Version 0.90.0 of QuakeSpasm is released.
Changes since the previous version:
- Fix issues on Windows systems with DPI scaling.
- Unix/Mac user directories support. Disabled by default,
'make DO_USERDIRS=1' to enable it.
- SDL2 support. Disabled by default, 'make USE_SDL2=1' to enable it.
- Revised keyboard input code.
- Revised/improved the 'game' command, i.e. on-the-fly mod changing.
It now accepts an optional second argument for mission packs or
quoth support i.e. -hipnotic, -rogue, or -quoth. For example, for
WarpSpasm: "game warp -quoth"
- Command line: "-game {quoth/hipnotic/rogue}" is now treated the
same as -quoth, -hipnotic, or -rogue.
- Console speed now resolution-independent.
- Disabled gl_zfix, which caused glitches and is undesirable for new
maps. Replacement .ent files to fix z-fighting for several id1 maps
added to quakespasm.pak.
- PF_VarString buffer bumped to 1024, avoids truncated centerprints
from the 'In The Shadows' mod.
- Support for opengl non-power-of-two-textures extension (disable
with command line: "-notexturenpot".)
- Support for OpenGL vertex buffer objects (VBO, OpenGL 1.5 or newer)
for world and brush models (disable with command line: "-novbo".)
- Antialiasing (FSAA) support (command line: -fsaa x, where x can be
0, 2, 4, 8).
- Fence textures support.
- Dynamic light speedup. Speedup loading of tga and pcx external
images.
- Brush model drawing speedup.
- Support for BSP2 and 2PSB map formats.
- Support for Opus, FLAC, and tracker music (S3M, IT, UMX, etc.), as
compile-time options.
- Music and sfx now mixed at 44100Hz to avoid downsampling music.
Low-pass filter applied to the sfx if -sndspeed is 11025 (the
default), to preserve the same sound quality as 0.85.9. New
-mixspeed option sets the rate for mixing sfx and music, and output
to the OS (default 44100), setting it to 11025 reverts to 0.85.9
behaviour. New snd_filterquality cvar, value can be between 1
(emulate OS X resampler) and 5 (emulate Windows resampler),
controls the sound of the low-pass filter.
- Better Hor+ field of view (FOV) scaling behavior.
- Better cross-map demo playback support.
- Fix screenshots when screen width isn't a multiple of 4.
- Fix a lighting glitch due to floating point precision.
- Fix a looping sounds glitch.
- Fix a vulnerability in file extension handling. Tighten path
handling safety.
- Initialize opengl with 24-bit depth buffer at 32 bpp.
- Reset all models upon gamedir changes. (Fixes failures with mods
using custom content.)
- Fix broken behavior upon gamedir changes if -basedir is specified
on the command line.
- NET_MAXMESSAGE and MAX_MSGLEN limits bumped to 64000.
- MAX_EFRAGS bumped to 4096, and MAX_CHANNELS to 1024.
- MAX_ENT_LEAFS bumped from 16 to 32 to work around disappearing or
flickering brush models in some situations. Also, if an entity is
visible from MAX_ENT_LEAFS or more leafs, we now always send it to
the client.
- Fix cvar cycle command not working sometimes.
- Host_Error upon missing models. (Prevents segmentation faults.)
- Change sv_aim default value to 1 (i.e. turn off autoaim)
- Add 'prev' and 'next' keywords to the 'cd' command.
- Work around a linux cdrom issue (playback might not start for a
while after a stop).
- Quakespasm content customization moved from engine-embedded into a
new optional quakespasm.pak file.
- Version bumped to 0.90.0 (because Quakespasm has a decent life of
it's own)
- Other fixes and clean-ups.