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From: Aaron D. <boo...@us...> - 2006-02-24 02:04:44
|
Update of /cvsroot/pcgendm/pcgendm/development/data/d20ogl/srd35 In directory sc8-pr-cvs1.sourceforge.net:/tmp/cvs-serv25254 Modified Files: rsrd_classes_monsters.lst Log Message: Added Elemental (Mindless) class for creating mindless elementals. Index: rsrd_classes_monsters.lst =================================================================== RCS file: /cvsroot/pcgendm/pcgendm/development/data/d20ogl/srd35/rsrd_classes_monsters.lst,v retrieving revision 1.16 retrieving revision 1.17 diff -C2 -d -r1.16 -r1.17 *** rsrd_classes_monsters.lst 3 Feb 2006 07:44:31 -0000 1.16 --- rsrd_classes_monsters.lst 24 Feb 2006 02:04:38 -0000 1.17 *************** *** 94,97 **** --- 94,103 ---- CLASS:Elemental (Earth/Water) STARTSKILLPTS:2 MODTOSKILLS:YES + # Class Name Hit Dice Type Source Page Virtual Feat Save checks bonus Combat bonus + CLASS:Elemental (Mindless) HD:8 TYPE:Monster SOURCEPAGE:Improving_Monsters.rtf VFEAT:Elemental Traits|PREVAREQ:NoTypeTraits,0 BONUS:CHECKS|BASE.Reflex|CL/2+2|PRERACE:1,RACESUBTYPE=Air,RACESUBTYPE=Fire BONUS:CHECKS|BASE.Fortitude,BASE.Willpower|CL/3|PRERACE:1,RACESUBTYPE=Air,RACESUBTYPE=Fire BONUS:CHECKS|BASE.Fortitude|CL/2+2|PRERACE:1,RACESUBTYPE=Earth,RACESUBTYPE=Water BONUS:CHECKS|BASE.Willpower,BASE.Reflex|CL/3|PRERACE:1,RACESUBTYPE=Earth,RACESUBTYPE=Water BONUS:COMBAT|BAB|CL*3/4|TYPE=Base.REPLACE BONUS:FEAT|POOL|-1*(CL/3) + # Class Name Reg. Race Type + CLASS:Elemental (Mindless) PRERACETYPE:Elemental + # Class Name Skill Pts/Lvl Add INT to Skill Points? + CLASS:Elemental (Mindless) STARTSKILLPTS:0 MODTOSKILLS:NO # Class Name Hit Dice Type Source Page Virtual Feat Save checks bonus Combat bonus |
|
From: Eddy A. <edd...@us...> - 2006-02-20 18:32:41
|
Update of /cvsroot/pcgendm/pcgendm/development/data/d20ogl/srd In directory sc8-pr-cvs1.sourceforge.net:/tmp/cvs-serv29449 Modified Files: srd_equip_wondrousitems.lst Log Message: [ 1435366 ] [SRD] Amulet of Undead Turning bonusing wrong VAR Index: srd_equip_wondrousitems.lst =================================================================== RCS file: /cvsroot/pcgendm/pcgendm/development/data/d20ogl/srd/srd_equip_wondrousitems.lst,v retrieving revision 1.16 retrieving revision 1.17 diff -C2 -d -r1.16 -r1.17 *** srd_equip_wondrousitems.lst 23 Jun 2005 15:58:30 -0000 1.16 --- srd_equip_wondrousitems.lst 20 Feb 2006 18:32:31 -0000 1.17 *************** *** 14,18 **** Amulet of the Planes TYPE:Magic.Wondrous.Amulet COST:80000 WT:0 SOURCEPAGE:srdmagicitemswondrousitems.rtf Amulet of Proof against Detection and Location TYPE:Magic.Wondrous.Amulet COST:35000 WT:0 SOURCEPAGE:srdmagicitemswondrousitems.rtf ! Amulet of Undead Turning TYPE:Magic.Wondrous.Amulet COST:11000 WT:0 SOURCEPAGE:srdmagicitemswondrousitems.rtf BONUS:VAR|TurnLevel|4 Apparatus of the Crab TYPE:Magic.Wondrous COST:130000 WT:0 SOURCEPAGE:srdmagicitemswondrousitems.rtf Bag of Holding (Type 1) TYPE:Magic.Wondrous.Container CONTAINS:*250 COST:2500 WT:15 SOURCEPAGE:srdmagicitemswondrousitems.rtf --- 14,18 ---- Amulet of the Planes TYPE:Magic.Wondrous.Amulet COST:80000 WT:0 SOURCEPAGE:srdmagicitemswondrousitems.rtf Amulet of Proof against Detection and Location TYPE:Magic.Wondrous.Amulet COST:35000 WT:0 SOURCEPAGE:srdmagicitemswondrousitems.rtf ! Amulet of Undead Turning TYPE:Magic.Wondrous.Amulet COST:11000 WT:0 SOURCEPAGE:srdmagicitemswondrousitems.rtf BONUS:VAR|TurnLevelUndead|4 Apparatus of the Crab TYPE:Magic.Wondrous COST:130000 WT:0 SOURCEPAGE:srdmagicitemswondrousitems.rtf Bag of Holding (Type 1) TYPE:Magic.Wondrous.Container CONTAINS:*250 COST:2500 WT:15 SOURCEPAGE:srdmagicitemswondrousitems.rtf |
|
From: Eddy A. <edd...@us...> - 2006-02-18 15:41:14
|
Update of /cvsroot/pcgendm/pcgendm/development/data/d20ogl/silverthornegames/realmsofevernor/kressmersbizarregrimoire/sevenillusions In directory sc8-pr-cvs1.sourceforge.net:/tmp/cvs-serv31329/silverthornegames/realmsofevernor/kressmersbizarregrimoire/sevenillusions Added Files: OGL.txt sevenillusions.pcc sevenillusions_spells.lst Log Message: [ 1325692 ] [Silverthorne] Kressmer's Bizarre Grimoire --- NEW FILE: OGL.txt --- OPEN GAME LICENSE Version 1.0a The following text is the property of Wizards of the Coast, Inc. and is Copyright 2000 Wizards of the Coast, Inc ("Wizards"). All Rights Reserved. 1. Definitions: (a)"Contributors" means the copyright and/or trademark owners who have contributed Open Game Content; (b)"Derivative Material" means copyrighted material including derivative works and translations (including into other computer languages), potation, modification, correction, addition, extension, upgrade, improvement, compilation, abridgment or other form in which an existing work may be recast, transformed or adapted; (c) "Distribute" means to reproduce, license, rent, lease, sell, broadcast, publicly display, transmit or otherwise distribute; (d)"Open Game Content" means the game mechanic and includes the methods, procedures, processes and routines to the extent such content does not embody the Product Identity and is an enhancement over the prior art and any additional content clearly identified as Open Game Content by the Contributor, and means any work covered by this License, including translations and derivative works under copyright law, but specifically excludes Product Identity. (e) "Product Identity" means product and product line names, logos and identifying marks including trade dress; artifacts; creatures characters; stories, storylines, plots, thematic elements, dialogue, incidents, language, artwork, symbols, designs, depictions, likenesses, formats, poses, concepts, themes and graphic, photographic and other visual or audio representations; names and descriptions of characters, spells, enchantments, personalities, teams, personas, likenesses and special abilities; places, locations, environments, creatures, equipment, magical or supernatural abilities or effects, logos, symbols, or graphic designs; and any other trademark or registered trademark clearly identified as Product identity by the owner of the Product Identity, and which specifically excludes the Open Game Content; (f) "Trademark" means the logos, names, mark, sign, motto, designs that are used by a Contributor to identify itself or its products or the associated products contributed to the Open Game License by the Contributor (g) "Use", "Used" or "Using" means to use, Distribute, copy, edit, format, modify, translate and otherwise create Derivative Material of Open Game Content. (h) "You" or "Your" means the licensee in terms of this agreement. 2. The License: This License applies to any Open Game Content that contains a notice indicating that the Open Game Content may only be Used under and in terms of this License. You must affix such a notice to any Open Game Content that you Use. No terms may be added to or subtracted from this License except as described by the License itself. No other terms or conditions may be applied to any Open Game Content distributed using this License. 3.Offer and Acceptance: By Using the Open Game Content You indicate Your acceptance of the terms of this License. 4. Grant and Consideration: In consideration for agreeing to use this License, the Contributors grant You a perpetual, worldwide, royalty-free, non-exclusive license with the exact terms of this License to Use, the Open Game Content. 5.Representation of Authority to Contribute: If You are contributing original material as Open Game Content, You represent that Your Contributions are Your original creation and/or You have sufficient rights to grant the rights conveyed by this License. 6.Notice of License Copyright: You must update the COPYRIGHT NOTICE portion of this License to include the exact text of the COPYRIGHT NOTICE of any Open Game Content You are copying, modifying or distributing, and You must add the title, the copyright date, and the copyright holder's name to the COPYRIGHT NOTICE of any original Open Game Content you Distribute. 7. Use of Product Identity: You agree not to Use any Product Identity, including as an indication as to compatibility, except as expressly licensed in another, independent Agreement with the owner of each element of that Product Identity. You agree not to indicate compatibility or co-adaptability with any Trademark or Registered Trademark in conjunction with a work containing Open Game Content except as expressly licensed in another, independent Agreement with the owner of such Trademark or Registered Trademark. The use of any Product Identity in Open Game Content does not constitute a challenge to the ownership of that Product Identity. The owner of any Product Identity used in Open Game Content shall retain all rights, title and interest in and to that Product Identity. 8. Identification: If you distribute Open Game Content You must clearly indicate which portions of the work that you are distributing are Open Game Content. 9. Updating the License: Wizards or its designated Agents may publish updated versions of this License. You may use any authorized version of this License to copy, modify and distribute any Open Game Content originally distributed under any version of this License. 10 Copy of this License: You MUST include a copy of this License with every copy of the Open Game Content You Distribute. 11. Use of Contributor Credits: You may not market or advertise the Open Game Content using the name of any Contributor unless You have written permission from the Contributor to do so. 12 Inability to Comply: If it is impossible for You to comply with any of the terms of this License with respect to some or all of the Open Game Content due to statute, judicial order, or governmental regulation then You may not Use any Open Game Material so affected. 13 Termination: This License will terminate automatically if You fail to comply with all terms herein and fail to cure such breach within 30 days of becoming aware of the breach. All sublicenses shall survive the termination of this License. 14 Reformation: If any provision of this License is held to be unenforceable, such provision shall be reformed only to the extent necessary to make it enforceable. 15 COPYRIGHT NOTICE Open Game License v 1.0a, © 2000, Wizards of the Coast, Inc. d20 System Reference Document, © 2000, Wizards of the Coast, Inc.; Authors: Jonathan Tweet, Monte Cook, and Skip Williams, based on original material by E. Gary Gygax and Dave Arneson. Kressmers Bizarre Grimoire, © 2004-2006 Silverthorne Games; Author: Ian S. Johnston. PCGen dataset conversion for Seven Illisions Copyright 2005, PCGen Data team (Including, but not limited to Andrew McDougall (Tir Gwaith)) --- NEW FILE: sevenillusions_spells.lst --- # CVS $Revision: 1.1 $ $Author: eddyanthony $ -- Sat Feb 18 09:47:40 2006 -- reformated by prettylst.pl v1.35 (build 555) SOURCELONG:Seven Illusions|SOURCESHORT:7Illu|SOURCEWEB:http://www.silverthornegames.com/ # Original Entry by: Tir Gwaith # Spell Name Product Identity? Output Name Classes of caster School Sub-School Spell Descriptors Type Components Casting Time Range Target Area Duration Save Info Spell Resistance Cost Description Save checks bonus Bonus to skill Source Page Fool's Gold CLASSES:Bard,Sorcerer,Wizard=1 SCHOOL:Illusion SUBSCHOOL:Glamer TYPE:Arcane COMPS:S CASTTIME:1 standard action RANGE:Item touched TARGETAREA:Seemingly turns one item to gold DURATION:(CASTERLEVEL) hours [D] SAVEINFO:Will negates (object)/Will disbelief (if interacted with) SPELLRES:Yes (object)/No DESC:Gives any mundane (non-magical) weapon, armor, or item the appearance of being crafted from solid gold. SOURCEPAGE:p.2 Illusory Bolts CLASSES:Sorcerer,Wizard=1 SCHOOL:Illusion SUBSCHOOL:Shadow TYPE:Arcane COMPS:V, S CASTTIME:1 standard action RANGE:Medium TARGETAREA:Up to five creatures, no two of which can be more than 15 ft. apart DURATION:Instantaneous SAVEINFO:Will partial SPELLRES:Yes DESC:(min((CASTERLEVEL+1)/2,5)) 20% real illusory bolts that do 1d8 damage each. SOURCEPAGE:p.2 Monstrous Musk NAMEISPI:YES OUTPUTNAME:Bellamy's [NAME] CLASSES:Druid,Sorcerer,Wizard=1 SCHOOL:Illusion SUBSCHOOL:Glamer TYPE:Arcane.Divine COMPS:V, S, M CASTTIME:1 standard action RANGE:Touch TARGETAREA:(max(CASTERLEVEL/2,1)) creatures DURATION:(CASTERLEVEL) hours SAVEINFO:Will disbelief (if interacted with) SPELLRES:Yes DESC:Imbues each target touched with an odor that mimics that of another specific type of creature. SOURCEPAGE:p.2 Distraction CLASSES:Sorcerer,Wizard=2 SCHOOL:Illusion SUBSCHOOL:Phantasm DESCRIPTOR:Mind-Affecting TYPE:Arcane COMPS:V, S CASTTIME:1 standard action RANGE:Close TARGETAREA:One creature DURATION:(CASTERLEVEL) rounds [D] SAVEINFO:Will negates SPELLRES:Yes DESC:Creates a fleeting image of the casters choosing in the peripheral vision of the intended target, creating confusion. BONUS:CHECKS|Reflex|2|TYPE=Circumstance|PREAPPLY:ANYPC BONUS:SKILL|TYPE.Strength,TYPE.Dexterity,TYPE.Constitution,TYPE.Intelligence,TYPE.Wisdom,TYPE.Charisma|-4|PREAPPLY:ANYPC SOURCEPAGE:p.2 Blathering Babble NAMEISPI:YES OUTPUTNAME:Bellamy's [NAME] CLASSES:Sorcerer,Wizard=2 SCHOOL:Illusion SUBSCHOOL:Glamer DESCRIPTOR:Mind-Affecting TYPE:Arcane COMPS:V, S, F CASTTIME:1 action RANGE:Touch TARGETAREA:(CASTERLEVEL/2) creatures touched DURATION:(CASTERLEVEL) minutes SAVEINFO:Will negates (harmless) SPELLRES:Yes (harmless) DESC:The speech of the target(s) is instantly converted into incomprehensible gibberish. SOURCEPAGE:p.3 Black Cat NAMEISPI:YES OUTPUTNAME:Jynx's [NAME] CLASSES:Sorcerer,Wizard=3 SCHOOL:Illusion SUBSCHOOL:Phantasm DESCRIPTOR:Mind-Affecting TYPE:Arcane COMPS:V, S, M CASTTIME:1 action RANGE:Medium TARGETAREA:(CASTERLEVEL) creatures DURATION:(CASTERLEVEL) hours SAVEINFO:Will negates SPELLRES:Yes COST:100 DESC:All targets are suddenly hit by an image that evokes superstitious terror, most commonly the image of a black cat suddenly crossing their path. SOURCEPAGE:p.3 Shadow Puppet NAMEISPI:YES OUTPUTNAME:Pashaw's [NAME] CLASSES:Sorcerer,Wizard=4 SCHOOL:Illusion SUBSCHOOL:Shadow TYPE:Arcane COMPS:V, S, M CASTTIME:1 action RANGE:Personal (see text) TARGETAREA:You DURATION:Concentration + (CASTERLEVEL) minutes [D] SAVEINFO:Special SPELLRES:No DESC:The spellcasters shadow separates itself from the caster, forming itself into a shadowy duplicate of the spellcaster, under the wizards mental control. SOURCEPAGE:p.3 --- NEW FILE: sevenillusions.pcc --- # CVS $Revision: 1.1 $ $Author: eddyanthony $ -- Fri Sep 16 12:08:11 2005 -- reformated by prettylst.pl v1.35 (build 469) CAMPAIGN:Silverthorne Games - Kressmer's Bizarre Grimoire - Seven Illusions GAMEMODE:35e GENRE:Fantasy BOOKTYPE:Supplement SETTING:Evernor TYPE:Silverthorne Games.Evernor.Kressmer's Bizzare Grimoire SOURCELONG:Seven Illusions SOURCESHORT:7Illu SOURCEWEB:http://www.silverthornegames.com/ ISOGL:YES COPYRIGHT:Open Game License v 1.0a, © 2000, Wizards of the Coast, Inc. COPYRIGHT:d20 System Reference Document, © 2000, Wizards of the Coast, Inc.; Authors: Jonathan Tweet, Monte Cook, and Skip Williams, based on original material by E. Gary Gygax and Dave Arneson. COPYRIGHT:Kressmer's Bizarre Grimoire, © 2004-2006 Silverthorne Games; Authors: Ian S. Johnston and Christopher Coyle. COPYRIGHT:PCGen dataset conversion for Seven Illusions Copyright 2005, PCGen Data team (Including, but not limited to Andrew McDougall (Tir Gwaith)) ISLICENSED:YES LICENSE:<p><b>Silverthorne Games - Kressmer's Bizarre Grimoire - Seven Illusions</b></p> <p><b>Designation of Product Identity: The following items are hereby designated as Product Identity in accordance with Section 1(e) of the Open Game License, version 1.0: Any and all Silverthorne Games logos and identifying marks and trade dress, including all Silverthorne Games Product and Product Line names including but not limited to Kressmer's Bizarre Grimoire and the Realms of Evernor, including but not limited to the following spell names:</b></p> <p>Bellamy's Bitter Brew, Bellamy's Blathering Babble, Bellamy's Bountiful Beard, Bellamy's Effusive Earwax, Bellamy's Forceful Feedback, Bellamy's Monstrous Musk, Bellamy's Proper Burial, Falgell's Coat of Quills, Falgell's Floating Mirror, Falgell's Quick Switch, Hedreth's Hellish Halitosis, Jynx's Black Cat, Kressmer's Inverted Text, Kressmer's Moment of Deflection, Kressmer's Whistling Servant, Milara's Befuddling Mist, Milara's Perfume, Pashaw's Shadow Puppet, Saermund's Inviolate Sphere, Saermund's Plasmic Sheath, Treffla's Spectral Brambles, </p> <p><b>The above Product Identity is not Open Game Content.</b></p> <p><b>Subject to the Product Identity designation above, use of these PI elements is granted to PCGen solely for listing spell names for no other use. All designated PI elements are Copyright 2004-2006 Silverthorne Games, all rights reserved, and are used with permission.</b></p><br> # Do not remove the EXTRAFILE comment. #EXTRAFILE:OGL.txt SPELL:sevenillusions_spells.lst |
Update of /cvsroot/pcgendm/pcgendm/development/data/d20ogl/silverthornegames/realmsofevernor/kressmersbizarregrimoire/sevenevocations In directory sc8-pr-cvs1.sourceforge.net:/tmp/cvs-serv31329/silverthornegames/realmsofevernor/kressmersbizarregrimoire/sevenevocations Added Files: OGL.txt sevenevocations.pcc sevenevocations_spells.lst Log Message: [ 1325692 ] [Silverthorne] Kressmer's Bizarre Grimoire --- NEW FILE: sevenevocations_spells.lst --- # CVS $Revision: 1.1 $ $Author: eddyanthony $ -- Sat Feb 18 09:47:40 2006 -- reformated by prettylst.pl v1.35 (build 555) SOURCELONG:Seven Evocations|SOURCESHORT:7Evok|SOURCEWEB:http://www.silverthornegames.com/ # Original Entry by: Tir Gwaith # Spell Name Classes of caster School Spell Descriptors Type Components Casting Time Range Target Area Duration Save Info Spell Resistance Description Source Page Firefly CLASSES:Sorcerer,Wizard=0 SCHOOL:Evocation DESCRIPTOR:Light TYPE:Arcane COMPS:V, S CASTTIME:1 action RANGE:Medium TARGETAREA:Tiny globe of light DURATION:(CASTERLEVEL) minutes SAVEINFO:None SPELLRES:No DESC:Summons forth a Tiny globe of magical light that dances about the spellcasters shoulder. SOURCEPAGE:p.2 Sparkledust CLASSES:Bard=2|Sorcerer,Wizard=1 SCHOOL:Evocation DESCRIPTOR:Light TYPE:Arcane COMPS:V, S, M CASTTIME:1 minute RANGE:Close TARGETAREA:20 ft. radius spread DURATION:Instantaneous SAVEINFO:Will negates SPELLRES:Yes DESC:A ball of intensely bright, multi-colored, sparkling light causes all humanoids within the area of the burst to save or become blinded for 1d4 rounds. SOURCEPAGE:p.2 Static Charge CLASSES:Bard=2|Sorcerer,Wizard=1 SCHOOL:Evocation TYPE:Arcane COMPS:V, S, M CASTTIME:1 minute RANGE:Touch TARGETAREA:Electrical discharge DURATION:See text SAVEINFO:Fort negates SPELLRES:Yes DESC:Charges a single metal object with electrical energy for (min(max(CASTERLEVEL/2,1),5))d3 damage and stunning. SOURCEPAGE:p.2 Stilts of Force CLASSES:Sorcerer,Wizard=1 SCHOOL:Evocation DESCRIPTOR:Force TYPE:Arcane COMPS:V, S, M CASTTIME:1 standard action RANGE:Touch TARGETAREA:Creates invisible stilts of magical force DURATION:(CASTERLEVEL) minutes [D] SAVEINFO:Will negates (harmless) SPELLRES:Yes (harmless) DESC:Evokes up to four invisible stilts of pure magical force that adhere themselves to the targets feet, allowing the creature to elevate itself up to (min(CASTERLEVEL/2,10)) feet from the ground . SOURCEPAGE:p.2 Deafening Sneeze CLASSES:Bard,Sorcerer,Wizard=2 SCHOOL:Evocation DESCRIPTOR:Sonic TYPE:Arcane COMPS:V, S CASTTIME:1 action RANGE:Close TARGETAREA:Cone DURATION:Instantaneous SAVEINFO:Fortitude partial (see text) (object) SPELLRES:Yes (object) DESC:You sneeze with such thunderous volume that you create a cone of sonic force that deafens and damages creatures within its path. SOURCEPAGE:p.2 Firefly Swarm CLASSES:Sorcerer,Wizard=3 SCHOOL:Evocation DESCRIPTOR:Light TYPE:Arcane COMPS:V, S, M CASTTIME:1 action RANGE:Medium TARGETAREA:20-foot radius sphere DURATION:(CASTERLEVEL) minutes SAVEINFO:Fortitude negates SPELLRES:No DESC:An area within range of the spellcaster is suddenly filled with a myriad of Tiny globes of light. SOURCEPAGE:p.3 Force Blade CLASSES:Sorcerer,Wizard=3 SCHOOL:Evocation DESCRIPTOR:Force TYPE:Arcane COMPS:V, S, M CASTTIME:1 standard action RANGE:Medium TARGETAREA:One blade of force DURATION:(CASTERLEVEL) rounds SAVEINFO:None SPELLRES:Yes DESC:Summons a shimmering, pulsing blade of blue-green magical force that moves and attacks as the caster commands for 1d8+(INT) damage. SOURCEPAGE:p.3 --- NEW FILE: OGL.txt --- OPEN GAME LICENSE Version 1.0a The following text is the property of Wizards of the Coast, Inc. and is Copyright 2000 Wizards of the Coast, Inc ("Wizards"). All Rights Reserved. 1. Definitions: (a)"Contributors" means the copyright and/or trademark owners who have contributed Open Game Content; (b)"Derivative Material" means copyrighted material including derivative works and translations (including into other computer languages), potation, modification, correction, addition, extension, upgrade, improvement, compilation, abridgment or other form in which an existing work may be recast, transformed or adapted; (c) "Distribute" means to reproduce, license, rent, lease, sell, broadcast, publicly display, transmit or otherwise distribute; (d)"Open Game Content" means the game mechanic and includes the methods, procedures, processes and routines to the extent such content does not embody the Product Identity and is an enhancement over the prior art and any additional content clearly identified as Open Game Content by the Contributor, and means any work covered by this License, including translations and derivative works under copyright law, but specifically excludes Product Identity. (e) "Product Identity" means product and product line names, logos and identifying marks including trade dress; artifacts; creatures characters; stories, storylines, plots, thematic elements, dialogue, incidents, language, artwork, symbols, designs, depictions, likenesses, formats, poses, concepts, themes and graphic, photographic and other visual or audio representations; names and descriptions of characters, spells, enchantments, personalities, teams, personas, likenesses and special abilities; places, locations, environments, creatures, equipment, magical or supernatural abilities or effects, logos, symbols, or graphic designs; and any other trademark or registered trademark clearly identified as Product identity by the owner of the Product Identity, and which specifically excludes the Open Game Content; (f) "Trademark" means the logos, names, mark, sign, motto, designs that are used by a Contributor to identify itself or its products or the associated products contributed to the Open Game License by the Contributor (g) "Use", "Used" or "Using" means to use, Distribute, copy, edit, format, modify, translate and otherwise create Derivative Material of Open Game Content. (h) "You" or "Your" means the licensee in terms of this agreement. 2. The License: This License applies to any Open Game Content that contains a notice indicating that the Open Game Content may only be Used under and in terms of this License. You must affix such a notice to any Open Game Content that you Use. No terms may be added to or subtracted from this License except as described by the License itself. No other terms or conditions may be applied to any Open Game Content distributed using this License. 3.Offer and Acceptance: By Using the Open Game Content You indicate Your acceptance of the terms of this License. 4. Grant and Consideration: In consideration for agreeing to use this License, the Contributors grant You a perpetual, worldwide, royalty-free, non-exclusive license with the exact terms of this License to Use, the Open Game Content. 5.Representation of Authority to Contribute: If You are contributing original material as Open Game Content, You represent that Your Contributions are Your original creation and/or You have sufficient rights to grant the rights conveyed by this License. 6.Notice of License Copyright: You must update the COPYRIGHT NOTICE portion of this License to include the exact text of the COPYRIGHT NOTICE of any Open Game Content You are copying, modifying or distributing, and You must add the title, the copyright date, and the copyright holder's name to the COPYRIGHT NOTICE of any original Open Game Content you Distribute. 7. Use of Product Identity: You agree not to Use any Product Identity, including as an indication as to compatibility, except as expressly licensed in another, independent Agreement with the owner of each element of that Product Identity. You agree not to indicate compatibility or co-adaptability with any Trademark or Registered Trademark in conjunction with a work containing Open Game Content except as expressly licensed in another, independent Agreement with the owner of such Trademark or Registered Trademark. The use of any Product Identity in Open Game Content does not constitute a challenge to the ownership of that Product Identity. The owner of any Product Identity used in Open Game Content shall retain all rights, title and interest in and to that Product Identity. 8. Identification: If you distribute Open Game Content You must clearly indicate which portions of the work that you are distributing are Open Game Content. 9. Updating the License: Wizards or its designated Agents may publish updated versions of this License. You may use any authorized version of this License to copy, modify and distribute any Open Game Content originally distributed under any version of this License. 10 Copy of this License: You MUST include a copy of this License with every copy of the Open Game Content You Distribute. 11. Use of Contributor Credits: You may not market or advertise the Open Game Content using the name of any Contributor unless You have written permission from the Contributor to do so. 12 Inability to Comply: If it is impossible for You to comply with any of the terms of this License with respect to some or all of the Open Game Content due to statute, judicial order, or governmental regulation then You may not Use any Open Game Material so affected. 13 Termination: This License will terminate automatically if You fail to comply with all terms herein and fail to cure such breach within 30 days of becoming aware of the breach. All sublicenses shall survive the termination of this License. 14 Reformation: If any provision of this License is held to be unenforceable, such provision shall be reformed only to the extent necessary to make it enforceable. 15 COPYRIGHT NOTICE Open Game License v 1.0a, © 2000, Wizards of the Coast, Inc. d20 System Reference Document, © 2000, Wizards of the Coast, Inc.; Authors: Jonathan Tweet, Monte Cook, and Skip Williams, based on original material by E. Gary Gygax and Dave Arneson. Kressmers Bizarre Grimoire, © 2004-2006 Silverthorne Games; Author: Ian S. Johnston. PCGen dataset conversion for Seven Evocations Copyright 2005, PCGen Data team (Including, but not limited to Andrew McDougall (Tir Gwaith)) --- NEW FILE: sevenevocations.pcc --- # CVS $Revision: 1.1 $ $Author: eddyanthony $ -- Fri Sep 16 12:08:11 2005 -- reformated by prettylst.pl v1.35 (build 469) CAMPAIGN:Silverthorne Games - Kressmer's Bizarre Grimoire - Seven Evocations RANK:7 GAMEMODE:35e GENRE:Fantasy BOOKTYPE:Supplement SETTING:Evernor TYPE:Silverthorne Games.Evernor.Kressmer's Bizzare Grimoire SOURCELONG:Seven Evocations SOURCESHORT:7Evok SOURCEWEB:http://www.silverthornegames.com/ ISOGL:YES COPYRIGHT:Open Game License v 1.0a, © 2000, Wizards of the Coast, Inc. COPYRIGHT:d20 System Reference Document, © 2000, Wizards of the Coast, Inc.; Authors: Jonathan Tweet, Monte Cook, and Skip Williams, based on original material by E. Gary Gygax and Dave Arneson. COPYRIGHT:Kressmer's Bizarre Grimoire, © 2004-2006 Silverthorne Games; Author: Ian S. Johnston. COPYRIGHT:PCGen dataset conversion for Seven Evocations Copyright 2005, PCGen Data team (Including, but not limited to Andrew McDougall (Tir Gwaith)) ISLICENSED:YES LICENSE:<p><b>Silverthorne Games - Kressmer's Bizarre Grimoire - Seven Evocations</b></p> <p><b>Designation of Product Identity: The following items are hereby designated as Product Identity in accordance with Section 1(e) of the Open Game License, version 1.0: Any and all Silverthorne Games logos and identifying marks and trade dress, including all Silverthorne Games Product and Product Line names including but not limited to Kressmer's Bizarre Grimoire and the Realms of Evernor, including but not limited to the following spell names:</b></p> <p>Bellamy's Bitter Brew, Bellamy's Blathering Babble, Bellamy's Bountiful Beard, Bellamy's Effusive Earwax, Bellamy's Forceful Feedback, Bellamy's Monstrous Musk, Bellamy's Proper Burial, Falgell's Coat of Quills, Falgell's Floating Mirror, Falgell's Quick Switch, Hedreth's Hellish Halitosis, Jynx's Black Cat, Kressmer's Inverted Text, Kressmer's Moment of Deflection, Kressmer's Whistling Servant, Milara's Befuddling Mist, Milara's Perfume, Pashaw's Shadow Puppet, Saermund's Inviolate Sphere, Saermund's Plasmic Sheath, Treffla's Spectral Brambles, </p> <p><b>The above Product Identity is not Open Game Content.</b></p> <p><b>Subject to the Product Identity designation above, use of these PI elements is granted to PCGen solely for listing spell names for no other use. All designated PI elements are Copyright 2004-2006 Silverthorne Games, all rights reserved, and are used with permission.</b></p><br> # Do not remove the EXTRAFILE comment. #EXTRAFILE:OGL.txt SPELL:sevenevocations_spells.lst |
Update of /cvsroot/pcgendm/pcgendm/development/data/d20ogl/silverthornegames/realmsofevernor/kressmersbizarregrimoire/seventransmutations In directory sc8-pr-cvs1.sourceforge.net:/tmp/cvs-serv31329/silverthornegames/realmsofevernor/kressmersbizarregrimoire/seventransmutations Added Files: OGL.txt seventransmutations.pcc seventransmutations_spells.lst Log Message: [ 1325692 ] [Silverthorne] Kressmer's Bizarre Grimoire --- NEW FILE: seventransmutations.pcc --- # CVS $Revision: 1.1 $ $Author: eddyanthony $ -- Fri Sep 16 12:08:11 2005 -- reformated by prettylst.pl v1.35 (build 469) CAMPAIGN:Silverthorne Games - Kressmer's Bizarre Grimoire - Seven Transmutations RANK:7 GAMEMODE:35e GENRE:Fantasy BOOKTYPE:Supplement SETTING:Evernor TYPE:Silverthorne Games.Evernor.Kressmer's Bizzare Grimoire SOURCELONG:Seven Transmutations SOURCESHORT:7Trans SOURCEWEB:http://www.silverthornegames.com/ ISOGL:YES COPYRIGHT:Open Game License v 1.0a, © 2000, Wizards of the Coast, Inc. COPYRIGHT:d20 System Reference Document, © 2000, Wizards of the Coast, Inc.; Authors: Jonathan Tweet, Monte Cook, and Skip Williams, based on original material by E. Gary Gygax and Dave Arneson. COPYRIGHT:Kressmers Bizarre Grimoire, © 2004-2006 Silverthorne Games; Author: Ian S. Johnston. COPYRIGHT:PCGen dataset conversion for Seven Transmutations Copyright 2005, PCGen Data team (Including, but not limited to Andrew McDougall (Tir Gwaith)) ISLICENSED:YES LICENSE:<p><b>Silverthorne Games - Kressmer's Bizarre Grimoire - Seven Transmutations</b></p> <p><b>Designation of Product Identity: The following items are hereby designated as Product Identity in accordance with Section 1(e) of the Open Game License, version 1.0: Any and all Silverthorne Games logos and identifying marks and trade dress, including all Silverthorne Games Product and Product Line names including but not limited to Kressmer's Bizarre Grimoire and the Realms of Evernor, including but not limited to the following spell names:</b></p> <p>Bellamy's Bitter Brew, Bellamy's Blathering Babble, Bellamy's Bountiful Beard, Bellamy's Effusive Earwax, Bellamy's Forceful Feedback, Bellamy's Monstrous Musk, Bellamy's Proper Burial, Falgell's Coat of Quills, Falgell's Floating Mirror, Falgell's Quick Switch, Hedreth's Hellish Halitosis, Jynx's Black Cat, Kressmer's Inverted Text, Kressmer's Moment of Deflection, Kressmer's Whistling Servant, Milara's Befuddling Mist, Milara's Perfume, Pashaw's Shadow Puppet, Saermund's Inviolate Sphere, Saermund's Plasmic Sheath, Treffla's Spectral Brambles, </p> <p><b>The above Product Identity is not Open Game Content.</b></p> <p><b>Subject to the Product Identity designation above, use of these PI elements is granted to PCGen solely for listing spell names for no other use. All designated PI elements are Copyright 2004-2006 Silverthorne Games, all rights reserved, and are used with permission.</b></p><br> # Do not remove the EXTRAFILE comment. #EXTRAFILE:OGL.txt SPELL:seventransmutations_spells.lst --- NEW FILE: seventransmutations_spells.lst --- # CVS $Revision: 1.1 $ $Author: eddyanthony $ -- Sat Feb 18 09:47:40 2006 -- reformated by prettylst.pl v1.35 (build 555) SOURCELONG:Seven Transmutations|SOURCESHORT:7Trans|SOURCEWEB:http://www.silverthornegames.com/ # Original Entry by: Tir Gwaith # Spell Name Product Identity? Output Name Classes of caster School Type Components Casting Time Range Target Area Duration Save Info Spell Resistance Description Source Page Age Wine CLASSES:Sorcerer,Wizard=1 SCHOOL:Transmutation TYPE:Arcane COMPS:V, S, M CASTTIME:1 standard action RANGE:Close TARGETAREA:Ages wine in one vessel DURATION:Permanent SAVEINFO:None SPELLRES:No DESC:Ages wine, improving taste. SOURCEPAGE:p.2 Bitter Brew NAMEISPI:YES OUTPUTNAME:Bellamy's [NAME] CLASSES:Bard,Sorcerer,Wizard=1 SCHOOL:Transmutation TYPE:Arcane COMPS:V, S, M CASTTIME:1 standard action RANGE:Long TARGETAREA:1d4+(CASTERLEVEL/2) containers of ale DURATION:Permanent SAVEINFO:Yes (object) (see text) SPELLRES:Yes (object) DESC:Instantly turns any beer, ale, lager, or similar alcoholic beverage into an awful, bitter-tasting concoction. SOURCEPAGE:p.2 Costume Change CLASSES:Bard,Sorcerer,Wizard=1 SCHOOL:Transmutation TYPE:Arcane COMPS:V, S CASTTIME:1 standard action RANGE:Unlimited TARGETAREA:Clothes of (max(CASTERLEVEL/2,1)) creatures DURATION:Permanent [D] SAVEINFO:Will negates SPELLRES:Yes DESC:Instantly and permanently changes the style and color of the non-magical outer clothing worn by other creatures to a color and style that suit the caster. SOURCEPAGE:p.2 Glass Shape CLASSES:Cleric,Sorcerer,Wizard=1|Druid=2 SCHOOL:Transmutation TYPE:Arcane.Divine COMPS:V, S, M/DF CASTTIME:1 action RANGE:Touch TARGETAREA:Glass or glass object touched, up to (CASTERLEVEL+10) cu. ft. DURATION:Instantaneous SAVEINFO:None SPELLRES:No DESC:Forms an existing piece of glass into any shape that suits the casters purpose. SOURCEPAGE:p.2 Lock/Unlock CLASSES:Bard,Sorcerer,Wizard=0 SCHOOL:Transmutation TYPE:Arcane COMPS:V, S CASTTIME:1 standard action RANGE:Close TARGETAREA:Locks or unlocks an item or door DURATION:Instantaneous SAVEINFO:None SPELLRES:No DESC:Any single, non-magical container or portal within the spells range equipped with a latch, lock, drawstring, or other similar securing feature is instantly either locked or unlocked at the casters discretion. SOURCEPAGE:p.2 Repaginate CLASSES:Sorcerer,Wizard=2 SCHOOL:Transmutation TYPE:Arcane COMPS:V, S CASTTIME:1 standard action RANGE:Close TARGETAREA:One tome DURATION:Permanent [D] SAVEINFO:Yes (object) SPELLRES:No DESC:Quickly scrambles the order of all the pages in a single book, leaving the original page numbers intact, so that the continuity and organization of the volume in question are utterly lost. SOURCEPAGE:p.2 Sort Coins CLASSES:Bard,Sorcerer,Wizard=0 SCHOOL:Transmutation TYPE:Arcane COMPS:V, S, M CASTTIME:1 standard action RANGE:Close TARGETAREA:Pile of coins, up to (CASTERLEVEL*100) coins DURATION:Instantaneous SAVEINFO:None SPELLRES:No DESC:Any loose collection or pile of coins is instantly sorted by type, stacked neatly, and counted. SOURCEPAGE:p.3 --- NEW FILE: OGL.txt --- OPEN GAME LICENSE Version 1.0a The following text is the property of Wizards of the Coast, Inc. and is Copyright 2000 Wizards of the Coast, Inc ("Wizards"). All Rights Reserved. 1. Definitions: (a)"Contributors" means the copyright and/or trademark owners who have contributed Open Game Content; (b)"Derivative Material" means copyrighted material including derivative works and translations (including into other computer languages), potation, modification, correction, addition, extension, upgrade, improvement, compilation, abridgment or other form in which an existing work may be recast, transformed or adapted; (c) "Distribute" means to reproduce, license, rent, lease, sell, broadcast, publicly display, transmit or otherwise distribute; (d)"Open Game Content" means the game mechanic and includes the methods, procedures, processes and routines to the extent such content does not embody the Product Identity and is an enhancement over the prior art and any additional content clearly identified as Open Game Content by the Contributor, and means any work covered by this License, including translations and derivative works under copyright law, but specifically excludes Product Identity. (e) "Product Identity" means product and product line names, logos and identifying marks including trade dress; artifacts; creatures characters; stories, storylines, plots, thematic elements, dialogue, incidents, language, artwork, symbols, designs, depictions, likenesses, formats, poses, concepts, themes and graphic, photographic and other visual or audio representations; names and descriptions of characters, spells, enchantments, personalities, teams, personas, likenesses and special abilities; places, locations, environments, creatures, equipment, magical or supernatural abilities or effects, logos, symbols, or graphic designs; and any other trademark or registered trademark clearly identified as Product identity by the owner of the Product Identity, and which specifically excludes the Open Game Content; (f) "Trademark" means the logos, names, mark, sign, motto, designs that are used by a Contributor to identify itself or its products or the associated products contributed to the Open Game License by the Contributor (g) "Use", "Used" or "Using" means to use, Distribute, copy, edit, format, modify, translate and otherwise create Derivative Material of Open Game Content. (h) "You" or "Your" means the licensee in terms of this agreement. 2. The License: This License applies to any Open Game Content that contains a notice indicating that the Open Game Content may only be Used under and in terms of this License. You must affix such a notice to any Open Game Content that you Use. No terms may be added to or subtracted from this License except as described by the License itself. No other terms or conditions may be applied to any Open Game Content distributed using this License. 3.Offer and Acceptance: By Using the Open Game Content You indicate Your acceptance of the terms of this License. 4. Grant and Consideration: In consideration for agreeing to use this License, the Contributors grant You a perpetual, worldwide, royalty-free, non-exclusive license with the exact terms of this License to Use, the Open Game Content. 5.Representation of Authority to Contribute: If You are contributing original material as Open Game Content, You represent that Your Contributions are Your original creation and/or You have sufficient rights to grant the rights conveyed by this License. 6.Notice of License Copyright: You must update the COPYRIGHT NOTICE portion of this License to include the exact text of the COPYRIGHT NOTICE of any Open Game Content You are copying, modifying or distributing, and You must add the title, the copyright date, and the copyright holder's name to the COPYRIGHT NOTICE of any original Open Game Content you Distribute. 7. Use of Product Identity: You agree not to Use any Product Identity, including as an indication as to compatibility, except as expressly licensed in another, independent Agreement with the owner of each element of that Product Identity. You agree not to indicate compatibility or co-adaptability with any Trademark or Registered Trademark in conjunction with a work containing Open Game Content except as expressly licensed in another, independent Agreement with the owner of such Trademark or Registered Trademark. The use of any Product Identity in Open Game Content does not constitute a challenge to the ownership of that Product Identity. The owner of any Product Identity used in Open Game Content shall retain all rights, title and interest in and to that Product Identity. 8. Identification: If you distribute Open Game Content You must clearly indicate which portions of the work that you are distributing are Open Game Content. 9. Updating the License: Wizards or its designated Agents may publish updated versions of this License. You may use any authorized version of this License to copy, modify and distribute any Open Game Content originally distributed under any version of this License. 10 Copy of this License: You MUST include a copy of this License with every copy of the Open Game Content You Distribute. 11. Use of Contributor Credits: You may not market or advertise the Open Game Content using the name of any Contributor unless You have written permission from the Contributor to do so. 12 Inability to Comply: If it is impossible for You to comply with any of the terms of this License with respect to some or all of the Open Game Content due to statute, judicial order, or governmental regulation then You may not Use any Open Game Material so affected. 13 Termination: This License will terminate automatically if You fail to comply with all terms herein and fail to cure such breach within 30 days of becoming aware of the breach. All sublicenses shall survive the termination of this License. 14 Reformation: If any provision of this License is held to be unenforceable, such provision shall be reformed only to the extent necessary to make it enforceable. 15 COPYRIGHT NOTICE Open Game License v 1.0a, © 2000, Wizards of the Coast, Inc. d20 System Reference Document, © 2000, Wizards of the Coast, Inc.; Authors: Jonathan Tweet, Monte Cook, and Skip Williams, based on original material by E. Gary Gygax and Dave Arneson. Kressmers Bizarre Grimoire, © 2004-2006 Silverthorne Games; Author: Ian S. Johnston. PCGen dataset conversion for Seven Transmutations Copyright 2005, PCGen Data team (Including, but not limited to Andrew McDougall (Tir Gwaith)) |
Update of /cvsroot/pcgendm/pcgendm/development/data/d20ogl/silverthornegames/realmsofevernor/kressmersbizarregrimoire/sevensummonersspells In directory sc8-pr-cvs1.sourceforge.net:/tmp/cvs-serv31329/silverthornegames/realmsofevernor/kressmersbizarregrimoire/sevensummonersspells Added Files: OGL.txt sevensummonersspells.pcc sevensummonersspells_spells.lst Log Message: [ 1325692 ] [Silverthorne] Kressmer's Bizarre Grimoire --- NEW FILE: sevensummonersspells.pcc --- # CVS $Revision: 1.1 $ $Author: eddyanthony $ -- Fri Sep 16 12:08:11 2005 -- reformated by prettylst.pl v1.35 (build 469) CAMPAIGN:Silverthorne Games - Kressmer's Bizarre Grimoire - Seven Summoner's Spells RANK:7 GAMEMODE:35e GENRE:Fantasy BOOKTYPE:Supplement SETTING:Evernor TYPE:Silverthorne Games.Evernor.Kressmer's Bizzare Grimoire SOURCELONG:Seven Summoner's Spells SOURCESHORT:7Summ SOURCEWEB:http://www.silverthornegames.com/ ISOGL:YES COPYRIGHT:Open Game License v 1.0a, © 2000, Wizards of the Coast, Inc. COPYRIGHT:d20 System Reference Document, © 2000, Wizards of the Coast, Inc.; Authors: Jonathan Tweet, Monte Cook, and Skip Williams, based on original material by E. Gary Gygax and Dave Arneson. COPYRIGHT:Kressmers Bizarre Grimoire, © 2004-2006 Silverthorne Games; Author: Ian S. Johnston. COPYRIGHT:PCGen dataset conversion for Seven Summoner's Spells Copyright 2005, PCGen Data team (Including, but not limited to Andrew McDougall (Tir Gwaith)) ISLICENSED:YES LICENSE:<p><b>Silverthorne Games - Kressmer's Bizarre Grimoire - Seven Summoner's Spells</b></p> <p><b>Designation of Product Identity: The following items are hereby designated as Product Identity in accordance with Section 1(e) of the Open Game License, version 1.0: Any and all Silverthorne Games logos and identifying marks and trade dress, including all Silverthorne Games Product and Product Line names including but not limited to Kressmer's Bizarre Grimoire and the Realms of Evernor, including but not limited to the following spell names:</b></p> <p>Bellamy's Bitter Brew, Bellamy's Blathering Babble, Bellamy's Bountiful Beard, Bellamy's Effusive Earwax, Bellamy's Forceful Feedback, Bellamy's Monstrous Musk, Bellamy's Proper Burial, Falgell's Coat of Quills, Falgell's Floating Mirror, Falgell's Quick Switch, Hedreth's Hellish Halitosis, Jynx's Black Cat, Kressmer's Inverted Text, Kressmer's Moment of Deflection, Kressmer's Whistling Servant, Milara's Befuddling Mist, Milara's Perfume, Pashaw's Shadow Puppet, Saermund's Inviolate Sphere, Saermund's Plasmic Sheath, Treffla's Spectral Brambles, </p> <p><b>The above Product Identity is not Open Game Content.</b></p> <p><b>Subject to the Product Identity designation above, use of these PI elements is granted to PCGen solely for listing spell names for no other use. All designated PI elements are Copyright 2004-2006 Silverthorne Games, all rights reserved, and are used with permission.</b></p><br> # Do not remove the EXTRAFILE comment. #EXTRAFILE:OGL.txt SPELL:sevensummonersspells_spells.lst --- NEW FILE: sevensummonersspells_spells.lst --- # CVS $Revision: 1.1 $ $Author: eddyanthony $ -- Sat Feb 18 09:47:40 2006 -- reformated by prettylst.pl v1.35 (build 555) SOURCELONG:Seven Summoner's Spells|SOURCESHORT:7Summ|SOURCEWEB:http://www.silverthornegames.com/ # Original Entry by: Tir Gwaith # Spell Name Classes of caster School Sub-School Type Components Casting Time Range Target Area Duration Save Info Spell Resistance Cost Description Source Page Summon Bag CLASSES:Bard,Sorcerer,Wizard=0 SCHOOL:Conjuration SUBSCHOOL:Summoning TYPE:Arcane COMPS:V, S CASTTIME:1 standard action RANGE:Unlimited on one plane TARGETAREA:Summons a single bag DURATION:Instantaneous SAVEINFO:None SPELLRES:No DESC:Instantly summons any mundane or magical bag (including bags of holding), regardless of size, belonging to the caster. SOURCEPAGE:p.2 Summon Container CLASSES:Bard,Sorcerer,Wizard=1 SCHOOL:Conjuration SUBSCHOOL:Summoning TYPE:Arcane COMPS:V, S CASTTIME:1 standard action RANGE:Unlimited on one plane. TARGETAREA:Summons one container DURATION:Instantaneous SAVEINFO:None SPELLRES:No DESC:Instantly summons any mundane or magical type of container (bag, bin, chest, handy haversack, locker, portable hole, etc.) SOURCEPAGE:p.2 Summon Garment CLASSES:Bard,Sorcerer,Wizard=0 SCHOOL:Conjuration SUBSCHOOL:Summoning TYPE:Arcane COMPS:V, S, M CASTTIME:1 standard action RANGE:Unlimited on the same plane TARGETAREA:Summons one complete garment DURATION:Instantaneous SAVEINFO:None SPELLRES:No DESC:Any outfit, whether mundane or magical, is instantly summoned to his or her person. SOURCEPAGE:p.2 Summon Key CLASSES:Bard,Sorcerer,Wizard=0 SCHOOL:Conjuration SUBSCHOOL:Summoning TYPE:Arcane COMPS:V, S, M CASTTIME:1 standard action RANGE:Unlimited on the same plane TARGETAREA:Summons a key DURATION:Instantaneous SAVEINFO:None SPELLRES:No COST:1 DESC:A single ordinary or magical key belonging to the caster is instantly called to the casters location. SOURCEPAGE:p.2 Summon Mug CLASSES:Bard,Sorcerer,Wizard=0 SCHOOL:Conjuration SUBSCHOOL:Summoning TYPE:Arcane COMPS:V, S, M CASTTIME:1 standard action RANGE:Long TARGETAREA:Summons a mug DURATION:1 round or see text SAVEINFO:None SPELLRES:No DESC:Instantly conjures a stein, cup, or flagon of frothy ale or some other preferred beverage (casters choice). SOURCEPAGE:p.2 Summon Pipe CLASSES:Bard,Sorcerer,Wizard=0 SCHOOL:Conjuration SUBSCHOOL:Summoning TYPE:Arcane COMPS:V, S, M CASTTIME:1 standard action RANGE:Unlimited on the same plane TARGETAREA:Summons the casters pipe and choice of pipeweed DURATION:Instantaneous [D] SAVEINFO:None SPELLRES:No DESC:This spell summons the casters pipe, along with a small satchel of the casters pipeweed of choice to his or her person. SOURCEPAGE:p.2 Summon Random Item CLASSES:Bard,Sorcerer,Wizard=0 SCHOOL:Conjuration SUBSCHOOL:Summoning TYPE:Arcane COMPS:V, S CASTTIME:1 standard action RANGE:Long TARGETAREA:Summons one random, mundane item DURATION:(CASTERLEVEL/2+1) rounds SAVEINFO:None SPELLRES:No DESC:Summons a single, unattended, non-magical item worth no more than 50 gp to his or her person. SOURCEPAGE:p.3 --- NEW FILE: OGL.txt --- OPEN GAME LICENSE Version 1.0a The following text is the property of Wizards of the Coast, Inc. and is Copyright 2000 Wizards of the Coast, Inc ("Wizards"). All Rights Reserved. 1. Definitions: (a)"Contributors" means the copyright and/or trademark owners who have contributed Open Game Content; (b)"Derivative Material" means copyrighted material including derivative works and translations (including into other computer languages), potation, modification, correction, addition, extension, upgrade, improvement, compilation, abridgment or other form in which an existing work may be recast, transformed or adapted; (c) "Distribute" means to reproduce, license, rent, lease, sell, broadcast, publicly display, transmit or otherwise distribute; (d)"Open Game Content" means the game mechanic and includes the methods, procedures, processes and routines to the extent such content does not embody the Product Identity and is an enhancement over the prior art and any additional content clearly identified as Open Game Content by the Contributor, and means any work covered by this License, including translations and derivative works under copyright law, but specifically excludes Product Identity. (e) "Product Identity" means product and product line names, logos and identifying marks including trade dress; artifacts; creatures characters; stories, storylines, plots, thematic elements, dialogue, incidents, language, artwork, symbols, designs, depictions, likenesses, formats, poses, concepts, themes and graphic, photographic and other visual or audio representations; names and descriptions of characters, spells, enchantments, personalities, teams, personas, likenesses and special abilities; places, locations, environments, creatures, equipment, magical or supernatural abilities or effects, logos, symbols, or graphic designs; and any other trademark or registered trademark clearly identified as Product identity by the owner of the Product Identity, and which specifically excludes the Open Game Content; (f) "Trademark" means the logos, names, mark, sign, motto, designs that are used by a Contributor to identify itself or its products or the associated products contributed to the Open Game License by the Contributor (g) "Use", "Used" or "Using" means to use, Distribute, copy, edit, format, modify, translate and otherwise create Derivative Material of Open Game Content. (h) "You" or "Your" means the licensee in terms of this agreement. 2. The License: This License applies to any Open Game Content that contains a notice indicating that the Open Game Content may only be Used under and in terms of this License. You must affix such a notice to any Open Game Content that you Use. No terms may be added to or subtracted from this License except as described by the License itself. No other terms or conditions may be applied to any Open Game Content distributed using this License. 3.Offer and Acceptance: By Using the Open Game Content You indicate Your acceptance of the terms of this License. 4. Grant and Consideration: In consideration for agreeing to use this License, the Contributors grant You a perpetual, worldwide, royalty-free, non-exclusive license with the exact terms of this License to Use, the Open Game Content. 5.Representation of Authority to Contribute: If You are contributing original material as Open Game Content, You represent that Your Contributions are Your original creation and/or You have sufficient rights to grant the rights conveyed by this License. 6.Notice of License Copyright: You must update the COPYRIGHT NOTICE portion of this License to include the exact text of the COPYRIGHT NOTICE of any Open Game Content You are copying, modifying or distributing, and You must add the title, the copyright date, and the copyright holder's name to the COPYRIGHT NOTICE of any original Open Game Content you Distribute. 7. Use of Product Identity: You agree not to Use any Product Identity, including as an indication as to compatibility, except as expressly licensed in another, independent Agreement with the owner of each element of that Product Identity. You agree not to indicate compatibility or co-adaptability with any Trademark or Registered Trademark in conjunction with a work containing Open Game Content except as expressly licensed in another, independent Agreement with the owner of such Trademark or Registered Trademark. The use of any Product Identity in Open Game Content does not constitute a challenge to the ownership of that Product Identity. The owner of any Product Identity used in Open Game Content shall retain all rights, title and interest in and to that Product Identity. 8. Identification: If you distribute Open Game Content You must clearly indicate which portions of the work that you are distributing are Open Game Content. 9. Updating the License: Wizards or its designated Agents may publish updated versions of this License. You may use any authorized version of this License to copy, modify and distribute any Open Game Content originally distributed under any version of this License. 10 Copy of this License: You MUST include a copy of this License with every copy of the Open Game Content You Distribute. 11. Use of Contributor Credits: You may not market or advertise the Open Game Content using the name of any Contributor unless You have written permission from the Contributor to do so. 12 Inability to Comply: If it is impossible for You to comply with any of the terms of this License with respect to some or all of the Open Game Content due to statute, judicial order, or governmental regulation then You may not Use any Open Game Material so affected. 13 Termination: This License will terminate automatically if You fail to comply with all terms herein and fail to cure such breach within 30 days of becoming aware of the breach. All sublicenses shall survive the termination of this License. 14 Reformation: If any provision of this License is held to be unenforceable, such provision shall be reformed only to the extent necessary to make it enforceable. 15 COPYRIGHT NOTICE Open Game License v 1.0a, © 2000, Wizards of the Coast, Inc. d20 System Reference Document, © 2000, Wizards of the Coast, Inc.; Authors: Jonathan Tweet, Monte Cook, and Skip Williams, based on original material by E. Gary Gygax and Dave Arneson. Kressmers Bizarre Grimoire, © 2004-2006 Silverthorne Games; Author: Ian S. Johnston. PCGen dataset conversion for Seven Summoner Spells Copyright 2005, PCGen Data team (Including, but not limited to Andrew McDougall (Tir Gwaith)) |
Update of /cvsroot/pcgendm/pcgendm/development/data/d20ogl/silverthornegames/realmsofevernor/kressmersbizarregrimoire/sevendivinations In directory sc8-pr-cvs1.sourceforge.net:/tmp/cvs-serv31329/silverthornegames/realmsofevernor/kressmersbizarregrimoire/sevendivinations Added Files: OGL.txt sevendivinations.pcc sevendivinations_spells.lst Log Message: [ 1325692 ] [Silverthorne] Kressmer's Bizarre Grimoire --- NEW FILE: OGL.txt --- OPEN GAME LICENSE Version 1.0a The following text is the property of Wizards of the Coast, Inc. and is Copyright 2000 Wizards of the Coast, Inc ("Wizards"). All Rights Reserved. 1. Definitions: (a)"Contributors" means the copyright and/or trademark owners who have contributed Open Game Content; (b)"Derivative Material" means copyrighted material including derivative works and translations (including into other computer languages), potation, modification, correction, addition, extension, upgrade, improvement, compilation, abridgment or other form in which an existing work may be recast, transformed or adapted; (c) "Distribute" means to reproduce, license, rent, lease, sell, broadcast, publicly display, transmit or otherwise distribute; (d)"Open Game Content" means the game mechanic and includes the methods, procedures, processes and routines to the extent such content does not embody the Product Identity and is an enhancement over the prior art and any additional content clearly identified as Open Game Content by the Contributor, and means any work covered by this License, including translations and derivative works under copyright law, but specifically excludes Product Identity. (e) "Product Identity" means product and product line names, logos and identifying marks including trade dress; artifacts; creatures characters; stories, storylines, plots, thematic elements, dialogue, incidents, language, artwork, symbols, designs, depictions, likenesses, formats, poses, concepts, themes and graphic, photographic and other visual or audio representations; names and descriptions of characters, spells, enchantments, personalities, teams, personas, likenesses and special abilities; places, locations, environments, creatures, equipment, magical or supernatural abilities or effects, logos, symbols, or graphic designs; and any other trademark or registered trademark clearly identified as Product identity by the owner of the Product Identity, and which specifically excludes the Open Game Content; (f) "Trademark" means the logos, names, mark, sign, motto, designs that are used by a Contributor to identify itself or its products or the associated products contributed to the Open Game License by the Contributor (g) "Use", "Used" or "Using" means to use, Distribute, copy, edit, format, modify, translate and otherwise create Derivative Material of Open Game Content. (h) "You" or "Your" means the licensee in terms of this agreement. 2. The License: This License applies to any Open Game Content that contains a notice indicating that the Open Game Content may only be Used under and in terms of this License. You must affix such a notice to any Open Game Content that you Use. No terms may be added to or subtracted from this License except as described by the License itself. No other terms or conditions may be applied to any Open Game Content distributed using this License. 3.Offer and Acceptance: By Using the Open Game Content You indicate Your acceptance of the terms of this License. 4. Grant and Consideration: In consideration for agreeing to use this License, the Contributors grant You a perpetual, worldwide, royalty-free, non-exclusive license with the exact terms of this License to Use, the Open Game Content. 5.Representation of Authority to Contribute: If You are contributing original material as Open Game Content, You represent that Your Contributions are Your original creation and/or You have sufficient rights to grant the rights conveyed by this License. 6.Notice of License Copyright: You must update the COPYRIGHT NOTICE portion of this License to include the exact text of the COPYRIGHT NOTICE of any Open Game Content You are copying, modifying or distributing, and You must add the title, the copyright date, and the copyright holder's name to the COPYRIGHT NOTICE of any original Open Game Content you Distribute. 7. Use of Product Identity: You agree not to Use any Product Identity, including as an indication as to compatibility, except as expressly licensed in another, independent Agreement with the owner of each element of that Product Identity. You agree not to indicate compatibility or co-adaptability with any Trademark or Registered Trademark in conjunction with a work containing Open Game Content except as expressly licensed in another, independent Agreement with the owner of such Trademark or Registered Trademark. The use of any Product Identity in Open Game Content does not constitute a challenge to the ownership of that Product Identity. The owner of any Product Identity used in Open Game Content shall retain all rights, title and interest in and to that Product Identity. 8. Identification: If you distribute Open Game Content You must clearly indicate which portions of the work that you are distributing are Open Game Content. 9. Updating the License: Wizards or its designated Agents may publish updated versions of this License. You may use any authorized version of this License to copy, modify and distribute any Open Game Content originally distributed under any version of this License. 10 Copy of this License: You MUST include a copy of this License with every copy of the Open Game Content You Distribute. 11. Use of Contributor Credits: You may not market or advertise the Open Game Content using the name of any Contributor unless You have written permission from the Contributor to do so. 12 Inability to Comply: If it is impossible for You to comply with any of the terms of this License with respect to some or all of the Open Game Content due to statute, judicial order, or governmental regulation then You may not Use any Open Game Material so affected. 13 Termination: This License will terminate automatically if You fail to comply with all terms herein and fail to cure such breach within 30 days of becoming aware of the breach. All sublicenses shall survive the termination of this License. 14 Reformation: If any provision of this License is held to be unenforceable, such provision shall be reformed only to the extent necessary to make it enforceable. 15 COPYRIGHT NOTICE Open Game License v 1.0a, © 2000, Wizards of the Coast, Inc. d20 System Reference Document, © 2000, Wizards of the Coast, Inc.; Authors: Jonathan Tweet, Monte Cook, and Skip Williams, based on original material by E. Gary Gygax and Dave Arneson. Kressmers Bizarre Grimoire, © 2004-2006 Silverthorne Games; Author: Ian S. Johnston. PCGen dataset conversion for Seven Divinations Copyright 2005, PCGen Data team (Including, but not limited to Andrew McDougall (Tir Gwaith)) --- NEW FILE: sevendivinations.pcc --- # CVS $Revision: 1.1 $ $Author: eddyanthony $ -- Fri Sep 16 12:08:11 2005 -- reformated by prettylst.pl v1.35 (build 469) CAMPAIGN:Silverthorne Games - Kressmer's Bizarre Grimoire - Seven Divinations RANK:7 GAMEMODE:35e GENRE:Fantasy BOOKTYPE:Supplement SETTING:Evernor TYPE:Silverthorne Games.Evernor.Kressmer's Bizzare Grimoire SOURCELONG:Seven Divinations SOURCESHORT:7Div SOURCEWEB:http://www.silverthornegames.com/ ISOGL:YES COPYRIGHT:Open Game License v 1.0a, © 2000, Wizards of the Coast, Inc. COPYRIGHT:d20 System Reference Document, © 2000, Wizards of the Coast, Inc.; Authors: Jonathan Tweet, Monte Cook, and Skip Williams, based on original material by E. Gary Gygax and Dave Arneson. COPYRIGHT:Kressmers Bizarre Grimoire, © 2004-2006 Silverthorne Games; Author: Ian S. Johnston. COPYRIGHT:PCGen dataset conversion for Seven Divinations Copyright 2005, PCGen Data team (Including, but not limited to Andrew McDougall (Tir Gwaith)) ISLICENSED:YES LICENSE:<p><b>Silverthorne Games - Kressmer's Bizarre Grimoire - Seven Divinations</b></p> <p><b>Designation of Product Identity: The following items are hereby designated as Product Identity in accordance with Section 1(e) of the Open Game License, version 1.0: Any and all Silverthorne Games logos and identifying marks and trade dress, including all Silverthorne Games Product and Product Line names including but not limited to Kressmer's Bizarre Grimoire and the Realms of Evernor, including but not limited to the following spell names:</b></p> <p>Bellamy's Bitter Brew, Bellamy's Blathering Babble, Bellamy's Bountiful Beard, Bellamy's Effusive Earwax, Bellamy's Forceful Feedback, Bellamy's Monstrous Musk, Bellamy's Proper Burial, Falgell's Coat of Quills, Falgell's Floating Mirror, Falgell's Quick Switch, Hedreth's Hellish Halitosis, Jynx's Black Cat, Kressmer's Inverted Text, Kressmer's Moment of Deflection, Kressmer's Whistling Servant, Milara's Befuddling Mist, Milara's Perfume, Pashaw's Shadow Puppet, Saermund's Inviolate Sphere, Saermund's Plasmic Sheath, Treffla's Spectral Brambles, </p> <p><b>The above Product Identity is not Open Game Content.</b></p> <p><b>Subject to the Product Identity designation above, use of these PI elements is granted to PCGen solely for listing spell names for no other use. All designated PI elements are Copyright 2004-2006 Silverthorne Games, all rights reserved, and are used with permission.</b></p><br> # Do not remove the EXTRAFILE comment. #EXTRAFILE:OGL.txt SPELL:sevendivinations_spells.lst --- NEW FILE: sevendivinations_spells.lst --- # CVS $Revision: 1.1 $ $Author: eddyanthony $ -- Sat Feb 18 09:47:40 2006 -- reformated by prettylst.pl v1.35 (build 555) SOURCELONG:Seven Divinations|SOURCESHORT:7Div|SOURCEWEB:http://www.silverthornegames.com/ # Original Entry by: Tir Gwaith # Spell Name Output Name Classes of caster School Type Components Casting Time Range Target Area Duration Save Info Spell Resistance Cost Description Source Page Detect Self CLASSES:Bard,Sorcerer,Wizard=0 SCHOOL:Divination TYPE:Arcane COMPS:V, S, M CASTTIME:1 action RANGE:Self TARGETAREA:See text DURATION:1 round/level SAVEINFO:None SPELLRES:No COST:.01 DESC:This spell enables the caster to locate himself anywhere on the Material Plane, even if blinded, shrouded in a darkness spell (if empowered), or other similar circumstances where the caster is unsure of where she is. SOURCEPAGE:p.2 Consult the Stars CLASSES:Bard,Sorcerer,Wizard=2 SCHOOL:Divination TYPE:Arcane COMPS:V, S, F CASTTIME:1 action RANGE:Personal TARGETAREA:You DURATION:Instantaneous DESC:Determine whether or not a particular action will bring good or bad results in the immediate future. SOURCEPAGE:p.2 Use Object CLASSES:Bard,Sorcerer,Wizard=2 SCHOOL:Divination TYPE:Arcane COMPS:V, S, M CASTTIME:1 action RANGE:Touch TARGETAREA:1 touched object DURATION:1 minute/level SAVEINFO:None SPELLRES:No COST:100 DESC:Temporarily gain insight into using a nonmagical object held in your hands. SOURCEPAGE:p.2 True Strike (Greater) OUTPUTNAME:True Strike, [NAME] CLASSES:Sorcerer,Wizard=3 SCHOOL:Divination TYPE:Arcane COMPS:V, F CASTTIME:1 standard action RANGE:Touch TARGETAREA:Creature touched DURATION:See text DESC:+20 insight bonus to attack rolls lasts for up to three rounds or for the characters next three attack rolls, whichever comes first. SOURCEPAGE:p.2 Reveal Tracks CLASSES:Druid=2|Ranger,Sorcerer,Wizard=3 SCHOOL:Divination TYPE:Arcane.Divine COMPS:V, M CASTTIME:1 standard action RANGE:Close TARGETAREA:30-ft. radius spread DURATION:1d4 rounds SAVEINFO:None SPELLRES:Yes DESC:The last set of tracks created in an area glow with a faint luminescence for the duration. SOURCEPAGE:p.2 Lyrical Muse CLASSES:Bard=2|Sorcerer,Wizard=4 SCHOOL:Divination TYPE:Arcane COMPS:V, S CASTTIME:1 action RANGE:Personal TARGETAREA:Self DURATION:Instantaneous SAVEINFO:None SPELLRES:No DESC:Instantly learn the words and melody to any single non-magical song no matter how obscure the song may be to the caster. SOURCEPAGE:p.3 Pungent Runes CLASSES:Sorcerer,Wizard=6 SCHOOL:Divination TYPE:Arcane COMPS:V, S, M CASTTIME:1 action RANGE:Personal TARGETAREA:30-ft. radius spread DURATION:1 hour/level SAVEINFO:None SPELLRES:Yes DESC:All runes within the area effect, including arcane marks, sepia snake sigils, glyphs of warding, etc., begin to emit a unique, telling odor that reveals their location to the caster alone. SOURCEPAGE:p.3 |
Update of /cvsroot/pcgendm/pcgendm/development/data/d20ogl/silverthornegames/realmsofevernor/kressmersbizarregrimoire/sevenstrangespells In directory sc8-pr-cvs1.sourceforge.net:/tmp/cvs-serv31329/silverthornegames/realmsofevernor/kressmersbizarregrimoire/sevenstrangespells Added Files: OGL.txt sevenstrangespells.pcc sevenstrangespells_spells.lst Log Message: [ 1325692 ] [Silverthorne] Kressmer's Bizarre Grimoire --- NEW FILE: sevenstrangespells.pcc --- # CVS $Revision: 1.1 $ $Author: eddyanthony $ -- Fri Sep 16 12:08:11 2005 -- reformated by prettylst.pl v1.35 (build 469) CAMPAIGN:Silverthorne Games - Kressmer's Bizarre Grimoire - Seven Strange Spells RANK:7 GAMEMODE:35e GENRE:Fantasy BOOKTYPE:Supplement SETTING:Evernor TYPE:Silverthorne Games.Evernor.Kressmer's Bizzare Grimoire SOURCELONG:Seven Strange Spells SOURCESHORT:7Strange SOURCEWEB:http://www.silverthornegames.com/ ISOGL:YES COPYRIGHT:Open Game License v 1.0a, © 2000, Wizards of the Coast, Inc. COPYRIGHT:d20 System Reference Document, © 2000, Wizards of the Coast, Inc.; Authors: Jonathan Tweet, Monte Cook, and Skip Williams, based on original material by E. Gary Gygax and Dave Arneson. COPYRIGHT:Kressmers Bizarre Grimoire, © 2004-2006 Silverthorne Games; Authors: Ian S. Johnston and Christopher Coyle. COPYRIGHT:PCGen dataset conversion for Seven Strange Spells Copyright 2005, PCGen Data team (Including, but not limited to Andrew McDougall (Tir Gwaith)) ISLICENSED:YES LICENSE:<p><b>Silverthorne Games - Kressmer's Bizarre Grimoire - Seven Strange Spells</b></p> <p><b>Designation of Product Identity: The following items are hereby designated as Product Identity in accordance with Section 1(e) of the Open Game License, version 1.0: Any and all Silverthorne Games logos and identifying marks and trade dress, including all Silverthorne Games Product and Product Line names including but not limited to Kressmer's Bizarre Grimoire and the Realms of Evernor, including but not limited to the following spell names:</b></p> <p>Bellamy's Bitter Brew, Bellamy's Blathering Babble, Bellamy's Bountiful Beard, Bellamy's Effusive Earwax, Bellamy's Forceful Feedback, Bellamy's Monstrous Musk, Bellamy's Proper Burial, Falgell's Coat of Quills, Falgell's Floating Mirror, Falgell's Quick Switch, Hedreth's Hellish Halitosis, Jynx's Black Cat, Kressmer's Inverted Text, Kressmer's Moment of Deflection, Kressmer's Whistling Servant, Milara's Befuddling Mist, Milara's Perfume, Pashaw's Shadow Puppet, Saermund's Inviolate Sphere, Saermund's Plasmic Sheath, Treffla's Spectral Brambles, </p> <p><b>The above Product Identity is not Open Game Content.</b></p> <p><b>Subject to the Product Identity designation above, use of these PI elements is granted to PCGen solely for listing spell names for no other use. All designated PI elements are Copyright 2004-2006 Silverthorne Games, all rights reserved, and are used with permission.</b></p><br> # Do not remove the EXTRAFILE comment. #EXTRAFILE:OGL.txt SPELL:sevenstrangespells_spells.lst --- NEW FILE: sevenstrangespells_spells.lst --- # CVS $Revision: 1.1 $ $Author: eddyanthony $ -- Sat Feb 18 09:47:40 2006 -- reformated by prettylst.pl v1.35 (build 555) SOURCELONG:Seven Strange Spells|SOURCESHORT:7Strange|SOURCEWEB:http://www.silverthornegames.com/ # Original Entry by: Tir Gwaith # Spell Name Product Identity? Output Name Classes of caster School Sub-School Spell Descriptors Type Components Casting Time Range Target Area Duration Save Info Spell Resistance Description Save checks bonus Combat bonus Bonus to skill Source Page Aura of No Effect CLASSES:Bard,Sorcerer,Wizard=0 SCHOOL:Illusion SUBSCHOOL:Glamer TYPE:Arcane COMPS:V CASTTIME:1 standard action RANGE:Personal TARGETAREA:Surrounds caster in a shimmering glow DURATION:(CASTERLEVEL) minutes [D] SAVEINFO:None (harmless) SPELLRES:No (harmless) DESC:This spell creates a shimmering aura of magical energy around the caster. SOURCEPAGE:p.2 Horrible Halitosis NAMEISPI:YES OUTPUTNAME:Hedreth's [NAME] CLASSES:Sorcerer,Wizard=1 SCHOOL:Transmutation TYPE:Arcane COMPS:V, S, M CASTTIME:1 standard action RANGE:Creature touched TARGETAREA:Creatures breath is turned foul DURATION:Permanent SAVEINFO:Fortitude negates SPELLRES:Yes DESC:The targets breath is permanently altered to emit a foul odor BONUS:SKILL|TYPE.Charisma|-2|TYPE=Circumstance|PREAPPLY:ANYPC SOURCEPAGE:p.2 Pastel Color Spray CLASSES:Sorcerer,Wizard=1 SCHOOL:Illusion SUBSCHOOL:Pattern DESCRIPTOR:Mind-Affecting TYPE:Arcane COMPS:V, S, M CASTTIME:1 standard action RANGE:Close TARGETAREA:Cone-shaped burst DURATION:Instantaneous; see text SAVEINFO:Will negates SPELLRES:Yes DESC:Knocks unconscious, blinds, and/or stuns 1d6 weak creatures; more aesthetically pleasing to the caster and other onlookers. SOURCEPAGE:p.2 Flamboyance CLASSES:Sorcerer,Wizard=2 SCHOOL:Enchantment SUBSCHOOL:Compulsion DESCRIPTOR:Mind-Affecting TYPE:Arcane COMPS:V, M CASTTIME:1 action RANGE:Close TARGETAREA:One living creature DURATION:(CASTERLEVEL) rounds SAVEINFO:Will negates SPELLRES:Yes DESC:Creature is compelled to speak and act in the most affected and over-the-top manner possible for its kind. BONUS:CHECKS|Reflex|-2|PREAPPLY:ANYPC BONUS:COMBAT|TOHIT|-2|PREAPPLY:ANYPC BONUS:SKILL|Listen,Spot,Search|-2|PREAPPLY:ANYPC SOURCEPAGE:p.2 Inverted Text NAMEISPI:YES OUTPUTNAME:Kressmer's [NAME] CLASSES:Bard,Sorcerer,Wizard=3 SCHOOL:Illusion DESCRIPTOR:Mind-Affecting TYPE:Arcane COMPS:V, S CASTTIME:1 standard action TARGETAREA:One written item (book, scroll, etc.) DURATION:Permanent [D] SAVEINFO:Will negates (harmless) SPELLRES:No (harmless) DESC:Any intelligent and literate creature attempting to read the item must make a Will save or perceive the text to be written upside-down no matter which way the item is rotated or held. SOURCEPAGE:p.2 Peephole CLASSES:Sorcerer,Wizard=4 SCHOOL:Transmutation TYPE:Arcane COMPS:V, S, M CASTTIME:1 standard action RANGE:Close TARGETAREA:1 in. x 1 in. opening, (CASTERLEVEL) ft. deep DURATION:(CASTERLEVEL) hours [D] SAVEINFO:None SPELLRES:No DESC:Creates a tiny passage through wooden, plaster, or stone walls, but not through metal or other harder materials. SOURCEPAGE:p.2 Doubletalk CLASSES:Sorcerer,Wizard=4 SCHOOL:Enchantment SUBSCHOOL:Compulsion DESCRIPTOR:Mind-Affecting TYPE:Arcane COMPS:V, S, M CASTTIME:1 standard action RANGE:Close TARGETAREA:(CASTERLEVEL/2+1) targets DURATION:(CASTERLEVEL) minutes SAVEINFO:Will negates SPELLRES:Yes DESC:The targets spoken words are the precise opposite of what he or she intends to say for the duration of the spell. BONUS:SKILL|Diplomacy,Bluff|-5|TYPE=Competence|PREAPPLY:ANYPC SOURCEPAGE:p.3 --- NEW FILE: OGL.txt --- OPEN GAME LICENSE Version 1.0a The following text is the property of Wizards of the Coast, Inc. and is Copyright 2000 Wizards of the Coast, Inc ("Wizards"). All Rights Reserved. 1. Definitions: (a)"Contributors" means the copyright and/or trademark owners who have contributed Open Game Content; (b)"Derivative Material" means copyrighted material including derivative works and translations (including into other computer languages), potation, modification, correction, addition, extension, upgrade, improvement, compilation, abridgment or other form in which an existing work may be recast, transformed or adapted; (c) "Distribute" means to reproduce, license, rent, lease, sell, broadcast, publicly display, transmit or otherwise distribute; (d)"Open Game Content" means the game mechanic and includes the methods, procedures, processes and routines to the extent such content does not embody the Product Identity and is an enhancement over the prior art and any additional content clearly identified as Open Game Content by the Contributor, and means any work covered by this License, including translations and derivative works under copyright law, but specifically excludes Product Identity. (e) "Product Identity" means product and product line names, logos and identifying marks including trade dress; artifacts; creatures characters; stories, storylines, plots, thematic elements, dialogue, incidents, language, artwork, symbols, designs, depictions, likenesses, formats, poses, concepts, themes and graphic, photographic and other visual or audio representations; names and descriptions of characters, spells, enchantments, personalities, teams, personas, likenesses and special abilities; places, locations, environments, creatures, equipment, magical or supernatural abilities or effects, logos, symbols, or graphic designs; and any other trademark or registered trademark clearly identified as Product identity by the owner of the Product Identity, and which specifically excludes the Open Game Content; (f) "Trademark" means the logos, names, mark, sign, motto, designs that are used by a Contributor to identify itself or its products or the associated products contributed to the Open Game License by the Contributor (g) "Use", "Used" or "Using" means to use, Distribute, copy, edit, format, modify, translate and otherwise create Derivative Material of Open Game Content. (h) "You" or "Your" means the licensee in terms of this agreement. 2. The License: This License applies to any Open Game Content that contains a notice indicating that the Open Game Content may only be Used under and in terms of this License. You must affix such a notice to any Open Game Content that you Use. No terms may be added to or subtracted from this License except as described by the License itself. No other terms or conditions may be applied to any Open Game Content distributed using this License. 3.Offer and Acceptance: By Using the Open Game Content You indicate Your acceptance of the terms of this License. 4. Grant and Consideration: In consideration for agreeing to use this License, the Contributors grant You a perpetual, worldwide, royalty-free, non-exclusive license with the exact terms of this License to Use, the Open Game Content. 5.Representation of Authority to Contribute: If You are contributing original material as Open Game Content, You represent that Your Contributions are Your original creation and/or You have sufficient rights to grant the rights conveyed by this License. 6.Notice of License Copyright: You must update the COPYRIGHT NOTICE portion of this License to include the exact text of the COPYRIGHT NOTICE of any Open Game Content You are copying, modifying or distributing, and You must add the title, the copyright date, and the copyright holder's name to the COPYRIGHT NOTICE of any original Open Game Content you Distribute. 7. Use of Product Identity: You agree not to Use any Product Identity, including as an indication as to compatibility, except as expressly licensed in another, independent Agreement with the owner of each element of that Product Identity. You agree not to indicate compatibility or co-adaptability with any Trademark or Registered Trademark in conjunction with a work containing Open Game Content except as expressly licensed in another, independent Agreement with the owner of such Trademark or Registered Trademark. The use of any Product Identity in Open Game Content does not constitute a challenge to the ownership of that Product Identity. The owner of any Product Identity used in Open Game Content shall retain all rights, title and interest in and to that Product Identity. 8. Identification: If you distribute Open Game Content You must clearly indicate which portions of the work that you are distributing are Open Game Content. 9. Updating the License: Wizards or its designated Agents may publish updated versions of this License. You may use any authorized version of this License to copy, modify and distribute any Open Game Content originally distributed under any version of this License. 10 Copy of this License: You MUST include a copy of this License with every copy of the Open Game Content You Distribute. 11. Use of Contributor Credits: You may not market or advertise the Open Game Content using the name of any Contributor unless You have written permission from the Contributor to do so. 12 Inability to Comply: If it is impossible for You to comply with any of the terms of this License with respect to some or all of the Open Game Content due to statute, judicial order, or governmental regulation then You may not Use any Open Game Material so affected. 13 Termination: This License will terminate automatically if You fail to comply with all terms herein and fail to cure such breach within 30 days of becoming aware of the breach. All sublicenses shall survive the termination of this License. 14 Reformation: If any provision of this License is held to be unenforceable, such provision shall be reformed only to the extent necessary to make it enforceable. 15 COPYRIGHT NOTICE Open Game License v 1.0a, © 2000, Wizards of the Coast, Inc. d20 System Reference Document, © 2000, Wizards of the Coast, Inc.; Authors: Jonathan Tweet, Monte Cook, and Skip Williams, based on original material by E. Gary Gygax and Dave Arneson. Kressmers Bizarre Grimoire, © 2004-2006 Silverthorne Games; Author: Ian S. Johnston. PCGen dataset conversion for Seven Strange Spells Copyright 2005, PCGen Data team (Including, but not limited to Andrew McDougall (Tir Gwaith)) |
Update of /cvsroot/pcgendm/pcgendm/development/data/d20ogl/silverthornegames/realmsofevernor/kressmersbizarregrimoire/sevenspellsofmischief In directory sc8-pr-cvs1.sourceforge.net:/tmp/cvs-serv31329/silverthornegames/realmsofevernor/kressmersbizarregrimoire/sevenspellsofmischief Added Files: OGL.txt sevenspellsofmischief.pcc sevenspellsofmischief_spells.lst Log Message: [ 1325692 ] [Silverthorne] Kressmer's Bizarre Grimoire --- NEW FILE: sevenspellsofmischief.pcc --- # CVS $Revision: 1.1 $ $Author: eddyanthony $ -- Fri Sep 16 12:08:11 2005 -- reformated by prettylst.pl v1.35 (build 469) CAMPAIGN:Silverthorne Games - Kressmer's Bizarre Grimoire - Seven Spells of Mischief RANK:7 GAMEMODE:35e GENRE:Fantasy BOOKTYPE:Supplement SETTING:Evernor TYPE:Silverthorne Games.Evernor.Kressmer's Bizzare Grimoire SOURCELONG:Seven Spells of Mischief SOURCESHORT:7Mischief SOURCEWEB:http://www.silverthornegames.com/ ISOGL:YES COPYRIGHT:Open Game License v 1.0a, © 2000, Wizards of the Coast, Inc. COPYRIGHT:d20 System Reference Document, © 2000, Wizards of the Coast, Inc.; Authors: Jonathan Tweet, Monte Cook, and Skip Williams, based on original material by E. Gary Gygax and Dave Arneson. COPYRIGHT:Kressmer's Bizarre Grimoire, © 2004-2006 Silverthorne Games; Authors: Ian S. Johnston and Christopher Coyle. COPYRIGHT:PCGen dataset conversion for Seven Spells of Mischief Copyright 2005, PCGen Data team (Including, but not limited to Andrew McDougall (Tir Gwaith)) ISLICENSED:YES LICENSE:<p><b>Silverthorne Games - Kressmer's Bizarre Grimoire - Seven Spells of Mischief</b></p> <p><b>Designation of Product Identity: The following items are hereby designated as Product Identity in accordance with Section 1(e) of the Open Game License, version 1.0: Any and all Silverthorne Games logos and identifying marks and trade dress, including all Silverthorne Games Product and Product Line names including but not limited to Kressmer's Bizarre Grimoire and the Realms of Evernor, including but not limited to the following spell names:</b></p> <p>Bellamy's Bitter Brew, Bellamy's Blathering Babble, Bellamy's Bountiful Beard, Bellamy's Effusive Earwax, Bellamy's Forceful Feedback, Bellamy's Monstrous Musk, Bellamy's Proper Burial, Falgell's Coat of Quills, Falgell's Floating Mirror, Falgell's Quick Switch, Hedreth's Hellish Halitosis, Jynx's Black Cat, Kressmer's Inverted Text, Kressmer's Moment of Deflection, Kressmer's Whistling Servant, Milara's Befuddling Mist, Milara's Perfume, Pashaw's Shadow Puppet, Saermund's Inviolate Sphere, Saermund's Plasmic Sheath, Treffla's Spectral Brambles, </p> <p><b>The above Product Identity is not Open Game Content.</b></p> <p><b>Subject to the Product Identity designation above, use of these PI elements is granted to PCGen solely for listing spell names for no other use. All designated PI elements are Copyright 2004-2006 Silverthorne Games, all rights reserved, and are used with permission.</b></p><br> # Do not remove the EXTRAFILE comment. #EXTRAFILE:OGL.txt SPELL:sevenspellsofmischief_spells.lst --- NEW FILE: sevenspellsofmischief_spells.lst --- # CVS $Revision: 1.1 $ $Author: eddyanthony $ -- Sat Feb 18 09:47:40 2006 -- reformated by prettylst.pl v1.35 (build 555) SOURCELONG:Seven Spells of Mischief|SOURCESHORT:7Mischief|SOURCEWEB:http://www.silverthornegames.com/ # Original Entry by: Tir Gwaith # Spell Name Product Identity? Output Name Classes of caster School Sub-School Spell Descriptors Type Components Casting Time Range Target Area Duration Save Info Spell Resistance Description Bonus to skill Source Page Bountiful Beard NAMEISPI:YES OUTPUTNAME:Bellamy's [NAME] CLASSES:Sorcerer,Wizard=1 SCHOOL:Transmutation TYPE:Arcane COMPS:V, M CASTTIME:1 standard action RANGE:Touch TARGETAREA:One creature DURATION:Instantaneous SAVEINFO:Fortitude negates (harmless) SPELLRES:Yes DESC:With a select command word, the target creature instantly sprouts a full beard. SOURCEPAGE:p.2 Perfume NAMEISPI:YES OUTPUTNAME:Milara's [NAME] CLASSES:Sorcerer,Wizard=1 SCHOOL:Illusion SUBSCHOOL:Glamer DESCRIPTOR:Mind-Affecting TYPE:Arcane COMPS:V, S, M CASTTIME:1 action RANGE:Close TARGETAREA:One object or creature DURATION:(CASTERLEVEL*10) minutes [D] SAVEINFO:Special SPELLRES:Yes DESC:Creates the illusion of a single scent. SOURCEPAGE:p.2 Hellish Halitosis NAMEISPI:YES OUTPUTNAME:Hedreth's [NAME] CLASSES:Sorcerer,Wizard=2 SCHOOL:Transmutation TYPE:Arcane COMPS:V, S, M CASTTIME:1 action RANGE:Close TARGETAREA:(CASTERLEVEL) creatures within a 30-footradius spread DURATION:(min(CASTERLEVEL,10)) hours SAVEINFO:Will negates SPELLRES:Yes DESC:Creatures are stricken with extremely bad breath. BONUS:SKILL|TYPE.Charisma,Hide|min(%CHOICE,5)|TYPE=Circumstance|PREAPPLY:ANYPC SOURCEPAGE:p.2 Quick Switch NAMEISPI:YES OUTPUTNAME:Falgell's [NAME] CLASSES:Sorcerer,Wizard=2 SCHOOL:Transmutation TYPE:Arcane COMPS:V CASTTIME:1 standard action RANGE:Close TARGETAREA:The contents of any two containers DURATION:Instantaneous SAVEINFO:None SPELLRES:See text DESC:Instantly exchanges the entire contents of two designated containers within the spells range. SOURCEPAGE:p.2 Muttering Mouth CLASSES:Sorcerer,Wizard=3 SCHOOL:Illusion SUBSCHOOL:Glamer TYPE:Arcane COMPS:V, S, M CASTTIME:1 standard action RANGE:Close TARGETAREA:One magic mouth spell DURATION:Permanent until discharged SAVEINFO:None SPELLRES:Yes DESC:Creates a superimposed aural effect on any previously-cast magic mouth. SOURCEPAGE:p.3 Zone of Imperfect Pitch CLASSES:Sorcerer,Wizard=3 SCHOOL:Illusion SUBSCHOOL:Glamer TYPE:Arcane COMPS:V, S, M CASTTIME:1 standard action RANGE:Touch TARGETAREA:60-ft. radius DURATION:(CASTERLEVEL) rounds [D] SAVEINFO:Will negates SPELLRES:Yes DESC:Creatures within a zone of imperfect pitch hear sounds created within the area of effect as distorted and strange. SOURCEPAGE:p.3 Secret Reservoir CLASSES:Sorcerer,Wizard=4 SCHOOL:Transmutation SUBSCHOOL:Teleportation TYPE:Arcane COMPS:V, S, M CASTTIME:1 standard action RANGE:Medium TARGETAREA:Instantaneous DURATION:Permanent SAVEINFO:None SPELLRES:Yes DESC:1d10 x(CASTERLEVEL*100) gallons of water are instantly removed from the casters plane and transported to the nearest extra-dimensional space, such as a rope trick spell, a bag of holding, a pocket dimension, or some other similar destination. SOURCEPAGE:p.3 --- NEW FILE: OGL.txt --- OPEN GAME LICENSE Version 1.0a The following text is the property of Wizards of the Coast, Inc. and is Copyright 2000 Wizards of the Coast, Inc ("Wizards"). All Rights Reserved. 1. Definitions: (a)"Contributors" means the copyright and/or trademark owners who have contributed Open Game Content; (b)"Derivative Material" means copyrighted material including derivative works and translations (including into other computer languages), potation, modification, correction, addition, extension, upgrade, improvement, compilation, abridgment or other form in which an existing work may be recast, transformed or adapted; (c) "Distribute" means to reproduce, license, rent, lease, sell, broadcast, publicly display, transmit or otherwise distribute; (d)"Open Game Content" means the game mechanic and includes the methods, procedures, processes and routines to the extent such content does not embody the Product Identity and is an enhancement over the prior art and any additional content clearly identified as Open Game Content by the Contributor, and means any work covered by this License, including translations and derivative works under copyright law, but specifically excludes Product Identity. (e) "Product Identity" means product and product line names, logos and identifying marks including trade dress; artifacts; creatures characters; stories, storylines, plots, thematic elements, dialogue, incidents, language, artwork, symbols, designs, depictions, likenesses, formats, poses, concepts, themes and graphic, photographic and other visual or audio representations; names and descriptions of characters, spells, enchantments, personalities, teams, personas, likenesses and special abilities; places, locations, environments, creatures, equipment, magical or supernatural abilities or effects, logos, symbols, or graphic designs; and any other trademark or registered trademark clearly identified as Product identity by the owner of the Product Identity, and which specifically excludes the Open Game Content; (f) "Trademark" means the logos, names, mark, sign, motto, designs that are used by a Contributor to identify itself or its products or the associated products contributed to the Open Game License by the Contributor (g) "Use", "Used" or "Using" means to use, Distribute, copy, edit, format, modify, translate and otherwise create Derivative Material of Open Game Content. (h) "You" or "Your" means the licensee in terms of this agreement. 2. The License: This License applies to any Open Game Content that contains a notice indicating that the Open Game Content may only be Used under and in terms of this License. You must affix such a notice to any Open Game Content that you Use. No terms may be added to or subtracted from this License except as described by the License itself. No other terms or conditions may be applied to any Open Game Content distributed using this License. 3.Offer and Acceptance: By Using the Open Game Content You indicate Your acceptance of the terms of this License. 4. Grant and Consideration: In consideration for agreeing to use this License, the Contributors grant You a perpetual, worldwide, royalty-free, non-exclusive license with the exact terms of this License to Use, the Open Game Content. 5.Representation of Authority to Contribute: If You are contributing original material as Open Game Content, You represent that Your Contributions are Your original creation and/or You have sufficient rights to grant the rights conveyed by this License. 6.Notice of License Copyright: You must update the COPYRIGHT NOTICE portion of this License to include the exact text of the COPYRIGHT NOTICE of any Open Game Content You are copying, modifying or distributing, and You must add the title, the copyright date, and the copyright holder's name to the COPYRIGHT NOTICE of any original Open Game Content you Distribute. 7. Use of Product Identity: You agree not to Use any Product Identity, including as an indication as to compatibility, except as expressly licensed in another, independent Agreement with the owner of each element of that Product Identity. You agree not to indicate compatibility or co-adaptability with any Trademark or Registered Trademark in conjunction with a work containing Open Game Content except as expressly licensed in another, independent Agreement with the owner of such Trademark or Registered Trademark. The use of any Product Identity in Open Game Content does not constitute a challenge to the ownership of that Product Identity. The owner of any Product Identity used in Open Game Content shall retain all rights, title and interest in and to that Product Identity. 8. Identification: If you distribute Open Game Content You must clearly indicate which portions of the work that you are distributing are Open Game Content. 9. Updating the License: Wizards or its designated Agents may publish updated versions of this License. You may use any authorized version of this License to copy, modify and distribute any Open Game Content originally distributed under any version of this License. 10 Copy of this License: You MUST include a copy of this License with every copy of the Open Game Content You Distribute. 11. Use of Contributor Credits: You may not market or advertise the Open Game Content using the name of any Contributor unless You have written permission from the Contributor to do so. 12 Inability to Comply: If it is impossible for You to comply with any of the terms of this License with respect to some or all of the Open Game Content due to statute, judicial order, or governmental regulation then You may not Use any Open Game Material so affected. 13 Termination: This License will terminate automatically if You fail to comply with all terms herein and fail to cure such breach within 30 days of becoming aware of the breach. All sublicenses shall survive the termination of this License. 14 Reformation: If any provision of this License is held to be unenforceable, such provision shall be reformed only to the extent necessary to make it enforceable. 15 COPYRIGHT NOTICE Open Game License v 1.0a, © 2000, Wizards of the Coast, Inc. d20 System Reference Document, © 2000, Wizards of the Coast, Inc.; Authors: Jonathan Tweet, Monte Cook, and Skip Williams, based on original material by E. Gary Gygax and Dave Arneson. Kressmers Bizarre Grimoire, © 2004-2006 Silverthorne Games; Author: Ian S. Johnston. PCGen dataset conversion for Seven Spells of Mischief Copyright 2005, PCGen Data team (Including, but not limited to Andrew McDougall (Tir Gwaith)) |
Update of /cvsroot/pcgendm/pcgendm/development/data/d20ogl/silverthornegames/realmsofevernor/kressmersbizarregrimoire/sevenmorespellsofpower In directory sc8-pr-cvs1.sourceforge.net:/tmp/cvs-serv31329/silverthornegames/realmsofevernor/kressmersbizarregrimoire/sevenmorespellsofpower Added Files: OGL.txt sevenmorespellsofpower.pcc sevenmorespellsofpower_spells.lst Log Message: [ 1325692 ] [Silverthorne] Kressmer's Bizarre Grimoire --- NEW FILE: OGL.txt --- OPEN GAME LICENSE Version 1.0a The following text is the property of Wizards of the Coast, Inc. and is Copyright 2000 Wizards of the Coast, Inc ("Wizards"). All Rights Reserved. 1. Definitions: (a)"Contributors" means the copyright and/or trademark owners who have contributed Open Game Content; (b)"Derivative Material" means copyrighted material including derivative works and translations (including into other computer languages), potation, modification, correction, addition, extension, upgrade, improvement, compilation, abridgment or other form in which an existing work may be recast, transformed or adapted; (c) "Distribute" means to reproduce, license, rent, lease, sell, broadcast, publicly display, transmit or otherwise distribute; (d)"Open Game Content" means the game mechanic and includes the methods, procedures, processes and routines to the extent such content does not embody the Product Identity and is an enhancement over the prior art and any additional content clearly identified as Open Game Content by the Contributor, and means any work covered by this License, including translations and derivative works under copyright law, but specifically excludes Product Identity. (e) "Product Identity" means product and product line names, logos and identifying marks including trade dress; artifacts; creatures characters; stories, storylines, plots, thematic elements, dialogue, incidents, language, artwork, symbols, designs, depictions, likenesses, formats, poses, concepts, themes and graphic, photographic and other visual or audio representations; names and descriptions of characters, spells, enchantments, personalities, teams, personas, likenesses and special abilities; places, locations, environments, creatures, equipment, magical or supernatural abilities or effects, logos, symbols, or graphic designs; and any other trademark or registered trademark clearly identified as Product identity by the owner of the Product Identity, and which specifically excludes the Open Game Content; (f) "Trademark" means the logos, names, mark, sign, motto, designs that are used by a Contributor to identify itself or its products or the associated products contributed to the Open Game License by the Contributor (g) "Use", "Used" or "Using" means to use, Distribute, copy, edit, format, modify, translate and otherwise create Derivative Material of Open Game Content. (h) "You" or "Your" means the licensee in terms of this agreement. 2. The License: This License applies to any Open Game Content that contains a notice indicating that the Open Game Content may only be Used under and in terms of this License. You must affix such a notice to any Open Game Content that you Use. No terms may be added to or subtracted from this License except as described by the License itself. No other terms or conditions may be applied to any Open Game Content distributed using this License. 3.Offer and Acceptance: By Using the Open Game Content You indicate Your acceptance of the terms of this License. 4. Grant and Consideration: In consideration for agreeing to use this License, the Contributors grant You a perpetual, worldwide, royalty-free, non-exclusive license with the exact terms of this License to Use, the Open Game Content. 5.Representation of Authority to Contribute: If You are contributing original material as Open Game Content, You represent that Your Contributions are Your original creation and/or You have sufficient rights to grant the rights conveyed by this License. 6.Notice of License Copyright: You must update the COPYRIGHT NOTICE portion of this License to include the exact text of the COPYRIGHT NOTICE of any Open Game Content You are copying, modifying or distributing, and You must add the title, the copyright date, and the copyright holder's name to the COPYRIGHT NOTICE of any original Open Game Content you Distribute. 7. Use of Product Identity: You agree not to Use any Product Identity, including as an indication as to compatibility, except as expressly licensed in another, independent Agreement with the owner of each element of that Product Identity. You agree not to indicate compatibility or co-adaptability with any Trademark or Registered Trademark in conjunction with a work containing Open Game Content except as expressly licensed in another, independent Agreement with the owner of such Trademark or Registered Trademark. The use of any Product Identity in Open Game Content does not constitute a challenge to the ownership of that Product Identity. The owner of any Product Identity used in Open Game Content shall retain all rights, title and interest in and to that Product Identity. 8. Identification: If you distribute Open Game Content You must clearly indicate which portions of the work that you are distributing are Open Game Content. 9. Updating the License: Wizards or its designated Agents may publish updated versions of this License. You may use any authorized version of this License to copy, modify and distribute any Open Game Content originally distributed under any version of this License. 10 Copy of this License: You MUST include a copy of this License with every copy of the Open Game Content You Distribute. 11. Use of Contributor Credits: You may not market or advertise the Open Game Content using the name of any Contributor unless You have written permission from the Contributor to do so. 12 Inability to Comply: If it is impossible for You to comply with any of the terms of this License with respect to some or all of the Open Game Content due to statute, judicial order, or governmental regulation then You may not Use any Open Game Material so affected. 13 Termination: This License will terminate automatically if You fail to comply with all terms herein and fail to cure such breach within 30 days of becoming aware of the breach. All sublicenses shall survive the termination of this License. 14 Reformation: If any provision of this License is held to be unenforceable, such provision shall be reformed only to the extent necessary to make it enforceable. 15 COPYRIGHT NOTICE Open Game License v 1.0a, © 2000, Wizards of the Coast, Inc. d20 System Reference Document, © 2000, Wizards of the Coast, Inc.; Authors: Jonathan Tweet, Monte Cook, and Skip Williams, based on original material by E. Gary Gygax and Dave Arneson. Kressmers Bizarre Grimoire, © 2004-2006 Silverthorne Games; Author: Ian S. Johnston. PCGen dataset conversion for Seven More Spells of Power Copyright 2005, PCGen Data team (Including, but not limited to Andrew McDougall (Tir Gwaith)) --- NEW FILE: sevenmorespellsofpower_spells.lst --- # CVS $Revision: 1.1 $ $Author: eddyanthony $ -- Sat Feb 18 09:47:40 2006 -- reformated by prettylst.pl v1.35 (build 555) SOURCELONG:Seven More Spells of Power|SOURCESHORT:7MorePower|SOURCEWEB:http://www.silverthornegames.com/ # Original Entry by: Tir Gwaith # Spell Name Product Identity? Output Name Classes of caster Domains granting the spell School Sub-School Spell Descriptors Type Components Casting Time Range Target Area Duration Save Info Spell Resistance Cost Description Source Page Alter Ego CLASSES:Sorcerer,Wizard=7 SCHOOL:Transmutation TYPE:Arcane COMPS:V, S CASTTIME:1 action RANGE:One intelligent item TARGETAREA:Lowers Ego score by 1 DURATION:Permanent SAVEINFO:Will negates SPELLRES:Yes DESC:Permanently lowers the Ego score of a single intelligent magical item by one. SOURCEPAGE:p.2 Prismatic Cloak CLASSES:Sorcerer,Wizard=7 SCHOOL:Abjuration TYPE:Arcane COMPS:V, S CASTTIME:1 action RANGE:Personal or Touch TARGETAREA:Creature touched DURATION:(CASTERLEVEL) rounds SAVEINFO:None SPELLRES:See text DESC:Sheaths a creature in a flickering aura of prismatic colors. SOURCEPAGE:p.2 Spectral Brambles NAMEISPI:YES OUTPUTNAME:Treffla's [NAME] CLASSES:Sorcerer,Wizard=7 SCHOOL:Evocation DESCRIPTOR:Force TYPE:Arcane COMPS:V, S, M CASTTIME:1 standard action RANGE:Medium TARGETAREA:(CASTERLEVEL/2) 10 ft. squares DURATION:(CASTERLEVEL) minutes SAVEINFO:No SPELLRES:Yes DESC:Creates a thicket of faintly visible, thorny brambles made of pure magical force SOURCEPAGE:p.2 Symbol of Sanity CLASSES:Cleric,Sorcerer,Wizard=8 SCHOOL:Enchantment SUBSCHOOL:Compulsion DESCRIPTOR:Mind-Affecting TYPE:Arcane.Divine COMPS:V, S, M CASTTIME:10 minutes RANGE:0 ft.; see text TARGETAREA:One symbol DURATION:See text SAVEINFO:Will negates SPELLRES:Yes COST:1000 DESC:Triggered rune causes all insane creatures within the radius of the symbol of sanity instead become permanently sane. SOURCEPAGE:p.2 Word of Redirection CLASSES:Sorcerer,Wizard=8 SCHOOL:Conjuration SUBSCHOOL:Teleportation TYPE:Arcane COMPS:V, S CASTTIME:1 standard action TARGETAREA:90-ft. radius centered on the caster DURATION:See below SAVEINFO:Will negates (see below) SPELLRES:Yes DESC:Transports teleporting targets to a location of the casters choosing SOURCEPAGE:p.3 Bounteous Blooming CLASSES:Druid=7|Sorcerer,Wizard=8 DOMAINS:Water=8 SCHOOL:Conjuration TYPE:Arcane.Divine COMPS:V, S, M/DF CASTTIME:1 standard action RANGE:Long TARGETAREA:Living creatures, no two of which can be more than 60 ft. apart DURATION:Instantaneous SAVEINFO:Fortitude half SPELLRES:Yes DESC:Replenishes moisture in the body of each subject living, dead, or undead creature, healing (min(CASTERLEVEL,20))d6 points of damage; (min(CASTERLEVEL,20))d8 to Water elementals and plants. SOURCEPAGE:p.3 Inviolate Sphere NAMEISPI:YES OUTPUTNAME:Saermund's [NAME] CLASSES:Sorcerer,Wizard=9 SCHOOL:Abjuration TYPE:Arcane COMPS:V, S, M CASTTIME:1 action RANGE:Creature touched DURATION:One hour [D] SAVEINFO:None SPELLRES:No COST:350 DESC:The target is protected from all attack forms, spells, special abilities, environmental damage, and other harmful effects for one full hour. SOURCEPAGE:p.3 --- NEW FILE: sevenmorespellsofpower.pcc --- # CVS $Revision: 1.1 $ $Author: eddyanthony $ -- Fri Sep 16 12:08:11 2005 -- reformated by prettylst.pl v1.35 (build 469) CAMPAIGN:Silverthorne Games - Kressmer's Bizarre Grimoire - Seven More Spells of Power RANK:7 GAMEMODE:35e GENRE:Fantasy BOOKTYPE:Supplement SETTING:Evernor TYPE:Silverthorne Games.Evernor.Kressmer's Bizzare Grimoire SOURCELONG:Seven More Spells of Power SOURCESHORT:7MorePower SOURCEWEB:http://www.silverthornegames.com/ ISOGL:YES COPYRIGHT:Open Game License v 1.0a, © 2000, Wizards of the Coast, Inc. COPYRIGHT:d20 System Reference Document, © 2000, Wizards of the Coast, Inc.; Authors: Jonathan Tweet, Monte Cook, and Skip Williams, based on original material by E. Gary Gygax and Dave Arneson. COPYRIGHT:Kressmers Bizarre Grimoire, © 2004-2006 Silverthorne Games; Authors: Ian S. Johnston and Christopher Coyle. COPYRIGHT:PCGen dataset conversion for Seven More Spells of Power Copyright 2005, PCGen Data team (Including, but not limited to Andrew McDougall (Tir Gwaith)) ISLICENSED:YES LICENSE:<p><b>Silverthorne Games - Kressmer's Bizarre Grimoire - Seven More Spells of Power</b></p> <p><b>Designation of Product Identity: The following items are hereby designated as Product Identity in accordance with Section 1(e) of the Open Game License, version 1.0: Any and all Silverthorne Games logos and identifying marks and trade dress, including all Silverthorne Games Product and Product Line names including but not limited to Kressmer's Bizarre Grimoire and the Realms of Evernor, including but not limited to the following spell names:</b></p> <p>Bellamy's Bitter Brew, Bellamy's Blathering Babble, Bellamy's Bountiful Beard, Bellamy's Effusive Earwax, Bellamy's Forceful Feedback, Bellamy's Monstrous Musk, Bellamy's Proper Burial, Falgell's Coat of Quills, Falgell's Floating Mirror, Falgell's Quick Switch, Hedreth's Hellish Halitosis, Jynx's Black Cat, Kressmer's Inverted Text, Kressmer's Moment of Deflection, Kressmer's Whistling Servant, Milara's Befuddling Mist, Milara's Perfume, Pashaw's Shadow Puppet, Saermund's Inviolate Sphere, Saermund's Plasmic Sheath, Treffla's Spectral Brambles, </p> <p><b>The above Product Identity is not Open Game Content.</b></p> <p><b>Subject to the Product Identity designation above, use of these PI elements is granted to PCGen solely for listing spell names for no other use. All designated PI elements are Copyright 2004-2006 Silverthorne Games, all rights reserved, and are used with permission.</b></p><br> # Do not remove the EXTRAFILE comment. #EXTRAFILE:OGL.txt SPELL:sevenmorespellsofpower_spells.lst |
Update of /cvsroot/pcgendm/pcgendm/development/data/d20ogl/silverthornegames/realmsofevernor/kressmersbizarregrimoire/sevenenchantments In directory sc8-pr-cvs1.sourceforge.net:/tmp/cvs-serv31329/silverthornegames/realmsofevernor/kressmersbizarregrimoire/sevenenchantments Added Files: OGL.txt sevenenchantments.pcc sevenenchantments_spells.lst Log Message: [ 1325692 ] [Silverthorne] Kressmer's Bizarre Grimoire --- NEW FILE: sevenenchantments_spells.lst --- # CVS $Revision: 1.1 $ $Author: eddyanthony $ -- Sat Feb 18 09:47:40 2006 -- reformated by prettylst.pl v1.35 (build 555) SOURCELONG:Seven Enchantments|SOURCESHORT:7Ench|SOURCEWEB:http://www.silverthornegames.com/ # Original Entry by: Tir Gwaith # Spell Name Output Name Classes of caster School Sub-School Spell Descriptors Type Components Casting Time Range Target Area Duration Save Info Spell Resistance Description Combat bonus Choose Source Page Suspiration (Lesser) OUTPUTNAME:Suspiration, [NAME] CLASSES:Sorcerer,Wizard=1 SCHOOL:Enchantment SUBSCHOOL:Compulsion DESCRIPTOR:Mind-Affecting TYPE:Arcane COMPS:V, S CASTTIME:1 standard action RANGE:Close TARGETAREA:All creatures within a 30-ft. radius sigh loudly DURATION:1 round SAVEINFO:Will negates (harmless) SPELLRES:Yes (harmless) DESC:Causes all living, breathing creatures within a 30-foot radius that have fewer combined HD than the caster must save or sigh very loudly, giving away their position even if hidden or invisible. SOURCEPAGE:p.2 Annoying Itch CLASSES:Sorcerer,Wizard=2 SCHOOL:Enchantment SUBSCHOOL:Compulsion DESCRIPTOR:Mind-Affecting TYPE:Arcane COMPS:V, S, M CASTTIME:1 action RANGE:Medium TARGETAREA:One creature DURATION:(CASTERLEVEL) minutes SAVEINFO:Will negates SPELLRES:Yes DESC:Causes the afflicted individual to believe that they have an itch that no matter how hard they scratch will not go away. BONUS:COMBAT|TOHIT,DAMAGE|-1*(%CHOICE/5)|PREAPPLY:ANYPC BONUS:COMBAT|AC|-1*(%CHOICE/5)|PREAPPLY:ANYPC CHOOSE:NUMBER|MIN=3|MAX=20|TITLE=Choose spell caster level SOURCEPAGE:p.2 Sigil of Location CLASSES:Sorcerer,Wizard=3 SCHOOL:Enchantment TYPE:Arcane COMPS:V, S CASTTIME:1 standard action RANGE:The plane where the spell is cast TARGETAREA:A single creature or object with casters arcane mark DURATION:See text SAVEINFO:Will negates (harmless) SPELLRES:Yes DESC:Locate and follow a single creature or object bearing the casters arcane mark. SOURCEPAGE:p.2 Haunting Melody CLASSES:Bard=3|Cleric,Sorcerer,Wizard=4 SCHOOL:Enchantment SUBSCHOOL:Compulsion DESCRIPTOR:Mind-Affecting|Sonic TYPE:Arcane.Divine COMPS:V, S CASTTIME:1 action RANGE:Personal TARGETAREA:20-foot radius spread DURATION:Concentration SAVEINFO:Will negates SPELLRES:Yes DESC:Sing a melody that has a strange effect upon all those who hear it. SOURCEPAGE:p.2 Rock of Remembrance CLASSES:Sorcerer,Wizard=5 SCHOOL:Enchantment TYPE:Arcane COMPS:V, S, M CASTTIME:1 standard action RANGE:Close TARGETAREA:Rock touched DURATION:(CASTERLEVEL) days SAVEINFO:None SPELLRES:Yes DESC:Imbues a single rock, stone, or boulder with the ability to remember all sounds that occur within 120 ft. of it. SOURCEPAGE:p.2 Power Word Sleep CLASSES:Sorcerer,Wizard=5 SCHOOL:Enchantment SUBSCHOOL:Compulsion DESCRIPTOR:Mind-Affecting TYPE:Arcane COMPS:V CASTTIME:1 action RANGE:Close TARGETAREA:One creature or group of creatures with 50 HD or less DURATION:(CASTERLEVEL) rounds SAVEINFO:Will negates SPELLRES:Yes DESC:50 HD of creatures put to sleep and are not awakened even if slapped or wounded. SOURCEPAGE:p.2 Power Word Laugh CLASSES:Sorcerer,Wizard=6 SCHOOL:Enchantment SUBSCHOOL:Compulsion DESCRIPTOR:Mind-Affecting TYPE:Arcane COMPS:V CASTTIME:1 standard action RANGE:Close TARGETAREA:One creature with 200 hp or less DURATION:See text SAVEINFO:None SPELLRES:Yes DESC:Causes one creature of your choice to laugh hysterically whether the creature can hear the word or not. SOURCEPAGE:p.3 --- NEW FILE: sevenenchantments.pcc --- # CVS $Revision: 1.1 $ $Author: eddyanthony $ -- Fri Sep 16 12:08:11 2005 -- reformated by prettylst.pl v1.35 (build 469) CAMPAIGN:Silverthorne Games - Kressmer's Bizarre Grimoire - Seven Enchantments RANK:7 GAMEMODE:35e GENRE:Fantasy BOOKTYPE:Supplement SETTING:Evernor TYPE:Silverthorne Games.Evernor.Kressmer's Bizzare Grimoire SOURCELONG:Seven Enchantments SOURCESHORT:7Ench SOURCEWEB:http://www.silverthornegames.com/ ISOGL:YES COPYRIGHT:Open Game License v 1.0a, © 2000, Wizards of the Coast, Inc. COPYRIGHT:d20 System Reference Document, © 2000, Wizards of the Coast, Inc.; Authors: Jonathan Tweet, Monte Cook, and Skip Williams, based on original material by E. Gary Gygax and Dave Arneson. COPYRIGHT:Kressmers Bizarre Grimoire, © 2004-2006 Silverthorne Games; Authors: Ian S. Johnston and Christopher Coyle. COPYRIGHT:PCGen dataset conversion for Seven Enchantments Copyright 2005, PCGen Data team (Including, but not limited to Andrew McDougall (Tir Gwaith)) ISLICENSED:YES LICENSE:<p><b>Silverthorne Games - Kressmer's Bizarre Grimoire - Seven Enchantments</b></p> <p><b>Designation of Product Identity: The following items are hereby designated as Product Identity in accordance with Section 1(e) of the Open Game License, version 1.0: Any and all Silverthorne Games logos and identifying marks and trade dress, including all Silverthorne Games Product and Product Line names including but not limited to Kressmer's Bizarre Grimoire and the Realms of Evernor, including but not limited to the following spell names:</b></p> <p>Bellamy's Bitter Brew, Bellamy's Blathering Babble, Bellamy's Bountiful Beard, Bellamy's Effusive Earwax, Bellamy's Forceful Feedback, Bellamy's Monstrous Musk, Bellamy's Proper Burial, Falgell's Coat of Quills, Falgell's Floating Mirror, Falgell's Quick Switch, Hedreth's Hellish Halitosis, Jynx's Black Cat, Kressmer's Inverted Text, Kressmer's Moment of Deflection, Kressmer's Whistling Servant, Milara's Befuddling Mist, Milara's Perfume, Pashaw's Shadow Puppet, Saermund's Inviolate Sphere, Saermund's Plasmic Sheath, Treffla's Spectral Brambles, </p> <p><b>The above Product Identity is not Open Game Content.</b></p> <p><b>Subject to the Product Identity designation above, use of these PI elements is granted to PCGen solely for listing spell names for no other use. All designated PI elements are Copyright 2004-2006 Silverthorne Games, all rights reserved, and are used with permission.</b></p><br> # Do not remove the EXTRAFILE comment. #EXTRAFILE:OGL.txt SPELL:sevenenchantments_spells.lst --- NEW FILE: OGL.txt --- OPEN GAME LICENSE Version 1.0a The following text is the property of Wizards of the Coast, Inc. and is Copyright 2000 Wizards of the Coast, Inc ("Wizards"). All Rights Reserved. 1. Definitions: (a)"Contributors" means the copyright and/or trademark owners who have contributed Open Game Content; (b)"Derivative Material" means copyrighted material including derivative works and translations (including into other computer languages), potation, modification, correction, addition, extension, upgrade, improvement, compilation, abridgment or other form in which an existing work may be recast, transformed or adapted; (c) "Distribute" means to reproduce, license, rent, lease, sell, broadcast, publicly display, transmit or otherwise distribute; (d)"Open Game Content" means the game mechanic and includes the methods, procedures, processes and routines to the extent such content does not embody the Product Identity and is an enhancement over the prior art and any additional content clearly identified as Open Game Content by the Contributor, and means any work covered by this License, including translations and derivative works under copyright law, but specifically excludes Product Identity. (e) "Product Identity" means product and product line names, logos and identifying marks including trade dress; artifacts; creatures characters; stories, storylines, plots, thematic elements, dialogue, incidents, language, artwork, symbols, designs, depictions, likenesses, formats, poses, concepts, themes and graphic, photographic and other visual or audio representations; names and descriptions of characters, spells, enchantments, personalities, teams, personas, likenesses and special abilities; places, locations, environments, creatures, equipment, magical or supernatural abilities or effects, logos, symbols, or graphic designs; and any other trademark or registered trademark clearly identified as Product identity by the owner of the Product Identity, and which specifically excludes the Open Game Content; (f) "Trademark" means the logos, names, mark, sign, motto, designs that are used by a Contributor to identify itself or its products or the associated products contributed to the Open Game License by the Contributor (g) "Use", "Used" or "Using" means to use, Distribute, copy, edit, format, modify, translate and otherwise create Derivative Material of Open Game Content. (h) "You" or "Your" means the licensee in terms of this agreement. 2. The License: This License applies to any Open Game Content that contains a notice indicating that the Open Game Content may only be Used under and in terms of this License. You must affix such a notice to any Open Game Content that you Use. No terms may be added to or subtracted from this License except as described by the License itself. No other terms or conditions may be applied to any Open Game Content distributed using this License. 3.Offer and Acceptance: By Using the Open Game Content You indicate Your acceptance of the terms of this License. 4. Grant and Consideration: In consideration for agreeing to use this License, the Contributors grant You a perpetual, worldwide, royalty-free, non-exclusive license with the exact terms of this License to Use, the Open Game Content. 5.Representation of Authority to Contribute: If You are contributing original material as Open Game Content, You represent that Your Contributions are Your original creation and/or You have sufficient rights to grant the rights conveyed by this License. 6.Notice of License Copyright: You must update the COPYRIGHT NOTICE portion of this License to include the exact text of the COPYRIGHT NOTICE of any Open Game Content You are copying, modifying or distributing, and You must add the title, the copyright date, and the copyright holder's name to the COPYRIGHT NOTICE of any original Open Game Content you Distribute. 7. Use of Product Identity: You agree not to Use any Product Identity, including as an indication as to compatibility, except as expressly licensed in another, independent Agreement with the owner of each element of that Product Identity. You agree not to indicate compatibility or co-adaptability with any Trademark or Registered Trademark in conjunction with a work containing Open Game Content except as expressly licensed in another, independent Agreement with the owner of such Trademark or Registered Trademark. The use of any Product Identity in Open Game Content does not constitute a challenge to the ownership of that Product Identity. The owner of any Product Identity used in Open Game Content shall retain all rights, title and interest in and to that Product Identity. 8. Identification: If you distribute Open Game Content You must clearly indicate which portions of the work that you are distributing are Open Game Content. 9. Updating the License: Wizards or its designated Agents may publish updated versions of this License. You may use any authorized version of this License to copy, modify and distribute any Open Game Content originally distributed under any version of this License. 10 Copy of this License: You MUST include a copy of this License with every copy of the Open Game Content You Distribute. 11. Use of Contributor Credits: You may not market or advertise the Open Game Content using the name of any Contributor unless You have written permission from the Contributor to do so. 12 Inability to Comply: If it is impossible for You to comply with any of the terms of this License with respect to some or all of the Open Game Content due to statute, judicial order, or governmental regulation then You may not Use any Open Game Material so affected. 13 Termination: This License will terminate automatically if You fail to comply with all terms herein and fail to cure such breach within 30 days of becoming aware of the breach. All sublicenses shall survive the termination of this License. 14 Reformation: If any provision of this License is held to be unenforceable, such provision shall be reformed only to the extent necessary to make it enforceable. 15 COPYRIGHT NOTICE Open Game License v 1.0a, © 2000, Wizards of the Coast, Inc. d20 System Reference Document, © 2000, Wizards of the Coast, Inc.; Authors: Jonathan Tweet, Monte Cook, and Skip Williams, based on original material by E. Gary Gygax and Dave Arneson. Kressmers Bizarre Grimoire, © 2004-2006 Silverthorne Games; Author: Ian S. Johnston. PCGen dataset conversion for Seven Enchantment Copyright 2005, PCGen Data team (Including, but not limited to Andrew McDougall (Tir Gwaith)) |
Update of /cvsroot/pcgendm/pcgendm/development/data/d20ogl/silverthornegames/realmsofevernor/kressmersbizarregrimoire/sevenconjurations In directory sc8-pr-cvs1.sourceforge.net:/tmp/cvs-serv31329/silverthornegames/realmsofevernor/kressmersbizarregrimoire/sevenconjurations Added Files: OGL.txt sevenconjurations.pcc sevenconjurations_spells.lst Log Message: [ 1325692 ] [Silverthorne] Kressmer's Bizarre Grimoire --- NEW FILE: OGL.txt --- OPEN GAME LICENSE Version 1.0a The following text is the property of Wizards of the Coast, Inc. and is Copyright 2000 Wizards of the Coast, Inc ("Wizards"). All Rights Reserved. 1. Definitions: (a)"Contributors" means the copyright and/or trademark owners who have contributed Open Game Content; (b)"Derivative Material" means copyrighted material including derivative works and translations (including into other computer languages), potation, modification, correction, addition, extension, upgrade, improvement, compilation, abridgment or other form in which an existing work may be recast, transformed or adapted; (c) "Distribute" means to reproduce, license, rent, lease, sell, broadcast, publicly display, transmit or otherwise distribute; (d)"Open Game Content" means the game mechanic and includes the methods, procedures, processes and routines to the extent such content does not embody the Product Identity and is an enhancement over the prior art and any additional content clearly identified as Open Game Content by the Contributor, and means any work covered by this License, including translations and derivative works under copyright law, but specifically excludes Product Identity. (e) "Product Identity" means product and product line names, logos and identifying marks including trade dress; artifacts; creatures characters; stories, storylines, plots, thematic elements, dialogue, incidents, language, artwork, symbols, designs, depictions, likenesses, formats, poses, concepts, themes and graphic, photographic and other visual or audio representations; names and descriptions of characters, spells, enchantments, personalities, teams, personas, likenesses and special abilities; places, locations, environments, creatures, equipment, magical or supernatural abilities or effects, logos, symbols, or graphic designs; and any other trademark or registered trademark clearly identified as Product identity by the owner of the Product Identity, and which specifically excludes the Open Game Content; (f) "Trademark" means the logos, names, mark, sign, motto, designs that are used by a Contributor to identify itself or its products or the associated products contributed to the Open Game License by the Contributor (g) "Use", "Used" or "Using" means to use, Distribute, copy, edit, format, modify, translate and otherwise create Derivative Material of Open Game Content. (h) "You" or "Your" means the licensee in terms of this agreement. 2. The License: This License applies to any Open Game Content that contains a notice indicating that the Open Game Content may only be Used under and in terms of this License. You must affix such a notice to any Open Game Content that you Use. No terms may be added to or subtracted from this License except as described by the License itself. No other terms or conditions may be applied to any Open Game Content distributed using this License. 3.Offer and Acceptance: By Using the Open Game Content You indicate Your acceptance of the terms of this License. 4. Grant and Consideration: In consideration for agreeing to use this License, the Contributors grant You a perpetual, worldwide, royalty-free, non-exclusive license with the exact terms of this License to Use, the Open Game Content. 5.Representation of Authority to Contribute: If You are contributing original material as Open Game Content, You represent that Your Contributions are Your original creation and/or You have sufficient rights to grant the rights conveyed by this License. 6.Notice of License Copyright: You must update the COPYRIGHT NOTICE portion of this License to include the exact text of the COPYRIGHT NOTICE of any Open Game Content You are copying, modifying or distributing, and You must add the title, the copyright date, and the copyright holder's name to the COPYRIGHT NOTICE of any original Open Game Content you Distribute. 7. Use of Product Identity: You agree not to Use any Product Identity, including as an indication as to compatibility, except as expressly licensed in another, independent Agreement with the owner of each element of that Product Identity. You agree not to indicate compatibility or co-adaptability with any Trademark or Registered Trademark in conjunction with a work containing Open Game Content except as expressly licensed in another, independent Agreement with the owner of such Trademark or Registered Trademark. The use of any Product Identity in Open Game Content does not constitute a challenge to the ownership of that Product Identity. The owner of any Product Identity used in Open Game Content shall retain all rights, title and interest in and to that Product Identity. 8. Identification: If you distribute Open Game Content You must clearly indicate which portions of the work that you are distributing are Open Game Content. 9. Updating the License: Wizards or its designated Agents may publish updated versions of this License. You may use any authorized version of this License to copy, modify and distribute any Open Game Content originally distributed under any version of this License. 10 Copy of this License: You MUST include a copy of this License with every copy of the Open Game Content You Distribute. 11. Use of Contributor Credits: You may not market or advertise the Open Game Content using the name of any Contributor unless You have written permission from the Contributor to do so. 12 Inability to Comply: If it is impossible for You to comply with any of the terms of this License with respect to some or all of the Open Game Content due to statute, judicial order, or governmental regulation then You may not Use any Open Game Material so affected. 13 Termination: This License will terminate automatically if You fail to comply with all terms herein and fail to cure such breach within 30 days of becoming aware of the breach. All sublicenses shall survive the termination of this License. 14 Reformation: If any provision of this License is held to be unenforceable, such provision shall be reformed only to the extent necessary to make it enforceable. 15 COPYRIGHT NOTICE Open Game License v 1.0a, © 2000, Wizards of the Coast, Inc. d20 System Reference Document, © 2000, Wizards of the Coast, Inc.; Authors: Jonathan Tweet, Monte Cook, and Skip Williams, based on original material by E. Gary Gygax and Dave Arneson. Kressmers Bizarre Grimoire, © 2004-2006 Silverthorne Games; Author: Ian S. Johnston. PCGen dataset conversion for Seven Conjurations Copyright 2005, PCGen Data team (Including, but not limited to Andrew McDougall (Tir Gwaith)) --- NEW FILE: sevenconjurations_spells.lst --- # CVS $Revision: 1.1 $ $Author: eddyanthony $ -- Sat Feb 18 09:47:40 2006 -- reformated by prettylst.pl v1.35 (build 555) SOURCELONG:Seven Conjurations|SOURCESHORT:7Conj|SOURCEWEB:http://www.silverthornegames.com/ # Original Entry by: Tir Gwaith # Spell Name Product Identity? Output Name Classes of caster School Sub-School Type Components Casting Time Range Target Area Duration Save Info Spell Resistance Description Source Page Proper Burial NAMEISPI:YES OUTPUTNAME:Bellamy's [NAME] CLASSES:Bard,Sorcerer,Wizard=0 SCHOOL:Conjuration SUBSCHOOL:Summoning TYPE:Arcane COMPS:V, S, M CASTTIME:1 minute RANGE:Close TARGETAREA:One grave DURATION:Permanent SAVEINFO:None SPELLRES:No DESC:Provides an instant gravesite for any creature that has recently passed on. SOURCEPAGE:p.2 Cubes of Ice CLASSES:Sorcerer,Wizard=0 SCHOOL:Conjuration SUBSCHOOL:Creation TYPE:Arcane COMPS:S, M CASTTIME:1 standard action RANGE:Close TARGETAREA:Calls forth frozen water in cubic form DURATION:See text SAVEINFO:None SPELLRES:No DESC:Produces 2d12 dozen cubes of frozen water, each approximately 1 cubic inch in size. SOURCEPAGE:p.2 Effusive Earwax NAMEISPI:YES OUTPUTNAME:Bellamy's [NAME] CLASSES:Sorcerer,Wizard=1 SCHOOL:Conjuration SUBSCHOOL:Creation TYPE:Arcane COMPS:V, S, M CASTTIME:1 standard action RANGE:Touch TARGETAREA:(max(CASTERLEVEL/2,1)) creatures DURATION:(CASTERLEVEL) rounds [D] SAVEINFO:Fort negates (harmless) SPELLRES:Yes DESC:The targets ears are instantly filled with thick, viscous earwax, completely blocking the creatures ability to hear. SOURCEPAGE:p.2 Floating Mirror NAMEISPI:YES OUTPUTNAME:Falgell's [NAME] CLASSES:Bard,Sorcerer,Wizard=1 SCHOOL:Conjuration SUBSCHOOL:Creation TYPE:Arcane COMPS:S, M CASTTIME:1 standard action RANGE:Close TARGETAREA:Creates a Tiny floating mirror DURATION:1d4+(CASTERLEVEL) rounds SAVEINFO:None SPELLRES:No DESC:This spell fashions a Tiny mirror that can be placed where the caster chooses. SOURCEPAGE:p.2 Black Cloud CLASSES:Bard,Sorcerer,Wizard=2 SCHOOL:Conjuration SUBSCHOOL:Summoning TYPE:Arcane COMPS:V, M CASTTIME:1 standard action RANGE:Close TARGETAREA:(CASTERLEVEL*20) hit points worth of creatures DURATION:(CASTERLEVEL) hours [D] SAVEINFO:None SPELLRES:No DESC:Summons a small, personalized black raincloud above the target creatures. SOURCEPAGE:p.2 Whistling Servant NAMEISPI:YES OUTPUTNAME:Kressmer's [NAME] CLASSES:Bard=1|Sorcerer,Wizard=2 SCHOOL:Conjuration SUBSCHOOL:Creation TYPE:Arcane COMPS:V, S, M CASTTIME:1 standard action RANGE:Close TARGETAREA:One invisible, mindless, shapeless servant DURATION:(CASTERLEVEL) hour SAVEINFO:None SPELLRES:No DESC:As Unseen Servant, except the whistling servants sole purpose is to follow a creature or group of creatures, loudly whistling an abstract melody of the casters choosing. SOURCEPAGE:p.3 Befuddling Mist NAMEISPI:YES OUTPUTNAME:Milara's [NAME] CLASSES:Sorcerer,Wizard=3 SCHOOL:Conjuration SUBSCHOOL:Creation TYPE:Arcane COMPS:V, S, M CASTTIME:1 action RANGE:Medium TARGETAREA:30-foot spread DURATION:(CASTERLEVEL) minute SAVEINFO:Fort negates SPELLRES:Yes DESC:This spell creates a cloud. Any creature caught within the cloud of pinkish smoke that smells faintly of roses and lilacs must make a saving throw, or else take a 6 penalty to Wisdom for as long as they remain within the cloud, and for 1d4 minutes after they have left the cloud. SOURCEPAGE:p.3 --- NEW FILE: sevenconjurations.pcc --- # CVS $Revision: 1.1 $ $Author: eddyanthony $ -- Fri Sep 16 12:08:11 2005 -- reformated by prettylst.pl v1.35 (build 469) CAMPAIGN:Silverthorne Games - Kressmer's Bizarre Grimoire - Seven Conjurations RANK:7 GAMEMODE:35e GENRE:Fantasy BOOKTYPE:Supplement SETTING:Evernor TYPE:Silverthorne Games.Evernor.Kressmer's Bizzare Grimoire SOURCELONG:Seven Conjurations SOURCESHORT:7Conj SOURCEWEB:http://www.silverthornegames.com/ ISOGL:YES COPYRIGHT:Open Game License v 1.0a, © 2000, Wizards of the Coast, Inc. COPYRIGHT:d20 System Reference Document, © 2000, Wizards of the Coast, Inc.; Authors: Jonathan Tweet, Monte Cook, and Skip Williams, based on original material by E. Gary Gygax and Dave Arneson. COPYRIGHT:Kressmers Bizarre Grimoire, © 2004-2006 Silverthorne Games; Author: Ian S. Johnston. COPYRIGHT:PCGen dataset conversion for Seven Conjurations Copyright 2005, PCGen Data team (Including, but not limited to Andrew McDougall (Tir Gwaith)) ISLICENSED:YES LICENSE:<p><b>Silverthorne Games - Kressmer's Bizarre Grimoire - Seven Conjurations</b></p> <p><b>Designation of Product Identity: The following items are hereby designated as Product Identity in accordance with Section 1(e) of the Open Game License, version 1.0: Any and all Silverthorne Games logos and identifying marks and trade dress, including all Silverthorne Games Product and Product Line names including but not limited to Kressmer's Bizarre Grimoire and the Realms of Evernor, including but not limited to the following spell names:</b></p> <p>Bellamy's Bitter Brew, Bellamy's Blathering Babble, Bellamy's Bountiful Beard, Bellamy's Effusive Earwax, Bellamy's Forceful Feedback, Bellamy's Monstrous Musk, Bellamy's Proper Burial, Falgell's Coat of Quills, Falgell's Floating Mirror, Falgell's Quick Switch, Hedreth's Hellish Halitosis, Jynx's Black Cat, Kressmer's Inverted Text, Kressmer's Moment of Deflection, Kressmer's Whistling Servant, Milara's Befuddling Mist, Milara's Perfume, Pashaw's Shadow Puppet, Saermund's Inviolate Sphere, Saermund's Plasmic Sheath, Treffla's Spectral Brambles, </p> <p><b>The above Product Identity is not Open Game Content.</b></p> <p><b>Subject to the Product Identity designation above, use of these PI elements is granted to PCGen solely for listing spell names for no other use. All designated PI elements are Copyright 2004-2006 Silverthorne Games, all rights reserved, and are used with permission.</b></p><br> # Do not remove the EXTRAFILE comment. #EXTRAFILE:OGL.txt SPELL:sevenconjurations_spells.lst |
Update of /cvsroot/pcgendm/pcgendm/development/data/d20ogl/silverthornegames/realmsofevernor/kressmersbizarregrimoire/sevenabjurations In directory sc8-pr-cvs1.sourceforge.net:/tmp/cvs-serv31329/silverthornegames/realmsofevernor/kressmersbizarregrimoire/sevenabjurations Added Files: OGL.txt sevenabjurations.pcc sevenabjurations_spells.lst Log Message: [ 1325692 ] [Silverthorne] Kressmer's Bizarre Grimoire --- NEW FILE: OGL.txt --- OPEN GAME LICENSE Version 1.0a The following text is the property of Wizards of the Coast, Inc. and is Copyright 2000 Wizards of the Coast, Inc ("Wizards"). All Rights Reserved. 1. Definitions: (a)"Contributors" means the copyright and/or trademark owners who have contributed Open Game Content; (b)"Derivative Material" means copyrighted material including derivative works and translations (including into other computer languages), potation, modification, correction, addition, extension, upgrade, improvement, compilation, abridgment or other form in which an existing work may be recast, transformed or adapted; (c) "Distribute" means to reproduce, license, rent, lease, sell, broadcast, publicly display, transmit or otherwise distribute; (d)"Open Game Content" means the game mechanic and includes the methods, procedures, processes and routines to the extent such content does not embody the Product Identity and is an enhancement over the prior art and any additional content clearly identified as Open Game Content by the Contributor, and means any work covered by this License, including translations and derivative works under copyright law, but specifically excludes Product Identity. (e) "Product Identity" means product and product line names, logos and identifying marks including trade dress; artifacts; creatures characters; stories, storylines, plots, thematic elements, dialogue, incidents, language, artwork, symbols, designs, depictions, likenesses, formats, poses, concepts, themes and graphic, photographic and other visual or audio representations; names and descriptions of characters, spells, enchantments, personalities, teams, personas, likenesses and special abilities; places, locations, environments, creatures, equipment, magical or supernatural abilities or effects, logos, symbols, or graphic designs; and any other trademark or registered trademark clearly identified as Product identity by the owner of the Product Identity, and which specifically excludes the Open Game Content; (f) "Trademark" means the logos, names, mark, sign, motto, designs that are used by a Contributor to identify itself or its products or the associated products contributed to the Open Game License by the Contributor (g) "Use", "Used" or "Using" means to use, Distribute, copy, edit, format, modify, translate and otherwise create Derivative Material of Open Game Content. (h) "You" or "Your" means the licensee in terms of this agreement. 2. The License: This License applies to any Open Game Content that contains a notice indicating that the Open Game Content may only be Used under and in terms of this License. You must affix such a notice to any Open Game Content that you Use. No terms may be added to or subtracted from this License except as described by the License itself. No other terms or conditions may be applied to any Open Game Content distributed using this License. 3.Offer and Acceptance: By Using the Open Game Content You indicate Your acceptance of the terms of this License. 4. Grant and Consideration: In consideration for agreeing to use this License, the Contributors grant You a perpetual, worldwide, royalty-free, non-exclusive license with the exact terms of this License to Use, the Open Game Content. 5.Representation of Authority to Contribute: If You are contributing original material as Open Game Content, You represent that Your Contributions are Your original creation and/or You have sufficient rights to grant the rights conveyed by this License. 6.Notice of License Copyright: You must update the COPYRIGHT NOTICE portion of this License to include the exact text of the COPYRIGHT NOTICE of any Open Game Content You are copying, modifying or distributing, and You must add the title, the copyright date, and the copyright holder's name to the COPYRIGHT NOTICE of any original Open Game Content you Distribute. 7. Use of Product Identity: You agree not to Use any Product Identity, including as an indication as to compatibility, except as expressly licensed in another, independent Agreement with the owner of each element of that Product Identity. You agree not to indicate compatibility or co-adaptability with any Trademark or Registered Trademark in conjunction with a work containing Open Game Content except as expressly licensed in another, independent Agreement with the owner of such Trademark or Registered Trademark. The use of any Product Identity in Open Game Content does not constitute a challenge to the ownership of that Product Identity. The owner of any Product Identity used in Open Game Content shall retain all rights, title and interest in and to that Product Identity. 8. Identification: If you distribute Open Game Content You must clearly indicate which portions of the work that you are distributing are Open Game Content. 9. Updating the License: Wizards or its designated Agents may publish updated versions of this License. You may use any authorized version of this License to copy, modify and distribute any Open Game Content originally distributed under any version of this License. 10 Copy of this License: You MUST include a copy of this License with every copy of the Open Game Content You Distribute. 11. Use of Contributor Credits: You may not market or advertise the Open Game Content using the name of any Contributor unless You have written permission from the Contributor to do so. 12 Inability to Comply: If it is impossible for You to comply with any of the terms of this License with respect to some or all of the Open Game Content due to statute, judicial order, or governmental regulation then You may not Use any Open Game Material so affected. 13 Termination: This License will terminate automatically if You fail to comply with all terms herein and fail to cure such breach within 30 days of becoming aware of the breach. All sublicenses shall survive the termination of this License. 14 Reformation: If any provision of this License is held to be unenforceable, such provision shall be reformed only to the extent necessary to make it enforceable. 15 COPYRIGHT NOTICE Open Game License v 1.0a, © 2000, Wizards of the Coast, Inc. d20 System Reference Document, © 2000, Wizards of the Coast, Inc.; Authors: Jonathan Tweet, Monte Cook, and Skip Williams, based on original material by E. Gary Gygax and Dave Arneson. Kressmers Bizarre Grimoire, © 2004-2006 Silverthorne Games; Author: Ian S. Johnston. PCGen dataset conversion for Seven Abjurations Copyright 2005, PCGen Data team (Including, but not limited to Andrew McDougall (Tir Gwaith)) --- NEW FILE: sevenabjurations.pcc --- # CVS $Revision: 1.1 $ $Author: eddyanthony $ -- Fri Sep 16 12:08:11 2005 -- reformated by prettylst.pl v1.35 (build 469) CAMPAIGN:Silverthorne Games - Kressmer's Bizarre Grimoire - Seven Abjurations RANK:7 GAMEMODE:35e GENRE:Fantasy BOOKTYPE:Supplement SETTING:Evernor TYPE:Silverthorne Games.Evernor.Kressmer's Bizzare Grimoire SOURCELONG:Seven Abjurations SOURCESHORT:7Abjur SOURCEWEB:http://www.silverthornegames.com/ ISOGL:YES COPYRIGHT:Open Game License v 1.0a, © 2000, Wizards of the Coast, Inc. COPYRIGHT:d20 System Reference Document, © 2000, Wizards of the Coast, Inc.; Authors: Jonathan Tweet, Monte Cook, and Skip Williams, based on original material by E. Gary Gygax and Dave Arneson. COPYRIGHT:Kressmers Bizarre Grimoire, © 2004-2006 Silverthorne Games; Authors: Ian S. Johnston and Christopher Coyle. COPYRIGHT:PCGen dataset conversion for Seven Abjurations Copyright 2005, PCGen Data team (Including, but not limited to Andrew McDougall (Tir Gwaith)) ISLICENSED:YES LICENSE:<p><b>Silverthorne Games - Kressmer's Bizarre Grimoire - Seven Abjurations</b></p> <p><b>Designation of Product Identity: The following items are hereby designated as Product Identity in accordance with Section 1(e) of the Open Game License, version 1.0: Any and all Silverthorne Games logos and identifying marks and trade dress, including all Silverthorne Games Product and Product Line names including but not limited to Kressmer's Bizarre Grimoire and the Realms of Evernor, including but not limited to the following spell names:</b></p> <p>Bellamy's Bitter Brew, Bellamy's Blathering Babble, Bellamy's Bountiful Beard, Bellamy's Effusive Earwax, Bellamy's Forceful Feedback, Bellamy's Monstrous Musk, Bellamy's Proper Burial, Falgell's Coat of Quills, Falgell's Floating Mirror, Falgell's Quick Switch, Hedreth's Hellish Halitosis, Jynx's Black Cat, Kressmer's Inverted Text, Kressmer's Moment of Deflection, Kressmer's Whistling Servant, Milara's Befuddling Mist, Milara's Perfume, Pashaw's Shadow Puppet, Saermund's Inviolate Sphere, Saermund's Plasmic Sheath, Treffla's Spectral Brambles, </p> <p><b>The above Product Identity is not Open Game Content.</b></p> <p><b>Subject to the Product Identity designation above, use of these PI elements is granted to PCGen solely for listing spell names for no other use. All designated PI elements are Copyright 2004-2006 Silverthorne Games, all rights reserved, and are used with permission.</b></p><br> # Do not remove the EXTRAFILE comment. #EXTRAFILE:OGL.txt SPELL:sevenabjurations_spells.lst --- NEW FILE: sevenabjurations_spells.lst --- # CVS $Revision: 1.1 $ $Author: eddyanthony $ -- Sat Feb 18 09:47:40 2006 -- reformated by prettylst.pl v1.35 (build 555) SOURCELONG:Seven Abjurations|SOURCESHORT:7Abjur|SOURCEWEB:http://www.silverthornegames.com/ # Original Entry by: Tir Gwaith # Spell Name Product Identity? Output Name Classes of caster School Spell Descriptors Type Components Casting Time Range Target Area Duration Save Info Spell Resistance Cost Description Source Page Moment of Deflection NAMEISPI:YES OUTPUTNAME:Kressmer's [NAME] CLASSES:Sorcerer,Wizard=0 SCHOOL:Abjuration DESCRIPTOR:Force TYPE:Arcane COMPS:V, S, M CASTTIME:1 action RANGE:Personal TARGETAREA:Translucent field of energy DURATION:1 round [D] SAVEINFO:Will negates (harmless) SPELLRES:Yes (harmless) DESC:Provides a +4 deflection bonus to AC for one round or until dismissed. SOURCEPAGE:p.2 Emotional Stability CLASSES:Bard,Cleric,Sorcerer,Wizard=1 SCHOOL:Abjuration TYPE:Arcane.Divine COMPS:V, S, M/DF CASTTIME:1 action RANGE:Touch TARGETAREA:Creature touched DURATION:(CASTERLEVEL) minutes SAVEINFO:Will negates (harmless) SPELLRES:Yes (harmless) DESC:+(max(CASTERLEVEL/5,1)) competence bonus on saves against mindaffecting effects. SOURCEPAGE:p.2 Gas Mask CLASSES:Cleric,Druid,Sorcerer,Wizard=3 SCHOOL:Abjuration TYPE:Arcane.Divine COMPS:V, S, M/DF CASTTIME:1 action RANGE:Touch TARGETAREA:Living creatures touched DURATION:(CASTERLEVEL) hours [see text] SAVEINFO:Will negates (harmless) SPELLRES:Yes (harmless) DESC:Enables the creature to safely breath noxious fumes, inhaled poisons, or other scents that may otherwise be debilitating in one manner or another. SOURCEPAGE:p.2 Plasmic Sheath NAMEISPI:YES OUTPUTNAME:Saermund's [NAME] CLASSES:Sorcerer,Wizard=2 SCHOOL:Abjuration TYPE:Arcane COMPS:V, S CASTTIME:1 action RANGE:Touch TARGETAREA:Living creature or object touched DURATION:1d4+(CASTERLEVEL) rounds SAVEINFO:Fortitude negates (harmless) SPELLRES:Yes (harmless) DESC:Thin, transparent sheath of plasma protects all metal objects from rust attacks. SOURCEPAGE:p.2 Rainbow Cloak CLASSES:Bard,Sorcerer,Wizard=3 SCHOOL:Abjuration TYPE:Arcane COMPS:V, S, M CASTTIME:1 action RANGE:Personal or touch TARGETAREA:You or a single creature of Large or smaller DURATION:(CASTERLEVEL) minutes [D] SAVEINFO:None SPELLRES:No or Yes (harmless) COST:250 DESC:Aura of brilliant colors that surround targets in a scintillating pattern, protecting against magical attacks. SOURCEPAGE:p.2 Forceful Feedback NAMEISPI:YES OUTPUTNAME:Bellamy's [NAME] CLASSES:Sorcerer,Wizard=5 SCHOOL:Abjuration TYPE:Arcane COMPS:V, S, M CASTTIME:1 standard action RANGE:Personal TARGETAREA:Ward against mind-affecting spells and attacks DURATION:(CASTERLEVEL/2) minutes [D] SAVEINFO:None SPELLRES:No DESC:Protects from mind-affecting spells or spelllike abilities of up to third level and forces the effects of such attacks back upon their originator. SOURCEPAGE:p.3 Coat of Quills NAMEISPI:YES OUTPUTNAME:Falgell's [NAME] CLASSES:Sorcerer,Wizard=5 SCHOOL:Abjuration TYPE:Arcane COMPS:V, M CASTTIME:1 standard action RANGE:Touch TARGETAREA:Creature touched DURATION:(CASTERLEVEL) rounds [D] SAVEINFO:Will negates (harmless) SPELLRES:Yes (harmless) DESC:Quills grant Natural Armor, 2d4+(min(CASTERLEVEL,10)) piercing damage to melee hits, and bonus to escape grapples. SOURCEPAGE:p.3 |
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From: Eddy A. <edd...@us...> - 2006-02-18 15:38:25
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Update of /cvsroot/pcgendm/pcgendm/development/data/d20ogl/silverthornegames/realmsofevernor/kressmersbizarregrimoire/seventransmutations In directory sc8-pr-cvs1.sourceforge.net:/tmp/cvs-serv30043/seventransmutations Log Message: Directory /cvsroot/pcgendm/pcgendm/development/data/d20ogl/silverthornegames/realmsofevernor/kressmersbizarregrimoire/seventransmutations added to the repository |
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From: Eddy A. <edd...@us...> - 2006-02-18 15:38:22
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Update of /cvsroot/pcgendm/pcgendm/development/data/d20ogl/silverthornegames/realmsofevernor/kressmersbizarregrimoire/sevensummonersspells In directory sc8-pr-cvs1.sourceforge.net:/tmp/cvs-serv30043/sevensummonersspells Log Message: Directory /cvsroot/pcgendm/pcgendm/development/data/d20ogl/silverthornegames/realmsofevernor/kressmersbizarregrimoire/sevensummonersspells added to the repository |
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From: Eddy A. <edd...@us...> - 2006-02-18 15:38:22
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Update of /cvsroot/pcgendm/pcgendm/development/data/d20ogl/silverthornegames/realmsofevernor/kressmersbizarregrimoire/sevenstrangespells In directory sc8-pr-cvs1.sourceforge.net:/tmp/cvs-serv30043/sevenstrangespells Log Message: Directory /cvsroot/pcgendm/pcgendm/development/data/d20ogl/silverthornegames/realmsofevernor/kressmersbizarregrimoire/sevenstrangespells added to the repository |
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From: Eddy A. <edd...@us...> - 2006-02-18 15:38:22
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Update of /cvsroot/pcgendm/pcgendm/development/data/d20ogl/silverthornegames/realmsofevernor/kressmersbizarregrimoire/sevenspellsofmischief In directory sc8-pr-cvs1.sourceforge.net:/tmp/cvs-serv30043/sevenspellsofmischief Log Message: Directory /cvsroot/pcgendm/pcgendm/development/data/d20ogl/silverthornegames/realmsofevernor/kressmersbizarregrimoire/sevenspellsofmischief added to the repository |
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From: Eddy A. <edd...@us...> - 2006-02-18 15:38:21
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Update of /cvsroot/pcgendm/pcgendm/development/data/d20ogl/silverthornegames/realmsofevernor/kressmersbizarregrimoire/sevenevocations In directory sc8-pr-cvs1.sourceforge.net:/tmp/cvs-serv30043/sevenevocations Log Message: Directory /cvsroot/pcgendm/pcgendm/development/data/d20ogl/silverthornegames/realmsofevernor/kressmersbizarregrimoire/sevenevocations added to the repository |
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From: Eddy A. <edd...@us...> - 2006-02-18 15:38:20
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Update of /cvsroot/pcgendm/pcgendm/development/data/d20ogl/silverthornegames/realmsofevernor/kressmersbizarregrimoire/sevenmorespellsofpower In directory sc8-pr-cvs1.sourceforge.net:/tmp/cvs-serv30043/sevenmorespellsofpower Log Message: Directory /cvsroot/pcgendm/pcgendm/development/data/d20ogl/silverthornegames/realmsofevernor/kressmersbizarregrimoire/sevenmorespellsofpower added to the repository |
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From: Eddy A. <edd...@us...> - 2006-02-18 15:38:20
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Update of /cvsroot/pcgendm/pcgendm/development/data/d20ogl/silverthornegames/realmsofevernor/kressmersbizarregrimoire/sevenabjurations In directory sc8-pr-cvs1.sourceforge.net:/tmp/cvs-serv30043/sevenabjurations Log Message: Directory /cvsroot/pcgendm/pcgendm/development/data/d20ogl/silverthornegames/realmsofevernor/kressmersbizarregrimoire/sevenabjurations added to the repository |
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From: Eddy A. <edd...@us...> - 2006-02-18 15:38:20
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Update of /cvsroot/pcgendm/pcgendm/development/data/d20ogl/silverthornegames/realmsofevernor/kressmersbizarregrimoire/sevenillusions In directory sc8-pr-cvs1.sourceforge.net:/tmp/cvs-serv30043/sevenillusions Log Message: Directory /cvsroot/pcgendm/pcgendm/development/data/d20ogl/silverthornegames/realmsofevernor/kressmersbizarregrimoire/sevenillusions added to the repository |
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From: Eddy A. <edd...@us...> - 2006-02-18 15:38:19
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Update of /cvsroot/pcgendm/pcgendm/development/data/d20ogl/silverthornegames/realmsofevernor/kressmersbizarregrimoire/sevendivinations In directory sc8-pr-cvs1.sourceforge.net:/tmp/cvs-serv30043/sevendivinations Log Message: Directory /cvsroot/pcgendm/pcgendm/development/data/d20ogl/silverthornegames/realmsofevernor/kressmersbizarregrimoire/sevendivinations added to the repository |
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From: Eddy A. <edd...@us...> - 2006-02-18 15:38:19
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Update of /cvsroot/pcgendm/pcgendm/development/data/d20ogl/silverthornegames/realmsofevernor/kressmersbizarregrimoire/sevenconjurations In directory sc8-pr-cvs1.sourceforge.net:/tmp/cvs-serv30043/sevenconjurations Log Message: Directory /cvsroot/pcgendm/pcgendm/development/data/d20ogl/silverthornegames/realmsofevernor/kressmersbizarregrimoire/sevenconjurations added to the repository |
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From: Eddy A. <edd...@us...> - 2006-02-18 15:38:19
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Update of /cvsroot/pcgendm/pcgendm/development/data/d20ogl/silverthornegames/realmsofevernor/kressmersbizarregrimoire/sevenenchantments In directory sc8-pr-cvs1.sourceforge.net:/tmp/cvs-serv30043/sevenenchantments Log Message: Directory /cvsroot/pcgendm/pcgendm/development/data/d20ogl/silverthornegames/realmsofevernor/kressmersbizarregrimoire/sevenenchantments added to the repository |
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From: Eddy A. <edd...@us...> - 2006-02-18 15:38:14
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Update of /cvsroot/pcgendm/pcgendm/development/data/d20ogl/silverthornegames/realmsofevernor/kressmersbizarregrimoire In directory sc8-pr-cvs1.sourceforge.net:/tmp/cvs-serv29941/kressmersbizarregrimoire Log Message: Directory /cvsroot/pcgendm/pcgendm/development/data/d20ogl/silverthornegames/realmsofevernor/kressmersbizarregrimoire added to the repository |