pipmak-users Mailing List for Pipmak Game Engine (Page 8)
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From: James C. W. <jfc...@ya...> - 2009-12-20 02:21:41
|
Thanks! And where is the feature request tracker? :) -James --- On Sat, 12/19/09, Christian Walther <cwa...@gm...> wrote: From: Christian Walther <cwa...@gm...> Subject: Re: Disabling Panoramic rotation To: pip...@li... Date: Saturday, December 19, 2009, 4:52 PM James C. Wilson wrote: > Is there a way to stop the player from turning in a panorama? I need > to disable movement so that the camera can smoothly rotate to a > different direction without the player interfering, then restore control > to the player once it's done. I can't think of a way. It could be done by adjusting the pan limits to the single point you want, but you can't currently change those without reloading the node. I'll take that as a feature request, then. (And hope I won't forget it - put it into the feature request tracker if you want to make sure.) -Christian ------------------------------------------------------------------------------ This SF.Net email is sponsored by the Verizon Developer Community Take advantage of Verizon's best-in-class app development support A streamlined, 14 day to market process makes app distribution fast and easy Join now and get one step closer to millions of Verizon customers http://p.sf.net/sfu/verizon-dev2dev _______________________________________________ Pipmak-Users mailing list Pip...@li... news://news.gmane.org/gmane.games.devel.pipmak.user https://lists.sourceforge.net/lists/listinfo/pipmak-users |
From: James C. W. <jfc...@ya...> - 2009-12-20 02:17:17
|
Yesterday I realized most of those problems, and fixed them. The new code runs very well, but oddly enough, doesn't return to exactly the defined target location, missing by about 1.5 degrees x, and 0.2 degrees y. Here's the new code, commented. Sorry about not commenting the older code-it was quite late. --included in node.lua hotspot { onmousedown = function() autoPan_tarAZ, autoPan_tarEL = 270, 4 autoPan_time = 1 autoPan() end } --autoPan.lua: an add-on file included in main.lua. autoPan_funcCount = 0 --the number of times the function has been run. autoPan_time = 1 --the duration, in seconds, the rotation should take to complete, set --by onenternode in node.lua autoPan_rate = 0.025 --the framrate of the rotation, e.g. how many times it runs per --second. autoPan_iterCount = 0 --the number of times the function should run, in order to get to the --target angle. autoPan_tarAZ, autoPan_tarEL = 0, 0 --The target angle. autoPan_viewAZ, autoPan_viewEL = pipmak.getviewdirection() --the current angle. autoPan_speedAZ, autoPan_speedEL = 0 --the degree value which gets added to the --current view angle each time the function runs. function autoPan() --defining the function pipmak.schedule( autoPan_rate, --borrowing the framerate from the global autopan_rate. function() autoPan_viewAZ, autoPan_viewEL = pipmak.getviewdirection() --each time the function --is called, set the global to match the current viewing angle. if autoPan_funcCount == 0 then --if the function has been run 0 times, autoPan_iterCount = (autoPan_time) / autoPan_rate --then divide the duration of the --event by the framrate, getting the number of times the function should be run, and dumping it into autoPan_iterCount, autoPan_speedAZ = (autoPan_tarAZ - autoPan_viewAZ) / autoPan_iterCount -- Subtract the AZ viewing angle from the --target, and divide by autopan_iterCount, to get the the degree value which gets added to --the current view angle each time the function runs. autoPan_speedEL = (autoPan_tarEL - autoPan_viewEL) / autoPan_iterCount -- Subtract the EL viewing angle from the --target, and divide by autopan_iterCount, to get the the degree value which gets added to --the current view angle each time the function runs. end if autoPan_funcCount == autoPan_iterCount then --if the # of times the function --has been run equals the target number of times, then... autoPan_funcCount = 0 --reset to 0, return --stop the function. else --if NOT, then... autoPan_funcCount = autoPan_funcCount + 1 --increase the # of times the function --has been run by 1. pipmak.setviewdirection(autoPan_viewAZ + autoPan_speedAZ, autoPan_viewEL + autoPan_speedEL ) --add the neccessary change to each --degree axis, as determined by the previous calcualtions. end return autoPan_rate --borrowing the framerate from the global autopan_rate. end ) end CODE END. Thanks, James --- On Sat, 12/19/09, Christian Walther <cwa...@gm...> wrote: From: Christian Walther <cwa...@gm...> Subject: Re: Smoothly rotating to another angle on pano nodes To: pip...@li... Date: Saturday, December 19, 2009, 4:41 PM James C. Wilson wrote: > When I run this code, Pipmak will smoothly rotate to either 90, 90, or > 90, -90(disregarding panorama limits), and slowly spins. > I can tell there's something wrong with this code, but I don't know what > it is exactly, or how to fix it. Can anyone suggest a possible solution? I probably can, if you can explain what exactly you want to achieve, or what you expect this code to do. I can see that it approximately does what you describe, but I can't tell in how far that is not what you expect. A few comments on details that seem strange to me: > local tarAZ, tarEL = 45, 45 > local viewAZ, viewEL = pipmak.getviewdirection() > local speedAZ, speedEL > > if viewAZ > tarAZ then > speedAZ = viewAZ / tarAZ > elseif viewAZ < tarAZ then > speedAZ = tarAZ / viewAZ Are you aware that you may be dividing by zero here? > end You don't handle the case viewAZ == tarAZ here and leave speedAZ = nil in that case, is that what you want? > if viewEL > tarEL then > speedEL = viewEL / tarEL > elseif viewEL < tarEL then > speedEL = tarEL / viewEL > end > hotspotmap "hotspotmap.png" > hotspot { > onmousedown = function() > pipmak.schedule( > 0.02, > function() > viewAZ, viewEL = pipmak.getviewdirection() > if viewAZ == tarAZ and viewEL == tarEL then > viewAZ, viewEL = tarAZ, tarEL What's the point of this assignment? It has no effect since in the "if" statement you just checked that its outcome is already true before. > pipmak.setviewdirection( viewAZ + 0.8, viewEL * speedEL + 0.8 ) > end > return 0.02 If you always return a number, the timer will repeat indefinitely, is that what you want? > end > ) > end > } -Christian ------------------------------------------------------------------------------ This SF.Net email is sponsored by the Verizon Developer Community Take advantage of Verizon's best-in-class app development support A streamlined, 14 day to market process makes app distribution fast and easy Join now and get one step closer to millions of Verizon customers http://p.sf.net/sfu/verizon-dev2dev _______________________________________________ Pipmak-Users mailing list Pip...@li... news://news.gmane.org/gmane.games.devel.pipmak.user https://lists.sourceforge.net/lists/listinfo/pipmak-users |
From: Christian W. <cwa...@gm...> - 2009-12-19 22:37:43
|
Hello Phil Welcome and I'm sorry you had such a frustrating experience! We'll try to help as well as we can. > I can't seem to save the > equirect.bmp. I've gone through quite a few posts on hotspots and such, I > can make them. I was wondering if pipmak.saveequirect() was taken out, No, it's still there. Don't worry, it won't be removed before there is a better replacement (direct painting within Pipmak). > I can't find it anywhere in the defaults.lua file. Yes, it's in pipmakLuaLib.c, not in defaults.lua. > read that it was likely to be removed but I don't see why. Because it is a quick and dirty hack. For example, it tries to save the image under a fixed name in a fixed place where it may not even have write permission. How did you come to the conclusion that it is not there? Do you get an error when you try to call it? If not, then it is there, and we just have to figure out why you don't see its effect. If you don't get a message saying "Could not save BMP file" on the Pipmak terminal, then saving should have worked. It saves in the current directory, which is supposed to be next to the executable (because Pipmak sets it that way on launch). On Mac OS X, that is inside the application bundle under Pipmak.app/Contents/MacOS. (I see that this is not explained properly in the documentation. I wonder if that's a mistake or if it was different and the documentation was right in an earlier version...) What version of Pipmak on what platform are you using? Perhaps something is wrong there and it actually saved somewhere else. Have you searched your computer for a file named "equirect.bmp"? > I've spent like 5 hours at my computer trying to find a good way to > map out hotspots for panoramic views, it's just so sloppy not knowing > exactly where to put them. I'm using Gimp pulling out all the stops using > all my tricks trying to accurately place them to no avail. There is nothing > streamlined about this method at all which makes node creation INCREDIBLY > tedious. Agreed. All I can say is that you are working with a work in progress here. Things will get better over time. The more people help, the faster. That said, I didn't find it that frustrating - I was able to get my hotspots right with a few iterations of painting and checking them in Pipmak. You are aware that you can reload the node while it's running in Pipmak and immediately see the edited hotspots, right? > Handles seem even more frustrating, I haven't even tackled them yet. Why would they be more frustrating? You can even move them within Pipmak using the Lua command line, so I would consider them slightly less frustrating at this point. Obviously the non-frustrating solution would be the ability to move and resize them by mouse, but that is not implemented yet. -Christian |
From: Christian W. <cwa...@gm...> - 2009-12-19 22:37:40
|
James C. Wilson wrote: > When I run this code, Pipmak will smoothly rotate to either 90, 90, or > 90, -90(disregarding panorama limits), and slowly spins. > I can tell there's something wrong with this code, but I don't know what > it is exactly, or how to fix it. Can anyone suggest a possible solution? I probably can, if you can explain what exactly you want to achieve, or what you expect this code to do. I can see that it approximately does what you describe, but I can't tell in how far that is not what you expect. A few comments on details that seem strange to me: > local tarAZ, tarEL = 45, 45 > local viewAZ, viewEL = pipmak.getviewdirection() > local speedAZ, speedEL > > if viewAZ > tarAZ then > speedAZ = viewAZ / tarAZ > elseif viewAZ < tarAZ then > speedAZ = tarAZ / viewAZ Are you aware that you may be dividing by zero here? > end You don't handle the case viewAZ == tarAZ here and leave speedAZ = nil in that case, is that what you want? > if viewEL > tarEL then > speedEL = viewEL / tarEL > elseif viewEL < tarEL then > speedEL = tarEL / viewEL > end > hotspotmap "hotspotmap.png" > hotspot { > onmousedown = function() > pipmak.schedule( > 0.02, > function() > viewAZ, viewEL = pipmak.getviewdirection() > if viewAZ == tarAZ and viewEL == tarEL then > viewAZ, viewEL = tarAZ, tarEL What's the point of this assignment? It has no effect since in the "if" statement you just checked that its outcome is already true before. > pipmak.setviewdirection( viewAZ + 0.8, viewEL * speedEL + 0.8 ) > end > return 0.02 If you always return a number, the timer will repeat indefinitely, is that what you want? > end > ) > end > } -Christian |
From: Christian W. <cwa...@gm...> - 2009-12-19 22:37:36
|
James C. Wilson wrote: > Is there a way to stop the player from turning in a panorama? I need > to disable movement so that the camera can smoothly rotate to a > different direction without the player interfering, then restore control > to the player once it's done. I can't think of a way. It could be done by adjusting the pan limits to the single point you want, but you can't currently change those without reloading the node. I'll take that as a feature request, then. (And hope I won't forget it - put it into the feature request tracker if you want to make sure.) -Christian |
From: armylegend <chi...@ho...> - 2009-12-19 21:05:17
|
Hey there, I'm somewhat new to Pipmak. I can't seem to save the equirect.bmp. I've gone through quite a few posts on hotspots and such, I can make them. I was wondering if pipmak.saveequirect() was taken out, I can't find it anywhere in the defaults.lua file. Is it even supposed to be there, read that it was likely to be removed but I don't see why. I've spent like 5 hours at my computer trying to find a good way to map out hotspots for panoramic views, it's just so sloppy not knowing exactly where to put them. I'm using Gimp pulling out all the stops using all my tricks trying to accurately place them to no avail. There is nothing streamlined about this method at all which makes node creation INCREDIBLY tedious. Handles seem even more frustrating, I haven't even tackled them yet. That being said, I'm EXTREMELY excited about pipmak and I'm very glad there is an adventure game engine available like this. I was sad to see SCream fold :-((. Unfortunately, if this ends up being too time consuming with little return, I'll likely just start spending my energy in another project. I'm a pretty hardcore adventure gamer so I don't want to, but hey, whaddya do? thanks, Phil -- View this message in context: http://old.nabble.com/saveequirect-not-working-tp26858533p26858533.html Sent from the pipmak-users mailing list archive at Nabble.com. |
From: James C. W. <jfc...@ya...> - 2009-12-17 19:53:30
|
Hi all, Is there a way to stop the player from turning in a panorama? I need to disable movement so that the camera can smoothly rotate to a different direction without the player interfering, then restore control to the player once it's done. Thanks, James |
From: James C. W. <jfc...@ya...> - 2009-12-10 06:25:51
|
Hi all, I've been working on a library for cubic panorama rotation, and have run into a problem. When I run this code, Pipmak will smoothly rotate to either 90, 90, or 90, -90(disregarding panorama limits), and slowly spins. I can tell there's something wrong with this code, but I don't know what it is exactly, or how to fix it. Can anyone suggest a possible solution? Thanks very much, if anyone can. CODE********************************************** cubic { "front.jpg", "right.jpg", "back.jpg", "left.jpg", "top.jpg", "bottom.jpg" } local tarAZ, tarEL = 45, 45 local viewAZ, viewEL = pipmak.getviewdirection() local speedAZ, speedEL if viewAZ > tarAZ then speedAZ = viewAZ / tarAZ elseif viewAZ < tarAZ then speedAZ = tarAZ / viewAZ end if viewEL > tarEL then speedEL = viewEL / tarEL elseif viewEL < tarEL then speedEL = tarEL / viewEL end hotspotmap "hotspotmap.png" hotspot { onmousedown = function() pipmak.schedule( 0.02, function() viewAZ, viewEL = pipmak.getviewdirection() if viewAZ == tarAZ and viewEL == tarEL then viewAZ, viewEL = tarAZ, tarEL else pipmak.setviewdirection( viewAZ + 0.8, viewEL * speedEL + 0.8 ) end return 0.02 end ) end } END CODE ************************************* Thanks again, James |
From: James C. W. <jfc...@ya...> - 2009-12-03 16:19:02
|
>Thanks James for adding the instructions. I reworded them a bit and >fixed the misspelled e-mail address. Oops! Thanks, Christian. -James CW --- On Thu, 12/3/09, Christian Walther <cwa...@gm...> wrote: From: Christian Walther <cwa...@gm...> Subject: Re: Accessing the wiki? To: pip...@li... Date: Thursday, December 3, 2009, 7:19 AM jcowen wrote: > Could you also add "jcowen" to the list? Andrea Viarengo wrote: > Can you add me too to the wiki editor group? Done. Thanks James for adding the instructions. I reworded them a bit and fixed the misspelled e-mail address. (I am actually not sure if viewing pages while logged in is sufficient to get you on the user list, or if you need to try to edit a page - if anyone of you knows or can try it out, please edit.) -Christian ------------------------------------------------------------------------------ Join us December 9, 2009 for the Red Hat Virtual Experience, a free event focused on virtualization and cloud computing. Attend in-depth sessions from your desk. Your couch. Anywhere. http://p.sf.net/sfu/redhat-sfdev2dev _______________________________________________ Pipmak-Users mailing list Pip...@li... news://news.gmane.org/gmane.games.devel.pipmak.user https://lists.sourceforge.net/lists/listinfo/pipmak-users |
From: Christian W. <cwa...@gm...> - 2009-12-03 12:51:50
|
jcowen wrote: > Could you also add "jcowen" to the list? Andrea Viarengo wrote: > Can you add me too to the wiki editor group? Done. Thanks James for adding the instructions. I reworded them a bit and fixed the misspelled e-mail address. (I am actually not sure if viewing pages while logged in is sufficient to get you on the user list, or if you need to try to edit a page - if anyone of you knows or can try it out, please edit.) -Christian |
From: Christian W. <cwa...@gm...> - 2009-12-03 12:51:42
|
jcowen wrote: > Could you also add "jcowen" to the list? Andrea Viarengo wrote: > Can you add me too to the wiki editor group? Done. Thanks James for adding the instructions. I reworded them a bit and fixed the misspelled e-mail address. (I am actually not sure if viewing pages while logged in is sufficient to get you on the user list, or if you need to try to edit a page - if anyone of you knows or can try it out, please edit.) -Christian |
From: Andrea V. <and...@gm...> - 2009-12-03 08:11:07
|
Hi Chriss, Can you add me too to the wiki editor group? My Username is "Aviare". Thank you! Andrea |
From: James C. W. <jfc...@ya...> - 2009-12-03 01:01:04
|
Hi JC, Any chance you could add your sound.lua to the wiki once you have permission, if you get a chance? Thanks, James CW --- On Wed, 12/2/09, jcowen <jc...@ma...> wrote: From: jcowen <jc...@ma...> Subject: Re: Accessing the wiki? To: pip...@li... Date: Wednesday, December 2, 2009, 7:32 PM Hi Christian, As mentioned here <http://thread.gmane.org/gmane.games.devel.pipmak.user/560/focus=625>, I apparently need to give everyone write permission individually. I've been meaning to add in some of the sound topics my students need as well. Could you also add "jcowen" to the list? Just to chime in on the library structure... I've been using a sound.lua to package things like sound fades etc... I've loved the dofile inclusion. Thank you, JC -- View this message in context: http://old.nabble.com/Accessing-the-wiki--tp26577471p26619143.html Sent from the pipmak-users mailing list archive at Nabble.com. ------------------------------------------------------------------------------ Join us December 9, 2009 for the Red Hat Virtual Experience, a free event focused on virtualization and cloud computing. Attend in-depth sessions from your desk. Your couch. Anywhere. http://p.sf.net/sfu/redhat-sfdev2dev _______________________________________________ Pipmak-Users mailing list Pip...@li... news://news.gmane.org/gmane.games.devel.pipmak.user https://lists.sourceforge.net/lists/listinfo/pipmak-users |
From: jcowen <jc...@ma...> - 2009-12-03 00:48:06
|
Hi Christian, As mentioned here <http://thread.gmane.org/gmane.games.devel.pipmak.user/560/focus=625>, I apparently need to give everyone write permission individually. I've been meaning to add in some of the sound topics my students need as well. Could you also add "jcowen" to the list? Just to chime in on the library structure... I've been using a sound.lua to package things like sound fades etc... I've loved the dofile inclusion. Thank you, JC -- View this message in context: http://old.nabble.com/Accessing-the-wiki--tp26577471p26619143.html Sent from the pipmak-users mailing list archive at Nabble.com. |
From: James W. <jfc...@ya...> - 2009-12-02 18:59:22
|
> I think that should be a good idea add a paragraph to main wiki page which .>explain how to contribute to the wiki (for example, indicating the need to >ask to Christian to add the username to the editor list...) Yes, that is a good idea. I'll do that. >James, have you used the library structure which I have proposed? >Do you think that this structure be sufficiently versatile? >Surely any improvement is welcome!! Yes, I have, and it has considerable use. I'm using color.lua to write curvemotion.lua, details of which, and a few other new ones, can be found on the library page, on the Wiki. -James CW --- On Wed, 12/2/09, Andrea Viarengo <and...@gm...> wrote: From: Andrea Viarengo <and...@gm...> Subject: Re: Accessing the wiki? To: pip...@li... Date: Wednesday, December 2, 2009, 11:56 AM I think that should be a good idea add a paragraph to main wiki page which explain how to contribute to the wiki (for example, indicating the need to ask to Christian to add the username to the editor list...) James, have you used the library structure which I have proposed? Do you think that this structure be sufficiently versatile? Surely any improvement is welcome!! Probably this structure should be changed when Chriss will introduce the proposed management modules.. I would add a newest version of my autocubic.lua which have a lot of new features, but I have no time to do that!!! Bye!! Andrea ------------------------------------------------------------------------------ Join us December 9, 2009 for the Red Hat Virtual Experience, a free event focused on virtualization and cloud computing. Attend in-depth sessions from your desk. Your couch. Anywhere. http://p.sf.net/sfu/redhat-sfdev2dev _______________________________________________ Pipmak-Users mailing list Pip...@li... news://news.gmane.org/gmane.games.devel.pipmak.user https://lists.sourceforge.net/lists/listinfo/pipmak-users |
From: Andrea V. <and...@gm...> - 2009-12-02 16:57:20
|
I think that should be a good idea add a paragraph to main wiki page which explain how to contribute to the wiki (for example, indicating the need to ask to Christian to add the username to the editor list...) James, have you used the library structure which I have proposed? Do you think that this structure be sufficiently versatile? Surely any improvement is welcome!! Probably this structure should be changed when Chriss will introduce the proposed management modules.. I would add a newest version of my autocubic.lua which have a lot of new features, but I have no time to do that!!! Bye!! Andrea |
From: James W. <jfc...@ya...> - 2009-11-30 19:28:49
|
Ah, thanks Christian. Yes, my SourcForge username is jfcwilson. And I'll vote. This restriction seems rather pesky to me. I'll be adding a few libraries fairly soon, and I'll do some tidying up(spell checking, etc.) Thanks again, James CW --- On Mon, 11/30/09, Christian Walther <cwa...@gm...> wrote: From: Christian Walther <cwa...@gm...> Subject: Re: Accessing the wiki? To: pip...@li... Date: Monday, November 30, 2009, 1:27 PM James Wilson wrote: > How can I access(edit) the wiki? Even when I'm logged in to sourceorge, > it tells me I need to be an admin or something... As mentioned here <http://thread.gmane.org/gmane.games.devel.pipmak.user/560/focus=625>, I apparently need to give everyone write permission individually. I assume your SourceForge user name is "jfcwilson"? I have just added that user to the editor group. Let me know if you still have trouble editing. I didn't realize this at the time I evaluated the wiki, and I'm not happy about it because it somewhat defeats the purpose of a wiki. If you would like SourceForge to change it, please vote here: <http://sourceforge.net/apps/ideatorrent/sourceforge/ideatorrent/idea/172/> -Christian ------------------------------------------------------------------------------ Let Crystal Reports handle the reporting - Free Crystal Reports 2008 30-Day trial. Simplify your report design, integration and deployment - and focus on what you do best, core application coding. Discover what's new with Crystal Reports now. http://p.sf.net/sfu/bobj-july _______________________________________________ Pipmak-Users mailing list Pip...@li... news://news.gmane.org/gmane.games.devel.pipmak.user https://lists.sourceforge.net/lists/listinfo/pipmak-users |
From: Christian W. <cwa...@gm...> - 2009-11-30 18:29:21
|
James Wilson wrote: > How can I access(edit) the wiki? Even when I'm logged in to sourceforge, > it tells me I need to be an admin or something... As mentioned here <http://thread.gmane.org/gmane.games.devel.pipmak.user/560/focus=625>, I apparently need to give everyone write permission individually. I assume your SourceForge user name is "jfcwilson"? I have just added that user to the editor group. Let me know if you still have trouble editing. I didn't realize this at the time I evaluated the wiki, and I'm not happy about it because it somewhat defeats the purpose of a wiki. If you would like SourceForge to change it, please vote here: <http://sourceforge.net/apps/ideatorrent/sourceforge/ideatorrent/idea/172/> -Christian |
From: James W. <jfc...@ya...> - 2009-11-30 16:25:55
|
Hi all, How can I access(edit) the wiki? Even when I'm logged in to sourceforge, it tells me I need to be an admin or something... Thanks, James CW |
From: Christian W. <cwa...@gm...> - 2009-11-05 12:51:51
|
James Wilson wrote: > The reason I wanted to do this was to create a graphical save game system. For what it's worth, enabling this has been on my mind as a vague idea - but it hasn't even made it onto the official to-do list yet. See http://thread.gmane.org/gmane.games.devel.pipmak.user/289/focus=290 -Christian |
From: James W. <jfc...@ya...> - 2009-11-04 19:21:53
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I see. Thanks. The reason I wanted to do this was to create a graphical save game system. So I don't think that using something like the print screen key would work, as it has to be automated. Thanks, James --- On Wed, 11/4/09, Aidan Gauland <wgs...@no...> wrote: From: Aidan Gauland <wgs...@no...> Subject: Re: Screen capture? To: "Content creation for the Pipmak Game Engine" <pip...@li...> Date: Wednesday, November 4, 2009, 4:36 AM -----BEGIN PGP SIGNED MESSAGE----- Hash: SHA1 James Wilson wrote: > Is it possible to capture the screen and save it to a file? Simply, no. > I know it isn't built into pipmak, but is there a Lua function for it? I'm not sure what you're asking here. All Lua functions provided by Pipmak are interfaces (for lack of a better word) to a function built into Pipmak. If you mean a Lua function that is part of the standard Lua library, then I'm sorry to be the one to tell you that Lua is more primitive than you seem to realise. ;) Oh, and this will will probably never be implemented in Pipmak, because it is so simple to just take a screen shot of the window on just about any system. --Aidan -----BEGIN PGP SIGNATURE----- Version: GnuPG v1.4.9 (GNU/Linux) Comment: Using GnuPG with Mozilla - http://enigmail.mozdev.org iEYEARECAAYFAkrxSwUACgkQjyzTRvYJmaUSzQCZAck4oW1RQ3SsZE+oWDQp4y56 k3IAn0iE6HhcqUTRD93SAHhKEU2sOpiZ =Z74t -----END PGP SIGNATURE----- ------------------------------------------------------------------------------ Let Crystal Reports handle the reporting - Free Crystal Reports 2008 30-Day trial. Simplify your report design, integration and deployment - and focus on what you do best, core application coding. Discover what's new with Crystal Reports now. http://p.sf.net/sfu/bobj-july _______________________________________________ Pipmak-Users mailing list Pip...@li... news://news.gmane.org/gmane.games.devel.pipmak.user https://lists.sourceforge.net/lists/listinfo/pipmak-users |
From: Aidan G. <wgs...@no...> - 2009-11-04 09:36:06
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-----BEGIN PGP SIGNED MESSAGE----- Hash: SHA1 James Wilson wrote: > Is it possible to capture the screen and save it to a file? Simply, no. > I know it isn't built into pipmak, but is there a Lua function for it? I'm not sure what you're asking here. All Lua functions provided by Pipmak are interfaces (for lack of a better word) to a function built into Pipmak. If you mean a Lua function that is part of the standard Lua library, then I'm sorry to be the one to tell you that Lua is more primitive than you seem to realise. ;) Oh, and this will will probably never be implemented in Pipmak, because it is so simple to just take a screen shot of the window on just about any system. --Aidan -----BEGIN PGP SIGNATURE----- Version: GnuPG v1.4.9 (GNU/Linux) Comment: Using GnuPG with Mozilla - http://enigmail.mozdev.org iEYEARECAAYFAkrxSwUACgkQjyzTRvYJmaUSzQCZAck4oW1RQ3SsZE+oWDQp4y56 k3IAn0iE6HhcqUTRD93SAHhKEU2sOpiZ =Z74t -----END PGP SIGNATURE----- |
From: James W. <jfc...@ya...> - 2009-11-04 08:01:31
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Hi all, Is it possible to capture the screen and save it to a file? I know it isn't built into pipmak, but is there a Lua function for it? Thanks, James |
From: Aidan G. <wgs...@no...> - 2009-11-03 21:47:36
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-----BEGIN PGP SIGNED MESSAGE----- Hash: SHA1 James Wilson wrote: > I think Aidan forgot to add that you can only find the palette in the source code download, not the binaries. Oh, sorry. I only use the source from Subversion repository, and I didn't check to see if that's included with the binary releases. :P --Aidan -----BEGIN PGP SIGNATURE----- Version: GnuPG v1.4.9 (GNU/Linux) Comment: Using GnuPG with Mozilla - http://enigmail.mozdev.org iEYEARECAAYFAkrwpOwACgkQjyzTRvYJmaVfggCfVfhzlXKdlqwjUR5oOkHfKcr5 EfoAn1fvYweFIMAr92hQbKxJSLYkOLKt =YQ3/ -----END PGP SIGNATURE----- |
From: James W. <jfc...@ya...> - 2009-11-03 20:12:57
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I think Aiden forgot to add that you can only find the palette in the source code download, not the bineries. Also, note that you must place the hotspot in node.lua according to the location on the indexed hotspot file. Like so: If you have one hotspot that is the first(or ordered first, it doesn't actually matter what color it is, as long as it comes before the others in the palette) color, you include the following standard hotspot line in node.lua: hotspot { target = 2, effect = { pipmak.rotate, pipmak.left, 10, state.slideduration }, cursor = pipmak.hand_right } Make sure that it is the FIRST hotspot definition in the node.lua file. Then go from there. --- On Tue, 11/3/09, Aidan Gauland <wgs...@no...> wrote: From: Aidan Gauland <wgs...@no...> Subject: Re: Need help with hotspot maps To: "Content creation for the Pipmak Game Engine" <pip...@li...> Date: Tuesday, November 3, 2009, 2:07 PM -----BEGIN PGP SIGNED MESSAGE----- Hash: SHA1 syxified wrote: > I have never been able to successfully get a hotspot map to work in pipmak, > even if I am pretty much word for word copying the syntax from the demo > where they seem to work perfectly. I've simplified a few down to just a > slide and some spots that would print out a msg if clicked, but nothing > doing. I have never been able to find that file with the pallette for the > indexed colors, which there is a good chance is the root of the issue. I'm > not sure exactly how that indexing is supposed to work - are there > pre-established colors that are set to indexes 0,1,2, etc? Or does that > depend on the image file and how it was set up when saved? Any advice > towards making a successful hotspot map would be greatly appreciated. There are no pre-established colors that are used, but the colors used by the image file itself. An image with indexed colors is one that uses its own set color palette of up to 256 colors. Pipmak comes with a color palette that is well suited to drawing hotspot maps, because of the contrast between the colors. The file is "hotspot-palette.gif" in the folder "extras" (that comes with Pipmak). How to import this into your bitmap-image editor depends on what you are using. So, in short... * Your hotspot map has to be an indexed image (not RGB). * The first color on the palette maps to the first hotspot, the second color to the second hotspot, etc. * /Anywhere/ color 0 appears on the image will be hotspot 0, so hotspots do not have to be all one (visual) piece. Hope this helps, Aidan -----BEGIN PGP SIGNATURE----- Version: GnuPG v1.4.9 (GNU/Linux) Comment: Using GnuPG with Mozilla - http://enigmail.mozdev.org iEYEARECAAYFAkrwf18ACgkQjyzTRvYJmaWT0wCfWzwylu6OfSmdQDRO0A5DC/bp iVkAnjYFZCI9Nw2AAabBKBX3spjoWaqu =zJq6 -----END PGP SIGNATURE----- ------------------------------------------------------------------------------ Come build with us! The BlackBerry(R) Developer Conference in SF, CA is the only developer event you need to attend this year. Jumpstart your developing skills, take BlackBerry mobile applications to market and stay ahead of the curve. Join us from November 9 - 12, 2009. Register now! http://p.sf.net/sfu/devconference _______________________________________________ Pipmak-Users mailing list Pip...@li... news://news.gmane.org/gmane.games.devel.pipmak.user https://lists.sourceforge.net/lists/listinfo/pipmak-users |