Re: [PyOpenGL-Users] gluPerspective arguments ?
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From: Anders W. <and...@he...> - 2006-07-04 05:26:33
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Greg Ewing wrote: > >> i.e. could it be that the python wrapper has the near/far arguments >> reversed ? > I'm using it with near < far without any problems. > Maybe there's something weird about the coordinate > system you're using? My OnDraw() looks something like this: glMatrixMode(GL_PROJECTION) glLoadIdentity() gluPerspective(20, 1, 20.0, 1.0) # why 20 > 1 ? gluLookAt(x , y, z, 0, 0, 0, 0, 0, 1) glMatrixMode(GL_MODELVIEW) glEnable(GL_DEPTH_TEST) glEnable(GL_LIGHTING) glEnable(GL_LIGHT0) # Draw cube glLoadIdentity() glBegin(GL_QUADS) .... glEnd() self.SwapBuffers() If anyone has any good ideas on why my gluPerspective works funnily then let me know! for example, does it make a difference in which order Perspective and LookAt are called ? -- Anders Wallin |