From: Geoffrey B. <gb...@ki...> - 2009-04-13 23:28:17
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As I understand it, it's not the stage plugin crashing, but the client program, via the libplayerc proxy. Even using stage, there will still be a race condition to see if stage can send its first chunk of data across the loopback transport before the client tries to read it. Geoff Richard Vaughan wrote: > Geoff is correct, of course, but this shouldn't really be happening in > Stage. In the simulator, it should be hard to crash your controller. I > know this doesn't model the real robots very well, but it's a lot more > friendly for beginners. > > The stage plugin should provide some null data and maybe a loud > console warning if the data is accessed before being properly > generated. But crashing mysteriously is not cool. |