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Who actually needs double door close sounds?

Marek Roth
2004-03-31
2004-08-06
  • Marek Roth

    Marek Roth - 2004-03-31

    Why is there a compatibility setting for double close doors, I wonder? They hardly affect demo playback. And no one really needs that bug. Maybe you should remove that one to make place for a more usefull compatibility option.

     
    • myk helnyte

      myk helnyte - 2004-08-06

      We all do!

      It's there so the closing doors sound as buggily correct as they should; what, you don't use it? Why not? Why is the "unbuggy" sound better? Because it sounds more realistic? What's that worth in respect to this game? The buggy one sounds more Doomy... now that's more relevant.

      Furthermore; I think the defaults for the engine should best be Doom-like, not Boom-like... back when Boom was made the developers were presenting the fetures as a novelty. They aren't that anymore, and PrBoom is, according to its description, "PrBoom, the purest Doom-Port?" Plus nowadays PrBoom serves a great function as an engine for Windows XP and Linux users preferring a more purist game experience, so presenting the actual game's settings to people who haven't tried the "purist" engine or who are coming back for a purer experince after a hiatus is quite sensible. Boom's features aren't going anywhere... and many (weapon recoil, etc.) aren't used by practically anyone anyway.

      Or at the very least a simple command that flushes the settings instantly to purist mode... from demo compatibility, through automap colors, all the way to the double door sound and the colored sky while invulnerable.

       

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