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From: <no...@so...> - 2001-09-08 04:59:54
|
Bugs item #459735, was opened at 2001-09-07 21:59 You can respond by visiting: http://sourceforge.net/tracker/?func=detail&atid=105988&aid=459735&group_id=5988 Category: build Group: v2.0 Status: Open Resolution: None Priority: 5 Submitted By: Richard Jones (richard) Assigned to: Tarn Weisner Burton (twburton) Summary: Build failures with 2.0.0.44 Initial Comment: Out of the box, without SWIG installed, I got build errors. I have attached the entire build log. The build was attempted using the PyOpenGL-2.0.0.44.tar.gz source distribution. With SWIG installed, I forced a build_w and it still broke. That was using swig 1.3a5. Relevant installed packages: python-2.1.1-3mdk python-devel-2.1.1-3mdk python-numeric-20.1.0-1mdk python-numeric-devel-20.1.0-1mdk tkinter-2.1.1-3mdk Mesa-3.4.1-4mdk Mesa-common-3.4.1-4mdk Mesa-common-devel-3.4.1-4mdk swig-1.3a5-1mdk Note: the log also contains some other type warnings. ---------------------------------------------------------------------- You can respond by visiting: http://sourceforge.net/tracker/?func=detail&atid=105988&aid=459735&group_id=5988 |
From: <no...@so...> - 2001-09-08 04:31:57
|
Bugs item #459730, was opened at 2001-09-07 21:31 You can respond by visiting: http://sourceforge.net/tracker/?func=detail&atid=105988&aid=459730&group_id=5988 Category: build Group: v2.0 Status: Open Resolution: None Priority: 5 Submitted By: Richard Jones (richard) Assigned to: Tarn Weisner Burton (twburton) Summary: Linux-Mandrake build uses wrong X11 dirs Initial Comment: The config file for the linux build specifies /usr/X11/[include|lib] for finding includes/libs. This is not correct for mandrake (at least 8.0) which has them installed in /usr/X11R6/[include|lib]. The python setup.py has detection of libraries using various paths, perhaps your setup.py could use similar mechanisms? ---------------------------------------------------------------------- You can respond by visiting: http://sourceforge.net/tracker/?func=detail&atid=105988&aid=459730&group_id=5988 |
From: Tarn W. B. <twb...@ma...> - 2001-09-07 18:12:00
|
As some may know there are some problems compiling PyOpenGL2 on Mesa 3.1 or 3.2. This is through no fault of PyOpenGL, but instead occurs because Mesa has a misbehavin' GLU header. I've added some stuff to the setup script to detect this and execute a work around. The modified setup script is in "mesa-setup-patch.tar.gz". In all, the possible work arounds are: 1) Use the modified setup script (first extract "PyOpenGL-2.0.0.44.tar.gz" then "mesa-setup-patch.tar.gz" from the same folder), 2) or comment out the line "#define GLU_VERSION_1_2 1" in the GLU header "GL/glu.h" , 3) or upgrade to the SGI GLU library which supports GLU 1.3 and is available via RPM at the Mesa homepage, 4) or upgrade Mesa, also available at the Mesa homepage. thanks all, Tarn |
From: Tarn W. B. <twb...@ma...> - 2001-09-07 11:23:44
|
| I've got OpenGLContext installed, maybe I'll have a look at those. The | demos in the OpenGL directory don't use vertex arrays at all (as far as | I grepped). da/dots.py uses glVertexPointerd Tarn |
From: Alastair (L. T. <liq...@op...> - 2001-09-07 07:01:58
|
Hi Mike On 05 Sep 2001 18:25:20 -0400, Mike C. Fletcher wrote: > The Trackball in the base distribution (PyOpenGL) likely hasn't been used, > save possibly by some of the TK demos. I use a different Trackball (and > Quaternion) implementation in OpenGLContext. Suppose we need some tests for I just checked the changelog and it seems like trackball.py was only added since the last point release. I'm happy that it least its working now :). I was planning to use the OpenGLContext, but I was porting an OpenGL program I was working on in C to Python to check out the performance differences. So using plain OpenGL + GL* was more suitable than figuring out OpenGLContext. > Vertex arrays certainly work for me. Can you tell us what your system > configuration is? Do you have OpenGLContext installed? If so, it's got > lots of tests in the tests directory that do basic vertex, normal, colour, I've got OpenGLContext installed, maybe I'll have a look at those. The demos in the OpenGL directory don't use vertex arrays at all (as far as I grepped). Thanks, Alastair. -- ________________________________________________________________________ Alastair Tse -=- https://www.liquidx.net/ -=- al...@cs... ___ -=- li...@op... /__/\ - opengl for ascii -=- icq - 118396999 \__\/ " I'm sorry, our software is perfect. The problem must be you." -- Dogbert |
From: Mike C. F. <mcf...@ho...> - 2001-09-05 22:23:05
|
The Trackball in the base distribution (PyOpenGL) likely hasn't been used, save possibly by some of the TK demos. I use a different Trackball (and Quaternion) implementation in OpenGLContext. Suppose we need some tests for the one in the base distribution. Also need to work on unifying the two some day I suppose. Vertex arrays certainly work for me. Can you tell us what your system configuration is? Do you have OpenGLContext installed? If so, it's got lots of tests in the tests directory that do basic vertex, normal, colour, etceteras array drawing. Those all run fine on my machine, so if they don't on your machine it's likely a compilation or similar problem rather than user error. Thanks for the patches, I'll let Tarn do the integration, since it's his module these days. Enjoy, Mike -----Original Message----- From: pyo...@li... [mailto:pyo...@li...]On Behalf Of Alastair (LiQUiDx) Tse Sent: September 5, 2001 11:06 To: pyo...@li... Subject: [Pyopengl-users] patch to trackball.py ... 1. trackball.py ... 2. Vertex Arrays in PyOpenGL 2.0.44 Are the working ? I just get seg faults everytime I try glDrawElement() and others ? Maybe it's just me :) ... |
From: <no...@so...> - 2001-09-05 21:32:14
|
Feature Requests item #458589, was opened at 2001-09-04 18:47 You can respond by visiting: http://sourceforge.net/tracker/?func=detail&atid=355988&aid=458589&group_id=5988 Category: new module Group: v2.1 Status: Open Resolution: None Priority: 3 Submitted By: Mike C. Fletcher (mcfletch) Assigned to: Tarn Weisner Burton (twburton) Summary: Real Time Shadow Library Initial Comment: A wrapper for a library similar to http://reality.sgi.com/mjk/tips/rts/ would be very cool. I'm guessing there are better libraries somewhere, but I haven't found them with some preliminary searching. ---------------------------------------------------------------------- >Comment By: Mike C. Fletcher (mcfletch) Date: 2001-09-05 14:32 Message: Logged In: YES user_id=34901 Let's ask Mark for a clarification of the license, my reading is that it's fine, but we'll make sure before we go ahead with it. ---------------------------------------------------------------------- Comment By: Tarn Weisner Burton (twburton) Date: 2001-09-04 18:58 Message: Logged In: YES user_id=21784 This was already done back in 2.0a2, and killed in 2.0a3. I killed it because I wasn't sure about the license. It has the same license as GLUT. Do you me want to resurrect it? ---------------------------------------------------------------------- You can respond by visiting: http://sourceforge.net/tracker/?func=detail&atid=355988&aid=458589&group_id=5988 |
From: Alastair (L. T. <liq...@op...> - 2001-09-05 17:28:18
|
Hi Tarn, On 05 Sep 2001 10:44:17 -0500, Tarn Weisner Burton wrote: > I applied some of your changes, but not all. One thing that worries me is > the line > > phi = 2.0 * math.asin(t) Hehe .. It must have been the comment I wrote below that threw you :) Actually, I was debugging something and I forgot to remove it. That was basically from the SGI code that implemented the trackball. The original trackball.py was right (at least to my little trig knowledge). You can ignore that line. So the bit should go : t = max(min(t, 1.0), -1.0) scale = 1.0/math.sqrt(a[0]**2 + a[1]**2 + a[2]**2) q = [math.sqrt(1.0-t**2)] + map(lambda x, y: x*y, a, [t*scale]*3) > In the future please submit patches via the Patch Tracker at the sourceforge > page. Also you can always check the current status of code to see if a bug > has already been fixed using the CVS browser. Yeah, thanks for the suggestion. I will check the CVS code next time. In fact I only had a look at the trackball.py code today and was in a rush to get it working. > Yep. Look at the documentation. The array functions have slightly > difference prototypes that the spec so this might be the cause. Thanks for the pointer. I'll take a look at the documentation again. Cheers, Alastair. > > thanks, > Tarn Weisner Burton > > > _______________________________________________ > Pyopengl-users mailing list > Pyo...@li... > https://lists.sourceforge.net/lists/listinfo/pyopengl-users -- ________________________________________________________________________ Alastair Tse -=- https://www.liquidx.net/ -=- al...@cs... ___ -=- li...@op... /__/\ - opengl for ascii -=- icq - 118396999 \__\/ " I'm sorry, our software is perfect. The problem must be you." -- Dogbert |
From: Tarn W. B. <twb...@ma...> - 2001-09-05 15:46:53
|
| 1. trackball.py | | I have been playing around with trackballing under C, and I find that | the trackball.py is horribly broken. It makes me wonder whether it was | included there by accident. After spending quite a bit of time looking | at it, I found that there were a fair number of bugs in it, which I have | fixed up. No, quaternion was a late addition and I obviously didn't look at trackball close enough. I applied some of your changes, but not all. One thing that worries me is the line phi = 2.0 * math.asin(t) in your source. This is not in any CVS version. Which distribution/platform did you install? In the future please submit patches via the Patch Tracker at the sourceforge page. Also you can always check the current status of code to see if a bug has already been fixed using the CVS browser. | 2. Vertex Arrays in PyOpenGL 2.0.44 | | Are the working ? I just get seg faults everytime I try glDrawElement() | and others ? Maybe it's just me :) Yep. Look at the documentation. The array functions have slightly difference prototypes that the spec so this might be the cause. thanks, Tarn Weisner Burton |
From: Alastair (L. T. <liq...@op...> - 2001-09-05 15:06:14
|
Hi PyOpenGL Developers, First things first, Thanks for the OpenGL python class that you have all created. It's very impressive indeed! I have a few issues that I want to bring up, 1. trackball.py I have been playing around with trackballing under C, and I find that the trackball.py is horribly broken. It makes me wonder whether it was included there by accident. After spending quite a bit of time looking at it, I found that there were a fair number of bugs in it, which I have fixed up. The patch is attached. It's made against the PyOpenGL-2.0.44 OpenGL/trackball.py using diff -u. Basically, the quaternion.py included has the scalar as the first argument rather than the last as in most implementations. Other changes are included in the patch - so I won't bore you guys here :) 2. Vertex Arrays in PyOpenGL 2.0.44 Are the working ? I just get seg faults everytime I try glDrawElement() and others ? Maybe it's just me :) Thanks guys, Alastair -- ________________________________________________________________________ Alastair Tse -=- https://www.liquidx.net/ -=- al...@cs... ___ -=- li...@op... /__/\ - opengl for ascii -=- icq - 118396999 \__\/ " I'm sorry, our software is perfect. The problem must be you." -- Dogbert |
From: Tarn W. B. <twb...@ma...> - 2001-09-05 13:26:20
|
| I am trying to install the OpenGLPy package for Windows and I am running | into trouble with the installation | utility. On the second page of the install wizard it prompts me for an | installation directory. I can't get focus | for this text box no matter what, its not active. Looks like the install can't find the current python installation. Try reinstalling Python. Tarn |
From: Tarn W. B. <twb...@ma...> - 2001-09-05 13:25:31
|
Hello, I am trying to install the OpenGLPy package for Windows and I am running into trouble with the installation utility. On the second page of the install wizard it prompts me for an installation directory. I can't get focus for this text box no matter what, its not active. Thanks in advance, David Schere |
From: <no...@so...> - 2001-09-05 01:58:17
|
Feature Requests item #458589, was opened at 2001-09-04 18:47 You can respond by visiting: http://sourceforge.net/tracker/?func=detail&atid=355988&aid=458589&group_id=5988 Category: new module Group: v2.1 Status: Open Resolution: None Priority: 3 Submitted By: Mike C. Fletcher (mcfletch) Assigned to: Tarn Weisner Burton (twburton) Summary: Real Time Shadow Library Initial Comment: A wrapper for a library similar to http://reality.sgi.com/mjk/tips/rts/ would be very cool. I'm guessing there are better libraries somewhere, but I haven't found them with some preliminary searching. ---------------------------------------------------------------------- >Comment By: Tarn Weisner Burton (twburton) Date: 2001-09-04 18:58 Message: Logged In: YES user_id=21784 This was already done back in 2.0a2, and killed in 2.0a3. I killed it because I wasn't sure about the license. It has the same license as GLUT. Do you me want to resurrect it? ---------------------------------------------------------------------- You can respond by visiting: http://sourceforge.net/tracker/?func=detail&atid=355988&aid=458589&group_id=5988 |
From: <no...@so...> - 2001-09-05 01:47:55
|
Feature Requests item #458589, was opened at 2001-09-04 18:47 You can respond by visiting: http://sourceforge.net/tracker/?func=detail&atid=355988&aid=458589&group_id=5988 Category: new module Group: v2.1 Status: Open Resolution: None Priority: 3 Submitted By: Mike C. Fletcher (mcfletch) Assigned to: Tarn Weisner Burton (twburton) Summary: Real Time Shadow Library Initial Comment: A wrapper for a library similar to http://reality.sgi.com/mjk/tips/rts/ would be very cool. I'm guessing there are better libraries somewhere, but I haven't found them with some preliminary searching. ---------------------------------------------------------------------- You can respond by visiting: http://sourceforge.net/tracker/?func=detail&atid=355988&aid=458589&group_id=5988 |
From: Gil T. [ateliermobile] <gi...@at...> - 2001-09-04 10:19:20
|
From: Tarn W. B. <twb...@ma...> - 2001-09-03 23:47:36
|
| I've had no success at all installing pyopengl 2.0.0.42beta with Python | 2.1.1 for Mac OS. I installed pyopengl on NT last week with some | effort, but I did not have to change any installation scripts. However, | The dist.py script in setup bombs. First there was an embedded path for | 'OpenGL/Demo' that bombed, I had to change the script to ':OpenGL:Demo' | just to get past the problem . Fixed in cvs. | Now, the install scripts are reading .h | files and trying to interpret them. eh? I thought that Codewarrior | would have been called to compile the C code as VC++ was called in NT. What do you mean? Which setup script? Tarn Weisner Burton |
From: Tarn W. B. <twb...@ma...> - 2001-09-03 23:39:48
|
Greetings, I've had no success at all installing pyopengl 2.0.0.42beta with Python 2.1.1 for Mac OS. I installed pyopengl on NT last week with some effort, but I did not have to change any installation scripts. However, The dist.py script in setup bombs. First there was an embedded path for 'OpenGL/Demo' that bombed, I had to change the script to ':OpenGL:Demo' just to get past the problem . Now, the install scripts are reading .h files and trying to interpret them. eh? I thought that Codewarrior would have been called to compile the C code as VC++ was called in NT. Anyway, if anyone out there has ever successfully installed pyopengl on Mac OS9, please let me know. The new Mac OS version of Python has distutils and includes Numeric, so it would be ideal to get pythonogl working. I've got Mac OSX on another machine too. Does anyone know if pyopengl works with OSX? Thanks, Bryce aka: mas...@ea... |
From: Tarn W. B. <twb...@ma...> - 2001-09-03 17:18:48
|
Mailing list post test. Tarn Weisner Burton |