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From: Ethan B. <ebl...@cs...> - 2007-03-22 22:29:56
|
Andy spake unto us the following wisdom: > The thing is, gaim is a Gnome app and should be configurable to work > well within that environment.=20 Gaim is not, and never has been, a Gnome application. Ethan --=20 The laws that forbid the carrying of arms are laws [that have no remedy for evils]. They disarm only those who are neither inclined nor determined to commit crimes. -- Cesare Beccaria, "On Crimes and Punishments", 1764 |
From: Richard L. <rl...@wi...> - 2007-03-22 22:28:21
|
On Fri, 2007-03-23 at 08:50 +1030, Andy wrote: > The thing is, gaim is a Gnome app No, it's not. > and should be configurable to work > well within that environment.=20 Gaim should Just Work. If the environment is causing this breakage, then the environment is at fault and we should not work around it. (I'm not saying it is or isn't in this case, as I don't know. And for the record, I use GNOME.) Richard |
From: Andy <spi...@in...> - 2007-03-22 22:22:11
|
Etan S. C. Reisner wrote: > The fact that Gnome/metacity manages windows so poorly as to fail to > notify users of new windows that pop up that Gnome/metacity > *intentionally* prevents them from seeing is not a flaw that gaim should > really be required to work around. Gnome/metacity really needs to be a > *much* more useful window manager for people if it expects people to not > get annoyed at it. Unless they expect everyone to play by their rules > which they probably do and is something I don't much like, since > applications should Just Work (tm). Granted. The decision to go this way was made a few years ago where the general consensus was that requesters stealing focus was a bad idea. Especially those (like windows and KDE) who take [space] to mean the user's accepted something. People were often dismissing important requesters without knowing as they were typing at the time to requesters stole focus. But the not getting focus idea doesn't really work either. I commented on the gnome-usability list back in 2004 that neither solution is particularly good. I suggested a requester notifier in the panel where it wouldn't bother users until they were ready to interface with it. The thing is, gaim is a Gnome app and should be configurable to work well within that environment. > This is more complicated and not nearly as likely to be accepted, > personally I think overloading the tray icon with this sort of stuff is > just asking for confusion. Gaim already can be configured to flash the tray icon and play a sound when a message comes in, all I'm suggesting is for it to notify the user of an incoming file transfer in the same manner, instead of a popup requester. > Even given the changes above the request would still not be 'in' the > conversation window and putting it there would be interesting, I'm not > sure there's a good place for it and having a file transfer request create > a conversation isn't good and neither is having a popup sometimes and an > in-conversation item other times. Again, gaim already can be configured to open a new conversation window on incoming messages. As Stephen Elilert mentioned, this is apparently already a feature of some other IM clients. From your objections, I'm unsure if you understand my proposal. I'm suggesting that popups be abandoned altogether. In their place any file transfer requests be written to the conversation window with a button (or clickable text) for the user to accept the transfer. Along with tray icon and audio notification options. - In exactly the same way an incoming message is handled. So the ability is already in code, it just needs to be moved to the conversation window. Richard Laager wrote: > Look at gaim_xfer_request() in ft.c. We're already doing this. If it's > not happening in a specific case, that's a bug, IMO. Yes it does print to the window text along the lines of "Soandso wants to send you file-x". I meant that the entire notification and somewhere for the user to accept the request should appear there. Not in a popup requester at all. -- As I said, at the very least it would be handy if a sound event could be assigned so there's some kind of notification. |
From: Gabriel S. <ni...@go...> - 2007-03-22 21:50:10
|
Hi! I have based my port on gaim's SVN trunk as of a few weeks ago. I maintain a set of patches against the trunk. Everything is in a Debian repository at http://idefix.go-nix.ca/nix/gaim-dist or deb http://idefix.fo-nix.ca/nix/gaim-dist / in Debian sources.list parlance. I have tried my utmost to make my modifications non-destructive. That is, gaim should build and behave everywhere just as before even with the patches applied. Here's what I've done so far: Patch 000: - Add --enable-hildon configure flag, that adds - Hildon CFLAGS and LIBS - USE_HILDON preprocessor switch (to allow non-destructive code mods) - USE_HILDON Makefile conditional (to allow non-destructive build mods) - Modify default install path for gaim's icon and .desktop file to suit Hildon desktop conventions - Move hildon.desktop.in to hildon.desktop.in.in, because it now contains an AC_SUBST variable, in addition to being subject to the libintl rule for .desktop files. Of course, I have added it to AC_OUTPUT to compensate for the extra .in and to perform the substitution Patch 010: - Turn gaim's toplevel windows from GtkWindow objects to HildonWindow objects, and set their wmclass names and classes to "gaim" (this causes the desktop to recognize them as belonging to the same group) - Remove all menu bars and turn them into GtkMenu objects - Remove typing notification icon that is normally packed next to the menu bar - Set/unset urgency hint on conversation windows Patch 020: - Add tap-and-hold support to buddy list (in lieu of right-click) - Move "Quit" from "Buddies" to "/" (since main menu is now a GtkMenu) - Double-left click issues "row-activated" (should happen by itself) Patch 030: - Pack contents of notebook tabs into GtkScrolledWindow objects, because there are too many widgets to fit on the small screen - for both the preferences dialog, as well as the account details dialog Patch 040: - Get sound working by building a Gstreamer pipeline manually, rather than using "playbin". Here's the pipeline: gnomevfssrc location=file://%s ! wavparse ! audioconvert ! dsppcmsink currently, this ignores the volume setting Unfortunately, I am still not very familiar with the codebase, so I'm running into some problems that I'm hoping to find the solution to on this list. I have noticed that the tree view widgets in Gaim do not behave particularly well: - Buddy list row-activated does not seem to happen - When I collapse a group of buddies in the buddy list and I click on the group heading, it briefly uncollapses but then recollapses the group. The opposite also happens if the group is initially collapsed - Repeated single-left-clicking on an idle buddy causes the text to be painted gray (non-theme colour) - that is, the row hilight remains, but the text is painted as though the entry were not hilighted - Check boxes in the list of sound events do not reflect the state of the underlying GtkTreeModel Another strange thing I've noticed is that combo boxes in the preferences dialog are rendered particularly badly rendered. I will try to hack on these problems some more and hopefully get gaim up to par on Internet tablets as well. If anybody is interested in helping, please let me know! Thanks for your attention, Gabriel |
From: Richard L. <rl...@wi...> - 2007-03-22 19:12:08
|
On Fri, 2007-03-23 at 00:56 +1030, Andy wrote:=20 > 1. The file request notification should be written to the chat window. > Either inline with the conversation text or as a part of the edit > toolbox. Look at gaim_xfer_request() in ft.c. We're already doing this. If it's not happening in a specific case, that's a bug, IMO. Richard |
From: Stephen E. <spe...@gm...> - 2007-03-22 16:40:44
|
On 3/22/07, Andy <spi...@in...> wrote: > Hi list, :) > > I've been testing the 2.0 beta since the beginning. It's been > progressing well and relatively bug free. Great job everyone involved! > > I have a couple of usability issues with the file transfers interface. > > Currently when a remote contact requests to send a file, Gaim pops up a > requester and waits for the user to accept the file and choose its > target file location. This means that the requester can go unnoticed if > it pops up behind another window (Gnome users can have this problem with > the do not steal focus option on, which is default). The transfer times > out at the remote end and is missed. > > At the very least the option to set a sound or other alert would be > useful. It would be best if the file transfer requester did not pop up > at all. Instead: > > 1. The file request notification should be written to the chat window. > Either inline with the conversation text or as a part of the edit > toolbox. > 2. A sound event should be able to be set to alert the user to the > incoming file request. > 3. The tray icon should flash as per the configurable user alert for > incoming messages. > 4. When the user returns to the conversation window they can click on > the request and select the target file location as per usual. > > I believe this would be a vast improvement on most chat clients out > there who often miss these little usability points. I hope that the > developers consider it. Indeed, that's how the official MSN client works. As does Google Talk, but it goes as far as showing a preview, if the file transfer is a picture. I believe there's some sort of agreement that popups are bad, see the new buddy list notifications. I do think that file transfers belong to the specific conversation window. The file transfer progress dialog is nice, though. Stephen |
From: Salvatore B. <em...@gm...> - 2007-03-22 15:32:04
|
On 3/22/07, Andy <spi...@in...> wrote: > > At the very least the option to set a sound or other alert would be > useful. It would be best if the file transfer requester did not pop up > at all. Instead: > > 1. The file request notification should be written to the chat window. > Either inline with the conversation text or as a part of the edit > toolbox. I'm not a developer, but I totally agree with this. > Thanks for your time. > Andy. Salvo. ------------------------------------------------------------------------- > Take Surveys. Earn Cash. Influence the Future of IT > Join SourceForge.net's Techsay panel and you'll get the chance to share > your > opinions on IT & business topics through brief surveys-and earn cash > http://www.techsay.com/default.php?page=join.php&p=sourceforge&CID=DEVDEV > _______________________________________________ > Gaim-devel mailing list > Gai...@li... > https://lists.sourceforge.net/lists/listinfo/gaim-devel > -- Salvatore Benedetto (a.k.a. emitrax) Student of Computer and Telecommunications Engineering University of Messina (Italy) www.messinalug.org skype:emitrax icq:299985329 No to global warming! http://www.climatecrisis.net/ http://www.stopglobalwarming.org/ Siti di vera informazione Italiana www.beppegrillo.it Please do not send me any word, excel or power point file http://www.gnu.org/philosophy/no-word-attachments.html |
From: Andy <spi...@in...> - 2007-03-22 14:27:39
|
Hi list, :) I've been testing the 2.0 beta since the beginning. It's been progressing well and relatively bug free. Great job everyone involved! I have a couple of usability issues with the file transfers interface. Currently when a remote contact requests to send a file, Gaim pops up a requester and waits for the user to accept the file and choose its target file location. This means that the requester can go unnoticed if it pops up behind another window (Gnome users can have this problem with the do not steal focus option on, which is default). The transfer times out at the remote end and is missed. At the very least the option to set a sound or other alert would be useful. It would be best if the file transfer requester did not pop up at all. Instead: 1. The file request notification should be written to the chat window. Either inline with the conversation text or as a part of the edit toolbox. 2. A sound event should be able to be set to alert the user to the incoming file request. 3. The tray icon should flash as per the configurable user alert for incoming messages. 4. When the user returns to the conversation window they can click on the request and select the target file location as per usual. I believe this would be a vast improvement on most chat clients out there who often miss these little usability points. I hope that the developers consider it. Thanks for your time. Andy. |
From: Casey H. <cas...@gm...> - 2007-03-21 13:07:58
|
Sean Egan wrote: > On 3/20/07, Casey Harkins <cas...@gm...> wrote: >> I'm the guilty one[1]. I removed the old wingaim tooltips when I added >> tooltips for all platforms displaying details of unread messages. It >> should be trivial to add a default tooltip in other situations >> identifying gaim. > > So it was an accidental removal? > No, it was intentional. I thought behavior should be the same between platforms. Probably should have included the wingaim tooltips on x11 rather than removing wingaim's tooltips. The following change on gtkdocklet.c:170 will set "Gaim" to the default tooltip: - ui_ops->set_tooltip(NULL); + ui_ops->set_tooltip("Gaim"); The tooltip block of code could be moved beneath the status checking code, so the default tooltip could be set conditionally based on the status. If a patch is desired I could whip one up quickly. -casey |
From: Sean E. <sea...@gm...> - 2007-03-21 01:12:02
|
On 3/20/07, Casey Harkins <cas...@gm...> wrote: > I'm the guilty one[1]. I removed the old wingaim tooltips when I added > tooltips for all platforms displaying details of unread messages. It > should be trivial to add a default tooltip in other situations > identifying gaim. So it was an accidental removal? -s. |
From: Casey H. <cas...@gm...> - 2007-03-21 01:09:44
|
Sean Egan wrote: > I noticed that the Gaim tray icon is the only one in my tray that > doesn't identify itself in a tooltip (unless there are pending > messages). Daniel mentioned that we used to do it, but someone removed > it for some reason. > > What was the reason? > I'm the guilty one[1]. I removed the old wingaim tooltips when I added tooltips for all platforms displaying details of unread messages. It should be trivial to add a default tooltip in other situations identifying gaim. -casey [1] http://gaim.svn.sourceforge.net/viewvc/gaim?view=rev&revision=14781 |
From: Eric P. <al...@gm...> - 2007-03-20 03:58:03
|
i'm trying to get a good handle on how the event handling works with gaim-text. i've done quite a bit of event handling with Java, but not much with Gtk+.style events. so a few questions follow: 1. where do the events get mapped to their callback functions? the only place i've seen anything is gntui.c::gnu_ui_init where the actions get mapped. so I see how those are mapped to the wm. but how are the events triggered? how does the gtk thread know to send "Accounts" when I select that option in the menu? 2. all the special hotkeys that are mapped to move windows around and whatnot...where are those events caught? 3. when libgnt/gntmain.c::g_main_loop_run starts, where does control transfer to? i'm tempted to think that it just goes into a wait state waiting for events to trigger callbacks, but there are several things i think that remain to be initialized still. 4. lastly, when does libgnt/gntwm.c::gnt_wm_init get called? as i was writing this i came across g_signal_connect and think that might answer some of these questions. but if you have something to add, i would muchly appreciate it. i know it sounds like i've never worked with event driven before, i assure you, i know the concept, i'm just a little new to Gtk+ style event handling, and am excited about learning how it works so i can get on to the more important things involved in working with gaim-text. some of which involve improving the wm. On 3/19/07, Adil <ad...@ya...> wrote: > > --- Eric Polino <al...@gm...> wrote: > > > i'm doing some research here and get caught up with the > > gm_main_loop_run() calls in gnt_main() in libgnt/gntmain.c i can't > > find those funtions anywhere in all the source. i'm guessing it's a > > g_main_loop_run starts the main event-loop in GLib, which manages the > events, signals, timeouts and the whole lot. The documentation for that is > at > http://developer.gnome.org/doc/API/2.0/glib/glib-The-Main-Event-Loop.html > > Sadrul > > __________________________________________________ > Do You Yahoo!? > Tired of spam? Yahoo! Mail has the best spam protection around > http://mail.yahoo.com > -- "Every man dies, not every man really lives." --- William Wallace |
From: Adil <ad...@ya...> - 2007-03-19 23:15:09
|
--- Eric Polino <al...@gm...> wrote: > i'm doing some research here and get caught up with the > gm_main_loop_run() calls in gnt_main() in libgnt/gntmain.c i can't > find those funtions anywhere in all the source. i'm guessing it's a g_main_loop_run starts the main event-loop in GLib, which manages the events, signals, timeouts and the whole lot. The documentation for that is at http://developer.gnome.org/doc/API/2.0/glib/glib-The-Main-Event-Loop.html Sadrul __________________________________________________ Do You Yahoo!? Tired of spam? Yahoo! Mail has the best spam protection around http://mail.yahoo.com |
From: Eric P. <al...@gm...> - 2007-03-19 23:09:44
|
i'm doing some research here and get caught up with the gm_main_loop_run() calls in gnt_main() in libgnt/gntmain.c i can't find those funtions anywhere in all the source. i'm guessing it's a libgnt call of some sort. it seems to be where the control is given to the event manager where all the event are fired off from. where might i find documentation on how all that is setup? On 3/14/07, Adil <ad...@ya...> wrote: > > --- Eric Polino <al...@gm...> wrote: > > > My name is Eric Polino and I'm a Computer Science/Math student who is > > planning on participating in Google's Summer of Code. I have been > > using Gaim for years and really like what it has to offer. I have > > recently started using Gaim-text and saw that it has come a long way > > and has a lot of features implemented, but is still a long way from > > completion...whatever "completion" means. I was wondering if we could > > work together a list of projects I could work on over the summer. I > > have some experience with curses and some experience with chatting > > applications. None of which are on the scale of Gaim-text, but still, > > they aren't completely foreign ideas to me. > > > > So anyways, if someone could let me know what's up that'd be great, or > > where I could go for more direction. Google's SOC applications are > > due in 11days. > > > > Hi. There are a few things that I think would be good additions to > gaim-text (and libgnt: the widget toolkit used): > > * A new window manager (or improvements to the existing ones). For > example, a tiling window manager would be super awesome. > > * Improve the widget-packing in a container (GntBox), may be even have a > grid like container. > > * Implement plugin-pref-ui using the request-api. > > * Have python (or some other) bindings for libgnt. This would allow > creating functional/useful dbus clients with gnt ui. > > * Add some more items in the buddy-list menu. Copy the gstreamer, > auto-reconnection etc. code from gtk-gaim into gaim-text. > > * Have a spell checker, which would add some way of indicating spelling > errors, suggesting possible corrections etc. > > There could be some other more interesting features you could think of. > These are a few that comes to my mind. It excites me that you are willing > to contribute to gaim-text. An SOC project would be a very good way of > getting started. > > Note: Some of the ideas I mentioned are semi-trivial. So you may want to > bundle a number of them for an SOC application. :) > > Sadrul > > __________________________________________________ > Do You Yahoo!? > Tired of spam? Yahoo! Mail has the best spam protection around > http://mail.yahoo.com > -- "Every man dies, not every man really lives." --- William Wallace |
From: ageorgo <ag...@us...> - 2007-03-19 22:58:47
|
Hi, I am trying to use Gaim as my primary ICQ client but I discovered some issues related to the oscar protocol features. I have several people in my contact list that did not authorized me - i chat with them daily. If I use Miranda client on windows, or some other linux client (e.g., centericq, kopete, sim) I can see also status of unauthorized buddies. Unfortunately in Gaim, they are shown as "Non Authorized" and behave like other off-line buddies. I did some "research" in the communication and source code and probably found out the reason. The other clients send somewhere within the logon phase the SNAC(03,04) CLI_BUDDYLIST_ADD command with UINs of the users. ??I think this command was previously used for client side contact list?? Unfortunately if I just put this command (with real UIN of course) in oscar.c: 3590: aim_buddylist_addbuddy(od, conn, "123456789"); 3591: aim_clientready(od, conn); In return I get only the: SNAC Error: Incorrect SNAC format (0x000e). I went trough my tcpdumps, but the command CLI_BUDDYLIST_ADD seems to be sent alright so I do not know where is the real problem. My idea is that it has something with configured (negotiated) capabilities of the protocol but maybe I am completely wrong. Maybe someone knows the solution or can give me an advice. Thanks, Georgo |
From: Salvatore B. <em...@gm...> - 2007-03-19 21:49:30
|
I obviously agree ;-) Devs could also suggest how to possibly divide the problem into smaller one. Salvo. On 3/19/07, Phil Hannent <ph...@ha...> wrote: > > -----BEGIN PGP SIGNED MESSAGE----- > Hash: SHA512 > > Hello, > > Can I suggest an FAQ be added for the reason behind the delay in video and > voice > being added to Gaim. While those of us that have watched the whole thing > know > the technical reasons why it is not possible yet, I think that new > developers > and users probably haven't read the list archives and it would help them > to > understand. Regards > Phil Hannent > -----BEGIN PGP SIGNATURE----- > Version: GnuPG v1.4.6 (MingW32) > > iD8DBQFF/mLfIdVDbqU9AOQRCjZ/AJ4u6mN2GMre+9kwycTDSpBAtX8Y9QCgyV9G > 05MnmOdF1fumVa7aLm2c6BE= > =OIuZ > -----END PGP SIGNATURE----- > > ------------------------------------------------------------------------- > Take Surveys. Earn Cash. Influence the Future of IT > Join SourceForge.net's Techsay panel and you'll get the chance to share > your > opinions on IT & business topics through brief surveys-and earn cash > http://www.techsay.com/default.php?page=join.php&p=sourceforge&CID=DEVDEV > _______________________________________________ > Gaim-devel mailing list > Gai...@li... > https://lists.sourceforge.net/lists/listinfo/gaim-devel > -- Salvatore Benedetto (a.k.a. emitrax) Student of Computer Engineering and Telecommunications University of Messina (Italy) www.messinalug.org skype:emitrax icq:299985329 No to global warming! http://www.climatecrisis.net/ http://www.stopglobalwarming.org/ Siti di vera informazione Italiana www.beppegrillo.it Please do not send me any word, excel or power point file http://www.gnu.org/philosophy/no-word-attachments.html |
From: Ka-Hing C. <ga...@hx...> - 2007-03-19 21:26:33
|
On Mon, 2007-03-19 at 19:57 +0200, Mohammed Gamal wrote: > Great, > So what exactly is needed in order to get MSNP13 support upstream? Is > it simply some code fixes? > What about MSNP15 as well, do you think it'd be a good idea to add > support for that? I think there are 2 main problems with the current MSNP13 code, once we fix those it should be HEAD ready: 1) reverse list isn't cached, so all of your buddies show up as "Has you: no" 2) the general code quality isn't so great, to say it in a gentle way There are also other minor problems: 1) big printf blocks for SOAP requests, manually parse each SOAP response. I looked around for a SOAP library that we can use, but couldn't find any. I think it can at least be abstracted a little more betterly 2) I think file transfer is broken, I haven't used it much so I am not too sure. It's a minor problem for me but may be more important for others 3) Received offline messages don't have timestamp Not that those are the only problems, but they are the ones that I can think of right now. I also use a very small subset of MSN, so my view on the readiness may differ from others. MSNP15 added some roaming features and changed the authentication method, those aren't anything that I personally care about. -khc |
From: Ka-Hing C. <ga...@hx...> - 2007-03-19 17:13:12
|
On Mon, 2007-03-19 at 10:44 -0500, Mark Doliner wrote: > I'm sure there are features of MSNP13 that haven't been implemented yet, so I > guess I'd say it was not "completed." But I believe the patch DOES allow Gaim > to use the MSNP13 protocol. I don't know if the patch includes any MSNP14 or > MSNP15 features. The only thing in MSNP14 that's not in MSNP13 is yahoo compatibility, which I remember seeing a commit email from Ma Yuen that it works. -khc |
From: Mark D. <ma...@ki...> - 2007-03-19 15:42:48
|
On Sun, 18 Mar 2007 09:58:23 +0200, Mohammed Gamal wrote > Hello everyone, > I am interested in improving Gaim's compatibility with MSN. I've seen > in last year's GSoC that there was a project to include MSNP13 > support in Gaim. Was that project completed? > > Also I'd like to know if Gaim includes support for MSNP14 and MSNP15? > In other words, how's the MSN protocol support status currently? The changes in the MSNP13 branch have not been applied to Gaim trunk yet. You can follow the current progress at http://sourceforge.net/tracker/index.php?func=detail&aid=1621854&group_id=235&atid=300235 I'm sure there are features of MSNP13 that haven't been implemented yet, so I guess I'd say it was not "completed." But I believe the patch DOES allow Gaim to use the MSNP13 protocol. I don't know if the patch includes any MSNP14 or MSNP15 features. It would probably be best if any summer of code proposals relating to our MSN protocol plugin list specific features that you hope to implement. -Mark |
From: Phil H. <ph...@ha...> - 2007-03-19 09:59:40
|
-----BEGIN PGP SIGNED MESSAGE----- Hash: SHA512 Hello, Can I suggest an FAQ be added for the reason behind the delay in video and voice being added to Gaim. While those of us that have watched the whole thing know the technical reasons why it is not possible yet, I think that new developers and users probably haven't read the list archives and it would help them to understand. Regards Phil Hannent -----BEGIN PGP SIGNATURE----- Version: GnuPG v1.4.6 (MingW32) iD8DBQFF/mLfIdVDbqU9AOQRCjZ/AJ4u6mN2GMre+9kwycTDSpBAtX8Y9QCgyV9G 05MnmOdF1fumVa7aLm2c6BE= =OIuZ -----END PGP SIGNATURE----- |
From: Sean E. <sea...@gm...> - 2007-03-18 19:26:13
|
I noticed that the Gaim tray icon is the only one in my tray that doesn't identify itself in a tooltip (unless there are pending messages). Daniel mentioned that we used to do it, but someone removed it for some reason. What was the reason? -s. |
From: Ethan B. <ebl...@cs...> - 2007-03-18 17:07:45
|
Salvatore Benedetto spake unto us the following wisdom: > I do understand that is probably complex to implement, and definetely > not an easy task. I also understand that students that apply for such > as project might not have enough knowledge to design on their own the > API needed, but why not taking in consideration valid students, that > are willing to work all summer (and maybe more), locked in their room > (as somebody said in the channel ;-) ) , on this project? Maybe not on > the whole thing, but the project I think could be modularized, so that > students could produce useful code by the end of the summer. I don't > think it would be a totally waisting of time. I don't think anyone is saying that Gaim-vv would not be *considered* as a SoC project. However, experience tells us that any but the most prepared and organized student is not likely to be successful in this topic, and we want students to be successful. Due to this experience, a proposal to work on gaim-vv type topics would have to stand out as a powerful application that really showed that the student knew the scope of the project he/she was getting into, and had some plan for how to tackle it. In other words, the application bar is simply higher. This isn't because we think it's a bad idea, but because we know it's a hard problem. As you said, clearly defining a subset of the problem and presenting a plan for resolving that subset is probably a good tactic to take, if your heart is really set on -vv functionality. Ethan --=20 The laws that forbid the carrying of arms are laws [that have no remedy for evils]. They disarm only those who are neither inclined nor determined to commit crimes. -- Cesare Beccaria, "On Crimes and Punishments", 1764 |
From: Eric P. <al...@gm...> - 2007-03-18 16:42:44
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i'm here trying to get this compiled on my gentoo box and i'm having issues. btw, i'm not refering to compiling it via emerge. i've downloaded the source and am compiling it manually. though i have also installed gaim-text via emerge previously. i've got it compiled and it runs. but the hotkeys don't work. i'm going ot be looking into the code to see maybe why it's happening, but if anyone has any idea why this could be happening let me know. the version that i've installed with emerge works fine and continues so. $gcc -v gcc version 4.1.1 (Gentoo 4.1.1-r3) $cat /proc/version 2.6.12-gentoo-r6 (gcc version 3.3.6) ncurses 5.5 -- "Every man dies, not every man really lives." --- William Wallace |
From: Salvatore B. <em...@gm...> - 2007-03-18 16:39:13
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On 3/17/07, Peter Lawler <spa...@si...> wrote: > > Tim, > Heh, I think we both score well in in the lack of time and motivation. > Good to hear from you. It'd seem to me that it's still the old story > that people requesting these features don't realise how complex and time > consuming it is. I'm contemplating joining the fray again after 2.0 is > out and Sean commits. 10/10 to Sean for sticking with it in any shape or > form. It's definitely one of the more thankless tasks in gaim > development from the user-land request point of view. > > Regards, > > Pete. I do understand that is probably complex to implement, and definetely not an easy task. I also understand that students that apply for such as project might not have enough knowledge to design on their own the API needed, but why not taking in consideration valid students, that are willing to work all summer (and maybe more), locked in their room (as somebody said in the channel ;-) ) , on this project? Maybe not on the whole thing, but the project I think could be modularized, so that students could produce useful code by the end of the summer. I don't think it would be a totally waisting of time. Salvo. ------------------------------------------------------------------------- > Take Surveys. Earn Cash. Influence the Future of IT > Join SourceForge.net's Techsay panel and you'll get the chance to share > your > opinions on IT & business topics through brief surveys-and earn cash > http://www.techsay.com/default.php?page=join.php&p=sourceforge&CID=DEVDEV > _______________________________________________ > Gaim-devel mailing list > Gai...@li... > https://lists.sourceforge.net/lists/listinfo/gaim-devel > -- Salvatore Benedetto (a.k.a. emitrax) Student of Computer Engineering and Telecommunications University of Messina (Italy) www.messinalug.org skype:emitrax icq:299985329 No to global warming! http://www.climatecrisis.net/ http://www.stopglobalwarming.org/ Siti di vera informazione Italiana www.beppegrillo.it Please do not send me any word, excel or power point file http://www.gnu.org/philosophy/no-word-attachments.html |
From: Mohammed G. <m.g...@gm...> - 2007-03-18 07:58:24
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Hello everyone, I am interested in improving Gaim's compatibility with MSN. I've seen in last year's GSoC that there was a project to include MSNP13 support in Gaim. Was that project completed? Also I'd like to know if Gaim includes support for MSNP14 and MSNP15? In other words, how's the MSN protocol support status currently? Thanks, |