When using the attached ogre-fish texture in arcane dimensions, for example, the fish looks corrupted from far away, then normal up close.
Once the texture is resized to have both dimensions as powers of two, the mipmapping is fixed.
That screenshot is probably from QSS, not quakespasm?
We don't support external .tga textures on .mdl's and
I think I see external .tga's on the shotgun/ fish in
the screenshot.
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Quoting Eric Wasylishen:
You're correct - I take it Quakespasm in it's non-QSS form doesn't support external retexturing of MDL's at all, regardless of file format?
Not at the moment, no.
Closing as invalid.