From: Brian G. <br...@ge...> - 2006-12-19 22:19:31
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On Dec 19, 2006, at 2:14 PM, Jack O'Quin wrote: > On 12/19/06, Brian Gerkey <br...@ge...> wrote: > >> Note that the VFH algorithm is fundamentally a 2-D navigation >> technique, so there's not much point in giving it pointcloud3d data. >> Instead, I would pre-process the 3d laser data into a 2-D scan that >> gives, for examples, the shortest range at each bearing (you could >> offer an optional 'laser' interface on your driver for the Velodyne). > > I had figured on creating some kind of 2d mapping. Is it allowed for > a laser interface to return 360-degree data? Can a > player_laser_data_t > return min_angle and max_angle of +pi and -pi? Sure, that's no problem. brian. |