This patch contains all the modifications I have done to player code to successfully compile on windows with Visual Studio 2008.
I have also successfully compiled my code on Linux. Anyway, all modifications should be innocuous for Linux compilation, as they are all included on precompiler directives of kind:
#if defined WIN32
...include some files...
...defines missing on windows...
#else
...include some others...
#endif
Things changed in Player SVN and now I cannot apply this patch - it results in couple of rejects. Can you rework this patch so it could be used with todays SVN snapshot? Also can you do dos2unix before submiting? patch command complains about dos-style newlines.
Updated version : 24 may
Patch updated for current player version
Windows EOLs removed
The changes have been made in SVN trunk.
Thank you for your contribution.