From: Richard v. <va...@cs...> - 2005-02-15 17:56:52
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On 15-Feb-05, at 5:20 AM, Alex R. Mosteo wrote: > Richard vaughan wrote: > (...) >> file. For example, the following entry sets the odometry to be the >> same as the true pose, so that the robot's odometry will always >> return the true pose (there is no error model right now). > > This is something I was wondering about the other day, but didn't ask > because I wasn't still sure. > > Are plans to add a error model layer? If not I'll eventually need it > so I could contribute it myself. I suppose the best approach could be > a filter driver which requires a position and provides a new, "noised" > one. > I'd prefer noise models to work in Stage without Player, so we can't use a Player-driver-based approach. My plan is to allows users to specify an odometry model in the world file, which will override the default, perfect one. Feel free to implement this yourself and submit patches. Basically we need to to pull the odometry-related bits out of the position model's update function, and add a switch in there to choose the odom model. For now, the easiest approach (though certainly a cludge) is to add a noise model to your client code. Richard. > > > ------------------------------------------------------- > SF email is sponsored by - The IT Product Guide > Read honest & candid reviews on hundreds of IT Products from real > users. > Discover which products truly live up to the hype. Start reading now. > http://ads.osdn.com/?ad_id=6595&alloc_id=14396&op=click > _______________________________________________ > Playerstage-users mailing list > Pla...@li... > https://lists.sourceforge.net/lists/listinfo/playerstage-users > -- Richard Vaughan School of Computing Science / Simon Fraser University |