From: Nate K. <nk...@us...> - 2007-07-13 09:26:25
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hello, Based on you description, it seem like the best option is to use a texture. You can project a texture with white lines onto the plane, and your camera should pick up this information. -nate On 7/12/07, Kevin Barry <ba...@gm...> wrote: > Hello, > > I'm working with Gazebo and trying to find a good way to draw lane lines on > the field. The idea is that I'd have some terrain with a grass image > texture, and on top of that I'd have white painted lane lines that the > robot's camera will pick up. I'm considering just using gzbuilder with a > bitmap and then having a ground plane on top of it, so just the peak of the > Terrain shows (and it can be colored white) and mostly I'd see the ground > plane (grass). However this seems like it'd be a bit more expensive to the > CPU than necessary, but constructing the lane lines out of SimpleSolids > seems too expensive to the human drawing the map. > > Has anyone else done similar? Does anyone have an ideas of how to go about > this? > > Thanks, > -Kevin > > ------------------------------------------------------------------------- > This SF.net email is sponsored by DB2 Express > Download DB2 Express C - the FREE version of DB2 express and take > control of your XML. No limits. Just data. Click to get it now. > http://sourceforge.net/powerbar/db2/ > > _______________________________________________ > Playerstage-gazebo mailing list > Pla...@li... > https://lists.sourceforge.net/lists/listinfo/playerstage-gazebo > > |