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Multi-platform QML: A hacker's guide

I use QML for PhotProc. The app is mostly targeting Symbian, which QML works very well for. But, it would be good if PhotProc worked on other platforms. One user asked for it to be available on Windows, because it processes very very large images quite well. I assumed this would be easy, but it turns out to be surprisingly hard.

The problem is that under Symbian, QML programmers use Symbian-specific classes. If you put the import for those Symbian-specific classes in your QML files, you get an error under Windows. This breaks pretty much everything when doing cross-platform development.... read more

Posted by Andrew 2013-08-25

Release 0.9.8 is out

I have uploaded a release 0.9.8 to the Files page. This release fixes a few little things, like some colours going wrong when loading images, and makes the user interface a little easier to use.

I'm going to make this into a stable release branch now, so that there is a working version will all the key features there in a stable form. At the same time, I want to try some new things which might go horribly wrong, like using the GPU for previews, loading multiple images, and doing some optimizations. That work will go into the trunk branch, while other stuff goes into the "Release-1" branch.

Posted by Andrew 2013-08-25

Release 0.9.4 out!

I have just uploaded release 0.9.4.

The first big change is that it is faster at some of the more common filters. A lot of people like to use the "dynamic" filters, but they were written to be extremely flexible, which makes them very slow. Now, it only does processing for the features you want, which means if you leave a slider in its default position then no extra work is done. For the most common cases, these filters are much faster now, but if you use all the sliders, it's just as slow as before.... read more

Posted by Andrew 2013-06-25
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