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From: SourceForge.net <no...@so...> - 2005-03-29 07:55:40
|
Plugins item #782841, was opened at 2003-08-04 14:39 Message generated for change (Comment added) made by uilleann You can respond by visiting: https://sourceforge.net/tracker/?func=detail&atid=390395&aid=782841&group_id=235 Category: None Group: None Status: Open Priority: 5 Submitted By: Diego Gaddoni (gaddoni) Assigned to: Nobody/Anonymous (nobody) Summary: Account state Initial Comment: Show the status of gaim's accounts in the bottom of the contact list or in a new window. It has been tested both in Windows and in Linux Note: plugins/Makefile.am is missing a line, which has been fixed in CVS. For those not using CVS, you 'll need to add the following line right after -'DVERSION=\"$(VERSION)\" \': '-DDATADIR=\\" \'. Many thanks to Kevin (static_earth). ---------------------------------------------------------------------- Comment By: Daniel Beardsmore (uilleann) Date: 2005-03-29 07:54 Message: Logged In: YES user_id=473078 To be honest, right now I would be perfectly content if someone smart just made it stop crashing gaim (see my bug report earlier in the conversation). Our Net connection at work is flaky and almost each time all connections drop at once, Accounts State causes gaim to crash; thus, I am forced to stop using it there. A cable drop here at home also did exactly the same - gaim crashed as the last account(s) dropped. I also realised that when you have message queueing while away, NOTHING in that queue is logged until you un-away, so Accounts State's crash permanently nuked some messages -- all I had left when I woke up the next morning was an orphaned "you have new messages" system tray icon for a long-since-crashed gaim. (I have since turned off message queueing while away!) ---------------------------------------------------------------------- Comment By: Yop83 (yop83) Date: 2005-03-29 04:05 Message: Logged In: YES user_id=732025 Hi! I just wanted to mention how great this plugin is!! I've been using gaim since nearly 6 months and I just discovered this plugin!! Great Job! Now, I'd also like to make a feature request (if there is still active development on this plugin): *I'd like ( as uilleann stated in his post dated: 2004-10-21 16:25 ) it for the buttons that they stay present (grayed or something) even when the account is offline. *Also, still as uilleann said, I think an option to directly login and logout in the context menu of the buttons would be great ( read: vital)! *Finally, if it would be possible to also display on the right of the account's icon the "friendly name" that you gave it, it'd be awesome ( I'm running out of superlative here :P ). The "friendly name" concept might not make sense for all of the supported protocols, but I know that for MSN it's useful... Friendly names are the "nicknames" you set (for example: my MSN account is "bo...@bo...", but my friendly name is : "Bob - having a nice day")... *Well, if you do implement the friendly name display, why not implement a sub-menu in the context menu of the plugin that shows the "account's action" menu so we could easily change the friendly name? Anyway, thanks for the plugin and good job! --Yop83 ---------------------------------------------------------------------- Comment By: Nicolas GIF (salokyn) Date: 2005-03-25 18:34 Message: Logged In: YES user_id=256694 Thank you, that works :-) ---------------------------------------------------------------------- Comment By: Mike Dean (mtdean) Date: 2005-03-22 01:34 Message: Logged In: YES user_id=22156 salokyn: Yes. Although the rest of Gaim works, it seems there's a problem passing the default value of datadir through to the plugins in some circumstances. Since Account State uses the datadir to find the icons, you won't get icons if you don't explicily specify the datadir (i.e. if you use the default value). Therefore, just specify it with the same value as used for the default. I haven't had time to look into the cause, but I have a feeling it has to do with the new autotools (I'm using autoconf 2.59 and automake 1.9.2)... I configure Gaim with: ./configure --prefix=/usr --datadir=/usr/share Note that specifying a define when invoking make for the plugin does not work. It must be done during configure. Mike ---------------------------------------------------------------------- Comment By: Nicolas GIF (salokyn) Date: 2005-03-21 07:34 Message: Logged In: YES user_id=256694 I miss the images on Account State buttons only, the whole rest works (for gaim and the other plugins). mtdean : You mean I should recompile Gaim using "./configure --datadir=/usr/share" ? ---------------------------------------------------------------------- Comment By: Mike Dean (mtdean) Date: 2005-03-21 00:06 Message: Logged In: YES user_id=22156 To salokyn: Configure with "--datadir=/usr/share" HTH. ---------------------------------------------------------------------- Comment By: Nicolas GIF (salokyn) Date: 2005-03-19 12:11 Message: Logged In: YES user_id=256694 Hi I can't have the icons on the buttons either. I did all what you said about the pixmaps, they're in '/usr/local/share/pixmaps' and '/usr/share/pixmaps'. What should I try now ? I'm using Gaim 1.2.0 on Fedora Core 3 ---------------------------------------------------------------------- Comment By: Daniel Beardsmore (uilleann) Date: 2004-12-05 18:07 Message: Logged In: YES user_id=473078 Bug report for Win32 Accounts State. It might also apply to the X11 version. Accounts State has major issues when one uses gaim with a single protocol active, e.g. running with nothing but AIM connected. When you set Accounts State to write the status to a pane in the blist window, it causes gaim to crash if the connection drops. As far as I can tell, this is because as soon as the last protocol goes offline, the blist window is closed and discarded and the login window appears. Next, Accounts State tries to modify the window, which is no longer there, and the program crashes. A similar problem occurs if you elect to have accounts state shown in a separate window. Each time you log in and the buddy list window is created/shown, Accounts State opens a new state window. When the connection drops and the buddy list window closes, Accounts State will clear but not close the state window (presumably the same occurs if you choose to log off via the Accounts window). The result is multiple open Account State windows, of which all but the most recent one cannot be closed. Attempting to close one of them will close instead the most recent one, leaving you with only old and inactive windows. ---------------------------------------------------------------------- Comment By: Daniel Beardsmore (uilleann) Date: 2004-10-21 20:25 Message: Logged In: YES user_id=473078 Nifty plugin! Saves having to dig out the Accounts window to see whether an account is still online (sometimes reconnect fails). Oh, and this is going to be superb for MSN at work (for which I use gaim not Messenger =]) which has an away system manifestly incompatible with gaim and I can't ever tell what away is set to... A couple of thoughts. Perhaps, an option to keep all accounts' icons permanently visible, but dimmed when an account is offline. Clicking the icon would then sign on the account. (The only downside is when you have a few unused accounts - I have several accounts I usually ignore - MSN and 2 IRC accounts (on my home PC)). Plus, a context menu for the buttons. Presently, left click controls away status, but being able to sign off (etc. - maybe also include an account actions submenu?) via the little button would also be nice. I'm not a fan of having to dig up the Accounts window to control accounts in Gaim or the way the buddy list window won't remain open when I sign out - I like the way Mac ICQ works - the buddy list is always visible even when signed off, and contains a Connect button when you're offline, so that window is your central control point for the entire application. Your plugin brings Gaim a bit closer to that :) (I know, my subconscious still can't decide whether or not to capitalise /[Gg]aim/...) ---------------------------------------------------------------------- Comment By: Juan (amoeba2k) Date: 2004-10-09 06:40 Message: Logged In: YES user_id=970708 In response to "static_earth": Thanks for the tips. However, I chose to move account_state.so to /usr/lib/gaim/ for all users. It all works good! Thanks ---------------------------------------------------------------------- Comment By: Ficoos Bangaly (ficoos_bangaly) Date: 2004-10-07 14:04 Message: Logged In: YES user_id=826938 Or as I previously stated. As a proud Gentoo user I just download the source configure it got to .../gaim_source/pixmap/status/default/ and make install it as root. Also I had this problem even when I used MDK and BSD so it's something some distros do. But you can use this to your advantage and have different Icons for the account state bar and games general. and you can also cp /*current game pixmap folder* /*default gaim pixmap folder* if (unlike me) you don't normally have gaims' source handy. It's less then additional 100K I think everyone can afford that. Thats it. You must excuse me but I don't have the patience to spell check this. Enjoy. ---------------------------------------------------------------------- Comment By: Ronny (rharyanto) Date: 2004-10-07 06:50 Message: Logged In: YES user_id=1134562 Regarding the undisplayed pixmaps on the buttons (reported by celloandy), it is because the gaim source code used to compile the plugin is configured with a different --prefix (default is /usr/local) than the gaim source code compiled by the distro (in gentoo --prefix is /usr). One quick and dirty way to workaround it is to hardcode the path, in load_status_icon() definition change DATADIR to "/usr/share": full_filename = g_build_filename("/usr/share", "pixmaps", "gaim", "status", "default", image_name, NULL); ---------------------------------------------------------------------- Comment By: Kevin Duffus (static_earth) Date: 2004-09-22 02:31 Message: Logged In: YES user_id=789094 amoeba2k: start with a clean gaim build. run configure. mv account_state.* in the plugins directory. enter the plugin directory. DO NOT MODIFY plugins/Makefile.am! do "make account_state.so" the plugin should have been created without any errors. if there were, please post. move the *.so to ~/.gaim/ and check that it is loaded. ---------------------------------------------------------------------- Comment By: Juan (amoeba2k) Date: 2004-09-21 20:42 Message: Logged In: YES user_id=970708 Ok. I place account_state.* files into both src/ AND plugins/ for I was unsure where to place them for this version. It seemed to have successfully compiled the plugin but it doesn't seem to work. I made no changes to any code in the gaim source directory. Here is the output of after ./configure: make -C plugins account_state.so 2>&1 | tee mkacctstlog #### LOG BEGIN with file in plugins/ configure complete, now type 'make' * * Now perfoming make for account_state plugin.... * make: Entering directory `/storage/portage/tmp/portage/gaim-1.0.0/work/gaim-1.0.0/plugins' /bin/sh ../libtool --silent --mode=compile gcc -DHAVE_CONFIG_H -I.. -DDATADIR=\/usr/share\ -DVERSION=\1.0.0\ -I../src -DXTHREADS -D_REENTRANT -DXUSE_MTSAFE_API -I/usr/include/gtk-2.0 -I/usr/lib/gtk-2.0/include -I/usr/X11R6/include -I/usr/include/atk-1.0 -I/usr/include/pango-1.0 -I/usr/include/freetype2 -I/usr/include/freetype2/config -I/usr/include/glib-2.0 -I/usr/lib/glib-2.0/include -march=athlon-xp -O2 -pipe -fprefetch-loop-arrays -Wall -g3 -c account_state.c -o tmpaccount_state.so.lo /bin/sh ../libtool --silent --mode=link gcc -march=athlon-xp -O2 -pipe -fprefetch-loop-arrays -Wall -g3 -o libtmpaccount_state.so.la -rpath /usr/lib/gaim tmpaccount_state.so.lo -lnsl -module-avoid-version make: Leaving directory `/storage/portage/tmp/portage/gaim-1.0.0/work/gaim-1.0.0/plugins' * * account_state portion complete.... #### LOG END #### LOG BEGIN with account_state files in src/ configure complete, now type 'make' * * Now making account_state plugin.... * make: Entering directory `/storage/portage/tmp/portage/gaim-1.0.0/work/gaim-1.0.0/plugins' make: *** No rule to make target `account_state.so'. Stop. #### LOG END ---------------------------------------------------------------------- Comment By: Diego Gaddoni (gaddoni) Date: 2004-09-21 18:33 Message: Logged In: YES user_id=726151 I was meaning that there shouldn't be any more the need to modify Makefile.am. So I would like you try to compile the plugin without any change to the source tree (other than copying the 2 plugin's file, of course). What is the output? Ciao, Diego ---------------------------------------------------------------------- Comment By: Andy (celloandy) Date: 2004-09-21 04:11 Message: Logged In: YES user_id=748314 Never mind, I hadn't seen that a new version of the source had come out. Sorry for wasting space. Andrew ---------------------------------------------------------------------- Comment By: Andy (celloandy) Date: 2004-09-21 04:05 Message: Logged In: YES user_id=748314 I'm having a problem, too: % make -C plugins account_state.so 2>&1 | tee mkacctstlog make: Entering directory `/var/tmp/portage/gaim-1.0.0/work/plugins' /bin/sh ../libtool --silent --mode=compile gcc -DHAVE_CONFIG_H -I.. -DDATADIR=\/usr/local/share\ -DVERSION=\1.0.0\ -I../src -DXTHREADS -D_REENTRANT -DXUSE_MTSAFE_API -I/usr/include/gtk-2.0 -I//usr/lib64/gtk-2.0/include -I/usr/X11R6/include -I/usr/include/atk-1.0 -I/usr/include/pango-1.0 -I/usr/include/freetype2 -I/usr/include/freetype2/config -I/usr/include/glib-2.0 -I/usr/lib/glib-2.0/include -g -O2 -Wall -g3 -c account_state.c -o tmpaccount_state.so.lo account_state.c:1265: error: `GAIM_PLUGIN_API_VERSION' undeclared here (not in a function) account_state.c:1265: error: initializer element is not constant account_state.c:1265: error: (near initialization for `info.magic') account_state.c:1267: warning: initialization makes integer from pointer without a cast account_state.c:1267: error: initializer element is not computable at load time account_state.c:1267: error: (near initialization for `info.minor_version') account_state.c:1272: warning: initialization makes integer from pointer without a cast account_state.c:1272: error: initializer element is not computable at load time account_state.c:1272: error: (near initialization for `info.priority') account_state.c:1278: warning: initialization from incompatible pointer type account_state.c:1279: warning: initialization from incompatible pointer type account_state.c:1281: warning: initialization from incompatible pointer type make: *** [account_state.so] Error 1 Andrew ---------------------------------------------------------------------- Comment By: Juan (amoeba2k) Date: 2004-09-21 03:30 Message: Logged In: YES user_id=970708 As per your instructions, below is the output executed from gaim root source directory: root@epitaph gaim-1.0.0 # make -C plugins account_state.so 2>&1 | tee mkacctstlog make: Entering directory `/home/dracco/gaim-1.0.0/plugins' make: *** No rule to make target `account_state.so'. Stop. make: Leaving directory `/home/dracco/gaim-1.0.0/plugins' I'm a little unsure what you mean by compiling gaim from a clean copy an then compiling the plugin. src/Makefile.am is the file I edited for previous version of account_state. I currently have a fresh install of gaim (from source). ---------------------------------------------------------------------- Comment By: Diego Gaddoni (gaddoni) Date: 2004-09-20 19:12 Message: Logged In: YES user_id=726151 No new instructions, also because Makefile.am should be the same from 3 months and the note in the description is heavily out of date. To compile you just have to do: make -C plugins account_state.so 2>&1 | tee mkacctstlog and you will also have compile log in mkacctstlog (I'm assuming you are compiling on Linux). If that doesn't work, you could download the source, compile gaim from that clean copy, then compile the plugin and send the log to me and to Michael T. Dean (sourceforge user name: mtdean). Hope that helps. Ciao, Diego ---------------------------------------------------------------------- Comment By: Juan (amoeba2k) Date: 2004-09-19 21:21 Message: Logged In: YES user_id=970708 Makefile.am looks different for 1.0. I modified Makefile.am to include account_state, gaim compiled but the plugin doesn't appear to work. Are there new instructions? ---------------------------------------------------------------------- Comment By: Diego Gaddoni (gaddoni) Date: 2004-09-19 12:29 Message: Logged In: YES user_id=726151 Version 1.0 released! Not big changes, mainly the version number stuffs Ciao, Diego P.S. ficoos_bangaly: is not a plugin problem (I think) but a feature of gaim that fix the minimum width of the buddy list. You can try the extprefs plugin (http://gaim-extprefs.sourceforge.net/) to change that behavior. ---------------------------------------------------------------------- Comment By: Ficoos Bangaly (ficoos_bangaly) Date: 2004-09-07 23:18 Message: Logged In: YES user_id=826938 BUG!!! When using the "on buddy list" option the buddy list window refuses to get horizontaly smaller only bigger. FIX IT! NOW! Good job on the great plug in ---------------------------------------------------------------------- Comment By: Juan (amoeba2k) Date: 2004-09-04 06:55 Message: Logged In: YES user_id=970708 quote: ficoos_bangaly Hmmm fixed it. If it happns to anyone else i fixed it by "make install" in the pixmap directory. It copied the images to the right place. ---------------------------------------------------------------------- Comment By: Andy (celloandy) Date: 2004-09-04 05:18 Message: Logged In: YES user_id=748314 I just build this plugin on my Gentoo machine after having used under Windows. After building it, however, and turning it on, the plugin seems to work, except that there are no pixmaps on the faces of the buttons. Why would this happen, and how can I fix it? Andrew ---------------------------------------------------------------------- Comment By: Juan (amoeba2k) Date: 2004-09-03 22:26 Message: Logged In: YES user_id=970708 Gracias Deigo! ---------------------------------------------------------------------- Comment By: Diego Gaddoni (gaddoni) Date: 2004-09-03 21:40 Message: Logged In: YES user_id=726151 Just uploaded new version of the plugin: 1. now if needed it show 2 or more rows of icon (changed the gtk container from GtkTable to GtkFixed) 2. aim invisibility should work much better (also if maybe still not perfectly) 3. some other minor changes Ciao, Diego ---------------------------------------------------------------------- Comment By: teddy (ttegoeh) Date: 2004-09-02 02:27 Message: Logged In: YES user_id=893094 im using 0.81's plugin and it works fine. with a few seldom crashes. but i dont know if its because of the plugin. ---------------------------------------------------------------------- Comment By: Luke Schierer (lschiere) Date: 2004-09-01 19:54 Message: Logged In: YES user_id=28833 1)in general a plugin must be used with the same version of gaim it was compiled against 2)you can look at the plugin api version number to see if your plugin will compile with your version of gaim. ---------------------------------------------------------------------- Comment By: David Becker (jedibecker) Date: 2004-09-01 19:48 Message: Logged In: YES user_id=1054311 Hi -- have what I'm sure is a stupid question, but... how do I know (without trial and error) if this plugin needs to be updated to go with a new Gaim release? That is, I haven't installed 0.82.1 because I use this plugin and I'm waiting for the 0.82.1 release of it. Then it dawned on me that maybe the 0.81 release is compatible. Is there any way to know this? If so, does it apply to other plugins in general? Thanks, -Dave ---------------------------------------------------------------------- Comment By: Ficoos Bangaly (ficoos_bangaly) Date: 2004-08-20 18:20 Message: Logged In: YES user_id=826938 Hmmm fixed it. If it happns to anyone else i fixed it by "make install" in the pixmap directory. It copied the images to the right place. ---------------------------------------------------------------------- Comment By: Ficoos Bangaly (ficoos_bangaly) Date: 2004-08-20 17:36 Message: Logged In: YES user_id=826938 I can't see icon images there are only tiny buttons ---------------------------------------------------------------------- Comment By: Juan (amoeba2k) Date: 2004-08-18 08:37 Message: Logged In: YES user_id=970708 Compiled the .08 version of account_state with gaim-0.81 and it works fine. This is a great plugin. One of the cool things about Kopete is the account state icons. What's it going to take to have this as part of gaim releases??? Thanks for the plugin! ---------------------------------------------------------------------- Comment By: Nicolas GIF (salokyn) Date: 2004-08-10 08:30 Message: Logged In: YES user_id=256694 I just tested it, and it works fine, and yes, the 0.80 version worked well on gaim 0.81. About the thinky suggestion, i am with him, gaim does really need that plugin. I use the plugin on ICQ, Y!, MSN, AIM and 3 IRC servers at the same time, and it works well. Anyway, thank you for that plugin. Bye. ---------------------------------------------------------------------- Comment By: Diego Gaddoni (gaddoni) Date: 2004-08-09 20:56 Message: Logged In: YES user_id=726151 Salokyn: can you test the plugin now? does it work fine? (it's just a workaround for the graphical problem that began with gaim 0.80, other than that the plugin compiled with 0.80 should just work fine) thinky: thanks :) But there are some reasons for which the it's very difficult the plugin (in his actual form) can became part part of the core: 1. it works very bad when you have lot of accounts on :/ 2. it's not tested with all protocols used by gaim, I hope that will be resolved after the status rewrite that it's planned in the core 3. usually the gaim's programmer prefer to don't add plugins still manteined emvigelis: sorry, I don't use sametime... can you give me more hints of what happen? what is written on the debug window? do you use other accounts? Ciao, Diego ---------------------------------------------------------------------- Comment By: Gene V (emvigelis) Date: 2004-07-23 14:25 Message: Logged In: YES user_id=1089849 I have two Meanwhile (sametime) accounts. Only one account shows up in Account State. ---------------------------------------------------------------------- Comment By: Nicolas GIF (salokyn) Date: 2004-07-21 10:13 Message: Logged In: YES user_id=256694 I just report a tiny graphic bug (in windows, don't know for the others) : when I hover the buttons (that are flat) with the mouse they take a button shape, and when I remove the cursor from over the button, sometimes, they doesn't become flat anymore (specially when i move the mouse slowly). That's it. Thank you for this vital plugin. ---------------------------------------------------------------------- Comment By: Simon Gerhards (thinky) Date: 2004-07-21 09:09 Message: Logged In: YES user_id=971701 Did you already ask a dev wether this plugin could make it into the main gaim project? I think a "stauts of self" indicator is essential for an IM. ---------------------------------------------------------------------- Comment By: Diego Gaddoni (gaddoni) Date: 2004-07-20 17:09 Message: Logged In: YES user_id=726151 Sorry for late answer, I have been in vacation for a while. Now also Window users can use blafreniere's large icons (I'm curious to know what people think about that). Thanks to Ben and Mike T. Dean for their patch. Ciao, Diego ---------------------------------------------------------------------- Comment By: BurnDark (burndark) Date: 2004-07-20 03:05 Message: Logged In: YES user_id=874857 Could someone please complie blafreniere's version of the plugin for Win32 and post it somewhere? Thanks. Gaddoni, are you planning on using this enhanced version now? ---------------------------------------------------------------------- Comment By: Ben Lafreniere (blafreniere) Date: 2004-07-19 17:48 Message: Logged In: YES user_id=1086440 I'm new here, and I don't really know how to upload files or stuff like that. But I did fix this plugin for Gaim 0.80. I also added an option for making the icons larger (it looks nicer that way, on my system). I have it temporarily hosted at: http://socr.uwindsor.ca/~lafreni/gaimstuff/account_state.tgz Someone else is going to have to create a dll though. I don't have a Windows machine, I just use Linux for everything. ---------------------------------------------------------------------- Comment By: Mike McGhee (unxguyjr) Date: 2004-07-19 14:49 Message: Logged In: YES user_id=1064687 Would not compile under .80 source :( ..... Help pls. Also new dll for windows would be nice. ---------------------------------------------------------------------- Comment By: zeky (z3ky) Date: 2004-06-30 21:33 Message: Logged In: YES user_id=731050 Oh, thank you :-) It works like a charm ;-) ---------------------------------------------------------------------- Comment By: Diego Gaddoni (gaddoni) Date: 2004-06-29 10:21 Message: Logged In: YES user_id=726151 The *.c and *.h file for .79 are the same as the 0.77 ones, to work we just needed to recompile. Ciao, Diego ---------------------------------------------------------------------- Comment By: zeky (z3ky) Date: 2004-06-27 19:13 Message: Logged In: YES user_id=731050 Whre is *.c and *.h for 0.79*? :-( ---------------------------------------------------------------------- Comment By: Luke Schierer (lschiere) Date: 2004-06-27 18:37 Message: Logged In: YES user_id=28833 A new version of gaim has been released. It is likely that your plugin will crash in the new gaim. As per our standard policy, we are only including plugins that we write, being unable to maintain hundreds of plugins as we develop gaim, if you want to continue making your plugin available, please update your plugin and reopen it. If not updated, this will close in 14 days. ---------------------------------------------------------------------- Comment By: Diego Gaddoni (gaddoni) Date: 2004-06-26 15:16 Message: Logged In: YES user_id=726151 Compiled for WinGaim 0.79 Diego ---------------------------------------------------------------------- Comment By: BurnDark (burndark) Date: 2004-06-26 04:44 Message: Logged In: YES user_id=874857 Please compile and post for WinGaim 0.79. Thank you. ---------------------------------------------------------------------- Comment By: teddy (ttegoeh) Date: 2004-06-04 01:22 Message: Logged In: YES user_id=893094 thanks for the answer :) this is a very useful plugin, they should have put it inside the main program.. ---------------------------------------------------------------------- Comment By: Diego Gaddoni (gaddoni) Date: 2004-06-03 17:50 Message: Logged In: YES user_id=726151 It depends on the changes that are made on gaim... If the developers change some of the functions/data structures that the plugin use, we have to make changes to the source code. Or maybe some behaviours can change from one version to another, and so we have to make changes as well. In 0.78 they changed the plugin api version (it's the value of GAIM_PLUGIN_API_VERSION defined in plugin.h; now it's 4) and everything compiled with a previous version cannot be loaded. It was the only change that influenced the plugin, so I just recompiled it (and so it used the new version...) The (new) Changelog.API it's a good point where to start to look about the changes needed by plugins. Ciao, Diego ---------------------------------------------------------------------- Comment By: teddy (ttegoeh) Date: 2004-06-03 04:46 Message: Logged In: YES user_id=893094 can you explain why you need to recompile it everytime gaim releases a new version? do you actually need to tweak the sourcecode or just recompile ? thanks ---------------------------------------------------------------------- Comment By: Diego Gaddoni (gaddoni) Date: 2004-06-02 19:05 Message: Logged In: YES user_id=726151 Compiled plugin for gaim 0.78 attached Diego ---------------------------------------------------------------------- Comment By: BurnDark (burndark) Date: 2004-06-02 06:10 Message: Logged In: YES user_id=874857 Please compile and post for WinGaim 0.78. Thank you. ---------------------------------------------------------------------- Comment By: Diego Gaddoni (gaddoni) Date: 2004-05-04 22:02 Message: Logged In: YES user_id=726151 Sorry... the note on the summary is misleading and out to date... btw I attached the source of the plugin that works with gaim 0.77 Diego ---------------------------------------------------------------------- Comment By: David Edney (plasmaisme) Date: 2004-05-01 07:25 Message: Logged In: YES user_id=943384 Oh, wait, I got it. I misunderstood the comment in the summary as referring to CVS of the account status plugin, when you meant the CVS of gaim. ---------------------------------------------------------------------- Comment By: David Edney (plasmaisme) Date: 2004-04-30 22:28 Message: Logged In: YES user_id=943384 At the risk of sounding stupid, how can I access this via cvs? I'm a linux user with 0.77, so a win32 version isn't much use to me, but source is, and I'm totally stumped as to where this project is in CVS. ---------------------------------------------------------------------- Comment By: Diego Gaddoni (gaddoni) Date: 2004-04-25 15:59 Message: Logged In: YES user_id=726151 Done! Now it works in .77 Diego ---------------------------------------------------------------------- Comment By: BurnDark (burndark) Date: 2004-04-24 22:50 Message: Logged In: YES user_id=874857 Compile and post for 0.77 please. Thank you in advance. ---------------------------------------------------------------------- Comment By: Diego Gaddoni (gaddoni) Date: 2004-04-06 16:03 Message: Logged In: YES user_id=726151 I just compiled the dll for version 0.76, and it works fine, also if there are problems with AIM invisible status. Diego ---------------------------------------------------------------------- Comment By: BurnDark (burndark) Date: 2004-04-04 16:24 Message: Logged In: YES user_id=874857 The 0.75 version doesn't work in 0.76. Please recompile and post it. ---------------------------------------------------------------------- Comment By: Diego Gaddoni (gaddoni) Date: 2004-01-13 22:44 Message: Logged In: YES user_id=726151 Sorry for late. Diego ---------------------------------------------------------------------- Comment By: BurnDark (burndark) Date: 2004-01-12 22:19 Message: Logged In: YES user_id=874857 Does anyone have the v0.75 compiled for Windows yet? ---------------------------------------------------------------------- Comment By: Kevin Duffus (static_earth) Date: 2004-01-11 18:14 Message: Logged In: YES user_id=789094 I've fixed the v0.75 here as well. I don't have access to uploading files for this plugin so you can retrieve the source code from here: http://www.rit.edu/~kod1929/Gaim_Plugins/ ---------------------------------------------------------------------- Comment By: Andy (celloandy) Date: 2004-01-10 20:38 Message: Logged In: YES user_id=748314 As with Popup notify, this plugin seems not to work with 0.75. Andrew ---------------------------------------------------------------------- Comment By: Diego Gaddoni (gaddoni) Date: 2003-10-25 14:57 Message: Logged In: YES user_id=726151 Bug fix release (you have to thanks Michael T. Dean). 1. Resolved some crash 2. Resolved slow creation of the plugin window when it's not in the buddy list 3. Resolved a bug with AOL status with html tags Thanks Mike! Ciao, Diego ---------------------------------------------------------------------- Comment By: Frank Schäckermann (schaeckermann) Date: 2003-10-22 08:50 Message: Logged In: YES user_id=634555 Has anybody a compiled Linux version of this plug-in available? I am using RH9 and installed the RPM and don't REALLY feel like putting a build environment for gaim together... Thanks, Frank ---------------------------------------------------------------------- Comment By: Diego Gaddoni (gaddoni) Date: 2003-10-11 12:43 Message: Logged In: YES user_id=726151 The plugin is updated to gaim 0.71! (thanks, Kevin!) and some now gtk should complain a bit less... I hope everybody will like the new tooltips... ---------------------------------------------------------------------- Comment By: Kevin Duffus (static_earth) Date: 2003-10-10 17:38 Message: Logged In: YES user_id=789094 For those that are waiting, the account state plugin has been updated to gaim v0.71. It should be available soon :) ---------------------------------------------------------------------- Comment By: Diego Gaddoni (gaddoni) Date: 2003-10-07 16:23 Message: Logged In: YES user_id=726151 A version of the plugin with context menu is available from http://web.tiscali.it/gaddoni/Gaim.html (as ever also with a windows compiled version). I will post on sourceforge too when we will resolve some bugs. I hope you will give me good ideas about how to make the context menu better... ;-) Btw... you are welcome for the other part :) I will post a popup_notify compiled version as soon as possible, but maybe only after we resolve an issue with received messages. ---------------------------------------------------------------------- Comment By: Kevin Duffus (static_earth) Date: 2003-10-07 04:15 Message: Logged In: YES user_id=789094 The creator of popup_notify "guy", myself, does not own a Windows system so I cannot provide DLL builds for you. If anyone would be so kind as to provide it (i'll ask Diego if he can), I would happily post them. btw, your partially welcome for this plugin. Diego can give you the other, much greater, percentage :). ---------------------------------------------------------------------- Comment By: Sam Hughes (sam_hughes) Date: 2003-10-06 20:34 Message: Logged In: YES user_id=221908 Awesome. Thanks. Thanks for making the compiled windows version available. I wish those popup_notify guys would too... I can't set up the build environment on my windows machine at work. :( ---------------------------------------------------------------------- Comment By: Kevin Duffus (static_earth) Date: 2003-09-26 02:28 Message: Logged In: YES user_id=789094 I've been really busy with classes. I'll probably start coding a context menu on the weekend. I'll be looking at how trillian does theirs. Hermano, if your still up to it, i could use the help. You can get in contact with me at Bashment2 on AIM. static_earth ---------------------------------------------------------------------- Comment By: Humberto Sermeno (hsermeno) Date: 2003-09-18 00:53 Message: Logged In: YES user_id=868387 hey Diego, are you going to implement context menu functionality? I would really like to help coding, but I don't want to start working on the same thing you are. ---------------------------------------------------------------------- Comment By: Kevin Duffus (static_earth) Date: 2003-09-09 03:19 Message: Logged In: YES user_id=789094 Ooooh, a context menu sounds cool. I'll contact Diego about it ;) ---------------------------------------------------------------------- Comment By: Nobody/Anonymous (nobody) Date: 2003-09-07 16:48 Message: Logged In: NO Great plugin! The only thing I would like to see added is the ability to click on the icons to toggle their on/offline status, or even a "connect all" button. Keep up the great work! ---------------------------------------------------------------------- Comment By: Diego Gaddoni (gaddoni) Date: 2003-09-06 14:31 Message: Logged In: YES user_id=726151 New version that works with the new event framework. Now icons are grayed when accounts are idle. Also corrected some bugs. It should compile without any problem both in Linux and in win32. ---------------------------------------------------------------------- You can respond by visiting: https://sourceforge.net/tracker/?func=detail&atid=390395&aid=782841&group_id=235 |
From: SourceForge.net <no...@so...> - 2005-03-29 04:06:10
|
Plugins item #782841, was opened at 2003-08-04 10:39 Message generated for change (Comment added) made by yop83 You can respond by visiting: https://sourceforge.net/tracker/?func=detail&atid=390395&aid=782841&group_id=235 Category: None Group: None Status: Open Priority: 5 Submitted By: Diego Gaddoni (gaddoni) Assigned to: Nobody/Anonymous (nobody) Summary: Account state Initial Comment: Show the status of gaim's accounts in the bottom of the contact list or in a new window. It has been tested both in Windows and in Linux Note: plugins/Makefile.am is missing a line, which has been fixed in CVS. For those not using CVS, you 'll need to add the following line right after -'DVERSION=\"$(VERSION)\" \': '-DDATADIR=\\" \'. Many thanks to Kevin (static_earth). ---------------------------------------------------------------------- Comment By: Yop83 (yop83) Date: 2005-03-28 23:05 Message: Logged In: YES user_id=732025 Hi! I just wanted to mention how great this plugin is!! I've been using gaim since nearly 6 months and I just discovered this plugin!! Great Job! Now, I'd also like to make a feature request (if there is still active development on this plugin): *I'd like ( as uilleann stated in his post dated: 2004-10-21 16:25 ) it for the buttons that they stay present (grayed or something) even when the account is offline. *Also, still as uilleann said, I think an option to directly login and logout in the context menu of the buttons would be great ( read: vital)! *Finally, if it would be possible to also display on the right of the account's icon the "friendly name" that you gave it, it'd be awesome ( I'm running out of superlative here :P ). The "friendly name" concept might not make sense for all of the supported protocols, but I know that for MSN it's useful... Friendly names are the "nicknames" you set (for example: my MSN account is "bo...@bo...", but my friendly name is : "Bob - having a nice day")... *Well, if you do implement the friendly name display, why not implement a sub-menu in the context menu of the plugin that shows the "account's action" menu so we could easily change the friendly name? Anyway, thanks for the plugin and good job! --Yop83 ---------------------------------------------------------------------- Comment By: Nicolas GIF (salokyn) Date: 2005-03-25 13:34 Message: Logged In: YES user_id=256694 Thank you, that works :-) ---------------------------------------------------------------------- Comment By: Mike Dean (mtdean) Date: 2005-03-21 20:34 Message: Logged In: YES user_id=22156 salokyn: Yes. Although the rest of Gaim works, it seems there's a problem passing the default value of datadir through to the plugins in some circumstances. Since Account State uses the datadir to find the icons, you won't get icons if you don't explicily specify the datadir (i.e. if you use the default value). Therefore, just specify it with the same value as used for the default. I haven't had time to look into the cause, but I have a feeling it has to do with the new autotools (I'm using autoconf 2.59 and automake 1.9.2)... I configure Gaim with: ./configure --prefix=/usr --datadir=/usr/share Note that specifying a define when invoking make for the plugin does not work. It must be done during configure. Mike ---------------------------------------------------------------------- Comment By: Nicolas GIF (salokyn) Date: 2005-03-21 02:34 Message: Logged In: YES user_id=256694 I miss the images on Account State buttons only, the whole rest works (for gaim and the other plugins). mtdean : You mean I should recompile Gaim using "./configure --datadir=/usr/share" ? ---------------------------------------------------------------------- Comment By: Mike Dean (mtdean) Date: 2005-03-20 19:06 Message: Logged In: YES user_id=22156 To salokyn: Configure with "--datadir=/usr/share" HTH. ---------------------------------------------------------------------- Comment By: Nicolas GIF (salokyn) Date: 2005-03-19 07:11 Message: Logged In: YES user_id=256694 Hi I can't have the icons on the buttons either. I did all what you said about the pixmaps, they're in '/usr/local/share/pixmaps' and '/usr/share/pixmaps'. What should I try now ? I'm using Gaim 1.2.0 on Fedora Core 3 ---------------------------------------------------------------------- Comment By: Daniel Beardsmore (uilleann) Date: 2004-12-05 13:07 Message: Logged In: YES user_id=473078 Bug report for Win32 Accounts State. It might also apply to the X11 version. Accounts State has major issues when one uses gaim with a single protocol active, e.g. running with nothing but AIM connected. When you set Accounts State to write the status to a pane in the blist window, it causes gaim to crash if the connection drops. As far as I can tell, this is because as soon as the last protocol goes offline, the blist window is closed and discarded and the login window appears. Next, Accounts State tries to modify the window, which is no longer there, and the program crashes. A similar problem occurs if you elect to have accounts state shown in a separate window. Each time you log in and the buddy list window is created/shown, Accounts State opens a new state window. When the connection drops and the buddy list window closes, Accounts State will clear but not close the state window (presumably the same occurs if you choose to log off via the Accounts window). The result is multiple open Account State windows, of which all but the most recent one cannot be closed. Attempting to close one of them will close instead the most recent one, leaving you with only old and inactive windows. ---------------------------------------------------------------------- Comment By: Daniel Beardsmore (uilleann) Date: 2004-10-21 16:25 Message: Logged In: YES user_id=473078 Nifty plugin! Saves having to dig out the Accounts window to see whether an account is still online (sometimes reconnect fails). Oh, and this is going to be superb for MSN at work (for which I use gaim not Messenger =]) which has an away system manifestly incompatible with gaim and I can't ever tell what away is set to... A couple of thoughts. Perhaps, an option to keep all accounts' icons permanently visible, but dimmed when an account is offline. Clicking the icon would then sign on the account. (The only downside is when you have a few unused accounts - I have several accounts I usually ignore - MSN and 2 IRC accounts (on my home PC)). Plus, a context menu for the buttons. Presently, left click controls away status, but being able to sign off (etc. - maybe also include an account actions submenu?) via the little button would also be nice. I'm not a fan of having to dig up the Accounts window to control accounts in Gaim or the way the buddy list window won't remain open when I sign out - I like the way Mac ICQ works - the buddy list is always visible even when signed off, and contains a Connect button when you're offline, so that window is your central control point for the entire application. Your plugin brings Gaim a bit closer to that :) (I know, my subconscious still can't decide whether or not to capitalise /[Gg]aim/...) ---------------------------------------------------------------------- Comment By: Juan (amoeba2k) Date: 2004-10-09 02:40 Message: Logged In: YES user_id=970708 In response to "static_earth": Thanks for the tips. However, I chose to move account_state.so to /usr/lib/gaim/ for all users. It all works good! Thanks ---------------------------------------------------------------------- Comment By: Ficoos Bangaly (ficoos_bangaly) Date: 2004-10-07 10:04 Message: Logged In: YES user_id=826938 Or as I previously stated. As a proud Gentoo user I just download the source configure it got to .../gaim_source/pixmap/status/default/ and make install it as root. Also I had this problem even when I used MDK and BSD so it's something some distros do. But you can use this to your advantage and have different Icons for the account state bar and games general. and you can also cp /*current game pixmap folder* /*default gaim pixmap folder* if (unlike me) you don't normally have gaims' source handy. It's less then additional 100K I think everyone can afford that. Thats it. You must excuse me but I don't have the patience to spell check this. Enjoy. ---------------------------------------------------------------------- Comment By: Ronny (rharyanto) Date: 2004-10-07 02:50 Message: Logged In: YES user_id=1134562 Regarding the undisplayed pixmaps on the buttons (reported by celloandy), it is because the gaim source code used to compile the plugin is configured with a different --prefix (default is /usr/local) than the gaim source code compiled by the distro (in gentoo --prefix is /usr). One quick and dirty way to workaround it is to hardcode the path, in load_status_icon() definition change DATADIR to "/usr/share": full_filename = g_build_filename("/usr/share", "pixmaps", "gaim", "status", "default", image_name, NULL); ---------------------------------------------------------------------- Comment By: Kevin Duffus (static_earth) Date: 2004-09-21 22:31 Message: Logged In: YES user_id=789094 amoeba2k: start with a clean gaim build. run configure. mv account_state.* in the plugins directory. enter the plugin directory. DO NOT MODIFY plugins/Makefile.am! do "make account_state.so" the plugin should have been created without any errors. if there were, please post. move the *.so to ~/.gaim/ and check that it is loaded. ---------------------------------------------------------------------- Comment By: Juan (amoeba2k) Date: 2004-09-21 16:42 Message: Logged In: YES user_id=970708 Ok. I place account_state.* files into both src/ AND plugins/ for I was unsure where to place them for this version. It seemed to have successfully compiled the plugin but it doesn't seem to work. I made no changes to any code in the gaim source directory. Here is the output of after ./configure: make -C plugins account_state.so 2>&1 | tee mkacctstlog #### LOG BEGIN with file in plugins/ configure complete, now type 'make' * * Now perfoming make for account_state plugin.... * make: Entering directory `/storage/portage/tmp/portage/gaim-1.0.0/work/gaim-1.0.0/plugins' /bin/sh ../libtool --silent --mode=compile gcc -DHAVE_CONFIG_H -I.. -DDATADIR=\/usr/share\ -DVERSION=\1.0.0\ -I../src -DXTHREADS -D_REENTRANT -DXUSE_MTSAFE_API -I/usr/include/gtk-2.0 -I/usr/lib/gtk-2.0/include -I/usr/X11R6/include -I/usr/include/atk-1.0 -I/usr/include/pango-1.0 -I/usr/include/freetype2 -I/usr/include/freetype2/config -I/usr/include/glib-2.0 -I/usr/lib/glib-2.0/include -march=athlon-xp -O2 -pipe -fprefetch-loop-arrays -Wall -g3 -c account_state.c -o tmpaccount_state.so.lo /bin/sh ../libtool --silent --mode=link gcc -march=athlon-xp -O2 -pipe -fprefetch-loop-arrays -Wall -g3 -o libtmpaccount_state.so.la -rpath /usr/lib/gaim tmpaccount_state.so.lo -lnsl -module-avoid-version make: Leaving directory `/storage/portage/tmp/portage/gaim-1.0.0/work/gaim-1.0.0/plugins' * * account_state portion complete.... #### LOG END #### LOG BEGIN with account_state files in src/ configure complete, now type 'make' * * Now making account_state plugin.... * make: Entering directory `/storage/portage/tmp/portage/gaim-1.0.0/work/gaim-1.0.0/plugins' make: *** No rule to make target `account_state.so'. Stop. #### LOG END ---------------------------------------------------------------------- Comment By: Diego Gaddoni (gaddoni) Date: 2004-09-21 14:33 Message: Logged In: YES user_id=726151 I was meaning that there shouldn't be any more the need to modify Makefile.am. So I would like you try to compile the plugin without any change to the source tree (other than copying the 2 plugin's file, of course). What is the output? Ciao, Diego ---------------------------------------------------------------------- Comment By: Andy (celloandy) Date: 2004-09-21 00:11 Message: Logged In: YES user_id=748314 Never mind, I hadn't seen that a new version of the source had come out. Sorry for wasting space. Andrew ---------------------------------------------------------------------- Comment By: Andy (celloandy) Date: 2004-09-21 00:05 Message: Logged In: YES user_id=748314 I'm having a problem, too: % make -C plugins account_state.so 2>&1 | tee mkacctstlog make: Entering directory `/var/tmp/portage/gaim-1.0.0/work/plugins' /bin/sh ../libtool --silent --mode=compile gcc -DHAVE_CONFIG_H -I.. -DDATADIR=\/usr/local/share\ -DVERSION=\1.0.0\ -I../src -DXTHREADS -D_REENTRANT -DXUSE_MTSAFE_API -I/usr/include/gtk-2.0 -I//usr/lib64/gtk-2.0/include -I/usr/X11R6/include -I/usr/include/atk-1.0 -I/usr/include/pango-1.0 -I/usr/include/freetype2 -I/usr/include/freetype2/config -I/usr/include/glib-2.0 -I/usr/lib/glib-2.0/include -g -O2 -Wall -g3 -c account_state.c -o tmpaccount_state.so.lo account_state.c:1265: error: `GAIM_PLUGIN_API_VERSION' undeclared here (not in a function) account_state.c:1265: error: initializer element is not constant account_state.c:1265: error: (near initialization for `info.magic') account_state.c:1267: warning: initialization makes integer from pointer without a cast account_state.c:1267: error: initializer element is not computable at load time account_state.c:1267: error: (near initialization for `info.minor_version') account_state.c:1272: warning: initialization makes integer from pointer without a cast account_state.c:1272: error: initializer element is not computable at load time account_state.c:1272: error: (near initialization for `info.priority') account_state.c:1278: warning: initialization from incompatible pointer type account_state.c:1279: warning: initialization from incompatible pointer type account_state.c:1281: warning: initialization from incompatible pointer type make: *** [account_state.so] Error 1 Andrew ---------------------------------------------------------------------- Comment By: Juan (amoeba2k) Date: 2004-09-20 23:30 Message: Logged In: YES user_id=970708 As per your instructions, below is the output executed from gaim root source directory: root@epitaph gaim-1.0.0 # make -C plugins account_state.so 2>&1 | tee mkacctstlog make: Entering directory `/home/dracco/gaim-1.0.0/plugins' make: *** No rule to make target `account_state.so'. Stop. make: Leaving directory `/home/dracco/gaim-1.0.0/plugins' I'm a little unsure what you mean by compiling gaim from a clean copy an then compiling the plugin. src/Makefile.am is the file I edited for previous version of account_state. I currently have a fresh install of gaim (from source). ---------------------------------------------------------------------- Comment By: Diego Gaddoni (gaddoni) Date: 2004-09-20 15:12 Message: Logged In: YES user_id=726151 No new instructions, also because Makefile.am should be the same from 3 months and the note in the description is heavily out of date. To compile you just have to do: make -C plugins account_state.so 2>&1 | tee mkacctstlog and you will also have compile log in mkacctstlog (I'm assuming you are compiling on Linux). If that doesn't work, you could download the source, compile gaim from that clean copy, then compile the plugin and send the log to me and to Michael T. Dean (sourceforge user name: mtdean). Hope that helps. Ciao, Diego ---------------------------------------------------------------------- Comment By: Juan (amoeba2k) Date: 2004-09-19 17:21 Message: Logged In: YES user_id=970708 Makefile.am looks different for 1.0. I modified Makefile.am to include account_state, gaim compiled but the plugin doesn't appear to work. Are there new instructions? ---------------------------------------------------------------------- Comment By: Diego Gaddoni (gaddoni) Date: 2004-09-19 08:29 Message: Logged In: YES user_id=726151 Version 1.0 released! Not big changes, mainly the version number stuffs Ciao, Diego P.S. ficoos_bangaly: is not a plugin problem (I think) but a feature of gaim that fix the minimum width of the buddy list. You can try the extprefs plugin (http://gaim-extprefs.sourceforge.net/) to change that behavior. ---------------------------------------------------------------------- Comment By: Ficoos Bangaly (ficoos_bangaly) Date: 2004-09-07 19:18 Message: Logged In: YES user_id=826938 BUG!!! When using the "on buddy list" option the buddy list window refuses to get horizontaly smaller only bigger. FIX IT! NOW! Good job on the great plug in ---------------------------------------------------------------------- Comment By: Juan (amoeba2k) Date: 2004-09-04 02:55 Message: Logged In: YES user_id=970708 quote: ficoos_bangaly Hmmm fixed it. If it happns to anyone else i fixed it by "make install" in the pixmap directory. It copied the images to the right place. ---------------------------------------------------------------------- Comment By: Andy (celloandy) Date: 2004-09-04 01:18 Message: Logged In: YES user_id=748314 I just build this plugin on my Gentoo machine after having used under Windows. After building it, however, and turning it on, the plugin seems to work, except that there are no pixmaps on the faces of the buttons. Why would this happen, and how can I fix it? Andrew ---------------------------------------------------------------------- Comment By: Juan (amoeba2k) Date: 2004-09-03 18:26 Message: Logged In: YES user_id=970708 Gracias Deigo! ---------------------------------------------------------------------- Comment By: Diego Gaddoni (gaddoni) Date: 2004-09-03 17:40 Message: Logged In: YES user_id=726151 Just uploaded new version of the plugin: 1. now if needed it show 2 or more rows of icon (changed the gtk container from GtkTable to GtkFixed) 2. aim invisibility should work much better (also if maybe still not perfectly) 3. some other minor changes Ciao, Diego ---------------------------------------------------------------------- Comment By: teddy (ttegoeh) Date: 2004-09-01 22:27 Message: Logged In: YES user_id=893094 im using 0.81's plugin and it works fine. with a few seldom crashes. but i dont know if its because of the plugin. ---------------------------------------------------------------------- Comment By: Luke Schierer (lschiere) Date: 2004-09-01 15:54 Message: Logged In: YES user_id=28833 1)in general a plugin must be used with the same version of gaim it was compiled against 2)you can look at the plugin api version number to see if your plugin will compile with your version of gaim. ---------------------------------------------------------------------- Comment By: David Becker (jedibecker) Date: 2004-09-01 15:48 Message: Logged In: YES user_id=1054311 Hi -- have what I'm sure is a stupid question, but... how do I know (without trial and error) if this plugin needs to be updated to go with a new Gaim release? That is, I haven't installed 0.82.1 because I use this plugin and I'm waiting for the 0.82.1 release of it. Then it dawned on me that maybe the 0.81 release is compatible. Is there any way to know this? If so, does it apply to other plugins in general? Thanks, -Dave ---------------------------------------------------------------------- Comment By: Ficoos Bangaly (ficoos_bangaly) Date: 2004-08-20 14:20 Message: Logged In: YES user_id=826938 Hmmm fixed it. If it happns to anyone else i fixed it by "make install" in the pixmap directory. It copied the images to the right place. ---------------------------------------------------------------------- Comment By: Ficoos Bangaly (ficoos_bangaly) Date: 2004-08-20 13:36 Message: Logged In: YES user_id=826938 I can't see icon images there are only tiny buttons ---------------------------------------------------------------------- Comment By: Juan (amoeba2k) Date: 2004-08-18 04:37 Message: Logged In: YES user_id=970708 Compiled the .08 version of account_state with gaim-0.81 and it works fine. This is a great plugin. One of the cool things about Kopete is the account state icons. What's it going to take to have this as part of gaim releases??? Thanks for the plugin! ---------------------------------------------------------------------- Comment By: Nicolas GIF (salokyn) Date: 2004-08-10 04:30 Message: Logged In: YES user_id=256694 I just tested it, and it works fine, and yes, the 0.80 version worked well on gaim 0.81. About the thinky suggestion, i am with him, gaim does really need that plugin. I use the plugin on ICQ, Y!, MSN, AIM and 3 IRC servers at the same time, and it works well. Anyway, thank you for that plugin. Bye. ---------------------------------------------------------------------- Comment By: Diego Gaddoni (gaddoni) Date: 2004-08-09 16:56 Message: Logged In: YES user_id=726151 Salokyn: can you test the plugin now? does it work fine? (it's just a workaround for the graphical problem that began with gaim 0.80, other than that the plugin compiled with 0.80 should just work fine) thinky: thanks :) But there are some reasons for which the it's very difficult the plugin (in his actual form) can became part part of the core: 1. it works very bad when you have lot of accounts on :/ 2. it's not tested with all protocols used by gaim, I hope that will be resolved after the status rewrite that it's planned in the core 3. usually the gaim's programmer prefer to don't add plugins still manteined emvigelis: sorry, I don't use sametime... can you give me more hints of what happen? what is written on the debug window? do you use other accounts? Ciao, Diego ---------------------------------------------------------------------- Comment By: Gene V (emvigelis) Date: 2004-07-23 10:25 Message: Logged In: YES user_id=1089849 I have two Meanwhile (sametime) accounts. Only one account shows up in Account State. ---------------------------------------------------------------------- Comment By: Nicolas GIF (salokyn) Date: 2004-07-21 06:13 Message: Logged In: YES user_id=256694 I just report a tiny graphic bug (in windows, don't know for the others) : when I hover the buttons (that are flat) with the mouse they take a button shape, and when I remove the cursor from over the button, sometimes, they doesn't become flat anymore (specially when i move the mouse slowly). That's it. Thank you for this vital plugin. ---------------------------------------------------------------------- Comment By: Simon Gerhards (thinky) Date: 2004-07-21 05:09 Message: Logged In: YES user_id=971701 Did you already ask a dev wether this plugin could make it into the main gaim project? I think a "stauts of self" indicator is essential for an IM. ---------------------------------------------------------------------- Comment By: Diego Gaddoni (gaddoni) Date: 2004-07-20 13:09 Message: Logged In: YES user_id=726151 Sorry for late answer, I have been in vacation for a while. Now also Window users can use blafreniere's large icons (I'm curious to know what people think about that). Thanks to Ben and Mike T. Dean for their patch. Ciao, Diego ---------------------------------------------------------------------- Comment By: BurnDark (burndark) Date: 2004-07-19 23:05 Message: Logged In: YES user_id=874857 Could someone please complie blafreniere's version of the plugin for Win32 and post it somewhere? Thanks. Gaddoni, are you planning on using this enhanced version now? ---------------------------------------------------------------------- Comment By: Ben Lafreniere (blafreniere) Date: 2004-07-19 13:48 Message: Logged In: YES user_id=1086440 I'm new here, and I don't really know how to upload files or stuff like that. But I did fix this plugin for Gaim 0.80. I also added an option for making the icons larger (it looks nicer that way, on my system). I have it temporarily hosted at: http://socr.uwindsor.ca/~lafreni/gaimstuff/account_state.tgz Someone else is going to have to create a dll though. I don't have a Windows machine, I just use Linux for everything. ---------------------------------------------------------------------- Comment By: Mike McGhee (unxguyjr) Date: 2004-07-19 10:49 Message: Logged In: YES user_id=1064687 Would not compile under .80 source :( ..... Help pls. Also new dll for windows would be nice. ---------------------------------------------------------------------- Comment By: zeky (z3ky) Date: 2004-06-30 17:33 Message: Logged In: YES user_id=731050 Oh, thank you :-) It works like a charm ;-) ---------------------------------------------------------------------- Comment By: Diego Gaddoni (gaddoni) Date: 2004-06-29 06:21 Message: Logged In: YES user_id=726151 The *.c and *.h file for .79 are the same as the 0.77 ones, to work we just needed to recompile. Ciao, Diego ---------------------------------------------------------------------- Comment By: zeky (z3ky) Date: 2004-06-27 15:13 Message: Logged In: YES user_id=731050 Whre is *.c and *.h for 0.79*? :-( ---------------------------------------------------------------------- Comment By: Luke Schierer (lschiere) Date: 2004-06-27 14:37 Message: Logged In: YES user_id=28833 A new version of gaim has been released. It is likely that your plugin will crash in the new gaim. As per our standard policy, we are only including plugins that we write, being unable to maintain hundreds of plugins as we develop gaim, if you want to continue making your plugin available, please update your plugin and reopen it. If not updated, this will close in 14 days. ---------------------------------------------------------------------- Comment By: Diego Gaddoni (gaddoni) Date: 2004-06-26 11:16 Message: Logged In: YES user_id=726151 Compiled for WinGaim 0.79 Diego ---------------------------------------------------------------------- Comment By: BurnDark (burndark) Date: 2004-06-26 00:44 Message: Logged In: YES user_id=874857 Please compile and post for WinGaim 0.79. Thank you. ---------------------------------------------------------------------- Comment By: teddy (ttegoeh) Date: 2004-06-03 21:22 Message: Logged In: YES user_id=893094 thanks for the answer :) this is a very useful plugin, they should have put it inside the main program.. ---------------------------------------------------------------------- Comment By: Diego Gaddoni (gaddoni) Date: 2004-06-03 13:50 Message: Logged In: YES user_id=726151 It depends on the changes that are made on gaim... If the developers change some of the functions/data structures that the plugin use, we have to make changes to the source code. Or maybe some behaviours can change from one version to another, and so we have to make changes as well. In 0.78 they changed the plugin api version (it's the value of GAIM_PLUGIN_API_VERSION defined in plugin.h; now it's 4) and everything compiled with a previous version cannot be loaded. It was the only change that influenced the plugin, so I just recompiled it (and so it used the new version...) The (new) Changelog.API it's a good point where to start to look about the changes needed by plugins. Ciao, Diego ---------------------------------------------------------------------- Comment By: teddy (ttegoeh) Date: 2004-06-03 00:46 Message: Logged In: YES user_id=893094 can you explain why you need to recompile it everytime gaim releases a new version? do you actually need to tweak the sourcecode or just recompile ? thanks ---------------------------------------------------------------------- Comment By: Diego Gaddoni (gaddoni) Date: 2004-06-02 15:05 Message: Logged In: YES user_id=726151 Compiled plugin for gaim 0.78 attached Diego ---------------------------------------------------------------------- Comment By: BurnDark (burndark) Date: 2004-06-02 02:10 Message: Logged In: YES user_id=874857 Please compile and post for WinGaim 0.78. Thank you. ---------------------------------------------------------------------- Comment By: Diego Gaddoni (gaddoni) Date: 2004-05-04 18:02 Message: Logged In: YES user_id=726151 Sorry... the note on the summary is misleading and out to date... btw I attached the source of the plugin that works with gaim 0.77 Diego ---------------------------------------------------------------------- Comment By: David Edney (plasmaisme) Date: 2004-05-01 03:25 Message: Logged In: YES user_id=943384 Oh, wait, I got it. I misunderstood the comment in the summary as referring to CVS of the account status plugin, when you meant the CVS of gaim. ---------------------------------------------------------------------- Comment By: David Edney (plasmaisme) Date: 2004-04-30 18:28 Message: Logged In: YES user_id=943384 At the risk of sounding stupid, how can I access this via cvs? I'm a linux user with 0.77, so a win32 version isn't much use to me, but source is, and I'm totally stumped as to where this project is in CVS. ---------------------------------------------------------------------- Comment By: Diego Gaddoni (gaddoni) Date: 2004-04-25 11:59 Message: Logged In: YES user_id=726151 Done! Now it works in .77 Diego ---------------------------------------------------------------------- Comment By: BurnDark (burndark) Date: 2004-04-24 18:50 Message: Logged In: YES user_id=874857 Compile and post for 0.77 please. Thank you in advance. ---------------------------------------------------------------------- Comment By: Diego Gaddoni (gaddoni) Date: 2004-04-06 12:03 Message: Logged In: YES user_id=726151 I just compiled the dll for version 0.76, and it works fine, also if there are problems with AIM invisible status. Diego ---------------------------------------------------------------------- Comment By: BurnDark (burndark) Date: 2004-04-04 12:24 Message: Logged In: YES user_id=874857 The 0.75 version doesn't work in 0.76. Please recompile and post it. ---------------------------------------------------------------------- Comment By: Diego Gaddoni (gaddoni) Date: 2004-01-13 17:44 Message: Logged In: YES user_id=726151 Sorry for late. Diego ---------------------------------------------------------------------- Comment By: BurnDark (burndark) Date: 2004-01-12 17:19 Message: Logged In: YES user_id=874857 Does anyone have the v0.75 compiled for Windows yet? ---------------------------------------------------------------------- Comment By: Kevin Duffus (static_earth) Date: 2004-01-11 13:14 Message: Logged In: YES user_id=789094 I've fixed the v0.75 here as well. I don't have access to uploading files for this plugin so you can retrieve the source code from here: http://www.rit.edu/~kod1929/Gaim_Plugins/ ---------------------------------------------------------------------- Comment By: Andy (celloandy) Date: 2004-01-10 15:38 Message: Logged In: YES user_id=748314 As with Popup notify, this plugin seems not to work with 0.75. Andrew ---------------------------------------------------------------------- Comment By: Diego Gaddoni (gaddoni) Date: 2003-10-25 10:57 Message: Logged In: YES user_id=726151 Bug fix release (you have to thanks Michael T. Dean). 1. Resolved some crash 2. Resolved slow creation of the plugin window when it's not in the buddy list 3. Resolved a bug with AOL status with html tags Thanks Mike! Ciao, Diego ---------------------------------------------------------------------- Comment By: Frank Schäckermann (schaeckermann) Date: 2003-10-22 04:50 Message: Logged In: YES user_id=634555 Has anybody a compiled Linux version of this plug-in available? I am using RH9 and installed the RPM and don't REALLY feel like putting a build environment for gaim together... Thanks, Frank ---------------------------------------------------------------------- Comment By: Diego Gaddoni (gaddoni) Date: 2003-10-11 08:43 Message: Logged In: YES user_id=726151 The plugin is updated to gaim 0.71! (thanks, Kevin!) and some now gtk should complain a bit less... I hope everybody will like the new tooltips... ---------------------------------------------------------------------- Comment By: Kevin Duffus (static_earth) Date: 2003-10-10 13:38 Message: Logged In: YES user_id=789094 For those that are waiting, the account state plugin has been updated to gaim v0.71. It should be available soon :) ---------------------------------------------------------------------- Comment By: Diego Gaddoni (gaddoni) Date: 2003-10-07 12:23 Message: Logged In: YES user_id=726151 A version of the plugin with context menu is available from http://web.tiscali.it/gaddoni/Gaim.html (as ever also with a windows compiled version). I will post on sourceforge too when we will resolve some bugs. I hope you will give me good ideas about how to make the context menu better... ;-) Btw... you are welcome for the other part :) I will post a popup_notify compiled version as soon as possible, but maybe only after we resolve an issue with received messages. ---------------------------------------------------------------------- Comment By: Kevin Duffus (static_earth) Date: 2003-10-07 00:15 Message: Logged In: YES user_id=789094 The creator of popup_notify "guy", myself, does not own a Windows system so I cannot provide DLL builds for you. If anyone would be so kind as to provide it (i'll ask Diego if he can), I would happily post them. btw, your partially welcome for this plugin. Diego can give you the other, much greater, percentage :). ---------------------------------------------------------------------- Comment By: Sam Hughes (sam_hughes) Date: 2003-10-06 16:34 Message: Logged In: YES user_id=221908 Awesome. Thanks. Thanks for making the compiled windows version available. I wish those popup_notify guys would too... I can't set up the build environment on my windows machine at work. :( ---------------------------------------------------------------------- Comment By: Kevin Duffus (static_earth) Date: 2003-09-25 22:28 Message: Logged In: YES user_id=789094 I've been really busy with classes. I'll probably start coding a context menu on the weekend. I'll be looking at how trillian does theirs. Hermano, if your still up to it, i could use the help. You can get in contact with me at Bashment2 on AIM. static_earth ---------------------------------------------------------------------- Comment By: Humberto Sermeno (hsermeno) Date: 2003-09-17 20:53 Message: Logged In: YES user_id=868387 hey Diego, are you going to implement context menu functionality? I would really like to help coding, but I don't want to start working on the same thing you are. ---------------------------------------------------------------------- Comment By: Kevin Duffus (static_earth) Date: 2003-09-08 23:19 Message: Logged In: YES user_id=789094 Ooooh, a context menu sounds cool. I'll contact Diego about it ;) ---------------------------------------------------------------------- Comment By: Nobody/Anonymous (nobody) Date: 2003-09-07 12:48 Message: Logged In: NO Great plugin! The only thing I would like to see added is the ability to click on the icons to toggle their on/offline status, or even a "connect all" button. Keep up the great work! ---------------------------------------------------------------------- Comment By: Diego Gaddoni (gaddoni) Date: 2003-09-06 10:31 Message: Logged In: YES user_id=726151 New version that works with the new event framework. Now icons are grayed when accounts are idle. Also corrected some bugs. It should compile without any problem both in Linux and in win32. ---------------------------------------------------------------------- You can respond by visiting: https://sourceforge.net/tracker/?func=detail&atid=390395&aid=782841&group_id=235 |
From: SourceForge.net <no...@so...> - 2005-03-28 07:34:48
|
Plugins item #1044367, was opened at 2004-10-11 06:42 Message generated for change (Comment added) made by vijay80 You can respond by visiting: https://sourceforge.net/tracker/?func=detail&atid=390395&aid=1044367&group_id=235 Category: None Group: None Status: Open Priority: 5 Submitted By: Bleeter Yaluser (bleeter) Assigned to: Nobody/Anonymous (nobody) Summary: Yahoo IM Buzz for chats (button and slash command) Initial Comment: Based on grim's gxr, here comes a button and / command for all you Yahoo users. This simply sends the *BUZZ* to your IM contact. It does not play a noise. Nor does it make the IM window jump around like a vegetarian in a butcher's cull room (ie, YIM5|6 behaviour). Let your Yahoo friends know you care today. Buzz them with YIB!!!! Bleets. INSTRUCTIONS: cp yahoo_im_buzz.c <gaim_source_tree>/plugins/. cd <gaim_source_tree>/plugins/. make yahoo_im_buzz.so cp yahoo_im_buzz.so <gaim_lib_path>/. cp stock_bell.png <gaim_data_path>/pixmaps/gaim/yib where... <gaim_source_tree> is where you've unpacked your gaim tarball <gaim_lib_path> is where you're gaim installs it libraries (typically /usr, or /usr/local) <gaim_data_path> is where you're gaim installs it data (typically /usr/share, or /usr/local/share) Erm, that's it. I'll autoconf it sooner or later, so the above won't be necessary. ---------------------------------------------------------------------- Comment By: vijay (vijay80) Date: 2005-03-28 07:34 Message: Logged In: YES user_id=1247827 Hey, Did someone come up with a windoze version for this...would be great if you could ---------------------------------------------------------------------- Comment By: Bleeter Yaluser (bleeter) Date: 2005-03-07 07:42 Message: Logged In: YES user_id=407708 Fix with further tidies compliments of Rigel Freden. Still todo: CTRL+G Convert all 'Bell' references to 'Buzz' for consistency with gaim. ---------------------------------------------------------------------- Comment By: Bleeter Yaluser (bleeter) Date: 2005-03-07 01:57 Message: Logged In: YES user_id=407708 Updated for fix with chat windows (doesn't display anymore) Fix to compile time warning (iirc) Still to do, CTRL+G Patch provided by Nosnilmot (thanks). Sorry for the delay, I lost the patch and forgot where it came from until today. ---------------------------------------------------------------------- Comment By: Rigel Freden (rigelf) Date: 2005-03-06 04:21 Message: Logged In: YES user_id=76866 oopz, didn't realize you had to be the owner to post files, i guess email me for my revision ---------------------------------------------------------------------- Comment By: Rigel Freden (rigelf) Date: 2005-03-06 04:19 Message: Logged In: YES user_id=76866 modified so the button says "Buzz" (fancy that) and hopefully only shows up in yahoo im windows. todo: custom buzz noise make it jump around like said vegetarian on my system there is an issue with DATADIR in 1.1.4, causing incorrect path lookup for the button icon--hopefully it's a fluke to my gaim configuration/autotools/whatever ---------------------------------------------------------------------- Comment By: Bleeter Yaluser (bleeter) Date: 2005-02-09 22:54 Message: Logged In: YES user_id=407708 Two things.... 1) I don't think I ever got around to releasing the 'next' version as mentioned below. I'll look into what happened.... soon 2) Several email requests made me notice that my instructions above assume one's already ./configure'd gaim in the src directory. You'll need to follow gaim build instructions for that kind of stuff. I had just 'assumed' users already had. My apologies for any confusion. 3).... Three things. 3) I'll see about building a windows .dll sometime soon, and maybe an FC2 and FC3 .so. I'll post d/l links here once I've done. ---------------------------------------------------------------------- Comment By: Bleeter Yaluser (bleeter) Date: 2004-10-11 22:28 Message: Logged In: YES user_id=407708 New to next release: Proper unloading of plugin with removal of Bell button Fix to known bug CTRL+G key capture to send buzz I hope to have this out within the next 24 hours ---------------------------------------------------------------------- Comment By: Bleeter Yaluser (bleeter) Date: 2004-10-11 07:11 Message: Logged In: YES user_id=407708 KNOWN BUG: Displays in chats, not just IM's, however nothing is sent ---------------------------------------------------------------------- You can respond by visiting: https://sourceforge.net/tracker/?func=detail&atid=390395&aid=1044367&group_id=235 |
From: SourceForge.net <no...@so...> - 2005-03-26 05:06:28
|
Plugins item #1144659, was opened at 2005-02-20 13:04 Message generated for change (Comment added) made by lagnua You can respond by visiting: https://sourceforge.net/tracker/?func=detail&atid=390395&aid=1144659&group_id=235 Category: None Group: None Status: Open Priority: 5 Submitted By: Will Gorman (willgorman) Assigned to: Nobody/Anonymous (nobody) Summary: ImageIM Plugin Initial Comment: I've just released a plugin for Gaim called ImageIM. It allows you to send screenshots via HTTP to your Buddies. When you send an image, only the URL gets sent to your buddy IM client, so anyone can receive the image. http://imageim.sourceforge.net ImageIM is still being tested (0.9 beta), so if you run into any problems please let me know. Enjoy, Will Gorman wil...@ho... ---------------------------------------------------------------------- Comment By: loire (lagnua) Date: 2005-03-26 13:06 Message: Logged In: YES user_id=1246876 thx ---------------------------------------------------------------------- Comment By: Ben (bean62) Date: 2005-03-11 04:25 Message: Logged In: YES user_id=1235009 Thanks for your reply. After a reboot, it no longer caused any crashing. I can use the plugin, and I registered an account at the site provided, but the image is being displayed as an "X" to the receiving person. I can see the screen capture OK from my side (sender). I am guessing that there is an issue with the (presumed) upload of the image to the server on the web. I am behind a firewall. Would that have this effect? Hopefully this feedback is useful. I'd like to be able to use this plugin, seems like it would be useful for me in my daily life/work. Thanks, -ben ---------------------------------------------------------------------- Comment By: Will Gorman (willgorman) Date: 2005-03-09 13:06 Message: Logged In: YES user_id=160824 b, the compiled dll works with gaim 1.1.4. Feel free to email me the gaim -d dump, and I'll take a look at your particular problem. - Will ---------------------------------------------------------------------- Comment By: Ben (bean62) Date: 2005-03-08 23:33 Message: Logged In: YES user_id=1235009 Neat idea. Using windows gaim 1.14, Gaim crashed the first time i clicked "send" on a screen capture. On your website, looked like the dll was compiled for gaim 1.13. Any chance that's why this crashed, and any plans to update for gaim 1.14? Thanks, -b ---------------------------------------------------------------------- You can respond by visiting: https://sourceforge.net/tracker/?func=detail&atid=390395&aid=1144659&group_id=235 |
From: SourceForge.net <no...@so...> - 2005-03-25 18:35:34
|
Plugins item #782841, was opened at 2003-08-04 16:39 Message generated for change (Comment added) made by salokyn You can respond by visiting: https://sourceforge.net/tracker/?func=detail&atid=390395&aid=782841&group_id=235 Category: None Group: None Status: Open Priority: 5 Submitted By: Diego Gaddoni (gaddoni) Assigned to: Nobody/Anonymous (nobody) Summary: Account state Initial Comment: Show the status of gaim's accounts in the bottom of the contact list or in a new window. It has been tested both in Windows and in Linux Note: plugins/Makefile.am is missing a line, which has been fixed in CVS. For those not using CVS, you 'll need to add the following line right after -'DVERSION=\"$(VERSION)\" \': '-DDATADIR=\\" \'. Many thanks to Kevin (static_earth). ---------------------------------------------------------------------- Comment By: Nicolas GIF (salokyn) Date: 2005-03-25 19:34 Message: Logged In: YES user_id=256694 Thank you, that works :-) ---------------------------------------------------------------------- Comment By: Mike Dean (mtdean) Date: 2005-03-22 02:34 Message: Logged In: YES user_id=22156 salokyn: Yes. Although the rest of Gaim works, it seems there's a problem passing the default value of datadir through to the plugins in some circumstances. Since Account State uses the datadir to find the icons, you won't get icons if you don't explicily specify the datadir (i.e. if you use the default value). Therefore, just specify it with the same value as used for the default. I haven't had time to look into the cause, but I have a feeling it has to do with the new autotools (I'm using autoconf 2.59 and automake 1.9.2)... I configure Gaim with: ./configure --prefix=/usr --datadir=/usr/share Note that specifying a define when invoking make for the plugin does not work. It must be done during configure. Mike ---------------------------------------------------------------------- Comment By: Nicolas GIF (salokyn) Date: 2005-03-21 08:34 Message: Logged In: YES user_id=256694 I miss the images on Account State buttons only, the whole rest works (for gaim and the other plugins). mtdean : You mean I should recompile Gaim using "./configure --datadir=/usr/share" ? ---------------------------------------------------------------------- Comment By: Mike Dean (mtdean) Date: 2005-03-21 01:06 Message: Logged In: YES user_id=22156 To salokyn: Configure with "--datadir=/usr/share" HTH. ---------------------------------------------------------------------- Comment By: Nicolas GIF (salokyn) Date: 2005-03-19 13:11 Message: Logged In: YES user_id=256694 Hi I can't have the icons on the buttons either. I did all what you said about the pixmaps, they're in '/usr/local/share/pixmaps' and '/usr/share/pixmaps'. What should I try now ? I'm using Gaim 1.2.0 on Fedora Core 3 ---------------------------------------------------------------------- Comment By: Daniel Beardsmore (uilleann) Date: 2004-12-05 19:07 Message: Logged In: YES user_id=473078 Bug report for Win32 Accounts State. It might also apply to the X11 version. Accounts State has major issues when one uses gaim with a single protocol active, e.g. running with nothing but AIM connected. When you set Accounts State to write the status to a pane in the blist window, it causes gaim to crash if the connection drops. As far as I can tell, this is because as soon as the last protocol goes offline, the blist window is closed and discarded and the login window appears. Next, Accounts State tries to modify the window, which is no longer there, and the program crashes. A similar problem occurs if you elect to have accounts state shown in a separate window. Each time you log in and the buddy list window is created/shown, Accounts State opens a new state window. When the connection drops and the buddy list window closes, Accounts State will clear but not close the state window (presumably the same occurs if you choose to log off via the Accounts window). The result is multiple open Account State windows, of which all but the most recent one cannot be closed. Attempting to close one of them will close instead the most recent one, leaving you with only old and inactive windows. ---------------------------------------------------------------------- Comment By: Daniel Beardsmore (uilleann) Date: 2004-10-21 22:25 Message: Logged In: YES user_id=473078 Nifty plugin! Saves having to dig out the Accounts window to see whether an account is still online (sometimes reconnect fails). Oh, and this is going to be superb for MSN at work (for which I use gaim not Messenger =]) which has an away system manifestly incompatible with gaim and I can't ever tell what away is set to... A couple of thoughts. Perhaps, an option to keep all accounts' icons permanently visible, but dimmed when an account is offline. Clicking the icon would then sign on the account. (The only downside is when you have a few unused accounts - I have several accounts I usually ignore - MSN and 2 IRC accounts (on my home PC)). Plus, a context menu for the buttons. Presently, left click controls away status, but being able to sign off (etc. - maybe also include an account actions submenu?) via the little button would also be nice. I'm not a fan of having to dig up the Accounts window to control accounts in Gaim or the way the buddy list window won't remain open when I sign out - I like the way Mac ICQ works - the buddy list is always visible even when signed off, and contains a Connect button when you're offline, so that window is your central control point for the entire application. Your plugin brings Gaim a bit closer to that :) (I know, my subconscious still can't decide whether or not to capitalise /[Gg]aim/...) ---------------------------------------------------------------------- Comment By: Juan (amoeba2k) Date: 2004-10-09 08:40 Message: Logged In: YES user_id=970708 In response to "static_earth": Thanks for the tips. However, I chose to move account_state.so to /usr/lib/gaim/ for all users. It all works good! Thanks ---------------------------------------------------------------------- Comment By: Ficoos Bangaly (ficoos_bangaly) Date: 2004-10-07 16:04 Message: Logged In: YES user_id=826938 Or as I previously stated. As a proud Gentoo user I just download the source configure it got to .../gaim_source/pixmap/status/default/ and make install it as root. Also I had this problem even when I used MDK and BSD so it's something some distros do. But you can use this to your advantage and have different Icons for the account state bar and games general. and you can also cp /*current game pixmap folder* /*default gaim pixmap folder* if (unlike me) you don't normally have gaims' source handy. It's less then additional 100K I think everyone can afford that. Thats it. You must excuse me but I don't have the patience to spell check this. Enjoy. ---------------------------------------------------------------------- Comment By: Ronny (rharyanto) Date: 2004-10-07 08:50 Message: Logged In: YES user_id=1134562 Regarding the undisplayed pixmaps on the buttons (reported by celloandy), it is because the gaim source code used to compile the plugin is configured with a different --prefix (default is /usr/local) than the gaim source code compiled by the distro (in gentoo --prefix is /usr). One quick and dirty way to workaround it is to hardcode the path, in load_status_icon() definition change DATADIR to "/usr/share": full_filename = g_build_filename("/usr/share", "pixmaps", "gaim", "status", "default", image_name, NULL); ---------------------------------------------------------------------- Comment By: Kevin Duffus (static_earth) Date: 2004-09-22 04:31 Message: Logged In: YES user_id=789094 amoeba2k: start with a clean gaim build. run configure. mv account_state.* in the plugins directory. enter the plugin directory. DO NOT MODIFY plugins/Makefile.am! do "make account_state.so" the plugin should have been created without any errors. if there were, please post. move the *.so to ~/.gaim/ and check that it is loaded. ---------------------------------------------------------------------- Comment By: Juan (amoeba2k) Date: 2004-09-21 22:42 Message: Logged In: YES user_id=970708 Ok. I place account_state.* files into both src/ AND plugins/ for I was unsure where to place them for this version. It seemed to have successfully compiled the plugin but it doesn't seem to work. I made no changes to any code in the gaim source directory. Here is the output of after ./configure: make -C plugins account_state.so 2>&1 | tee mkacctstlog #### LOG BEGIN with file in plugins/ configure complete, now type 'make' * * Now perfoming make for account_state plugin.... * make: Entering directory `/storage/portage/tmp/portage/gaim-1.0.0/work/gaim-1.0.0/plugins' /bin/sh ../libtool --silent --mode=compile gcc -DHAVE_CONFIG_H -I.. -DDATADIR=\/usr/share\ -DVERSION=\1.0.0\ -I../src -DXTHREADS -D_REENTRANT -DXUSE_MTSAFE_API -I/usr/include/gtk-2.0 -I/usr/lib/gtk-2.0/include -I/usr/X11R6/include -I/usr/include/atk-1.0 -I/usr/include/pango-1.0 -I/usr/include/freetype2 -I/usr/include/freetype2/config -I/usr/include/glib-2.0 -I/usr/lib/glib-2.0/include -march=athlon-xp -O2 -pipe -fprefetch-loop-arrays -Wall -g3 -c account_state.c -o tmpaccount_state.so.lo /bin/sh ../libtool --silent --mode=link gcc -march=athlon-xp -O2 -pipe -fprefetch-loop-arrays -Wall -g3 -o libtmpaccount_state.so.la -rpath /usr/lib/gaim tmpaccount_state.so.lo -lnsl -module-avoid-version make: Leaving directory `/storage/portage/tmp/portage/gaim-1.0.0/work/gaim-1.0.0/plugins' * * account_state portion complete.... #### LOG END #### LOG BEGIN with account_state files in src/ configure complete, now type 'make' * * Now making account_state plugin.... * make: Entering directory `/storage/portage/tmp/portage/gaim-1.0.0/work/gaim-1.0.0/plugins' make: *** No rule to make target `account_state.so'. Stop. #### LOG END ---------------------------------------------------------------------- Comment By: Diego Gaddoni (gaddoni) Date: 2004-09-21 20:33 Message: Logged In: YES user_id=726151 I was meaning that there shouldn't be any more the need to modify Makefile.am. So I would like you try to compile the plugin without any change to the source tree (other than copying the 2 plugin's file, of course). What is the output? Ciao, Diego ---------------------------------------------------------------------- Comment By: Andy (celloandy) Date: 2004-09-21 06:11 Message: Logged In: YES user_id=748314 Never mind, I hadn't seen that a new version of the source had come out. Sorry for wasting space. Andrew ---------------------------------------------------------------------- Comment By: Andy (celloandy) Date: 2004-09-21 06:05 Message: Logged In: YES user_id=748314 I'm having a problem, too: % make -C plugins account_state.so 2>&1 | tee mkacctstlog make: Entering directory `/var/tmp/portage/gaim-1.0.0/work/plugins' /bin/sh ../libtool --silent --mode=compile gcc -DHAVE_CONFIG_H -I.. -DDATADIR=\/usr/local/share\ -DVERSION=\1.0.0\ -I../src -DXTHREADS -D_REENTRANT -DXUSE_MTSAFE_API -I/usr/include/gtk-2.0 -I//usr/lib64/gtk-2.0/include -I/usr/X11R6/include -I/usr/include/atk-1.0 -I/usr/include/pango-1.0 -I/usr/include/freetype2 -I/usr/include/freetype2/config -I/usr/include/glib-2.0 -I/usr/lib/glib-2.0/include -g -O2 -Wall -g3 -c account_state.c -o tmpaccount_state.so.lo account_state.c:1265: error: `GAIM_PLUGIN_API_VERSION' undeclared here (not in a function) account_state.c:1265: error: initializer element is not constant account_state.c:1265: error: (near initialization for `info.magic') account_state.c:1267: warning: initialization makes integer from pointer without a cast account_state.c:1267: error: initializer element is not computable at load time account_state.c:1267: error: (near initialization for `info.minor_version') account_state.c:1272: warning: initialization makes integer from pointer without a cast account_state.c:1272: error: initializer element is not computable at load time account_state.c:1272: error: (near initialization for `info.priority') account_state.c:1278: warning: initialization from incompatible pointer type account_state.c:1279: warning: initialization from incompatible pointer type account_state.c:1281: warning: initialization from incompatible pointer type make: *** [account_state.so] Error 1 Andrew ---------------------------------------------------------------------- Comment By: Juan (amoeba2k) Date: 2004-09-21 05:30 Message: Logged In: YES user_id=970708 As per your instructions, below is the output executed from gaim root source directory: root@epitaph gaim-1.0.0 # make -C plugins account_state.so 2>&1 | tee mkacctstlog make: Entering directory `/home/dracco/gaim-1.0.0/plugins' make: *** No rule to make target `account_state.so'. Stop. make: Leaving directory `/home/dracco/gaim-1.0.0/plugins' I'm a little unsure what you mean by compiling gaim from a clean copy an then compiling the plugin. src/Makefile.am is the file I edited for previous version of account_state. I currently have a fresh install of gaim (from source). ---------------------------------------------------------------------- Comment By: Diego Gaddoni (gaddoni) Date: 2004-09-20 21:12 Message: Logged In: YES user_id=726151 No new instructions, also because Makefile.am should be the same from 3 months and the note in the description is heavily out of date. To compile you just have to do: make -C plugins account_state.so 2>&1 | tee mkacctstlog and you will also have compile log in mkacctstlog (I'm assuming you are compiling on Linux). If that doesn't work, you could download the source, compile gaim from that clean copy, then compile the plugin and send the log to me and to Michael T. Dean (sourceforge user name: mtdean). Hope that helps. Ciao, Diego ---------------------------------------------------------------------- Comment By: Juan (amoeba2k) Date: 2004-09-19 23:21 Message: Logged In: YES user_id=970708 Makefile.am looks different for 1.0. I modified Makefile.am to include account_state, gaim compiled but the plugin doesn't appear to work. Are there new instructions? ---------------------------------------------------------------------- Comment By: Diego Gaddoni (gaddoni) Date: 2004-09-19 14:29 Message: Logged In: YES user_id=726151 Version 1.0 released! Not big changes, mainly the version number stuffs Ciao, Diego P.S. ficoos_bangaly: is not a plugin problem (I think) but a feature of gaim that fix the minimum width of the buddy list. You can try the extprefs plugin (http://gaim-extprefs.sourceforge.net/) to change that behavior. ---------------------------------------------------------------------- Comment By: Ficoos Bangaly (ficoos_bangaly) Date: 2004-09-08 01:18 Message: Logged In: YES user_id=826938 BUG!!! When using the "on buddy list" option the buddy list window refuses to get horizontaly smaller only bigger. FIX IT! NOW! Good job on the great plug in ---------------------------------------------------------------------- Comment By: Juan (amoeba2k) Date: 2004-09-04 08:55 Message: Logged In: YES user_id=970708 quote: ficoos_bangaly Hmmm fixed it. If it happns to anyone else i fixed it by "make install" in the pixmap directory. It copied the images to the right place. ---------------------------------------------------------------------- Comment By: Andy (celloandy) Date: 2004-09-04 07:18 Message: Logged In: YES user_id=748314 I just build this plugin on my Gentoo machine after having used under Windows. After building it, however, and turning it on, the plugin seems to work, except that there are no pixmaps on the faces of the buttons. Why would this happen, and how can I fix it? Andrew ---------------------------------------------------------------------- Comment By: Juan (amoeba2k) Date: 2004-09-04 00:26 Message: Logged In: YES user_id=970708 Gracias Deigo! ---------------------------------------------------------------------- Comment By: Diego Gaddoni (gaddoni) Date: 2004-09-03 23:40 Message: Logged In: YES user_id=726151 Just uploaded new version of the plugin: 1. now if needed it show 2 or more rows of icon (changed the gtk container from GtkTable to GtkFixed) 2. aim invisibility should work much better (also if maybe still not perfectly) 3. some other minor changes Ciao, Diego ---------------------------------------------------------------------- Comment By: teddy (ttegoeh) Date: 2004-09-02 04:27 Message: Logged In: YES user_id=893094 im using 0.81's plugin and it works fine. with a few seldom crashes. but i dont know if its because of the plugin. ---------------------------------------------------------------------- Comment By: Luke Schierer (lschiere) Date: 2004-09-01 21:54 Message: Logged In: YES user_id=28833 1)in general a plugin must be used with the same version of gaim it was compiled against 2)you can look at the plugin api version number to see if your plugin will compile with your version of gaim. ---------------------------------------------------------------------- Comment By: David Becker (jedibecker) Date: 2004-09-01 21:48 Message: Logged In: YES user_id=1054311 Hi -- have what I'm sure is a stupid question, but... how do I know (without trial and error) if this plugin needs to be updated to go with a new Gaim release? That is, I haven't installed 0.82.1 because I use this plugin and I'm waiting for the 0.82.1 release of it. Then it dawned on me that maybe the 0.81 release is compatible. Is there any way to know this? If so, does it apply to other plugins in general? Thanks, -Dave ---------------------------------------------------------------------- Comment By: Ficoos Bangaly (ficoos_bangaly) Date: 2004-08-20 20:20 Message: Logged In: YES user_id=826938 Hmmm fixed it. If it happns to anyone else i fixed it by "make install" in the pixmap directory. It copied the images to the right place. ---------------------------------------------------------------------- Comment By: Ficoos Bangaly (ficoos_bangaly) Date: 2004-08-20 19:36 Message: Logged In: YES user_id=826938 I can't see icon images there are only tiny buttons ---------------------------------------------------------------------- Comment By: Juan (amoeba2k) Date: 2004-08-18 10:37 Message: Logged In: YES user_id=970708 Compiled the .08 version of account_state with gaim-0.81 and it works fine. This is a great plugin. One of the cool things about Kopete is the account state icons. What's it going to take to have this as part of gaim releases??? Thanks for the plugin! ---------------------------------------------------------------------- Comment By: Nicolas GIF (salokyn) Date: 2004-08-10 10:30 Message: Logged In: YES user_id=256694 I just tested it, and it works fine, and yes, the 0.80 version worked well on gaim 0.81. About the thinky suggestion, i am with him, gaim does really need that plugin. I use the plugin on ICQ, Y!, MSN, AIM and 3 IRC servers at the same time, and it works well. Anyway, thank you for that plugin. Bye. ---------------------------------------------------------------------- Comment By: Diego Gaddoni (gaddoni) Date: 2004-08-09 22:56 Message: Logged In: YES user_id=726151 Salokyn: can you test the plugin now? does it work fine? (it's just a workaround for the graphical problem that began with gaim 0.80, other than that the plugin compiled with 0.80 should just work fine) thinky: thanks :) But there are some reasons for which the it's very difficult the plugin (in his actual form) can became part part of the core: 1. it works very bad when you have lot of accounts on :/ 2. it's not tested with all protocols used by gaim, I hope that will be resolved after the status rewrite that it's planned in the core 3. usually the gaim's programmer prefer to don't add plugins still manteined emvigelis: sorry, I don't use sametime... can you give me more hints of what happen? what is written on the debug window? do you use other accounts? Ciao, Diego ---------------------------------------------------------------------- Comment By: Gene V (emvigelis) Date: 2004-07-23 16:25 Message: Logged In: YES user_id=1089849 I have two Meanwhile (sametime) accounts. Only one account shows up in Account State. ---------------------------------------------------------------------- Comment By: Nicolas GIF (salokyn) Date: 2004-07-21 12:13 Message: Logged In: YES user_id=256694 I just report a tiny graphic bug (in windows, don't know for the others) : when I hover the buttons (that are flat) with the mouse they take a button shape, and when I remove the cursor from over the button, sometimes, they doesn't become flat anymore (specially when i move the mouse slowly). That's it. Thank you for this vital plugin. ---------------------------------------------------------------------- Comment By: Simon Gerhards (thinky) Date: 2004-07-21 11:09 Message: Logged In: YES user_id=971701 Did you already ask a dev wether this plugin could make it into the main gaim project? I think a "stauts of self" indicator is essential for an IM. ---------------------------------------------------------------------- Comment By: Diego Gaddoni (gaddoni) Date: 2004-07-20 19:09 Message: Logged In: YES user_id=726151 Sorry for late answer, I have been in vacation for a while. Now also Window users can use blafreniere's large icons (I'm curious to know what people think about that). Thanks to Ben and Mike T. Dean for their patch. Ciao, Diego ---------------------------------------------------------------------- Comment By: BurnDark (burndark) Date: 2004-07-20 05:05 Message: Logged In: YES user_id=874857 Could someone please complie blafreniere's version of the plugin for Win32 and post it somewhere? Thanks. Gaddoni, are you planning on using this enhanced version now? ---------------------------------------------------------------------- Comment By: Ben Lafreniere (blafreniere) Date: 2004-07-19 19:48 Message: Logged In: YES user_id=1086440 I'm new here, and I don't really know how to upload files or stuff like that. But I did fix this plugin for Gaim 0.80. I also added an option for making the icons larger (it looks nicer that way, on my system). I have it temporarily hosted at: http://socr.uwindsor.ca/~lafreni/gaimstuff/account_state.tgz Someone else is going to have to create a dll though. I don't have a Windows machine, I just use Linux for everything. ---------------------------------------------------------------------- Comment By: Mike McGhee (unxguyjr) Date: 2004-07-19 16:49 Message: Logged In: YES user_id=1064687 Would not compile under .80 source :( ..... Help pls. Also new dll for windows would be nice. ---------------------------------------------------------------------- Comment By: zeky (z3ky) Date: 2004-06-30 23:33 Message: Logged In: YES user_id=731050 Oh, thank you :-) It works like a charm ;-) ---------------------------------------------------------------------- Comment By: Diego Gaddoni (gaddoni) Date: 2004-06-29 12:21 Message: Logged In: YES user_id=726151 The *.c and *.h file for .79 are the same as the 0.77 ones, to work we just needed to recompile. Ciao, Diego ---------------------------------------------------------------------- Comment By: zeky (z3ky) Date: 2004-06-27 21:13 Message: Logged In: YES user_id=731050 Whre is *.c and *.h for 0.79*? :-( ---------------------------------------------------------------------- Comment By: Luke Schierer (lschiere) Date: 2004-06-27 20:37 Message: Logged In: YES user_id=28833 A new version of gaim has been released. It is likely that your plugin will crash in the new gaim. As per our standard policy, we are only including plugins that we write, being unable to maintain hundreds of plugins as we develop gaim, if you want to continue making your plugin available, please update your plugin and reopen it. If not updated, this will close in 14 days. ---------------------------------------------------------------------- Comment By: Diego Gaddoni (gaddoni) Date: 2004-06-26 17:16 Message: Logged In: YES user_id=726151 Compiled for WinGaim 0.79 Diego ---------------------------------------------------------------------- Comment By: BurnDark (burndark) Date: 2004-06-26 06:44 Message: Logged In: YES user_id=874857 Please compile and post for WinGaim 0.79. Thank you. ---------------------------------------------------------------------- Comment By: teddy (ttegoeh) Date: 2004-06-04 03:22 Message: Logged In: YES user_id=893094 thanks for the answer :) this is a very useful plugin, they should have put it inside the main program.. ---------------------------------------------------------------------- Comment By: Diego Gaddoni (gaddoni) Date: 2004-06-03 19:50 Message: Logged In: YES user_id=726151 It depends on the changes that are made on gaim... If the developers change some of the functions/data structures that the plugin use, we have to make changes to the source code. Or maybe some behaviours can change from one version to another, and so we have to make changes as well. In 0.78 they changed the plugin api version (it's the value of GAIM_PLUGIN_API_VERSION defined in plugin.h; now it's 4) and everything compiled with a previous version cannot be loaded. It was the only change that influenced the plugin, so I just recompiled it (and so it used the new version...) The (new) Changelog.API it's a good point where to start to look about the changes needed by plugins. Ciao, Diego ---------------------------------------------------------------------- Comment By: teddy (ttegoeh) Date: 2004-06-03 06:46 Message: Logged In: YES user_id=893094 can you explain why you need to recompile it everytime gaim releases a new version? do you actually need to tweak the sourcecode or just recompile ? thanks ---------------------------------------------------------------------- Comment By: Diego Gaddoni (gaddoni) Date: 2004-06-02 21:05 Message: Logged In: YES user_id=726151 Compiled plugin for gaim 0.78 attached Diego ---------------------------------------------------------------------- Comment By: BurnDark (burndark) Date: 2004-06-02 08:10 Message: Logged In: YES user_id=874857 Please compile and post for WinGaim 0.78. Thank you. ---------------------------------------------------------------------- Comment By: Diego Gaddoni (gaddoni) Date: 2004-05-05 00:02 Message: Logged In: YES user_id=726151 Sorry... the note on the summary is misleading and out to date... btw I attached the source of the plugin that works with gaim 0.77 Diego ---------------------------------------------------------------------- Comment By: David Edney (plasmaisme) Date: 2004-05-01 09:25 Message: Logged In: YES user_id=943384 Oh, wait, I got it. I misunderstood the comment in the summary as referring to CVS of the account status plugin, when you meant the CVS of gaim. ---------------------------------------------------------------------- Comment By: David Edney (plasmaisme) Date: 2004-05-01 00:28 Message: Logged In: YES user_id=943384 At the risk of sounding stupid, how can I access this via cvs? I'm a linux user with 0.77, so a win32 version isn't much use to me, but source is, and I'm totally stumped as to where this project is in CVS. ---------------------------------------------------------------------- Comment By: Diego Gaddoni (gaddoni) Date: 2004-04-25 17:59 Message: Logged In: YES user_id=726151 Done! Now it works in .77 Diego ---------------------------------------------------------------------- Comment By: BurnDark (burndark) Date: 2004-04-25 00:50 Message: Logged In: YES user_id=874857 Compile and post for 0.77 please. Thank you in advance. ---------------------------------------------------------------------- Comment By: Diego Gaddoni (gaddoni) Date: 2004-04-06 18:03 Message: Logged In: YES user_id=726151 I just compiled the dll for version 0.76, and it works fine, also if there are problems with AIM invisible status. Diego ---------------------------------------------------------------------- Comment By: BurnDark (burndark) Date: 2004-04-04 18:24 Message: Logged In: YES user_id=874857 The 0.75 version doesn't work in 0.76. Please recompile and post it. ---------------------------------------------------------------------- Comment By: Diego Gaddoni (gaddoni) Date: 2004-01-13 23:44 Message: Logged In: YES user_id=726151 Sorry for late. Diego ---------------------------------------------------------------------- Comment By: BurnDark (burndark) Date: 2004-01-12 23:19 Message: Logged In: YES user_id=874857 Does anyone have the v0.75 compiled for Windows yet? ---------------------------------------------------------------------- Comment By: Kevin Duffus (static_earth) Date: 2004-01-11 19:14 Message: Logged In: YES user_id=789094 I've fixed the v0.75 here as well. I don't have access to uploading files for this plugin so you can retrieve the source code from here: http://www.rit.edu/~kod1929/Gaim_Plugins/ ---------------------------------------------------------------------- Comment By: Andy (celloandy) Date: 2004-01-10 21:38 Message: Logged In: YES user_id=748314 As with Popup notify, this plugin seems not to work with 0.75. Andrew ---------------------------------------------------------------------- Comment By: Diego Gaddoni (gaddoni) Date: 2003-10-25 16:57 Message: Logged In: YES user_id=726151 Bug fix release (you have to thanks Michael T. Dean). 1. Resolved some crash 2. Resolved slow creation of the plugin window when it's not in the buddy list 3. Resolved a bug with AOL status with html tags Thanks Mike! Ciao, Diego ---------------------------------------------------------------------- Comment By: Frank Schäckermann (schaeckermann) Date: 2003-10-22 10:50 Message: Logged In: YES user_id=634555 Has anybody a compiled Linux version of this plug-in available? I am using RH9 and installed the RPM and don't REALLY feel like putting a build environment for gaim together... Thanks, Frank ---------------------------------------------------------------------- Comment By: Diego Gaddoni (gaddoni) Date: 2003-10-11 14:43 Message: Logged In: YES user_id=726151 The plugin is updated to gaim 0.71! (thanks, Kevin!) and some now gtk should complain a bit less... I hope everybody will like the new tooltips... ---------------------------------------------------------------------- Comment By: Kevin Duffus (static_earth) Date: 2003-10-10 19:38 Message: Logged In: YES user_id=789094 For those that are waiting, the account state plugin has been updated to gaim v0.71. It should be available soon :) ---------------------------------------------------------------------- Comment By: Diego Gaddoni (gaddoni) Date: 2003-10-07 18:23 Message: Logged In: YES user_id=726151 A version of the plugin with context menu is available from http://web.tiscali.it/gaddoni/Gaim.html (as ever also with a windows compiled version). I will post on sourceforge too when we will resolve some bugs. I hope you will give me good ideas about how to make the context menu better... ;-) Btw... you are welcome for the other part :) I will post a popup_notify compiled version as soon as possible, but maybe only after we resolve an issue with received messages. ---------------------------------------------------------------------- Comment By: Kevin Duffus (static_earth) Date: 2003-10-07 06:15 Message: Logged In: YES user_id=789094 The creator of popup_notify "guy", myself, does not own a Windows system so I cannot provide DLL builds for you. If anyone would be so kind as to provide it (i'll ask Diego if he can), I would happily post them. btw, your partially welcome for this plugin. Diego can give you the other, much greater, percentage :). ---------------------------------------------------------------------- Comment By: Sam Hughes (sam_hughes) Date: 2003-10-06 22:34 Message: Logged In: YES user_id=221908 Awesome. Thanks. Thanks for making the compiled windows version available. I wish those popup_notify guys would too... I can't set up the build environment on my windows machine at work. :( ---------------------------------------------------------------------- Comment By: Kevin Duffus (static_earth) Date: 2003-09-26 04:28 Message: Logged In: YES user_id=789094 I've been really busy with classes. I'll probably start coding a context menu on the weekend. I'll be looking at how trillian does theirs. Hermano, if your still up to it, i could use the help. You can get in contact with me at Bashment2 on AIM. static_earth ---------------------------------------------------------------------- Comment By: Humberto Sermeno (hsermeno) Date: 2003-09-18 02:53 Message: Logged In: YES user_id=868387 hey Diego, are you going to implement context menu functionality? I would really like to help coding, but I don't want to start working on the same thing you are. ---------------------------------------------------------------------- Comment By: Kevin Duffus (static_earth) Date: 2003-09-09 05:19 Message: Logged In: YES user_id=789094 Ooooh, a context menu sounds cool. I'll contact Diego about it ;) ---------------------------------------------------------------------- Comment By: Nobody/Anonymous (nobody) Date: 2003-09-07 18:48 Message: Logged In: NO Great plugin! The only thing I would like to see added is the ability to click on the icons to toggle their on/offline status, or even a "connect all" button. Keep up the great work! ---------------------------------------------------------------------- Comment By: Diego Gaddoni (gaddoni) Date: 2003-09-06 16:31 Message: Logged In: YES user_id=726151 New version that works with the new event framework. Now icons are grayed when accounts are idle. Also corrected some bugs. It should compile without any problem both in Linux and in win32. ---------------------------------------------------------------------- You can respond by visiting: https://sourceforge.net/tracker/?func=detail&atid=390395&aid=782841&group_id=235 |
From: SourceForge.net <no...@so...> - 2005-03-23 19:54:09
|
Plugins item #1154608, was opened at 2005-03-01 16:05 Message generated for change (Comment added) made by djacidrayne You can respond by visiting: https://sourceforge.net/tracker/?func=detail&atid=390395&aid=1154608&group_id=235 Category: None Group: None Status: Open Priority: 5 Submitted By: Anthony Hauk (djacidrayne) Assigned to: Nobody/Anonymous (nobody) Summary: ICQ Groupware Plugin Request Initial Comment: The summary says it all. Miranda has one. Why not Gaim? ---------------------------------------------------------------------- >Comment By: Anthony Hauk (djacidrayne) Date: 2005-03-23 13:54 Message: Logged In: YES user_id=867750 Maybe I should be more clear. When I am talking about ICQ groupware, I am talking about the ICQ corporate edition, not just the IRC chat that is part of it. ---------------------------------------------------------------------- Comment By: Frederik (freedo) Date: 2005-03-10 07:43 Message: Logged In: YES user_id=1170531 Yes, I would really appreciate if someone could make such a plugin! I guess it couldn't be too difficult, because ICQ uses IRC for its Group Chats. Thanks everyone who would think about doing that! ---------------------------------------------------------------------- You can respond by visiting: https://sourceforge.net/tracker/?func=detail&atid=390395&aid=1154608&group_id=235 |
From: SourceForge.net <no...@so...> - 2005-03-22 01:35:03
|
Plugins item #782841, was opened at 2003-08-04 10:39 Message generated for change (Comment added) made by mtdean You can respond by visiting: https://sourceforge.net/tracker/?func=detail&atid=390395&aid=782841&group_id=235 Category: None Group: None Status: Open Priority: 5 Submitted By: Diego Gaddoni (gaddoni) Assigned to: Nobody/Anonymous (nobody) Summary: Account state Initial Comment: Show the status of gaim's accounts in the bottom of the contact list or in a new window. It has been tested both in Windows and in Linux Note: plugins/Makefile.am is missing a line, which has been fixed in CVS. For those not using CVS, you 'll need to add the following line right after -'DVERSION=\"$(VERSION)\" \': '-DDATADIR=\\" \'. Many thanks to Kevin (static_earth). ---------------------------------------------------------------------- Comment By: Mike Dean (mtdean) Date: 2005-03-21 20:34 Message: Logged In: YES user_id=22156 salokyn: Yes. Although the rest of Gaim works, it seems there's a problem passing the default value of datadir through to the plugins in some circumstances. Since Account State uses the datadir to find the icons, you won't get icons if you don't explicily specify the datadir (i.e. if you use the default value). Therefore, just specify it with the same value as used for the default. I haven't had time to look into the cause, but I have a feeling it has to do with the new autotools (I'm using autoconf 2.59 and automake 1.9.2)... I configure Gaim with: ./configure --prefix=/usr --datadir=/usr/share Note that specifying a define when invoking make for the plugin does not work. It must be done during configure. Mike ---------------------------------------------------------------------- Comment By: Nicolas GIF (salokyn) Date: 2005-03-21 02:34 Message: Logged In: YES user_id=256694 I miss the images on Account State buttons only, the whole rest works (for gaim and the other plugins). mtdean : You mean I should recompile Gaim using "./configure --datadir=/usr/share" ? ---------------------------------------------------------------------- Comment By: Mike Dean (mtdean) Date: 2005-03-20 19:06 Message: Logged In: YES user_id=22156 To salokyn: Configure with "--datadir=/usr/share" HTH. ---------------------------------------------------------------------- Comment By: Nicolas GIF (salokyn) Date: 2005-03-19 07:11 Message: Logged In: YES user_id=256694 Hi I can't have the icons on the buttons either. I did all what you said about the pixmaps, they're in '/usr/local/share/pixmaps' and '/usr/share/pixmaps'. What should I try now ? I'm using Gaim 1.2.0 on Fedora Core 3 ---------------------------------------------------------------------- Comment By: Daniel Beardsmore (uilleann) Date: 2004-12-05 13:07 Message: Logged In: YES user_id=473078 Bug report for Win32 Accounts State. It might also apply to the X11 version. Accounts State has major issues when one uses gaim with a single protocol active, e.g. running with nothing but AIM connected. When you set Accounts State to write the status to a pane in the blist window, it causes gaim to crash if the connection drops. As far as I can tell, this is because as soon as the last protocol goes offline, the blist window is closed and discarded and the login window appears. Next, Accounts State tries to modify the window, which is no longer there, and the program crashes. A similar problem occurs if you elect to have accounts state shown in a separate window. Each time you log in and the buddy list window is created/shown, Accounts State opens a new state window. When the connection drops and the buddy list window closes, Accounts State will clear but not close the state window (presumably the same occurs if you choose to log off via the Accounts window). The result is multiple open Account State windows, of which all but the most recent one cannot be closed. Attempting to close one of them will close instead the most recent one, leaving you with only old and inactive windows. ---------------------------------------------------------------------- Comment By: Daniel Beardsmore (uilleann) Date: 2004-10-21 16:25 Message: Logged In: YES user_id=473078 Nifty plugin! Saves having to dig out the Accounts window to see whether an account is still online (sometimes reconnect fails). Oh, and this is going to be superb for MSN at work (for which I use gaim not Messenger =]) which has an away system manifestly incompatible with gaim and I can't ever tell what away is set to... A couple of thoughts. Perhaps, an option to keep all accounts' icons permanently visible, but dimmed when an account is offline. Clicking the icon would then sign on the account. (The only downside is when you have a few unused accounts - I have several accounts I usually ignore - MSN and 2 IRC accounts (on my home PC)). Plus, a context menu for the buttons. Presently, left click controls away status, but being able to sign off (etc. - maybe also include an account actions submenu?) via the little button would also be nice. I'm not a fan of having to dig up the Accounts window to control accounts in Gaim or the way the buddy list window won't remain open when I sign out - I like the way Mac ICQ works - the buddy list is always visible even when signed off, and contains a Connect button when you're offline, so that window is your central control point for the entire application. Your plugin brings Gaim a bit closer to that :) (I know, my subconscious still can't decide whether or not to capitalise /[Gg]aim/...) ---------------------------------------------------------------------- Comment By: Juan (amoeba2k) Date: 2004-10-09 02:40 Message: Logged In: YES user_id=970708 In response to "static_earth": Thanks for the tips. However, I chose to move account_state.so to /usr/lib/gaim/ for all users. It all works good! Thanks ---------------------------------------------------------------------- Comment By: Ficoos Bangaly (ficoos_bangaly) Date: 2004-10-07 10:04 Message: Logged In: YES user_id=826938 Or as I previously stated. As a proud Gentoo user I just download the source configure it got to .../gaim_source/pixmap/status/default/ and make install it as root. Also I had this problem even when I used MDK and BSD so it's something some distros do. But you can use this to your advantage and have different Icons for the account state bar and games general. and you can also cp /*current game pixmap folder* /*default gaim pixmap folder* if (unlike me) you don't normally have gaims' source handy. It's less then additional 100K I think everyone can afford that. Thats it. You must excuse me but I don't have the patience to spell check this. Enjoy. ---------------------------------------------------------------------- Comment By: Ronny (rharyanto) Date: 2004-10-07 02:50 Message: Logged In: YES user_id=1134562 Regarding the undisplayed pixmaps on the buttons (reported by celloandy), it is because the gaim source code used to compile the plugin is configured with a different --prefix (default is /usr/local) than the gaim source code compiled by the distro (in gentoo --prefix is /usr). One quick and dirty way to workaround it is to hardcode the path, in load_status_icon() definition change DATADIR to "/usr/share": full_filename = g_build_filename("/usr/share", "pixmaps", "gaim", "status", "default", image_name, NULL); ---------------------------------------------------------------------- Comment By: Kevin Duffus (static_earth) Date: 2004-09-21 22:31 Message: Logged In: YES user_id=789094 amoeba2k: start with a clean gaim build. run configure. mv account_state.* in the plugins directory. enter the plugin directory. DO NOT MODIFY plugins/Makefile.am! do "make account_state.so" the plugin should have been created without any errors. if there were, please post. move the *.so to ~/.gaim/ and check that it is loaded. ---------------------------------------------------------------------- Comment By: Juan (amoeba2k) Date: 2004-09-21 16:42 Message: Logged In: YES user_id=970708 Ok. I place account_state.* files into both src/ AND plugins/ for I was unsure where to place them for this version. It seemed to have successfully compiled the plugin but it doesn't seem to work. I made no changes to any code in the gaim source directory. Here is the output of after ./configure: make -C plugins account_state.so 2>&1 | tee mkacctstlog #### LOG BEGIN with file in plugins/ configure complete, now type 'make' * * Now perfoming make for account_state plugin.... * make: Entering directory `/storage/portage/tmp/portage/gaim-1.0.0/work/gaim-1.0.0/plugins' /bin/sh ../libtool --silent --mode=compile gcc -DHAVE_CONFIG_H -I.. -DDATADIR=\/usr/share\ -DVERSION=\1.0.0\ -I../src -DXTHREADS -D_REENTRANT -DXUSE_MTSAFE_API -I/usr/include/gtk-2.0 -I/usr/lib/gtk-2.0/include -I/usr/X11R6/include -I/usr/include/atk-1.0 -I/usr/include/pango-1.0 -I/usr/include/freetype2 -I/usr/include/freetype2/config -I/usr/include/glib-2.0 -I/usr/lib/glib-2.0/include -march=athlon-xp -O2 -pipe -fprefetch-loop-arrays -Wall -g3 -c account_state.c -o tmpaccount_state.so.lo /bin/sh ../libtool --silent --mode=link gcc -march=athlon-xp -O2 -pipe -fprefetch-loop-arrays -Wall -g3 -o libtmpaccount_state.so.la -rpath /usr/lib/gaim tmpaccount_state.so.lo -lnsl -module-avoid-version make: Leaving directory `/storage/portage/tmp/portage/gaim-1.0.0/work/gaim-1.0.0/plugins' * * account_state portion complete.... #### LOG END #### LOG BEGIN with account_state files in src/ configure complete, now type 'make' * * Now making account_state plugin.... * make: Entering directory `/storage/portage/tmp/portage/gaim-1.0.0/work/gaim-1.0.0/plugins' make: *** No rule to make target `account_state.so'. Stop. #### LOG END ---------------------------------------------------------------------- Comment By: Diego Gaddoni (gaddoni) Date: 2004-09-21 14:33 Message: Logged In: YES user_id=726151 I was meaning that there shouldn't be any more the need to modify Makefile.am. So I would like you try to compile the plugin without any change to the source tree (other than copying the 2 plugin's file, of course). What is the output? Ciao, Diego ---------------------------------------------------------------------- Comment By: Andy (celloandy) Date: 2004-09-21 00:11 Message: Logged In: YES user_id=748314 Never mind, I hadn't seen that a new version of the source had come out. Sorry for wasting space. Andrew ---------------------------------------------------------------------- Comment By: Andy (celloandy) Date: 2004-09-21 00:05 Message: Logged In: YES user_id=748314 I'm having a problem, too: % make -C plugins account_state.so 2>&1 | tee mkacctstlog make: Entering directory `/var/tmp/portage/gaim-1.0.0/work/plugins' /bin/sh ../libtool --silent --mode=compile gcc -DHAVE_CONFIG_H -I.. -DDATADIR=\/usr/local/share\ -DVERSION=\1.0.0\ -I../src -DXTHREADS -D_REENTRANT -DXUSE_MTSAFE_API -I/usr/include/gtk-2.0 -I//usr/lib64/gtk-2.0/include -I/usr/X11R6/include -I/usr/include/atk-1.0 -I/usr/include/pango-1.0 -I/usr/include/freetype2 -I/usr/include/freetype2/config -I/usr/include/glib-2.0 -I/usr/lib/glib-2.0/include -g -O2 -Wall -g3 -c account_state.c -o tmpaccount_state.so.lo account_state.c:1265: error: `GAIM_PLUGIN_API_VERSION' undeclared here (not in a function) account_state.c:1265: error: initializer element is not constant account_state.c:1265: error: (near initialization for `info.magic') account_state.c:1267: warning: initialization makes integer from pointer without a cast account_state.c:1267: error: initializer element is not computable at load time account_state.c:1267: error: (near initialization for `info.minor_version') account_state.c:1272: warning: initialization makes integer from pointer without a cast account_state.c:1272: error: initializer element is not computable at load time account_state.c:1272: error: (near initialization for `info.priority') account_state.c:1278: warning: initialization from incompatible pointer type account_state.c:1279: warning: initialization from incompatible pointer type account_state.c:1281: warning: initialization from incompatible pointer type make: *** [account_state.so] Error 1 Andrew ---------------------------------------------------------------------- Comment By: Juan (amoeba2k) Date: 2004-09-20 23:30 Message: Logged In: YES user_id=970708 As per your instructions, below is the output executed from gaim root source directory: root@epitaph gaim-1.0.0 # make -C plugins account_state.so 2>&1 | tee mkacctstlog make: Entering directory `/home/dracco/gaim-1.0.0/plugins' make: *** No rule to make target `account_state.so'. Stop. make: Leaving directory `/home/dracco/gaim-1.0.0/plugins' I'm a little unsure what you mean by compiling gaim from a clean copy an then compiling the plugin. src/Makefile.am is the file I edited for previous version of account_state. I currently have a fresh install of gaim (from source). ---------------------------------------------------------------------- Comment By: Diego Gaddoni (gaddoni) Date: 2004-09-20 15:12 Message: Logged In: YES user_id=726151 No new instructions, also because Makefile.am should be the same from 3 months and the note in the description is heavily out of date. To compile you just have to do: make -C plugins account_state.so 2>&1 | tee mkacctstlog and you will also have compile log in mkacctstlog (I'm assuming you are compiling on Linux). If that doesn't work, you could download the source, compile gaim from that clean copy, then compile the plugin and send the log to me and to Michael T. Dean (sourceforge user name: mtdean). Hope that helps. Ciao, Diego ---------------------------------------------------------------------- Comment By: Juan (amoeba2k) Date: 2004-09-19 17:21 Message: Logged In: YES user_id=970708 Makefile.am looks different for 1.0. I modified Makefile.am to include account_state, gaim compiled but the plugin doesn't appear to work. Are there new instructions? ---------------------------------------------------------------------- Comment By: Diego Gaddoni (gaddoni) Date: 2004-09-19 08:29 Message: Logged In: YES user_id=726151 Version 1.0 released! Not big changes, mainly the version number stuffs Ciao, Diego P.S. ficoos_bangaly: is not a plugin problem (I think) but a feature of gaim that fix the minimum width of the buddy list. You can try the extprefs plugin (http://gaim-extprefs.sourceforge.net/) to change that behavior. ---------------------------------------------------------------------- Comment By: Ficoos Bangaly (ficoos_bangaly) Date: 2004-09-07 19:18 Message: Logged In: YES user_id=826938 BUG!!! When using the "on buddy list" option the buddy list window refuses to get horizontaly smaller only bigger. FIX IT! NOW! Good job on the great plug in ---------------------------------------------------------------------- Comment By: Juan (amoeba2k) Date: 2004-09-04 02:55 Message: Logged In: YES user_id=970708 quote: ficoos_bangaly Hmmm fixed it. If it happns to anyone else i fixed it by "make install" in the pixmap directory. It copied the images to the right place. ---------------------------------------------------------------------- Comment By: Andy (celloandy) Date: 2004-09-04 01:18 Message: Logged In: YES user_id=748314 I just build this plugin on my Gentoo machine after having used under Windows. After building it, however, and turning it on, the plugin seems to work, except that there are no pixmaps on the faces of the buttons. Why would this happen, and how can I fix it? Andrew ---------------------------------------------------------------------- Comment By: Juan (amoeba2k) Date: 2004-09-03 18:26 Message: Logged In: YES user_id=970708 Gracias Deigo! ---------------------------------------------------------------------- Comment By: Diego Gaddoni (gaddoni) Date: 2004-09-03 17:40 Message: Logged In: YES user_id=726151 Just uploaded new version of the plugin: 1. now if needed it show 2 or more rows of icon (changed the gtk container from GtkTable to GtkFixed) 2. aim invisibility should work much better (also if maybe still not perfectly) 3. some other minor changes Ciao, Diego ---------------------------------------------------------------------- Comment By: teddy (ttegoeh) Date: 2004-09-01 22:27 Message: Logged In: YES user_id=893094 im using 0.81's plugin and it works fine. with a few seldom crashes. but i dont know if its because of the plugin. ---------------------------------------------------------------------- Comment By: Luke Schierer (lschiere) Date: 2004-09-01 15:54 Message: Logged In: YES user_id=28833 1)in general a plugin must be used with the same version of gaim it was compiled against 2)you can look at the plugin api version number to see if your plugin will compile with your version of gaim. ---------------------------------------------------------------------- Comment By: David Becker (jedibecker) Date: 2004-09-01 15:48 Message: Logged In: YES user_id=1054311 Hi -- have what I'm sure is a stupid question, but... how do I know (without trial and error) if this plugin needs to be updated to go with a new Gaim release? That is, I haven't installed 0.82.1 because I use this plugin and I'm waiting for the 0.82.1 release of it. Then it dawned on me that maybe the 0.81 release is compatible. Is there any way to know this? If so, does it apply to other plugins in general? Thanks, -Dave ---------------------------------------------------------------------- Comment By: Ficoos Bangaly (ficoos_bangaly) Date: 2004-08-20 14:20 Message: Logged In: YES user_id=826938 Hmmm fixed it. If it happns to anyone else i fixed it by "make install" in the pixmap directory. It copied the images to the right place. ---------------------------------------------------------------------- Comment By: Ficoos Bangaly (ficoos_bangaly) Date: 2004-08-20 13:36 Message: Logged In: YES user_id=826938 I can't see icon images there are only tiny buttons ---------------------------------------------------------------------- Comment By: Juan (amoeba2k) Date: 2004-08-18 04:37 Message: Logged In: YES user_id=970708 Compiled the .08 version of account_state with gaim-0.81 and it works fine. This is a great plugin. One of the cool things about Kopete is the account state icons. What's it going to take to have this as part of gaim releases??? Thanks for the plugin! ---------------------------------------------------------------------- Comment By: Nicolas GIF (salokyn) Date: 2004-08-10 04:30 Message: Logged In: YES user_id=256694 I just tested it, and it works fine, and yes, the 0.80 version worked well on gaim 0.81. About the thinky suggestion, i am with him, gaim does really need that plugin. I use the plugin on ICQ, Y!, MSN, AIM and 3 IRC servers at the same time, and it works well. Anyway, thank you for that plugin. Bye. ---------------------------------------------------------------------- Comment By: Diego Gaddoni (gaddoni) Date: 2004-08-09 16:56 Message: Logged In: YES user_id=726151 Salokyn: can you test the plugin now? does it work fine? (it's just a workaround for the graphical problem that began with gaim 0.80, other than that the plugin compiled with 0.80 should just work fine) thinky: thanks :) But there are some reasons for which the it's very difficult the plugin (in his actual form) can became part part of the core: 1. it works very bad when you have lot of accounts on :/ 2. it's not tested with all protocols used by gaim, I hope that will be resolved after the status rewrite that it's planned in the core 3. usually the gaim's programmer prefer to don't add plugins still manteined emvigelis: sorry, I don't use sametime... can you give me more hints of what happen? what is written on the debug window? do you use other accounts? Ciao, Diego ---------------------------------------------------------------------- Comment By: Gene V (emvigelis) Date: 2004-07-23 10:25 Message: Logged In: YES user_id=1089849 I have two Meanwhile (sametime) accounts. Only one account shows up in Account State. ---------------------------------------------------------------------- Comment By: Nicolas GIF (salokyn) Date: 2004-07-21 06:13 Message: Logged In: YES user_id=256694 I just report a tiny graphic bug (in windows, don't know for the others) : when I hover the buttons (that are flat) with the mouse they take a button shape, and when I remove the cursor from over the button, sometimes, they doesn't become flat anymore (specially when i move the mouse slowly). That's it. Thank you for this vital plugin. ---------------------------------------------------------------------- Comment By: Simon Gerhards (thinky) Date: 2004-07-21 05:09 Message: Logged In: YES user_id=971701 Did you already ask a dev wether this plugin could make it into the main gaim project? I think a "stauts of self" indicator is essential for an IM. ---------------------------------------------------------------------- Comment By: Diego Gaddoni (gaddoni) Date: 2004-07-20 13:09 Message: Logged In: YES user_id=726151 Sorry for late answer, I have been in vacation for a while. Now also Window users can use blafreniere's large icons (I'm curious to know what people think about that). Thanks to Ben and Mike T. Dean for their patch. Ciao, Diego ---------------------------------------------------------------------- Comment By: BurnDark (burndark) Date: 2004-07-19 23:05 Message: Logged In: YES user_id=874857 Could someone please complie blafreniere's version of the plugin for Win32 and post it somewhere? Thanks. Gaddoni, are you planning on using this enhanced version now? ---------------------------------------------------------------------- Comment By: Ben Lafreniere (blafreniere) Date: 2004-07-19 13:48 Message: Logged In: YES user_id=1086440 I'm new here, and I don't really know how to upload files or stuff like that. But I did fix this plugin for Gaim 0.80. I also added an option for making the icons larger (it looks nicer that way, on my system). I have it temporarily hosted at: http://socr.uwindsor.ca/~lafreni/gaimstuff/account_state.tgz Someone else is going to have to create a dll though. I don't have a Windows machine, I just use Linux for everything. ---------------------------------------------------------------------- Comment By: Mike McGhee (unxguyjr) Date: 2004-07-19 10:49 Message: Logged In: YES user_id=1064687 Would not compile under .80 source :( ..... Help pls. Also new dll for windows would be nice. ---------------------------------------------------------------------- Comment By: zeky (z3ky) Date: 2004-06-30 17:33 Message: Logged In: YES user_id=731050 Oh, thank you :-) It works like a charm ;-) ---------------------------------------------------------------------- Comment By: Diego Gaddoni (gaddoni) Date: 2004-06-29 06:21 Message: Logged In: YES user_id=726151 The *.c and *.h file for .79 are the same as the 0.77 ones, to work we just needed to recompile. Ciao, Diego ---------------------------------------------------------------------- Comment By: zeky (z3ky) Date: 2004-06-27 15:13 Message: Logged In: YES user_id=731050 Whre is *.c and *.h for 0.79*? :-( ---------------------------------------------------------------------- Comment By: Luke Schierer (lschiere) Date: 2004-06-27 14:37 Message: Logged In: YES user_id=28833 A new version of gaim has been released. It is likely that your plugin will crash in the new gaim. As per our standard policy, we are only including plugins that we write, being unable to maintain hundreds of plugins as we develop gaim, if you want to continue making your plugin available, please update your plugin and reopen it. If not updated, this will close in 14 days. ---------------------------------------------------------------------- Comment By: Diego Gaddoni (gaddoni) Date: 2004-06-26 11:16 Message: Logged In: YES user_id=726151 Compiled for WinGaim 0.79 Diego ---------------------------------------------------------------------- Comment By: BurnDark (burndark) Date: 2004-06-26 00:44 Message: Logged In: YES user_id=874857 Please compile and post for WinGaim 0.79. Thank you. ---------------------------------------------------------------------- Comment By: teddy (ttegoeh) Date: 2004-06-03 21:22 Message: Logged In: YES user_id=893094 thanks for the answer :) this is a very useful plugin, they should have put it inside the main program.. ---------------------------------------------------------------------- Comment By: Diego Gaddoni (gaddoni) Date: 2004-06-03 13:50 Message: Logged In: YES user_id=726151 It depends on the changes that are made on gaim... If the developers change some of the functions/data structures that the plugin use, we have to make changes to the source code. Or maybe some behaviours can change from one version to another, and so we have to make changes as well. In 0.78 they changed the plugin api version (it's the value of GAIM_PLUGIN_API_VERSION defined in plugin.h; now it's 4) and everything compiled with a previous version cannot be loaded. It was the only change that influenced the plugin, so I just recompiled it (and so it used the new version...) The (new) Changelog.API it's a good point where to start to look about the changes needed by plugins. Ciao, Diego ---------------------------------------------------------------------- Comment By: teddy (ttegoeh) Date: 2004-06-03 00:46 Message: Logged In: YES user_id=893094 can you explain why you need to recompile it everytime gaim releases a new version? do you actually need to tweak the sourcecode or just recompile ? thanks ---------------------------------------------------------------------- Comment By: Diego Gaddoni (gaddoni) Date: 2004-06-02 15:05 Message: Logged In: YES user_id=726151 Compiled plugin for gaim 0.78 attached Diego ---------------------------------------------------------------------- Comment By: BurnDark (burndark) Date: 2004-06-02 02:10 Message: Logged In: YES user_id=874857 Please compile and post for WinGaim 0.78. Thank you. ---------------------------------------------------------------------- Comment By: Diego Gaddoni (gaddoni) Date: 2004-05-04 18:02 Message: Logged In: YES user_id=726151 Sorry... the note on the summary is misleading and out to date... btw I attached the source of the plugin that works with gaim 0.77 Diego ---------------------------------------------------------------------- Comment By: David Edney (plasmaisme) Date: 2004-05-01 03:25 Message: Logged In: YES user_id=943384 Oh, wait, I got it. I misunderstood the comment in the summary as referring to CVS of the account status plugin, when you meant the CVS of gaim. ---------------------------------------------------------------------- Comment By: David Edney (plasmaisme) Date: 2004-04-30 18:28 Message: Logged In: YES user_id=943384 At the risk of sounding stupid, how can I access this via cvs? I'm a linux user with 0.77, so a win32 version isn't much use to me, but source is, and I'm totally stumped as to where this project is in CVS. ---------------------------------------------------------------------- Comment By: Diego Gaddoni (gaddoni) Date: 2004-04-25 11:59 Message: Logged In: YES user_id=726151 Done! Now it works in .77 Diego ---------------------------------------------------------------------- Comment By: BurnDark (burndark) Date: 2004-04-24 18:50 Message: Logged In: YES user_id=874857 Compile and post for 0.77 please. Thank you in advance. ---------------------------------------------------------------------- Comment By: Diego Gaddoni (gaddoni) Date: 2004-04-06 12:03 Message: Logged In: YES user_id=726151 I just compiled the dll for version 0.76, and it works fine, also if there are problems with AIM invisible status. Diego ---------------------------------------------------------------------- Comment By: BurnDark (burndark) Date: 2004-04-04 12:24 Message: Logged In: YES user_id=874857 The 0.75 version doesn't work in 0.76. Please recompile and post it. ---------------------------------------------------------------------- Comment By: Diego Gaddoni (gaddoni) Date: 2004-01-13 17:44 Message: Logged In: YES user_id=726151 Sorry for late. Diego ---------------------------------------------------------------------- Comment By: BurnDark (burndark) Date: 2004-01-12 17:19 Message: Logged In: YES user_id=874857 Does anyone have the v0.75 compiled for Windows yet? ---------------------------------------------------------------------- Comment By: Kevin Duffus (static_earth) Date: 2004-01-11 13:14 Message: Logged In: YES user_id=789094 I've fixed the v0.75 here as well. I don't have access to uploading files for this plugin so you can retrieve the source code from here: http://www.rit.edu/~kod1929/Gaim_Plugins/ ---------------------------------------------------------------------- Comment By: Andy (celloandy) Date: 2004-01-10 15:38 Message: Logged In: YES user_id=748314 As with Popup notify, this plugin seems not to work with 0.75. Andrew ---------------------------------------------------------------------- Comment By: Diego Gaddoni (gaddoni) Date: 2003-10-25 10:57 Message: Logged In: YES user_id=726151 Bug fix release (you have to thanks Michael T. Dean). 1. Resolved some crash 2. Resolved slow creation of the plugin window when it's not in the buddy list 3. Resolved a bug with AOL status with html tags Thanks Mike! Ciao, Diego ---------------------------------------------------------------------- Comment By: Frank Schäckermann (schaeckermann) Date: 2003-10-22 04:50 Message: Logged In: YES user_id=634555 Has anybody a compiled Linux version of this plug-in available? I am using RH9 and installed the RPM and don't REALLY feel like putting a build environment for gaim together... Thanks, Frank ---------------------------------------------------------------------- Comment By: Diego Gaddoni (gaddoni) Date: 2003-10-11 08:43 Message: Logged In: YES user_id=726151 The plugin is updated to gaim 0.71! (thanks, Kevin!) and some now gtk should complain a bit less... I hope everybody will like the new tooltips... ---------------------------------------------------------------------- Comment By: Kevin Duffus (static_earth) Date: 2003-10-10 13:38 Message: Logged In: YES user_id=789094 For those that are waiting, the account state plugin has been updated to gaim v0.71. It should be available soon :) ---------------------------------------------------------------------- Comment By: Diego Gaddoni (gaddoni) Date: 2003-10-07 12:23 Message: Logged In: YES user_id=726151 A version of the plugin with context menu is available from http://web.tiscali.it/gaddoni/Gaim.html (as ever also with a windows compiled version). I will post on sourceforge too when we will resolve some bugs. I hope you will give me good ideas about how to make the context menu better... ;-) Btw... you are welcome for the other part :) I will post a popup_notify compiled version as soon as possible, but maybe only after we resolve an issue with received messages. ---------------------------------------------------------------------- Comment By: Kevin Duffus (static_earth) Date: 2003-10-07 00:15 Message: Logged In: YES user_id=789094 The creator of popup_notify "guy", myself, does not own a Windows system so I cannot provide DLL builds for you. If anyone would be so kind as to provide it (i'll ask Diego if he can), I would happily post them. btw, your partially welcome for this plugin. Diego can give you the other, much greater, percentage :). ---------------------------------------------------------------------- Comment By: Sam Hughes (sam_hughes) Date: 2003-10-06 16:34 Message: Logged In: YES user_id=221908 Awesome. Thanks. Thanks for making the compiled windows version available. I wish those popup_notify guys would too... I can't set up the build environment on my windows machine at work. :( ---------------------------------------------------------------------- Comment By: Kevin Duffus (static_earth) Date: 2003-09-25 22:28 Message: Logged In: YES user_id=789094 I've been really busy with classes. I'll probably start coding a context menu on the weekend. I'll be looking at how trillian does theirs. Hermano, if your still up to it, i could use the help. You can get in contact with me at Bashment2 on AIM. static_earth ---------------------------------------------------------------------- Comment By: Humberto Sermeno (hsermeno) Date: 2003-09-17 20:53 Message: Logged In: YES user_id=868387 hey Diego, are you going to implement context menu functionality? I would really like to help coding, but I don't want to start working on the same thing you are. ---------------------------------------------------------------------- Comment By: Kevin Duffus (static_earth) Date: 2003-09-08 23:19 Message: Logged In: YES user_id=789094 Ooooh, a context menu sounds cool. I'll contact Diego about it ;) ---------------------------------------------------------------------- Comment By: Nobody/Anonymous (nobody) Date: 2003-09-07 12:48 Message: Logged In: NO Great plugin! The only thing I would like to see added is the ability to click on the icons to toggle their on/offline status, or even a "connect all" button. Keep up the great work! ---------------------------------------------------------------------- Comment By: Diego Gaddoni (gaddoni) Date: 2003-09-06 10:31 Message: Logged In: YES user_id=726151 New version that works with the new event framework. Now icons are grayed when accounts are idle. Also corrected some bugs. It should compile without any problem both in Linux and in win32. ---------------------------------------------------------------------- You can respond by visiting: https://sourceforge.net/tracker/?func=detail&atid=390395&aid=782841&group_id=235 |
From: SourceForge.net <no...@so...> - 2005-03-21 08:01:41
|
Plugins item #952327, was opened at 2004-05-11 22:43 Message generated for change (Comment added) made by jbrown105a You can respond by visiting: https://sourceforge.net/tracker/?func=detail&atid=390395&aid=952327&group_id=235 Category: None Group: None Status: Open Priority: 5 Submitted By: Tim Ringenbach (marv_sf) Assigned to: Nobody/Anonymous (nobody) Summary: DeWYSIWYGification plugin Initial Comment: Here's a plugin, and a patch to Gaim's sources to make it build by default, to allow the manual typing of html tags. It's based on the text replacement plugin. Which means i took the text replacement plugin and deleted 99% of it. ---------------------------------------------------------------------- Comment By: jbrown (jbrown105a) Date: 2005-03-21 03:01 Message: Logged In: YES user_id=655331 I updated the plugin to work with gaim 1.2.0 (not the diff file tho as I don't have automake or autoconf so I ended up having to edit the plugin/Makefile by hand). I also added some code to help it deal with linkify. (Just typing "www.somesit.dom" will be delinkified by the plugin, but if you use the button to enter links via the "Insert link" dialog, that will be handled in the right way.) The code that deals with linkify uses an ugly hack - it assumes that linkify will return uppercase tags and that "Insert link" returns lowercase tags. If anyone has a better way to fix for this, I'm listening. The updated plugin is available here: http://www.geocities.com/nixling_gone/dewysiwygification.c ---------------------------------------------------------------------- Comment By: Tejing (tejing) Date: 2004-12-03 22:22 Message: Logged In: YES user_id=1151444 it would be nice if you gave installation instructions... ---------------------------------------------------------------------- Comment By: alan johnson (chomo) Date: 2004-06-28 16:39 Message: Logged In: YES user_id=943591 this is needed though i dont know whethers permitted ---------------------------------------------------------------------- Comment By: Tim Ringenbach (marv_sf) Date: 2004-06-27 19:56 Message: Logged In: YES user_id=790708 I'm moving this to the plugin tracker, since it's a plugin. ---------------------------------------------------------------------- You can respond by visiting: https://sourceforge.net/tracker/?func=detail&atid=390395&aid=952327&group_id=235 |
From: SourceForge.net <no...@so...> - 2005-03-21 07:34:59
|
Plugins item #782841, was opened at 2003-08-04 16:39 Message generated for change (Comment added) made by salokyn You can respond by visiting: https://sourceforge.net/tracker/?func=detail&atid=390395&aid=782841&group_id=235 Category: None Group: None Status: Open Priority: 5 Submitted By: Diego Gaddoni (gaddoni) Assigned to: Nobody/Anonymous (nobody) Summary: Account state Initial Comment: Show the status of gaim's accounts in the bottom of the contact list or in a new window. It has been tested both in Windows and in Linux Note: plugins/Makefile.am is missing a line, which has been fixed in CVS. For those not using CVS, you 'll need to add the following line right after -'DVERSION=\"$(VERSION)\" \': '-DDATADIR=\\" \'. Many thanks to Kevin (static_earth). ---------------------------------------------------------------------- Comment By: Nicolas GIF (salokyn) Date: 2005-03-21 08:34 Message: Logged In: YES user_id=256694 I miss the images on Account State buttons only, the whole rest works (for gaim and the other plugins). mtdean : You mean I should recompile Gaim using "./configure --datadir=/usr/share" ? ---------------------------------------------------------------------- Comment By: Mike Dean (mtdean) Date: 2005-03-21 01:06 Message: Logged In: YES user_id=22156 To salokyn: Configure with "--datadir=/usr/share" HTH. ---------------------------------------------------------------------- Comment By: Nicolas GIF (salokyn) Date: 2005-03-19 13:11 Message: Logged In: YES user_id=256694 Hi I can't have the icons on the buttons either. I did all what you said about the pixmaps, they're in '/usr/local/share/pixmaps' and '/usr/share/pixmaps'. What should I try now ? I'm using Gaim 1.2.0 on Fedora Core 3 ---------------------------------------------------------------------- Comment By: Daniel Beardsmore (uilleann) Date: 2004-12-05 19:07 Message: Logged In: YES user_id=473078 Bug report for Win32 Accounts State. It might also apply to the X11 version. Accounts State has major issues when one uses gaim with a single protocol active, e.g. running with nothing but AIM connected. When you set Accounts State to write the status to a pane in the blist window, it causes gaim to crash if the connection drops. As far as I can tell, this is because as soon as the last protocol goes offline, the blist window is closed and discarded and the login window appears. Next, Accounts State tries to modify the window, which is no longer there, and the program crashes. A similar problem occurs if you elect to have accounts state shown in a separate window. Each time you log in and the buddy list window is created/shown, Accounts State opens a new state window. When the connection drops and the buddy list window closes, Accounts State will clear but not close the state window (presumably the same occurs if you choose to log off via the Accounts window). The result is multiple open Account State windows, of which all but the most recent one cannot be closed. Attempting to close one of them will close instead the most recent one, leaving you with only old and inactive windows. ---------------------------------------------------------------------- Comment By: Daniel Beardsmore (uilleann) Date: 2004-10-21 22:25 Message: Logged In: YES user_id=473078 Nifty plugin! Saves having to dig out the Accounts window to see whether an account is still online (sometimes reconnect fails). Oh, and this is going to be superb for MSN at work (for which I use gaim not Messenger =]) which has an away system manifestly incompatible with gaim and I can't ever tell what away is set to... A couple of thoughts. Perhaps, an option to keep all accounts' icons permanently visible, but dimmed when an account is offline. Clicking the icon would then sign on the account. (The only downside is when you have a few unused accounts - I have several accounts I usually ignore - MSN and 2 IRC accounts (on my home PC)). Plus, a context menu for the buttons. Presently, left click controls away status, but being able to sign off (etc. - maybe also include an account actions submenu?) via the little button would also be nice. I'm not a fan of having to dig up the Accounts window to control accounts in Gaim or the way the buddy list window won't remain open when I sign out - I like the way Mac ICQ works - the buddy list is always visible even when signed off, and contains a Connect button when you're offline, so that window is your central control point for the entire application. Your plugin brings Gaim a bit closer to that :) (I know, my subconscious still can't decide whether or not to capitalise /[Gg]aim/...) ---------------------------------------------------------------------- Comment By: Juan (amoeba2k) Date: 2004-10-09 08:40 Message: Logged In: YES user_id=970708 In response to "static_earth": Thanks for the tips. However, I chose to move account_state.so to /usr/lib/gaim/ for all users. It all works good! Thanks ---------------------------------------------------------------------- Comment By: Ficoos Bangaly (ficoos_bangaly) Date: 2004-10-07 16:04 Message: Logged In: YES user_id=826938 Or as I previously stated. As a proud Gentoo user I just download the source configure it got to .../gaim_source/pixmap/status/default/ and make install it as root. Also I had this problem even when I used MDK and BSD so it's something some distros do. But you can use this to your advantage and have different Icons for the account state bar and games general. and you can also cp /*current game pixmap folder* /*default gaim pixmap folder* if (unlike me) you don't normally have gaims' source handy. It's less then additional 100K I think everyone can afford that. Thats it. You must excuse me but I don't have the patience to spell check this. Enjoy. ---------------------------------------------------------------------- Comment By: Ronny (rharyanto) Date: 2004-10-07 08:50 Message: Logged In: YES user_id=1134562 Regarding the undisplayed pixmaps on the buttons (reported by celloandy), it is because the gaim source code used to compile the plugin is configured with a different --prefix (default is /usr/local) than the gaim source code compiled by the distro (in gentoo --prefix is /usr). One quick and dirty way to workaround it is to hardcode the path, in load_status_icon() definition change DATADIR to "/usr/share": full_filename = g_build_filename("/usr/share", "pixmaps", "gaim", "status", "default", image_name, NULL); ---------------------------------------------------------------------- Comment By: Kevin Duffus (static_earth) Date: 2004-09-22 04:31 Message: Logged In: YES user_id=789094 amoeba2k: start with a clean gaim build. run configure. mv account_state.* in the plugins directory. enter the plugin directory. DO NOT MODIFY plugins/Makefile.am! do "make account_state.so" the plugin should have been created without any errors. if there were, please post. move the *.so to ~/.gaim/ and check that it is loaded. ---------------------------------------------------------------------- Comment By: Juan (amoeba2k) Date: 2004-09-21 22:42 Message: Logged In: YES user_id=970708 Ok. I place account_state.* files into both src/ AND plugins/ for I was unsure where to place them for this version. It seemed to have successfully compiled the plugin but it doesn't seem to work. I made no changes to any code in the gaim source directory. Here is the output of after ./configure: make -C plugins account_state.so 2>&1 | tee mkacctstlog #### LOG BEGIN with file in plugins/ configure complete, now type 'make' * * Now perfoming make for account_state plugin.... * make: Entering directory `/storage/portage/tmp/portage/gaim-1.0.0/work/gaim-1.0.0/plugins' /bin/sh ../libtool --silent --mode=compile gcc -DHAVE_CONFIG_H -I.. -DDATADIR=\/usr/share\ -DVERSION=\1.0.0\ -I../src -DXTHREADS -D_REENTRANT -DXUSE_MTSAFE_API -I/usr/include/gtk-2.0 -I/usr/lib/gtk-2.0/include -I/usr/X11R6/include -I/usr/include/atk-1.0 -I/usr/include/pango-1.0 -I/usr/include/freetype2 -I/usr/include/freetype2/config -I/usr/include/glib-2.0 -I/usr/lib/glib-2.0/include -march=athlon-xp -O2 -pipe -fprefetch-loop-arrays -Wall -g3 -c account_state.c -o tmpaccount_state.so.lo /bin/sh ../libtool --silent --mode=link gcc -march=athlon-xp -O2 -pipe -fprefetch-loop-arrays -Wall -g3 -o libtmpaccount_state.so.la -rpath /usr/lib/gaim tmpaccount_state.so.lo -lnsl -module-avoid-version make: Leaving directory `/storage/portage/tmp/portage/gaim-1.0.0/work/gaim-1.0.0/plugins' * * account_state portion complete.... #### LOG END #### LOG BEGIN with account_state files in src/ configure complete, now type 'make' * * Now making account_state plugin.... * make: Entering directory `/storage/portage/tmp/portage/gaim-1.0.0/work/gaim-1.0.0/plugins' make: *** No rule to make target `account_state.so'. Stop. #### LOG END ---------------------------------------------------------------------- Comment By: Diego Gaddoni (gaddoni) Date: 2004-09-21 20:33 Message: Logged In: YES user_id=726151 I was meaning that there shouldn't be any more the need to modify Makefile.am. So I would like you try to compile the plugin without any change to the source tree (other than copying the 2 plugin's file, of course). What is the output? Ciao, Diego ---------------------------------------------------------------------- Comment By: Andy (celloandy) Date: 2004-09-21 06:11 Message: Logged In: YES user_id=748314 Never mind, I hadn't seen that a new version of the source had come out. Sorry for wasting space. Andrew ---------------------------------------------------------------------- Comment By: Andy (celloandy) Date: 2004-09-21 06:05 Message: Logged In: YES user_id=748314 I'm having a problem, too: % make -C plugins account_state.so 2>&1 | tee mkacctstlog make: Entering directory `/var/tmp/portage/gaim-1.0.0/work/plugins' /bin/sh ../libtool --silent --mode=compile gcc -DHAVE_CONFIG_H -I.. -DDATADIR=\/usr/local/share\ -DVERSION=\1.0.0\ -I../src -DXTHREADS -D_REENTRANT -DXUSE_MTSAFE_API -I/usr/include/gtk-2.0 -I//usr/lib64/gtk-2.0/include -I/usr/X11R6/include -I/usr/include/atk-1.0 -I/usr/include/pango-1.0 -I/usr/include/freetype2 -I/usr/include/freetype2/config -I/usr/include/glib-2.0 -I/usr/lib/glib-2.0/include -g -O2 -Wall -g3 -c account_state.c -o tmpaccount_state.so.lo account_state.c:1265: error: `GAIM_PLUGIN_API_VERSION' undeclared here (not in a function) account_state.c:1265: error: initializer element is not constant account_state.c:1265: error: (near initialization for `info.magic') account_state.c:1267: warning: initialization makes integer from pointer without a cast account_state.c:1267: error: initializer element is not computable at load time account_state.c:1267: error: (near initialization for `info.minor_version') account_state.c:1272: warning: initialization makes integer from pointer without a cast account_state.c:1272: error: initializer element is not computable at load time account_state.c:1272: error: (near initialization for `info.priority') account_state.c:1278: warning: initialization from incompatible pointer type account_state.c:1279: warning: initialization from incompatible pointer type account_state.c:1281: warning: initialization from incompatible pointer type make: *** [account_state.so] Error 1 Andrew ---------------------------------------------------------------------- Comment By: Juan (amoeba2k) Date: 2004-09-21 05:30 Message: Logged In: YES user_id=970708 As per your instructions, below is the output executed from gaim root source directory: root@epitaph gaim-1.0.0 # make -C plugins account_state.so 2>&1 | tee mkacctstlog make: Entering directory `/home/dracco/gaim-1.0.0/plugins' make: *** No rule to make target `account_state.so'. Stop. make: Leaving directory `/home/dracco/gaim-1.0.0/plugins' I'm a little unsure what you mean by compiling gaim from a clean copy an then compiling the plugin. src/Makefile.am is the file I edited for previous version of account_state. I currently have a fresh install of gaim (from source). ---------------------------------------------------------------------- Comment By: Diego Gaddoni (gaddoni) Date: 2004-09-20 21:12 Message: Logged In: YES user_id=726151 No new instructions, also because Makefile.am should be the same from 3 months and the note in the description is heavily out of date. To compile you just have to do: make -C plugins account_state.so 2>&1 | tee mkacctstlog and you will also have compile log in mkacctstlog (I'm assuming you are compiling on Linux). If that doesn't work, you could download the source, compile gaim from that clean copy, then compile the plugin and send the log to me and to Michael T. Dean (sourceforge user name: mtdean). Hope that helps. Ciao, Diego ---------------------------------------------------------------------- Comment By: Juan (amoeba2k) Date: 2004-09-19 23:21 Message: Logged In: YES user_id=970708 Makefile.am looks different for 1.0. I modified Makefile.am to include account_state, gaim compiled but the plugin doesn't appear to work. Are there new instructions? ---------------------------------------------------------------------- Comment By: Diego Gaddoni (gaddoni) Date: 2004-09-19 14:29 Message: Logged In: YES user_id=726151 Version 1.0 released! Not big changes, mainly the version number stuffs Ciao, Diego P.S. ficoos_bangaly: is not a plugin problem (I think) but a feature of gaim that fix the minimum width of the buddy list. You can try the extprefs plugin (http://gaim-extprefs.sourceforge.net/) to change that behavior. ---------------------------------------------------------------------- Comment By: Ficoos Bangaly (ficoos_bangaly) Date: 2004-09-08 01:18 Message: Logged In: YES user_id=826938 BUG!!! When using the "on buddy list" option the buddy list window refuses to get horizontaly smaller only bigger. FIX IT! NOW! Good job on the great plug in ---------------------------------------------------------------------- Comment By: Juan (amoeba2k) Date: 2004-09-04 08:55 Message: Logged In: YES user_id=970708 quote: ficoos_bangaly Hmmm fixed it. If it happns to anyone else i fixed it by "make install" in the pixmap directory. It copied the images to the right place. ---------------------------------------------------------------------- Comment By: Andy (celloandy) Date: 2004-09-04 07:18 Message: Logged In: YES user_id=748314 I just build this plugin on my Gentoo machine after having used under Windows. After building it, however, and turning it on, the plugin seems to work, except that there are no pixmaps on the faces of the buttons. Why would this happen, and how can I fix it? Andrew ---------------------------------------------------------------------- Comment By: Juan (amoeba2k) Date: 2004-09-04 00:26 Message: Logged In: YES user_id=970708 Gracias Deigo! ---------------------------------------------------------------------- Comment By: Diego Gaddoni (gaddoni) Date: 2004-09-03 23:40 Message: Logged In: YES user_id=726151 Just uploaded new version of the plugin: 1. now if needed it show 2 or more rows of icon (changed the gtk container from GtkTable to GtkFixed) 2. aim invisibility should work much better (also if maybe still not perfectly) 3. some other minor changes Ciao, Diego ---------------------------------------------------------------------- Comment By: teddy (ttegoeh) Date: 2004-09-02 04:27 Message: Logged In: YES user_id=893094 im using 0.81's plugin and it works fine. with a few seldom crashes. but i dont know if its because of the plugin. ---------------------------------------------------------------------- Comment By: Luke Schierer (lschiere) Date: 2004-09-01 21:54 Message: Logged In: YES user_id=28833 1)in general a plugin must be used with the same version of gaim it was compiled against 2)you can look at the plugin api version number to see if your plugin will compile with your version of gaim. ---------------------------------------------------------------------- Comment By: David Becker (jedibecker) Date: 2004-09-01 21:48 Message: Logged In: YES user_id=1054311 Hi -- have what I'm sure is a stupid question, but... how do I know (without trial and error) if this plugin needs to be updated to go with a new Gaim release? That is, I haven't installed 0.82.1 because I use this plugin and I'm waiting for the 0.82.1 release of it. Then it dawned on me that maybe the 0.81 release is compatible. Is there any way to know this? If so, does it apply to other plugins in general? Thanks, -Dave ---------------------------------------------------------------------- Comment By: Ficoos Bangaly (ficoos_bangaly) Date: 2004-08-20 20:20 Message: Logged In: YES user_id=826938 Hmmm fixed it. If it happns to anyone else i fixed it by "make install" in the pixmap directory. It copied the images to the right place. ---------------------------------------------------------------------- Comment By: Ficoos Bangaly (ficoos_bangaly) Date: 2004-08-20 19:36 Message: Logged In: YES user_id=826938 I can't see icon images there are only tiny buttons ---------------------------------------------------------------------- Comment By: Juan (amoeba2k) Date: 2004-08-18 10:37 Message: Logged In: YES user_id=970708 Compiled the .08 version of account_state with gaim-0.81 and it works fine. This is a great plugin. One of the cool things about Kopete is the account state icons. What's it going to take to have this as part of gaim releases??? Thanks for the plugin! ---------------------------------------------------------------------- Comment By: Nicolas GIF (salokyn) Date: 2004-08-10 10:30 Message: Logged In: YES user_id=256694 I just tested it, and it works fine, and yes, the 0.80 version worked well on gaim 0.81. About the thinky suggestion, i am with him, gaim does really need that plugin. I use the plugin on ICQ, Y!, MSN, AIM and 3 IRC servers at the same time, and it works well. Anyway, thank you for that plugin. Bye. ---------------------------------------------------------------------- Comment By: Diego Gaddoni (gaddoni) Date: 2004-08-09 22:56 Message: Logged In: YES user_id=726151 Salokyn: can you test the plugin now? does it work fine? (it's just a workaround for the graphical problem that began with gaim 0.80, other than that the plugin compiled with 0.80 should just work fine) thinky: thanks :) But there are some reasons for which the it's very difficult the plugin (in his actual form) can became part part of the core: 1. it works very bad when you have lot of accounts on :/ 2. it's not tested with all protocols used by gaim, I hope that will be resolved after the status rewrite that it's planned in the core 3. usually the gaim's programmer prefer to don't add plugins still manteined emvigelis: sorry, I don't use sametime... can you give me more hints of what happen? what is written on the debug window? do you use other accounts? Ciao, Diego ---------------------------------------------------------------------- Comment By: Gene V (emvigelis) Date: 2004-07-23 16:25 Message: Logged In: YES user_id=1089849 I have two Meanwhile (sametime) accounts. Only one account shows up in Account State. ---------------------------------------------------------------------- Comment By: Nicolas GIF (salokyn) Date: 2004-07-21 12:13 Message: Logged In: YES user_id=256694 I just report a tiny graphic bug (in windows, don't know for the others) : when I hover the buttons (that are flat) with the mouse they take a button shape, and when I remove the cursor from over the button, sometimes, they doesn't become flat anymore (specially when i move the mouse slowly). That's it. Thank you for this vital plugin. ---------------------------------------------------------------------- Comment By: Simon Gerhards (thinky) Date: 2004-07-21 11:09 Message: Logged In: YES user_id=971701 Did you already ask a dev wether this plugin could make it into the main gaim project? I think a "stauts of self" indicator is essential for an IM. ---------------------------------------------------------------------- Comment By: Diego Gaddoni (gaddoni) Date: 2004-07-20 19:09 Message: Logged In: YES user_id=726151 Sorry for late answer, I have been in vacation for a while. Now also Window users can use blafreniere's large icons (I'm curious to know what people think about that). Thanks to Ben and Mike T. Dean for their patch. Ciao, Diego ---------------------------------------------------------------------- Comment By: BurnDark (burndark) Date: 2004-07-20 05:05 Message: Logged In: YES user_id=874857 Could someone please complie blafreniere's version of the plugin for Win32 and post it somewhere? Thanks. Gaddoni, are you planning on using this enhanced version now? ---------------------------------------------------------------------- Comment By: Ben Lafreniere (blafreniere) Date: 2004-07-19 19:48 Message: Logged In: YES user_id=1086440 I'm new here, and I don't really know how to upload files or stuff like that. But I did fix this plugin for Gaim 0.80. I also added an option for making the icons larger (it looks nicer that way, on my system). I have it temporarily hosted at: http://socr.uwindsor.ca/~lafreni/gaimstuff/account_state.tgz Someone else is going to have to create a dll though. I don't have a Windows machine, I just use Linux for everything. ---------------------------------------------------------------------- Comment By: Mike McGhee (unxguyjr) Date: 2004-07-19 16:49 Message: Logged In: YES user_id=1064687 Would not compile under .80 source :( ..... Help pls. Also new dll for windows would be nice. ---------------------------------------------------------------------- Comment By: zeky (z3ky) Date: 2004-06-30 23:33 Message: Logged In: YES user_id=731050 Oh, thank you :-) It works like a charm ;-) ---------------------------------------------------------------------- Comment By: Diego Gaddoni (gaddoni) Date: 2004-06-29 12:21 Message: Logged In: YES user_id=726151 The *.c and *.h file for .79 are the same as the 0.77 ones, to work we just needed to recompile. Ciao, Diego ---------------------------------------------------------------------- Comment By: zeky (z3ky) Date: 2004-06-27 21:13 Message: Logged In: YES user_id=731050 Whre is *.c and *.h for 0.79*? :-( ---------------------------------------------------------------------- Comment By: Luke Schierer (lschiere) Date: 2004-06-27 20:37 Message: Logged In: YES user_id=28833 A new version of gaim has been released. It is likely that your plugin will crash in the new gaim. As per our standard policy, we are only including plugins that we write, being unable to maintain hundreds of plugins as we develop gaim, if you want to continue making your plugin available, please update your plugin and reopen it. If not updated, this will close in 14 days. ---------------------------------------------------------------------- Comment By: Diego Gaddoni (gaddoni) Date: 2004-06-26 17:16 Message: Logged In: YES user_id=726151 Compiled for WinGaim 0.79 Diego ---------------------------------------------------------------------- Comment By: BurnDark (burndark) Date: 2004-06-26 06:44 Message: Logged In: YES user_id=874857 Please compile and post for WinGaim 0.79. Thank you. ---------------------------------------------------------------------- Comment By: teddy (ttegoeh) Date: 2004-06-04 03:22 Message: Logged In: YES user_id=893094 thanks for the answer :) this is a very useful plugin, they should have put it inside the main program.. ---------------------------------------------------------------------- Comment By: Diego Gaddoni (gaddoni) Date: 2004-06-03 19:50 Message: Logged In: YES user_id=726151 It depends on the changes that are made on gaim... If the developers change some of the functions/data structures that the plugin use, we have to make changes to the source code. Or maybe some behaviours can change from one version to another, and so we have to make changes as well. In 0.78 they changed the plugin api version (it's the value of GAIM_PLUGIN_API_VERSION defined in plugin.h; now it's 4) and everything compiled with a previous version cannot be loaded. It was the only change that influenced the plugin, so I just recompiled it (and so it used the new version...) The (new) Changelog.API it's a good point where to start to look about the changes needed by plugins. Ciao, Diego ---------------------------------------------------------------------- Comment By: teddy (ttegoeh) Date: 2004-06-03 06:46 Message: Logged In: YES user_id=893094 can you explain why you need to recompile it everytime gaim releases a new version? do you actually need to tweak the sourcecode or just recompile ? thanks ---------------------------------------------------------------------- Comment By: Diego Gaddoni (gaddoni) Date: 2004-06-02 21:05 Message: Logged In: YES user_id=726151 Compiled plugin for gaim 0.78 attached Diego ---------------------------------------------------------------------- Comment By: BurnDark (burndark) Date: 2004-06-02 08:10 Message: Logged In: YES user_id=874857 Please compile and post for WinGaim 0.78. Thank you. ---------------------------------------------------------------------- Comment By: Diego Gaddoni (gaddoni) Date: 2004-05-05 00:02 Message: Logged In: YES user_id=726151 Sorry... the note on the summary is misleading and out to date... btw I attached the source of the plugin that works with gaim 0.77 Diego ---------------------------------------------------------------------- Comment By: David Edney (plasmaisme) Date: 2004-05-01 09:25 Message: Logged In: YES user_id=943384 Oh, wait, I got it. I misunderstood the comment in the summary as referring to CVS of the account status plugin, when you meant the CVS of gaim. ---------------------------------------------------------------------- Comment By: David Edney (plasmaisme) Date: 2004-05-01 00:28 Message: Logged In: YES user_id=943384 At the risk of sounding stupid, how can I access this via cvs? I'm a linux user with 0.77, so a win32 version isn't much use to me, but source is, and I'm totally stumped as to where this project is in CVS. ---------------------------------------------------------------------- Comment By: Diego Gaddoni (gaddoni) Date: 2004-04-25 17:59 Message: Logged In: YES user_id=726151 Done! Now it works in .77 Diego ---------------------------------------------------------------------- Comment By: BurnDark (burndark) Date: 2004-04-25 00:50 Message: Logged In: YES user_id=874857 Compile and post for 0.77 please. Thank you in advance. ---------------------------------------------------------------------- Comment By: Diego Gaddoni (gaddoni) Date: 2004-04-06 18:03 Message: Logged In: YES user_id=726151 I just compiled the dll for version 0.76, and it works fine, also if there are problems with AIM invisible status. Diego ---------------------------------------------------------------------- Comment By: BurnDark (burndark) Date: 2004-04-04 18:24 Message: Logged In: YES user_id=874857 The 0.75 version doesn't work in 0.76. Please recompile and post it. ---------------------------------------------------------------------- Comment By: Diego Gaddoni (gaddoni) Date: 2004-01-13 23:44 Message: Logged In: YES user_id=726151 Sorry for late. Diego ---------------------------------------------------------------------- Comment By: BurnDark (burndark) Date: 2004-01-12 23:19 Message: Logged In: YES user_id=874857 Does anyone have the v0.75 compiled for Windows yet? ---------------------------------------------------------------------- Comment By: Kevin Duffus (static_earth) Date: 2004-01-11 19:14 Message: Logged In: YES user_id=789094 I've fixed the v0.75 here as well. I don't have access to uploading files for this plugin so you can retrieve the source code from here: http://www.rit.edu/~kod1929/Gaim_Plugins/ ---------------------------------------------------------------------- Comment By: Andy (celloandy) Date: 2004-01-10 21:38 Message: Logged In: YES user_id=748314 As with Popup notify, this plugin seems not to work with 0.75. Andrew ---------------------------------------------------------------------- Comment By: Diego Gaddoni (gaddoni) Date: 2003-10-25 16:57 Message: Logged In: YES user_id=726151 Bug fix release (you have to thanks Michael T. Dean). 1. Resolved some crash 2. Resolved slow creation of the plugin window when it's not in the buddy list 3. Resolved a bug with AOL status with html tags Thanks Mike! Ciao, Diego ---------------------------------------------------------------------- Comment By: Frank Schäckermann (schaeckermann) Date: 2003-10-22 10:50 Message: Logged In: YES user_id=634555 Has anybody a compiled Linux version of this plug-in available? I am using RH9 and installed the RPM and don't REALLY feel like putting a build environment for gaim together... Thanks, Frank ---------------------------------------------------------------------- Comment By: Diego Gaddoni (gaddoni) Date: 2003-10-11 14:43 Message: Logged In: YES user_id=726151 The plugin is updated to gaim 0.71! (thanks, Kevin!) and some now gtk should complain a bit less... I hope everybody will like the new tooltips... ---------------------------------------------------------------------- Comment By: Kevin Duffus (static_earth) Date: 2003-10-10 19:38 Message: Logged In: YES user_id=789094 For those that are waiting, the account state plugin has been updated to gaim v0.71. It should be available soon :) ---------------------------------------------------------------------- Comment By: Diego Gaddoni (gaddoni) Date: 2003-10-07 18:23 Message: Logged In: YES user_id=726151 A version of the plugin with context menu is available from http://web.tiscali.it/gaddoni/Gaim.html (as ever also with a windows compiled version). I will post on sourceforge too when we will resolve some bugs. I hope you will give me good ideas about how to make the context menu better... ;-) Btw... you are welcome for the other part :) I will post a popup_notify compiled version as soon as possible, but maybe only after we resolve an issue with received messages. ---------------------------------------------------------------------- Comment By: Kevin Duffus (static_earth) Date: 2003-10-07 06:15 Message: Logged In: YES user_id=789094 The creator of popup_notify "guy", myself, does not own a Windows system so I cannot provide DLL builds for you. If anyone would be so kind as to provide it (i'll ask Diego if he can), I would happily post them. btw, your partially welcome for this plugin. Diego can give you the other, much greater, percentage :). ---------------------------------------------------------------------- Comment By: Sam Hughes (sam_hughes) Date: 2003-10-06 22:34 Message: Logged In: YES user_id=221908 Awesome. Thanks. Thanks for making the compiled windows version available. I wish those popup_notify guys would too... I can't set up the build environment on my windows machine at work. :( ---------------------------------------------------------------------- Comment By: Kevin Duffus (static_earth) Date: 2003-09-26 04:28 Message: Logged In: YES user_id=789094 I've been really busy with classes. I'll probably start coding a context menu on the weekend. I'll be looking at how trillian does theirs. Hermano, if your still up to it, i could use the help. You can get in contact with me at Bashment2 on AIM. static_earth ---------------------------------------------------------------------- Comment By: Humberto Sermeno (hsermeno) Date: 2003-09-18 02:53 Message: Logged In: YES user_id=868387 hey Diego, are you going to implement context menu functionality? I would really like to help coding, but I don't want to start working on the same thing you are. ---------------------------------------------------------------------- Comment By: Kevin Duffus (static_earth) Date: 2003-09-09 05:19 Message: Logged In: YES user_id=789094 Ooooh, a context menu sounds cool. I'll contact Diego about it ;) ---------------------------------------------------------------------- Comment By: Nobody/Anonymous (nobody) Date: 2003-09-07 18:48 Message: Logged In: NO Great plugin! The only thing I would like to see added is the ability to click on the icons to toggle their on/offline status, or even a "connect all" button. Keep up the great work! ---------------------------------------------------------------------- Comment By: Diego Gaddoni (gaddoni) Date: 2003-09-06 16:31 Message: Logged In: YES user_id=726151 New version that works with the new event framework. Now icons are grayed when accounts are idle. Also corrected some bugs. It should compile without any problem both in Linux and in win32. ---------------------------------------------------------------------- You can respond by visiting: https://sourceforge.net/tracker/?func=detail&atid=390395&aid=782841&group_id=235 |
From: SourceForge.net <no...@so...> - 2005-03-21 00:08:15
|
Plugins item #782841, was opened at 2003-08-04 10:39 Message generated for change (Comment added) made by mtdean You can respond by visiting: https://sourceforge.net/tracker/?func=detail&atid=390395&aid=782841&group_id=235 Category: None Group: None Status: Open Priority: 5 Submitted By: Diego Gaddoni (gaddoni) Assigned to: Nobody/Anonymous (nobody) Summary: Account state Initial Comment: Show the status of gaim's accounts in the bottom of the contact list or in a new window. It has been tested both in Windows and in Linux Note: plugins/Makefile.am is missing a line, which has been fixed in CVS. For those not using CVS, you 'll need to add the following line right after -'DVERSION=\"$(VERSION)\" \': '-DDATADIR=\\" \'. Many thanks to Kevin (static_earth). ---------------------------------------------------------------------- Comment By: Mike Dean (mtdean) Date: 2005-03-20 19:06 Message: Logged In: YES user_id=22156 To salokyn: Configure with "--datadir=/usr/share" HTH. ---------------------------------------------------------------------- Comment By: Nicolas GIF (salokyn) Date: 2005-03-19 07:11 Message: Logged In: YES user_id=256694 Hi I can't have the icons on the buttons either. I did all what you said about the pixmaps, they're in '/usr/local/share/pixmaps' and '/usr/share/pixmaps'. What should I try now ? I'm using Gaim 1.2.0 on Fedora Core 3 ---------------------------------------------------------------------- Comment By: Daniel Beardsmore (uilleann) Date: 2004-12-05 13:07 Message: Logged In: YES user_id=473078 Bug report for Win32 Accounts State. It might also apply to the X11 version. Accounts State has major issues when one uses gaim with a single protocol active, e.g. running with nothing but AIM connected. When you set Accounts State to write the status to a pane in the blist window, it causes gaim to crash if the connection drops. As far as I can tell, this is because as soon as the last protocol goes offline, the blist window is closed and discarded and the login window appears. Next, Accounts State tries to modify the window, which is no longer there, and the program crashes. A similar problem occurs if you elect to have accounts state shown in a separate window. Each time you log in and the buddy list window is created/shown, Accounts State opens a new state window. When the connection drops and the buddy list window closes, Accounts State will clear but not close the state window (presumably the same occurs if you choose to log off via the Accounts window). The result is multiple open Account State windows, of which all but the most recent one cannot be closed. Attempting to close one of them will close instead the most recent one, leaving you with only old and inactive windows. ---------------------------------------------------------------------- Comment By: Daniel Beardsmore (uilleann) Date: 2004-10-21 16:25 Message: Logged In: YES user_id=473078 Nifty plugin! Saves having to dig out the Accounts window to see whether an account is still online (sometimes reconnect fails). Oh, and this is going to be superb for MSN at work (for which I use gaim not Messenger =]) which has an away system manifestly incompatible with gaim and I can't ever tell what away is set to... A couple of thoughts. Perhaps, an option to keep all accounts' icons permanently visible, but dimmed when an account is offline. Clicking the icon would then sign on the account. (The only downside is when you have a few unused accounts - I have several accounts I usually ignore - MSN and 2 IRC accounts (on my home PC)). Plus, a context menu for the buttons. Presently, left click controls away status, but being able to sign off (etc. - maybe also include an account actions submenu?) via the little button would also be nice. I'm not a fan of having to dig up the Accounts window to control accounts in Gaim or the way the buddy list window won't remain open when I sign out - I like the way Mac ICQ works - the buddy list is always visible even when signed off, and contains a Connect button when you're offline, so that window is your central control point for the entire application. Your plugin brings Gaim a bit closer to that :) (I know, my subconscious still can't decide whether or not to capitalise /[Gg]aim/...) ---------------------------------------------------------------------- Comment By: Juan (amoeba2k) Date: 2004-10-09 02:40 Message: Logged In: YES user_id=970708 In response to "static_earth": Thanks for the tips. However, I chose to move account_state.so to /usr/lib/gaim/ for all users. It all works good! Thanks ---------------------------------------------------------------------- Comment By: Ficoos Bangaly (ficoos_bangaly) Date: 2004-10-07 10:04 Message: Logged In: YES user_id=826938 Or as I previously stated. As a proud Gentoo user I just download the source configure it got to .../gaim_source/pixmap/status/default/ and make install it as root. Also I had this problem even when I used MDK and BSD so it's something some distros do. But you can use this to your advantage and have different Icons for the account state bar and games general. and you can also cp /*current game pixmap folder* /*default gaim pixmap folder* if (unlike me) you don't normally have gaims' source handy. It's less then additional 100K I think everyone can afford that. Thats it. You must excuse me but I don't have the patience to spell check this. Enjoy. ---------------------------------------------------------------------- Comment By: Ronny (rharyanto) Date: 2004-10-07 02:50 Message: Logged In: YES user_id=1134562 Regarding the undisplayed pixmaps on the buttons (reported by celloandy), it is because the gaim source code used to compile the plugin is configured with a different --prefix (default is /usr/local) than the gaim source code compiled by the distro (in gentoo --prefix is /usr). One quick and dirty way to workaround it is to hardcode the path, in load_status_icon() definition change DATADIR to "/usr/share": full_filename = g_build_filename("/usr/share", "pixmaps", "gaim", "status", "default", image_name, NULL); ---------------------------------------------------------------------- Comment By: Kevin Duffus (static_earth) Date: 2004-09-21 22:31 Message: Logged In: YES user_id=789094 amoeba2k: start with a clean gaim build. run configure. mv account_state.* in the plugins directory. enter the plugin directory. DO NOT MODIFY plugins/Makefile.am! do "make account_state.so" the plugin should have been created without any errors. if there were, please post. move the *.so to ~/.gaim/ and check that it is loaded. ---------------------------------------------------------------------- Comment By: Juan (amoeba2k) Date: 2004-09-21 16:42 Message: Logged In: YES user_id=970708 Ok. I place account_state.* files into both src/ AND plugins/ for I was unsure where to place them for this version. It seemed to have successfully compiled the plugin but it doesn't seem to work. I made no changes to any code in the gaim source directory. Here is the output of after ./configure: make -C plugins account_state.so 2>&1 | tee mkacctstlog #### LOG BEGIN with file in plugins/ configure complete, now type 'make' * * Now perfoming make for account_state plugin.... * make: Entering directory `/storage/portage/tmp/portage/gaim-1.0.0/work/gaim-1.0.0/plugins' /bin/sh ../libtool --silent --mode=compile gcc -DHAVE_CONFIG_H -I.. -DDATADIR=\/usr/share\ -DVERSION=\1.0.0\ -I../src -DXTHREADS -D_REENTRANT -DXUSE_MTSAFE_API -I/usr/include/gtk-2.0 -I/usr/lib/gtk-2.0/include -I/usr/X11R6/include -I/usr/include/atk-1.0 -I/usr/include/pango-1.0 -I/usr/include/freetype2 -I/usr/include/freetype2/config -I/usr/include/glib-2.0 -I/usr/lib/glib-2.0/include -march=athlon-xp -O2 -pipe -fprefetch-loop-arrays -Wall -g3 -c account_state.c -o tmpaccount_state.so.lo /bin/sh ../libtool --silent --mode=link gcc -march=athlon-xp -O2 -pipe -fprefetch-loop-arrays -Wall -g3 -o libtmpaccount_state.so.la -rpath /usr/lib/gaim tmpaccount_state.so.lo -lnsl -module-avoid-version make: Leaving directory `/storage/portage/tmp/portage/gaim-1.0.0/work/gaim-1.0.0/plugins' * * account_state portion complete.... #### LOG END #### LOG BEGIN with account_state files in src/ configure complete, now type 'make' * * Now making account_state plugin.... * make: Entering directory `/storage/portage/tmp/portage/gaim-1.0.0/work/gaim-1.0.0/plugins' make: *** No rule to make target `account_state.so'. Stop. #### LOG END ---------------------------------------------------------------------- Comment By: Diego Gaddoni (gaddoni) Date: 2004-09-21 14:33 Message: Logged In: YES user_id=726151 I was meaning that there shouldn't be any more the need to modify Makefile.am. So I would like you try to compile the plugin without any change to the source tree (other than copying the 2 plugin's file, of course). What is the output? Ciao, Diego ---------------------------------------------------------------------- Comment By: Andy (celloandy) Date: 2004-09-21 00:11 Message: Logged In: YES user_id=748314 Never mind, I hadn't seen that a new version of the source had come out. Sorry for wasting space. Andrew ---------------------------------------------------------------------- Comment By: Andy (celloandy) Date: 2004-09-21 00:05 Message: Logged In: YES user_id=748314 I'm having a problem, too: % make -C plugins account_state.so 2>&1 | tee mkacctstlog make: Entering directory `/var/tmp/portage/gaim-1.0.0/work/plugins' /bin/sh ../libtool --silent --mode=compile gcc -DHAVE_CONFIG_H -I.. -DDATADIR=\/usr/local/share\ -DVERSION=\1.0.0\ -I../src -DXTHREADS -D_REENTRANT -DXUSE_MTSAFE_API -I/usr/include/gtk-2.0 -I//usr/lib64/gtk-2.0/include -I/usr/X11R6/include -I/usr/include/atk-1.0 -I/usr/include/pango-1.0 -I/usr/include/freetype2 -I/usr/include/freetype2/config -I/usr/include/glib-2.0 -I/usr/lib/glib-2.0/include -g -O2 -Wall -g3 -c account_state.c -o tmpaccount_state.so.lo account_state.c:1265: error: `GAIM_PLUGIN_API_VERSION' undeclared here (not in a function) account_state.c:1265: error: initializer element is not constant account_state.c:1265: error: (near initialization for `info.magic') account_state.c:1267: warning: initialization makes integer from pointer without a cast account_state.c:1267: error: initializer element is not computable at load time account_state.c:1267: error: (near initialization for `info.minor_version') account_state.c:1272: warning: initialization makes integer from pointer without a cast account_state.c:1272: error: initializer element is not computable at load time account_state.c:1272: error: (near initialization for `info.priority') account_state.c:1278: warning: initialization from incompatible pointer type account_state.c:1279: warning: initialization from incompatible pointer type account_state.c:1281: warning: initialization from incompatible pointer type make: *** [account_state.so] Error 1 Andrew ---------------------------------------------------------------------- Comment By: Juan (amoeba2k) Date: 2004-09-20 23:30 Message: Logged In: YES user_id=970708 As per your instructions, below is the output executed from gaim root source directory: root@epitaph gaim-1.0.0 # make -C plugins account_state.so 2>&1 | tee mkacctstlog make: Entering directory `/home/dracco/gaim-1.0.0/plugins' make: *** No rule to make target `account_state.so'. Stop. make: Leaving directory `/home/dracco/gaim-1.0.0/plugins' I'm a little unsure what you mean by compiling gaim from a clean copy an then compiling the plugin. src/Makefile.am is the file I edited for previous version of account_state. I currently have a fresh install of gaim (from source). ---------------------------------------------------------------------- Comment By: Diego Gaddoni (gaddoni) Date: 2004-09-20 15:12 Message: Logged In: YES user_id=726151 No new instructions, also because Makefile.am should be the same from 3 months and the note in the description is heavily out of date. To compile you just have to do: make -C plugins account_state.so 2>&1 | tee mkacctstlog and you will also have compile log in mkacctstlog (I'm assuming you are compiling on Linux). If that doesn't work, you could download the source, compile gaim from that clean copy, then compile the plugin and send the log to me and to Michael T. Dean (sourceforge user name: mtdean). Hope that helps. Ciao, Diego ---------------------------------------------------------------------- Comment By: Juan (amoeba2k) Date: 2004-09-19 17:21 Message: Logged In: YES user_id=970708 Makefile.am looks different for 1.0. I modified Makefile.am to include account_state, gaim compiled but the plugin doesn't appear to work. Are there new instructions? ---------------------------------------------------------------------- Comment By: Diego Gaddoni (gaddoni) Date: 2004-09-19 08:29 Message: Logged In: YES user_id=726151 Version 1.0 released! Not big changes, mainly the version number stuffs Ciao, Diego P.S. ficoos_bangaly: is not a plugin problem (I think) but a feature of gaim that fix the minimum width of the buddy list. You can try the extprefs plugin (http://gaim-extprefs.sourceforge.net/) to change that behavior. ---------------------------------------------------------------------- Comment By: Ficoos Bangaly (ficoos_bangaly) Date: 2004-09-07 19:18 Message: Logged In: YES user_id=826938 BUG!!! When using the "on buddy list" option the buddy list window refuses to get horizontaly smaller only bigger. FIX IT! NOW! Good job on the great plug in ---------------------------------------------------------------------- Comment By: Juan (amoeba2k) Date: 2004-09-04 02:55 Message: Logged In: YES user_id=970708 quote: ficoos_bangaly Hmmm fixed it. If it happns to anyone else i fixed it by "make install" in the pixmap directory. It copied the images to the right place. ---------------------------------------------------------------------- Comment By: Andy (celloandy) Date: 2004-09-04 01:18 Message: Logged In: YES user_id=748314 I just build this plugin on my Gentoo machine after having used under Windows. After building it, however, and turning it on, the plugin seems to work, except that there are no pixmaps on the faces of the buttons. Why would this happen, and how can I fix it? Andrew ---------------------------------------------------------------------- Comment By: Juan (amoeba2k) Date: 2004-09-03 18:26 Message: Logged In: YES user_id=970708 Gracias Deigo! ---------------------------------------------------------------------- Comment By: Diego Gaddoni (gaddoni) Date: 2004-09-03 17:40 Message: Logged In: YES user_id=726151 Just uploaded new version of the plugin: 1. now if needed it show 2 or more rows of icon (changed the gtk container from GtkTable to GtkFixed) 2. aim invisibility should work much better (also if maybe still not perfectly) 3. some other minor changes Ciao, Diego ---------------------------------------------------------------------- Comment By: teddy (ttegoeh) Date: 2004-09-01 22:27 Message: Logged In: YES user_id=893094 im using 0.81's plugin and it works fine. with a few seldom crashes. but i dont know if its because of the plugin. ---------------------------------------------------------------------- Comment By: Luke Schierer (lschiere) Date: 2004-09-01 15:54 Message: Logged In: YES user_id=28833 1)in general a plugin must be used with the same version of gaim it was compiled against 2)you can look at the plugin api version number to see if your plugin will compile with your version of gaim. ---------------------------------------------------------------------- Comment By: David Becker (jedibecker) Date: 2004-09-01 15:48 Message: Logged In: YES user_id=1054311 Hi -- have what I'm sure is a stupid question, but... how do I know (without trial and error) if this plugin needs to be updated to go with a new Gaim release? That is, I haven't installed 0.82.1 because I use this plugin and I'm waiting for the 0.82.1 release of it. Then it dawned on me that maybe the 0.81 release is compatible. Is there any way to know this? If so, does it apply to other plugins in general? Thanks, -Dave ---------------------------------------------------------------------- Comment By: Ficoos Bangaly (ficoos_bangaly) Date: 2004-08-20 14:20 Message: Logged In: YES user_id=826938 Hmmm fixed it. If it happns to anyone else i fixed it by "make install" in the pixmap directory. It copied the images to the right place. ---------------------------------------------------------------------- Comment By: Ficoos Bangaly (ficoos_bangaly) Date: 2004-08-20 13:36 Message: Logged In: YES user_id=826938 I can't see icon images there are only tiny buttons ---------------------------------------------------------------------- Comment By: Juan (amoeba2k) Date: 2004-08-18 04:37 Message: Logged In: YES user_id=970708 Compiled the .08 version of account_state with gaim-0.81 and it works fine. This is a great plugin. One of the cool things about Kopete is the account state icons. What's it going to take to have this as part of gaim releases??? Thanks for the plugin! ---------------------------------------------------------------------- Comment By: Nicolas GIF (salokyn) Date: 2004-08-10 04:30 Message: Logged In: YES user_id=256694 I just tested it, and it works fine, and yes, the 0.80 version worked well on gaim 0.81. About the thinky suggestion, i am with him, gaim does really need that plugin. I use the plugin on ICQ, Y!, MSN, AIM and 3 IRC servers at the same time, and it works well. Anyway, thank you for that plugin. Bye. ---------------------------------------------------------------------- Comment By: Diego Gaddoni (gaddoni) Date: 2004-08-09 16:56 Message: Logged In: YES user_id=726151 Salokyn: can you test the plugin now? does it work fine? (it's just a workaround for the graphical problem that began with gaim 0.80, other than that the plugin compiled with 0.80 should just work fine) thinky: thanks :) But there are some reasons for which the it's very difficult the plugin (in his actual form) can became part part of the core: 1. it works very bad when you have lot of accounts on :/ 2. it's not tested with all protocols used by gaim, I hope that will be resolved after the status rewrite that it's planned in the core 3. usually the gaim's programmer prefer to don't add plugins still manteined emvigelis: sorry, I don't use sametime... can you give me more hints of what happen? what is written on the debug window? do you use other accounts? Ciao, Diego ---------------------------------------------------------------------- Comment By: Gene V (emvigelis) Date: 2004-07-23 10:25 Message: Logged In: YES user_id=1089849 I have two Meanwhile (sametime) accounts. Only one account shows up in Account State. ---------------------------------------------------------------------- Comment By: Nicolas GIF (salokyn) Date: 2004-07-21 06:13 Message: Logged In: YES user_id=256694 I just report a tiny graphic bug (in windows, don't know for the others) : when I hover the buttons (that are flat) with the mouse they take a button shape, and when I remove the cursor from over the button, sometimes, they doesn't become flat anymore (specially when i move the mouse slowly). That's it. Thank you for this vital plugin. ---------------------------------------------------------------------- Comment By: Simon Gerhards (thinky) Date: 2004-07-21 05:09 Message: Logged In: YES user_id=971701 Did you already ask a dev wether this plugin could make it into the main gaim project? I think a "stauts of self" indicator is essential for an IM. ---------------------------------------------------------------------- Comment By: Diego Gaddoni (gaddoni) Date: 2004-07-20 13:09 Message: Logged In: YES user_id=726151 Sorry for late answer, I have been in vacation for a while. Now also Window users can use blafreniere's large icons (I'm curious to know what people think about that). Thanks to Ben and Mike T. Dean for their patch. Ciao, Diego ---------------------------------------------------------------------- Comment By: BurnDark (burndark) Date: 2004-07-19 23:05 Message: Logged In: YES user_id=874857 Could someone please complie blafreniere's version of the plugin for Win32 and post it somewhere? Thanks. Gaddoni, are you planning on using this enhanced version now? ---------------------------------------------------------------------- Comment By: Ben Lafreniere (blafreniere) Date: 2004-07-19 13:48 Message: Logged In: YES user_id=1086440 I'm new here, and I don't really know how to upload files or stuff like that. But I did fix this plugin for Gaim 0.80. I also added an option for making the icons larger (it looks nicer that way, on my system). I have it temporarily hosted at: http://socr.uwindsor.ca/~lafreni/gaimstuff/account_state.tgz Someone else is going to have to create a dll though. I don't have a Windows machine, I just use Linux for everything. ---------------------------------------------------------------------- Comment By: Mike McGhee (unxguyjr) Date: 2004-07-19 10:49 Message: Logged In: YES user_id=1064687 Would not compile under .80 source :( ..... Help pls. Also new dll for windows would be nice. ---------------------------------------------------------------------- Comment By: zeky (z3ky) Date: 2004-06-30 17:33 Message: Logged In: YES user_id=731050 Oh, thank you :-) It works like a charm ;-) ---------------------------------------------------------------------- Comment By: Diego Gaddoni (gaddoni) Date: 2004-06-29 06:21 Message: Logged In: YES user_id=726151 The *.c and *.h file for .79 are the same as the 0.77 ones, to work we just needed to recompile. Ciao, Diego ---------------------------------------------------------------------- Comment By: zeky (z3ky) Date: 2004-06-27 15:13 Message: Logged In: YES user_id=731050 Whre is *.c and *.h for 0.79*? :-( ---------------------------------------------------------------------- Comment By: Luke Schierer (lschiere) Date: 2004-06-27 14:37 Message: Logged In: YES user_id=28833 A new version of gaim has been released. It is likely that your plugin will crash in the new gaim. As per our standard policy, we are only including plugins that we write, being unable to maintain hundreds of plugins as we develop gaim, if you want to continue making your plugin available, please update your plugin and reopen it. If not updated, this will close in 14 days. ---------------------------------------------------------------------- Comment By: Diego Gaddoni (gaddoni) Date: 2004-06-26 11:16 Message: Logged In: YES user_id=726151 Compiled for WinGaim 0.79 Diego ---------------------------------------------------------------------- Comment By: BurnDark (burndark) Date: 2004-06-26 00:44 Message: Logged In: YES user_id=874857 Please compile and post for WinGaim 0.79. Thank you. ---------------------------------------------------------------------- Comment By: teddy (ttegoeh) Date: 2004-06-03 21:22 Message: Logged In: YES user_id=893094 thanks for the answer :) this is a very useful plugin, they should have put it inside the main program.. ---------------------------------------------------------------------- Comment By: Diego Gaddoni (gaddoni) Date: 2004-06-03 13:50 Message: Logged In: YES user_id=726151 It depends on the changes that are made on gaim... If the developers change some of the functions/data structures that the plugin use, we have to make changes to the source code. Or maybe some behaviours can change from one version to another, and so we have to make changes as well. In 0.78 they changed the plugin api version (it's the value of GAIM_PLUGIN_API_VERSION defined in plugin.h; now it's 4) and everything compiled with a previous version cannot be loaded. It was the only change that influenced the plugin, so I just recompiled it (and so it used the new version...) The (new) Changelog.API it's a good point where to start to look about the changes needed by plugins. Ciao, Diego ---------------------------------------------------------------------- Comment By: teddy (ttegoeh) Date: 2004-06-03 00:46 Message: Logged In: YES user_id=893094 can you explain why you need to recompile it everytime gaim releases a new version? do you actually need to tweak the sourcecode or just recompile ? thanks ---------------------------------------------------------------------- Comment By: Diego Gaddoni (gaddoni) Date: 2004-06-02 15:05 Message: Logged In: YES user_id=726151 Compiled plugin for gaim 0.78 attached Diego ---------------------------------------------------------------------- Comment By: BurnDark (burndark) Date: 2004-06-02 02:10 Message: Logged In: YES user_id=874857 Please compile and post for WinGaim 0.78. Thank you. ---------------------------------------------------------------------- Comment By: Diego Gaddoni (gaddoni) Date: 2004-05-04 18:02 Message: Logged In: YES user_id=726151 Sorry... the note on the summary is misleading and out to date... btw I attached the source of the plugin that works with gaim 0.77 Diego ---------------------------------------------------------------------- Comment By: David Edney (plasmaisme) Date: 2004-05-01 03:25 Message: Logged In: YES user_id=943384 Oh, wait, I got it. I misunderstood the comment in the summary as referring to CVS of the account status plugin, when you meant the CVS of gaim. ---------------------------------------------------------------------- Comment By: David Edney (plasmaisme) Date: 2004-04-30 18:28 Message: Logged In: YES user_id=943384 At the risk of sounding stupid, how can I access this via cvs? I'm a linux user with 0.77, so a win32 version isn't much use to me, but source is, and I'm totally stumped as to where this project is in CVS. ---------------------------------------------------------------------- Comment By: Diego Gaddoni (gaddoni) Date: 2004-04-25 11:59 Message: Logged In: YES user_id=726151 Done! Now it works in .77 Diego ---------------------------------------------------------------------- Comment By: BurnDark (burndark) Date: 2004-04-24 18:50 Message: Logged In: YES user_id=874857 Compile and post for 0.77 please. Thank you in advance. ---------------------------------------------------------------------- Comment By: Diego Gaddoni (gaddoni) Date: 2004-04-06 12:03 Message: Logged In: YES user_id=726151 I just compiled the dll for version 0.76, and it works fine, also if there are problems with AIM invisible status. Diego ---------------------------------------------------------------------- Comment By: BurnDark (burndark) Date: 2004-04-04 12:24 Message: Logged In: YES user_id=874857 The 0.75 version doesn't work in 0.76. Please recompile and post it. ---------------------------------------------------------------------- Comment By: Diego Gaddoni (gaddoni) Date: 2004-01-13 17:44 Message: Logged In: YES user_id=726151 Sorry for late. Diego ---------------------------------------------------------------------- Comment By: BurnDark (burndark) Date: 2004-01-12 17:19 Message: Logged In: YES user_id=874857 Does anyone have the v0.75 compiled for Windows yet? ---------------------------------------------------------------------- Comment By: Kevin Duffus (static_earth) Date: 2004-01-11 13:14 Message: Logged In: YES user_id=789094 I've fixed the v0.75 here as well. I don't have access to uploading files for this plugin so you can retrieve the source code from here: http://www.rit.edu/~kod1929/Gaim_Plugins/ ---------------------------------------------------------------------- Comment By: Andy (celloandy) Date: 2004-01-10 15:38 Message: Logged In: YES user_id=748314 As with Popup notify, this plugin seems not to work with 0.75. Andrew ---------------------------------------------------------------------- Comment By: Diego Gaddoni (gaddoni) Date: 2003-10-25 10:57 Message: Logged In: YES user_id=726151 Bug fix release (you have to thanks Michael T. Dean). 1. Resolved some crash 2. Resolved slow creation of the plugin window when it's not in the buddy list 3. Resolved a bug with AOL status with html tags Thanks Mike! Ciao, Diego ---------------------------------------------------------------------- Comment By: Frank Schäckermann (schaeckermann) Date: 2003-10-22 04:50 Message: Logged In: YES user_id=634555 Has anybody a compiled Linux version of this plug-in available? I am using RH9 and installed the RPM and don't REALLY feel like putting a build environment for gaim together... Thanks, Frank ---------------------------------------------------------------------- Comment By: Diego Gaddoni (gaddoni) Date: 2003-10-11 08:43 Message: Logged In: YES user_id=726151 The plugin is updated to gaim 0.71! (thanks, Kevin!) and some now gtk should complain a bit less... I hope everybody will like the new tooltips... ---------------------------------------------------------------------- Comment By: Kevin Duffus (static_earth) Date: 2003-10-10 13:38 Message: Logged In: YES user_id=789094 For those that are waiting, the account state plugin has been updated to gaim v0.71. It should be available soon :) ---------------------------------------------------------------------- Comment By: Diego Gaddoni (gaddoni) Date: 2003-10-07 12:23 Message: Logged In: YES user_id=726151 A version of the plugin with context menu is available from http://web.tiscali.it/gaddoni/Gaim.html (as ever also with a windows compiled version). I will post on sourceforge too when we will resolve some bugs. I hope you will give me good ideas about how to make the context menu better... ;-) Btw... you are welcome for the other part :) I will post a popup_notify compiled version as soon as possible, but maybe only after we resolve an issue with received messages. ---------------------------------------------------------------------- Comment By: Kevin Duffus (static_earth) Date: 2003-10-07 00:15 Message: Logged In: YES user_id=789094 The creator of popup_notify "guy", myself, does not own a Windows system so I cannot provide DLL builds for you. If anyone would be so kind as to provide it (i'll ask Diego if he can), I would happily post them. btw, your partially welcome for this plugin. Diego can give you the other, much greater, percentage :). ---------------------------------------------------------------------- Comment By: Sam Hughes (sam_hughes) Date: 2003-10-06 16:34 Message: Logged In: YES user_id=221908 Awesome. Thanks. Thanks for making the compiled windows version available. I wish those popup_notify guys would too... I can't set up the build environment on my windows machine at work. :( ---------------------------------------------------------------------- Comment By: Kevin Duffus (static_earth) Date: 2003-09-25 22:28 Message: Logged In: YES user_id=789094 I've been really busy with classes. I'll probably start coding a context menu on the weekend. I'll be looking at how trillian does theirs. Hermano, if your still up to it, i could use the help. You can get in contact with me at Bashment2 on AIM. static_earth ---------------------------------------------------------------------- Comment By: Humberto Sermeno (hsermeno) Date: 2003-09-17 20:53 Message: Logged In: YES user_id=868387 hey Diego, are you going to implement context menu functionality? I would really like to help coding, but I don't want to start working on the same thing you are. ---------------------------------------------------------------------- Comment By: Kevin Duffus (static_earth) Date: 2003-09-08 23:19 Message: Logged In: YES user_id=789094 Ooooh, a context menu sounds cool. I'll contact Diego about it ;) ---------------------------------------------------------------------- Comment By: Nobody/Anonymous (nobody) Date: 2003-09-07 12:48 Message: Logged In: NO Great plugin! The only thing I would like to see added is the ability to click on the icons to toggle their on/offline status, or even a "connect all" button. Keep up the great work! ---------------------------------------------------------------------- Comment By: Diego Gaddoni (gaddoni) Date: 2003-09-06 10:31 Message: Logged In: YES user_id=726151 New version that works with the new event framework. Now icons are grayed when accounts are idle. Also corrected some bugs. It should compile without any problem both in Linux and in win32. ---------------------------------------------------------------------- You can respond by visiting: https://sourceforge.net/tracker/?func=detail&atid=390395&aid=782841&group_id=235 |
From: SourceForge.net <no...@so...> - 2005-03-20 20:53:48
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Plugins item #1167101, was opened at 2005-03-20 14:31 Message generated for change (Settings changed) made by lschiere You can respond by visiting: https://sourceforge.net/tracker/?func=detail&atid=390395&aid=1167101&group_id=235 Category: None Group: None >Status: Closed Priority: 1 Submitted By: bugmenot (bugmenot) Assigned to: Nobody/Anonymous (nobody) Summary: oops.. ignore Initial Comment: Possibly allow, a la older versions of Gaim, multiple screennames to be signed in, either via one or multiple instances of Gaim. If only using one instance, allow some method of separating buddy lists, perhaps by collapsing menus or tabbed buddy lists. ---------------------------------------------------------------------- You can respond by visiting: https://sourceforge.net/tracker/?func=detail&atid=390395&aid=1167101&group_id=235 |
From: SourceForge.net <no...@so...> - 2005-03-20 19:34:11
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Plugins item #1167101, was opened at 2005-03-20 19:31 Message generated for change (Settings changed) made by bugmenot You can respond by visiting: https://sourceforge.net/tracker/?func=detail&atid=390395&aid=1167101&group_id=235 Category: None Group: None Status: Open >Priority: 1 Submitted By: bugmenot (bugmenot) Assigned to: Nobody/Anonymous (nobody) >Summary: oops.. ignore Initial Comment: Possibly allow, a la older versions of Gaim, multiple screennames to be signed in, either via one or multiple instances of Gaim. If only using one instance, allow some method of separating buddy lists, perhaps by collapsing menus or tabbed buddy lists. ---------------------------------------------------------------------- You can respond by visiting: https://sourceforge.net/tracker/?func=detail&atid=390395&aid=1167101&group_id=235 |
From: SourceForge.net <no...@so...> - 2005-03-20 19:31:03
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Plugins item #1167101, was opened at 2005-03-20 19:31 Message generated for change (Tracker Item Submitted) made by Item Submitter You can respond by visiting: https://sourceforge.net/tracker/?func=detail&atid=390395&aid=1167101&group_id=235 Category: None Group: None Status: Open Priority: 5 Submitted By: bugmenot (bugmenot) Assigned to: Nobody/Anonymous (nobody) Summary: multiple instances/tabbed buddy lists Initial Comment: Possibly allow, a la older versions of Gaim, multiple screennames to be signed in, either via one or multiple instances of Gaim. If only using one instance, allow some method of separating buddy lists, perhaps by collapsing menus or tabbed buddy lists. ---------------------------------------------------------------------- You can respond by visiting: https://sourceforge.net/tracker/?func=detail&atid=390395&aid=1167101&group_id=235 |
From: SourceForge.net <no...@so...> - 2005-03-20 15:41:15
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Plugins item #1113304, was opened at 2005-01-31 12:19 Message generated for change (Comment added) made by gigas-vii You can respond by visiting: https://sourceforge.net/tracker/?func=detail&atid=390395&aid=1113304&group_id=235 Category: None Group: None Status: Open Priority: 5 Submitted By: Daniel Atallah (datallah) Assigned to: Nobody/Anonymous (nobody) Summary: Win32 Offscreen Conversation Relocator Initial Comment: This plugin is intended as a workaround for GTK Bug #153219. The symptoms are that conversation windows are created so that they are located outside of the working area of the screen. Simply copy the .dll file into your gaim\plugins directory, then start gaim, go to Tools->Preferences->Plugins and load the "Win32 Offscreen Conversation Relocator" plugin. All subsequently created conversation windows will be moved into the screen's working area if they are not there to start with. ---------------------------------------------------------------------- Comment By: Gigas-VII (gigas-vii) Date: 2005-03-20 10:41 Message: Logged In: YES user_id=1010115 great job, datallah. this fixes my only major issue with Gaim. ---------------------------------------------------------------------- Comment By: Daniel Atallah (datallah) Date: 2005-03-03 15:22 Message: Logged In: YES user_id=325843 That is why it is the "Conversation Window Relocator", not the "Window Relocator". ---------------------------------------------------------------------- Comment By: jostin (jostin) Date: 2005-03-03 15:18 Message: Logged In: YES user_id=1100842 The file transfer window does not seem to be fixed by this plugin. Other than the fact that file transfers are damn annoying in gaim in the first place, it would be great if you could get that working. One less click sequence to go through ---------------------------------------------------------------------- Comment By: Daniel Beardsmore (uilleann) Date: 2005-03-01 11:49 Message: Logged In: YES user_id=473078 Well, I want middle, you want bottom left... sounds like it needs a pref pane to choose where it goes ;) For that matter, does gaim not open /other/ windows also at the top-left under the taskbar? e.g. incoming file transfer notifications, connection errors etc. I have a feeling that other windows can have the same problem, although dialogs change position every time they open (the stupid crawl-across-the-screen stagger algorithm that most software uses) so that's less of a problem. ---------------------------------------------------------------------- Comment By: kakster (kakster) Date: 2005-03-01 11:09 Message: Logged In: YES user_id=1230236 It would be awesome if you could create a plug-in that opens an i.m. window at the bottom-right of the monitor. I guess i'm one of the few people that places the windows taskbar at the top of the screen and so having an i.m. window open at the bottom-right of the screen would make me happy =) *PLEASE* let me know if you can do this, thanks! ---------------------------------------------------------------------- Comment By: dan (dfftoady) Date: 2005-02-25 17:35 Message: Logged In: YES user_id=1226985 this is fantastic. thanks! ---------------------------------------------------------------------- Comment By: Daniel Beardsmore (uilleann) Date: 2005-02-13 17:32 Message: Logged In: YES user_id=473078 Aha, that's better... :) The only thing better is if it located the window centrally on the screen ;) ---------------------------------------------------------------------- Comment By: Andrew Corrigan (freakyc) Date: 2005-02-01 19:41 Message: Logged In: YES user_id=825598 Thanks for making this. Working great here too. ---------------------------------------------------------------------- Comment By: Brandon Nimon (bnimon) Date: 2005-02-01 02:54 Message: Logged In: YES user_id=1049916 Works great! Now I can actually use GAIM! ---------------------------------------------------------------------- Comment By: Jim (jim3535) Date: 2005-02-01 00:05 Message: Logged In: YES user_id=862287 It works great. Thanks a lot for creating this plugin. ---------------------------------------------------------------------- You can respond by visiting: https://sourceforge.net/tracker/?func=detail&atid=390395&aid=1113304&group_id=235 |
From: SourceForge.net <no...@so...> - 2005-03-19 12:12:25
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Plugins item #782841, was opened at 2003-08-04 16:39 Message generated for change (Comment added) made by salokyn You can respond by visiting: https://sourceforge.net/tracker/?func=detail&atid=390395&aid=782841&group_id=235 Category: None Group: None Status: Open Priority: 5 Submitted By: Diego Gaddoni (gaddoni) Assigned to: Nobody/Anonymous (nobody) Summary: Account state Initial Comment: Show the status of gaim's accounts in the bottom of the contact list or in a new window. It has been tested both in Windows and in Linux Note: plugins/Makefile.am is missing a line, which has been fixed in CVS. For those not using CVS, you 'll need to add the following line right after -'DVERSION=\"$(VERSION)\" \': '-DDATADIR=\\" \'. Many thanks to Kevin (static_earth). ---------------------------------------------------------------------- Comment By: Nicolas GIF (salokyn) Date: 2005-03-19 13:11 Message: Logged In: YES user_id=256694 Hi I can't have the icons on the buttons either. I did all what you said about the pixmaps, they're in '/usr/local/share/pixmaps' and '/usr/share/pixmaps'. What should I try now ? I'm using Gaim 1.2.0 on Fedora Core 3 ---------------------------------------------------------------------- Comment By: Daniel Beardsmore (uilleann) Date: 2004-12-05 19:07 Message: Logged In: YES user_id=473078 Bug report for Win32 Accounts State. It might also apply to the X11 version. Accounts State has major issues when one uses gaim with a single protocol active, e.g. running with nothing but AIM connected. When you set Accounts State to write the status to a pane in the blist window, it causes gaim to crash if the connection drops. As far as I can tell, this is because as soon as the last protocol goes offline, the blist window is closed and discarded and the login window appears. Next, Accounts State tries to modify the window, which is no longer there, and the program crashes. A similar problem occurs if you elect to have accounts state shown in a separate window. Each time you log in and the buddy list window is created/shown, Accounts State opens a new state window. When the connection drops and the buddy list window closes, Accounts State will clear but not close the state window (presumably the same occurs if you choose to log off via the Accounts window). The result is multiple open Account State windows, of which all but the most recent one cannot be closed. Attempting to close one of them will close instead the most recent one, leaving you with only old and inactive windows. ---------------------------------------------------------------------- Comment By: Daniel Beardsmore (uilleann) Date: 2004-10-21 22:25 Message: Logged In: YES user_id=473078 Nifty plugin! Saves having to dig out the Accounts window to see whether an account is still online (sometimes reconnect fails). Oh, and this is going to be superb for MSN at work (for which I use gaim not Messenger =]) which has an away system manifestly incompatible with gaim and I can't ever tell what away is set to... A couple of thoughts. Perhaps, an option to keep all accounts' icons permanently visible, but dimmed when an account is offline. Clicking the icon would then sign on the account. (The only downside is when you have a few unused accounts - I have several accounts I usually ignore - MSN and 2 IRC accounts (on my home PC)). Plus, a context menu for the buttons. Presently, left click controls away status, but being able to sign off (etc. - maybe also include an account actions submenu?) via the little button would also be nice. I'm not a fan of having to dig up the Accounts window to control accounts in Gaim or the way the buddy list window won't remain open when I sign out - I like the way Mac ICQ works - the buddy list is always visible even when signed off, and contains a Connect button when you're offline, so that window is your central control point for the entire application. Your plugin brings Gaim a bit closer to that :) (I know, my subconscious still can't decide whether or not to capitalise /[Gg]aim/...) ---------------------------------------------------------------------- Comment By: Juan (amoeba2k) Date: 2004-10-09 08:40 Message: Logged In: YES user_id=970708 In response to "static_earth": Thanks for the tips. However, I chose to move account_state.so to /usr/lib/gaim/ for all users. It all works good! Thanks ---------------------------------------------------------------------- Comment By: Ficoos Bangaly (ficoos_bangaly) Date: 2004-10-07 16:04 Message: Logged In: YES user_id=826938 Or as I previously stated. As a proud Gentoo user I just download the source configure it got to .../gaim_source/pixmap/status/default/ and make install it as root. Also I had this problem even when I used MDK and BSD so it's something some distros do. But you can use this to your advantage and have different Icons for the account state bar and games general. and you can also cp /*current game pixmap folder* /*default gaim pixmap folder* if (unlike me) you don't normally have gaims' source handy. It's less then additional 100K I think everyone can afford that. Thats it. You must excuse me but I don't have the patience to spell check this. Enjoy. ---------------------------------------------------------------------- Comment By: Ronny (rharyanto) Date: 2004-10-07 08:50 Message: Logged In: YES user_id=1134562 Regarding the undisplayed pixmaps on the buttons (reported by celloandy), it is because the gaim source code used to compile the plugin is configured with a different --prefix (default is /usr/local) than the gaim source code compiled by the distro (in gentoo --prefix is /usr). One quick and dirty way to workaround it is to hardcode the path, in load_status_icon() definition change DATADIR to "/usr/share": full_filename = g_build_filename("/usr/share", "pixmaps", "gaim", "status", "default", image_name, NULL); ---------------------------------------------------------------------- Comment By: Kevin Duffus (static_earth) Date: 2004-09-22 04:31 Message: Logged In: YES user_id=789094 amoeba2k: start with a clean gaim build. run configure. mv account_state.* in the plugins directory. enter the plugin directory. DO NOT MODIFY plugins/Makefile.am! do "make account_state.so" the plugin should have been created without any errors. if there were, please post. move the *.so to ~/.gaim/ and check that it is loaded. ---------------------------------------------------------------------- Comment By: Juan (amoeba2k) Date: 2004-09-21 22:42 Message: Logged In: YES user_id=970708 Ok. I place account_state.* files into both src/ AND plugins/ for I was unsure where to place them for this version. It seemed to have successfully compiled the plugin but it doesn't seem to work. I made no changes to any code in the gaim source directory. Here is the output of after ./configure: make -C plugins account_state.so 2>&1 | tee mkacctstlog #### LOG BEGIN with file in plugins/ configure complete, now type 'make' * * Now perfoming make for account_state plugin.... * make: Entering directory `/storage/portage/tmp/portage/gaim-1.0.0/work/gaim-1.0.0/plugins' /bin/sh ../libtool --silent --mode=compile gcc -DHAVE_CONFIG_H -I.. -DDATADIR=\/usr/share\ -DVERSION=\1.0.0\ -I../src -DXTHREADS -D_REENTRANT -DXUSE_MTSAFE_API -I/usr/include/gtk-2.0 -I/usr/lib/gtk-2.0/include -I/usr/X11R6/include -I/usr/include/atk-1.0 -I/usr/include/pango-1.0 -I/usr/include/freetype2 -I/usr/include/freetype2/config -I/usr/include/glib-2.0 -I/usr/lib/glib-2.0/include -march=athlon-xp -O2 -pipe -fprefetch-loop-arrays -Wall -g3 -c account_state.c -o tmpaccount_state.so.lo /bin/sh ../libtool --silent --mode=link gcc -march=athlon-xp -O2 -pipe -fprefetch-loop-arrays -Wall -g3 -o libtmpaccount_state.so.la -rpath /usr/lib/gaim tmpaccount_state.so.lo -lnsl -module-avoid-version make: Leaving directory `/storage/portage/tmp/portage/gaim-1.0.0/work/gaim-1.0.0/plugins' * * account_state portion complete.... #### LOG END #### LOG BEGIN with account_state files in src/ configure complete, now type 'make' * * Now making account_state plugin.... * make: Entering directory `/storage/portage/tmp/portage/gaim-1.0.0/work/gaim-1.0.0/plugins' make: *** No rule to make target `account_state.so'. Stop. #### LOG END ---------------------------------------------------------------------- Comment By: Diego Gaddoni (gaddoni) Date: 2004-09-21 20:33 Message: Logged In: YES user_id=726151 I was meaning that there shouldn't be any more the need to modify Makefile.am. So I would like you try to compile the plugin without any change to the source tree (other than copying the 2 plugin's file, of course). What is the output? Ciao, Diego ---------------------------------------------------------------------- Comment By: Andy (celloandy) Date: 2004-09-21 06:11 Message: Logged In: YES user_id=748314 Never mind, I hadn't seen that a new version of the source had come out. Sorry for wasting space. Andrew ---------------------------------------------------------------------- Comment By: Andy (celloandy) Date: 2004-09-21 06:05 Message: Logged In: YES user_id=748314 I'm having a problem, too: % make -C plugins account_state.so 2>&1 | tee mkacctstlog make: Entering directory `/var/tmp/portage/gaim-1.0.0/work/plugins' /bin/sh ../libtool --silent --mode=compile gcc -DHAVE_CONFIG_H -I.. -DDATADIR=\/usr/local/share\ -DVERSION=\1.0.0\ -I../src -DXTHREADS -D_REENTRANT -DXUSE_MTSAFE_API -I/usr/include/gtk-2.0 -I//usr/lib64/gtk-2.0/include -I/usr/X11R6/include -I/usr/include/atk-1.0 -I/usr/include/pango-1.0 -I/usr/include/freetype2 -I/usr/include/freetype2/config -I/usr/include/glib-2.0 -I/usr/lib/glib-2.0/include -g -O2 -Wall -g3 -c account_state.c -o tmpaccount_state.so.lo account_state.c:1265: error: `GAIM_PLUGIN_API_VERSION' undeclared here (not in a function) account_state.c:1265: error: initializer element is not constant account_state.c:1265: error: (near initialization for `info.magic') account_state.c:1267: warning: initialization makes integer from pointer without a cast account_state.c:1267: error: initializer element is not computable at load time account_state.c:1267: error: (near initialization for `info.minor_version') account_state.c:1272: warning: initialization makes integer from pointer without a cast account_state.c:1272: error: initializer element is not computable at load time account_state.c:1272: error: (near initialization for `info.priority') account_state.c:1278: warning: initialization from incompatible pointer type account_state.c:1279: warning: initialization from incompatible pointer type account_state.c:1281: warning: initialization from incompatible pointer type make: *** [account_state.so] Error 1 Andrew ---------------------------------------------------------------------- Comment By: Juan (amoeba2k) Date: 2004-09-21 05:30 Message: Logged In: YES user_id=970708 As per your instructions, below is the output executed from gaim root source directory: root@epitaph gaim-1.0.0 # make -C plugins account_state.so 2>&1 | tee mkacctstlog make: Entering directory `/home/dracco/gaim-1.0.0/plugins' make: *** No rule to make target `account_state.so'. Stop. make: Leaving directory `/home/dracco/gaim-1.0.0/plugins' I'm a little unsure what you mean by compiling gaim from a clean copy an then compiling the plugin. src/Makefile.am is the file I edited for previous version of account_state. I currently have a fresh install of gaim (from source). ---------------------------------------------------------------------- Comment By: Diego Gaddoni (gaddoni) Date: 2004-09-20 21:12 Message: Logged In: YES user_id=726151 No new instructions, also because Makefile.am should be the same from 3 months and the note in the description is heavily out of date. To compile you just have to do: make -C plugins account_state.so 2>&1 | tee mkacctstlog and you will also have compile log in mkacctstlog (I'm assuming you are compiling on Linux). If that doesn't work, you could download the source, compile gaim from that clean copy, then compile the plugin and send the log to me and to Michael T. Dean (sourceforge user name: mtdean). Hope that helps. Ciao, Diego ---------------------------------------------------------------------- Comment By: Juan (amoeba2k) Date: 2004-09-19 23:21 Message: Logged In: YES user_id=970708 Makefile.am looks different for 1.0. I modified Makefile.am to include account_state, gaim compiled but the plugin doesn't appear to work. Are there new instructions? ---------------------------------------------------------------------- Comment By: Diego Gaddoni (gaddoni) Date: 2004-09-19 14:29 Message: Logged In: YES user_id=726151 Version 1.0 released! Not big changes, mainly the version number stuffs Ciao, Diego P.S. ficoos_bangaly: is not a plugin problem (I think) but a feature of gaim that fix the minimum width of the buddy list. You can try the extprefs plugin (http://gaim-extprefs.sourceforge.net/) to change that behavior. ---------------------------------------------------------------------- Comment By: Ficoos Bangaly (ficoos_bangaly) Date: 2004-09-08 01:18 Message: Logged In: YES user_id=826938 BUG!!! When using the "on buddy list" option the buddy list window refuses to get horizontaly smaller only bigger. FIX IT! NOW! Good job on the great plug in ---------------------------------------------------------------------- Comment By: Juan (amoeba2k) Date: 2004-09-04 08:55 Message: Logged In: YES user_id=970708 quote: ficoos_bangaly Hmmm fixed it. If it happns to anyone else i fixed it by "make install" in the pixmap directory. It copied the images to the right place. ---------------------------------------------------------------------- Comment By: Andy (celloandy) Date: 2004-09-04 07:18 Message: Logged In: YES user_id=748314 I just build this plugin on my Gentoo machine after having used under Windows. After building it, however, and turning it on, the plugin seems to work, except that there are no pixmaps on the faces of the buttons. Why would this happen, and how can I fix it? Andrew ---------------------------------------------------------------------- Comment By: Juan (amoeba2k) Date: 2004-09-04 00:26 Message: Logged In: YES user_id=970708 Gracias Deigo! ---------------------------------------------------------------------- Comment By: Diego Gaddoni (gaddoni) Date: 2004-09-03 23:40 Message: Logged In: YES user_id=726151 Just uploaded new version of the plugin: 1. now if needed it show 2 or more rows of icon (changed the gtk container from GtkTable to GtkFixed) 2. aim invisibility should work much better (also if maybe still not perfectly) 3. some other minor changes Ciao, Diego ---------------------------------------------------------------------- Comment By: teddy (ttegoeh) Date: 2004-09-02 04:27 Message: Logged In: YES user_id=893094 im using 0.81's plugin and it works fine. with a few seldom crashes. but i dont know if its because of the plugin. ---------------------------------------------------------------------- Comment By: Luke Schierer (lschiere) Date: 2004-09-01 21:54 Message: Logged In: YES user_id=28833 1)in general a plugin must be used with the same version of gaim it was compiled against 2)you can look at the plugin api version number to see if your plugin will compile with your version of gaim. ---------------------------------------------------------------------- Comment By: David Becker (jedibecker) Date: 2004-09-01 21:48 Message: Logged In: YES user_id=1054311 Hi -- have what I'm sure is a stupid question, but... how do I know (without trial and error) if this plugin needs to be updated to go with a new Gaim release? That is, I haven't installed 0.82.1 because I use this plugin and I'm waiting for the 0.82.1 release of it. Then it dawned on me that maybe the 0.81 release is compatible. Is there any way to know this? If so, does it apply to other plugins in general? Thanks, -Dave ---------------------------------------------------------------------- Comment By: Ficoos Bangaly (ficoos_bangaly) Date: 2004-08-20 20:20 Message: Logged In: YES user_id=826938 Hmmm fixed it. If it happns to anyone else i fixed it by "make install" in the pixmap directory. It copied the images to the right place. ---------------------------------------------------------------------- Comment By: Ficoos Bangaly (ficoos_bangaly) Date: 2004-08-20 19:36 Message: Logged In: YES user_id=826938 I can't see icon images there are only tiny buttons ---------------------------------------------------------------------- Comment By: Juan (amoeba2k) Date: 2004-08-18 10:37 Message: Logged In: YES user_id=970708 Compiled the .08 version of account_state with gaim-0.81 and it works fine. This is a great plugin. One of the cool things about Kopete is the account state icons. What's it going to take to have this as part of gaim releases??? Thanks for the plugin! ---------------------------------------------------------------------- Comment By: Nicolas GIF (salokyn) Date: 2004-08-10 10:30 Message: Logged In: YES user_id=256694 I just tested it, and it works fine, and yes, the 0.80 version worked well on gaim 0.81. About the thinky suggestion, i am with him, gaim does really need that plugin. I use the plugin on ICQ, Y!, MSN, AIM and 3 IRC servers at the same time, and it works well. Anyway, thank you for that plugin. Bye. ---------------------------------------------------------------------- Comment By: Diego Gaddoni (gaddoni) Date: 2004-08-09 22:56 Message: Logged In: YES user_id=726151 Salokyn: can you test the plugin now? does it work fine? (it's just a workaround for the graphical problem that began with gaim 0.80, other than that the plugin compiled with 0.80 should just work fine) thinky: thanks :) But there are some reasons for which the it's very difficult the plugin (in his actual form) can became part part of the core: 1. it works very bad when you have lot of accounts on :/ 2. it's not tested with all protocols used by gaim, I hope that will be resolved after the status rewrite that it's planned in the core 3. usually the gaim's programmer prefer to don't add plugins still manteined emvigelis: sorry, I don't use sametime... can you give me more hints of what happen? what is written on the debug window? do you use other accounts? Ciao, Diego ---------------------------------------------------------------------- Comment By: Gene V (emvigelis) Date: 2004-07-23 16:25 Message: Logged In: YES user_id=1089849 I have two Meanwhile (sametime) accounts. Only one account shows up in Account State. ---------------------------------------------------------------------- Comment By: Nicolas GIF (salokyn) Date: 2004-07-21 12:13 Message: Logged In: YES user_id=256694 I just report a tiny graphic bug (in windows, don't know for the others) : when I hover the buttons (that are flat) with the mouse they take a button shape, and when I remove the cursor from over the button, sometimes, they doesn't become flat anymore (specially when i move the mouse slowly). That's it. Thank you for this vital plugin. ---------------------------------------------------------------------- Comment By: Simon Gerhards (thinky) Date: 2004-07-21 11:09 Message: Logged In: YES user_id=971701 Did you already ask a dev wether this plugin could make it into the main gaim project? I think a "stauts of self" indicator is essential for an IM. ---------------------------------------------------------------------- Comment By: Diego Gaddoni (gaddoni) Date: 2004-07-20 19:09 Message: Logged In: YES user_id=726151 Sorry for late answer, I have been in vacation for a while. Now also Window users can use blafreniere's large icons (I'm curious to know what people think about that). Thanks to Ben and Mike T. Dean for their patch. Ciao, Diego ---------------------------------------------------------------------- Comment By: BurnDark (burndark) Date: 2004-07-20 05:05 Message: Logged In: YES user_id=874857 Could someone please complie blafreniere's version of the plugin for Win32 and post it somewhere? Thanks. Gaddoni, are you planning on using this enhanced version now? ---------------------------------------------------------------------- Comment By: Ben Lafreniere (blafreniere) Date: 2004-07-19 19:48 Message: Logged In: YES user_id=1086440 I'm new here, and I don't really know how to upload files or stuff like that. But I did fix this plugin for Gaim 0.80. I also added an option for making the icons larger (it looks nicer that way, on my system). I have it temporarily hosted at: http://socr.uwindsor.ca/~lafreni/gaimstuff/account_state.tgz Someone else is going to have to create a dll though. I don't have a Windows machine, I just use Linux for everything. ---------------------------------------------------------------------- Comment By: Mike McGhee (unxguyjr) Date: 2004-07-19 16:49 Message: Logged In: YES user_id=1064687 Would not compile under .80 source :( ..... Help pls. Also new dll for windows would be nice. ---------------------------------------------------------------------- Comment By: zeky (z3ky) Date: 2004-06-30 23:33 Message: Logged In: YES user_id=731050 Oh, thank you :-) It works like a charm ;-) ---------------------------------------------------------------------- Comment By: Diego Gaddoni (gaddoni) Date: 2004-06-29 12:21 Message: Logged In: YES user_id=726151 The *.c and *.h file for .79 are the same as the 0.77 ones, to work we just needed to recompile. Ciao, Diego ---------------------------------------------------------------------- Comment By: zeky (z3ky) Date: 2004-06-27 21:13 Message: Logged In: YES user_id=731050 Whre is *.c and *.h for 0.79*? :-( ---------------------------------------------------------------------- Comment By: Luke Schierer (lschiere) Date: 2004-06-27 20:37 Message: Logged In: YES user_id=28833 A new version of gaim has been released. It is likely that your plugin will crash in the new gaim. As per our standard policy, we are only including plugins that we write, being unable to maintain hundreds of plugins as we develop gaim, if you want to continue making your plugin available, please update your plugin and reopen it. If not updated, this will close in 14 days. ---------------------------------------------------------------------- Comment By: Diego Gaddoni (gaddoni) Date: 2004-06-26 17:16 Message: Logged In: YES user_id=726151 Compiled for WinGaim 0.79 Diego ---------------------------------------------------------------------- Comment By: BurnDark (burndark) Date: 2004-06-26 06:44 Message: Logged In: YES user_id=874857 Please compile and post for WinGaim 0.79. Thank you. ---------------------------------------------------------------------- Comment By: teddy (ttegoeh) Date: 2004-06-04 03:22 Message: Logged In: YES user_id=893094 thanks for the answer :) this is a very useful plugin, they should have put it inside the main program.. ---------------------------------------------------------------------- Comment By: Diego Gaddoni (gaddoni) Date: 2004-06-03 19:50 Message: Logged In: YES user_id=726151 It depends on the changes that are made on gaim... If the developers change some of the functions/data structures that the plugin use, we have to make changes to the source code. Or maybe some behaviours can change from one version to another, and so we have to make changes as well. In 0.78 they changed the plugin api version (it's the value of GAIM_PLUGIN_API_VERSION defined in plugin.h; now it's 4) and everything compiled with a previous version cannot be loaded. It was the only change that influenced the plugin, so I just recompiled it (and so it used the new version...) The (new) Changelog.API it's a good point where to start to look about the changes needed by plugins. Ciao, Diego ---------------------------------------------------------------------- Comment By: teddy (ttegoeh) Date: 2004-06-03 06:46 Message: Logged In: YES user_id=893094 can you explain why you need to recompile it everytime gaim releases a new version? do you actually need to tweak the sourcecode or just recompile ? thanks ---------------------------------------------------------------------- Comment By: Diego Gaddoni (gaddoni) Date: 2004-06-02 21:05 Message: Logged In: YES user_id=726151 Compiled plugin for gaim 0.78 attached Diego ---------------------------------------------------------------------- Comment By: BurnDark (burndark) Date: 2004-06-02 08:10 Message: Logged In: YES user_id=874857 Please compile and post for WinGaim 0.78. Thank you. ---------------------------------------------------------------------- Comment By: Diego Gaddoni (gaddoni) Date: 2004-05-05 00:02 Message: Logged In: YES user_id=726151 Sorry... the note on the summary is misleading and out to date... btw I attached the source of the plugin that works with gaim 0.77 Diego ---------------------------------------------------------------------- Comment By: David Edney (plasmaisme) Date: 2004-05-01 09:25 Message: Logged In: YES user_id=943384 Oh, wait, I got it. I misunderstood the comment in the summary as referring to CVS of the account status plugin, when you meant the CVS of gaim. ---------------------------------------------------------------------- Comment By: David Edney (plasmaisme) Date: 2004-05-01 00:28 Message: Logged In: YES user_id=943384 At the risk of sounding stupid, how can I access this via cvs? I'm a linux user with 0.77, so a win32 version isn't much use to me, but source is, and I'm totally stumped as to where this project is in CVS. ---------------------------------------------------------------------- Comment By: Diego Gaddoni (gaddoni) Date: 2004-04-25 17:59 Message: Logged In: YES user_id=726151 Done! Now it works in .77 Diego ---------------------------------------------------------------------- Comment By: BurnDark (burndark) Date: 2004-04-25 00:50 Message: Logged In: YES user_id=874857 Compile and post for 0.77 please. Thank you in advance. ---------------------------------------------------------------------- Comment By: Diego Gaddoni (gaddoni) Date: 2004-04-06 18:03 Message: Logged In: YES user_id=726151 I just compiled the dll for version 0.76, and it works fine, also if there are problems with AIM invisible status. Diego ---------------------------------------------------------------------- Comment By: BurnDark (burndark) Date: 2004-04-04 18:24 Message: Logged In: YES user_id=874857 The 0.75 version doesn't work in 0.76. Please recompile and post it. ---------------------------------------------------------------------- Comment By: Diego Gaddoni (gaddoni) Date: 2004-01-13 23:44 Message: Logged In: YES user_id=726151 Sorry for late. Diego ---------------------------------------------------------------------- Comment By: BurnDark (burndark) Date: 2004-01-12 23:19 Message: Logged In: YES user_id=874857 Does anyone have the v0.75 compiled for Windows yet? ---------------------------------------------------------------------- Comment By: Kevin Duffus (static_earth) Date: 2004-01-11 19:14 Message: Logged In: YES user_id=789094 I've fixed the v0.75 here as well. I don't have access to uploading files for this plugin so you can retrieve the source code from here: http://www.rit.edu/~kod1929/Gaim_Plugins/ ---------------------------------------------------------------------- Comment By: Andy (celloandy) Date: 2004-01-10 21:38 Message: Logged In: YES user_id=748314 As with Popup notify, this plugin seems not to work with 0.75. Andrew ---------------------------------------------------------------------- Comment By: Diego Gaddoni (gaddoni) Date: 2003-10-25 16:57 Message: Logged In: YES user_id=726151 Bug fix release (you have to thanks Michael T. Dean). 1. Resolved some crash 2. Resolved slow creation of the plugin window when it's not in the buddy list 3. Resolved a bug with AOL status with html tags Thanks Mike! Ciao, Diego ---------------------------------------------------------------------- Comment By: Frank Schäckermann (schaeckermann) Date: 2003-10-22 10:50 Message: Logged In: YES user_id=634555 Has anybody a compiled Linux version of this plug-in available? I am using RH9 and installed the RPM and don't REALLY feel like putting a build environment for gaim together... Thanks, Frank ---------------------------------------------------------------------- Comment By: Diego Gaddoni (gaddoni) Date: 2003-10-11 14:43 Message: Logged In: YES user_id=726151 The plugin is updated to gaim 0.71! (thanks, Kevin!) and some now gtk should complain a bit less... I hope everybody will like the new tooltips... ---------------------------------------------------------------------- Comment By: Kevin Duffus (static_earth) Date: 2003-10-10 19:38 Message: Logged In: YES user_id=789094 For those that are waiting, the account state plugin has been updated to gaim v0.71. It should be available soon :) ---------------------------------------------------------------------- Comment By: Diego Gaddoni (gaddoni) Date: 2003-10-07 18:23 Message: Logged In: YES user_id=726151 A version of the plugin with context menu is available from http://web.tiscali.it/gaddoni/Gaim.html (as ever also with a windows compiled version). I will post on sourceforge too when we will resolve some bugs. I hope you will give me good ideas about how to make the context menu better... ;-) Btw... you are welcome for the other part :) I will post a popup_notify compiled version as soon as possible, but maybe only after we resolve an issue with received messages. ---------------------------------------------------------------------- Comment By: Kevin Duffus (static_earth) Date: 2003-10-07 06:15 Message: Logged In: YES user_id=789094 The creator of popup_notify "guy", myself, does not own a Windows system so I cannot provide DLL builds for you. If anyone would be so kind as to provide it (i'll ask Diego if he can), I would happily post them. btw, your partially welcome for this plugin. Diego can give you the other, much greater, percentage :). ---------------------------------------------------------------------- Comment By: Sam Hughes (sam_hughes) Date: 2003-10-06 22:34 Message: Logged In: YES user_id=221908 Awesome. Thanks. Thanks for making the compiled windows version available. I wish those popup_notify guys would too... I can't set up the build environment on my windows machine at work. :( ---------------------------------------------------------------------- Comment By: Kevin Duffus (static_earth) Date: 2003-09-26 04:28 Message: Logged In: YES user_id=789094 I've been really busy with classes. I'll probably start coding a context menu on the weekend. I'll be looking at how trillian does theirs. Hermano, if your still up to it, i could use the help. You can get in contact with me at Bashment2 on AIM. static_earth ---------------------------------------------------------------------- Comment By: Humberto Sermeno (hsermeno) Date: 2003-09-18 02:53 Message: Logged In: YES user_id=868387 hey Diego, are you going to implement context menu functionality? I would really like to help coding, but I don't want to start working on the same thing you are. ---------------------------------------------------------------------- Comment By: Kevin Duffus (static_earth) Date: 2003-09-09 05:19 Message: Logged In: YES user_id=789094 Ooooh, a context menu sounds cool. I'll contact Diego about it ;) ---------------------------------------------------------------------- Comment By: Nobody/Anonymous (nobody) Date: 2003-09-07 18:48 Message: Logged In: NO Great plugin! The only thing I would like to see added is the ability to click on the icons to toggle their on/offline status, or even a "connect all" button. Keep up the great work! ---------------------------------------------------------------------- Comment By: Diego Gaddoni (gaddoni) Date: 2003-09-06 16:31 Message: Logged In: YES user_id=726151 New version that works with the new event framework. Now icons are grayed when accounts are idle. Also corrected some bugs. It should compile without any problem both in Linux and in win32. ---------------------------------------------------------------------- You can respond by visiting: https://sourceforge.net/tracker/?func=detail&atid=390395&aid=782841&group_id=235 |
From: SourceForge.net <no...@so...> - 2005-03-19 01:21:00
|
Plugins item #1083791, was opened at 2004-12-12 04:07 Message generated for change (Comment added) made by mr-mojo You can respond by visiting: https://sourceforge.net/tracker/?func=detail&atid=390395&aid=1083791&group_id=235 Category: None Group: None Status: Open Priority: 5 Submitted By: Kirill Zorin (mr-mojo) Assigned to: Nobody/Anonymous (nobody) Summary: LaTeX rendering plugin. Initial Comment: This plugin renders inputted TeX into LaTeX and displays it inside your IM window. Useful for mathematicians, scientists, and anyone else who types the occasional math to a friend. Dependencies: LaTeX and Imagemagick. ---------------------------------------------------------------------- >Comment By: Kirill Zorin (mr-mojo) Date: 2005-03-18 20:20 Message: Logged In: YES user_id=1122634 While some LaTeX packages may provide direct .png output, it doesn't seem like it's worth the effort to switch from TeTeX to something else. Chances are that if a user isn't determined enough to install ImageMagick on Windows, then they're not determined enough to do math in their spare time, let alone learn a syntax on how to type it. ---------------------------------------------------------------------- Comment By: Andreas Klostermann (bluetigger) Date: 2005-03-01 03:30 Message: Logged In: YES user_id=268874 Hi! I just dropped by.... By the way, you can drop the imagemagick dependency, if you used the png output switch of latex... I don't have tex installed currently, so I can't tell you which one it is, but there is one. That could help making the windows version viable =) ---------------------------------------------------------------------- Comment By: Benjamin Moody (floppusmaximus) Date: 2005-02-07 19:40 Message: Logged In: YES user_id=317095 Suggestion: how about changing the resolution of the generated image (-density option in convert) rather than, or in addition to, the text size? Changing the text size tends to make math look rather strange. ---------------------------------------------------------------------- Comment By: Kirill Zorin (mr-mojo) Date: 2005-01-09 12:40 Message: Logged In: YES user_id=1122634 I've put up a little webpage to explain how to install this plugin, etc.: http://www.student.cs.uwaterloo.ca/~kzorin/ ---------------------------------------------------------------------- Comment By: Kirill Zorin (mr-mojo) Date: 2004-12-12 04:16 Message: Logged In: YES user_id=1122634 Only works on unix-like systems so far (tested - Linux). Windows support will be added shortly. ---------------------------------------------------------------------- You can respond by visiting: https://sourceforge.net/tracker/?func=detail&atid=390395&aid=1083791&group_id=235 |
From: SourceForge.net <no...@so...> - 2005-03-15 09:13:30
|
Plugins item #1040443, was opened at 2004-10-05 12:33 Message generated for change (Comment added) made by avinash_prasad You can respond by visiting: https://sourceforge.net/tracker/?func=detail&atid=390395&aid=1040443&group_id=235 Category: None Group: None Status: Open Priority: 5 Submitted By: nash (avinash_prasad) Assigned to: Nobody/Anonymous (nobody) Summary: Yahoo buzz Initial Comment: I have tried to come us with a plugin to buzz fiends with ^G ,as on yahoo-messanger. Works with Gaim-1.0. Any comments and suggestions are invited. Will be extending it some time later for choosing a sound on our side, rather than a console beep that is there in Gaim-1.0. Thanks ---------------------------------------------------------------------- >Comment By: nash (avinash_prasad) Date: 2005-03-15 14:43 Message: Logged In: YES user_id=1133165 Hey that should be easy...just remove the protocol check done at line 46: => if (strncmp(gaim_account_get_protocol_id(account), YAHOO,strlen(YAHOO))==0) {.... /*content of condition*/} i.e just execute the code in the if condition unconditionally. this shall print a '<ding>' message in the receiver's IM window. good luck ---------------------------------------------------------------------- Comment By: Raccoon (Eric) (agvulpine) Date: 2005-03-15 12:51 Message: Logged In: YES user_id=1239238 Would be cool if buzzing were added for all protocols, even those that don't natively support buzz. For those that don't, simply come up with a string like <buzz> that is sent as text. ---------------------------------------------------------------------- Comment By: pandronic (pandronic) Date: 2004-10-28 01:20 Message: Logged In: YES user_id=1127770 Well, I wasn't thinking about that but just for the feeling. Would it be hard to merge the two plugins? Because together they have all the features. ---------------------------------------------------------------------- Comment By: nash (avinash_prasad) Date: 2004-10-20 10:42 Message: Logged In: YES user_id=1133165 Hey do people like to use mouse, even for buzzing?? I didn't think that way...l will do it if i feel motivated enough. ---------------------------------------------------------------------- Comment By: pandronic (pandronic) Date: 2004-10-18 23:37 Message: Logged In: YES user_id=1127770 Works pretty nice ... also it would be nice to have a button (like the other buzz plugin ---------------------------------------------------------------------- You can respond by visiting: https://sourceforge.net/tracker/?func=detail&atid=390395&aid=1040443&group_id=235 |
From: SourceForge.net <no...@so...> - 2005-03-15 07:56:03
|
Plugins item #1121139, was opened at 2005-02-11 23:56 Message generated for change (Comment added) made by vhockey86 You can respond by visiting: https://sourceforge.net/tracker/?func=detail&atid=390395&aid=1121139&group_id=235 Category: None Group: None Status: Open Priority: 5 Submitted By: VHockey86 (vhockey86) Assigned to: Nobody/Anonymous (nobody) Summary: Enhanced IM history plugin Initial Comment: I'm not entirely sure on the legalities of this.. so someone let me know if I've done something wrong. I modified the default "History" plugin that comes packaged with gAIM, such that it shows up to 7 previous conversations instead of just the previous one. I'm pretty much a newb with C, so I'm not sure why it was capping at 7, but anything higher and it crashed gaim everytime. Future Plans: - Fix the max of 7 - Added a preferences thing so that users can control the number of previous messages that will be displayed. Files: http://www.andrewpangborn.com/projects_gaim.php Andrew, an...@an... ---------------------------------------------------------------------- >Comment By: VHockey86 (vhockey86) Date: 2005-03-15 07:56 Message: Logged In: YES user_id=1217525 Compiled plugin for windows with gaim version (1.1.4) Visit web page for download: http://www.andrewpangborn.com/projects_gaim.php ---------------------------------------------------------------------- Comment By: VHockey86 (vhockey86) Date: 2005-03-14 23:31 Message: Logged In: YES user_id=1217525 At one point I had thought about making it read in only a certain amount of data, but the # of lines is much friendlier from the user's perspective. I'll look into it, although I'm not exactly sure on the method yet (I find the gaim API to be a pain to understand implementation wise). The function I'm calling to print, just prints out the whole log, I'm not parsing line-by-line, thus limiting the # of lines could be moderately difficult (at least for a newb like myself). Thanks for the feedback. ---------------------------------------------------------------------- Comment By: Raccoon (Eric) (agvulpine) Date: 2005-03-14 23:00 Message: Logged In: YES user_id=1239238 Please add the following feature. "Display up to [N] lines of log history, from up to [N] logs." This should suppliment or replace the current ability to display N full logs, by allowing the user to specify the number of lines from up to N (or all) logs instead. This would offer a balance of history displayed between users who we have extremely long and extremely short conversations with. (ie. 7 logs may be several thouand lines, or only 7 lines.) ---------------------------------------------------------------------- Comment By: VHockey86 (vhockey86) Date: 2005-02-12 06:07 Message: Logged In: YES user_id=1217525 Updates: -Added a GUI for changing the number of previous chats that are displayed. -Changed name from "history" to "Enhanced History" ---------------------------------------------------------------------- Comment By: Stu Tomlinson (nosnilmot) Date: 2005-02-12 02:43 Message: Logged In: YES user_id=309779 Plugin ID's are covered here : http://gaim.sourceforge.net/api/plugin-ids.html ---------------------------------------------------------------------- Comment By: VHockey86 (vhockey86) Date: 2005-02-12 00:48 Message: Logged In: YES user_id=1217525 Fixed the code so the limit of 7 doesn't exist... I think the problem was with my array instantiation not being correct (Files on site are already updated) Could you explain the "plugin id" thing a little more? Thanks. ---------------------------------------------------------------------- Comment By: Luke Schierer (lschiere) Date: 2005-02-12 00:04 Message: Logged In: YES user_id=28833 the nice thing about the gpl is that this sort of modification is entirely legal so long as (as you have done) you release the source. on a side note, to avoid potential conflicts if someone installs this to a separate path, you do want to change the plugin id (if you have not done so) ---------------------------------------------------------------------- You can respond by visiting: https://sourceforge.net/tracker/?func=detail&atid=390395&aid=1121139&group_id=235 |
From: SourceForge.net <no...@so...> - 2005-03-15 07:21:30
|
Plugins item #1040443, was opened at 2004-10-05 01:03 Message generated for change (Comment added) made by agvulpine You can respond by visiting: https://sourceforge.net/tracker/?func=detail&atid=390395&aid=1040443&group_id=235 Category: None Group: None Status: Open Priority: 5 Submitted By: nash (avinash_prasad) Assigned to: Nobody/Anonymous (nobody) Summary: Yahoo buzz Initial Comment: I have tried to come us with a plugin to buzz fiends with ^G ,as on yahoo-messanger. Works with Gaim-1.0. Any comments and suggestions are invited. Will be extending it some time later for choosing a sound on our side, rather than a console beep that is there in Gaim-1.0. Thanks ---------------------------------------------------------------------- Comment By: Raccoon (Eric) (agvulpine) Date: 2005-03-15 00:21 Message: Logged In: YES user_id=1239238 Would be cool if buzzing were added for all protocols, even those that don't natively support buzz. For those that don't, simply come up with a string like <buzz> that is sent as text. ---------------------------------------------------------------------- Comment By: pandronic (pandronic) Date: 2004-10-27 13:50 Message: Logged In: YES user_id=1127770 Well, I wasn't thinking about that but just for the feeling. Would it be hard to merge the two plugins? Because together they have all the features. ---------------------------------------------------------------------- Comment By: nash (avinash_prasad) Date: 2004-10-19 23:12 Message: Logged In: YES user_id=1133165 Hey do people like to use mouse, even for buzzing?? I didn't think that way...l will do it if i feel motivated enough. ---------------------------------------------------------------------- Comment By: pandronic (pandronic) Date: 2004-10-18 12:07 Message: Logged In: YES user_id=1127770 Works pretty nice ... also it would be nice to have a button (like the other buzz plugin ---------------------------------------------------------------------- You can respond by visiting: https://sourceforge.net/tracker/?func=detail&atid=390395&aid=1040443&group_id=235 |
From: SourceForge.net <no...@so...> - 2005-03-14 23:31:31
|
Plugins item #1121139, was opened at 2005-02-11 23:56 Message generated for change (Comment added) made by vhockey86 You can respond by visiting: https://sourceforge.net/tracker/?func=detail&atid=390395&aid=1121139&group_id=235 Category: None Group: None Status: Open Priority: 5 Submitted By: VHockey86 (vhockey86) Assigned to: Nobody/Anonymous (nobody) Summary: Enhanced IM history plugin Initial Comment: I'm not entirely sure on the legalities of this.. so someone let me know if I've done something wrong. I modified the default "History" plugin that comes packaged with gAIM, such that it shows up to 7 previous conversations instead of just the previous one. I'm pretty much a newb with C, so I'm not sure why it was capping at 7, but anything higher and it crashed gaim everytime. Future Plans: - Fix the max of 7 - Added a preferences thing so that users can control the number of previous messages that will be displayed. Files: http://www.andrewpangborn.com/projects_gaim.php Andrew, an...@an... ---------------------------------------------------------------------- >Comment By: VHockey86 (vhockey86) Date: 2005-03-14 23:31 Message: Logged In: YES user_id=1217525 At one point I had thought about making it read in only a certain amount of data, but the # of lines is much friendlier from the user's perspective. I'll look into it, although I'm not exactly sure on the method yet (I find the gaim API to be a pain to understand implementation wise). The function I'm calling to print, just prints out the whole log, I'm not parsing line-by-line, thus limiting the # of lines could be moderately difficult (at least for a newb like myself). Thanks for the feedback. ---------------------------------------------------------------------- Comment By: Raccoon (Eric) (agvulpine) Date: 2005-03-14 23:00 Message: Logged In: YES user_id=1239238 Please add the following feature. "Display up to [N] lines of log history, from up to [N] logs." This should suppliment or replace the current ability to display N full logs, by allowing the user to specify the number of lines from up to N (or all) logs instead. This would offer a balance of history displayed between users who we have extremely long and extremely short conversations with. (ie. 7 logs may be several thouand lines, or only 7 lines.) ---------------------------------------------------------------------- Comment By: VHockey86 (vhockey86) Date: 2005-02-12 06:07 Message: Logged In: YES user_id=1217525 Updates: -Added a GUI for changing the number of previous chats that are displayed. -Changed name from "history" to "Enhanced History" ---------------------------------------------------------------------- Comment By: Stu Tomlinson (nosnilmot) Date: 2005-02-12 02:43 Message: Logged In: YES user_id=309779 Plugin ID's are covered here : http://gaim.sourceforge.net/api/plugin-ids.html ---------------------------------------------------------------------- Comment By: VHockey86 (vhockey86) Date: 2005-02-12 00:48 Message: Logged In: YES user_id=1217525 Fixed the code so the limit of 7 doesn't exist... I think the problem was with my array instantiation not being correct (Files on site are already updated) Could you explain the "plugin id" thing a little more? Thanks. ---------------------------------------------------------------------- Comment By: Luke Schierer (lschiere) Date: 2005-02-12 00:04 Message: Logged In: YES user_id=28833 the nice thing about the gpl is that this sort of modification is entirely legal so long as (as you have done) you release the source. on a side note, to avoid potential conflicts if someone installs this to a separate path, you do want to change the plugin id (if you have not done so) ---------------------------------------------------------------------- You can respond by visiting: https://sourceforge.net/tracker/?func=detail&atid=390395&aid=1121139&group_id=235 |
From: SourceForge.net <no...@so...> - 2005-03-14 23:08:23
|
Plugins item #1103652, was opened at 2005-01-16 21:26 Message generated for change (Comment added) made by agvulpine You can respond by visiting: https://sourceforge.net/tracker/?func=detail&atid=390395&aid=1103652&group_id=235 Category: None Group: None Status: Open Priority: 5 Submitted By: Drew (m0se5) Assigned to: Nobody/Anonymous (nobody) Summary: Random nick generator Initial Comment: A way to change your nickname (alias) at regular intervals read from a text file. The text file would consist of a nickname on each line. ---------------------------------------------------------------------- Comment By: Raccoon (Eric) (agvulpine) Date: 2005-03-14 16:08 Message: Logged In: YES user_id=1239238 Please upload this plugin. ---------------------------------------------------------------------- You can respond by visiting: https://sourceforge.net/tracker/?func=detail&atid=390395&aid=1103652&group_id=235 |
From: SourceForge.net <no...@so...> - 2005-03-14 23:01:01
|
Plugins item #1121139, was opened at 2005-02-11 16:56 Message generated for change (Comment added) made by agvulpine You can respond by visiting: https://sourceforge.net/tracker/?func=detail&atid=390395&aid=1121139&group_id=235 Category: None Group: None Status: Open Priority: 5 Submitted By: VHockey86 (vhockey86) Assigned to: Nobody/Anonymous (nobody) Summary: Enhanced IM history plugin Initial Comment: I'm not entirely sure on the legalities of this.. so someone let me know if I've done something wrong. I modified the default "History" plugin that comes packaged with gAIM, such that it shows up to 7 previous conversations instead of just the previous one. I'm pretty much a newb with C, so I'm not sure why it was capping at 7, but anything higher and it crashed gaim everytime. Future Plans: - Fix the max of 7 - Added a preferences thing so that users can control the number of previous messages that will be displayed. Files: http://www.andrewpangborn.com/projects_gaim.php Andrew, an...@an... ---------------------------------------------------------------------- Comment By: Raccoon (Eric) (agvulpine) Date: 2005-03-14 16:00 Message: Logged In: YES user_id=1239238 Please add the following feature. "Display up to [N] lines of log history, from up to [N] logs." This should suppliment or replace the current ability to display N full logs, by allowing the user to specify the number of lines from up to N (or all) logs instead. This would offer a balance of history displayed between users who we have extremely long and extremely short conversations with. (ie. 7 logs may be several thouand lines, or only 7 lines.) ---------------------------------------------------------------------- Comment By: VHockey86 (vhockey86) Date: 2005-02-11 23:07 Message: Logged In: YES user_id=1217525 Updates: -Added a GUI for changing the number of previous chats that are displayed. -Changed name from "history" to "Enhanced History" ---------------------------------------------------------------------- Comment By: Stu Tomlinson (nosnilmot) Date: 2005-02-11 19:43 Message: Logged In: YES user_id=309779 Plugin ID's are covered here : http://gaim.sourceforge.net/api/plugin-ids.html ---------------------------------------------------------------------- Comment By: VHockey86 (vhockey86) Date: 2005-02-11 17:48 Message: Logged In: YES user_id=1217525 Fixed the code so the limit of 7 doesn't exist... I think the problem was with my array instantiation not being correct (Files on site are already updated) Could you explain the "plugin id" thing a little more? Thanks. ---------------------------------------------------------------------- Comment By: Luke Schierer (lschiere) Date: 2005-02-11 17:04 Message: Logged In: YES user_id=28833 the nice thing about the gpl is that this sort of modification is entirely legal so long as (as you have done) you release the source. on a side note, to avoid potential conflicts if someone installs this to a separate path, you do want to change the plugin id (if you have not done so) ---------------------------------------------------------------------- You can respond by visiting: https://sourceforge.net/tracker/?func=detail&atid=390395&aid=1121139&group_id=235 |
From: SourceForge.net <no...@so...> - 2005-03-13 22:05:42
|
Plugins item #924367, was opened at 2004-03-27 03:36 Message generated for change (Comment added) made by seanegan You can respond by visiting: https://sourceforge.net/tracker/?func=detail&atid=390395&aid=924367&group_id=235 Category: None Group: None Status: Open Priority: 5 Submitted By: Matt Perry (occupant4) Assigned to: Sean Egan (seanegan) Summary: Log converter Initial Comment: I wrote a simple perl script to convert gaim log files from the old format to the new. It's not quite a patch, but it might be useful to some people. I make no guarantees that it works perfectly, but it seems to. ---------------------------------------------------------------------- >Comment By: Sean Egan (seanegan) Date: 2005-03-13 17:05 Message: Logged In: YES user_id=199625 rather than including this in Gaim proper, I'm moving this to Plugins. Itfrom the old format to the new. It's not quite a patch, but it might be useful to some people. I make's not really a plugin, either, but it's more appropriate there than in Patches. A few issues people should be aware of: If you aren't mpcomplete on AIM, this won't work without first editing the script. Maybe Matt can make these variables specified on the command line. If English is not your locale, this similarly won't work. It has hard-coded English month abbreviations. Further, I've said since the beginning that the best way to convert logs (not that I find any compelling reason to do so), is to write a plugin that just pipes what comes out of one logger's "read" function into another logger's "write" function. That way it could be entirely generic. ---------------------------------------------------------------------- Comment By: Nobody/Anonymous (nobody) Date: 2004-03-30 09:21 Message: Logged In: NO Thanks, I found this script very useful. ---------------------------------------------------------------------- Comment By: Matt Perry (occupant4) Date: 2004-03-27 04:08 Message: Logged In: YES user_id=754524 Oh by the way, you have to edit the script and change the $account and $protocol to your account and protocol. And the script is attached. ---------------------------------------------------------------------- You can respond by visiting: https://sourceforge.net/tracker/?func=detail&atid=390395&aid=924367&group_id=235 |
From: SourceForge.net <no...@so...> - 2005-03-13 07:33:10
|
Plugins item #1162318, was opened at 2005-03-12 23:33 Message generated for change (Tracker Item Submitted) made by Item Submitter You can respond by visiting: https://sourceforge.net/tracker/?func=detail&atid=390395&aid=1162318&group_id=235 Category: None Group: None Status: Open Priority: 5 Submitted By: Evan Luine (isoflux) Assigned to: Nobody/Anonymous (nobody) Summary: Random Away Initial Comment: A very simple plugin that allows the user to put up a random away message (chosen from the account's entire away message list). ---------------------------------------------------------------------- You can respond by visiting: https://sourceforge.net/tracker/?func=detail&atid=390395&aid=1162318&group_id=235 |
From: SourceForge.net <no...@so...> - 2005-03-10 20:25:35
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Plugins item #1144659, was opened at 2005-02-20 00:04 Message generated for change (Comment added) made by bean62 You can respond by visiting: https://sourceforge.net/tracker/?func=detail&atid=390395&aid=1144659&group_id=235 Category: None Group: None Status: Open Priority: 5 Submitted By: Will Gorman (willgorman) Assigned to: Nobody/Anonymous (nobody) Summary: ImageIM Plugin Initial Comment: I've just released a plugin for Gaim called ImageIM. It allows you to send screenshots via HTTP to your Buddies. When you send an image, only the URL gets sent to your buddy IM client, so anyone can receive the image. http://imageim.sourceforge.net ImageIM is still being tested (0.9 beta), so if you run into any problems please let me know. Enjoy, Will Gorman wil...@ho... ---------------------------------------------------------------------- Comment By: Ben (bean62) Date: 2005-03-10 15:25 Message: Logged In: YES user_id=1235009 Thanks for your reply. After a reboot, it no longer caused any crashing. I can use the plugin, and I registered an account at the site provided, but the image is being displayed as an "X" to the receiving person. I can see the screen capture OK from my side (sender). I am guessing that there is an issue with the (presumed) upload of the image to the server on the web. I am behind a firewall. Would that have this effect? Hopefully this feedback is useful. I'd like to be able to use this plugin, seems like it would be useful for me in my daily life/work. Thanks, -ben ---------------------------------------------------------------------- Comment By: Will Gorman (willgorman) Date: 2005-03-09 00:06 Message: Logged In: YES user_id=160824 b, the compiled dll works with gaim 1.1.4. Feel free to email me the gaim -d dump, and I'll take a look at your particular problem. - Will ---------------------------------------------------------------------- Comment By: Ben (bean62) Date: 2005-03-08 10:33 Message: Logged In: YES user_id=1235009 Neat idea. Using windows gaim 1.14, Gaim crashed the first time i clicked "send" on a screen capture. On your website, looked like the dll was compiled for gaim 1.13. Any chance that's why this crashed, and any plans to update for gaim 1.14? Thanks, -b ---------------------------------------------------------------------- You can respond by visiting: https://sourceforge.net/tracker/?func=detail&atid=390395&aid=1144659&group_id=235 |