From: Jordi <mu...@gm...> - 2006-05-18 23:39:24
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> The rendering should be left in the geoms. Each geom defines not only > how a body looks, but also the collision parameters. Think about it as > a body can use any geom, where the body defines the dynamic > properties. The fact is that I see the wheel geom as a hack for a particular case and I'm afraid of the need of more particular cases like that. It seems that such need is not realistic anyway. > I am currently working on two other side projects and my research. > Therefore I have precious few moments to work on Gazebo. I'll get > around to looking at the XML stuff eventually. Yes, I've noticed that you tend to answer all the emails together, so I've already guessed it. As you said you are a little overloaded, this being the case.... I request write access to Gazebo CVS. I'll manage the patches of the tracker and little by little make changes. I won't push the XML stuff into CVS till you take a look at it. If you agree on start using the beneficts of C++ templates, I would like to start merging code from the simulator of the MIARN project (Other 3D simulator for Player). The first thing I would like to do is merge its code for loading the .OBJ files. Blender can export to this format and I think it is considered an "open format". If we don't use templates, it would be much harder but possible. ^_^/ Jordi Polo |