quakespasm 0.90.0

Version 0.90.0 of QuakeSpasm is released.
Changes since the previous version:

  • Fix issues on Windows systems with DPI scaling.
  • Unix/Mac user directories support. Disabled by default,
    'make DO_USERDIRS=1' to enable it.
  • SDL2 support. Disabled by default, 'make USE_SDL2=1' to enable it.
  • Revised keyboard input code.
  • Revised/improved the 'game' command, i.e. on-the-fly mod changing.
    It now accepts an optional second argument for mission packs or
    quoth support i.e. -hipnotic, -rogue, or -quoth. For example, for
    WarpSpasm: "game warp -quoth"
  • Command line: "-game {quoth/hipnotic/rogue}" is now treated the
    same as -quoth, -hipnotic, or -rogue.
  • Console speed now resolution-independent.
  • Disabled gl_zfix, which caused glitches and is undesirable for new
    maps. Replacement .ent files to fix z-fighting for several id1 maps
    added to quakespasm.pak.
  • PF_VarString buffer bumped to 1024, avoids truncated centerprints
    from the 'In The Shadows' mod.
  • Support for opengl non-power-of-two-textures extension (disable
    with command line: "-notexturenpot".)
  • Support for OpenGL vertex buffer objects (VBO, OpenGL 1.5 or newer)
    for world and brush models (disable with command line: "-novbo".)
  • Antialiasing (FSAA) support (command line: -fsaa x, where x can be
    0, 2, 4, 8).
  • Fence textures support.
  • Dynamic light speedup. Speedup loading of tga and pcx external
  • Brush model drawing speedup.
  • Support for BSP2 and 2PSB map formats.
  • Support for Opus, FLAC, and tracker music (S3M, IT, UMX, etc.), as
    compile-time options.
  • Music and sfx now mixed at 44100Hz to avoid downsampling music.
    Low-pass filter applied to the sfx if -sndspeed is 11025 (the
    default), to preserve the same sound quality as 0.85.9. New
    -mixspeed option sets the rate for mixing sfx and music, and output
    to the OS (default 44100), setting it to 11025 reverts to 0.85.9
    behaviour. New snd_filterquality cvar, value can be between 1
    (emulate OS X resampler) and 5 (emulate Windows resampler),
    controls the sound of the low-pass filter.
  • Better Hor+ field of view (FOV) scaling behavior.
  • Better cross-map demo playback support.
  • Fix screenshots when screen width isn't a multiple of 4.
  • Fix a lighting glitch due to floating point precision.
  • Fix a looping sounds glitch.
  • Fix a vulnerability in file extension handling. Tighten path
    handling safety.
  • Initialize opengl with 24-bit depth buffer at 32 bpp.
  • Reset all models upon gamedir changes. (Fixes failures with mods
    using custom content.)
  • Fix broken behavior upon gamedir changes if -basedir is specified
    on the command line.
  • NET_MAXMESSAGE and MAX_MSGLEN limits bumped to 64000.
  • MAX_EFRAGS bumped to 4096, and MAX_CHANNELS to 1024.
  • MAX_ENT_LEAFS bumped from 16 to 32 to work around disappearing or
    flickering brush models in some situations. Also, if an entity is
    visible from MAX_ENT_LEAFS or more leafs, we now always send it to
    the client.
  • Fix cvar cycle command not working sometimes.
  • Host_Error upon missing models. (Prevents segmentation faults.)
  • Change sv_aim default value to 1 (i.e. turn off autoaim)
  • Add 'prev' and 'next' keywords to the 'cd' command.
  • Work around a linux cdrom issue (playback might not start for a
    while after a stop).
  • Quakespasm content customization moved from engine-embedded into a
    new optional quakespasm.pak file.
  • Version bumped to 0.90.0 (because Quakespasm has a decent life of
    it's own)
  • Other fixes and clean-ups.
Posted by Ozkan Sezer 2014-10-20

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