From: Ales S. <ale...@fr...> - 2006-06-14 19:47:51
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Hey, I just wrote a CORBA server for out ATRV-Mini robot... And it works like a charm.. I guess if you really wanted to use CORBA for Player you would have to start by defining interfaces (writing idl files) which would be big task.. But it would be worth to try. Cheers, Ales Toby Collett wrote: > Hi, > cameracompress should work again in 2.0.2 I think (if not it definately > does in CVS HEAD) > > passthrough is no longer needed for driver 'require' options as you can > now use the full address (server, port, interface, index) to subscribe > directly between servers. A nicer way of handling multiple servers could > be good in the client libs... > > you want CORBA and running on a zaurus? Having said that alternative > transports is definately something a lot of people are interested in :) > > You should be able to run player 1.6 and 2.0 together I think, but I > havent tried it myself and the .so's from 2.0.x as of about 2.0.2 should > be able to be installed together (again I havent tried it so ...) > > Toby > > > Paul Osmialowski wrote: > >> My personal wishlist : >> -> make player as much portable as it is possible >> -> use sdl as much as it is possible (for sound, joystick and >> multimedia hardware like that, timmings, threads, and so on, even we can >> think of new librtk that does not need gtk, it is not so hard to design >> widgets for sdl, each game has some nice menus and gui!) >> -> do not use sockets directly (CORBA seem to be the answer) >> -> scalability (should run on machines like sharp zaurus and >> multiprocessor machines) >> -> make passthrough and cameracompress and other 1.6.x useful devices work >> again! >> -> make it possible to have few version of player and libraries on one >> system >> Cheers, >> Paul >> >> On Tue, 6 Jun 2006, smog zer wrote: >> >> >>> My personal wishlist : >>> >>> -> More people using/contributing to playerviewer3d :) >>> >>> -> Get sphinx2 libplayerc and c++ working (will work on this when i finish >>> my other priorities). >>> >>> -> Investigate on the possibilites of using dbus for transport or just grab >>> some ideas from it. >>> >>> -> Replace the gsl ugly code from player/pmap and replace it with >>> http://itpp.sf.net so it becomes understandable (repeat after me: gsl >>> sucks). >>> >>> -> Boost.org like review system for player code. To debug algorithms, tip on >>> coding practices, healthy discussions, world domination, etc. >>> >>> -- >>> Jo?o Xavier >>> @ smogzer_at_gmail.com >>> W3 http://miarn.cjb.net >>> Institute for Systems and Robotics >>> University of Coimbra >>> >>> >> _______________________________________________ >> Playerstage-users mailing list >> Pla...@li... >> https://lists.sourceforge.net/lists/listinfo/playerstage-users >> >> > > > _______________________________________________ > Playerstage-users mailing list > Pla...@li... > https://lists.sourceforge.net/lists/listinfo/playerstage-users > > > |