From: Tom K. <2v...@gm...> - 2006-11-29 11:50:44
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Hi, if you say there is "no good" solution do you think it could be done on a cirtain way? As I need to be able to use Gazebo due to an university project I would like to know if there are some hacks that I could do :). I did not find this error-message in the sources - so do you have an idead where I could start? But also good and interesting that there will be a new gazebo version in a few month. thanks in advance Tom Nate Koenig schrieb: > Hello, > > I do not think there is a good solution to this problem yet. > > A new version of gazebo is in the works with a new rendering engine > that will solve this problem. It will be a few months before it's > ready. I know this doesn't help you now, but it's the best I can do. > > -nate > > On 11/27/06, Tom Kazimiers <2V...@gm...> wrote: >> Hello, >> >> after struggling a bit with the setup of P/S/G and my ATI Radeon 9500 Pro I thought I made it finally :). >> When I try to startup the example.world of gazebo via "wxgazebo example.world" I get the following error: >> >> starting server >> ** Gazebo 0.6.1 ** >> * Part of the Player/Stage Project [http://playerstage.sourceforge.net]. >> * Copyright 2000-2005 Brian Gerkey, Richard Vaughan, Andrew Howard, >> * Nate Koenig and contributors. >> * Released under the GNU General Public License. >> using display [:0.0] >> waiting for server >> error : camera initialization failed: no rendering context >> Initialization failed >> server died >> stopping server >> >> >> I read this already in two threads in this mailing list: >> http://www.mail-archive.com/pla...@li.../msg00219.html >> http://www.mail-archive.com/pla...@li.../msg00324.html >> >> So I tried everything suggested there but did not succeed and am hoping on your help :). >> With GLX (instead of GLXP or SGIX) gazebo starts and works but is slow - thus I want to accelerate :D >> >> Here is maybe some interesting data: >> ODE-Version 0.7 >> >> glxinfo: >> name of display: :0.0 >> display: :0 screen: 0 >> direct rendering: Yes >> server glx vendor string: SGI >> server glx version string: 1.2 >> server glx extensions: >> GLX_ARB_multisample, GLX_EXT_visual_info, GLX_EXT_visual_rating, >> GLX_EXT_import_context, GLX_EXT_texture_from_pixmap, GLX_OML_swap_method, >> GLX_SGI_make_current_read, GLX_SGIS_multisample, GLX_SGIX_hyperpipe, >> GLX_SGIX_swap_barrier, GLX_SGIX_fbconfig, GLX_MESA_copy_sub_buffer >> client glx vendor string: ATI >> client glx version string: 1.3 >> client glx extensions: >> GLX_EXT_visual_info, GLX_EXT_visual_rating, GLX_EXT_import_context, >> GLX_ARB_get_proc_address, GLX_SGI_video_sync, GLX_ARB_multisample, >> GLX_ATI_pixel_format_float, GLX_ATI_render_texture >> GLX version: 1.2 >> GLX extensions: >> GLX_EXT_visual_info, GLX_EXT_visual_rating, GLX_EXT_import_context, >> GLX_ARB_multisample >> OpenGL vendor string: ATI Technologies Inc. >> OpenGL renderer string: RADEON 9500 Generic >> OpenGL version string: 2.0.6174 (8.31.5) >> OpenGL extensions: >> GL_ARB_multitexture, GL_EXT_texture_env_add, GL_EXT_compiled_vertex_array, >> GL_S3_s3tc, GL_ARB_depth_texture, GL_ARB_fragment_program, >> GL_ARB_fragment_program_shadow, GL_ARB_fragment_shader, >> GL_ARB_multisample, GL_ARB_occlusion_query, GL_ARB_point_parameters, >> GL_ARB_point_sprite, GL_ARB_shader_objects, GL_ARB_shading_language_100, >> GL_ARB_shadow, GL_ARB_shadow_ambient, GL_ARB_texture_border_clamp, >> GL_ARB_texture_compression, GL_ARB_texture_cube_map, >> GL_ARB_texture_env_add, GL_ARB_texture_env_combine, >> GL_ARB_texture_env_crossbar, GL_ARB_texture_env_dot3, >> GL_ARB_texture_float, GL_ARB_texture_mirrored_repeat, >> GL_ARB_texture_rectangle, GL_ARB_transpose_matrix, GL_ARB_vertex_blend, >> GL_ARB_vertex_buffer_object, GL_ARB_vertex_program, GL_ARB_vertex_shader, >> GL_ARB_window_pos, GL_ARB_draw_buffers, GL_ATI_draw_buffers, >> GL_ATI_element_array, GL_ATI_envmap_bumpmap, GL_ATI_fragment_shader, >> GL_ATI_map_object_buffer, GL_ATI_separate_stencil, >> GL_ATI_texture_env_combine3, GL_ATI_texture_float, >> GL_ATI_texture_mirror_once, GL_ATI_vertex_array_object, >> GL_ATI_vertex_attrib_array_object, GL_ATI_vertex_streams, >> GL_ATIX_texture_env_combine3, GL_ATIX_texture_env_route, >> GL_ATIX_vertex_shader_output_point_size, GL_EXT_abgr, GL_EXT_bgra, >> GL_EXT_blend_color, GL_EXT_blend_func_separate, GL_EXT_blend_minmax, >> GL_EXT_blend_subtract, GL_EXT_clip_volume_hint, >> GL_EXT_draw_range_elements, GL_EXT_fog_coord, GL_EXT_framebuffer_object, >> GL_EXT_multi_draw_arrays, GL_EXT_packed_pixels, GL_EXT_point_parameters, >> GL_EXT_rescale_normal, GL_EXT_secondary_color, >> GL_EXT_separate_specular_color, GL_EXT_shadow_funcs, GL_EXT_stencil_wrap, >> GL_EXT_texgen_reflection, GL_EXT_texture3D, >> GL_EXT_texture_compression_s3tc, GL_EXT_texture_cube_map, >> GL_EXT_texture_edge_clamp, GL_EXT_texture_env_combine, >> GL_EXT_texture_env_dot3, GL_EXT_texture_filter_anisotropic, >> GL_EXT_texture_lod_bias, GL_EXT_texture_mirror_clamp, >> GL_EXT_texture_object, GL_EXT_texture_rectangle, GL_EXT_vertex_array, >> GL_EXT_vertex_shader, GL_HP_occlusion_test, GL_NV_blend_square, >> GL_NV_occlusion_query, GL_NV_texgen_reflection, GL_SGI_color_matrix, >> GL_SGIS_generate_mipmap, GL_SGIS_texture_border_clamp, >> GL_SGIS_texture_edge_clamp, GL_SGIS_texture_lod, GL_SUN_multi_draw_arrays >> glu version: 1.3 >> glu extensions: >> GLU_EXT_nurbs_tessellator, GLU_EXT_object_space_tess >> >> visual x bf lv rg d st colorbuffer ax dp st accumbuffer ms cav >> id dep cl sp sz l ci b ro r g b a bf th cl r g b a ns b eat >> ---------------------------------------------------------------------- >> ... >> ---------------------------------------------------------------------- >> >> >> I would be glad if you could help me, >> thanks in advance >> Tom >> -- >> Der GMX SmartSurfer hilft bis zu 70% Ihrer Onlinekosten zu sparen! >> Ideal für Modem und ISDN: http://www.gmx.net/de/go/smartsurfer >> >> ------------------------------------------------------------------------- >> Take Surveys. Earn Cash. Influence the Future of IT >> Join SourceForge.net's Techsay panel and you'll get the chance to share your >> opinions on IT & business topics through brief surveys - and earn cash >> http://www.techsay.com/default.php?page=join.php&p=sourceforge&CID=DEVDEV >> _______________________________________________ >> Playerstage-gazebo mailing list >> Pla...@li... >> https://lists.sourceforge.net/lists/listinfo/playerstage-gazebo >> > > ------------------------------------------------------------------------- > Take Surveys. Earn Cash. Influence the Future of IT > Join SourceForge.net's Techsay panel and you'll get the chance to share your > opinions on IT & business topics through brief surveys - and earn cash > http://www.techsay.com/default.php?page=join.php&p=sourceforge&CID=DEVDEV > _______________________________________________ > Playerstage-gazebo mailing list > Pla...@li... > https://lists.sourceforge.net/lists/listinfo/playerstage-gazebo > |