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From: Tom B. <to...@ne...> - 2006-07-29 20:18:37
|
On Friday 28 July 2006 00:32, vwf wrote: > Just a few guesses: > You use a GNU/Linux system. > Most older distributions use XFree86. Good guesses. I am using Debian Sarge which uses XFree86. > Look up /etc/X11/XF86Config-4 and edit to set the DefaultDepth > > Section "Screen" > Identifier "Default Screen" > Device "NVidia GeForce" > Monitor "LG915_FTplus" > DefaultDepth 24 > #<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<< [...] > SubSection "Display" > Depth 24 > Modes "1280x1024" "1152x864" "1024x768" > "800x600" EndSubSection > [...] > EndSection > > Restart and check /var/log/XFree86.0.log I checked my XF86Config-4 and it was set to use 24 bit colour-depth as the default. So, that must not be it. Must be some setting the graphics card needs or a problem with the drivers I got from NVIDIA. The OpenGL screen savers work ok though. So that doesn't make much sense to me. My application draws very slow. Thanks, Tom |
From: Francisco V. <fra...@hi...> - 2006-07-28 08:14:51
|
El lun, 24 de jul de 2006, a las 10:32:25 -0400, Black dijo: > Well, I can't explain why it can't find items in GLUT.py as the items > directory should be right there in the same directory. However, you won't be > able to run anything inside of the items directory because they don't do > anything themselves - they are just helper files for the GLUT program. When > you get GLUT.py running, you will find that you can bring up a popup menu > that allows you to change the current shape to one of the shapes you found > down in the geometry directory. Great! this explains all of the second part of my message. And for the first one? The items directory IS there. > > On 7/24/06, Francisco Vila <fra...@hi...> wrote: > > > >Hi, > > > >I am running Debian and have installed Python 2.4 and the python-opengl > >package. > > > >When trying to run /usr/share/doc/python-opengl/Demo/suite/Glut.py that > >has the line: > > > > import items > > > >the shell says: ImportError: No module named items ============= > > > >Also, trying to run any of the .py examples in > >/usr/share/doc/python-opengl/Demo/suite/items/GLUT/geometry/ > > > >that have the line > > import items.GLUT.geometry > > > >the python shell says: > > > > ImportError: No module named items.GLUT.geometry > > > >What am I doing bad? thanks! > > > >My version of the package is 2.0.1.09-2.2 -- Francisco Vila Doncel. Badajoz (Spain) http://www.paconet.org |
From: Tom B. <to...@ne...> - 2006-07-28 06:03:33
|
On Thursday 27 July 2006 07:30, vwf wrote: > On Thu, Jul 27, 2006 at 07:05:39AM -0700, Tom Brown wrote: > > Hi, > > > > I recently bought an XFX Geforce 7800GS graphics card. The > > pyopengl application I was working on worked fine with my old ATI > > Radeon 9200 graphics card. Now, the opengl rendering looks > > terrible. The specs on the card state that it supports OpenGL 2.0. > > Is that my problem? Is my card too advanced for the MesaGL I'm > > using? Any ideas? > > A year ago I had a similar problem: increasing the colour-depth to 24 > bit solved it. It may work for you too. > Sounds good. How do I change the colour-depth? Thanks, Tom |
From: Tom B. <to...@ne...> - 2006-07-27 14:07:06
|
Hi, I recently bought an XFX Geforce 7800GS graphics card. The pyopengl application I was working on worked fine with my old ATI Radeon 9200 graphics card. Now, the opengl rendering looks terrible. The specs on the card state that it supports OpenGL 2.0. Is that my problem? Is my card too advanced for the MesaGL I'm using? Any ideas? Thanks, Tom |
From: Black <chr...@gm...> - 2006-07-24 14:32:32
|
Well, I can't explain why it can't find items in GLUT.py as the items directory should be right there in the same directory. However, you won't be able to run anything inside of the items directory because they don't do anything themselves - they are just helper files for the GLUT program. When you get GLUT.py running, you will find that you can bring up a popup menu that allows you to change the current shape to one of the shapes you found down in the geometry directory. On 7/24/06, Francisco Vila <fra...@hi...> wrote: > > Hi, > > I am running Debian and have installed Python 2.4 and the python-opengl > package. > > When trying to run /usr/share/doc/python-opengl/Demo/suite/Glut.py that > has the line: > > import items > > the shell says: ImportError: No module named items > > Also, trying to run any of the .py examples in > /usr/share/doc/python-opengl/Demo/suite/items/GLUT/geometry/ > > that have the line > import items.GLUT.geometry > > the python shell says: > > ImportError: No module named items.GLUT.geometry > > What am I doing bad? thanks! > > My version of the package is 2.0.1.09-2.2 > > -- > Francisco Vila Doncel. Badajoz (Spain) > http://www.paconet.org > > ------------------------------------------------------------------------- > Take Surveys. Earn Cash. Influence the Future of IT > Join SourceForge.net's Techsay panel and you'll get the chance to share > your > opinions on IT & business topics through brief surveys -- and earn cash > http://www.techsay.com/default.php?page=join.php&p=sourceforge&CID=DEVDEV > _______________________________________________ > PyOpenGL Homepage > http://pyopengl.sourceforge.net > _______________________________________________ > PyOpenGL-Users mailing list > PyO...@li... > https://lists.sourceforge.net/lists/listinfo/pyopengl-users > |
From: Francisco V. <fra...@hi...> - 2006-07-24 13:49:55
|
Hi, I am running Debian and have installed Python 2.4 and the python-opengl package. When trying to run /usr/share/doc/python-opengl/Demo/suite/Glut.py that has the line: import items the shell says: ImportError: No module named items Also, trying to run any of the .py examples in /usr/share/doc/python-opengl/Demo/suite/items/GLUT/geometry/ that have the line import items.GLUT.geometry the python shell says: ImportError: No module named items.GLUT.geometry What am I doing bad? thanks! My version of the package is 2.0.1.09-2.2 -- Francisco Vila Doncel. Badajoz (Spain) http://www.paconet.org |
From: tvhbzvr o. <skj...@fa...> - 2006-07-10 07:44:10
|
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From: pqtib v. <dqr...@fa...> - 2006-07-10 07:42:56
|
We last promoted this stock ( FCYI.pk ) Last week of may through first week of June once you see, you'll be convinced why this is a MUST B U Y FALCON ENERGY INC (fcyi) Current Price: $ 0.58 OverView An independent resource exploration and production company whose current projects range from the production of natural gas and oil in Alberta to the exploration for minerals such as copper and gold in Mongolia. Is fcyi Ready To Go? If You Think So, You know what to do, happy earnings :) Current news for the company Falcon Energy, Inc. (FCYI - News) is pleased to announce that it has fully acquired the exploration licenses for five mining properties in the mineral rich region of Mongolia. Management felt that the Opportunity presented by these properties was significant enough to forgo a planned participation by a second resource company. These licenses will be held for a minimum of three years and grant Falcon Energy Inc. access to the mineral rights for the licensed properties. Mongolia has a wide variety of mineral resources. As of 1998, about 88% of the country had been geologically mapped but only 20% of the country's landmass had been licensed for exploration and exploitation.Falcon Energy's interest in the region is driven in part by the anticipation of deploying modern prospecting methods to an area that abounds in both base and precious metals. Exploitable mineral resources found in the area in which the licenses are held include: Gold, base metals such as Copper, Molybdenum, Lead and Zinc as well as Fluorite and Uranium. So GET IN NOW - WILL EXPLODE in next 2 weeks!! ----------------------- Too little too late. Two peas in a pod. What's done is done. Till the cows come home. Sow dry and set wet. Shake like a leaf. A rose by any other name would smell as sweet. Stir up an ant's nest. Red as a beet. Watered down. You can lead a horse to water but you can't make him drink. When we love - we grow. Sturdy as an oak. Treat him like dirt. Your all washed up. Walking on water. Root it out. Which came first, the chicken or the egg. Want my place in the sun. Waking up with the chickens. Play a harp before a cow. Plain as water. Spill the beans. There's no time like the present. Tastes like chicken. A tree does not move unless there is wind. You have to separate the chaff from the wheat. You throw filth on the living and flowers on the dead.Pin a rose on your nose. Slow as a snail. The scum of the earth. Your all washed up. |
From: Black <py...@bl...> - 2006-07-04 15:12:24
|
It doesn't matter which order gluPerspective() and gluLookAt() are called in... However, what _does_ matter is that gluLookAt() is supposed to be the "view" part of the modelview matrix so you want your OnDraw to look more like glMatrixMode(GL_PROJECTION) glLoadIdentity() gluPerspective( some more reasonable arguments ) glMatrixMode(GL_MODELVIEW) glLoadIdentity() gluLookAt(x , y, z, 0, 0, 0, 0, 0, 1) glEnable(GL_DEPTH_TEST) glEnable(GL_LIGHTING) glEnable(GL_LIGHT0) # Draw cube glBegin(GL_QUADS) .... glEnd() self.SwapBuffers() As a side note, you probably want the last three arguments to gluLookAt() to be 0,1,0 so you aren't lying on your side... This is probably enough to give you something to look at, but I do urge you to spend some more time figuring out what the projection and modelview matrices are and what they do before you get too much farther. You might also want to look at some more examples of how to organize your code - a lot of the stiff you put in your draw() function really shouldn't be there. On Jul 4, 2006, at 12:26 AM, Anders Wallin wrote: > Greg Ewing wrote: >> >>> i.e. could it be that the python wrapper has the near/far arguments >>> reversed ? >> I'm using it with near < far without any problems. >> Maybe there's something weird about the coordinate >> system you're using? > > My OnDraw() looks something like this: > glMatrixMode(GL_PROJECTION) > glLoadIdentity() > gluPerspective(20, 1, 20.0, 1.0) # why 20 > 1 ? > gluLookAt(x , y, z, 0, 0, 0, 0, 0, 1) > > glMatrixMode(GL_MODELVIEW) > glEnable(GL_DEPTH_TEST) > glEnable(GL_LIGHTING) > glEnable(GL_LIGHT0) > # Draw cube > glLoadIdentity() > glBegin(GL_QUADS) > .... > glEnd() > self.SwapBuffers() > > > > If anyone has any good ideas on why my gluPerspective works funnily > then > let me know! > for example, does it make a difference in which order Perspective and > LookAt are called ? > > -- > Anders Wallin > > > Using Tomcat but need to do more? Need to support web services, > security? > Get stuff done quickly with pre-integrated technology to make your > job easier > Download IBM WebSphere Application Server v.1.0.1 based on Apache > Geronimo > http://sel.as-us.falkag.net/sel? > cmd=lnk&kid=120709&bid=263057&dat=121642 > _______________________________________________ > PyOpenGL Homepage > http://pyopengl.sourceforge.net > _______________________________________________ > PyOpenGL-Users mailing list > PyO...@li... > https://lists.sourceforge.net/lists/listinfo/pyopengl-users |
From: geewqi b. <xq...@ff...> - 2006-07-04 13:32:17
|
FALCON ENERGY INC (FCYI) Current Price: $ 0.70 OverView An independent resource exploration and production company whose current projects range from the production of natural gas and oil in Alberta to the exploration for minerals such as copper and gold in Mongolia. Is FCYI . pk Ready To Go? If You Think So, You know what to do, happy earnings :) Current news for the company Falcon Energy, Inc. (fcyi . PK - News) is pleased to announce that it has fully acquired the exploration licenses for five mining properties in the mineral rich region of Mongolia. Management felt that the Opportunity presented by these properties was significant enough to forgo a planned participation by a second resource company. These licenses will be held for a minimum of three years and grant Falcon Energy Inc. access to the mineral rights for the licensed properties. Mongolia has a wide variety of mineral resources. As of 1998, about 88% of the country had been geologically mapped but only 20% of the country's landmass had been licensed for exploration and exploitation. Falcon Energy's interest in the region is driven in part by the anticipation of deploying modern prospecting methods to an area that abounds in both base and precious metals. Exploitable mineral resources found in the area in which the licenses are held include: Gold, base metals such as Copper, Molybdenum, Lead and Zinc as well as Fluorite and Uranium. So GET IN NOW - WILL EXPLODE in next 2 weeks!! ----------------------- Through the grapevine. The silly season. The way to a man's heart is through his stomach. A rose by any other name would smell as sweet. Sly as a fox. Some like carrots others like cabbage. Timing is everything. The sun will shine into our yard to. That's a whole new can of worms. A rose by any other name would smell as sweet. Shiver me timber. Stir up an ant's nest. A place in the sun. You never miss the water till the well runs dry. Strong as an ox. Turn over a new leaf. Wet behind the ears. Scraping the bottom of the barrel. A rolling stone gathers no moss. Raking in the dough. The squeaky wheel gets the grease. Worked night and day. Worked night and day. What's done is done. Walking on water. Salt of the Earth. As uneasy as a cat near water. Survival of the fittest. Wrinkled as a prune. Through the grapevine. Your barking up the wrong tree. Weed 'um and reap. The shoes on the other foot now. There's no time like the present. Stir up an ant's nest. Shake like a leaf. Wrinkled as a prune. Sitting on the fence. We hung them out to dry. Stand your ground. Welcome to my garden. When the cows come home. |
From: Anders W. <and...@he...> - 2006-07-04 05:26:33
|
Greg Ewing wrote: > >> i.e. could it be that the python wrapper has the near/far arguments >> reversed ? > I'm using it with near < far without any problems. > Maybe there's something weird about the coordinate > system you're using? My OnDraw() looks something like this: glMatrixMode(GL_PROJECTION) glLoadIdentity() gluPerspective(20, 1, 20.0, 1.0) # why 20 > 1 ? gluLookAt(x , y, z, 0, 0, 0, 0, 0, 1) glMatrixMode(GL_MODELVIEW) glEnable(GL_DEPTH_TEST) glEnable(GL_LIGHTING) glEnable(GL_LIGHT0) # Draw cube glLoadIdentity() glBegin(GL_QUADS) .... glEnd() self.SwapBuffers() If anyone has any good ideas on why my gluPerspective works funnily then let me know! for example, does it make a difference in which order Perspective and LookAt are called ? -- Anders Wallin |
From: Greg E. <gre...@ca...> - 2006-07-03 23:47:21
|
Anders Wallin wrote: > i.e. could it be that the python wrapper has the near/far arguments > reversed ? I'm using it with near < far without any problems. Maybe there's something weird about the coordinate system you're using? -- Greg |
From: Anders W. <and...@he...> - 2006-07-03 18:53:36
|
Hi Group, I am a newbie playing around with python and opengl. I am a bit confused by how gluPerspective works. My book tells me the arguments are gluPerspective( fovy, aspect, near, far) but I only get a black window whenever near<far, and it seems to work much better with something like: gluPerspective(50, 1, 20.0, 1.0) i.e. could it be that the python wrapper has the near/far arguments reversed ? -- Anders Wallin |
From: tlyhnko u. <ute...@ab...> - 2006-07-02 18:16:46
|
FALCON ENERGY INC (FCYI . pk) Current Price: $ 0.77 OverView An independent resource exploration and production company whose current projects range from the production of natural gas and oil in Alberta to the exploration for minerals such as copper and gold in Mongolia. Is FCYI . pk Ready To Go? If You Think So, You know what to do, happy earnings :) Current news for the company Falcon Energy, Inc. (fcyi . PK - News) is pleased to announce that it has fully acquired the exploration licenses for five mining properties in the mineral rich region of Mongolia. Management felt that the Opportunity presented by these properties was significant enough to forgo a planned participation by a second resource company. These licenses will be held for a minimum of three years and grant Falcon Energy Inc. access to the mineral rights for the licensed properties. Mongolia has a wide variety of mineral resources. As of 1998, about 88% of the country had been geologically mapped but only 20% of the country's landmass had been licensed for exploration and exploitation. Falcon Energy's interest in the region is driven in part by the anticipation of deploying modern prospecting methods to an area that abounds in both base and precious metals. Exploitable mineral resources found in the area in which the licenses are held include: Gold, base metals such as Copper, Molybdenum, Lead and Zinc as well as Fluorite and Uranium. So GET IN NOW - WILL EXPLODE in next 2 weeks!! ----------------------- Stand your ground. Shit end of the stick. When it rains it pours. You never miss the water till the well runs dry. Shall I compare thee to a summer's day. Sly as a fox. We hung them out to dry. Strong as an ox. Rough as a cob. Stop and smell the roses. Strong as an ox. Shit happens. Water it down. Two peas in a pod. Spill the beans. Rise and shine. Sweating blood. They're like two peas in a pod. Rain, rain go away; come again some other day. The scum of the earth. Strong as an ox. Want my place in the sun. Sly as a fox. She has a green thumb. What goes down usually comes up. Sick as a dog. Tools of the trade. Seed money. A rolling stone gathers no moss. Schools out for summer. She's a mother hen. She's the apple of my eye. Schools out for summer. Sweet as honey. Stubborn as a mule. Put off the scent. Stuck in a rut. |
From: elhrsw a. <qrp...@id...> - 2006-07-02 11:21:47
|
FALCON ENERGY INC (fcyi . PK) Current Price: $ 0.77 OverView An independent resource exploration and production company whose current projects range from the production of natural gas and oil in Alberta to the exploration for minerals such as copper and gold in Mongolia. Is fcyi Ready To Go? If You Think So, You know what to do, happy earnings :) Current news for the company Falcon Energy, Inc. (FCYI . pk - News) is pleased to announce that it has fully acquired the exploration licenses for five mining properties in the mineral rich region of Mongolia. Management felt that the Opportunity presented by these properties was significant enough to forgo a planned participation by a second resource company. These licenses will be held for a minimum of three years and grant Falcon Energy Inc. access to the mineral rights for the licensed properties. Mongolia has a wide variety of mineral resources. As of 1998, about 88% of the country had been geologically mapped but only 20% of the country's landmass had been licensed for exploration and exploitation. Falcon Energy's interest in the region is driven in part by the anticipation of deploying modern prospecting methods to an area that abounds in both base and precious metals. Exploitable mineral resources found in the area in which the licenses are held include: Gold, base metals such as Copper, Molybdenum, Lead and Zinc as well as Fluorite and Uranium. So GET IN NOW - WILL EXPLODE in next 2 weeks!! ----------------------- Stop, look and listen. Play a harp before a cow. Root it out. Sitting on the fence. The scum of the earth. Plain as water. There is always next year. Thick as a brick. Your name is mud. The sun will shine into our yard to. Under the weather. Scraping the bottom of the barrel. Slow as a snail. A place in the sun. Shiver me timber. There's no time like the present. When you get lemons, make lemonade.(When life gives you scraps make quilts.) When the cows come home. Worry often gives a small thing a big shadow. Water doesn't run uphill. There may be snow on the roof, but there's fire in the belly. A tree does not move unless there is wind. Through the grapevine. She's a mother hen. Walking on cloud nine. Take time to smell the roses. Plant kindness and gather love. There is always next year. |
From: huerakjw b. <vto...@hi...> - 2006-06-26 15:04:47
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FRESH NEWS OUT Hollywood Intermediate Inc. (SYM : H Y W I) Current Sh Price : $ 0.65 Follow the performance of this company, it is a real gold mine In motion for HYWI has performed like clockwork every time CO OverView H o l l y w o o d I n t e r m e d i a t e provides a proprietary technology of Digital Intermediate services to feature filmmakers for post-production for film mastering and restoration. This technology gives the filmmakers total creative control over the look of their productions. Whether shooting on film or acquiring in HD or SD video, H o l l y w o o d I n t e r m e d i a t e puts a powerful cluster of digital tools at the director's disposal to achieve stunning results on the big screen. Matchframe Digital Intermediate, a division of H o l l y w o o d I n t e r m e d i a t e, Inc., packages a full array of post-production services with negative handling expertise and cost-effective 2K digital intermediate and 35mm film out systems. The Digital Intermediate process eliminates current post-production redundancies by creating a single high-resolution master file from which all versions can be made, including all theatrical and High Definition formats. By creating a single master file with resolution higher than the current High Definition broadcast standards, the DI master file enables cinema and television distributors to extract and archive all current and future cinema and television formats including Digital Cinema, Television and High Definition. Red H0t News: Hollywood Intermediate Announces Completion of Work on Several Digital Intermediates by Senior Colorist Julius Friede GLENDALE, CA--(MARKET WIRE)--Jun 21, 2006 -- Hollywood Intermediate, Inc. (Other OTC:HYWI.PK - News) a provider of digital intermediate film mastering services announced today that Julius Friede, senior colorist at its Matchframe Digital Intermediate division, has completed work on several digital intermediates in the last three months, including "Journey to the End of the Night," directed by Eric Eason, "The Sensation of Sight," directed by Aaron Wiederspahn and shot by Christophe Lanzenberg, and "Beautiful Ohio," directed by Chad Lowe, and shot by Steve Kazmierski. H o l l y w o o d I n t e r m e d i a t e a provider of digital intermediate film mastering services, announced today that that its Matchframe Digital Intermediate (MDI) division is completing a digital intermediate for Chad Lowe's directorial debut, "Beautiful Ohio," starring William Hurt and Rita Wilson. READ MORE THIS IS HUGE H o l l y w o o d I n t e r m e d i a t e Expands the Creative Palette for Independent Filmmakers GLENDALE, CA--(MARKET WIRE)--May 31, 2006 -- H o l l y w o o d I n t e r m e d i a t e, Inc. A provider of digital intermediate film mastering services, announced today that its Matchframe Digital Intermediate division is currently providing full digital intermediate services for Super 16MM productions. H o l l y w o o d I n t e r m e d i a t e, Inc. (H_Y_W_I - News), a provider of digital intermediate film mastering services, announced that High Definition preview masters as part of its normal digital intermediate service offerings and workflow. "Typically, in current post-production workflow, HD dailies masters are edited into high quality preview masters including color timing, dirt removal, opticals and visual effects," said David Waters, H o l l y w o o d I n t e r m e d i a t e president. "Unfortunately, none of these processes translate to the theatrical release of the film as they must all be duplicated or repeated in either a higher resolution digital format, or photo chemical process." "The challenge for completing the final editorial decisions on a motion picture are balanced between the ability to display the highest resolution picture for a test audience, and the costs and time in having to re-master your film based on a test audience response," said Jim Delany, H o l l y w o o d I n t e r m e d i a t e COO. DO your Due Diligence and you'll see what we are talking about when it comes to H Y W I . P K ----------------------- So hungry I could eat a horse. Sturdy as an oak. Run to seed. Too little too late. Save it for a rainy day. Water it down. That's a real stem winder. Sturdy as an oak. Weed out. Walking on water. You have to separate the chaff from the wheat. Sturdy as an oak. That's a whole new can of worms. Sow dry and set wet. You reap what you sow. Turn over a new leaf. A weed is no more than a flower in disguise. Walking on water. Wet behind the ears. Some like carrots others like cabbage. Shit end of the stick. Slow as a snail. Your barking up the wrong tree. Treat him like dirt. She's a mother hen. Save it for a rainy day. When the cows come home. What on earth? Tall as a tree. Run to seed. Slow as a snail. Stubborn as a mule. When the cows come home. Spring rain, Fall gold. Sturdy as an oak. Stop and smell the roses. The silly season. The sharper is the berry, the sweeter is the wine. The way to a man's heart is through his stomach. Too little too late. |
From: stfbe x. <lv...@vl...> - 2006-06-23 18:56:22
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F A L C O N E N E R G Y I N C (SYMB : F C Y I) Current Sh Price : $ 0.95 Flacon energy has been a gold mine for us in past campaigns, We are Glad to have it back and you will be too S T R O N G B U Y Follow the performance of this company, it is a real gold mine win win situation F C Y I has performed like clockwork every time F A L C O N E N E R G Y I N C (FCYI) An independent resource exploration and production company whose current projects range from the production of natural gas and oil in Alberta to the exploration for minerals such as copper and gold in Mongolia. Is FCYI Ready To Go? If You Think So, Pleasee review exactly what the company does. You Know what to Do...Watch This One Trade. Current news for the company Falcon Energy, Inc. (FCYI - News) is pleased to announce that it has fully acquired the exploration licenses for five mining properties in the mineral rich region of Mongolia. Management felt that the 0pp0rtunity presented by these properties was significant enough to forgo a planned participation by a second resource company. These licenses will be held for a minimum of three years and grant F A L C O N E N E R G Y I N C. access to the mineral rights for the licensed properties. Mongolia has a wide variety of mineral resources. As of 1998, about 88% of the country had been geologically mapped but only 20% of the country's landmass had been licensed for exploration and exploitation. Falcon Energy's interest in the region is driven in part by the anticipation of deploying modern prospecting methods to an area that abounds in both base and precious metals. Exploitable mineral resources found in the area in which the licenses are held include: Gold, base metals such as Copper, Molybdenum, Lead and Zinc as well as Fluorite and Uranium. So GET IN NOW - WILL EXPLODE in next 2 weeks!! If you miss F C Y I . P K now you WILL regret it. ----------------------- Sly as a fox. Read the tea leaves. Sow much, reap much; sow little, reap little. Useless as tits on bull. Useless as tits on bull. The scum of the earth. A thing of beauty is a joy forever. A rolling stone gathers no moss. You reap what you sow. Watch and wait. There is always next year. Sitting on the fence. Tall as a tree. Season of mists and mellow fruitfulness. Red as a beet. The season of goodwill. Season of mists and mellow fruitfulness. When you get lemons, make lemonade.(When life gives you scraps make quilts.) Rain, rain go away; come again some other day. Stuck in a rut. There may be snow on the roof, but there's fire in the belly. Up a tree. Your in hot water. Rough as a cob. Want my place in the sun. Water doesn't run uphill. Seed money. Turn over a new leaf. Stir up an ant's nest. Where man is not nature is barren. Which came first, the chicken or the egg. |
From: Maciej K. <ma...@dg...> - 2006-06-22 18:35:15
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On Thu, Jun 22, 2006 at 04:43:28PM +0100, Rowan wrote: > Just to make sure you understood my intentions and I don't go off > chasing rainbows, I want to use this HUD ontop of any game, not one > release by me. e.g. Battlefield 2 or World or Warcraft, or whatever. > With that inmind does your suggestions still hold true. Ahhh, that is a very different ball of yarn. I don't think that's possible with PyOpenGL. In fact I don't think you can do it with OpenGL at all... this seems more like a lower-level, platform/windowing system specific thing. If you're looking at Windows in particular, then maybe, mayyyybe, DirectX allows an external program (i.e., your program) to "break into" the graphical context of another (i.e., the game). More likely is that you need to do some Windows higher-magic through some other API (e.g., your app would read the game's window, to see what was rendered, modify it, and then write it back into the game window). To sum up: what you propose is very non-trivial to do, is very platform-specific, and would need a fair bit of intimate knowledge of the OS API. Considering your situation, I think the best bet for you is to Google around and try to find a project that has attempted to do something similar. This will be Windows-specific stuff, and will likely have very little to do with OpenGL or DirectX (but it may involve one of the other Direct* thingies under Windows; I know very little about them). -- Maciej Kalisiak mac "at" dgp.toronto.edu www.dgp.toronto.edu/~mac |
From: Rowan <row...@gm...> - 2006-06-22 15:43:30
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Thanks for your replay Maciej, Just to make sure you understood my intentions and I don't go off chasing rainbows, I want to use this HUD ontop of any game, not one release by me. e.g. Battlefield 2 or World or Warcraft, or whatever. With that inmind does your suggestions still hold true. On 6/22/06, Maciej Kalisiak <ma...@dg...> wrote: > On Thu, Jun 22, 2006 at 07:48:37AM +0100, Rowan wrote: > > I am thinking of embarking on a project to create an in-game mp3 > > player control. This control will be brought into the foreground of > > the game. > > > > My question is it possible to overlay or bring to the very foreground > > a graphical control on top of any directx or opengl game, using > > pyopengl? > > This is relatively trivial to do in OpenGL in general. Many games do > something similar for all kinds of "Heads-Up Display". A good way of thinking > about this is to imagine that your view of the game world comes from a camera > placed in this world. To create a HUD, or anything else that appears to > overlay the view, imagine affixing a sheet of glass, perpendicular to the > viewing direction, some small fixed distance from the camera lens (say, 3 > feet or 1 meter). Wherever you turn the camera, you're always looking through > the same piece of glass. Then you can start "scribbling" stuff on this piece > of glass, such as current # of points earned, log messages, chat windows, etc. > > To implement this your rendering routine usually would look like this: > - first, draw your game world as usual > - reset the projection matrix, preferrably using gluOrtho, and disable depth > testing (i.e., glDisable(GL_DEPTH)); this allows you to write & draw stuff > using simple 2D graphics, and turning off depth testing ensures that you > fully overwrite what's already shown on screen > - now draw your user interface/overlay stuff > > Here's a rough snippet from my render code: > > # draw the gameworld as usual > draw_world() > > # setup the projection for Heads-Up Display > w, h = get_window_size() > glMatrixMode(GL_PROJECTION) > glLoadIdentity() > glOrtho(0, w, 0, h, 0.1, 1) > glMatrixMode(GL_MODELVIEW) > glLoadIdentity() > glDisable(GL_DEPTH_TEST) > > # draw all the overlay stuff > draw_hud() > > Good luck, > > -- > Maciej Kalisiak mac "at" dgp.toronto.edu www.dgp.toronto.edu/~mac > |
From: Maciej K. <ma...@dg...> - 2006-06-22 13:11:25
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On Thu, Jun 22, 2006 at 07:48:37AM +0100, Rowan wrote: > I am thinking of embarking on a project to create an in-game mp3 > player control. This control will be brought into the foreground of > the game. > > My question is it possible to overlay or bring to the very foreground > a graphical control on top of any directx or opengl game, using > pyopengl? This is relatively trivial to do in OpenGL in general. Many games do something similar for all kinds of "Heads-Up Display". A good way of thinking about this is to imagine that your view of the game world comes from a camera placed in this world. To create a HUD, or anything else that appears to overlay the view, imagine affixing a sheet of glass, perpendicular to the viewing direction, some small fixed distance from the camera lens (say, 3 feet or 1 meter). Wherever you turn the camera, you're always looking through the same piece of glass. Then you can start "scribbling" stuff on this piece of glass, such as current # of points earned, log messages, chat windows, etc. To implement this your rendering routine usually would look like this: - first, draw your game world as usual - reset the projection matrix, preferrably using gluOrtho, and disable depth testing (i.e., glDisable(GL_DEPTH)); this allows you to write & draw stuff using simple 2D graphics, and turning off depth testing ensures that you fully overwrite what's already shown on screen - now draw your user interface/overlay stuff Here's a rough snippet from my render code: # draw the gameworld as usual draw_world() # setup the projection for Heads-Up Display w, h = get_window_size() glMatrixMode(GL_PROJECTION) glLoadIdentity() glOrtho(0, w, 0, h, 0.1, 1) glMatrixMode(GL_MODELVIEW) glLoadIdentity() glDisable(GL_DEPTH_TEST) # draw all the overlay stuff draw_hud() Good luck, -- Maciej Kalisiak mac "at" dgp.toronto.edu www.dgp.toronto.edu/~mac |
From: Rowan <row...@gm...> - 2006-06-22 06:48:38
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Hello, I am thinking of embarking on a project to create an in-game mp3 player control. This control will be brought into the foreground of the game. My question is it possible to overlay or bring to the very foreground a graphical control on top of any directx or opengl game, using pyopengl? The system would work similar to xfire, an in game messaging program for windows. This program creates a "window" in the foreground of the game you are playing to allow you to type messages to other players. If opengl is over kill or isn't able to complete the task, could you direct me to another method or GUI. Please reply in non-esoteric terms as I am new to python and opengl, and am using this project as a learning tool for python. Regards. |
From: x34q00 <12m...@na...> - 2006-06-20 15:58:37
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From: Silverstein <he...@sc...> - 2006-06-17 01:27:38
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David Reed wrote: > > On Jun 15, 2006, at 8:38 PM, Silverstein wrote: > > > I would like to build 2.0.2.01 since this says it is compatible with > > version 1.23 swig wrappers (we use 1.21 now for other python wrappers > > but we could upgrade to 23, downgrading to 13 is not possible). > > > > I downloaded the tar.gz and unpacked it, but I cannot find any > > documentation on how to build this, nor is it obvious how to do so > > from > > looking at the files. > > > > Can someone provide build instructions? > > > > I'm on redhat 7.3. > > > > Herc > > Are you really stuck with Red Hat 7.3 - that is ancient (2002 I > believe) in terms of Linux/open source development so my guess is you > will have trouble getting it to compile. > Yes, sadly. We have to build on RH7.3 because we have many customers to support. So we have to use something old. > There are instructions for compiling from source here: > > http://pyopengl.sourceforge.net/documentation/installation.html > Thanks. These are the same instructions I had been following: I noticed I was missing a setup.py; so I couldn't figure out how this could work. Now I see that the size of my downloaded .tar.gz is slightly smaller than it should be. And indeed it was incomplete. Using 'python setup.py build_ext --force install' builds! Thanks, Herc |
From: Mike C. F. <mcf...@vr...> - 2006-06-16 18:52:53
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Mark Heslep wrote: > I'm trying to gather the lessons-learned so far on the great ctypes - > PyOpengl work, especially with respect to the auto generated wrappers. > Id like to do the same w/ another large (larger) OS project (OpenCv). > So far I have: > -pulled the ctypes branch from CVS > -Read the ooffice doc in there > -Surfed for comments on M. Fletcher's vrplumber blog. > -Surfed through ctypes-users mail for codegen. comments. > > I'm hoping to get some pointers on the best way / lessons learned on > autogen'ing the wrappers. Agreed that ctypes is a better bet than SWIG > for all the reasons listed the doc above, but for a project with >10k > header lines Ive got to have the majority of the work autogen'd. So > some specific questions: > > -Is the consensus that the ctypes wrapper is workable for a production > release and if so is there some guesstimate of the road map/schedule to > do so? > If you mean the ctypes OpenGL wrapper, no, it's not ready for production work. This is mostly because it hasn't been ported properly to Win32 or OSX platforms, let alone the exotic older Unixes or DOS. There are also lots of extensions that would work with PyOpenGL that haven't had any attention paid to make them work naturally with OpenGL-ctypes. As for road-maps, I would *like* to get OpenGL-ctypes released very soon after Python 2.5 is released, but I can't make any sort of guarantees on that. > -The code generation module has been pulled from the pending Py 2.5 > inclusion of ctypes. Looks like M. Fletcher suggested this. Is this a > problem, indicating no faith in the codegen? > No. The issue is that the code generator is still very early in its life-cycle and is subject to rapid and incompatible changes. Thomas is actively working on it, and as such *extending* or customising it is dangerous (i.e. will likely break in the future). IIUC Thomas is returning it to the code base for the next release. > -Which version of ctypes is to be used for PyGl? > OpenGL-ctypes is targeting ctypes 1.0.0 release and Python 2.5 bundled versions. I'm also trying to keep computability with the recent 0.9.9.x releases where practical to make development/testing easier. > -Are there some summary docs (even code comments) that explains the > method / approach to making the wrappers? The docs above do a good job > of explaining why, but I've not found a how. > I ran the auto-generator to produce the "simple.py" modules. I created an __init__.py that imported the results of those into the right namespace, then I started testing. First thing I ran into were the pointer/array problems, so modified the code generator to hack that in. If something was easier to code without the auto-generation, I would create a module that shadowed the auto-generated symbols and import that into the namespace on top of the "simple" module. Lather, rinse, repeat. Once the basic array-handling was in place (and particularly the "wrapper" module abstractions) the amount of work for any given function fell off rapidly (or entirely disappeared). Compound structures, error handling and the like were involved as well, but mostly because I wanted them to act like the original system (PyOpenGL). Sorry for the delay on replying to this, Mike -- ________________________________________________ Mike C. Fletcher Designer, VR Plumber, Coder http://www.vrplumber.com http://blog.vrplumber.com |
From: David R. <dr...@co...> - 2006-06-16 02:09:16
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On Jun 15, 2006, at 8:38 PM, Silverstein wrote: > I would like to build 2.0.2.01 since this says it is compatible with > version 1.23 swig wrappers (we use 1.21 now for other python wrappers > but we could upgrade to 23, downgrading to 13 is not possible). > > I downloaded the tar.gz and unpacked it, but I cannot find any > documentation on how to build this, nor is it obvious how to do so > from > looking at the files. > > Can someone provide build instructions? > > I'm on redhat 7.3. > > Herc Are you really stuck with Red Hat 7.3 - that is ancient (2002 I believe) in terms of Linux/open source development so my guess is you will have trouble getting it to compile. There are instructions for compiling from source here: http://pyopengl.sourceforge.net/documentation/installation.html Dave |