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* Qt5.1/QML (QtQuick2 without UI and control) for surface preparation and menus
* native C++/OpenGL ES/glsl for 3d rendering
* a simple wavefront obj loader (in wavefront library): load mesh objects, materials etc.: code is Qt agnostic
* a wavefront to "gl" library: convert the obj into a gl compatible object (vbo, textures etc.)
* a simple 3d scene loader: use a custom xml format to describe scenes (obj, lights, animations, etc.)
* a glsl shader generator: generate program for textured, lightning, shadowing, glow etc. each generated program can then be optimized independently
* a 3D scene viewer: use the mouse on PC, and touch on android
* a dynamic menus GUI: use qml animations over custom menu and buttons.
Currently, manual build:
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