rails’ for a saved 18EU game at the start of OR 1. But the most important question perhaps is whether or not we can stand the slowdown caused by creating such a “recent files” list. Erik. Van: Chris Shaffer [mailto:chr...@gm...] Verzonden: zaterdag 22 januari 2011 19:28 Aan: Development list for Rails: an 18xx game Onderwerp: Re: [Rails-devel] Corrections to Loading Game from Command Line What do you mean by "recently opened games"? In play by email, the program appends a player name and timestamp to the filename. Would you be able to set it up to search the directories where games were previously saved, find the most recent timestamped file with the appropriate base filename, and list that? -- Chris Please consider the environment before printing this e-mail. On Sat, Jan 22, 2011 at 7:40 AM, Adam Badura <ab...@o2...> wrote: The imports are result of mishandling Eclipse. I am not used to it yet (and on the search how to switch short-cuts to Windows-style...) Sorry for that. I personaly do cosmetic changes if they make code styl consistent but its your call. Now I was thinking of a redesign of initial window. So that the application lists recently opened games for example. What do you think of it? Adam Badura From: Erik Vos Sent: Saturday, January 22, 2011 4:36 PM To: 'Development list for Rails: an 18xx game' Subject: Re: [Rails-devel] Corrections to Loading Game from Command Line Hi Adam, Thanks for your fix. I haved applied it, except: - the removed space in GameSetupWindow: cosmetic only. - the qualifier in java.lang.String, which is completely redundant (I have left in your two other qualifiers, though, which at least save an import. But we normally don’t use any qualifiers). - the unused import of InvocationTargetException. For now sending patches is the way to go. Once you have gained a reputation of sending good patches, you will get commit access. Erik. Van: Adam Badura [mailto:ab...@o2...] Verzonden: zaterdag 22 januari 2011 2:07 Aan: rai...@li... Onderwerp: [Rails-devel] Corrections to Loading Game from Command Line The attachement contains an SVN Patch (done on trunk/18xx) correcting two errors associated with loading game from command line argument passed to the application: 1) After such load File | Save command (and possibly others as well) crushed with NullPointerException due to log4j NDC not containing game key. This was caused by NDC being initialized in main thread during application startup rather then in AWT-EventsQueue thread as it happend during normal application opening and loading game through Load Game button. 2) A save path is associated with the game just as if the game was loaded using Load Game button. Do you accept those corrections? Should I commit them? What do I require to commit them? (On SourceForge my user name is "adambadura” just in case...) Adam Badura ------------------------------------------------------------------------------ ------------------------------------------------------------------------------ Special Offer-- Download ArcSight Logger for FREE (a $49 USD value)! Finally, a world-class log management solution at an even better price-free! Download using promo code Free_Logger_4_Dev2Dev. Offer expires February 28th, so secure your free ArcSight Logger TODAY! http://p.sf.net/sfu/arcsight-sfd2d ------------------------------------------------------------------------------ _______________________________________________ Rails-devel mailing list Rai...@li... https://lists.sourceforge.net/lists/listinfo/rails-devel ------------------------------------------------------------------------------ Special Offer-- Download ArcSight Logger for FREE (a $49 USD value)! Finally, a world-class log management solution at an even better price-free! Download using promo code Free_Logger_4_Dev2Dev. Offer expires February 28th, so secure your free ArcSight Logger TODAY! http://p.sf.net/sfu/arcsight-sfd2d _______________________________________________ Rails-devel mailing list Rai...@li... https://lists.sourceforge.net/lists/listinfo/rails-devel ------------------------------------------------------------------------------ ------------------------------------------------------------------------------ Special Offer-- Download ArcSight Logger for FREE (a $49 USD value)! Finally, a world-class log management solution at an even better price-free! Download using promo code Free_Logger_4_Dev2Dev. Offer expires February 28th, so secure your free ArcSight Logger TODAY! http://p.sf.net/sfu/arcsight-sfd2d ------------------------------------------------------------------------------ _______________________________________________ Rails-devel mailing list Rai...@li... https://lists.sourceforge.net/lists/listinfo/rails-devel ------------------------------------------------------------------------------ Special Offer-- Download ArcSight Logger for FREE (a $49 USD value)! Finally, a world-class log management solution at an even better price-free! Download using promo code Free_Logger_4_Dev2Dev. Offer expires February 28th, so secure your free ArcSight Logger TODAY! http://p.sf.net/sfu/arcsight-sfd2d _______________________________________________ Rails-devel mailing list Rai...@li... https://lists.sourceforge.net/lists/listinfo/rails-devel -------------------------------------------------------------------------------- ------------------------------------------------------------------------------ Special Offer-- Download ArcSight Logger for FREE (a $49 USD value)! Finally, a world-class log management solution at an even better price-free! Download using promo code Free_Logger_4_Dev2Dev. Offer expires February 28th, so secure your free ArcSight Logger TODAY! http://p.sf.net/sfu/arcsight-sfd2d -------------------------------------------------------------------------------- _______________________________________________ Rails-devel mailing list Rai...@li... https://lists.sourceforge.net/lists/listinfo/rails-devel |
From: Chris S. <chr...@gm...> - 2011-01-24 06:58:42
|
Also, I save each game in a different folder. Some players save all games in the same folder, and differentiate based on game name. -- Chris Please consider the environment before printing this e-mail. On Sun, Jan 23, 2011 at 10:57 PM, Chris Shaffer <chr...@gm...>wrote: > The problem is that I play my turn, and Mike's turn is next. I save the > file in a shared Dropbox folder with this auto-generated name (or I email it > to the players, either way works): > > 1830_20110115_0646_Mike.rails > > Mike takes his turn, and then it's JD's turn. Filename is now: > > 1830_20110116_1232_JD.rails > > JD takes his turn, and now it's my turn. Filename is now: > > 1830_20110116_1674_Chris.rails > > I need the most recently used file list to auto-populate the list with > 1830_20110116_1674_Chris.rails. If it auto-populates with the last filename > I saved, that would be 1830_20110115_0646_Mike.rails which would be useless > to me. > > > -- > Chris > > Please consider the environment before printing this e-mail. > > > On Sun, Jan 23, 2011 at 1:19 PM, Adam Badura <ab...@o2...> wrote: > >> I thought that maybe if user opens a game from a file and then save >> it under a different name then the original name is removed from MRU and the >> new one is added. This could be even enhanced that all the saved names are >> added in case user saves the game several times (this supports my way of >> saving: we play in one file and do a snapshot after each full round). >> Other solutions which I thought of were: >> Save some info with the game file, at beast at the start of the file >> and then use it to fine most “recent” file among series (it is all files >> from a single game would share a common id, GUID or something like that). >> Or base on smae naming patterns. >> But both seemed complex and fregile. >> >> How do you see that with time-stamps? >> >> Adam Badura >> *From:* Erik Vos <eri...@xs...> >> *Sent:* Sunday, January 23, 2011 8:51 PM >> *To:* 'Development list for Rails: an 18xx game'<rai...@li...> >> *Subject:* Re: [Rails-devel] Corrections to Loading Game from Command >> Line >> >> >> A “recent files” item would be very useful, at least for me for the >> purpose of testing. But IMO it should not use filenames, but the file system >> last-changed timestamps. The filenames can be changed on saving, and that >> is what I usually do; example ‘18EU_OR1.rails’ for a saved 18EU game at the >> start of OR 1. >> >> >> >> But the most important question perhaps is whether or not we can stand the >> slowdown caused by creating such a “recent files” list. >> >> >> >> Erik. >> >> >> >> *Van:* Chris Shaffer [mailto:chr...@gm...] >> *Verzonden:* zaterdag 22 januari 2011 19:28 >> *Aan:* Development list for Rails: an 18xx game >> *Onderwerp:* Re: [Rails-devel] Corrections to Loading Game from Command >> Line >> >> >> >> What do you mean by "recently opened games"? In play by email, the >> program appends a player name and timestamp to the filename. Would you be >> able to set it up to search the directories where games were previously >> saved, find the most recent timestamped file with the appropriate base >> filename, and list that? >> >> >> -- >> Chris >> >> Please consider the environment before printing this e-mail. >> >> On Sat, Jan 22, 2011 at 7:40 AM, Adam Badura <ab...@o2...> wrote: >> >> The imports are result of mishandling Eclipse. I am not used to it yet >> (and on the search how to switch short-cuts to Windows-style...) Sorry for >> that. >> >> I personaly do cosmetic changes if they make code styl consistent but >> its your call. >> >> >> >> Now I was thinking of a redesign of initial window. So that the >> application lists recently opened games for example. What do you think of >> it? >> >> >> >> Adam Badura >> >> >> >> *From:* Erik Vos <eri...@xs...> >> >> *Sent:* Saturday, January 22, 2011 4:36 PM >> >> *To:* 'Development list for Rails: an 18xx game'<rai...@li...> >> >> *Subject:* Re: [Rails-devel] Corrections to Loading Game from Command >> Line >> >> >> >> Hi Adam, >> >> >> >> Thanks for your fix. I haved applied it, except: >> >> - the removed space in GameSetupWindow: cosmetic only. >> >> - the qualifier in *java.lang.*String, which is completely redundant (I >> have left in your two other qualifiers, though, which at least save an >> import. But we normally don’t use any qualifiers). >> >> - the unused import of InvocationTargetException. >> >> >> >> For now sending patches is the way to go. Once you have gained a >> reputation of sending good patches, you will get commit access. >> >> >> >> Erik. >> >> >> >> *Van:* Adam Badura [mailto:ab...@o2...] >> *Verzonden:* zaterdag 22 januari 2011 2:07 >> *Aan:* rai...@li... >> *Onderwerp:* [Rails-devel] Corrections to Loading Game from Command Line >> >> >> >> The attachement contains an SVN Patch (done on trunk/18xx) correcting >> two errors associated with loading game from command line argument passed to >> the application: >> >> >> >> 1) After such load File | Save command (and possibly others as well) >> crushed with NullPointerException due to log4j NDC not containing game key. >> This was caused by NDC being initialized in main thread during application >> startup rather then in AWT-EventsQueue thread as it happend during normal >> application opening and loading game through Load Game button. >> >> >> >> 2) A save path is associated with the game just as if the game was loaded >> using Load Game button. >> >> >> >> >> >> Do you accept those corrections? Should I commit them? What do I >> require to commit them? (On SourceForge my user name is "adambadura” just in >> case...) >> >> >> >> Adam Badura >> ------------------------------ >> >> >> ------------------------------------------------------------------------------ >> Special Offer-- Download ArcSight Logger for FREE (a $49 USD value)! >> Finally, a world-class log management solution at an even better >> price-free! >> Download using promo code Free_Logger_4_Dev2Dev. Offer expires >> February 28th, so secure your free ArcSight Logger TODAY! >> http://p.sf.net/sfu/arcsight-sfd2d >> ------------------------------ >> >> _______________________________________________ >> Rails-devel mailing list >> Rai...@li... >> https://lists.sourceforge.net/lists/listinfo/rails-devel >> >> >> >> ------------------------------------------------------------------------------ >> Special Offer-- Download ArcSight Logger for FREE (a $49 USD value)! >> Finally, a world-class log management solution at an even better >> price-free! >> Download using promo code Free_Logger_4_Dev2Dev. Offer expires >> February 28th, so secure your free ArcSight Logger TODAY! >> http://p.sf.net/sfu/arcsight-sfd2d >> _______________________________________________ >> Rails-devel mailing list >> Rai...@li... >> https://lists.sourceforge.net/lists/listinfo/rails-devel >> >> >> >> ------------------------------ >> >> ------------------------------------------------------------------------------ >> Special Offer-- Download ArcSight Logger for FREE (a $49 USD value)! >> Finally, a world-class log management solution at an even better >> price-free! >> Download using promo code Free_Logger_4_Dev2Dev. Offer expires >> February 28th, so secure your free ArcSight Logger TODAY! >> http://p.sf.net/sfu/arcsight-sfd2d >> >> ------------------------------ >> _______________________________________________ >> Rails-devel mailing list >> Rai...@li... >> https://lists.sourceforge.net/lists/listinfo/rails-devel >> >> >> >> ------------------------------------------------------------------------------ >> Special Offer-- Download ArcSight Logger for FREE (a $49 USD value)! >> Finally, a world-class log management solution at an even better >> price-free! >> Download using promo code Free_Logger_4_Dev2Dev. Offer expires >> February 28th, so secure your free ArcSight Logger TODAY! >> http://p.sf.net/sfu/arcsight-sfd2d >> _______________________________________________ >> Rails-devel mailing list >> Rai...@li... >> https://lists.sourceforge.net/lists/listinfo/rails-devel >> >> > |
From: Chris S. <chr...@gm...> - 2011-01-24 06:57:35
|
The problem is that I play my turn, and Mike's turn is next. I save the file in a shared Dropbox folder with this auto-generated name (or I email it to the players, either way works): 1830_20110115_0646_Mike.rails Mike takes his turn, and then it's JD's turn. Filename is now: 1830_20110116_1232_JD.rails JD takes his turn, and now it's my turn. Filename is now: 1830_20110116_1674_Chris.rails I need the most recently used file list to auto-populate the list with 1830_20110116_1674_Chris.rails. If it auto-populates with the last filename I saved, that would be 1830_20110115_0646_Mike.rails which would be useless to me. -- Chris Please consider the environment before printing this e-mail. On Sun, Jan 23, 2011 at 1:19 PM, Adam Badura <ab...@o2...> wrote: > I thought that maybe if user opens a game from a file and then save > it under a different name then the original name is removed from MRU and the > new one is added. This could be even enhanced that all the saved names are > added in case user saves the game several times (this supports my way of > saving: we play in one file and do a snapshot after each full round). > Other solutions which I thought of were: > Save some info with the game file, at beast at the start of the file > and then use it to fine most “recent” file among series (it is all files > from a single game would share a common id, GUID or something like that). > Or base on smae naming patterns. > But both seemed complex and fregile. > > How do you see that with time-stamps? > > Adam Badura > *From:* Erik Vos <eri...@xs...> > *Sent:* Sunday, January 23, 2011 8:51 PM > *To:* 'Development list for Rails: an 18xx game'<rai...@li...> > *Subject:* Re: [Rails-devel] Corrections to Loading Game from Command Line > > > A “recent files” item would be very useful, at least for me for the purpose > of testing. But IMO it should not use filenames, but the file system > last-changed timestamps. The filenames can be changed on saving, and that > is what I usually do; example ‘18EU_OR1.rails’ for a saved 18EU game at the > start of OR 1. > > > > But the most important question perhaps is whether or not we can stand the > slowdown caused by creating such a “recent files” list. > > > > Erik. > > > > *Van:* Chris Shaffer [mailto:chr...@gm...] > *Verzonden:* zaterdag 22 januari 2011 19:28 > *Aan:* Development list for Rails: an 18xx game > *Onderwerp:* Re: [Rails-devel] Corrections to Loading Game from Command > Line > > > > What do you mean by "recently opened games"? In play by email, the program > appends a player name and timestamp to the filename. Would you be able to > set it up to search the directories where games were previously saved, find > the most recent timestamped file with the appropriate base filename, and > list that? > > > -- > Chris > > Please consider the environment before printing this e-mail. > > On Sat, Jan 22, 2011 at 7:40 AM, Adam Badura <ab...@o2...> wrote: > > The imports are result of mishandling Eclipse. I am not used to it yet > (and on the search how to switch short-cuts to Windows-style...) Sorry for > that. > > I personaly do cosmetic changes if they make code styl consistent but > its your call. > > > > Now I was thinking of a redesign of initial window. So that the > application lists recently opened games for example. What do you think of > it? > > > > Adam Badura > > > > *From:* Erik Vos <eri...@xs...> > > *Sent:* Saturday, January 22, 2011 4:36 PM > > *To:* 'Development list for Rails: an 18xx game'<rai...@li...> > > *Subject:* Re: [Rails-devel] Corrections to Loading Game from Command Line > > > > Hi Adam, > > > > Thanks for your fix. I haved applied it, except: > > - the removed space in GameSetupWindow: cosmetic only. > > - the qualifier in *java.lang.*String, which is completely redundant (I > have left in your two other qualifiers, though, which at least save an > import. But we normally don’t use any qualifiers). > > - the unused import of InvocationTargetException. > > > > For now sending patches is the way to go. Once you have gained a > reputation of sending good patches, you will get commit access. > > > > Erik. > > > > *Van:* Adam Badura [mailto:ab...@o2...] > *Verzonden:* zaterdag 22 januari 2011 2:07 > *Aan:* rai...@li... > *Onderwerp:* [Rails-devel] Corrections to Loading Game from Command Line > > > > The attachement contains an SVN Patch (done on trunk/18xx) correcting > two errors associated with loading game from command line argument passed to > the application: > > > > 1) After such load File | Save command (and possibly others as well) > crushed with NullPointerException due to log4j NDC not containing game key. > This was caused by NDC being initialized in main thread during application > startup rather then in AWT-EventsQueue thread as it happend during normal > application opening and loading game through Load Game button. > > > > 2) A save path is associated with the game just as if the game was loaded > using Load Game button. > > > > > > Do you accept those corrections? Should I commit them? What do I > require to commit them? (On SourceForge my user name is "adambadura” just in > case...) > > > > Adam Badura > ------------------------------ > > > ------------------------------------------------------------------------------ > Special Offer-- Download ArcSight Logger for FREE (a $49 USD value)! > Finally, a world-class log management solution at an even better > price-free! > Download using promo code Free_Logger_4_Dev2Dev. Offer expires > February 28th, so secure your free ArcSight Logger TODAY! > http://p.sf.net/sfu/arcsight-sfd2d > ------------------------------ > > _______________________________________________ > Rails-devel mailing list > Rai...@li... > https://lists.sourceforge.net/lists/listinfo/rails-devel > > > > ------------------------------------------------------------------------------ > Special Offer-- Download ArcSight Logger for FREE (a $49 USD value)! > Finally, a world-class log management solution at an even better > price-free! > Download using promo code Free_Logger_4_Dev2Dev. Offer expires > February 28th, so secure your free ArcSight Logger TODAY! > http://p.sf.net/sfu/arcsight-sfd2d > _______________________________________________ > Rails-devel mailing list > Rai...@li... > https://lists.sourceforge.net/lists/listinfo/rails-devel > > > > ------------------------------ > > ------------------------------------------------------------------------------ > Special Offer-- Download ArcSight Logger for FREE (a $49 USD value)! > Finally, a world-class log management solution at an even better > price-free! > Download using promo code Free_Logger_4_Dev2Dev. Offer expires > February 28th, so secure your free ArcSight Logger TODAY! > http://p.sf.net/sfu/arcsight-sfd2d > > ------------------------------ > _______________________________________________ > Rails-devel mailing list > Rai...@li... > https://lists.sourceforge.net/lists/listinfo/rails-devel > > > > ------------------------------------------------------------------------------ > Special Offer-- Download ArcSight Logger for FREE (a $49 USD value)! > Finally, a world-class log management solution at an even better > price-free! > Download using promo code Free_Logger_4_Dev2Dev. Offer expires > February 28th, so secure your free ArcSight Logger TODAY! > http://p.sf.net/sfu/arcsight-sfd2d > _______________________________________________ > Rails-devel mailing list > Rai...@li... > https://lists.sourceforge.net/lists/listinfo/rails-devel > > |
From: <ab...@o2...> - 2011-01-24 06:57:23
|
Yes. MRU means Most Recently Used, a common short-cut on Windows platform (or at least I think so... ;)). And yes I wanted to store it in a config file, or something similar. Looking at the modification dates only could be very tricky if user stores different games in the same folder (and distinguishes them by a name prefix for example). But would possibly go well with receiving a differently named file from someone else (like you and Phile already mentioned). Adam Badura From: Erik Vos Sent: Monday, January 24, 2011 12:27 AM To: 'Development list for Rails: an 18xx game' Subject: Re: [Rails-devel] Corrections to Loading Game from Command Line I can’t quite follow you. I guess that “MRU” means “most recently used”. Are you proposing to save and maintain an “MRU” list in some special file? That would be a possibility. I was thinking to scan the contents of the save directory tree, and sort the lastModified() results of the leafs. Of course, keeping the results of such a search in a special file would speed up a lot, but I’m not convinced that such a file will remain in sync eternally, so we’ll have to rebuild it every now and then. Erik. Van: Adam Badura [mailto:ab...@o2...] Verzonden: zondag 23 januari 2011 22:19 Aan: Development list for Rails: an 18xx game Onderwerp: Re: [Rails-devel] Corrections to Loading Game from Command Line I thought that maybe if user opens a game from a file and then save it under a different name then the original name is removed from MRU and the new one is added. This could be even enhanced that all the saved names are added in case user saves the game several times (this supports my way of saving: we play in one file and do a snapshot after each full round). Other solutions which I thought of were: Save some info with the game file, at beast at the start of the file and then use it to fine most “recent” file among series (it is all files from a single game would share a common id, GUID or something like that). Or base on smae naming patterns. But both seemed complex and fregile. How do you see that with time-stamps? Adam Badura From: Erik Vos Sent: Sunday, January 23, 2011 8:51 PM To: 'Development list for Rails: an 18xx game' Subject: Re: [Rails-devel] Corrections to Loading Game from Command Line A “recent files” item would be very useful, at least for me for the purpose of testing. But IMO it should not use filenames, but the file system last-changed timestamps. The filenames can be changed on saving, and that is what I usually do; example ‘18EU_OR1.rails’ for a saved 18EU game at the start of OR 1. But the most important question perhaps is whether or not we can stand the slowdown caused by creating such a “recent files” list. Erik. Van: Chris Shaffer [mailto:chr...@gm...] Verzonden: zaterdag 22 januari 2011 19:28 Aan: Development list for Rails: an 18xx game Onderwerp: Re: [Rails-devel] Corrections to Loading Game from Command Line What do you mean by "recently opened games"? In play by email, the program appends a player name and timestamp to the filename. Would you be able to set it up to search the directories where games were previously saved, find the most recent timestamped file with the appropriate base filename, and list that? -- Chris Please consider the environment before printing this e-mail. On Sat, Jan 22, 2011 at 7:40 AM, Adam Badura <ab...@o2...> wrote: The imports are result of mishandling Eclipse. I am not used to it yet (and on the search how to switch short-cuts to Windows-style...) Sorry for that. I personaly do cosmetic changes if they make code styl consistent but its your call. Now I was thinking of a redesign of initial window. So that the application lists recently opened games for example. What do you think of it? Adam Badura From: Erik Vos Sent: Saturday, January 22, 2011 4:36 PM To: 'Development list for Rails: an 18xx game' Subject: Re: [Rails-devel] Corrections to Loading Game from Command Line Hi Adam, Thanks for your fix. I haved applied it, except: - the removed space in GameSetupWindow: cosmetic only. - the qualifier in java.lang.String, which is completely redundant (I have left in your two other qualifiers, though, which at least save an import. But we normally don’t use any qualifiers). - the unused import of InvocationTargetException. For now sending patches is the way to go. Once you have gained a reputation of sending good patches, you will get commit access. Erik. Van: Adam Badura [mailto:ab...@o2...] Verzonden: zaterdag 22 januari 2011 2:07 Aan: rai...@li... Onderwerp: [Rails-devel] Corrections to Loading Game from Command Line The attachement contains an SVN Patch (done on trunk/18xx) correcting two errors associated with loading game from command line argument passed to the application: 1) After such load File | Save command (and possibly others as well) crushed with NullPointerException due to log4j NDC not containing game key. This was caused by NDC being initialized in main thread during application startup rather then in AWT-EventsQueue thread as it happend during normal application opening and loading game through Load Game button. 2) A save path is associated with the game just as if the game was loaded using Load Game button. Do you accept those corrections? Should I commit them? What do I require to commit them? (On SourceForge my user name is "adambadura” just in case...) Adam Badura -------------------------------------------------------------------------------- ------------------------------------------------------------------------------ Special Offer-- Download ArcSight Logger for FREE (a $49 USD value)! Finally, a world-class log management solution at an even better price-free! Download using promo code Free_Logger_4_Dev2Dev. Offer expires February 28th, so secure your free ArcSight Logger TODAY! http://p.sf.net/sfu/arcsight-sfd2d -------------------------------------------------------------------------------- _______________________________________________ Rails-devel mailing list Rai...@li... https://lists.sourceforge.net/lists/listinfo/rails-devel ------------------------------------------------------------------------------ Special Offer-- Download ArcSight Logger for FREE (a $49 USD value)! Finally, a world-class log management solution at an even better price-free! Download using promo code Free_Logger_4_Dev2Dev. Offer expires February 28th, so secure your free ArcSight Logger TODAY! http://p.sf.net/sfu/arcsight-sfd2d _______________________________________________ Rails-devel mailing list Rai...@li... https://lists.sourceforge.net/lists/listinfo/rails-devel -------------------------------------------------------------------------------- ------------------------------------------------------------------------------ Special Offer-- Download ArcSight Logger for FREE (a $49 USD value)! Finally, a world-class log management solution at an even better price-free! Download using promo code Free_Logger_4_Dev2Dev. Offer expires February 28th, so secure your free ArcSight Logger TODAY! http://p.sf.net/sfu/arcsight-sfd2d -------------------------------------------------------------------------------- _______________________________________________ Rails-devel mailing list Rai...@li... https://lists.sourceforge.net/lists/listinfo/rails-devel -------------------------------------------------------------------------------- ------------------------------------------------------------------------------ Special Offer-- Download ArcSight Logger for FREE (a $49 USD value)! Finally, a world-class log management solution at an even better price-free! Download using promo code Free_Logger_4_Dev2Dev. Offer expires February 28th, so secure your free ArcSight Logger TODAY! http://p.sf.net/sfu/arcsight-sfd2d -------------------------------------------------------------------------------- _______________________________________________ Rails-devel mailing list Rai...@li... https://lists.sourceforge.net/lists/listinfo/rails-devel |
From: Gmail <de...@gm...> - 2011-01-23 23:31:19
|
For testing purposes I can see the addition of a recent files list being useful. For general use, when playing a game I very, very rarely load the same saved game twice. With the auto naming of saved games by game-date-user I wouldn't personally think many people would find this useful outside testing where we quite often reload the same game multiple timez. I actually have my .rails files assigned to Java with parameters to launch rails directly so I very rarely even use the 'load game' function Phil On 23 Jan 2011, at 21:19, "Adam Badura" <ab...@o2...> wrote: > I thought that maybe if user opens a game from a file and then save it under a different name then the original name is removed from MRU and the new one is added. This could be even enhanced that all the saved names are added in case user saves the game several times (this supports my way of saving: we play in one file and do a snapshot after each full round). > Other solutions which I thought of were: > Save some info with the game file, at beast at the start of the file and then use it to fine most “recent” file among series (it is all files from a single game would share a common id, GUID or something like that). > Or base on smae naming patterns. > But both seemed complex and fregile. > > How do you see that with time-stamps? > > Adam Badura > From: Erik Vos > Sent: Sunday, January 23, 2011 8:51 PM > To: 'Development list for Rails: an 18xx game' > Subject: Re: [Rails-devel] Corrections to Loading Game from Command Line > > A “recent files” item would be very useful, at least for me for the purpose of testing. But IMO it should not use filenames, but the file system last-changed timestamps. The filenames can be changed on saving, and that is what I usually do; example ‘18EU_OR1.rails’ for a saved 18EU game at the start of OR 1. > > > > But the most important question perhaps is whether or not we can stand the slowdown caused by creating such a “recent files” list. > > > > Erik. > > > > Van: Chris Shaffer [mailto:chr...@gm...] > Verzonden: zaterdag 22 januari 2011 19:28 > Aan: Development list for Rails: an 18xx game > Onderwerp: Re: [Rails-devel] Corrections to Loading Game from Command Line > > > > What do you mean by "recently opened games"? In play by email, the program appends a player name and timestamp to the filename. Would you be able to set it up to search the directories where games were previously saved, find the most recent timestamped file with the appropriate base filename, and list that? > > > -- > Chris > > Please consider the environment before printing this e-mail. > > > On Sat, Jan 22, 2011 at 7:40 AM, Adam Badura <ab...@o2...> wrote: > > The imports are result of mishandling Eclipse. I am not used to it yet (and on the search how to switch short-cuts to Windows-style...) Sorry for that. > > I personaly do cosmetic changes if they make code styl consistent but its your call. > > > > Now I was thinking of a redesign of initial window. So that the application lists recently opened games for example. What do you think of it? > > > > Adam Badura > > > > From: Erik Vos > > Sent: Saturday, January 22, 2011 4:36 PM > > To: 'Development list for Rails: an 18xx game' > > Subject: Re: [Rails-devel] Corrections to Loading Game from Command Line > > > > Hi Adam, > > > > Thanks for your fix. I haved applied it, except: > > - the removed space in GameSetupWindow: cosmetic only. > > - the qualifier in java.lang.String, which is completely redundant (I have left in your two other qualifiers, though, which at least save an import. But we normally don’t use any qualifiers). > > - the unused import of InvocationTargetException. > > > > For now sending patches is the way to go. Once you have gained a reputation of sending good patches, you will get commit access. > > > > Erik. > > > > Van: Adam Badura [mailto:ab...@o2...] > Verzonden: zaterdag 22 januari 2011 2:07 > Aan: rai...@li... > Onderwerp: [Rails-devel] Corrections to Loading Game from Command Line > > > > The attachement contains an SVN Patch (done on trunk/18xx) correcting two errors associated with loading game from command line argument passed to the application: > > > > 1) After such load File | Save command (and possibly others as well) crushed with NullPointerException due to log4j NDC not containing game key. This was caused by NDC being initialized in main thread during application startup rather then in AWT-EventsQueue thread as it happend during normal application opening and loading game through Load Game button. > > > > 2) A save path is associated with the game just as if the game was loaded using Load Game button. > > > > > > Do you accept those corrections? Should I commit them? What do I require to commit them? (On SourceForge my user name is "adambadura” just in case...) > > > > Adam Badura > > ------------------------------------------------------------------------------ > Special Offer-- Download ArcSight Logger for FREE (a $49 USD value)! > Finally, a world-class log management solution at an even better price-free! > Download using promo code Free_Logger_4_Dev2Dev. Offer expires > February 28th, so secure your free ArcSight Logger TODAY! > http://p.sf.net/sfu/arcsight-sfd2d > > _______________________________________________ > Rails-devel mailing list > Rai...@li... > https://lists.sourceforge.net/lists/listinfo/rails-devel > > > ------------------------------------------------------------------------------ > Special Offer-- Download ArcSight Logger for FREE (a $49 USD value)! > Finally, a world-class log management solution at an even better price-free! > Download using promo code Free_Logger_4_Dev2Dev. Offer expires > February 28th, so secure your free ArcSight Logger TODAY! > http://p.sf.net/sfu/arcsight-sfd2d > _______________________________________________ > Rails-devel mailing list > Rai...@li... > https://lists.sourceforge.net/lists/listinfo/rails-devel > > > > ------------------------------------------------------------------------------ > Special Offer-- Download ArcSight Logger for FREE (a $49 USD value)! > Finally, a world-class log management solution at an even better price-free! > Download using promo code Free_Logger_4_Dev2Dev. Offer expires > February 28th, so secure your free ArcSight Logger TODAY! > http://p.sf.net/sfu/arcsight-sfd2d > _______________________________________________ > Rails-devel mailing list > Rai...@li... > https://lists.sourceforge.net/lists/listinfo/rails-devel > ------------------------------------------------------------------------------ > Special Offer-- Download ArcSight Logger for FREE (a $49 USD value)! > Finally, a world-class log management solution at an even better price-free! > Download using promo code Free_Logger_4_Dev2Dev. Offer expires > February 28th, so secure your free ArcSight Logger TODAY! > http://p.sf.net/sfu/arcsight-sfd2d > _______________________________________________ > Rails-devel mailing list > Rai...@li... > https://lists.sourceforge.net/lists/listinfo/rails-devel |
From: Erik V. <eri...@xs...> - 2011-01-23 23:28:04
|
I can’t quite follow you. I guess that “MRU” means “most recently used”. Are you proposing to save and maintain an “MRU” list in some special file? That would be a possibility. I was thinking to scan the contents of the save directory tree, and sort the lastModified() results of the leafs. Of course, keeping the results of such a search in a special file would speed up a lot, but I’m not convinced that such a file will remain in sync eternally, so we’ll have to rebuild it every now and then. Erik. Van: Adam Badura [mailto:ab...@o2...] Verzonden: zondag 23 januari 2011 22:19 Aan: Development list for Rails: an 18xx game Onderwerp: Re: [Rails-devel] Corrections to Loading Game from Command Line I thought that maybe if user opens a game from a file and then save it under a different name then the original name is removed from MRU and the new one is added. This could be even enhanced that all the saved names are added in case user saves the game several times (this supports my way of saving: we play in one file and do a snapshot after each full round). Other solutions which I thought of were: Save some info with the game file, at beast at the start of the file and then use it to fine most “recent” file among series (it is all files from a single game would share a common id, GUID or something like that). Or base on smae naming patterns. But both seemed complex and fregile. How do you see that with time-stamps? Adam Badura From: Erik Vos <mailto:eri...@xs...> Sent: Sunday, January 23, 2011 8:51 PM To: 'Development list for Rails: an 18xx game' <mailto:rai...@li...> Subject: Re: [Rails-devel] Corrections to Loading Game from Command Line A “recent files” item would be very useful, at least for me for the purpose of testing. But IMO it should not use filenames, but the file system last-changed timestamps. The filenames can be changed on saving, and that is what I usually do; example ‘18EU_OR1.rails’ for a saved 18EU game at the start of OR 1. But the most important question perhaps is whether or not we can stand the slowdown caused by creating such a “recent files” list. Erik. Van: Chris Shaffer [mailto:chr...@gm...] Verzonden: zaterdag 22 januari 2011 19:28 Aan: Development list for Rails: an 18xx game Onderwerp: Re: [Rails-devel] Corrections to Loading Game from Command Line What do you mean by "recently opened games"? In play by email, the program appends a player name and timestamp to the filename. Would you be able to set it up to search the directories where games were previously saved, find the most recent timestamped file with the appropriate base filename, and list that? -- Chris Please consider the environment before printing this e-mail. On Sat, Jan 22, 2011 at 7:40 AM, Adam Badura <ab...@o2...> wrote: The imports are result of mishandling Eclipse. I am not used to it yet (and on the search how to switch short-cuts to Windows-style...) Sorry for that. I personaly do cosmetic changes if they make code styl consistent but its your call. Now I was thinking of a redesign of initial window. So that the application lists recently opened games for example. What do you think of it? Adam Badura From: Erik Vos <mailto:eri...@xs...> Sent: Saturday, January 22, 2011 4:36 PM To: 'Development list for Rails: an 18xx game' <mailto:rai...@li...> Subject: Re: [Rails-devel] Corrections to Loading Game from Command Line Hi Adam, Thanks for your fix. I haved applied it, except: - the removed space in GameSetupWindow: cosmetic only. - the qualifier in java.lang.String, which is completely redundant (I have left in your two other qualifiers, though, which at least save an import. But we normally don’t use any qualifiers). - the unused import of InvocationTargetException. For now sending patches is the way to go. Once you have gained a reputation of sending good patches, you will get commit access. Erik. Van: Adam Badura [mailto:ab...@o2...] Verzonden: zaterdag 22 januari 2011 2:07 Aan: rai...@li... Onderwerp: [Rails-devel] Corrections to Loading Game from Command Line The attachement contains an SVN Patch (done on trunk/18xx) correcting two errors associated with loading game from command line argument passed to the application: 1) After such load File | Save command (and possibly others as well) crushed with NullPointerException due to log4j NDC not containing game key. This was caused by NDC being initialized in main thread during application startup rather then in AWT-EventsQueue thread as it happend during normal application opening and loading game through Load Game button. 2) A save path is associated with the game just as if the game was loaded using Load Game button. Do you accept those corrections? Should I commit them? What do I require to commit them? (On SourceForge my user name is "adambadura” just in case...) Adam Badura _____ ------------------------------------------------------------------------------ Special Offer-- Download ArcSight Logger for FREE (a $49 USD value)! Finally, a world-class log management solution at an even better price-free! Download using promo code Free_Logger_4_Dev2Dev. Offer expires February 28th, so secure your free ArcSight Logger TODAY! http://p.sf.net/sfu/arcsight-sfd2d _____ _______________________________________________ Rails-devel mailing list Rai...@li... https://lists.sourceforge.net/lists/listinfo/rails-devel ------------------------------------------------------------------------------ Special Offer-- Download ArcSight Logger for FREE (a $49 USD value)! Finally, a world-class log management solution at an even better price-free! Download using promo code Free_Logger_4_Dev2Dev. Offer expires February 28th, so secure your free ArcSight Logger TODAY! http://p.sf.net/sfu/arcsight-sfd2d _______________________________________________ Rails-devel mailing list Rai...@li... https://lists.sourceforge.net/lists/listinfo/rails-devel _____ ------------------------------------------------------------------------------ Special Offer-- Download ArcSight Logger for FREE (a $49 USD value)! Finally, a world-class log management solution at an even better price-free! Download using promo code Free_Logger_4_Dev2Dev. Offer expires February 28th, so secure your free ArcSight Logger TODAY! http://p.sf.net/sfu/arcsight-sfd2d _____ _______________________________________________ Rails-devel mailing list Rai...@li... https://lists.sourceforge.net/lists/listinfo/rails-devel |
From: Adam B. <ab...@o2...> - 2011-01-23 21:19:41
|
I thought that maybe if user opens a game from a file and then save it under a different name then the original name is removed from MRU and the new one is added. This could be even enhanced that all the saved names are added in case user saves the game several times (this supports my way of saving: we play in one file and do a snapshot after each full round). Other solutions which I thought of were: Save some info with the game file, at beast at the start of the file and then use it to fine most “recent” file among series (it is all files from a single game would share a common id, GUID or something like that). Or base on smae naming patterns. But both seemed complex and fregile. How do you see that with time-stamps? Adam Badura From: Erik Vos Sent: Sunday, January 23, 2011 8:51 PM To: 'Development list for Rails: an 18xx game' Subject: Re: [Rails-devel] Corrections to Loading Game from Command Line A “recent files” item would be very useful, at least for me for the purpose of testing. But IMO it should not use filenames, but the file system last-changed timestamps. The filenames can be changed on saving, and that is what I usually do; example ‘18EU_OR1.rails’ for a saved 18EU game at the start of OR 1. But the most important question perhaps is whether or not we can stand the slowdown caused by creating such a “recent files” list. Erik. Van: Chris Shaffer [mailto:chr...@gm...] Verzonden: zaterdag 22 januari 2011 19:28 Aan: Development list for Rails: an 18xx game Onderwerp: Re: [Rails-devel] Corrections to Loading Game from Command Line What do you mean by "recently opened games"? In play by email, the program appends a player name and timestamp to the filename. Would you be able to set it up to search the directories where games were previously saved, find the most recent timestamped file with the appropriate base filename, and list that? -- Chris Please consider the environment before printing this e-mail. On Sat, Jan 22, 2011 at 7:40 AM, Adam Badura <ab...@o2...> wrote: The imports are result of mishandling Eclipse. I am not used to it yet (and on the search how to switch short-cuts to Windows-style...) Sorry for that. I personaly do cosmetic changes if they make code styl consistent but its your call. Now I was thinking of a redesign of initial window. So that the application lists recently opened games for example. What do you think of it? Adam Badura From: Erik Vos Sent: Saturday, January 22, 2011 4:36 PM To: 'Development list for Rails: an 18xx game' Subject: Re: [Rails-devel] Corrections to Loading Game from Command Line Hi Adam, Thanks for your fix. I haved applied it, except: - the removed space in GameSetupWindow: cosmetic only. - the qualifier in java.lang.String, which is completely redundant (I have left in your two other qualifiers, though, which at least save an import. But we normally don’t use any qualifiers). - the unused import of InvocationTargetException. For now sending patches is the way to go. Once you have gained a reputation of sending good patches, you will get commit access. Erik. Van: Adam Badura [mailto:ab...@o2...] Verzonden: zaterdag 22 januari 2011 2:07 Aan: rai...@li... Onderwerp: [Rails-devel] Corrections to Loading Game from Command Line The attachement contains an SVN Patch (done on trunk/18xx) correcting two errors associated with loading game from command line argument passed to the application: 1) After such load File | Save command (and possibly others as well) crushed with NullPointerException due to log4j NDC not containing game key. This was caused by NDC being initialized in main thread during application startup rather then in AWT-EventsQueue thread as it happend during normal application opening and loading game through Load Game button. 2) A save path is associated with the game just as if the game was loaded using Load Game button. Do you accept those corrections? Should I commit them? What do I require to commit them? (On SourceForge my user name is "adambadura” just in case...) Adam Badura -------------------------------------------------------------------------------- ------------------------------------------------------------------------------ Special Offer-- Download ArcSight Logger for FREE (a $49 USD value)! Finally, a world-class log management solution at an even better price-free! Download using promo code Free_Logger_4_Dev2Dev. Offer expires February 28th, so secure your free ArcSight Logger TODAY! http://p.sf.net/sfu/arcsight-sfd2d -------------------------------------------------------------------------------- _______________________________________________ Rails-devel mailing list Rai...@li... https://lists.sourceforge.net/lists/listinfo/rails-devel ------------------------------------------------------------------------------ Special Offer-- Download ArcSight Logger for FREE (a $49 USD value)! Finally, a world-class log management solution at an even better price-free! Download using promo code Free_Logger_4_Dev2Dev. Offer expires February 28th, so secure your free ArcSight Logger TODAY! http://p.sf.net/sfu/arcsight-sfd2d _______________________________________________ Rails-devel mailing list Rai...@li... https://lists.sourceforge.net/lists/listinfo/rails-devel -------------------------------------------------------------------------------- ------------------------------------------------------------------------------ Special Offer-- Download ArcSight Logger for FREE (a $49 USD value)! Finally, a world-class log management solution at an even better price-free! Download using promo code Free_Logger_4_Dev2Dev. Offer expires February 28th, so secure your free ArcSight Logger TODAY! http://p.sf.net/sfu/arcsight-sfd2d -------------------------------------------------------------------------------- _______________________________________________ Rails-devel mailing list Rai...@li... https://lists.sourceforge.net/lists/listinfo/rails-devel |
From: Erik V. <eri...@xs...> - 2011-01-23 19:52:13
|
A "recent files" item would be very useful, at least for me for the purpose of testing. But IMO it should not use filenames, but the file system last-changed timestamps. The filenames can be changed on saving, and that is what I usually do; example '18EU_OR1.rails' for a saved 18EU game at the start of OR 1. But the most important question perhaps is whether or not we can stand the slowdown caused by creating such a "recent files" list. Erik. Van: Chris Shaffer [mailto:chr...@gm...] Verzonden: zaterdag 22 januari 2011 19:28 Aan: Development list for Rails: an 18xx game Onderwerp: Re: [Rails-devel] Corrections to Loading Game from Command Line What do you mean by "recently opened games"? In play by email, the program appends a player name and timestamp to the filename. Would you be able to set it up to search the directories where games were previously saved, find the most recent timestamped file with the appropriate base filename, and list that? -- Chris Please consider the environment before printing this e-mail. On Sat, Jan 22, 2011 at 7:40 AM, Adam Badura <ab...@o2...> wrote: The imports are result of mishandling Eclipse. I am not used to it yet (and on the search how to switch short-cuts to Windows-style...) Sorry for that. I personaly do cosmetic changes if they make code styl consistent but its your call. Now I was thinking of a redesign of initial window. So that the application lists recently opened games for example. What do you think of it? Adam Badura From: Erik Vos <mailto:eri...@xs...> Sent: Saturday, January 22, 2011 4:36 PM To: 'Development list for Rails: an 18xx game' <mailto:rai...@li...> Subject: Re: [Rails-devel] Corrections to Loading Game from Command Line Hi Adam, Thanks for your fix. I haved applied it, except: - the removed space in GameSetupWindow: cosmetic only. - the qualifier in java.lang.String, which is completely redundant (I have left in your two other qualifiers, though, which at least save an import. But we normally don't use any qualifiers). - the unused import of InvocationTargetException. For now sending patches is the way to go. Once you have gained a reputation of sending good patches, you will get commit access. Erik. Van: Adam Badura [mailto:ab...@o2...] Verzonden: zaterdag 22 januari 2011 2:07 Aan: rai...@li... Onderwerp: [Rails-devel] Corrections to Loading Game from Command Line The attachement contains an SVN Patch (done on trunk/18xx) correcting two errors associated with loading game from command line argument passed to the application: 1) After such load File | Save command (and possibly others as well) crushed with NullPointerException due to log4j NDC not containing game key. This was caused by NDC being initialized in main thread during application startup rather then in AWT-EventsQueue thread as it happend during normal application opening and loading game through Load Game button. 2) A save path is associated with the game just as if the game was loaded using Load Game button. Do you accept those corrections? Should I commit them? What do I require to commit them? (On SourceForge my user name is "adambadura" just in case...) Adam Badura _____ ---------------------------------------------------------------------------- -- Special Offer-- Download ArcSight Logger for FREE (a $49 USD value)! Finally, a world-class log management solution at an even better price-free! Download using promo code Free_Logger_4_Dev2Dev. Offer expires February 28th, so secure your free ArcSight Logger TODAY! http://p.sf.net/sfu/arcsight-sfd2d _____ _______________________________________________ Rails-devel mailing list Rai...@li... https://lists.sourceforge.net/lists/listinfo/rails-devel ---------------------------------------------------------------------------- -- Special Offer-- Download ArcSight Logger for FREE (a $49 USD value)! Finally, a world-class log management solution at an even better price-free! Download using promo code Free_Logger_4_Dev2Dev. Offer expires February 28th, so secure your free ArcSight Logger TODAY! http://p.sf.net/sfu/arcsight-sfd2d _______________________________________________ Rails-devel mailing list Rai...@li... https://lists.sourceforge.net/lists/listinfo/rails-devel |