pipmak-users Mailing List for Pipmak Game Engine (Page 34)
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From: <gua...@vi...> - 2004-09-23 17:32:04
|
Hi Guys<BR> <BR> I just started using pipmak for a project that I have been working on for a while. I was wondering if the cube panoramas always looks like the images have been blown up 50%? I mean the ones I have made and the ones in the demo have a fuzy low quality look to them, is there any way to stop this, or at least improve the quality. The images I used were at 512 x 512 in size. Any help would be apritiated. You can contact me at <A href="mailto:nak'ur...@bl...">nak'ur...@bl...</A>. Thanks, Jeff McArthur<BR> <BR> |
From: Christian W. <cwa...@gm...> - 2004-08-12 17:40:17
|
And the source code is available now, so we have moved Pipmak to its new home on SourceForge: http://pipmak.sourceforge.net/ Thanks to Pilky we already have a beautiful web site, something that would have taken myself much longer to come up with. Version 0.2.0 includes no major new features, but a few bug fixes and enhancements, some of which break backwards compatibility with 0.1 projects, and more documentation. See the detailed release notes here: http://sourceforge.net/project/shownotes.php?release_id=259979 Download (http://pipmak.sourceforge.net/downloads.php) and enjoy! -Christian |
From: Christian W. <cwa...@gm...> - 2004-07-31 12:12:07
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Welcome to the Pipmak-Users and Pipmak-Devel mailing lists! This is mainly a test message to get Gmane to start the news interface and to see if posting by e-mail works. -Christian Walther, Pipmak developer |