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From: Scott B. <sc...@pe...> - 2005-03-04 18:31:20
|
I fixed this problem so I thought I'd update the list. I noticed=20 after I tried the doomsday engine: http://www.doomsdayhq.com/jdoom.php That it had the SAME problem. At this point I started thinking maybe=20 it wasn't prboom. Long story short after digging around I got this=20 email: > that long of a delay is typical when using a sound daemon like artsd or= esd. > also, perhaps the daemons have suid privs for the /dev/dsp where the us= er doesn't > have access directly to the /dev/dsp... so check file permissions.=20 I had arts running, after killing arts, or booting into xfce or=20 something not running arts, the sound was fine. Just FYI. Arts is a POS. Scott nicolas wrote: > Le 01.02.2005 04:05:11, Scott Baker a =E9crit : >=20 >> I just installed prboom on my Fedora Core 3 box and I'm having issues = =20 >> with the sound. The sound plays just fine, it just seems to be =20 >> delayed. Like I'll shoot my pistol and the sound will play one second = =20 >> later. >=20 >=20 >> I have a SoundBlaster Live running ALSA just fine everywhere else. =20 >> He'll I can even play Doom 3 with it. It's just prboom that seems to =20 >> be delayed. Is there a quick setting I can take a look at? >=20 >=20 > I have the same problem, but with lxdoom; I run OSS and not ALSA. > Nearly every other program that makes noise work fine. > Strange, no? Perhaps an odd setting somewhere... |
From: Scott B. <sc...@pe...> - 2005-03-04 18:28:00
|
Stolen from: http://www.pvv.ntnu.no/~nsaa/doomcheat.html IDKFA - Gives you all weapons, keys and ammo. IDBEHOLD Then S - Turns on the berserker punch V - Makes you invulnerable. I - Makes you invisible. R - Gives you radiation suit. A - Gives you the area map. L - Gives you the lit-amp goggles IDSPISPOPD - Turns clipping off(allows you to walk through walls) IDMYPOS - Gives your (x,y) coordinates in hex IDDQD - Degreelessness mode (aka God mode) You become invulnerable IDDT(when in mapview)-Once gives you the whole map. Twice lets you see all the monsters / objects. Thrice puts you back to normal. IDCLEVxy - Where x = 1, 2 or 3, and y = 1 - 9, Wraps you to level ExMy IDCHOPPERS - Gives you the Chainsaw jeremy pedersen wrote: > I know this is a total n00b question, but I am wondering; How do you use > cheats in PrBoom, and what cheats are available / what do they do? > > Thanks much, > > Jeremy Davis Pedersen > > JDP :) > > > > > ------------------------------------------------------- > SF email is sponsored by - The IT Product Guide > Read honest & candid reviews on hundreds of IT Products from real users. > Discover which products truly live up to the hype. Start reading now. > http://ads.osdn.com/?ad_id=6595&alloc_id=14396&op=click > _______________________________________________ > Prboom-users mailing list > Prb...@li... > https://lists.sourceforge.net/lists/listinfo/prboom-users > |
From: jeremy p. <sto...@ho...> - 2005-02-28 03:27:22
|
I know this is a total n00b question, but I am wondering; How do you use cheats in PrBoom, and what cheats are available / what do they do? Thanks much, Jeremy Davis Pedersen JDP :) |
From: David J. <dj...@in...> - 2005-02-02 02:57:46
|
Scott Baker wrote: > What distro are you running? > linuxfromscratch, but I wouldn't recommend building it just for prboom. It takes waaay too long. --- David Jensen |
From: Scott B. <sc...@pe...> - 2005-02-02 02:36:17
|
What distro are you running? David Jensen wrote: > Scott Baker wrote: > >> I just installed prboom on my Fedora Core 3 box and I'm having issues >> with the sound. The sound plays just fine, it just seems to be >> delayed. Like I'll shoot my pistol and the sound will play one second >> later. >> >> I have a SoundBlaster Live running ALSA just fine everywhere else. >> He'll I can even play Doom 3 with it. It's just prboom that seems to >> be delayed. Is there a quick setting I can take a look at? >> >> > > I have 2 boxes, one intel8x0, one ens1371, both alsa-1.0.7. > > prboom-2.3.1 > SDL-1.2.8 > Timidity++-2.13.2 > smpeg-0.4.4 > SDL_mixer-cvs-20050106, version 1.2.6 dead silent here, don't know why. > > music and sound are both working well. > > --- > David Jensen > > > > ------------------------------------------------------- > This SF.Net email is sponsored by: IntelliVIEW -- Interactive Reporting > Tool for open source databases. Create drag-&-drop reports. Save time > by over 75%! Publish reports on the web. Export to DOC, XLS, RTF, etc. > Download a FREE copy at http://www.intelliview.com/go/osdn_nl > _______________________________________________ > Prboom-users mailing list > Prb...@li... > https://lists.sourceforge.net/lists/listinfo/prboom-users > |
From: David J. <dj...@in...> - 2005-02-01 18:27:19
|
Scott Baker wrote: > I just installed prboom on my Fedora Core 3 box and I'm having issues > with the sound. The sound plays just fine, it just seems to be delayed. > Like I'll shoot my pistol and the sound will play one second later. > > I have a SoundBlaster Live running ALSA just fine everywhere else. He'll > I can even play Doom 3 with it. It's just prboom that seems to be > delayed. Is there a quick setting I can take a look at? > > I have 2 boxes, one intel8x0, one ens1371, both alsa-1.0.7. prboom-2.3.1 SDL-1.2.8 Timidity++-2.13.2 smpeg-0.4.4 SDL_mixer-cvs-20050106, version 1.2.6 dead silent here, don't know why. music and sound are both working well. --- David Jensen |
From: nicolas <nic...@on...> - 2005-02-01 05:57:14
|
Le 01.02.2005 04:05:11, Scott Baker a =E9crit=A0: > I just installed prboom on my Fedora Core 3 box and I'm having issues =20 > with the sound. The sound plays just fine, it just seems to be =20 > delayed. Like I'll shoot my pistol and the sound will play one second =20 > later. > I have a SoundBlaster Live running ALSA just fine everywhere else. =20 > He'll I can even play Doom 3 with it. It's just prboom that seems to =20 > be delayed. Is there a quick setting I can take a look at? I have the same problem, but with lxdoom; I run OSS and not ALSA. Nearly every other program that makes noise work fine. Strange, no? Perhaps an odd setting somewhere... n. |
From: Scott B. <sc...@pe...> - 2005-02-01 03:05:33
|
I just installed prboom on my Fedora Core 3 box and I'm having issues with the sound. The sound plays just fine, it just seems to be delayed. Like I'll shoot my pistol and the sound will play one second later. I have a SoundBlaster Live running ALSA just fine everywhere else. He'll I can even play Doom 3 with it. It's just prboom that seems to be delayed. Is there a quick setting I can take a look at? |
From: David F. <do...@fl...> - 2005-01-30 15:27:02
|
The attached patch against PrBoom 2.3.1 fixes one apparent bug and adds three new cheat codes. The bug is a fencepost error in the BFG code that causes the spread of BFG damage to extend slightly farther on the left than on the right. This might be a classic Doom bug that was retained for compatibility reasons; I don't remember. (If so, a source code comment would be in order.) The new cheat codes are: dwfa Make ammo effectively infinite (no need to replenish as with idfa). Repeat code to start using ammo again. dwfr Give player weapons 5, 6, and 7, and change behavior of weapons 6 and 7 to fire rockets instead of plasma. The plasma gun becomes a rapid-fire rocket launcher; the BFG launches a spray of rockets. Repeat code to revert to normal behavior. dwfb Add 150 barrels at random places. Warning: overuse will lead to a critical mass of barrels and an apocalyptic chain reaction. Regards, DWF |
From: nicolas <nic...@on...> - 2004-12-22 17:12:55
|
Le 22.12.2004 18:02:59, Kurt V. Hindenburg a =E9crit=A0: > Thank you for the reply. What version of prboom are you using? $> apt-cache show prboom Package: prboom Priority: optional Section: games Installed-Size: 892 Maintainer: Moritz Muehlenhoff <jm...@in...> Architecture: i386 Version: 2:2.2.6-1 n. |
From: Kurt V. H. <ml...@ku...> - 2004-12-22 17:00:53
|
On Wednesday 22 December 2004 03:00 am, nicolas wrote: > Le 20.12.2004 00:45:41, Kurt V. Hindenburg a =E9crit=A0: > > Hello, > > I've having a bit of a problem on the 2nd lvl of cchest2 (see > > doomworld.com). > > I grab the shotgun, the switch comes up, I click on switch and > > nothing that I can tell happens... Am I blind or is something amiss? > > I don't have a wad editor installed so I can't look at the level... > > anyone else played cchest2? > > The switch opens two doors, cchest2 works with my Debian Sarge version > of PrBoom. Thank you for the reply. What version of prboom are you using? Kurt |
From: nicolas <nic...@on...> - 2004-12-22 07:02:40
|
Le 20.12.2004 00:45:41, Kurt V. Hindenburg a =E9crit=A0: > Hello, > I've having a bit of a problem on the 2nd lvl of cchest2 (see > doomworld.com). > I grab the shotgun, the switch comes up, I click on switch and =20 > nothing that I can tell happens... Am I blind or is something amiss? =20 > I don't have a wad editor installed so I can't look at the level... =20 > anyone else played cchest2? The switch opens two doors, cchest2 works with my Debian Sarge version =20 of PrBoom. n. |
From: Kurt V. H. <ml...@ku...> - 2004-12-19 23:43:34
|
Hello, I've having a bit of a problem on the 2nd lvl of cchest2 (see doomworld.com). I grab the shotgun, the switch comes up, I click on switch and nothing that I can tell happens... Am I blind or is something amiss? I don't have a wad editor installed so I can't look at the level... anyone else played cchest2? Kurt |
From: Colin P. <cp...@cp...> - 2004-12-02 21:28:35
|
On Wed, Nov 24, 2004 at 02:36:17PM +0100, tom...@po... wrote: > i've installed prboom, but dunno where to put .WAD file. i tried > location you propose (/usr/local/share/games/doom/) it doesnt' work. > If i put .wad file into directory where .prboom is game seems to start > loading but exits with "PRRBRICK name not found" error. What to do? CRBRICK I think you mean. PrBoom cannot find prboom.wad. It should have installed this in /usr/local/share/games/doom/ when you did "make install", or /usr/share/games/doom/ if you used the RPM. Perhaps you have a permissions problem preventing it from accessing /usr/local/share/games/doom/ . Try copying prboom.wad to the directory you are in and see if that helps. -- Colin Phipps <cp...@cp...> |
From: <tom...@po...> - 2004-11-24 13:37:03
|
Hi, i've installed prboom, but dunno where to put .WAD file. i tried location you propose (/usr/local/share/games/doom/) it doesnt' work. If i put .wad file into directory where .prboom is game seems to start loading but exits with "PRRBRICK name not found" error. What to do? Thnx for help. |
From: nicolas <nic...@on...> - 2004-10-26 20:26:29
|
On 18.10.2004 02:37:10, Scott Vetter wrote: > I just downloaded prboom on my Linux system. And I downloaded an =20 > IWAD. So, how do you run it? The message I get is: IdentifyVersion: =20 > IWAD not found. > The IWAD is in the same directory as the program. The IWAD should be where prboom assumes it is (ie somewhere in /usr). If not try the -iwad option. n. |
From: Scott V. <sv...@am...> - 2004-10-18 00:34:02
|
I just downloaded prboom on my Linux system. And I downloaded an IWAD. So, how do you run it? The message I get is: IdentifyVersion: IWAD not found. The IWAD is in the same directory as the program. Thanks, Scott |
From: Zl <cra...@ya...> - 2004-09-29 19:22:38
|
Hello prboom staff . I get this error when i try to load a saved game: "P_MapStart: tmthing set!" The rest o prboom working flawless . I love the compability with all kind of demos . thank you :) regards Mattias. __________________________________ Do you Yahoo!? Yahoo! Mail - 50x more storage than other providers! http://promotions.yahoo.com/new_mail |
From: Florian S. <flo...@gm...> - 2004-08-23 21:18:52
|
On Mon, 23 Aug 2004 20:36:25 +0200, Florian Schulze <flo...@gm...> wrote: > On Mon, 23 Aug 2004 16:17:19 +0200, Andre Majorel <ama...@te...> > wrote: > >> Overlapping or not, there seems indeed to be a rendering error >> in Debian's PrBoom 2.3.0-1 package. When the texture is used on >> a double-sided linedef, only the first patch is shown. > > Yep, I already fixed that part, now I only have to fix the described > case. Should be fixed now. Regards, Florian Schulze |
From: Florian S. <flo...@gm...> - 2004-08-23 18:31:32
|
On Mon, 23 Aug 2004 16:17:19 +0200, Andre Majorel <ama...@te...> wrote: > http://www.teaser.fr/~amajorel/doom/medusa.wad > > The texture on the left, (AANOOVER, red top half) has two > non-overlapping patches in the same column. > > The texture on the right, (AAOVER, red middle) has two > overlapping patches in the same column. Yep, perfect! Now I only need to fix it ;) > Overlapping or not, there seems indeed to be a rendering error > in Debian's PrBoom 2.3.0-1 package. When the texture is used on > a double-sided linedef, only the first patch is shown. Yep, I already fixed that part, now I only have to fix the described case. Thanks and regards, Florian Schulze |
From: Andre M. <ama...@te...> - 2004-08-23 14:17:25
|
On 2004-08-23 15:08 +0200, Florian Schulze wrote: > I need a test level, it can either be an existing one or a new one. It > needs a texture with multiple patches on the same column (best would > be overlapping and non overlapping, so I can test both cases). http://www.teaser.fr/~amajorel/doom/medusa.wad The texture on the left, (AANOOVER, red top half) has two non-overlapping patches in the same column. The texture on the right, (AAOVER, red middle) has two overlapping patches in the same column. Overlapping or not, there seems indeed to be a rendering error in Debian's PrBoom 2.3.0-1 package. When the texture is used on a double-sided linedef, only the first patch is shown. > I think in normal Doom this would cause the medusa effect. Yes. -- André Majorel <ama...@te...> http://www.teaser.fr/~amajorel/ |
From: Florian S. <flo...@gm...> - 2004-08-23 13:03:07
|
Hi! I need a test level, it can either be an existing one or a new one. It needs a texture with multiple patches on the same column (best would be overlapping and non overlapping, so I can test both cases). I think in normal Doom this would cause the medusa effect. Phobos2 uses multiple patches on one texture, but not on the same column (at least not the ones I've seen), so I can't use it as a test anymore. If one of you has anything (best would be a quite small one), then please add the download link to the bug below or attach it as a file there. Please do not send the level to me by mail. If it's a well known one I might already have it and only need the name. Bug-URL: https://sourceforge.net/tracker/?func=detail&atid=103396&aid=851055&group_id=3396 Thanks and regards, Florian Schulze ps: I currently don't have the time to figure out how to make such a level myself, I should use the time for fixing the bug. |
From: nicolas <nic...@on...> - 2004-08-07 07:09:29
|
* I can't save (prboom says that the save has failed), it's useful for =20 speedrunning but... * I can't modify my own config file, prboom changes it even if I edit =20 it by hand (perhaps see the next bug) * I can't bind " to the shotgun (in french keymap, " is on key 3) * Where are the mp3 music files? I must launch prboom with the -nomusic =20 option nicolas, aka ducon |
From: David J. <dj...@in...> - 2004-08-04 12:19:07
|
Florian Schulze wrote: > > Why did you remove "C_RunScript(cfg_data);" here? I don't see a > connection to the rest of the patch below. > > sorry, i attached an old hack to stop the colour crash too, i put better versions on sourceforge --David Jensen |
From: Florian S. <flo...@gm...> - 2004-08-04 07:29:09
|
David Jensen wrote: > ------------------------------------------------------------------------ > > /* To patch, copy this patch to the build directory. ie. prboom-2.3.0 and */ > /* patch -Np1 -i prboom-2.3.0-config-1.patch */ > diff -Naur prboom-2.3.0/src/g_config.c~ prboom-2.3.0/src/g_config.c > > --- prboom-2.3.0/src/g_config.c~ 2004-05-03 13:06:01.457203880 -0500 > +++ prboom-2.3.0/src/g_config.c 2004-05-03 13:08:22.308791184 -0500 > @@ -72,7 +72,7 @@ > C_Printf("cfg not found, using defaults.\n"); > W_UnlockLumpNum(lump); > } else { > - C_RunScript(cfg_data); > + // C_RunScript(cfg_data); > > free(cfg_data); > } Why did you remove "C_RunScript(cfg_data);" here? I don't see a connection to the rest of the patch below. > diff -Naur prboom-2.3.0/src/d_main.c~ prboom-2.3.0/src/d_main.c >> > --- prboom-2.3.0/src/d_main.c~ 2003-08-31 07:40:57.000000000 -0500 > +++ prboom-2.3.0/src/d_main.c 2004-05-03 18:16:49.167321040 -0500 > @@ -945,6 +945,7 @@ > void IdentifyVersion(void) > { > char *iwad; > + char *prwad; > > // locate the IWAD > > @@ -956,7 +957,9 @@ > /* proff 2001/7/2 - On Dreamcast the free crashes. There is a bug somewhere. */ > free(iwad); > #endif > - D_AddFile("prboom.wad",source_pwad); > + prwad = I_FindFile("prboom.wad", ".wad"); > + D_AddFile(prwad, source_pwad); > + free(prwad); > } > else > I_Error("IdentifyVersion: IWAD not found\n"); Regards, Florian Schulze |