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From: SourceForge.net <no...@so...> - 2005-05-12 19:13:52
|
Plugins item #1175935, was opened at 2005-04-03 14:11 Message generated for change (Comment added) made by dodongo You can respond by visiting: https://sourceforge.net/tracker/?func=detail&atid=390395&aid=1175935&group_id=235 Category: None Group: None Status: Open Priority: 5 Submitted By: Chuck Smith (dodongo) Assigned to: Nobody/Anonymous (nobody) Summary: Dynamic IP Plugin Initial Comment: For those of us with a dynamically allocated WAN IP, this plugin allows Gaim to automatically determine your WAN IP address on startup. I've volunteered to maintain this plugin to take it off the original author's hands. For now, I've just posted the source, which needs to be compiled against the Gaim source to get a usable plugin. As requests come in and / or as time allows, I'll post the compiled binaries. ---------------------------------------------------------------------- >Comment By: Chuck Smith (dodongo) Date: 2005-05-12 14:13 Message: Logged In: YES user_id=915796 My hand-compiled Linux plugin still runs fine under new version 1.3.0. I get a little wary of x.Y releases breaking something; if any of you find your version has stopped functioning, please post here with details. You can verify functionality in Tools -> Preferences -> Plugins -> Dynamic IP and click "Update". ---------------------------------------------------------------------- Comment By: Chuck Smith (dodongo) Date: 2005-04-23 23:24 Message: Logged In: YES user_id=915796 Emily has come through for anyone waiting for a Win32 DLL of this plugin. See the downloads section for the file. New source code has been updated. E. describes it as follows: "i did a drastic rewrite of the way my plugin fetches data from the server and interprets it (which is vastly more portable and superior, it basically uses gaim to do the job, my network code sucked)" So there you go! New source code, new DLL, new .so (linux) for the project, all available below. ---------------------------------------------------------------------- Comment By: Chuck Smith (dodongo) Date: 2005-04-21 13:49 Message: Logged In: YES user_id=915796 Guys, I'm totally sorry for the delay on this. I've just entered end-of-semester panic mode. I have not forgotten about you, but need to ask / beg / request your patience as I tear through presentations and colloquia! I've not forgotten your requests, and will work on this ASAP! ---------------------------------------------------------------------- Comment By: Chuck Smith (dodongo) Date: 2005-04-11 09:34 Message: Logged In: YES user_id=915796 Check back here during the week (or just monitor the project). I think I'm all set and ready to compile that on my laptop. There may also be problems with it... but I'll do my best to get a Windows binary up here this week. ---------------------------------------------------------------------- Comment By: Evan Barter (evandb) Date: 2005-04-11 03:50 Message: Logged In: YES user_id=1166467 Requesting the plugin to be compiled for Windows. Thanks! ---------------------------------------------------------------------- You can respond by visiting: https://sourceforge.net/tracker/?func=detail&atid=390395&aid=1175935&group_id=235 |
From: SourceForge.net <no...@so...> - 2005-05-12 00:59:47
|
Plugins item #845503, was opened at 2003-11-19 20:05 Message generated for change (Comment added) made by cratos You can respond by visiting: https://sourceforge.net/tracker/?func=detail&atid=390395&aid=845503&group_id=235 Category: None Group: None Status: Open Priority: 5 Submitted By: Danny (cratos) Assigned to: Nobody/Anonymous (nobody) Summary: Flash Notify Initial Comment: I modified the message notification (notify.c) plugin and added an option to make the notification flash between the normal text and the notify text (Username and (*)[2]Username). This causes what looks like movement and is more likely to catch your eye than just changing the title and leaving it. This new version adds an option to only show the username in the title every other flash. This allows for true flashing of the title (Blank, username, blank, username... etc). Put this file in your <gaim source>/plugins directory and type "make notify.so" Then move notify.so to the directory containing your compiled plugins (ie /usr/local/lib/gaim) ---------------------------------------------------------------------- >Comment By: Danny (cratos) Date: 2005-05-11 20:59 Message: Logged In: YES user_id=711015 Have you tried it with 1.3 yet? It may work. I havnt tested. ---------------------------------------------------------------------- Comment By: mix (mix0r) Date: 2005-05-11 11:55 Message: Logged In: YES user_id=1079937 can you please make this avalaible for the new gaim 1.3.0? this would be nice :-) great idea, this is the only what i missed in gaim ;) ---------------------------------------------------------------------- Comment By: Danny (cratos) Date: 2005-02-24 12:47 Message: Logged In: YES user_id=711015 >> "There is just one problem with the URGENT hint. KDE/XWindows/Something only flashes the taskbar 3-4 times, then the tab just stays highlighted. This will not get my attention unless I happen to look at it during those 3-4 flashes, so I want to upadate the plugin so that it toggles the URGENT message as well as the window title. For some reason when I toggle the URGENT message off, nothing happens. The tab stays highlighted as if it were still URGENT. It doesnt go away until the window actually recieves focus then loses it again. Does someone know if this is a KDE limitation or an XWindow limitation or what? " I just wanted to let everyone know that this is infact a KDE limitation. I have created a patch against the kdebase package which allows the taskbar to keep flashing. You can find it at kdelook.org in the "KDE Improvements" section. http://kdelook.org/content/show.php?content=17669 ---------------------------------------------------------------------- Comment By: Michael (scribeofthenile) Date: 2004-12-22 00:47 Message: Logged In: YES user_id=763986 A great modification! I really hope this gets added into the core distribution. ---------------------------------------------------------------------- Comment By: Danny (cratos) Date: 2004-11-04 12:20 Message: Logged In: YES user_id=711015 I have just updated the plugin to fix a few annoyances of mine: 1. Flash feature is now activated even if the message you recieve is the start of a conversation. 2. Window "urgency hint" no longer gets 'stuck' on. ---------------------------------------------------------------------- Comment By: Danny (cratos) Date: 2004-09-29 23:06 Message: Logged In: YES user_id=711015 I have updated the plugin to work with Gaim 1.0.0. There is just one problem with the URGENT hint. KDE/XWindows/Something only flashes the taskbar 3-4 times, then the tab just stays highlighted. This will not get my attention unless I happen to look at it during those 3-4 flashes, so I want to upadate the plugin so that it toggles the URGENT message as well as the window title. For some reason when I toggle the URGENT message off, nothing happens. The tab stays highlighted as if it were still URGENT. It doesnt go away until the window actually recieves focus then loses it again. Does someone know if this is a KDE limitation or an XWindow limitation or what? ---------------------------------------------------------------------- Comment By: Luke Schierer (lschiere) Date: 2004-06-27 14:37 Message: Logged In: YES user_id=28833 A new version of gaim has been released. It is likely that your plugin will crash in the new gaim. As per our standard policy, we are only including plugins that we write, being unable to maintain hundreds of plugins as we develop gaim, if you want to continue making your plugin available, please update your plugin and reopen it. If not updated, this will close in 14 days. ---------------------------------------------------------------------- Comment By: Hobadee (hobadee) Date: 2004-05-24 23:32 Message: Logged In: YES user_id=997443 <Feature Request> It's kinda annoying to be in another desktop and have a message arrive but never realize it because you are looking at something on desktop 42 instead of desktop 15. It would be nice if this would make the actual gaim systray icon blink in addition. I donno how hard that would be to do cause I can't program plugins. :-( (...yet...) </Feature Request> ---------------------------------------------------------------------- Comment By: Danny (cratos) Date: 2004-04-20 10:03 Message: Logged In: YES user_id=711015 Also, I am still looking for someone to compile a binary for windows for me! Email me if you can send me this please, Mee...@ho... ---------------------------------------------------------------------- Comment By: Danny (cratos) Date: 2004-04-20 09:51 Message: Logged In: YES user_id=711015 In what way would you like to see it expanded upon, noltar? ---------------------------------------------------------------------- Comment By: Noltar (noltar) Date: 2004-04-19 01:23 Message: Logged In: YES user_id=716295 This is one plugin I would love to see added to the mainstream gaim releases, and perhaps expanded upon. ---------------------------------------------------------------------- Comment By: Nobody/Anonymous (nobody) Date: 2003-12-22 09:17 Message: Logged In: NO Please email me if you have an environment set up to compile this in windows. ---------------------------------------------------------------------- You can respond by visiting: https://sourceforge.net/tracker/?func=detail&atid=390395&aid=845503&group_id=235 |
From: SourceForge.net <no...@so...> - 2005-05-11 15:55:22
|
Plugins item #845503, was opened at 2003-11-20 02:05 Message generated for change (Comment added) made by mix0r You can respond by visiting: https://sourceforge.net/tracker/?func=detail&atid=390395&aid=845503&group_id=235 Category: None Group: None Status: Open Priority: 5 Submitted By: Danny (cratos) Assigned to: Nobody/Anonymous (nobody) Summary: Flash Notify Initial Comment: I modified the message notification (notify.c) plugin and added an option to make the notification flash between the normal text and the notify text (Username and (*)[2]Username). This causes what looks like movement and is more likely to catch your eye than just changing the title and leaving it. This new version adds an option to only show the username in the title every other flash. This allows for true flashing of the title (Blank, username, blank, username... etc). Put this file in your <gaim source>/plugins directory and type "make notify.so" Then move notify.so to the directory containing your compiled plugins (ie /usr/local/lib/gaim) ---------------------------------------------------------------------- Comment By: mix (mix0r) Date: 2005-05-11 17:55 Message: Logged In: YES user_id=1079937 can you please make this avalaible for the new gaim 1.3.0? this would be nice :-) great idea, this is the only what i missed in gaim ;) ---------------------------------------------------------------------- Comment By: Danny (cratos) Date: 2005-02-24 18:47 Message: Logged In: YES user_id=711015 >> "There is just one problem with the URGENT hint. KDE/XWindows/Something only flashes the taskbar 3-4 times, then the tab just stays highlighted. This will not get my attention unless I happen to look at it during those 3-4 flashes, so I want to upadate the plugin so that it toggles the URGENT message as well as the window title. For some reason when I toggle the URGENT message off, nothing happens. The tab stays highlighted as if it were still URGENT. It doesnt go away until the window actually recieves focus then loses it again. Does someone know if this is a KDE limitation or an XWindow limitation or what? " I just wanted to let everyone know that this is infact a KDE limitation. I have created a patch against the kdebase package which allows the taskbar to keep flashing. You can find it at kdelook.org in the "KDE Improvements" section. http://kdelook.org/content/show.php?content=17669 ---------------------------------------------------------------------- Comment By: Michael (scribeofthenile) Date: 2004-12-22 06:47 Message: Logged In: YES user_id=763986 A great modification! I really hope this gets added into the core distribution. ---------------------------------------------------------------------- Comment By: Danny (cratos) Date: 2004-11-04 18:20 Message: Logged In: YES user_id=711015 I have just updated the plugin to fix a few annoyances of mine: 1. Flash feature is now activated even if the message you recieve is the start of a conversation. 2. Window "urgency hint" no longer gets 'stuck' on. ---------------------------------------------------------------------- Comment By: Danny (cratos) Date: 2004-09-30 05:06 Message: Logged In: YES user_id=711015 I have updated the plugin to work with Gaim 1.0.0. There is just one problem with the URGENT hint. KDE/XWindows/Something only flashes the taskbar 3-4 times, then the tab just stays highlighted. This will not get my attention unless I happen to look at it during those 3-4 flashes, so I want to upadate the plugin so that it toggles the URGENT message as well as the window title. For some reason when I toggle the URGENT message off, nothing happens. The tab stays highlighted as if it were still URGENT. It doesnt go away until the window actually recieves focus then loses it again. Does someone know if this is a KDE limitation or an XWindow limitation or what? ---------------------------------------------------------------------- Comment By: Luke Schierer (lschiere) Date: 2004-06-27 20:37 Message: Logged In: YES user_id=28833 A new version of gaim has been released. It is likely that your plugin will crash in the new gaim. As per our standard policy, we are only including plugins that we write, being unable to maintain hundreds of plugins as we develop gaim, if you want to continue making your plugin available, please update your plugin and reopen it. If not updated, this will close in 14 days. ---------------------------------------------------------------------- Comment By: Hobadee (hobadee) Date: 2004-05-25 05:32 Message: Logged In: YES user_id=997443 <Feature Request> It's kinda annoying to be in another desktop and have a message arrive but never realize it because you are looking at something on desktop 42 instead of desktop 15. It would be nice if this would make the actual gaim systray icon blink in addition. I donno how hard that would be to do cause I can't program plugins. :-( (...yet...) </Feature Request> ---------------------------------------------------------------------- Comment By: Danny (cratos) Date: 2004-04-20 16:03 Message: Logged In: YES user_id=711015 Also, I am still looking for someone to compile a binary for windows for me! Email me if you can send me this please, Mee...@ho... ---------------------------------------------------------------------- Comment By: Danny (cratos) Date: 2004-04-20 15:51 Message: Logged In: YES user_id=711015 In what way would you like to see it expanded upon, noltar? ---------------------------------------------------------------------- Comment By: Noltar (noltar) Date: 2004-04-19 07:23 Message: Logged In: YES user_id=716295 This is one plugin I would love to see added to the mainstream gaim releases, and perhaps expanded upon. ---------------------------------------------------------------------- Comment By: Nobody/Anonymous (nobody) Date: 2003-12-22 15:17 Message: Logged In: NO Please email me if you have an environment set up to compile this in windows. ---------------------------------------------------------------------- You can respond by visiting: https://sourceforge.net/tracker/?func=detail&atid=390395&aid=845503&group_id=235 |
From: SourceForge.net <no...@so...> - 2005-05-09 02:20:39
|
Plugins item #1197971, was opened at 2005-05-08 22:20 Message generated for change (Tracker Item Submitted) made by Item Submitter You can respond by visiting: https://sourceforge.net/tracker/?func=detail&atid=390395&aid=1197971&group_id=235 Category: None Group: None Status: Open Priority: 5 Submitted By: Dan Ponte (dcp940) Assigned to: Nobody/Anonymous (nobody) Summary: Plugin Prober Initial Comment: There was one like this a while back for the old API, but it used a preferences panel. This one was written from scratch to use the new API with the Actions menu. It's rather simple but can come in handy. ---------------------------------------------------------------------- You can respond by visiting: https://sourceforge.net/tracker/?func=detail&atid=390395&aid=1197971&group_id=235 |
From: SourceForge.net <no...@so...> - 2005-05-08 02:23:39
|
Plugins item #1197511, was opened at 2005-05-07 21:23 Message generated for change (Tracker Item Submitted) made by Item Submitter You can respond by visiting: https://sourceforge.net/tracker/?func=detail&atid=390395&aid=1197511&group_id=235 Category: None Group: None Status: Open Priority: 5 Submitted By: starfyredragon (starfyredragon) Assigned to: Nobody/Anonymous (nobody) Summary: yahoo user profiles Initial Comment: I think it would be a great addition to gaim to be able to use yahoo profiles. ---------------------------------------------------------------------- You can respond by visiting: https://sourceforge.net/tracker/?func=detail&atid=390395&aid=1197511&group_id=235 |
From: SourceForge.net <no...@so...> - 2005-05-06 04:19:21
|
Plugins item #1101132, was opened at 2005-01-12 13:53 Message generated for change (Comment added) made by usr_wifi You can respond by visiting: https://sourceforge.net/tracker/?func=detail&atid=390395&aid=1101132&group_id=235 Category: None Group: None Status: Open Priority: 5 Submitted By: dg (dangrey) Assigned to: Nobody/Anonymous (nobody) Summary: Wikilink (Wikipedia) plug in Initial Comment: It would be great to have a plug-in that made Wiki links (eg. [[gaim]]) clickable. There'd need to be an option for the URL of the Wiki to use (eg. en.wikipedia.org), and then the plugin would make up the full URL and open a new tab in a browser. Would be tres handy! ---------------------------------------------------------------------- Comment By: marion (usr_wifi) Date: 2005-05-06 00:18 Message: Logged In: YES user_id=1272654 This expression works...sorta # WikiPedia ([A-z0-9]+) http://en.wikipedia.org/wiki/$1 If you use the expression above, you'll get every word returned as a link to it's wikipedia match (presuming that it has one.) What really needs to be done from what I can make of the Linkify plugin is the following. 1) Create a data file containing the key words and phrases to be wikilinked via regex. 2) Createing an array from the data file and parsing the messages sent/received through it. 3) Wikipedia already converts blank spaces to underscores, so would Linkify need to be modifed to do so? I would say yes, but I can't figure out where to put the code. s/\s/_/g; Just to make sure I had it right I processed a simple script via command line and it ran as expected. ---------------------------------------------------------------------- Comment By: David Perry (perryda) Date: 2005-03-10 12:13 Message: Logged In: YES user_id=77962 Linkify does similar transformations, though not quite what you want: http://sourceforge.net/tracker/index.php?func=detail&aid=1026860&group_id=235&atid=390395 A linkify.cfg line that would probably work for single words (can't test it right now) is \[\[(\S+)\]\] http://en.wikipedia.org/wiki/$1 Linkify would have to be modified to change spaces into underscores for multi-word links though. ---------------------------------------------------------------------- Comment By: Luis M (lems1) Date: 2005-03-03 09:40 Message: Logged In: YES user_id=239796 Trillian does this already... I was hoping it was done for Gaim, but... time to do some Perl digging... ---------------------------------------------------------------------- You can respond by visiting: https://sourceforge.net/tracker/?func=detail&atid=390395&aid=1101132&group_id=235 |
From: SourceForge.net <no...@so...> - 2005-05-05 04:56:38
|
Plugins item #1178974, was opened at 2005-04-07 23:05 Message generated for change (Comment added) made by xundonex You can respond by visiting: https://sourceforge.net/tracker/?func=detail&atid=390395&aid=1178974&group_id=235 Category: None Group: None Status: Open Priority: 5 Submitted By: Jeremy Latt (jlatt) Assigned to: Nobody/Anonymous (nobody) Summary: place away message box in buddy list Initial Comment: Reparent the vbox in the imaway window when you go away to the buddy list. Nice for those of us who hate having that extra window just for away messages. ---------------------------------------------------------------------- Comment By: XundoneX (xundonex) Date: 2005-05-05 00:56 Message: Logged In: YES user_id=1272659 I also registered an account to support the need for a change in the plugin so it doesnt resize the window. It is an amazing plugin, and incrediably usefull. However, the resizing is incrediably annoying. I've also ran into problems after opening and closing the buddy list window a few times, the away box dissapears! If someone leaves a message to be displayed in that away window, it is lost! I know this b/c hte tray icon flashes. I will try to be more specific when I see it happen again. In short- please fix the window resizing!!! Thank you!!!111eleven ---------------------------------------------------------------------- Comment By: kalteste (kalteste) Date: 2005-05-01 02:20 Message: Logged In: YES user_id=1270101 This hack has saved the day. I registered an sf.net account just to re-assert the request to alter the window-modifying behavior. That is the only thing keeping this plugin from being perfect. Thanks! ---------------------------------------------------------------------- Comment By: Aero Leviathan (aeroleviathan) Date: 2005-04-30 17:25 Message: Logged In: YES user_id=1109758 THANK YOU!! ---------------------------------------------------------------------- Comment By: Anish Patel (ahpatel) Date: 2005-04-30 10:04 Message: Logged In: YES user_id=152697 Can this plugin be adjusted so that it does not resize the width of my buddy list? Instead, I'd prefer that the away message window is rescaled to fit into the existing buddy list. Note: the last time I checked, the gaim v2.0.cvs code had a similar feature in the works, but this plugin is exactly what I've been waiting for. Thanks for your efforts. ---------------------------------------------------------------------- Comment By: filthy_mcnasty (filthy_mcnasty) Date: 2005-04-24 23:41 Message: Logged In: YES user_id=1018189 my only gripe against gaim for the longest time has been the away message not being removed from the taskbar. not anymore. thanks a bunch, it's great. ---------------------------------------------------------------------- Comment By: Jeremy Latt (jlatt) Date: 2005-04-10 14:27 Message: Logged In: YES user_id=527561 Win32 version graciously built by Lee Roach. ---------------------------------------------------------------------- Comment By: Jeremy Latt (jlatt) Date: 2005-04-08 23:27 Message: Logged In: YES user_id=527561 If someone who builds gaim on win32 would like to submit a DLL, I'd appreciate it. ---------------------------------------------------------------------- Comment By: christian kündig (kreegee) Date: 2005-04-08 12:40 Message: Logged In: YES user_id=356324 any chance to get a .dll of this plugin? ---------------------------------------------------------------------- You can respond by visiting: https://sourceforge.net/tracker/?func=detail&atid=390395&aid=1178974&group_id=235 |
From: SourceForge.net <no...@so...> - 2005-05-03 17:29:25
|
Plugins item #1194599, was opened at 2005-05-03 17:29 Message generated for change (Tracker Item Submitted) made by Item Submitter You can respond by visiting: https://sourceforge.net/tracker/?func=detail&atid=390395&aid=1194599&group_id=235 Category: None Group: None Status: Open Priority: 5 Submitted By: Paul Chamberlain (tif) Assigned to: Nobody/Anonymous (nobody) Summary: Feature request for timestamp plugin Initial Comment: I'd like the periodic timestamp plugin to include the date in it's timestamp. In addition, I'd like for these timestamps to be entered into the corresponding logfile for open conversations Here's my situation: I use gaim with tabs, leave the window sticky on my desktop, and have every conversation logged with timestamps. Some people that I talk to all the time end up with a tab that stays open for days, maybe weeks. Gaim logs are wonderful for reminding me of my activities for past days, but I end up guessing what day a conversation occurred. I'd like to use the timestamp plugin to help track these long conversations. I have it set to add a timestamp every 12 hours which works well, but it doesn't get added to the log and it doesn't include the date. Another useable option, would be to automatically roll the logs to a new file on a new day, but that doesn't help when I scroll back a conversation window and can't tell what day it was. ---------------------------------------------------------------------- You can respond by visiting: https://sourceforge.net/tracker/?func=detail&atid=390395&aid=1194599&group_id=235 |
From: SourceForge.net <no...@so...> - 2005-05-03 09:57:49
|
Plugins item #1111036, was opened at 2005-01-27 21:20 Message generated for change (Comment added) made by itchysoft_ant You can respond by visiting: https://sourceforge.net/tracker/?func=detail&atid=390395&aid=1111036&group_id=235 Category: None Group: None Status: Open Priority: 5 Submitted By: Richard Laager (rlaager) Assigned to: Nobody/Anonymous (nobody) Summary: IRC Helper Initial Comment: This plugin automates/hides things like NickServ, MemoServ, ChanServ, etc. It has currently been tested on FreeNode, QuakeNet (which uses a different bot for user authentication). ---------------------------------------------------------------------- Comment By: Ant (itchysoft_ant) Date: 2005-05-03 09:57 Message: Logged In: YES user_id=1186610 Fantastic, will do. Thanks! (bout time it had its own projct page ;)) ---------------------------------------------------------------------- Comment By: Richard Laager (rlaager) Date: 2005-05-03 05:13 Message: Logged In: YES user_id=156487 This plugin now has a project page of its own: http://sourceforge.net/projects/gaim-irchelper/ Please post support requests, bug reports, feature requests, etc. there and NOT HERE! itchysoft_ant: Please file a bug report for the Q thing and a feature request for GameSurge to allow me to track them (i.e. so I don't forget to do it). This will also serve as a test of the trackers there. Thanks. ---------------------------------------------------------------------- Comment By: Richard Laager (rlaager) Date: 2005-04-30 22:01 Message: Logged In: YES user_id=156487 No, it's not just you. I'll look into the Q thing as soon as I get a chance. Then, I'll look into the GameSurge thing. ---------------------------------------------------------------------- Comment By: Ant (itchysoft_ant) Date: 2005-04-29 09:22 Message: Logged In: YES user_id=1186610 Thanks for the response. I should have checked the readme first. I think most of the info you would need can be found at the following page: http://www.gamesurge.net/newuser/ Let me know if you need m to dig anything else up for you. I would of course be available to help test this. Would be _much_ appreciated if support could be included, I consider IRC Helper one of my most crucial plugins and would be really great if it could handle all the servers I (and my clan/community) use. Also, I've noticed that as of v0.8 on WinGaim 1.2.1 the Q Auth notice on QuakeNet is no longer being suppressed. Is this just me or have others observed it? Thanks! ---------------------------------------------------------------------- Comment By: Richard Laager (rlaager) Date: 2005-04-28 16:58 Message: Logged In: YES user_id=156487 It seems I accidentally put -mno-cygwin and -mms-bitfields in the *nix compiler flags instead of the Windows compiler flags. I'm not entirely sure they're even required on Windows. Anyway, for 0.8, remove those two flags in the Makefile to build on Unix. This will be corrected in the next release. ---------------------------------------------------------------------- Comment By: Richard Laager (rlaager) Date: 2005-04-28 16:24 Message: Logged In: YES user_id=156487 No, it isn't. The list of supported networks is documented in the README file. If you can point me to a page that describes how to connect to that network and use its AuthServ, I'll try to write some support for it. ---------------------------------------------------------------------- Comment By: Ant (itchysoft_ant) Date: 2005-04-28 09:13 Message: Logged In: YES user_id=1186610 Great plugin, use it all the time for Quakenet. IS it ment to work with AuthServ on Gamesurge? ---------------------------------------------------------------------- Comment By: Richard Laager (rlaager) Date: 2005-04-25 18:01 Message: Logged In: YES user_id=156487 Releasing 0.8. This version uses the Gaim API much more properly. This means the plugin is smaller and more reliable across upgrades. Also, it uses the password masking available in Gaim 1.2.0 and up. ---------------------------------------------------------------------- Comment By: Daniel Beardsmore (uilleann) Date: 2005-04-25 07:42 Message: Logged In: YES user_id=473078 Win32? *NIX? Which part of it is not working -- identification? message hiding (and of what type, nickserv? chanserv?) For what it's worth, no apparent signs of failure as of gaim 1.2 or 1.2.1 for me in Windows (Freenode, EFNet, SlashNET, of which I have a registered nick on two of those). Of course, I am not sure how to ask Freenode whether I've identified successfully or not :) ---------------------------------------------------------------------- Comment By: Brian Hartvigsen (tresni) Date: 2005-04-25 03:46 Message: Logged In: YES user_id=384360 No longer seems to be working for the latest version of GAIM on Freenode ---------------------------------------------------------------------- Comment By: Daniel Beardsmore (uilleann) Date: 2005-02-28 20:37 Message: Logged In: YES user_id=473078 Yeah, works perfectly now =) (You might want to update the Summary field to include SlashNET and Undernet now they're supported?) I do wonder, though... to have you recompile the plugin for every new network seems daft. It would seem sensible at some point in the future to make the plugin user-configurable, but then, to what extent would that then make it a duplicate of other plugins that can filter messages out? I guess this plugin would be considered a sort of pre-configured version of one of those as far as that bit goes? Although it does also do nickserv in a more intelligent way than buddy pounces... (fwiw, I've looked at the source but don't hold your breath me working out what on earth it does ;) ---------------------------------------------------------------------- Comment By: Richard Laager (rlaager) Date: 2005-02-28 15:47 Message: Logged In: YES user_id=156487 Releasing version 0.7. This is the same as version 0.6, except it should actually work on Windows. Sorry about the last release being broken. ---------------------------------------------------------------------- Comment By: Richard Laager (rlaager) Date: 2005-02-28 03:45 Message: Logged In: YES user_id=156487 Releasing version 0.6. This version fixes the last of the messages that uillean reported to me. It also eliminates the requirement of having the Gaim source code for building (except on Windows). Windows users should appreciate the greatly improved packaging (i.e. the zip file now contains everything, not just the .dll). I also added support (in the source code) for 2.0.0cvs, but nobody should be running that yet. As a side note, I should point out that version 0.5, which I said was to address uilleann's concerns, does not deal with /whois as uilleann requested. I've submitted a patch (which was accepted and should be in Gaim 1.1.4 -- I didn't check.) which allows for /whois server nick. With this patch, users can choose to use the hack (/whois nick nick) if you like, but my patch did not change Gaim to use that hack for the Info boxes users request via the GUI. The reasoning for this should be obvious: It's a hack and hacks should not be used by default. For future reference, I consider the scope of this plugin to be features that make IRC usage in Gaim better but don't belong in Gaim itself. Most of the existing code in this plugin is specific to popular IRC servers. If this code was in Gaim, users would expect it to work everywhere, which it won't. Also, if the servers ever changed their responses (even by a single character), it would break things. In my opinion, things in Gaim should be more stable than that, which is why this code best exists as a third-party plugin. ---------------------------------------------------------------------- Comment By: Richard Laager (rlaager) Date: 2005-02-25 06:15 Message: Logged In: YES user_id=156487 Released version 0.5 to address uilleann's concerns. ---------------------------------------------------------------------- Comment By: Daniel Beardsmore (uilleann) Date: 2005-02-24 20:30 Message: Logged In: YES user_id=473078 oh, here's two more, during Undernet log-in: (20:15:13) Surrey.UK.EU.Undernet.Org: (notice) Highest connection count: 7528 (7527 clients) (20:15:15) Surrey.UK.EU.Undernet.Org: (notice) on 1 ca 2(4) ft 10(10) tr ---------------------------------------------------------------------- Comment By: Daniel Beardsmore (uilleann) Date: 2005-02-17 19:34 Message: Logged In: YES user_id=473078 That's interesting. The basic idea is that WHOIS takes two arguments - username and server. Specifying the server that a person is on as the second arg causes the whois information to include their idle time, presumably because a person's identity is held globally across the network but the idle time is only known by the specific server to which they are connected. If the other user is on the same server as you, the idle time is returned automatically, because your client is talking to the machine that knows. As a bizarre workaround, passing in the nickname (and, who knows, maybe your girlfriend's or cat's name too?) as the server name causes the network to seek out the user's server and go ask it for the idle time. You're right, gaim CAN parse the idle time line, but what I suspect is happening is that the second argument to /whois is just being dropped, it does not get forwarded to the server at all. Thus, the idle line is never received at all. Two possibilities are to a) patch the /whois command to accept the second argument (be it server name or nickname), and/or b) patch the Info command to pass the nickname twice to get the idle time to be returned. It's a crazy (but widely known) hack; the down side is that if a person is offline, the reported error is "No such server", which is a bit odd. I suppose in the case of gaim, a plugin could fix the error message display too (especially if the error message is returned as an IRC numeric, which means no need to deal with specific error strings). Course, this would be out of scope of the summary of the plugin, but I wonder if it is nevertheless in scope of the /name/ of the plugin, which suggests it just makes IRC in general nicer in gaim... ---------------------------------------------------------------------- Comment By: Richard Laager (rlaager) Date: 2005-02-17 18:37 Message: Logged In: YES user_id=156487 I don't know what you're talking about. I see a line that says "Idle for: TIME" in the IRC info window. ---------------------------------------------------------------------- Comment By: Daniel Beardsmore (uilleann) Date: 2005-02-17 18:06 Message: Logged In: YES user_id=473078 Oh, one other little thing :) gaim prohibits you from seeing user idle time, e.g. from /whois nick nick. Is it possible for IRC Helper to be able to add that piece of information (maybe always?) to the IRC info window? It's useful sometimes to attempt to determine whether someone is actually around... ---------------------------------------------------------------------- Comment By: Daniel Beardsmore (uilleann) Date: 2005-02-14 08:39 Message: Logged In: YES user_id=473078 Ah, yes, works perfectly, thanks =) (Even with auto-join back on for #cyvos) ---------------------------------------------------------------------- Comment By: Richard Laager (rlaager) Date: 2005-02-14 02:35 Message: Logged In: YES user_id=156487 I saw that one coming a mile away. Give the new version a try and let me know if it takes care of everything. I didn't test it myself. ---------------------------------------------------------------------- Comment By: Daniel Beardsmore (uilleann) Date: 2005-02-14 02:21 Message: Logged In: YES user_id=473078 *waves hand in air* meee I run Windows :P (I know, I'm terrible... after all that time running Mac OS 9.1 I never thought I'd return to Windows (from 3.11) but I did...). On the other hand, I'm not desperate for the new plugin, it does a good job already, kills most of the stupido tabs (thanks!), and I don't reload gaim that much (nor do I reboot Win2k or Mac OS 9 if I can help it). I had to reload gaim the other day though because it fell to bits ;) So I'll wait patiently for the DLL =) ---------------------------------------------------------------------- Comment By: Richard Laager (rlaager) Date: 2005-02-14 01:54 Message: Logged In: YES user_id=156487 Uploading version 0.4 to address the concerns posted by uilleann. I'll post a Windows DLL the next time I boot into Windows. If anyone needs a 0.4 Windows DLL built, let me know and I'll get right on it. Otherwise, I don't boot into Windows very frequently. ---------------------------------------------------------------------- Comment By: Richard Laager (rlaager) Date: 2005-02-13 23:14 Message: Logged In: YES user_id=156487 Ah, yes, I remember those lines. I was getting those for my internal IRC server, before we turned off ident lookups. I'll add those to the list of things to suppress. I'll also suppress that ChanServ notice. As for blocking, that belongs in the core. I will only consider implementing that after the privacy rewrite that's underway is completed if it's still unimplemented. I will only implement it as a plugin if it's refused for acceptance in the core. If that happens, it may or may not be implemented in *this* plugin depending on how specific to IRC my implementation is. ---------------------------------------------------------------------- Comment By: Daniel Beardsmore (uilleann) Date: 2005-02-13 23:00 Message: Logged In: YES user_id=473078 Not bad, not bad at all... (this is an issue that really bugs me, endless garbage tabs on load). The ones still left to kill are: SlashNET garbage: (22:49:06) area51.slashnet.org: (notice) *** Looking up your hostname... (22:49:07) area51.slashnet.org: (notice) *** Found your hostname (cached) (22:49:07) area51.slashnet.org: (notice) *** Checking ident... (22:49:08) area51.slashnet.org: (notice) *** No ident response; username prefixed with ~ (no other network has to use bloody notices to tell me this!) FreeNode ChanServ: (22:49:08) ChanServ: (notice) You do not have channel operator access to [#cyvos] The latter appears because #cyvos is generally empty when I join, but I don't own the channel. That said, I've just turned off auto-join =) Stupid dead channel.) I have this urge to Block all these stupid tabs, but block is not implemented for IRC to begin with. That would be a nice direction for your plugin to go in - permit blocking in IRC. For example, Tools > Privacy does not include any IRC accounts in the list of accounts for which blocks can be created. But blocking is just as relevant for IRC as for any protocol (usually implemented in clients as the /ignore command). I recall having several wildcard blocks set up for ShadowIRC on my Mac to ward off messages from a certain IRC worm that kept messaging everyone. Wildcard blocks would probably be wise for any IRC block implementation, although on ShadowIRC I used the Friends program for that, to go beyond the limits of plain /ignore. For gaim, it'd probably be in the form of a regex :) ---------------------------------------------------------------------- Comment By: Richard Laager (rlaager) Date: 2005-01-30 08:57 Message: Logged In: YES user_id=156487 Due to SourceForge's file size restrictions, I had to zip the Windows DLL. Simply unzip it to get the .dll file and then copy this to C:\Program Files\Gaim\plugins to install. Then, open Gaim, go to Tools -> Preferences -> Plugins and activate this plugin. Finally, you can see the new options by going to Tools -> Accounts, highlighting one of your IRC accounts, clicking Modify, and clicking See more options. ---------------------------------------------------------------------- Comment By: Richard Laager (rlaager) Date: 2005-01-30 08:52 Message: Logged In: YES user_id=156487 Releasing version 0.3 of this plugin. The only significant change here is that this plugin will now build on Windows. I've also uploaded a Windows DLL. It should work with all Gaim versions in the 1.x.x series (past, present, and future releases). I know it works on XP with Gaim 1.1.2. ---------------------------------------------------------------------- Comment By: Richard Laager (rlaager) Date: 2005-01-28 03:38 Message: Logged In: YES user_id=156487 Uploading version 0.2 of this patch. Thank you Mathias for the QuakeNet L bot code. Among various other changes, this one no longer depends on my account options patch. When that is accepted into Gaim, I'll change this plugin to use it when available. In other words, if you have a newer version of Gaim that includes that patch, your passwords will be masked. If you're using an older version of Gaim, they won't be. This seems like the best approach. ---------------------------------------------------------------------- Comment By: Mathias Hasselmann (massel) Date: 2005-01-27 23:05 Message: Logged In: YES user_id=7017 Great plugin! Exactly the stuff I had in mind, when hacking this one: http://sourceforge.net/tracker/index.php?func=detail&aid=1009645&group_id=235&atid=300235, but much better! Guess my Quakenet plugin is obsolete now. Voting for inclusion of this plugin into Gaim's default distribution! ---------------------------------------------------------------------- Comment By: Richard Laager (rlaager) Date: 2005-01-27 21:37 Message: Logged In: YES user_id=156487 I should point out that this plugin currently depends on having the following patch applied to Gaim: http://sourceforge.net/support/tracker.php?aid=1108846 ---------------------------------------------------------------------- You can respond by visiting: https://sourceforge.net/tracker/?func=detail&atid=390395&aid=1111036&group_id=235 |
From: SourceForge.net <no...@so...> - 2005-05-03 05:13:47
|
Plugins item #1111036, was opened at 2005-01-27 15:20 Message generated for change (Comment added) made by rlaager You can respond by visiting: https://sourceforge.net/tracker/?func=detail&atid=390395&aid=1111036&group_id=235 Category: None Group: None Status: Open Priority: 5 Submitted By: Richard Laager (rlaager) Assigned to: Nobody/Anonymous (nobody) Summary: IRC Helper Initial Comment: This plugin automates/hides things like NickServ, MemoServ, ChanServ, etc. It has currently been tested on FreeNode, QuakeNet (which uses a different bot for user authentication). ---------------------------------------------------------------------- >Comment By: Richard Laager (rlaager) Date: 2005-05-03 00:13 Message: Logged In: YES user_id=156487 This plugin now has a project page of its own: http://sourceforge.net/projects/gaim-irchelper/ Please post support requests, bug reports, feature requests, etc. there and NOT HERE! itchysoft_ant: Please file a bug report for the Q thing and a feature request for GameSurge to allow me to track them (i.e. so I don't forget to do it). This will also serve as a test of the trackers there. Thanks. ---------------------------------------------------------------------- Comment By: Richard Laager (rlaager) Date: 2005-04-30 17:01 Message: Logged In: YES user_id=156487 No, it's not just you. I'll look into the Q thing as soon as I get a chance. Then, I'll look into the GameSurge thing. ---------------------------------------------------------------------- Comment By: Ant (itchysoft_ant) Date: 2005-04-29 04:22 Message: Logged In: YES user_id=1186610 Thanks for the response. I should have checked the readme first. I think most of the info you would need can be found at the following page: http://www.gamesurge.net/newuser/ Let me know if you need m to dig anything else up for you. I would of course be available to help test this. Would be _much_ appreciated if support could be included, I consider IRC Helper one of my most crucial plugins and would be really great if it could handle all the servers I (and my clan/community) use. Also, I've noticed that as of v0.8 on WinGaim 1.2.1 the Q Auth notice on QuakeNet is no longer being suppressed. Is this just me or have others observed it? Thanks! ---------------------------------------------------------------------- Comment By: Richard Laager (rlaager) Date: 2005-04-28 11:58 Message: Logged In: YES user_id=156487 It seems I accidentally put -mno-cygwin and -mms-bitfields in the *nix compiler flags instead of the Windows compiler flags. I'm not entirely sure they're even required on Windows. Anyway, for 0.8, remove those two flags in the Makefile to build on Unix. This will be corrected in the next release. ---------------------------------------------------------------------- Comment By: Richard Laager (rlaager) Date: 2005-04-28 11:24 Message: Logged In: YES user_id=156487 No, it isn't. The list of supported networks is documented in the README file. If you can point me to a page that describes how to connect to that network and use its AuthServ, I'll try to write some support for it. ---------------------------------------------------------------------- Comment By: Ant (itchysoft_ant) Date: 2005-04-28 04:13 Message: Logged In: YES user_id=1186610 Great plugin, use it all the time for Quakenet. IS it ment to work with AuthServ on Gamesurge? ---------------------------------------------------------------------- Comment By: Richard Laager (rlaager) Date: 2005-04-25 13:01 Message: Logged In: YES user_id=156487 Releasing 0.8. This version uses the Gaim API much more properly. This means the plugin is smaller and more reliable across upgrades. Also, it uses the password masking available in Gaim 1.2.0 and up. ---------------------------------------------------------------------- Comment By: Daniel Beardsmore (uilleann) Date: 2005-04-25 02:42 Message: Logged In: YES user_id=473078 Win32? *NIX? Which part of it is not working -- identification? message hiding (and of what type, nickserv? chanserv?) For what it's worth, no apparent signs of failure as of gaim 1.2 or 1.2.1 for me in Windows (Freenode, EFNet, SlashNET, of which I have a registered nick on two of those). Of course, I am not sure how to ask Freenode whether I've identified successfully or not :) ---------------------------------------------------------------------- Comment By: Brian Hartvigsen (tresni) Date: 2005-04-24 22:46 Message: Logged In: YES user_id=384360 No longer seems to be working for the latest version of GAIM on Freenode ---------------------------------------------------------------------- Comment By: Daniel Beardsmore (uilleann) Date: 2005-02-28 14:37 Message: Logged In: YES user_id=473078 Yeah, works perfectly now =) (You might want to update the Summary field to include SlashNET and Undernet now they're supported?) I do wonder, though... to have you recompile the plugin for every new network seems daft. It would seem sensible at some point in the future to make the plugin user-configurable, but then, to what extent would that then make it a duplicate of other plugins that can filter messages out? I guess this plugin would be considered a sort of pre-configured version of one of those as far as that bit goes? Although it does also do nickserv in a more intelligent way than buddy pounces... (fwiw, I've looked at the source but don't hold your breath me working out what on earth it does ;) ---------------------------------------------------------------------- Comment By: Richard Laager (rlaager) Date: 2005-02-28 09:47 Message: Logged In: YES user_id=156487 Releasing version 0.7. This is the same as version 0.6, except it should actually work on Windows. Sorry about the last release being broken. ---------------------------------------------------------------------- Comment By: Richard Laager (rlaager) Date: 2005-02-27 21:45 Message: Logged In: YES user_id=156487 Releasing version 0.6. This version fixes the last of the messages that uillean reported to me. It also eliminates the requirement of having the Gaim source code for building (except on Windows). Windows users should appreciate the greatly improved packaging (i.e. the zip file now contains everything, not just the .dll). I also added support (in the source code) for 2.0.0cvs, but nobody should be running that yet. As a side note, I should point out that version 0.5, which I said was to address uilleann's concerns, does not deal with /whois as uilleann requested. I've submitted a patch (which was accepted and should be in Gaim 1.1.4 -- I didn't check.) which allows for /whois server nick. With this patch, users can choose to use the hack (/whois nick nick) if you like, but my patch did not change Gaim to use that hack for the Info boxes users request via the GUI. The reasoning for this should be obvious: It's a hack and hacks should not be used by default. For future reference, I consider the scope of this plugin to be features that make IRC usage in Gaim better but don't belong in Gaim itself. Most of the existing code in this plugin is specific to popular IRC servers. If this code was in Gaim, users would expect it to work everywhere, which it won't. Also, if the servers ever changed their responses (even by a single character), it would break things. In my opinion, things in Gaim should be more stable than that, which is why this code best exists as a third-party plugin. ---------------------------------------------------------------------- Comment By: Richard Laager (rlaager) Date: 2005-02-25 00:15 Message: Logged In: YES user_id=156487 Released version 0.5 to address uilleann's concerns. ---------------------------------------------------------------------- Comment By: Daniel Beardsmore (uilleann) Date: 2005-02-24 14:30 Message: Logged In: YES user_id=473078 oh, here's two more, during Undernet log-in: (20:15:13) Surrey.UK.EU.Undernet.Org: (notice) Highest connection count: 7528 (7527 clients) (20:15:15) Surrey.UK.EU.Undernet.Org: (notice) on 1 ca 2(4) ft 10(10) tr ---------------------------------------------------------------------- Comment By: Daniel Beardsmore (uilleann) Date: 2005-02-17 13:34 Message: Logged In: YES user_id=473078 That's interesting. The basic idea is that WHOIS takes two arguments - username and server. Specifying the server that a person is on as the second arg causes the whois information to include their idle time, presumably because a person's identity is held globally across the network but the idle time is only known by the specific server to which they are connected. If the other user is on the same server as you, the idle time is returned automatically, because your client is talking to the machine that knows. As a bizarre workaround, passing in the nickname (and, who knows, maybe your girlfriend's or cat's name too?) as the server name causes the network to seek out the user's server and go ask it for the idle time. You're right, gaim CAN parse the idle time line, but what I suspect is happening is that the second argument to /whois is just being dropped, it does not get forwarded to the server at all. Thus, the idle line is never received at all. Two possibilities are to a) patch the /whois command to accept the second argument (be it server name or nickname), and/or b) patch the Info command to pass the nickname twice to get the idle time to be returned. It's a crazy (but widely known) hack; the down side is that if a person is offline, the reported error is "No such server", which is a bit odd. I suppose in the case of gaim, a plugin could fix the error message display too (especially if the error message is returned as an IRC numeric, which means no need to deal with specific error strings). Course, this would be out of scope of the summary of the plugin, but I wonder if it is nevertheless in scope of the /name/ of the plugin, which suggests it just makes IRC in general nicer in gaim... ---------------------------------------------------------------------- Comment By: Richard Laager (rlaager) Date: 2005-02-17 12:37 Message: Logged In: YES user_id=156487 I don't know what you're talking about. I see a line that says "Idle for: TIME" in the IRC info window. ---------------------------------------------------------------------- Comment By: Daniel Beardsmore (uilleann) Date: 2005-02-17 12:06 Message: Logged In: YES user_id=473078 Oh, one other little thing :) gaim prohibits you from seeing user idle time, e.g. from /whois nick nick. Is it possible for IRC Helper to be able to add that piece of information (maybe always?) to the IRC info window? It's useful sometimes to attempt to determine whether someone is actually around... ---------------------------------------------------------------------- Comment By: Daniel Beardsmore (uilleann) Date: 2005-02-14 02:39 Message: Logged In: YES user_id=473078 Ah, yes, works perfectly, thanks =) (Even with auto-join back on for #cyvos) ---------------------------------------------------------------------- Comment By: Richard Laager (rlaager) Date: 2005-02-13 20:35 Message: Logged In: YES user_id=156487 I saw that one coming a mile away. Give the new version a try and let me know if it takes care of everything. I didn't test it myself. ---------------------------------------------------------------------- Comment By: Daniel Beardsmore (uilleann) Date: 2005-02-13 20:21 Message: Logged In: YES user_id=473078 *waves hand in air* meee I run Windows :P (I know, I'm terrible... after all that time running Mac OS 9.1 I never thought I'd return to Windows (from 3.11) but I did...). On the other hand, I'm not desperate for the new plugin, it does a good job already, kills most of the stupido tabs (thanks!), and I don't reload gaim that much (nor do I reboot Win2k or Mac OS 9 if I can help it). I had to reload gaim the other day though because it fell to bits ;) So I'll wait patiently for the DLL =) ---------------------------------------------------------------------- Comment By: Richard Laager (rlaager) Date: 2005-02-13 19:54 Message: Logged In: YES user_id=156487 Uploading version 0.4 to address the concerns posted by uilleann. I'll post a Windows DLL the next time I boot into Windows. If anyone needs a 0.4 Windows DLL built, let me know and I'll get right on it. Otherwise, I don't boot into Windows very frequently. ---------------------------------------------------------------------- Comment By: Richard Laager (rlaager) Date: 2005-02-13 17:14 Message: Logged In: YES user_id=156487 Ah, yes, I remember those lines. I was getting those for my internal IRC server, before we turned off ident lookups. I'll add those to the list of things to suppress. I'll also suppress that ChanServ notice. As for blocking, that belongs in the core. I will only consider implementing that after the privacy rewrite that's underway is completed if it's still unimplemented. I will only implement it as a plugin if it's refused for acceptance in the core. If that happens, it may or may not be implemented in *this* plugin depending on how specific to IRC my implementation is. ---------------------------------------------------------------------- Comment By: Daniel Beardsmore (uilleann) Date: 2005-02-13 17:00 Message: Logged In: YES user_id=473078 Not bad, not bad at all... (this is an issue that really bugs me, endless garbage tabs on load). The ones still left to kill are: SlashNET garbage: (22:49:06) area51.slashnet.org: (notice) *** Looking up your hostname... (22:49:07) area51.slashnet.org: (notice) *** Found your hostname (cached) (22:49:07) area51.slashnet.org: (notice) *** Checking ident... (22:49:08) area51.slashnet.org: (notice) *** No ident response; username prefixed with ~ (no other network has to use bloody notices to tell me this!) FreeNode ChanServ: (22:49:08) ChanServ: (notice) You do not have channel operator access to [#cyvos] The latter appears because #cyvos is generally empty when I join, but I don't own the channel. That said, I've just turned off auto-join =) Stupid dead channel.) I have this urge to Block all these stupid tabs, but block is not implemented for IRC to begin with. That would be a nice direction for your plugin to go in - permit blocking in IRC. For example, Tools > Privacy does not include any IRC accounts in the list of accounts for which blocks can be created. But blocking is just as relevant for IRC as for any protocol (usually implemented in clients as the /ignore command). I recall having several wildcard blocks set up for ShadowIRC on my Mac to ward off messages from a certain IRC worm that kept messaging everyone. Wildcard blocks would probably be wise for any IRC block implementation, although on ShadowIRC I used the Friends program for that, to go beyond the limits of plain /ignore. For gaim, it'd probably be in the form of a regex :) ---------------------------------------------------------------------- Comment By: Richard Laager (rlaager) Date: 2005-01-30 02:57 Message: Logged In: YES user_id=156487 Due to SourceForge's file size restrictions, I had to zip the Windows DLL. Simply unzip it to get the .dll file and then copy this to C:\Program Files\Gaim\plugins to install. Then, open Gaim, go to Tools -> Preferences -> Plugins and activate this plugin. Finally, you can see the new options by going to Tools -> Accounts, highlighting one of your IRC accounts, clicking Modify, and clicking See more options. ---------------------------------------------------------------------- Comment By: Richard Laager (rlaager) Date: 2005-01-30 02:52 Message: Logged In: YES user_id=156487 Releasing version 0.3 of this plugin. The only significant change here is that this plugin will now build on Windows. I've also uploaded a Windows DLL. It should work with all Gaim versions in the 1.x.x series (past, present, and future releases). I know it works on XP with Gaim 1.1.2. ---------------------------------------------------------------------- Comment By: Richard Laager (rlaager) Date: 2005-01-27 21:38 Message: Logged In: YES user_id=156487 Uploading version 0.2 of this patch. Thank you Mathias for the QuakeNet L bot code. Among various other changes, this one no longer depends on my account options patch. When that is accepted into Gaim, I'll change this plugin to use it when available. In other words, if you have a newer version of Gaim that includes that patch, your passwords will be masked. If you're using an older version of Gaim, they won't be. This seems like the best approach. ---------------------------------------------------------------------- Comment By: Mathias Hasselmann (massel) Date: 2005-01-27 17:05 Message: Logged In: YES user_id=7017 Great plugin! Exactly the stuff I had in mind, when hacking this one: http://sourceforge.net/tracker/index.php?func=detail&aid=1009645&group_id=235&atid=300235, but much better! Guess my Quakenet plugin is obsolete now. Voting for inclusion of this plugin into Gaim's default distribution! ---------------------------------------------------------------------- Comment By: Richard Laager (rlaager) Date: 2005-01-27 15:37 Message: Logged In: YES user_id=156487 I should point out that this plugin currently depends on having the following patch applied to Gaim: http://sourceforge.net/support/tracker.php?aid=1108846 ---------------------------------------------------------------------- You can respond by visiting: https://sourceforge.net/tracker/?func=detail&atid=390395&aid=1111036&group_id=235 |
From: SourceForge.net <no...@so...> - 2005-05-02 12:39:05
|
Plugins item #1103652, was opened at 2005-01-17 00:26 Message generated for change (Settings changed) made by m0se5 You can respond by visiting: https://sourceforge.net/tracker/?func=detail&atid=390395&aid=1103652&group_id=235 Category: None Group: None >Status: Deleted Priority: 5 Submitted By: Drew (m0se5) Assigned to: Nobody/Anonymous (nobody) Summary: Random nick generator Initial Comment: A way to change your nickname (alias) at regular intervals read from a text file. The text file would consist of a nickname on each line. ---------------------------------------------------------------------- Comment By: Stu Tomlinson (nosnilmot) Date: 2005-04-28 22:19 Message: Logged In: YES user_id=309779 If this is really a request for a plugin, please file a new request in the request tracker ---------------------------------------------------------------------- Comment By: soldado (soldado) Date: 2005-04-23 07:20 Message: Logged In: YES user_id=1265064 Yes upload please ---------------------------------------------------------------------- Comment By: Raccoon (Eric) (agvulpine) Date: 2005-03-14 19:08 Message: Logged In: YES user_id=1239238 Please upload this plugin. ---------------------------------------------------------------------- You can respond by visiting: https://sourceforge.net/tracker/?func=detail&atid=390395&aid=1103652&group_id=235 |
From: SourceForge.net <no...@so...> - 2005-05-02 06:50:04
|
Plugins item #1112452, was opened at 2005-01-30 15:02 Message generated for change (Comment added) made by sadrul You can respond by visiting: https://sourceforge.net/tracker/?func=detail&atid=390395&aid=1112452&group_id=235 Category: None Group: None Status: Open Priority: 5 Submitted By: Sadrul H C (sadrul) Assigned to: Nobody/Anonymous (nobody) Summary: GAINT: GAim Is Not Telnet Initial Comment: GAINT is a plugin for Gaim that enables file sharing capabilities similar to mIRC's fserve. If your ISP is as obnoxious as ours and refusing to open/forward a couple of ports for FTP/SSH so that you can transfer/recevive files from your work, then you need GAINT. Although many ISPs block incoming P2P and other connections, many of them allow IM file transfer. You can take advantage of this situation (for now :)) and use Gaim with GAINT plugin to partially emulate FTP/Telnet. you can find it here: http://gaint.berlios.de/ ---------------------------------------------------------------------- >Comment By: Sadrul H C (sadrul) Date: 2005-05-02 12:50 Message: Logged In: YES user_id=1132702 we haven't had an opportunity to compile gaint in Windows platform. But if you have compiled Gaim from source in windows, then you can put the plugin in plugins/ directory and do `make gaint.so', then copy gaint.so to the plugins directory of gaim. -- Adil ---------------------------------------------------------------------- Comment By: bubba5478 (bubba5478) Date: 2005-05-02 10:37 Message: Logged In: YES user_id=1268231 Does this plugin work with Windows XP? If so, how do I get it to run? ---------------------------------------------------------------------- You can respond by visiting: https://sourceforge.net/tracker/?func=detail&atid=390395&aid=1112452&group_id=235 |
From: SourceForge.net <no...@so...> - 2005-05-02 04:37:41
|
Plugins item #1112452, was opened at 2005-01-30 04:02 Message generated for change (Comment added) made by bubba5478 You can respond by visiting: https://sourceforge.net/tracker/?func=detail&atid=390395&aid=1112452&group_id=235 Category: None Group: None Status: Open Priority: 5 Submitted By: Sadrul H C (sadrul) Assigned to: Nobody/Anonymous (nobody) Summary: GAINT: GAim Is Not Telnet Initial Comment: GAINT is a plugin for Gaim that enables file sharing capabilities similar to mIRC's fserve. If your ISP is as obnoxious as ours and refusing to open/forward a couple of ports for FTP/SSH so that you can transfer/recevive files from your work, then you need GAINT. Although many ISPs block incoming P2P and other connections, many of them allow IM file transfer. You can take advantage of this situation (for now :)) and use Gaim with GAINT plugin to partially emulate FTP/Telnet. you can find it here: http://gaint.berlios.de/ ---------------------------------------------------------------------- Comment By: bubba5478 (bubba5478) Date: 2005-05-02 00:37 Message: Logged In: YES user_id=1268231 Does this plugin work with Windows XP? If so, how do I get it to run? ---------------------------------------------------------------------- You can respond by visiting: https://sourceforge.net/tracker/?func=detail&atid=390395&aid=1112452&group_id=235 |
From: SourceForge.net <no...@so...> - 2005-05-01 06:20:13
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Plugins item #1178974, was opened at 2005-04-07 22:05 Message generated for change (Comment added) made by kalteste You can respond by visiting: https://sourceforge.net/tracker/?func=detail&atid=390395&aid=1178974&group_id=235 Category: None Group: None Status: Open Priority: 5 Submitted By: Jeremy Latt (jlatt) Assigned to: Nobody/Anonymous (nobody) Summary: place away message box in buddy list Initial Comment: Reparent the vbox in the imaway window when you go away to the buddy list. Nice for those of us who hate having that extra window just for away messages. ---------------------------------------------------------------------- Comment By: kalteste (kalteste) Date: 2005-05-01 01:20 Message: Logged In: YES user_id=1270101 This hack has saved the day. I registered an sf.net account just to re-assert the request to alter the window-modifying behavior. That is the only thing keeping this plugin from being perfect. Thanks! ---------------------------------------------------------------------- Comment By: Aero Leviathan (aeroleviathan) Date: 2005-04-30 16:25 Message: Logged In: YES user_id=1109758 THANK YOU!! ---------------------------------------------------------------------- Comment By: Anish Patel (ahpatel) Date: 2005-04-30 09:04 Message: Logged In: YES user_id=152697 Can this plugin be adjusted so that it does not resize the width of my buddy list? Instead, I'd prefer that the away message window is rescaled to fit into the existing buddy list. Note: the last time I checked, the gaim v2.0.cvs code had a similar feature in the works, but this plugin is exactly what I've been waiting for. Thanks for your efforts. ---------------------------------------------------------------------- Comment By: filthy_mcnasty (filthy_mcnasty) Date: 2005-04-24 22:41 Message: Logged In: YES user_id=1018189 my only gripe against gaim for the longest time has been the away message not being removed from the taskbar. not anymore. thanks a bunch, it's great. ---------------------------------------------------------------------- Comment By: Jeremy Latt (jlatt) Date: 2005-04-10 13:27 Message: Logged In: YES user_id=527561 Win32 version graciously built by Lee Roach. ---------------------------------------------------------------------- Comment By: Jeremy Latt (jlatt) Date: 2005-04-08 22:27 Message: Logged In: YES user_id=527561 If someone who builds gaim on win32 would like to submit a DLL, I'd appreciate it. ---------------------------------------------------------------------- Comment By: christian kündig (kreegee) Date: 2005-04-08 11:40 Message: Logged In: YES user_id=356324 any chance to get a .dll of this plugin? ---------------------------------------------------------------------- You can respond by visiting: https://sourceforge.net/tracker/?func=detail&atid=390395&aid=1178974&group_id=235 |
From: SourceForge.net <no...@so...> - 2005-04-30 22:01:14
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Plugins item #1111036, was opened at 2005-01-27 15:20 Message generated for change (Comment added) made by rlaager You can respond by visiting: https://sourceforge.net/tracker/?func=detail&atid=390395&aid=1111036&group_id=235 Category: None Group: None Status: Open Priority: 5 Submitted By: Richard Laager (rlaager) Assigned to: Nobody/Anonymous (nobody) Summary: IRC Helper Initial Comment: This plugin automates/hides things like NickServ, MemoServ, ChanServ, etc. It has currently been tested on FreeNode, QuakeNet (which uses a different bot for user authentication). ---------------------------------------------------------------------- >Comment By: Richard Laager (rlaager) Date: 2005-04-30 17:01 Message: Logged In: YES user_id=156487 No, it's not just you. I'll look into the Q thing as soon as I get a chance. Then, I'll look into the GameSurge thing. ---------------------------------------------------------------------- Comment By: Ant (itchysoft_ant) Date: 2005-04-29 04:22 Message: Logged In: YES user_id=1186610 Thanks for the response. I should have checked the readme first. I think most of the info you would need can be found at the following page: http://www.gamesurge.net/newuser/ Let me know if you need m to dig anything else up for you. I would of course be available to help test this. Would be _much_ appreciated if support could be included, I consider IRC Helper one of my most crucial plugins and would be really great if it could handle all the servers I (and my clan/community) use. Also, I've noticed that as of v0.8 on WinGaim 1.2.1 the Q Auth notice on QuakeNet is no longer being suppressed. Is this just me or have others observed it? Thanks! ---------------------------------------------------------------------- Comment By: Richard Laager (rlaager) Date: 2005-04-28 11:58 Message: Logged In: YES user_id=156487 It seems I accidentally put -mno-cygwin and -mms-bitfields in the *nix compiler flags instead of the Windows compiler flags. I'm not entirely sure they're even required on Windows. Anyway, for 0.8, remove those two flags in the Makefile to build on Unix. This will be corrected in the next release. ---------------------------------------------------------------------- Comment By: Richard Laager (rlaager) Date: 2005-04-28 11:24 Message: Logged In: YES user_id=156487 No, it isn't. The list of supported networks is documented in the README file. If you can point me to a page that describes how to connect to that network and use its AuthServ, I'll try to write some support for it. ---------------------------------------------------------------------- Comment By: Ant (itchysoft_ant) Date: 2005-04-28 04:13 Message: Logged In: YES user_id=1186610 Great plugin, use it all the time for Quakenet. IS it ment to work with AuthServ on Gamesurge? ---------------------------------------------------------------------- Comment By: Richard Laager (rlaager) Date: 2005-04-25 13:01 Message: Logged In: YES user_id=156487 Releasing 0.8. This version uses the Gaim API much more properly. This means the plugin is smaller and more reliable across upgrades. Also, it uses the password masking available in Gaim 1.2.0 and up. ---------------------------------------------------------------------- Comment By: Daniel Beardsmore (uilleann) Date: 2005-04-25 02:42 Message: Logged In: YES user_id=473078 Win32? *NIX? Which part of it is not working -- identification? message hiding (and of what type, nickserv? chanserv?) For what it's worth, no apparent signs of failure as of gaim 1.2 or 1.2.1 for me in Windows (Freenode, EFNet, SlashNET, of which I have a registered nick on two of those). Of course, I am not sure how to ask Freenode whether I've identified successfully or not :) ---------------------------------------------------------------------- Comment By: Brian Hartvigsen (tresni) Date: 2005-04-24 22:46 Message: Logged In: YES user_id=384360 No longer seems to be working for the latest version of GAIM on Freenode ---------------------------------------------------------------------- Comment By: Daniel Beardsmore (uilleann) Date: 2005-02-28 14:37 Message: Logged In: YES user_id=473078 Yeah, works perfectly now =) (You might want to update the Summary field to include SlashNET and Undernet now they're supported?) I do wonder, though... to have you recompile the plugin for every new network seems daft. It would seem sensible at some point in the future to make the plugin user-configurable, but then, to what extent would that then make it a duplicate of other plugins that can filter messages out? I guess this plugin would be considered a sort of pre-configured version of one of those as far as that bit goes? Although it does also do nickserv in a more intelligent way than buddy pounces... (fwiw, I've looked at the source but don't hold your breath me working out what on earth it does ;) ---------------------------------------------------------------------- Comment By: Richard Laager (rlaager) Date: 2005-02-28 09:47 Message: Logged In: YES user_id=156487 Releasing version 0.7. This is the same as version 0.6, except it should actually work on Windows. Sorry about the last release being broken. ---------------------------------------------------------------------- Comment By: Richard Laager (rlaager) Date: 2005-02-27 21:45 Message: Logged In: YES user_id=156487 Releasing version 0.6. This version fixes the last of the messages that uillean reported to me. It also eliminates the requirement of having the Gaim source code for building (except on Windows). Windows users should appreciate the greatly improved packaging (i.e. the zip file now contains everything, not just the .dll). I also added support (in the source code) for 2.0.0cvs, but nobody should be running that yet. As a side note, I should point out that version 0.5, which I said was to address uilleann's concerns, does not deal with /whois as uilleann requested. I've submitted a patch (which was accepted and should be in Gaim 1.1.4 -- I didn't check.) which allows for /whois server nick. With this patch, users can choose to use the hack (/whois nick nick) if you like, but my patch did not change Gaim to use that hack for the Info boxes users request via the GUI. The reasoning for this should be obvious: It's a hack and hacks should not be used by default. For future reference, I consider the scope of this plugin to be features that make IRC usage in Gaim better but don't belong in Gaim itself. Most of the existing code in this plugin is specific to popular IRC servers. If this code was in Gaim, users would expect it to work everywhere, which it won't. Also, if the servers ever changed their responses (even by a single character), it would break things. In my opinion, things in Gaim should be more stable than that, which is why this code best exists as a third-party plugin. ---------------------------------------------------------------------- Comment By: Richard Laager (rlaager) Date: 2005-02-25 00:15 Message: Logged In: YES user_id=156487 Released version 0.5 to address uilleann's concerns. ---------------------------------------------------------------------- Comment By: Daniel Beardsmore (uilleann) Date: 2005-02-24 14:30 Message: Logged In: YES user_id=473078 oh, here's two more, during Undernet log-in: (20:15:13) Surrey.UK.EU.Undernet.Org: (notice) Highest connection count: 7528 (7527 clients) (20:15:15) Surrey.UK.EU.Undernet.Org: (notice) on 1 ca 2(4) ft 10(10) tr ---------------------------------------------------------------------- Comment By: Daniel Beardsmore (uilleann) Date: 2005-02-17 13:34 Message: Logged In: YES user_id=473078 That's interesting. The basic idea is that WHOIS takes two arguments - username and server. Specifying the server that a person is on as the second arg causes the whois information to include their idle time, presumably because a person's identity is held globally across the network but the idle time is only known by the specific server to which they are connected. If the other user is on the same server as you, the idle time is returned automatically, because your client is talking to the machine that knows. As a bizarre workaround, passing in the nickname (and, who knows, maybe your girlfriend's or cat's name too?) as the server name causes the network to seek out the user's server and go ask it for the idle time. You're right, gaim CAN parse the idle time line, but what I suspect is happening is that the second argument to /whois is just being dropped, it does not get forwarded to the server at all. Thus, the idle line is never received at all. Two possibilities are to a) patch the /whois command to accept the second argument (be it server name or nickname), and/or b) patch the Info command to pass the nickname twice to get the idle time to be returned. It's a crazy (but widely known) hack; the down side is that if a person is offline, the reported error is "No such server", which is a bit odd. I suppose in the case of gaim, a plugin could fix the error message display too (especially if the error message is returned as an IRC numeric, which means no need to deal with specific error strings). Course, this would be out of scope of the summary of the plugin, but I wonder if it is nevertheless in scope of the /name/ of the plugin, which suggests it just makes IRC in general nicer in gaim... ---------------------------------------------------------------------- Comment By: Richard Laager (rlaager) Date: 2005-02-17 12:37 Message: Logged In: YES user_id=156487 I don't know what you're talking about. I see a line that says "Idle for: TIME" in the IRC info window. ---------------------------------------------------------------------- Comment By: Daniel Beardsmore (uilleann) Date: 2005-02-17 12:06 Message: Logged In: YES user_id=473078 Oh, one other little thing :) gaim prohibits you from seeing user idle time, e.g. from /whois nick nick. Is it possible for IRC Helper to be able to add that piece of information (maybe always?) to the IRC info window? It's useful sometimes to attempt to determine whether someone is actually around... ---------------------------------------------------------------------- Comment By: Daniel Beardsmore (uilleann) Date: 2005-02-14 02:39 Message: Logged In: YES user_id=473078 Ah, yes, works perfectly, thanks =) (Even with auto-join back on for #cyvos) ---------------------------------------------------------------------- Comment By: Richard Laager (rlaager) Date: 2005-02-13 20:35 Message: Logged In: YES user_id=156487 I saw that one coming a mile away. Give the new version a try and let me know if it takes care of everything. I didn't test it myself. ---------------------------------------------------------------------- Comment By: Daniel Beardsmore (uilleann) Date: 2005-02-13 20:21 Message: Logged In: YES user_id=473078 *waves hand in air* meee I run Windows :P (I know, I'm terrible... after all that time running Mac OS 9.1 I never thought I'd return to Windows (from 3.11) but I did...). On the other hand, I'm not desperate for the new plugin, it does a good job already, kills most of the stupido tabs (thanks!), and I don't reload gaim that much (nor do I reboot Win2k or Mac OS 9 if I can help it). I had to reload gaim the other day though because it fell to bits ;) So I'll wait patiently for the DLL =) ---------------------------------------------------------------------- Comment By: Richard Laager (rlaager) Date: 2005-02-13 19:54 Message: Logged In: YES user_id=156487 Uploading version 0.4 to address the concerns posted by uilleann. I'll post a Windows DLL the next time I boot into Windows. If anyone needs a 0.4 Windows DLL built, let me know and I'll get right on it. Otherwise, I don't boot into Windows very frequently. ---------------------------------------------------------------------- Comment By: Richard Laager (rlaager) Date: 2005-02-13 17:14 Message: Logged In: YES user_id=156487 Ah, yes, I remember those lines. I was getting those for my internal IRC server, before we turned off ident lookups. I'll add those to the list of things to suppress. I'll also suppress that ChanServ notice. As for blocking, that belongs in the core. I will only consider implementing that after the privacy rewrite that's underway is completed if it's still unimplemented. I will only implement it as a plugin if it's refused for acceptance in the core. If that happens, it may or may not be implemented in *this* plugin depending on how specific to IRC my implementation is. ---------------------------------------------------------------------- Comment By: Daniel Beardsmore (uilleann) Date: 2005-02-13 17:00 Message: Logged In: YES user_id=473078 Not bad, not bad at all... (this is an issue that really bugs me, endless garbage tabs on load). The ones still left to kill are: SlashNET garbage: (22:49:06) area51.slashnet.org: (notice) *** Looking up your hostname... (22:49:07) area51.slashnet.org: (notice) *** Found your hostname (cached) (22:49:07) area51.slashnet.org: (notice) *** Checking ident... (22:49:08) area51.slashnet.org: (notice) *** No ident response; username prefixed with ~ (no other network has to use bloody notices to tell me this!) FreeNode ChanServ: (22:49:08) ChanServ: (notice) You do not have channel operator access to [#cyvos] The latter appears because #cyvos is generally empty when I join, but I don't own the channel. That said, I've just turned off auto-join =) Stupid dead channel.) I have this urge to Block all these stupid tabs, but block is not implemented for IRC to begin with. That would be a nice direction for your plugin to go in - permit blocking in IRC. For example, Tools > Privacy does not include any IRC accounts in the list of accounts for which blocks can be created. But blocking is just as relevant for IRC as for any protocol (usually implemented in clients as the /ignore command). I recall having several wildcard blocks set up for ShadowIRC on my Mac to ward off messages from a certain IRC worm that kept messaging everyone. Wildcard blocks would probably be wise for any IRC block implementation, although on ShadowIRC I used the Friends program for that, to go beyond the limits of plain /ignore. For gaim, it'd probably be in the form of a regex :) ---------------------------------------------------------------------- Comment By: Richard Laager (rlaager) Date: 2005-01-30 02:57 Message: Logged In: YES user_id=156487 Due to SourceForge's file size restrictions, I had to zip the Windows DLL. Simply unzip it to get the .dll file and then copy this to C:\Program Files\Gaim\plugins to install. Then, open Gaim, go to Tools -> Preferences -> Plugins and activate this plugin. Finally, you can see the new options by going to Tools -> Accounts, highlighting one of your IRC accounts, clicking Modify, and clicking See more options. ---------------------------------------------------------------------- Comment By: Richard Laager (rlaager) Date: 2005-01-30 02:52 Message: Logged In: YES user_id=156487 Releasing version 0.3 of this plugin. The only significant change here is that this plugin will now build on Windows. I've also uploaded a Windows DLL. It should work with all Gaim versions in the 1.x.x series (past, present, and future releases). I know it works on XP with Gaim 1.1.2. ---------------------------------------------------------------------- Comment By: Richard Laager (rlaager) Date: 2005-01-27 21:38 Message: Logged In: YES user_id=156487 Uploading version 0.2 of this patch. Thank you Mathias for the QuakeNet L bot code. Among various other changes, this one no longer depends on my account options patch. When that is accepted into Gaim, I'll change this plugin to use it when available. In other words, if you have a newer version of Gaim that includes that patch, your passwords will be masked. If you're using an older version of Gaim, they won't be. This seems like the best approach. ---------------------------------------------------------------------- Comment By: Mathias Hasselmann (massel) Date: 2005-01-27 17:05 Message: Logged In: YES user_id=7017 Great plugin! Exactly the stuff I had in mind, when hacking this one: http://sourceforge.net/tracker/index.php?func=detail&aid=1009645&group_id=235&atid=300235, but much better! Guess my Quakenet plugin is obsolete now. Voting for inclusion of this plugin into Gaim's default distribution! ---------------------------------------------------------------------- Comment By: Richard Laager (rlaager) Date: 2005-01-27 15:37 Message: Logged In: YES user_id=156487 I should point out that this plugin currently depends on having the following patch applied to Gaim: http://sourceforge.net/support/tracker.php?aid=1108846 ---------------------------------------------------------------------- You can respond by visiting: https://sourceforge.net/tracker/?func=detail&atid=390395&aid=1111036&group_id=235 |
From: SourceForge.net <no...@so...> - 2005-04-30 21:25:57
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Plugins item #1178974, was opened at 2005-04-07 23:05 Message generated for change (Comment added) made by aeroleviathan You can respond by visiting: https://sourceforge.net/tracker/?func=detail&atid=390395&aid=1178974&group_id=235 Category: None Group: None Status: Open Priority: 5 Submitted By: Jeremy Latt (jlatt) Assigned to: Nobody/Anonymous (nobody) Summary: place away message box in buddy list Initial Comment: Reparent the vbox in the imaway window when you go away to the buddy list. Nice for those of us who hate having that extra window just for away messages. ---------------------------------------------------------------------- Comment By: Aero Leviathan (aeroleviathan) Date: 2005-04-30 17:25 Message: Logged In: YES user_id=1109758 THANK YOU!! ---------------------------------------------------------------------- Comment By: Anish Patel (ahpatel) Date: 2005-04-30 10:04 Message: Logged In: YES user_id=152697 Can this plugin be adjusted so that it does not resize the width of my buddy list? Instead, I'd prefer that the away message window is rescaled to fit into the existing buddy list. Note: the last time I checked, the gaim v2.0.cvs code had a similar feature in the works, but this plugin is exactly what I've been waiting for. Thanks for your efforts. ---------------------------------------------------------------------- Comment By: filthy_mcnasty (filthy_mcnasty) Date: 2005-04-24 23:41 Message: Logged In: YES user_id=1018189 my only gripe against gaim for the longest time has been the away message not being removed from the taskbar. not anymore. thanks a bunch, it's great. ---------------------------------------------------------------------- Comment By: Jeremy Latt (jlatt) Date: 2005-04-10 14:27 Message: Logged In: YES user_id=527561 Win32 version graciously built by Lee Roach. ---------------------------------------------------------------------- Comment By: Jeremy Latt (jlatt) Date: 2005-04-08 23:27 Message: Logged In: YES user_id=527561 If someone who builds gaim on win32 would like to submit a DLL, I'd appreciate it. ---------------------------------------------------------------------- Comment By: christian kündig (kreegee) Date: 2005-04-08 12:40 Message: Logged In: YES user_id=356324 any chance to get a .dll of this plugin? ---------------------------------------------------------------------- You can respond by visiting: https://sourceforge.net/tracker/?func=detail&atid=390395&aid=1178974&group_id=235 |
From: SourceForge.net <no...@so...> - 2005-04-30 14:04:34
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Plugins item #1178974, was opened at 2005-04-07 22:05 Message generated for change (Comment added) made by ahpatel You can respond by visiting: https://sourceforge.net/tracker/?func=detail&atid=390395&aid=1178974&group_id=235 Category: None Group: None Status: Open Priority: 5 Submitted By: Jeremy Latt (jlatt) Assigned to: Nobody/Anonymous (nobody) Summary: place away message box in buddy list Initial Comment: Reparent the vbox in the imaway window when you go away to the buddy list. Nice for those of us who hate having that extra window just for away messages. ---------------------------------------------------------------------- Comment By: Anish Patel (ahpatel) Date: 2005-04-30 09:04 Message: Logged In: YES user_id=152697 Can this plugin be adjusted so that it does not resize the width of my buddy list? Instead, I'd prefer that the away message window is rescaled to fit into the existing buddy list. Note: the last time I checked, the gaim v2.0.cvs code had a similar feature in the works, but this plugin is exactly what I've been waiting for. Thanks for your efforts. ---------------------------------------------------------------------- Comment By: filthy_mcnasty (filthy_mcnasty) Date: 2005-04-24 22:41 Message: Logged In: YES user_id=1018189 my only gripe against gaim for the longest time has been the away message not being removed from the taskbar. not anymore. thanks a bunch, it's great. ---------------------------------------------------------------------- Comment By: Jeremy Latt (jlatt) Date: 2005-04-10 13:27 Message: Logged In: YES user_id=527561 Win32 version graciously built by Lee Roach. ---------------------------------------------------------------------- Comment By: Jeremy Latt (jlatt) Date: 2005-04-08 22:27 Message: Logged In: YES user_id=527561 If someone who builds gaim on win32 would like to submit a DLL, I'd appreciate it. ---------------------------------------------------------------------- Comment By: christian kündig (kreegee) Date: 2005-04-08 11:40 Message: Logged In: YES user_id=356324 any chance to get a .dll of this plugin? ---------------------------------------------------------------------- You can respond by visiting: https://sourceforge.net/tracker/?func=detail&atid=390395&aid=1178974&group_id=235 |
From: SourceForge.net <no...@so...> - 2005-04-29 09:22:56
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Plugins item #1111036, was opened at 2005-01-27 21:20 Message generated for change (Comment added) made by itchysoft_ant You can respond by visiting: https://sourceforge.net/tracker/?func=detail&atid=390395&aid=1111036&group_id=235 Category: None Group: None Status: Open Priority: 5 Submitted By: Richard Laager (rlaager) Assigned to: Nobody/Anonymous (nobody) Summary: IRC Helper Initial Comment: This plugin automates/hides things like NickServ, MemoServ, ChanServ, etc. It has currently been tested on FreeNode, QuakeNet (which uses a different bot for user authentication). ---------------------------------------------------------------------- Comment By: Ant (itchysoft_ant) Date: 2005-04-29 09:22 Message: Logged In: YES user_id=1186610 Thanks for the response. I should have checked the readme first. I think most of the info you would need can be found at the following page: http://www.gamesurge.net/newuser/ Let me know if you need m to dig anything else up for you. I would of course be available to help test this. Would be _much_ appreciated if support could be included, I consider IRC Helper one of my most crucial plugins and would be really great if it could handle all the servers I (and my clan/community) use. Also, I've noticed that as of v0.8 on WinGaim 1.2.1 the Q Auth notice on QuakeNet is no longer being suppressed. Is this just me or have others observed it? Thanks! ---------------------------------------------------------------------- Comment By: Richard Laager (rlaager) Date: 2005-04-28 16:58 Message: Logged In: YES user_id=156487 It seems I accidentally put -mno-cygwin and -mms-bitfields in the *nix compiler flags instead of the Windows compiler flags. I'm not entirely sure they're even required on Windows. Anyway, for 0.8, remove those two flags in the Makefile to build on Unix. This will be corrected in the next release. ---------------------------------------------------------------------- Comment By: Richard Laager (rlaager) Date: 2005-04-28 16:24 Message: Logged In: YES user_id=156487 No, it isn't. The list of supported networks is documented in the README file. If you can point me to a page that describes how to connect to that network and use its AuthServ, I'll try to write some support for it. ---------------------------------------------------------------------- Comment By: Ant (itchysoft_ant) Date: 2005-04-28 09:13 Message: Logged In: YES user_id=1186610 Great plugin, use it all the time for Quakenet. IS it ment to work with AuthServ on Gamesurge? ---------------------------------------------------------------------- Comment By: Richard Laager (rlaager) Date: 2005-04-25 18:01 Message: Logged In: YES user_id=156487 Releasing 0.8. This version uses the Gaim API much more properly. This means the plugin is smaller and more reliable across upgrades. Also, it uses the password masking available in Gaim 1.2.0 and up. ---------------------------------------------------------------------- Comment By: Daniel Beardsmore (uilleann) Date: 2005-04-25 07:42 Message: Logged In: YES user_id=473078 Win32? *NIX? Which part of it is not working -- identification? message hiding (and of what type, nickserv? chanserv?) For what it's worth, no apparent signs of failure as of gaim 1.2 or 1.2.1 for me in Windows (Freenode, EFNet, SlashNET, of which I have a registered nick on two of those). Of course, I am not sure how to ask Freenode whether I've identified successfully or not :) ---------------------------------------------------------------------- Comment By: Brian Hartvigsen (tresni) Date: 2005-04-25 03:46 Message: Logged In: YES user_id=384360 No longer seems to be working for the latest version of GAIM on Freenode ---------------------------------------------------------------------- Comment By: Daniel Beardsmore (uilleann) Date: 2005-02-28 20:37 Message: Logged In: YES user_id=473078 Yeah, works perfectly now =) (You might want to update the Summary field to include SlashNET and Undernet now they're supported?) I do wonder, though... to have you recompile the plugin for every new network seems daft. It would seem sensible at some point in the future to make the plugin user-configurable, but then, to what extent would that then make it a duplicate of other plugins that can filter messages out? I guess this plugin would be considered a sort of pre-configured version of one of those as far as that bit goes? Although it does also do nickserv in a more intelligent way than buddy pounces... (fwiw, I've looked at the source but don't hold your breath me working out what on earth it does ;) ---------------------------------------------------------------------- Comment By: Richard Laager (rlaager) Date: 2005-02-28 15:47 Message: Logged In: YES user_id=156487 Releasing version 0.7. This is the same as version 0.6, except it should actually work on Windows. Sorry about the last release being broken. ---------------------------------------------------------------------- Comment By: Richard Laager (rlaager) Date: 2005-02-28 03:45 Message: Logged In: YES user_id=156487 Releasing version 0.6. This version fixes the last of the messages that uillean reported to me. It also eliminates the requirement of having the Gaim source code for building (except on Windows). Windows users should appreciate the greatly improved packaging (i.e. the zip file now contains everything, not just the .dll). I also added support (in the source code) for 2.0.0cvs, but nobody should be running that yet. As a side note, I should point out that version 0.5, which I said was to address uilleann's concerns, does not deal with /whois as uilleann requested. I've submitted a patch (which was accepted and should be in Gaim 1.1.4 -- I didn't check.) which allows for /whois server nick. With this patch, users can choose to use the hack (/whois nick nick) if you like, but my patch did not change Gaim to use that hack for the Info boxes users request via the GUI. The reasoning for this should be obvious: It's a hack and hacks should not be used by default. For future reference, I consider the scope of this plugin to be features that make IRC usage in Gaim better but don't belong in Gaim itself. Most of the existing code in this plugin is specific to popular IRC servers. If this code was in Gaim, users would expect it to work everywhere, which it won't. Also, if the servers ever changed their responses (even by a single character), it would break things. In my opinion, things in Gaim should be more stable than that, which is why this code best exists as a third-party plugin. ---------------------------------------------------------------------- Comment By: Richard Laager (rlaager) Date: 2005-02-25 06:15 Message: Logged In: YES user_id=156487 Released version 0.5 to address uilleann's concerns. ---------------------------------------------------------------------- Comment By: Daniel Beardsmore (uilleann) Date: 2005-02-24 20:30 Message: Logged In: YES user_id=473078 oh, here's two more, during Undernet log-in: (20:15:13) Surrey.UK.EU.Undernet.Org: (notice) Highest connection count: 7528 (7527 clients) (20:15:15) Surrey.UK.EU.Undernet.Org: (notice) on 1 ca 2(4) ft 10(10) tr ---------------------------------------------------------------------- Comment By: Daniel Beardsmore (uilleann) Date: 2005-02-17 19:34 Message: Logged In: YES user_id=473078 That's interesting. The basic idea is that WHOIS takes two arguments - username and server. Specifying the server that a person is on as the second arg causes the whois information to include their idle time, presumably because a person's identity is held globally across the network but the idle time is only known by the specific server to which they are connected. If the other user is on the same server as you, the idle time is returned automatically, because your client is talking to the machine that knows. As a bizarre workaround, passing in the nickname (and, who knows, maybe your girlfriend's or cat's name too?) as the server name causes the network to seek out the user's server and go ask it for the idle time. You're right, gaim CAN parse the idle time line, but what I suspect is happening is that the second argument to /whois is just being dropped, it does not get forwarded to the server at all. Thus, the idle line is never received at all. Two possibilities are to a) patch the /whois command to accept the second argument (be it server name or nickname), and/or b) patch the Info command to pass the nickname twice to get the idle time to be returned. It's a crazy (but widely known) hack; the down side is that if a person is offline, the reported error is "No such server", which is a bit odd. I suppose in the case of gaim, a plugin could fix the error message display too (especially if the error message is returned as an IRC numeric, which means no need to deal with specific error strings). Course, this would be out of scope of the summary of the plugin, but I wonder if it is nevertheless in scope of the /name/ of the plugin, which suggests it just makes IRC in general nicer in gaim... ---------------------------------------------------------------------- Comment By: Richard Laager (rlaager) Date: 2005-02-17 18:37 Message: Logged In: YES user_id=156487 I don't know what you're talking about. I see a line that says "Idle for: TIME" in the IRC info window. ---------------------------------------------------------------------- Comment By: Daniel Beardsmore (uilleann) Date: 2005-02-17 18:06 Message: Logged In: YES user_id=473078 Oh, one other little thing :) gaim prohibits you from seeing user idle time, e.g. from /whois nick nick. Is it possible for IRC Helper to be able to add that piece of information (maybe always?) to the IRC info window? It's useful sometimes to attempt to determine whether someone is actually around... ---------------------------------------------------------------------- Comment By: Daniel Beardsmore (uilleann) Date: 2005-02-14 08:39 Message: Logged In: YES user_id=473078 Ah, yes, works perfectly, thanks =) (Even with auto-join back on for #cyvos) ---------------------------------------------------------------------- Comment By: Richard Laager (rlaager) Date: 2005-02-14 02:35 Message: Logged In: YES user_id=156487 I saw that one coming a mile away. Give the new version a try and let me know if it takes care of everything. I didn't test it myself. ---------------------------------------------------------------------- Comment By: Daniel Beardsmore (uilleann) Date: 2005-02-14 02:21 Message: Logged In: YES user_id=473078 *waves hand in air* meee I run Windows :P (I know, I'm terrible... after all that time running Mac OS 9.1 I never thought I'd return to Windows (from 3.11) but I did...). On the other hand, I'm not desperate for the new plugin, it does a good job already, kills most of the stupido tabs (thanks!), and I don't reload gaim that much (nor do I reboot Win2k or Mac OS 9 if I can help it). I had to reload gaim the other day though because it fell to bits ;) So I'll wait patiently for the DLL =) ---------------------------------------------------------------------- Comment By: Richard Laager (rlaager) Date: 2005-02-14 01:54 Message: Logged In: YES user_id=156487 Uploading version 0.4 to address the concerns posted by uilleann. I'll post a Windows DLL the next time I boot into Windows. If anyone needs a 0.4 Windows DLL built, let me know and I'll get right on it. Otherwise, I don't boot into Windows very frequently. ---------------------------------------------------------------------- Comment By: Richard Laager (rlaager) Date: 2005-02-13 23:14 Message: Logged In: YES user_id=156487 Ah, yes, I remember those lines. I was getting those for my internal IRC server, before we turned off ident lookups. I'll add those to the list of things to suppress. I'll also suppress that ChanServ notice. As for blocking, that belongs in the core. I will only consider implementing that after the privacy rewrite that's underway is completed if it's still unimplemented. I will only implement it as a plugin if it's refused for acceptance in the core. If that happens, it may or may not be implemented in *this* plugin depending on how specific to IRC my implementation is. ---------------------------------------------------------------------- Comment By: Daniel Beardsmore (uilleann) Date: 2005-02-13 23:00 Message: Logged In: YES user_id=473078 Not bad, not bad at all... (this is an issue that really bugs me, endless garbage tabs on load). The ones still left to kill are: SlashNET garbage: (22:49:06) area51.slashnet.org: (notice) *** Looking up your hostname... (22:49:07) area51.slashnet.org: (notice) *** Found your hostname (cached) (22:49:07) area51.slashnet.org: (notice) *** Checking ident... (22:49:08) area51.slashnet.org: (notice) *** No ident response; username prefixed with ~ (no other network has to use bloody notices to tell me this!) FreeNode ChanServ: (22:49:08) ChanServ: (notice) You do not have channel operator access to [#cyvos] The latter appears because #cyvos is generally empty when I join, but I don't own the channel. That said, I've just turned off auto-join =) Stupid dead channel.) I have this urge to Block all these stupid tabs, but block is not implemented for IRC to begin with. That would be a nice direction for your plugin to go in - permit blocking in IRC. For example, Tools > Privacy does not include any IRC accounts in the list of accounts for which blocks can be created. But blocking is just as relevant for IRC as for any protocol (usually implemented in clients as the /ignore command). I recall having several wildcard blocks set up for ShadowIRC on my Mac to ward off messages from a certain IRC worm that kept messaging everyone. Wildcard blocks would probably be wise for any IRC block implementation, although on ShadowIRC I used the Friends program for that, to go beyond the limits of plain /ignore. For gaim, it'd probably be in the form of a regex :) ---------------------------------------------------------------------- Comment By: Richard Laager (rlaager) Date: 2005-01-30 08:57 Message: Logged In: YES user_id=156487 Due to SourceForge's file size restrictions, I had to zip the Windows DLL. Simply unzip it to get the .dll file and then copy this to C:\Program Files\Gaim\plugins to install. Then, open Gaim, go to Tools -> Preferences -> Plugins and activate this plugin. Finally, you can see the new options by going to Tools -> Accounts, highlighting one of your IRC accounts, clicking Modify, and clicking See more options. ---------------------------------------------------------------------- Comment By: Richard Laager (rlaager) Date: 2005-01-30 08:52 Message: Logged In: YES user_id=156487 Releasing version 0.3 of this plugin. The only significant change here is that this plugin will now build on Windows. I've also uploaded a Windows DLL. It should work with all Gaim versions in the 1.x.x series (past, present, and future releases). I know it works on XP with Gaim 1.1.2. ---------------------------------------------------------------------- Comment By: Richard Laager (rlaager) Date: 2005-01-28 03:38 Message: Logged In: YES user_id=156487 Uploading version 0.2 of this patch. Thank you Mathias for the QuakeNet L bot code. Among various other changes, this one no longer depends on my account options patch. When that is accepted into Gaim, I'll change this plugin to use it when available. In other words, if you have a newer version of Gaim that includes that patch, your passwords will be masked. If you're using an older version of Gaim, they won't be. This seems like the best approach. ---------------------------------------------------------------------- Comment By: Mathias Hasselmann (massel) Date: 2005-01-27 23:05 Message: Logged In: YES user_id=7017 Great plugin! Exactly the stuff I had in mind, when hacking this one: http://sourceforge.net/tracker/index.php?func=detail&aid=1009645&group_id=235&atid=300235, but much better! Guess my Quakenet plugin is obsolete now. Voting for inclusion of this plugin into Gaim's default distribution! ---------------------------------------------------------------------- Comment By: Richard Laager (rlaager) Date: 2005-01-27 21:37 Message: Logged In: YES user_id=156487 I should point out that this plugin currently depends on having the following patch applied to Gaim: http://sourceforge.net/support/tracker.php?aid=1108846 ---------------------------------------------------------------------- You can respond by visiting: https://sourceforge.net/tracker/?func=detail&atid=390395&aid=1111036&group_id=235 |
From: SourceForge.net <no...@so...> - 2005-04-29 01:20:07
|
Plugins item #1103652, was opened at 2005-01-16 23:26 Message generated for change (Comment added) made by nosnilmot You can respond by visiting: https://sourceforge.net/tracker/?func=detail&atid=390395&aid=1103652&group_id=235 Category: None Group: None >Status: Pending Priority: 5 Submitted By: Drew (m0se5) Assigned to: Nobody/Anonymous (nobody) Summary: Random nick generator Initial Comment: A way to change your nickname (alias) at regular intervals read from a text file. The text file would consist of a nickname on each line. ---------------------------------------------------------------------- >Comment By: Stu Tomlinson (nosnilmot) Date: 2005-04-28 20:19 Message: Logged In: YES user_id=309779 If this is really a request for a plugin, please file a new request in the request tracker ---------------------------------------------------------------------- Comment By: soldado (soldado) Date: 2005-04-23 05:20 Message: Logged In: YES user_id=1265064 Yes upload please ---------------------------------------------------------------------- Comment By: Raccoon (Eric) (agvulpine) Date: 2005-03-14 18:08 Message: Logged In: YES user_id=1239238 Please upload this plugin. ---------------------------------------------------------------------- You can respond by visiting: https://sourceforge.net/tracker/?func=detail&atid=390395&aid=1103652&group_id=235 |
From: SourceForge.net <no...@so...> - 2005-04-28 16:58:18
|
Plugins item #1111036, was opened at 2005-01-27 15:20 Message generated for change (Comment added) made by rlaager You can respond by visiting: https://sourceforge.net/tracker/?func=detail&atid=390395&aid=1111036&group_id=235 Category: None Group: None Status: Open Priority: 5 Submitted By: Richard Laager (rlaager) Assigned to: Nobody/Anonymous (nobody) Summary: IRC Helper Initial Comment: This plugin automates/hides things like NickServ, MemoServ, ChanServ, etc. It has currently been tested on FreeNode, QuakeNet (which uses a different bot for user authentication). ---------------------------------------------------------------------- >Comment By: Richard Laager (rlaager) Date: 2005-04-28 11:58 Message: Logged In: YES user_id=156487 It seems I accidentally put -mno-cygwin and -mms-bitfields in the *nix compiler flags instead of the Windows compiler flags. I'm not entirely sure they're even required on Windows. Anyway, for 0.8, remove those two flags in the Makefile to build on Unix. This will be corrected in the next release. ---------------------------------------------------------------------- Comment By: Richard Laager (rlaager) Date: 2005-04-28 11:24 Message: Logged In: YES user_id=156487 No, it isn't. The list of supported networks is documented in the README file. If you can point me to a page that describes how to connect to that network and use its AuthServ, I'll try to write some support for it. ---------------------------------------------------------------------- Comment By: Ant (itchysoft_ant) Date: 2005-04-28 04:13 Message: Logged In: YES user_id=1186610 Great plugin, use it all the time for Quakenet. IS it ment to work with AuthServ on Gamesurge? ---------------------------------------------------------------------- Comment By: Richard Laager (rlaager) Date: 2005-04-25 13:01 Message: Logged In: YES user_id=156487 Releasing 0.8. This version uses the Gaim API much more properly. This means the plugin is smaller and more reliable across upgrades. Also, it uses the password masking available in Gaim 1.2.0 and up. ---------------------------------------------------------------------- Comment By: Daniel Beardsmore (uilleann) Date: 2005-04-25 02:42 Message: Logged In: YES user_id=473078 Win32? *NIX? Which part of it is not working -- identification? message hiding (and of what type, nickserv? chanserv?) For what it's worth, no apparent signs of failure as of gaim 1.2 or 1.2.1 for me in Windows (Freenode, EFNet, SlashNET, of which I have a registered nick on two of those). Of course, I am not sure how to ask Freenode whether I've identified successfully or not :) ---------------------------------------------------------------------- Comment By: Brian Hartvigsen (tresni) Date: 2005-04-24 22:46 Message: Logged In: YES user_id=384360 No longer seems to be working for the latest version of GAIM on Freenode ---------------------------------------------------------------------- Comment By: Daniel Beardsmore (uilleann) Date: 2005-02-28 14:37 Message: Logged In: YES user_id=473078 Yeah, works perfectly now =) (You might want to update the Summary field to include SlashNET and Undernet now they're supported?) I do wonder, though... to have you recompile the plugin for every new network seems daft. It would seem sensible at some point in the future to make the plugin user-configurable, but then, to what extent would that then make it a duplicate of other plugins that can filter messages out? I guess this plugin would be considered a sort of pre-configured version of one of those as far as that bit goes? Although it does also do nickserv in a more intelligent way than buddy pounces... (fwiw, I've looked at the source but don't hold your breath me working out what on earth it does ;) ---------------------------------------------------------------------- Comment By: Richard Laager (rlaager) Date: 2005-02-28 09:47 Message: Logged In: YES user_id=156487 Releasing version 0.7. This is the same as version 0.6, except it should actually work on Windows. Sorry about the last release being broken. ---------------------------------------------------------------------- Comment By: Richard Laager (rlaager) Date: 2005-02-27 21:45 Message: Logged In: YES user_id=156487 Releasing version 0.6. This version fixes the last of the messages that uillean reported to me. It also eliminates the requirement of having the Gaim source code for building (except on Windows). Windows users should appreciate the greatly improved packaging (i.e. the zip file now contains everything, not just the .dll). I also added support (in the source code) for 2.0.0cvs, but nobody should be running that yet. As a side note, I should point out that version 0.5, which I said was to address uilleann's concerns, does not deal with /whois as uilleann requested. I've submitted a patch (which was accepted and should be in Gaim 1.1.4 -- I didn't check.) which allows for /whois server nick. With this patch, users can choose to use the hack (/whois nick nick) if you like, but my patch did not change Gaim to use that hack for the Info boxes users request via the GUI. The reasoning for this should be obvious: It's a hack and hacks should not be used by default. For future reference, I consider the scope of this plugin to be features that make IRC usage in Gaim better but don't belong in Gaim itself. Most of the existing code in this plugin is specific to popular IRC servers. If this code was in Gaim, users would expect it to work everywhere, which it won't. Also, if the servers ever changed their responses (even by a single character), it would break things. In my opinion, things in Gaim should be more stable than that, which is why this code best exists as a third-party plugin. ---------------------------------------------------------------------- Comment By: Richard Laager (rlaager) Date: 2005-02-25 00:15 Message: Logged In: YES user_id=156487 Released version 0.5 to address uilleann's concerns. ---------------------------------------------------------------------- Comment By: Daniel Beardsmore (uilleann) Date: 2005-02-24 14:30 Message: Logged In: YES user_id=473078 oh, here's two more, during Undernet log-in: (20:15:13) Surrey.UK.EU.Undernet.Org: (notice) Highest connection count: 7528 (7527 clients) (20:15:15) Surrey.UK.EU.Undernet.Org: (notice) on 1 ca 2(4) ft 10(10) tr ---------------------------------------------------------------------- Comment By: Daniel Beardsmore (uilleann) Date: 2005-02-17 13:34 Message: Logged In: YES user_id=473078 That's interesting. The basic idea is that WHOIS takes two arguments - username and server. Specifying the server that a person is on as the second arg causes the whois information to include their idle time, presumably because a person's identity is held globally across the network but the idle time is only known by the specific server to which they are connected. If the other user is on the same server as you, the idle time is returned automatically, because your client is talking to the machine that knows. As a bizarre workaround, passing in the nickname (and, who knows, maybe your girlfriend's or cat's name too?) as the server name causes the network to seek out the user's server and go ask it for the idle time. You're right, gaim CAN parse the idle time line, but what I suspect is happening is that the second argument to /whois is just being dropped, it does not get forwarded to the server at all. Thus, the idle line is never received at all. Two possibilities are to a) patch the /whois command to accept the second argument (be it server name or nickname), and/or b) patch the Info command to pass the nickname twice to get the idle time to be returned. It's a crazy (but widely known) hack; the down side is that if a person is offline, the reported error is "No such server", which is a bit odd. I suppose in the case of gaim, a plugin could fix the error message display too (especially if the error message is returned as an IRC numeric, which means no need to deal with specific error strings). Course, this would be out of scope of the summary of the plugin, but I wonder if it is nevertheless in scope of the /name/ of the plugin, which suggests it just makes IRC in general nicer in gaim... ---------------------------------------------------------------------- Comment By: Richard Laager (rlaager) Date: 2005-02-17 12:37 Message: Logged In: YES user_id=156487 I don't know what you're talking about. I see a line that says "Idle for: TIME" in the IRC info window. ---------------------------------------------------------------------- Comment By: Daniel Beardsmore (uilleann) Date: 2005-02-17 12:06 Message: Logged In: YES user_id=473078 Oh, one other little thing :) gaim prohibits you from seeing user idle time, e.g. from /whois nick nick. Is it possible for IRC Helper to be able to add that piece of information (maybe always?) to the IRC info window? It's useful sometimes to attempt to determine whether someone is actually around... ---------------------------------------------------------------------- Comment By: Daniel Beardsmore (uilleann) Date: 2005-02-14 02:39 Message: Logged In: YES user_id=473078 Ah, yes, works perfectly, thanks =) (Even with auto-join back on for #cyvos) ---------------------------------------------------------------------- Comment By: Richard Laager (rlaager) Date: 2005-02-13 20:35 Message: Logged In: YES user_id=156487 I saw that one coming a mile away. Give the new version a try and let me know if it takes care of everything. I didn't test it myself. ---------------------------------------------------------------------- Comment By: Daniel Beardsmore (uilleann) Date: 2005-02-13 20:21 Message: Logged In: YES user_id=473078 *waves hand in air* meee I run Windows :P (I know, I'm terrible... after all that time running Mac OS 9.1 I never thought I'd return to Windows (from 3.11) but I did...). On the other hand, I'm not desperate for the new plugin, it does a good job already, kills most of the stupido tabs (thanks!), and I don't reload gaim that much (nor do I reboot Win2k or Mac OS 9 if I can help it). I had to reload gaim the other day though because it fell to bits ;) So I'll wait patiently for the DLL =) ---------------------------------------------------------------------- Comment By: Richard Laager (rlaager) Date: 2005-02-13 19:54 Message: Logged In: YES user_id=156487 Uploading version 0.4 to address the concerns posted by uilleann. I'll post a Windows DLL the next time I boot into Windows. If anyone needs a 0.4 Windows DLL built, let me know and I'll get right on it. Otherwise, I don't boot into Windows very frequently. ---------------------------------------------------------------------- Comment By: Richard Laager (rlaager) Date: 2005-02-13 17:14 Message: Logged In: YES user_id=156487 Ah, yes, I remember those lines. I was getting those for my internal IRC server, before we turned off ident lookups. I'll add those to the list of things to suppress. I'll also suppress that ChanServ notice. As for blocking, that belongs in the core. I will only consider implementing that after the privacy rewrite that's underway is completed if it's still unimplemented. I will only implement it as a plugin if it's refused for acceptance in the core. If that happens, it may or may not be implemented in *this* plugin depending on how specific to IRC my implementation is. ---------------------------------------------------------------------- Comment By: Daniel Beardsmore (uilleann) Date: 2005-02-13 17:00 Message: Logged In: YES user_id=473078 Not bad, not bad at all... (this is an issue that really bugs me, endless garbage tabs on load). The ones still left to kill are: SlashNET garbage: (22:49:06) area51.slashnet.org: (notice) *** Looking up your hostname... (22:49:07) area51.slashnet.org: (notice) *** Found your hostname (cached) (22:49:07) area51.slashnet.org: (notice) *** Checking ident... (22:49:08) area51.slashnet.org: (notice) *** No ident response; username prefixed with ~ (no other network has to use bloody notices to tell me this!) FreeNode ChanServ: (22:49:08) ChanServ: (notice) You do not have channel operator access to [#cyvos] The latter appears because #cyvos is generally empty when I join, but I don't own the channel. That said, I've just turned off auto-join =) Stupid dead channel.) I have this urge to Block all these stupid tabs, but block is not implemented for IRC to begin with. That would be a nice direction for your plugin to go in - permit blocking in IRC. For example, Tools > Privacy does not include any IRC accounts in the list of accounts for which blocks can be created. But blocking is just as relevant for IRC as for any protocol (usually implemented in clients as the /ignore command). I recall having several wildcard blocks set up for ShadowIRC on my Mac to ward off messages from a certain IRC worm that kept messaging everyone. Wildcard blocks would probably be wise for any IRC block implementation, although on ShadowIRC I used the Friends program for that, to go beyond the limits of plain /ignore. For gaim, it'd probably be in the form of a regex :) ---------------------------------------------------------------------- Comment By: Richard Laager (rlaager) Date: 2005-01-30 02:57 Message: Logged In: YES user_id=156487 Due to SourceForge's file size restrictions, I had to zip the Windows DLL. Simply unzip it to get the .dll file and then copy this to C:\Program Files\Gaim\plugins to install. Then, open Gaim, go to Tools -> Preferences -> Plugins and activate this plugin. Finally, you can see the new options by going to Tools -> Accounts, highlighting one of your IRC accounts, clicking Modify, and clicking See more options. ---------------------------------------------------------------------- Comment By: Richard Laager (rlaager) Date: 2005-01-30 02:52 Message: Logged In: YES user_id=156487 Releasing version 0.3 of this plugin. The only significant change here is that this plugin will now build on Windows. I've also uploaded a Windows DLL. It should work with all Gaim versions in the 1.x.x series (past, present, and future releases). I know it works on XP with Gaim 1.1.2. ---------------------------------------------------------------------- Comment By: Richard Laager (rlaager) Date: 2005-01-27 21:38 Message: Logged In: YES user_id=156487 Uploading version 0.2 of this patch. Thank you Mathias for the QuakeNet L bot code. Among various other changes, this one no longer depends on my account options patch. When that is accepted into Gaim, I'll change this plugin to use it when available. In other words, if you have a newer version of Gaim that includes that patch, your passwords will be masked. If you're using an older version of Gaim, they won't be. This seems like the best approach. ---------------------------------------------------------------------- Comment By: Mathias Hasselmann (massel) Date: 2005-01-27 17:05 Message: Logged In: YES user_id=7017 Great plugin! Exactly the stuff I had in mind, when hacking this one: http://sourceforge.net/tracker/index.php?func=detail&aid=1009645&group_id=235&atid=300235, but much better! Guess my Quakenet plugin is obsolete now. Voting for inclusion of this plugin into Gaim's default distribution! ---------------------------------------------------------------------- Comment By: Richard Laager (rlaager) Date: 2005-01-27 15:37 Message: Logged In: YES user_id=156487 I should point out that this plugin currently depends on having the following patch applied to Gaim: http://sourceforge.net/support/tracker.php?aid=1108846 ---------------------------------------------------------------------- You can respond by visiting: https://sourceforge.net/tracker/?func=detail&atid=390395&aid=1111036&group_id=235 |
From: SourceForge.net <no...@so...> - 2005-04-28 16:24:54
|
Plugins item #1111036, was opened at 2005-01-27 15:20 Message generated for change (Comment added) made by rlaager You can respond by visiting: https://sourceforge.net/tracker/?func=detail&atid=390395&aid=1111036&group_id=235 Category: None Group: None Status: Open Priority: 5 Submitted By: Richard Laager (rlaager) Assigned to: Nobody/Anonymous (nobody) Summary: IRC Helper Initial Comment: This plugin automates/hides things like NickServ, MemoServ, ChanServ, etc. It has currently been tested on FreeNode, QuakeNet (which uses a different bot for user authentication). ---------------------------------------------------------------------- >Comment By: Richard Laager (rlaager) Date: 2005-04-28 11:24 Message: Logged In: YES user_id=156487 No, it isn't. The list of supported networks is documented in the README file. If you can point me to a page that describes how to connect to that network and use its AuthServ, I'll try to write some support for it. ---------------------------------------------------------------------- Comment By: Ant (itchysoft_ant) Date: 2005-04-28 04:13 Message: Logged In: YES user_id=1186610 Great plugin, use it all the time for Quakenet. IS it ment to work with AuthServ on Gamesurge? ---------------------------------------------------------------------- Comment By: Richard Laager (rlaager) Date: 2005-04-25 13:01 Message: Logged In: YES user_id=156487 Releasing 0.8. This version uses the Gaim API much more properly. This means the plugin is smaller and more reliable across upgrades. Also, it uses the password masking available in Gaim 1.2.0 and up. ---------------------------------------------------------------------- Comment By: Daniel Beardsmore (uilleann) Date: 2005-04-25 02:42 Message: Logged In: YES user_id=473078 Win32? *NIX? Which part of it is not working -- identification? message hiding (and of what type, nickserv? chanserv?) For what it's worth, no apparent signs of failure as of gaim 1.2 or 1.2.1 for me in Windows (Freenode, EFNet, SlashNET, of which I have a registered nick on two of those). Of course, I am not sure how to ask Freenode whether I've identified successfully or not :) ---------------------------------------------------------------------- Comment By: Brian Hartvigsen (tresni) Date: 2005-04-24 22:46 Message: Logged In: YES user_id=384360 No longer seems to be working for the latest version of GAIM on Freenode ---------------------------------------------------------------------- Comment By: Daniel Beardsmore (uilleann) Date: 2005-02-28 14:37 Message: Logged In: YES user_id=473078 Yeah, works perfectly now =) (You might want to update the Summary field to include SlashNET and Undernet now they're supported?) I do wonder, though... to have you recompile the plugin for every new network seems daft. It would seem sensible at some point in the future to make the plugin user-configurable, but then, to what extent would that then make it a duplicate of other plugins that can filter messages out? I guess this plugin would be considered a sort of pre-configured version of one of those as far as that bit goes? Although it does also do nickserv in a more intelligent way than buddy pounces... (fwiw, I've looked at the source but don't hold your breath me working out what on earth it does ;) ---------------------------------------------------------------------- Comment By: Richard Laager (rlaager) Date: 2005-02-28 09:47 Message: Logged In: YES user_id=156487 Releasing version 0.7. This is the same as version 0.6, except it should actually work on Windows. Sorry about the last release being broken. ---------------------------------------------------------------------- Comment By: Richard Laager (rlaager) Date: 2005-02-27 21:45 Message: Logged In: YES user_id=156487 Releasing version 0.6. This version fixes the last of the messages that uillean reported to me. It also eliminates the requirement of having the Gaim source code for building (except on Windows). Windows users should appreciate the greatly improved packaging (i.e. the zip file now contains everything, not just the .dll). I also added support (in the source code) for 2.0.0cvs, but nobody should be running that yet. As a side note, I should point out that version 0.5, which I said was to address uilleann's concerns, does not deal with /whois as uilleann requested. I've submitted a patch (which was accepted and should be in Gaim 1.1.4 -- I didn't check.) which allows for /whois server nick. With this patch, users can choose to use the hack (/whois nick nick) if you like, but my patch did not change Gaim to use that hack for the Info boxes users request via the GUI. The reasoning for this should be obvious: It's a hack and hacks should not be used by default. For future reference, I consider the scope of this plugin to be features that make IRC usage in Gaim better but don't belong in Gaim itself. Most of the existing code in this plugin is specific to popular IRC servers. If this code was in Gaim, users would expect it to work everywhere, which it won't. Also, if the servers ever changed their responses (even by a single character), it would break things. In my opinion, things in Gaim should be more stable than that, which is why this code best exists as a third-party plugin. ---------------------------------------------------------------------- Comment By: Richard Laager (rlaager) Date: 2005-02-25 00:15 Message: Logged In: YES user_id=156487 Released version 0.5 to address uilleann's concerns. ---------------------------------------------------------------------- Comment By: Daniel Beardsmore (uilleann) Date: 2005-02-24 14:30 Message: Logged In: YES user_id=473078 oh, here's two more, during Undernet log-in: (20:15:13) Surrey.UK.EU.Undernet.Org: (notice) Highest connection count: 7528 (7527 clients) (20:15:15) Surrey.UK.EU.Undernet.Org: (notice) on 1 ca 2(4) ft 10(10) tr ---------------------------------------------------------------------- Comment By: Daniel Beardsmore (uilleann) Date: 2005-02-17 13:34 Message: Logged In: YES user_id=473078 That's interesting. The basic idea is that WHOIS takes two arguments - username and server. Specifying the server that a person is on as the second arg causes the whois information to include their idle time, presumably because a person's identity is held globally across the network but the idle time is only known by the specific server to which they are connected. If the other user is on the same server as you, the idle time is returned automatically, because your client is talking to the machine that knows. As a bizarre workaround, passing in the nickname (and, who knows, maybe your girlfriend's or cat's name too?) as the server name causes the network to seek out the user's server and go ask it for the idle time. You're right, gaim CAN parse the idle time line, but what I suspect is happening is that the second argument to /whois is just being dropped, it does not get forwarded to the server at all. Thus, the idle line is never received at all. Two possibilities are to a) patch the /whois command to accept the second argument (be it server name or nickname), and/or b) patch the Info command to pass the nickname twice to get the idle time to be returned. It's a crazy (but widely known) hack; the down side is that if a person is offline, the reported error is "No such server", which is a bit odd. I suppose in the case of gaim, a plugin could fix the error message display too (especially if the error message is returned as an IRC numeric, which means no need to deal with specific error strings). Course, this would be out of scope of the summary of the plugin, but I wonder if it is nevertheless in scope of the /name/ of the plugin, which suggests it just makes IRC in general nicer in gaim... ---------------------------------------------------------------------- Comment By: Richard Laager (rlaager) Date: 2005-02-17 12:37 Message: Logged In: YES user_id=156487 I don't know what you're talking about. I see a line that says "Idle for: TIME" in the IRC info window. ---------------------------------------------------------------------- Comment By: Daniel Beardsmore (uilleann) Date: 2005-02-17 12:06 Message: Logged In: YES user_id=473078 Oh, one other little thing :) gaim prohibits you from seeing user idle time, e.g. from /whois nick nick. Is it possible for IRC Helper to be able to add that piece of information (maybe always?) to the IRC info window? It's useful sometimes to attempt to determine whether someone is actually around... ---------------------------------------------------------------------- Comment By: Daniel Beardsmore (uilleann) Date: 2005-02-14 02:39 Message: Logged In: YES user_id=473078 Ah, yes, works perfectly, thanks =) (Even with auto-join back on for #cyvos) ---------------------------------------------------------------------- Comment By: Richard Laager (rlaager) Date: 2005-02-13 20:35 Message: Logged In: YES user_id=156487 I saw that one coming a mile away. Give the new version a try and let me know if it takes care of everything. I didn't test it myself. ---------------------------------------------------------------------- Comment By: Daniel Beardsmore (uilleann) Date: 2005-02-13 20:21 Message: Logged In: YES user_id=473078 *waves hand in air* meee I run Windows :P (I know, I'm terrible... after all that time running Mac OS 9.1 I never thought I'd return to Windows (from 3.11) but I did...). On the other hand, I'm not desperate for the new plugin, it does a good job already, kills most of the stupido tabs (thanks!), and I don't reload gaim that much (nor do I reboot Win2k or Mac OS 9 if I can help it). I had to reload gaim the other day though because it fell to bits ;) So I'll wait patiently for the DLL =) ---------------------------------------------------------------------- Comment By: Richard Laager (rlaager) Date: 2005-02-13 19:54 Message: Logged In: YES user_id=156487 Uploading version 0.4 to address the concerns posted by uilleann. I'll post a Windows DLL the next time I boot into Windows. If anyone needs a 0.4 Windows DLL built, let me know and I'll get right on it. Otherwise, I don't boot into Windows very frequently. ---------------------------------------------------------------------- Comment By: Richard Laager (rlaager) Date: 2005-02-13 17:14 Message: Logged In: YES user_id=156487 Ah, yes, I remember those lines. I was getting those for my internal IRC server, before we turned off ident lookups. I'll add those to the list of things to suppress. I'll also suppress that ChanServ notice. As for blocking, that belongs in the core. I will only consider implementing that after the privacy rewrite that's underway is completed if it's still unimplemented. I will only implement it as a plugin if it's refused for acceptance in the core. If that happens, it may or may not be implemented in *this* plugin depending on how specific to IRC my implementation is. ---------------------------------------------------------------------- Comment By: Daniel Beardsmore (uilleann) Date: 2005-02-13 17:00 Message: Logged In: YES user_id=473078 Not bad, not bad at all... (this is an issue that really bugs me, endless garbage tabs on load). The ones still left to kill are: SlashNET garbage: (22:49:06) area51.slashnet.org: (notice) *** Looking up your hostname... (22:49:07) area51.slashnet.org: (notice) *** Found your hostname (cached) (22:49:07) area51.slashnet.org: (notice) *** Checking ident... (22:49:08) area51.slashnet.org: (notice) *** No ident response; username prefixed with ~ (no other network has to use bloody notices to tell me this!) FreeNode ChanServ: (22:49:08) ChanServ: (notice) You do not have channel operator access to [#cyvos] The latter appears because #cyvos is generally empty when I join, but I don't own the channel. That said, I've just turned off auto-join =) Stupid dead channel.) I have this urge to Block all these stupid tabs, but block is not implemented for IRC to begin with. That would be a nice direction for your plugin to go in - permit blocking in IRC. For example, Tools > Privacy does not include any IRC accounts in the list of accounts for which blocks can be created. But blocking is just as relevant for IRC as for any protocol (usually implemented in clients as the /ignore command). I recall having several wildcard blocks set up for ShadowIRC on my Mac to ward off messages from a certain IRC worm that kept messaging everyone. Wildcard blocks would probably be wise for any IRC block implementation, although on ShadowIRC I used the Friends program for that, to go beyond the limits of plain /ignore. For gaim, it'd probably be in the form of a regex :) ---------------------------------------------------------------------- Comment By: Richard Laager (rlaager) Date: 2005-01-30 02:57 Message: Logged In: YES user_id=156487 Due to SourceForge's file size restrictions, I had to zip the Windows DLL. Simply unzip it to get the .dll file and then copy this to C:\Program Files\Gaim\plugins to install. Then, open Gaim, go to Tools -> Preferences -> Plugins and activate this plugin. Finally, you can see the new options by going to Tools -> Accounts, highlighting one of your IRC accounts, clicking Modify, and clicking See more options. ---------------------------------------------------------------------- Comment By: Richard Laager (rlaager) Date: 2005-01-30 02:52 Message: Logged In: YES user_id=156487 Releasing version 0.3 of this plugin. The only significant change here is that this plugin will now build on Windows. I've also uploaded a Windows DLL. It should work with all Gaim versions in the 1.x.x series (past, present, and future releases). I know it works on XP with Gaim 1.1.2. ---------------------------------------------------------------------- Comment By: Richard Laager (rlaager) Date: 2005-01-27 21:38 Message: Logged In: YES user_id=156487 Uploading version 0.2 of this patch. Thank you Mathias for the QuakeNet L bot code. Among various other changes, this one no longer depends on my account options patch. When that is accepted into Gaim, I'll change this plugin to use it when available. In other words, if you have a newer version of Gaim that includes that patch, your passwords will be masked. If you're using an older version of Gaim, they won't be. This seems like the best approach. ---------------------------------------------------------------------- Comment By: Mathias Hasselmann (massel) Date: 2005-01-27 17:05 Message: Logged In: YES user_id=7017 Great plugin! Exactly the stuff I had in mind, when hacking this one: http://sourceforge.net/tracker/index.php?func=detail&aid=1009645&group_id=235&atid=300235, but much better! Guess my Quakenet plugin is obsolete now. Voting for inclusion of this plugin into Gaim's default distribution! ---------------------------------------------------------------------- Comment By: Richard Laager (rlaager) Date: 2005-01-27 15:37 Message: Logged In: YES user_id=156487 I should point out that this plugin currently depends on having the following patch applied to Gaim: http://sourceforge.net/support/tracker.php?aid=1108846 ---------------------------------------------------------------------- You can respond by visiting: https://sourceforge.net/tracker/?func=detail&atid=390395&aid=1111036&group_id=235 |
From: SourceForge.net <no...@so...> - 2005-04-28 09:14:00
|
Plugins item #1111036, was opened at 2005-01-27 21:20 Message generated for change (Comment added) made by itchysoft_ant You can respond by visiting: https://sourceforge.net/tracker/?func=detail&atid=390395&aid=1111036&group_id=235 Category: None Group: None Status: Open Priority: 5 Submitted By: Richard Laager (rlaager) Assigned to: Nobody/Anonymous (nobody) Summary: IRC Helper Initial Comment: This plugin automates/hides things like NickServ, MemoServ, ChanServ, etc. It has currently been tested on FreeNode, QuakeNet (which uses a different bot for user authentication). ---------------------------------------------------------------------- Comment By: Ant (itchysoft_ant) Date: 2005-04-28 09:13 Message: Logged In: YES user_id=1186610 Great plugin, use it all the time for Quakenet. IS it ment to work with AuthServ on Gamesurge? ---------------------------------------------------------------------- Comment By: Richard Laager (rlaager) Date: 2005-04-25 18:01 Message: Logged In: YES user_id=156487 Releasing 0.8. This version uses the Gaim API much more properly. This means the plugin is smaller and more reliable across upgrades. Also, it uses the password masking available in Gaim 1.2.0 and up. ---------------------------------------------------------------------- Comment By: Daniel Beardsmore (uilleann) Date: 2005-04-25 07:42 Message: Logged In: YES user_id=473078 Win32? *NIX? Which part of it is not working -- identification? message hiding (and of what type, nickserv? chanserv?) For what it's worth, no apparent signs of failure as of gaim 1.2 or 1.2.1 for me in Windows (Freenode, EFNet, SlashNET, of which I have a registered nick on two of those). Of course, I am not sure how to ask Freenode whether I've identified successfully or not :) ---------------------------------------------------------------------- Comment By: Brian Hartvigsen (tresni) Date: 2005-04-25 03:46 Message: Logged In: YES user_id=384360 No longer seems to be working for the latest version of GAIM on Freenode ---------------------------------------------------------------------- Comment By: Daniel Beardsmore (uilleann) Date: 2005-02-28 20:37 Message: Logged In: YES user_id=473078 Yeah, works perfectly now =) (You might want to update the Summary field to include SlashNET and Undernet now they're supported?) I do wonder, though... to have you recompile the plugin for every new network seems daft. It would seem sensible at some point in the future to make the plugin user-configurable, but then, to what extent would that then make it a duplicate of other plugins that can filter messages out? I guess this plugin would be considered a sort of pre-configured version of one of those as far as that bit goes? Although it does also do nickserv in a more intelligent way than buddy pounces... (fwiw, I've looked at the source but don't hold your breath me working out what on earth it does ;) ---------------------------------------------------------------------- Comment By: Richard Laager (rlaager) Date: 2005-02-28 15:47 Message: Logged In: YES user_id=156487 Releasing version 0.7. This is the same as version 0.6, except it should actually work on Windows. Sorry about the last release being broken. ---------------------------------------------------------------------- Comment By: Richard Laager (rlaager) Date: 2005-02-28 03:45 Message: Logged In: YES user_id=156487 Releasing version 0.6. This version fixes the last of the messages that uillean reported to me. It also eliminates the requirement of having the Gaim source code for building (except on Windows). Windows users should appreciate the greatly improved packaging (i.e. the zip file now contains everything, not just the .dll). I also added support (in the source code) for 2.0.0cvs, but nobody should be running that yet. As a side note, I should point out that version 0.5, which I said was to address uilleann's concerns, does not deal with /whois as uilleann requested. I've submitted a patch (which was accepted and should be in Gaim 1.1.4 -- I didn't check.) which allows for /whois server nick. With this patch, users can choose to use the hack (/whois nick nick) if you like, but my patch did not change Gaim to use that hack for the Info boxes users request via the GUI. The reasoning for this should be obvious: It's a hack and hacks should not be used by default. For future reference, I consider the scope of this plugin to be features that make IRC usage in Gaim better but don't belong in Gaim itself. Most of the existing code in this plugin is specific to popular IRC servers. If this code was in Gaim, users would expect it to work everywhere, which it won't. Also, if the servers ever changed their responses (even by a single character), it would break things. In my opinion, things in Gaim should be more stable than that, which is why this code best exists as a third-party plugin. ---------------------------------------------------------------------- Comment By: Richard Laager (rlaager) Date: 2005-02-25 06:15 Message: Logged In: YES user_id=156487 Released version 0.5 to address uilleann's concerns. ---------------------------------------------------------------------- Comment By: Daniel Beardsmore (uilleann) Date: 2005-02-24 20:30 Message: Logged In: YES user_id=473078 oh, here's two more, during Undernet log-in: (20:15:13) Surrey.UK.EU.Undernet.Org: (notice) Highest connection count: 7528 (7527 clients) (20:15:15) Surrey.UK.EU.Undernet.Org: (notice) on 1 ca 2(4) ft 10(10) tr ---------------------------------------------------------------------- Comment By: Daniel Beardsmore (uilleann) Date: 2005-02-17 19:34 Message: Logged In: YES user_id=473078 That's interesting. The basic idea is that WHOIS takes two arguments - username and server. Specifying the server that a person is on as the second arg causes the whois information to include their idle time, presumably because a person's identity is held globally across the network but the idle time is only known by the specific server to which they are connected. If the other user is on the same server as you, the idle time is returned automatically, because your client is talking to the machine that knows. As a bizarre workaround, passing in the nickname (and, who knows, maybe your girlfriend's or cat's name too?) as the server name causes the network to seek out the user's server and go ask it for the idle time. You're right, gaim CAN parse the idle time line, but what I suspect is happening is that the second argument to /whois is just being dropped, it does not get forwarded to the server at all. Thus, the idle line is never received at all. Two possibilities are to a) patch the /whois command to accept the second argument (be it server name or nickname), and/or b) patch the Info command to pass the nickname twice to get the idle time to be returned. It's a crazy (but widely known) hack; the down side is that if a person is offline, the reported error is "No such server", which is a bit odd. I suppose in the case of gaim, a plugin could fix the error message display too (especially if the error message is returned as an IRC numeric, which means no need to deal with specific error strings). Course, this would be out of scope of the summary of the plugin, but I wonder if it is nevertheless in scope of the /name/ of the plugin, which suggests it just makes IRC in general nicer in gaim... ---------------------------------------------------------------------- Comment By: Richard Laager (rlaager) Date: 2005-02-17 18:37 Message: Logged In: YES user_id=156487 I don't know what you're talking about. I see a line that says "Idle for: TIME" in the IRC info window. ---------------------------------------------------------------------- Comment By: Daniel Beardsmore (uilleann) Date: 2005-02-17 18:06 Message: Logged In: YES user_id=473078 Oh, one other little thing :) gaim prohibits you from seeing user idle time, e.g. from /whois nick nick. Is it possible for IRC Helper to be able to add that piece of information (maybe always?) to the IRC info window? It's useful sometimes to attempt to determine whether someone is actually around... ---------------------------------------------------------------------- Comment By: Daniel Beardsmore (uilleann) Date: 2005-02-14 08:39 Message: Logged In: YES user_id=473078 Ah, yes, works perfectly, thanks =) (Even with auto-join back on for #cyvos) ---------------------------------------------------------------------- Comment By: Richard Laager (rlaager) Date: 2005-02-14 02:35 Message: Logged In: YES user_id=156487 I saw that one coming a mile away. Give the new version a try and let me know if it takes care of everything. I didn't test it myself. ---------------------------------------------------------------------- Comment By: Daniel Beardsmore (uilleann) Date: 2005-02-14 02:21 Message: Logged In: YES user_id=473078 *waves hand in air* meee I run Windows :P (I know, I'm terrible... after all that time running Mac OS 9.1 I never thought I'd return to Windows (from 3.11) but I did...). On the other hand, I'm not desperate for the new plugin, it does a good job already, kills most of the stupido tabs (thanks!), and I don't reload gaim that much (nor do I reboot Win2k or Mac OS 9 if I can help it). I had to reload gaim the other day though because it fell to bits ;) So I'll wait patiently for the DLL =) ---------------------------------------------------------------------- Comment By: Richard Laager (rlaager) Date: 2005-02-14 01:54 Message: Logged In: YES user_id=156487 Uploading version 0.4 to address the concerns posted by uilleann. I'll post a Windows DLL the next time I boot into Windows. If anyone needs a 0.4 Windows DLL built, let me know and I'll get right on it. Otherwise, I don't boot into Windows very frequently. ---------------------------------------------------------------------- Comment By: Richard Laager (rlaager) Date: 2005-02-13 23:14 Message: Logged In: YES user_id=156487 Ah, yes, I remember those lines. I was getting those for my internal IRC server, before we turned off ident lookups. I'll add those to the list of things to suppress. I'll also suppress that ChanServ notice. As for blocking, that belongs in the core. I will only consider implementing that after the privacy rewrite that's underway is completed if it's still unimplemented. I will only implement it as a plugin if it's refused for acceptance in the core. If that happens, it may or may not be implemented in *this* plugin depending on how specific to IRC my implementation is. ---------------------------------------------------------------------- Comment By: Daniel Beardsmore (uilleann) Date: 2005-02-13 23:00 Message: Logged In: YES user_id=473078 Not bad, not bad at all... (this is an issue that really bugs me, endless garbage tabs on load). The ones still left to kill are: SlashNET garbage: (22:49:06) area51.slashnet.org: (notice) *** Looking up your hostname... (22:49:07) area51.slashnet.org: (notice) *** Found your hostname (cached) (22:49:07) area51.slashnet.org: (notice) *** Checking ident... (22:49:08) area51.slashnet.org: (notice) *** No ident response; username prefixed with ~ (no other network has to use bloody notices to tell me this!) FreeNode ChanServ: (22:49:08) ChanServ: (notice) You do not have channel operator access to [#cyvos] The latter appears because #cyvos is generally empty when I join, but I don't own the channel. That said, I've just turned off auto-join =) Stupid dead channel.) I have this urge to Block all these stupid tabs, but block is not implemented for IRC to begin with. That would be a nice direction for your plugin to go in - permit blocking in IRC. For example, Tools > Privacy does not include any IRC accounts in the list of accounts for which blocks can be created. But blocking is just as relevant for IRC as for any protocol (usually implemented in clients as the /ignore command). I recall having several wildcard blocks set up for ShadowIRC on my Mac to ward off messages from a certain IRC worm that kept messaging everyone. Wildcard blocks would probably be wise for any IRC block implementation, although on ShadowIRC I used the Friends program for that, to go beyond the limits of plain /ignore. For gaim, it'd probably be in the form of a regex :) ---------------------------------------------------------------------- Comment By: Richard Laager (rlaager) Date: 2005-01-30 08:57 Message: Logged In: YES user_id=156487 Due to SourceForge's file size restrictions, I had to zip the Windows DLL. Simply unzip it to get the .dll file and then copy this to C:\Program Files\Gaim\plugins to install. Then, open Gaim, go to Tools -> Preferences -> Plugins and activate this plugin. Finally, you can see the new options by going to Tools -> Accounts, highlighting one of your IRC accounts, clicking Modify, and clicking See more options. ---------------------------------------------------------------------- Comment By: Richard Laager (rlaager) Date: 2005-01-30 08:52 Message: Logged In: YES user_id=156487 Releasing version 0.3 of this plugin. The only significant change here is that this plugin will now build on Windows. I've also uploaded a Windows DLL. It should work with all Gaim versions in the 1.x.x series (past, present, and future releases). I know it works on XP with Gaim 1.1.2. ---------------------------------------------------------------------- Comment By: Richard Laager (rlaager) Date: 2005-01-28 03:38 Message: Logged In: YES user_id=156487 Uploading version 0.2 of this patch. Thank you Mathias for the QuakeNet L bot code. Among various other changes, this one no longer depends on my account options patch. When that is accepted into Gaim, I'll change this plugin to use it when available. In other words, if you have a newer version of Gaim that includes that patch, your passwords will be masked. If you're using an older version of Gaim, they won't be. This seems like the best approach. ---------------------------------------------------------------------- Comment By: Mathias Hasselmann (massel) Date: 2005-01-27 23:05 Message: Logged In: YES user_id=7017 Great plugin! Exactly the stuff I had in mind, when hacking this one: http://sourceforge.net/tracker/index.php?func=detail&aid=1009645&group_id=235&atid=300235, but much better! Guess my Quakenet plugin is obsolete now. Voting for inclusion of this plugin into Gaim's default distribution! ---------------------------------------------------------------------- Comment By: Richard Laager (rlaager) Date: 2005-01-27 21:37 Message: Logged In: YES user_id=156487 I should point out that this plugin currently depends on having the following patch applied to Gaim: http://sourceforge.net/support/tracker.php?aid=1108846 ---------------------------------------------------------------------- You can respond by visiting: https://sourceforge.net/tracker/?func=detail&atid=390395&aid=1111036&group_id=235 |
From: SourceForge.net <no...@so...> - 2005-04-27 03:19:42
|
Plugins item #1044367, was opened at 2004-10-11 17:42 Message generated for change (Comment added) made by bleeter You can respond by visiting: https://sourceforge.net/tracker/?func=detail&atid=390395&aid=1044367&group_id=235 Category: None Group: None Status: Open Priority: 5 Submitted By: Bleeter Yaluser (bleeter) Assigned to: Nobody/Anonymous (nobody) Summary: Yahoo IM Buzz for chats (button and slash command) Initial Comment: Based on grim's gxr, here comes a button and / command for all you Yahoo users. This simply sends the *BUZZ* to your IM contact. It does not play a noise. Nor does it make the IM window jump around like a vegetarian in a butcher's cull room (ie, YIM5|6 behaviour). Let your Yahoo friends know you care today. Buzz them with YIB!!!! Bleets. INSTRUCTIONS: cp yahoo_im_buzz.c <gaim_source_tree>/plugins/. cd <gaim_source_tree>/plugins/. make yahoo_im_buzz.so cp yahoo_im_buzz.so <gaim_lib_path>/. cp stock_bell.png <gaim_data_path>/pixmaps/gaim/yib where... <gaim_source_tree> is where you've unpacked your gaim tarball <gaim_lib_path> is where you're gaim installs it libraries (typically /usr, or /usr/local) <gaim_data_path> is where you're gaim installs it data (typically /usr/share, or /usr/local/share) Erm, that's it. I'll autoconf it sooner or later, so the above won't be necessary. ---------------------------------------------------------------------- >Comment By: Bleeter Yaluser (bleeter) Date: 2005-04-27 13:19 Message: Logged In: YES user_id=407708 Building this plugin is pretty much as per the plugin build instructions for gaim. If/when i have time, I'll build a .dll version, but as I rarely use windows.... Anyway, someone pointed out that I'd stuffed the URL of the website in the plugin info. Here's a fix. ---------------------------------------------------------------------- Comment By: Siddhesh Poyarekar (siddheshp) Date: 2005-04-19 01:48 Message: Logged In: YES user_id=925451 Hi, I guess nobody's responding here. Anyways this is how I managed to get the plugins compiled without the gaim sources (I installed gaim from a debian package): 1) Got dev files for the following packages: gaim, glib-2.0, gtk-2.0, pango-1.0, atk-1.0 2) Modified the #include lines.Changed #include <gaim.h> to #include <gaim/gaim.h>. Same goes for all the other gaim includes (eg. conversation.h, core.h, etc). 3) compiled as a library, including required headers above with the -I flag. I'm not sure if many people need this but I posted it just in case. Regards, Siddhesh. ---------------------------------------------------------------------- Comment By: Siddhesh Poyarekar (siddheshp) Date: 2005-04-13 15:49 Message: Logged In: YES user_id=925451 Hi, I have installed gaim as a binary package on my debian box. Could you please tell me compile flags to build the plugin? ---------------------------------------------------------------------- Comment By: vijay (vijay80) Date: 2005-03-28 17:34 Message: Logged In: YES user_id=1247827 Hey, Did someone come up with a windoze version for this...would be great if you could ---------------------------------------------------------------------- Comment By: Bleeter Yaluser (bleeter) Date: 2005-03-07 18:42 Message: Logged In: YES user_id=407708 Fix with further tidies compliments of Rigel Freden. Still todo: CTRL+G Convert all 'Bell' references to 'Buzz' for consistency with gaim. ---------------------------------------------------------------------- Comment By: Bleeter Yaluser (bleeter) Date: 2005-03-07 12:57 Message: Logged In: YES user_id=407708 Updated for fix with chat windows (doesn't display anymore) Fix to compile time warning (iirc) Still to do, CTRL+G Patch provided by Nosnilmot (thanks). Sorry for the delay, I lost the patch and forgot where it came from until today. ---------------------------------------------------------------------- Comment By: Rigel Freden (rigelf) Date: 2005-03-06 15:21 Message: Logged In: YES user_id=76866 oopz, didn't realize you had to be the owner to post files, i guess email me for my revision ---------------------------------------------------------------------- Comment By: Rigel Freden (rigelf) Date: 2005-03-06 15:19 Message: Logged In: YES user_id=76866 modified so the button says "Buzz" (fancy that) and hopefully only shows up in yahoo im windows. todo: custom buzz noise make it jump around like said vegetarian on my system there is an issue with DATADIR in 1.1.4, causing incorrect path lookup for the button icon--hopefully it's a fluke to my gaim configuration/autotools/whatever ---------------------------------------------------------------------- Comment By: Bleeter Yaluser (bleeter) Date: 2005-02-10 09:54 Message: Logged In: YES user_id=407708 Two things.... 1) I don't think I ever got around to releasing the 'next' version as mentioned below. I'll look into what happened.... soon 2) Several email requests made me notice that my instructions above assume one's already ./configure'd gaim in the src directory. You'll need to follow gaim build instructions for that kind of stuff. I had just 'assumed' users already had. My apologies for any confusion. 3).... Three things. 3) I'll see about building a windows .dll sometime soon, and maybe an FC2 and FC3 .so. I'll post d/l links here once I've done. ---------------------------------------------------------------------- Comment By: Bleeter Yaluser (bleeter) Date: 2004-10-12 09:28 Message: Logged In: YES user_id=407708 New to next release: Proper unloading of plugin with removal of Bell button Fix to known bug CTRL+G key capture to send buzz I hope to have this out within the next 24 hours ---------------------------------------------------------------------- Comment By: Bleeter Yaluser (bleeter) Date: 2004-10-11 18:11 Message: Logged In: YES user_id=407708 KNOWN BUG: Displays in chats, not just IM's, however nothing is sent ---------------------------------------------------------------------- You can respond by visiting: https://sourceforge.net/tracker/?func=detail&atid=390395&aid=1044367&group_id=235 |
From: SourceForge.net <no...@so...> - 2005-04-25 18:01:38
|
Plugins item #1111036, was opened at 2005-01-27 15:20 Message generated for change (Comment added) made by rlaager You can respond by visiting: https://sourceforge.net/tracker/?func=detail&atid=390395&aid=1111036&group_id=235 Category: None Group: None Status: Open Priority: 5 Submitted By: Richard Laager (rlaager) Assigned to: Nobody/Anonymous (nobody) Summary: IRC Helper Initial Comment: This plugin automates/hides things like NickServ, MemoServ, ChanServ, etc. It has currently been tested on FreeNode, QuakeNet (which uses a different bot for user authentication). ---------------------------------------------------------------------- >Comment By: Richard Laager (rlaager) Date: 2005-04-25 13:01 Message: Logged In: YES user_id=156487 Releasing 0.8. This version uses the Gaim API much more properly. This means the plugin is smaller and more reliable across upgrades. Also, it uses the password masking available in Gaim 1.2.0 and up. ---------------------------------------------------------------------- Comment By: Daniel Beardsmore (uilleann) Date: 2005-04-25 02:42 Message: Logged In: YES user_id=473078 Win32? *NIX? Which part of it is not working -- identification? message hiding (and of what type, nickserv? chanserv?) For what it's worth, no apparent signs of failure as of gaim 1.2 or 1.2.1 for me in Windows (Freenode, EFNet, SlashNET, of which I have a registered nick on two of those). Of course, I am not sure how to ask Freenode whether I've identified successfully or not :) ---------------------------------------------------------------------- Comment By: Brian Hartvigsen (tresni) Date: 2005-04-24 22:46 Message: Logged In: YES user_id=384360 No longer seems to be working for the latest version of GAIM on Freenode ---------------------------------------------------------------------- Comment By: Daniel Beardsmore (uilleann) Date: 2005-02-28 14:37 Message: Logged In: YES user_id=473078 Yeah, works perfectly now =) (You might want to update the Summary field to include SlashNET and Undernet now they're supported?) I do wonder, though... to have you recompile the plugin for every new network seems daft. It would seem sensible at some point in the future to make the plugin user-configurable, but then, to what extent would that then make it a duplicate of other plugins that can filter messages out? I guess this plugin would be considered a sort of pre-configured version of one of those as far as that bit goes? Although it does also do nickserv in a more intelligent way than buddy pounces... (fwiw, I've looked at the source but don't hold your breath me working out what on earth it does ;) ---------------------------------------------------------------------- Comment By: Richard Laager (rlaager) Date: 2005-02-28 09:47 Message: Logged In: YES user_id=156487 Releasing version 0.7. This is the same as version 0.6, except it should actually work on Windows. Sorry about the last release being broken. ---------------------------------------------------------------------- Comment By: Richard Laager (rlaager) Date: 2005-02-27 21:45 Message: Logged In: YES user_id=156487 Releasing version 0.6. This version fixes the last of the messages that uillean reported to me. It also eliminates the requirement of having the Gaim source code for building (except on Windows). Windows users should appreciate the greatly improved packaging (i.e. the zip file now contains everything, not just the .dll). I also added support (in the source code) for 2.0.0cvs, but nobody should be running that yet. As a side note, I should point out that version 0.5, which I said was to address uilleann's concerns, does not deal with /whois as uilleann requested. I've submitted a patch (which was accepted and should be in Gaim 1.1.4 -- I didn't check.) which allows for /whois server nick. With this patch, users can choose to use the hack (/whois nick nick) if you like, but my patch did not change Gaim to use that hack for the Info boxes users request via the GUI. The reasoning for this should be obvious: It's a hack and hacks should not be used by default. For future reference, I consider the scope of this plugin to be features that make IRC usage in Gaim better but don't belong in Gaim itself. Most of the existing code in this plugin is specific to popular IRC servers. If this code was in Gaim, users would expect it to work everywhere, which it won't. Also, if the servers ever changed their responses (even by a single character), it would break things. In my opinion, things in Gaim should be more stable than that, which is why this code best exists as a third-party plugin. ---------------------------------------------------------------------- Comment By: Richard Laager (rlaager) Date: 2005-02-25 00:15 Message: Logged In: YES user_id=156487 Released version 0.5 to address uilleann's concerns. ---------------------------------------------------------------------- Comment By: Daniel Beardsmore (uilleann) Date: 2005-02-24 14:30 Message: Logged In: YES user_id=473078 oh, here's two more, during Undernet log-in: (20:15:13) Surrey.UK.EU.Undernet.Org: (notice) Highest connection count: 7528 (7527 clients) (20:15:15) Surrey.UK.EU.Undernet.Org: (notice) on 1 ca 2(4) ft 10(10) tr ---------------------------------------------------------------------- Comment By: Daniel Beardsmore (uilleann) Date: 2005-02-17 13:34 Message: Logged In: YES user_id=473078 That's interesting. The basic idea is that WHOIS takes two arguments - username and server. Specifying the server that a person is on as the second arg causes the whois information to include their idle time, presumably because a person's identity is held globally across the network but the idle time is only known by the specific server to which they are connected. If the other user is on the same server as you, the idle time is returned automatically, because your client is talking to the machine that knows. As a bizarre workaround, passing in the nickname (and, who knows, maybe your girlfriend's or cat's name too?) as the server name causes the network to seek out the user's server and go ask it for the idle time. You're right, gaim CAN parse the idle time line, but what I suspect is happening is that the second argument to /whois is just being dropped, it does not get forwarded to the server at all. Thus, the idle line is never received at all. Two possibilities are to a) patch the /whois command to accept the second argument (be it server name or nickname), and/or b) patch the Info command to pass the nickname twice to get the idle time to be returned. It's a crazy (but widely known) hack; the down side is that if a person is offline, the reported error is "No such server", which is a bit odd. I suppose in the case of gaim, a plugin could fix the error message display too (especially if the error message is returned as an IRC numeric, which means no need to deal with specific error strings). Course, this would be out of scope of the summary of the plugin, but I wonder if it is nevertheless in scope of the /name/ of the plugin, which suggests it just makes IRC in general nicer in gaim... ---------------------------------------------------------------------- Comment By: Richard Laager (rlaager) Date: 2005-02-17 12:37 Message: Logged In: YES user_id=156487 I don't know what you're talking about. I see a line that says "Idle for: TIME" in the IRC info window. ---------------------------------------------------------------------- Comment By: Daniel Beardsmore (uilleann) Date: 2005-02-17 12:06 Message: Logged In: YES user_id=473078 Oh, one other little thing :) gaim prohibits you from seeing user idle time, e.g. from /whois nick nick. Is it possible for IRC Helper to be able to add that piece of information (maybe always?) to the IRC info window? It's useful sometimes to attempt to determine whether someone is actually around... ---------------------------------------------------------------------- Comment By: Daniel Beardsmore (uilleann) Date: 2005-02-14 02:39 Message: Logged In: YES user_id=473078 Ah, yes, works perfectly, thanks =) (Even with auto-join back on for #cyvos) ---------------------------------------------------------------------- Comment By: Richard Laager (rlaager) Date: 2005-02-13 20:35 Message: Logged In: YES user_id=156487 I saw that one coming a mile away. Give the new version a try and let me know if it takes care of everything. I didn't test it myself. ---------------------------------------------------------------------- Comment By: Daniel Beardsmore (uilleann) Date: 2005-02-13 20:21 Message: Logged In: YES user_id=473078 *waves hand in air* meee I run Windows :P (I know, I'm terrible... after all that time running Mac OS 9.1 I never thought I'd return to Windows (from 3.11) but I did...). On the other hand, I'm not desperate for the new plugin, it does a good job already, kills most of the stupido tabs (thanks!), and I don't reload gaim that much (nor do I reboot Win2k or Mac OS 9 if I can help it). I had to reload gaim the other day though because it fell to bits ;) So I'll wait patiently for the DLL =) ---------------------------------------------------------------------- Comment By: Richard Laager (rlaager) Date: 2005-02-13 19:54 Message: Logged In: YES user_id=156487 Uploading version 0.4 to address the concerns posted by uilleann. I'll post a Windows DLL the next time I boot into Windows. If anyone needs a 0.4 Windows DLL built, let me know and I'll get right on it. Otherwise, I don't boot into Windows very frequently. ---------------------------------------------------------------------- Comment By: Richard Laager (rlaager) Date: 2005-02-13 17:14 Message: Logged In: YES user_id=156487 Ah, yes, I remember those lines. I was getting those for my internal IRC server, before we turned off ident lookups. I'll add those to the list of things to suppress. I'll also suppress that ChanServ notice. As for blocking, that belongs in the core. I will only consider implementing that after the privacy rewrite that's underway is completed if it's still unimplemented. I will only implement it as a plugin if it's refused for acceptance in the core. If that happens, it may or may not be implemented in *this* plugin depending on how specific to IRC my implementation is. ---------------------------------------------------------------------- Comment By: Daniel Beardsmore (uilleann) Date: 2005-02-13 17:00 Message: Logged In: YES user_id=473078 Not bad, not bad at all... (this is an issue that really bugs me, endless garbage tabs on load). The ones still left to kill are: SlashNET garbage: (22:49:06) area51.slashnet.org: (notice) *** Looking up your hostname... (22:49:07) area51.slashnet.org: (notice) *** Found your hostname (cached) (22:49:07) area51.slashnet.org: (notice) *** Checking ident... (22:49:08) area51.slashnet.org: (notice) *** No ident response; username prefixed with ~ (no other network has to use bloody notices to tell me this!) FreeNode ChanServ: (22:49:08) ChanServ: (notice) You do not have channel operator access to [#cyvos] The latter appears because #cyvos is generally empty when I join, but I don't own the channel. That said, I've just turned off auto-join =) Stupid dead channel.) I have this urge to Block all these stupid tabs, but block is not implemented for IRC to begin with. That would be a nice direction for your plugin to go in - permit blocking in IRC. For example, Tools > Privacy does not include any IRC accounts in the list of accounts for which blocks can be created. But blocking is just as relevant for IRC as for any protocol (usually implemented in clients as the /ignore command). I recall having several wildcard blocks set up for ShadowIRC on my Mac to ward off messages from a certain IRC worm that kept messaging everyone. Wildcard blocks would probably be wise for any IRC block implementation, although on ShadowIRC I used the Friends program for that, to go beyond the limits of plain /ignore. For gaim, it'd probably be in the form of a regex :) ---------------------------------------------------------------------- Comment By: Richard Laager (rlaager) Date: 2005-01-30 02:57 Message: Logged In: YES user_id=156487 Due to SourceForge's file size restrictions, I had to zip the Windows DLL. Simply unzip it to get the .dll file and then copy this to C:\Program Files\Gaim\plugins to install. Then, open Gaim, go to Tools -> Preferences -> Plugins and activate this plugin. Finally, you can see the new options by going to Tools -> Accounts, highlighting one of your IRC accounts, clicking Modify, and clicking See more options. ---------------------------------------------------------------------- Comment By: Richard Laager (rlaager) Date: 2005-01-30 02:52 Message: Logged In: YES user_id=156487 Releasing version 0.3 of this plugin. The only significant change here is that this plugin will now build on Windows. I've also uploaded a Windows DLL. It should work with all Gaim versions in the 1.x.x series (past, present, and future releases). I know it works on XP with Gaim 1.1.2. ---------------------------------------------------------------------- Comment By: Richard Laager (rlaager) Date: 2005-01-27 21:38 Message: Logged In: YES user_id=156487 Uploading version 0.2 of this patch. Thank you Mathias for the QuakeNet L bot code. Among various other changes, this one no longer depends on my account options patch. When that is accepted into Gaim, I'll change this plugin to use it when available. In other words, if you have a newer version of Gaim that includes that patch, your passwords will be masked. If you're using an older version of Gaim, they won't be. This seems like the best approach. ---------------------------------------------------------------------- Comment By: Mathias Hasselmann (massel) Date: 2005-01-27 17:05 Message: Logged In: YES user_id=7017 Great plugin! Exactly the stuff I had in mind, when hacking this one: http://sourceforge.net/tracker/index.php?func=detail&aid=1009645&group_id=235&atid=300235, but much better! Guess my Quakenet plugin is obsolete now. Voting for inclusion of this plugin into Gaim's default distribution! ---------------------------------------------------------------------- Comment By: Richard Laager (rlaager) Date: 2005-01-27 15:37 Message: Logged In: YES user_id=156487 I should point out that this plugin currently depends on having the following patch applied to Gaim: http://sourceforge.net/support/tracker.php?aid=1108846 ---------------------------------------------------------------------- You can respond by visiting: https://sourceforge.net/tracker/?func=detail&atid=390395&aid=1111036&group_id=235 |
From: SourceForge.net <no...@so...> - 2005-04-25 07:42:28
|
Plugins item #1111036, was opened at 2005-01-27 21:20 Message generated for change (Comment added) made by uilleann You can respond by visiting: https://sourceforge.net/tracker/?func=detail&atid=390395&aid=1111036&group_id=235 Category: None Group: None Status: Open Priority: 5 Submitted By: Richard Laager (rlaager) Assigned to: Nobody/Anonymous (nobody) Summary: IRC Helper Initial Comment: This plugin automates/hides things like NickServ, MemoServ, ChanServ, etc. It has currently been tested on FreeNode, QuakeNet (which uses a different bot for user authentication). ---------------------------------------------------------------------- Comment By: Daniel Beardsmore (uilleann) Date: 2005-04-25 07:42 Message: Logged In: YES user_id=473078 Win32? *NIX? Which part of it is not working -- identification? message hiding (and of what type, nickserv? chanserv?) For what it's worth, no apparent signs of failure as of gaim 1.2 or 1.2.1 for me in Windows (Freenode, EFNet, SlashNET, of which I have a registered nick on two of those). Of course, I am not sure how to ask Freenode whether I've identified successfully or not :) ---------------------------------------------------------------------- Comment By: Brian Hartvigsen (tresni) Date: 2005-04-25 03:46 Message: Logged In: YES user_id=384360 No longer seems to be working for the latest version of GAIM on Freenode ---------------------------------------------------------------------- Comment By: Daniel Beardsmore (uilleann) Date: 2005-02-28 20:37 Message: Logged In: YES user_id=473078 Yeah, works perfectly now =) (You might want to update the Summary field to include SlashNET and Undernet now they're supported?) I do wonder, though... to have you recompile the plugin for every new network seems daft. It would seem sensible at some point in the future to make the plugin user-configurable, but then, to what extent would that then make it a duplicate of other plugins that can filter messages out? I guess this plugin would be considered a sort of pre-configured version of one of those as far as that bit goes? Although it does also do nickserv in a more intelligent way than buddy pounces... (fwiw, I've looked at the source but don't hold your breath me working out what on earth it does ;) ---------------------------------------------------------------------- Comment By: Richard Laager (rlaager) Date: 2005-02-28 15:47 Message: Logged In: YES user_id=156487 Releasing version 0.7. This is the same as version 0.6, except it should actually work on Windows. Sorry about the last release being broken. ---------------------------------------------------------------------- Comment By: Richard Laager (rlaager) Date: 2005-02-28 03:45 Message: Logged In: YES user_id=156487 Releasing version 0.6. This version fixes the last of the messages that uillean reported to me. It also eliminates the requirement of having the Gaim source code for building (except on Windows). Windows users should appreciate the greatly improved packaging (i.e. the zip file now contains everything, not just the .dll). I also added support (in the source code) for 2.0.0cvs, but nobody should be running that yet. As a side note, I should point out that version 0.5, which I said was to address uilleann's concerns, does not deal with /whois as uilleann requested. I've submitted a patch (which was accepted and should be in Gaim 1.1.4 -- I didn't check.) which allows for /whois server nick. With this patch, users can choose to use the hack (/whois nick nick) if you like, but my patch did not change Gaim to use that hack for the Info boxes users request via the GUI. The reasoning for this should be obvious: It's a hack and hacks should not be used by default. For future reference, I consider the scope of this plugin to be features that make IRC usage in Gaim better but don't belong in Gaim itself. Most of the existing code in this plugin is specific to popular IRC servers. If this code was in Gaim, users would expect it to work everywhere, which it won't. Also, if the servers ever changed their responses (even by a single character), it would break things. In my opinion, things in Gaim should be more stable than that, which is why this code best exists as a third-party plugin. ---------------------------------------------------------------------- Comment By: Richard Laager (rlaager) Date: 2005-02-25 06:15 Message: Logged In: YES user_id=156487 Released version 0.5 to address uilleann's concerns. ---------------------------------------------------------------------- Comment By: Daniel Beardsmore (uilleann) Date: 2005-02-24 20:30 Message: Logged In: YES user_id=473078 oh, here's two more, during Undernet log-in: (20:15:13) Surrey.UK.EU.Undernet.Org: (notice) Highest connection count: 7528 (7527 clients) (20:15:15) Surrey.UK.EU.Undernet.Org: (notice) on 1 ca 2(4) ft 10(10) tr ---------------------------------------------------------------------- Comment By: Daniel Beardsmore (uilleann) Date: 2005-02-17 19:34 Message: Logged In: YES user_id=473078 That's interesting. The basic idea is that WHOIS takes two arguments - username and server. Specifying the server that a person is on as the second arg causes the whois information to include their idle time, presumably because a person's identity is held globally across the network but the idle time is only known by the specific server to which they are connected. If the other user is on the same server as you, the idle time is returned automatically, because your client is talking to the machine that knows. As a bizarre workaround, passing in the nickname (and, who knows, maybe your girlfriend's or cat's name too?) as the server name causes the network to seek out the user's server and go ask it for the idle time. You're right, gaim CAN parse the idle time line, but what I suspect is happening is that the second argument to /whois is just being dropped, it does not get forwarded to the server at all. Thus, the idle line is never received at all. Two possibilities are to a) patch the /whois command to accept the second argument (be it server name or nickname), and/or b) patch the Info command to pass the nickname twice to get the idle time to be returned. It's a crazy (but widely known) hack; the down side is that if a person is offline, the reported error is "No such server", which is a bit odd. I suppose in the case of gaim, a plugin could fix the error message display too (especially if the error message is returned as an IRC numeric, which means no need to deal with specific error strings). Course, this would be out of scope of the summary of the plugin, but I wonder if it is nevertheless in scope of the /name/ of the plugin, which suggests it just makes IRC in general nicer in gaim... ---------------------------------------------------------------------- Comment By: Richard Laager (rlaager) Date: 2005-02-17 18:37 Message: Logged In: YES user_id=156487 I don't know what you're talking about. I see a line that says "Idle for: TIME" in the IRC info window. ---------------------------------------------------------------------- Comment By: Daniel Beardsmore (uilleann) Date: 2005-02-17 18:06 Message: Logged In: YES user_id=473078 Oh, one other little thing :) gaim prohibits you from seeing user idle time, e.g. from /whois nick nick. Is it possible for IRC Helper to be able to add that piece of information (maybe always?) to the IRC info window? It's useful sometimes to attempt to determine whether someone is actually around... ---------------------------------------------------------------------- Comment By: Daniel Beardsmore (uilleann) Date: 2005-02-14 08:39 Message: Logged In: YES user_id=473078 Ah, yes, works perfectly, thanks =) (Even with auto-join back on for #cyvos) ---------------------------------------------------------------------- Comment By: Richard Laager (rlaager) Date: 2005-02-14 02:35 Message: Logged In: YES user_id=156487 I saw that one coming a mile away. Give the new version a try and let me know if it takes care of everything. I didn't test it myself. ---------------------------------------------------------------------- Comment By: Daniel Beardsmore (uilleann) Date: 2005-02-14 02:21 Message: Logged In: YES user_id=473078 *waves hand in air* meee I run Windows :P (I know, I'm terrible... after all that time running Mac OS 9.1 I never thought I'd return to Windows (from 3.11) but I did...). On the other hand, I'm not desperate for the new plugin, it does a good job already, kills most of the stupido tabs (thanks!), and I don't reload gaim that much (nor do I reboot Win2k or Mac OS 9 if I can help it). I had to reload gaim the other day though because it fell to bits ;) So I'll wait patiently for the DLL =) ---------------------------------------------------------------------- Comment By: Richard Laager (rlaager) Date: 2005-02-14 01:54 Message: Logged In: YES user_id=156487 Uploading version 0.4 to address the concerns posted by uilleann. I'll post a Windows DLL the next time I boot into Windows. If anyone needs a 0.4 Windows DLL built, let me know and I'll get right on it. Otherwise, I don't boot into Windows very frequently. ---------------------------------------------------------------------- Comment By: Richard Laager (rlaager) Date: 2005-02-13 23:14 Message: Logged In: YES user_id=156487 Ah, yes, I remember those lines. I was getting those for my internal IRC server, before we turned off ident lookups. I'll add those to the list of things to suppress. I'll also suppress that ChanServ notice. As for blocking, that belongs in the core. I will only consider implementing that after the privacy rewrite that's underway is completed if it's still unimplemented. I will only implement it as a plugin if it's refused for acceptance in the core. If that happens, it may or may not be implemented in *this* plugin depending on how specific to IRC my implementation is. ---------------------------------------------------------------------- Comment By: Daniel Beardsmore (uilleann) Date: 2005-02-13 23:00 Message: Logged In: YES user_id=473078 Not bad, not bad at all... (this is an issue that really bugs me, endless garbage tabs on load). The ones still left to kill are: SlashNET garbage: (22:49:06) area51.slashnet.org: (notice) *** Looking up your hostname... (22:49:07) area51.slashnet.org: (notice) *** Found your hostname (cached) (22:49:07) area51.slashnet.org: (notice) *** Checking ident... (22:49:08) area51.slashnet.org: (notice) *** No ident response; username prefixed with ~ (no other network has to use bloody notices to tell me this!) FreeNode ChanServ: (22:49:08) ChanServ: (notice) You do not have channel operator access to [#cyvos] The latter appears because #cyvos is generally empty when I join, but I don't own the channel. That said, I've just turned off auto-join =) Stupid dead channel.) I have this urge to Block all these stupid tabs, but block is not implemented for IRC to begin with. That would be a nice direction for your plugin to go in - permit blocking in IRC. For example, Tools > Privacy does not include any IRC accounts in the list of accounts for which blocks can be created. But blocking is just as relevant for IRC as for any protocol (usually implemented in clients as the /ignore command). I recall having several wildcard blocks set up for ShadowIRC on my Mac to ward off messages from a certain IRC worm that kept messaging everyone. Wildcard blocks would probably be wise for any IRC block implementation, although on ShadowIRC I used the Friends program for that, to go beyond the limits of plain /ignore. For gaim, it'd probably be in the form of a regex :) ---------------------------------------------------------------------- Comment By: Richard Laager (rlaager) Date: 2005-01-30 08:57 Message: Logged In: YES user_id=156487 Due to SourceForge's file size restrictions, I had to zip the Windows DLL. Simply unzip it to get the .dll file and then copy this to C:\Program Files\Gaim\plugins to install. Then, open Gaim, go to Tools -> Preferences -> Plugins and activate this plugin. Finally, you can see the new options by going to Tools -> Accounts, highlighting one of your IRC accounts, clicking Modify, and clicking See more options. ---------------------------------------------------------------------- Comment By: Richard Laager (rlaager) Date: 2005-01-30 08:52 Message: Logged In: YES user_id=156487 Releasing version 0.3 of this plugin. The only significant change here is that this plugin will now build on Windows. I've also uploaded a Windows DLL. It should work with all Gaim versions in the 1.x.x series (past, present, and future releases). I know it works on XP with Gaim 1.1.2. ---------------------------------------------------------------------- Comment By: Richard Laager (rlaager) Date: 2005-01-28 03:38 Message: Logged In: YES user_id=156487 Uploading version 0.2 of this patch. Thank you Mathias for the QuakeNet L bot code. Among various other changes, this one no longer depends on my account options patch. When that is accepted into Gaim, I'll change this plugin to use it when available. In other words, if you have a newer version of Gaim that includes that patch, your passwords will be masked. If you're using an older version of Gaim, they won't be. This seems like the best approach. ---------------------------------------------------------------------- Comment By: Mathias Hasselmann (massel) Date: 2005-01-27 23:05 Message: Logged In: YES user_id=7017 Great plugin! Exactly the stuff I had in mind, when hacking this one: http://sourceforge.net/tracker/index.php?func=detail&aid=1009645&group_id=235&atid=300235, but much better! Guess my Quakenet plugin is obsolete now. Voting for inclusion of this plugin into Gaim's default distribution! ---------------------------------------------------------------------- Comment By: Richard Laager (rlaager) Date: 2005-01-27 21:37 Message: Logged In: YES user_id=156487 I should point out that this plugin currently depends on having the following patch applied to Gaim: http://sourceforge.net/support/tracker.php?aid=1108846 ---------------------------------------------------------------------- You can respond by visiting: https://sourceforge.net/tracker/?func=detail&atid=390395&aid=1111036&group_id=235 |