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MP3 music doesn't play on level start (Linux)

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2018-08-21
2018-09-19
  • Robert Steed

    Robert Steed - 2018-08-21

    QuakeSpasm 0.93.1 Linux version. I have installed MP3 music ripped from my CD, placed in id1/music. Tracks are named track02.mp3 etc. The music starts when I type 'music track02' in the console but doesn't start when you begin a game or level. In the options, External Music is On, and music volume is turned up full. Messages in the console/terminal include this:
    SDL detected 1 CD-ROM drive
    CDAudio initialized (SDL, using /dev/cdrom)
    CDAudio_Init: No CD in drive
    With internal music disabled and an audio CD in the drive, QuakeSpasm recognises there's a CD but again doesn't play the music when you start a level.
    What gives?

     
  • Ozkan Sezer

    Ozkan Sezer - 2018-08-25

    I have installed MP3 music ripped from my CD, placed in
    id1/music. Tracks are named track02.mp3 etc.

    Make sure file names are all lowercase

    The music starts when I type 'music track02' in the
    console but doesn't start when you begin a game or level.

    Type developer 1 at your console, and then start a game
    or level: Does the console messages say anything new?

    With internal music disabled and an audio CD in the drive,
    QuakeSpasm recognises there's a CD but again doesn't play
    the music when you start a level.

    That's most possibly because you don't have a cdaudio cable
    connecting your cd/dvd drive to your sound card.

     
    • Robert Steed

      Robert Steed - 2018-09-19

      Thanks for replying. The file names are in lower case.
      I typed developer 1 and started a game - the console messages don't mention anything about sound.
      "That's most possibly because you don't have a cdaudio cable
      connecting your cd/dvd drive to your sound card."
      No, it isn't.

       

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