From: Paul O. <new...@ki...> - 2009-05-19 12:08:47
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On Tue, 19 May 2009, Toby Collett wrote: > That request sets replace rules on the clients queue on the server, i.e. for > data coming to the client. It should not affect commands coming from the > client (i.e. velocity commands) as these are posted onto the driver queue. > > Toby > That's the bad news. Now I need to know how to avoid command queues in both client and driver API. Paul > 2009/5/19 Paul Osmialowski <new...@ki...> > >> >> >> On Tue, 19 May 2009, Toby Collett wrote: >> >>> The queuing of commands is decided completely on the receiving driver >> end. >>> There shouldn't be any difference between a client sending them and a >> driver >>> AFAIK. >>> >>> Toby >>> >> That's the point. In client side API there's >> playerc_client_set_replace_rule() function which sends >> PLAYER_PLAYER_REQ_ADD_REPLACE_RULE request while I can't see anything like >> that in driver side API. I'm thinking about sending this request directly, >> but I don't know yet on what object shall I call Request() method, I guess >> there's no client object on driver side, so there must be something else >> on which I can call Request() (or there's a method in driver API that do >> the thing better/safer). >> >> Paul >> >>> 2009/5/19 Paul Osmialowski <new...@ki...> >>> >>>> >>>> >>>> On Tue, 19 May 2009, Toby Collett wrote: >>>> >>>>> Unfortunately I cant give a simple answer to this one. I think there >> are >>>>> issues with using this between servers. A couple of other issues with >> the >>>>> remote driver module have been brought to my attention recently and I >> was >>>>> hoping to get a chance to look into them some time this week. >>>>> >>>>> Basically whether it will work for you will depend on what you are >>>> actually >>>>> trying to do. I am assuming you have a set up something like server A >>>> with >>>>> driver B and server C with driver D. D is subscribing to B and you are >>>>> wanting to set a replace rule on the data stream coming from B? >>>> Not exactly. Indeed, D is subscribing to B. Then D is doing PutMsg (for >>>> example B is p2os and D is sending velocity commands to subscribed >>>> position2d interface). I don't want these commands to be queued. I know >>>> how to do that from client side, however I can't see how it should be >> done >>>> if one driver talks to another. >>>> >>>> Paul >>>> >>>> >>>> >>>> >> ------------------------------------------------------------------------------ >>>> Crystal Reports - New Free Runtime and 30 Day Trial >>>> Check out the new simplified licensing option that enables >>>> unlimited royalty-free distribution of the report engine >>>> for externally facing server and web deployment. >>>> http://p.sf.net/sfu/businessobjects >>>> _______________________________________________ >>>> Playerstage-developers mailing list >>>> Pla...@li... >>>> https://lists.sourceforge.net/lists/listinfo/playerstage-developers >>>> >>> >>> >>> >>> -- >>> This email is intended for the addressee only and may contain privileged >>> and/or confidential information >>> >> >> >> ------------------------------------------------------------------------------ >> Crystal Reports - New Free Runtime and 30 Day Trial >> Check out the new simplified licensing option that enables >> unlimited royalty-free distribution of the report engine >> for externally facing server and web deployment. >> http://p.sf.net/sfu/businessobjects >> _______________________________________________ >> Playerstage-developers mailing list >> Pla...@li... >> https://lists.sourceforge.net/lists/listinfo/playerstage-developers >> > > > > -- > This email is intended for the addressee only and may contain privileged > and/or confidential information > |