- status: open --> open-fixed
Not sure how to describe it but sometimes when I
change a noise engine, a combiner, or a function, the
preview of the subsequent objects doesn't change
properly (or at all).
I once had the impression that this only occurs when
changing someting which is connected to the left input
of a combiner but that happens only in rare occasions
(e.g. when only a function is between the terrain object
and the last combiner in the whole chain).
When detaching a combiner or a function from a noise
engine, it still shows the preview as if nothing has
changed. "Even" the 3D preview does work.
As I said, it's not easy to describe and maybe it's a
mixture of two or three different things. The main thing I
suspect is that there should be some update function
calls occur right after certain changes.
I'm confused now. What about you? :)