From: Rich W. <rw...@sh...> - 2007-07-16 16:08:35
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"Nate Koenig" <nk...@us...> writes: > On 7/13/07, Rich Walker <rw...@sh...> wrote: >> "Nate Koenig" <nk...@us...> writes: >> >> > Hi Rich, >> > >> > The new version of gazebo should reduce the need for plugins. In the >> > XML world file, you can build models from various bodies and geoms. >> > You can also mix and match various controllers and interfaces. The >> > controllers can be modified within the xml file as well. >> >> That seemed to be the way you were going. Presumably there's an "include >> file here" mechanism scheduled? > > Actually, that is exactly what I'm working on now. Hopefully it will > be in gazebo very soon. Okay, that's good to know. >> >> Um; I'm looking at a 24DOF robot, so that will come later :-> > > Well, that is a lot of DOF. There is a player interface that supports > articulated links. It would be a matter of writing the player > interface and a gazebo controller for it. I'll move this up on my TODO > list. I'm currently messing with the structure in ODE/drawgraph, for the purpose of getting it to behave, so no rush there. Is that the "limb" interface, by the way, because I think I only need actarray (and a whole load of sensors...) >> > Basically I would like to reduce the need for plugins. This will make >> > it much easier to share robot models and worlds since their entire >> > description will be contained in the XML file. >> >> True, but it makes the files a lot more painful to write (no arithmetic, >> no looping constructs, ...) I guess I'll auto-generate it from something else. > > That is true. But the XML file will describe the physical > characteristics of the robot. Controll of the robot will still be > handled through compiled C code. So, if the need arises, I could see > having plugin controllers. Ok. cheers, Rich. -- rich walker | Shadow Robot Company | rw...@sh... technical director 251 Liverpool Road | need a Hand? London N1 1LX | +UK 20 7700 2487 www.shadowrobot.com/hand/overview.shtml |