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#25 Classic vertex buffers registered with glVertexPointer_p causes segfault

POGL 0.xx
fixed-in-git
nobody
None
6
2025-05-11
2016-11-14
No

Using classic Vertex buffers causes segfault in 0.70 and greater (post commit e7bf734b1295e6196675c40374f963df6b6f9513).

Quickest reproduction method I have is to remove the hasVBO check in test.pl and try to run it.

Alternatively, Slic3r master branch (github.com/alexrj/Slic3r) will exhibit the problem as well (as it uses the classic objects).
Here's our issue related to it: https://github.com/alexrj/Slic3r/issues/3540

Discussion

  • mohawk

    mohawk - 2025-05-11

    Thanks! The latest CPAN OpenGL, 0.7006, has been extensively tested and fixed to work even when $hasVBO is false, so I will close this. If issues recur, please open a GH issue which is now the correct tracker.

     
  • mohawk

    mohawk - 2025-05-11
    • status: open --> fixed-in-git
     

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