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Does Quakespasm have Raw Input and/or Direct input?

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2018-01-28
2018-02-22
  • Joseph Upton

    Joseph Upton - 2018-01-28

    If so. How would I activate them. Is there a place I can find all working launch augments as well?

     

    Last edit: Joseph Upton 2018-01-28
  • Eric Wasylishen

    Eric Wasylishen - 2018-01-28

    Hi, we have Raw Input support on Windows via our use of SDL2. There's no DirectInput support though. Raw Input should automatically be used if you use the SDL2 exe (called quakespasm.exe in the 0.93.0 package).

    Unfortunately SDL doesn't give us any status information on whether raw input was sucessfully activated, this would be a nice improvement to have.

    The only docs we have are here: http://quakespasm.sourceforge.net/Quakespasm.html

     
  • Gman

    Gman - 2018-02-22

    SDL12 found in 0.93 is messed up, viewpoint snaps to random directions at random times. So 0.93.0 quakespasm.exe is SDL2? SDL2 on 0.92 ran fine.

     

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