From: Nate K. <nk...@ro...> - 2006-04-03 19:00:34
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Thanks for that information Solly. Hopefully the next version of gazebo will not have these problems. -nate On 3/31/06, Solly Brown <so...@cs...> wrote: > Problem solved. For the benefit of those who have similar problems in > the future... > > If you've installed nvidia drivers using debian packages and you can't > get SGIX rendering to work, it may be best to revert to using the nvidia > installer. As I reported previously, I was able to get the drivers > installed (seemingly without error) from debian packages, and was then > able to successfully run all sorts of programs requiring 3d > acceleration... except Gazebo. Removing the debian nvidia-* packages and > going with the nvidia installer has fixed the gazebo problems, so > there's obviously some issue there with the SGIX pbuffer extension > included in the debian version of the driver. > > Cheers, Solly > > Solly Brown wrote: > > Hi all, > > > > I've traced the root of my gazebo problems to a new nvidia graphics > > card... so I'm wondering if there's any graphics card gurus out there > > that can give me an idea of what's gone wrong. > > > > I should be able to use the SGIX renderMethod with an nvidia card, > > right? But here's what I get: > > > > $ wxgazebo test.world > > starting server > > waiting for server > > using display [:0] > > X Error of failed request: BadValue (integer parameter out of range fo= r > > operation) > > Major opcode of failed request: 145 (GLX) > > Minor opcode of failed request: 27 () > > Value in failed request: 0x0 > > Serial number of failed request: 13 > > Current serial number in output stream: 15 > > server died > > stopping server > > > > I've got "direct rendering: Yes" and I should have SGIX pbuffer support > > (see glxinfo output attached below). I can also run other test programs > > like glxgears (1700 fps) and tuxracer no problems. > > > > At the moment wxgazebo crashes with SGIX, and it's not working properly > > with GLXP either. With the GLXP renderMethod I can't display terrain > > models properly... they get chopped off and only a fraction of the tota= l > > terrain file is actually displayed (see my previous post "truncated > > terrain in gazebo"). > > > > Installation of the graphics card drivers appeared to go smoothly. I've > > got a GeForce 6200 running under debian kernel 2.6.15-1 (I used the > > nvidia kernel packages from debian to install the drivers). > > > > Can anyone give me an idea where to look / what to do next? I can get > > gazebo to work fine (though very slowly) on this machine with just the > > onboard graphics, so not sure what the problem is. If it's a card/drive= r > > problem is there any other program I can use to test whether they are > > working ok? Is there a possibility that there's some code in gazebo > > causing the problem? > > > > Any help/suggestions would be greatly appreciated... > > > > Thanks, Solly > > > > > > ------------------------------------------------------- > This SF.Net email is sponsored by xPML, a groundbreaking scripting langua= ge > that extends applications into web and mobile media. Attend the live webc= ast > and join the prime developer group breaking into this new coding territor= y! > http://sel.as-us.falkag.net/sel?cmd=3Dlnk&kid=3D110944&bid=3D241720&dat= =3D121642 > _______________________________________________ > Playerstage-gazebo mailing list > Pla...@li... > https://lists.sourceforge.net/lists/listinfo/playerstage-gazebo > |