From: Bladepopper <bla...@gm...> - 2009-08-13 03:11:33
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Hi Paul, My robot is running on P3DX firmware. Its not the ordinary robots you encountered since its self-developped (not by me though). But i've contacted the developers before and they said its running P3DX firmware and can be connected through the p2os driver. I've not sure if this information is helpful but they also mentioned since my robot is developed under Windows system, connecting the robot in Linux system via Player maybe not provide 100% support. But its pretty weird only half the sonars work right? I'm just guessing but there must be some kind of switch to actiavte all sonars even if my robot does not support the p2os driver 100%? My configuration file is: driver ( name "p2os" provides ["odometry:::position2d:0" " sonar:0" "aio:0" "dio:0" ] port "/dev/ttyUSB0" ) By the way, i've been wanting to ask, my robot has IR sensors all over him, but i have no idea how to activate it. I suspect the aio and dio can be used to actiavte it since i've read that the aio and dio is designed for additional sensors but all i did was enable the proxy in my config file, i don't know how to use it. Thanks a bunch! Paul Osmialowski wrote: > > Which p2os robot do you have and how did you configure the driver for it? > > Paul > > On Wed, 12 Aug 2009, Bladepopper wrote: > >> >> Hi all, >> There are in total 16 sonar sensors on my robot, 8 front and 8 back. In >> stage there are in total 16 sensors operating (used playerprint to >> confirm). >> However, when i connect to the real robot, there are only in total 8 >> sensors >> working, 6 front and 2 back (used playerprint and playerv to confirm). I >> connect to my robot using the p2os driver. Everything works fine, but its >> the sonar sensor count thats bugging me, cause i'm trying to do tracking >> and >> object avoiding using sonars and if there are only 2 sensors at the back, >> then the results are not good. >> >> Is there anyway to activate all 16 sonars? I've tried to do some settings >> but honestly i'm clueless. >> >> Player is version 2.1.2 with quite-recent svn version (forgot what >> number). >> >> Thanks. >> -- >> View this message in context: >> http://www.nabble.com/Sonar-sensor-Count-tp24940190p24940190.html >> Sent from the playerstage-developers mailing list archive at Nabble.com. >> >> >> ------------------------------------------------------------------------------ >> Let Crystal Reports handle the reporting - Free Crystal Reports 2008 >> 30-Day >> trial. Simplify your report design, integration and deployment - and >> focus on >> what you do best, core application coding. Discover what's new with >> Crystal Reports now. http://p.sf.net/sfu/bobj-july >> _______________________________________________ >> Playerstage-developers mailing list >> Pla...@li... >> https://lists.sourceforge.net/lists/listinfo/playerstage-developers >> > > ------------------------------------------------------------------------------ > Let Crystal Reports handle the reporting - Free Crystal Reports 2008 > 30-Day > trial. Simplify your report design, integration and deployment - and focus > on > what you do best, core application coding. Discover what's new with > Crystal Reports now. http://p.sf.net/sfu/bobj-july > _______________________________________________ > Playerstage-developers mailing list > Pla...@li... > https://lists.sourceforge.net/lists/listinfo/playerstage-developers > > -- View this message in context: http://www.nabble.com/Sonar-sensor-Count-tp24940190p24947382.html Sent from the playerstage-developers mailing list archive at Nabble.com. |