Update of /cvsroot/pcgendm/pcgendm/development/data/d20ogl/silverthornegames/realmsofevernor/kressmersbizarregrimoire/seventransmutations In directory sc8-pr-cvs1.sourceforge.net:/tmp/cvs-serv31329/silverthornegames/realmsofevernor/kressmersbizarregrimoire/seventransmutations Added Files: OGL.txt seventransmutations.pcc seventransmutations_spells.lst Log Message: [ 1325692 ] [Silverthorne] Kressmer's Bizarre Grimoire --- NEW FILE: seventransmutations.pcc --- # CVS $Revision: 1.1 $ $Author: eddyanthony $ -- Fri Sep 16 12:08:11 2005 -- reformated by prettylst.pl v1.35 (build 469) CAMPAIGN:Silverthorne Games - Kressmer's Bizarre Grimoire - Seven Transmutations RANK:7 GAMEMODE:35e GENRE:Fantasy BOOKTYPE:Supplement SETTING:Evernor TYPE:Silverthorne Games.Evernor.Kressmer's Bizzare Grimoire SOURCELONG:Seven Transmutations SOURCESHORT:7Trans SOURCEWEB:http://www.silverthornegames.com/ ISOGL:YES COPYRIGHT:Open Game License v 1.0a, © 2000, Wizards of the Coast, Inc. COPYRIGHT:d20 System Reference Document, © 2000, Wizards of the Coast, Inc.; Authors: Jonathan Tweet, Monte Cook, and Skip Williams, based on original material by E. Gary Gygax and Dave Arneson. COPYRIGHT:Kressmers Bizarre Grimoire, © 2004-2006 Silverthorne Games; Author: Ian S. Johnston. COPYRIGHT:PCGen dataset conversion for Seven Transmutations Copyright 2005, PCGen Data team (Including, but not limited to Andrew McDougall (Tir Gwaith)) ISLICENSED:YES LICENSE:<p><b>Silverthorne Games - Kressmer's Bizarre Grimoire - Seven Transmutations</b></p> <p><b>Designation of Product Identity: The following items are hereby designated as Product Identity in accordance with Section 1(e) of the Open Game License, version 1.0: Any and all Silverthorne Games logos and identifying marks and trade dress, including all Silverthorne Games Product and Product Line names including but not limited to Kressmer's Bizarre Grimoire and the Realms of Evernor, including but not limited to the following spell names:</b></p> <p>Bellamy's Bitter Brew, Bellamy's Blathering Babble, Bellamy's Bountiful Beard, Bellamy's Effusive Earwax, Bellamy's Forceful Feedback, Bellamy's Monstrous Musk, Bellamy's Proper Burial, Falgell's Coat of Quills, Falgell's Floating Mirror, Falgell's Quick Switch, Hedreth's Hellish Halitosis, Jynx's Black Cat, Kressmer's Inverted Text, Kressmer's Moment of Deflection, Kressmer's Whistling Servant, Milara's Befuddling Mist, Milara's Perfume, Pashaw's Shadow Puppet, Saermund's Inviolate Sphere, Saermund's Plasmic Sheath, Treffla's Spectral Brambles, </p> <p><b>The above Product Identity is not Open Game Content.</b></p> <p><b>Subject to the Product Identity designation above, use of these PI elements is granted to PCGen solely for listing spell names for no other use. All designated PI elements are Copyright 2004-2006 Silverthorne Games, all rights reserved, and are used with permission.</b></p><br> # Do not remove the EXTRAFILE comment. #EXTRAFILE:OGL.txt SPELL:seventransmutations_spells.lst --- NEW FILE: seventransmutations_spells.lst --- # CVS $Revision: 1.1 $ $Author: eddyanthony $ -- Sat Feb 18 09:47:40 2006 -- reformated by prettylst.pl v1.35 (build 555) SOURCELONG:Seven Transmutations|SOURCESHORT:7Trans|SOURCEWEB:http://www.silverthornegames.com/ # Original Entry by: Tir Gwaith # Spell Name Product Identity? Output Name Classes of caster School Type Components Casting Time Range Target Area Duration Save Info Spell Resistance Description Source Page Age Wine CLASSES:Sorcerer,Wizard=1 SCHOOL:Transmutation TYPE:Arcane COMPS:V, S, M CASTTIME:1 standard action RANGE:Close TARGETAREA:Ages wine in one vessel DURATION:Permanent SAVEINFO:None SPELLRES:No DESC:Ages wine, improving taste. SOURCEPAGE:p.2 Bitter Brew NAMEISPI:YES OUTPUTNAME:Bellamy's [NAME] CLASSES:Bard,Sorcerer,Wizard=1 SCHOOL:Transmutation TYPE:Arcane COMPS:V, S, M CASTTIME:1 standard action RANGE:Long TARGETAREA:1d4+(CASTERLEVEL/2) containers of ale DURATION:Permanent SAVEINFO:Yes (object) (see text) SPELLRES:Yes (object) DESC:Instantly turns any beer, ale, lager, or similar alcoholic beverage into an awful, bitter-tasting concoction. SOURCEPAGE:p.2 Costume Change CLASSES:Bard,Sorcerer,Wizard=1 SCHOOL:Transmutation TYPE:Arcane COMPS:V, S CASTTIME:1 standard action RANGE:Unlimited TARGETAREA:Clothes of (max(CASTERLEVEL/2,1)) creatures DURATION:Permanent [D] SAVEINFO:Will negates SPELLRES:Yes DESC:Instantly and permanently changes the style and color of the non-magical outer clothing worn by other creatures to a color and style that suit the caster. SOURCEPAGE:p.2 Glass Shape CLASSES:Cleric,Sorcerer,Wizard=1|Druid=2 SCHOOL:Transmutation TYPE:Arcane.Divine COMPS:V, S, M/DF CASTTIME:1 action RANGE:Touch TARGETAREA:Glass or glass object touched, up to (CASTERLEVEL+10) cu. ft. DURATION:Instantaneous SAVEINFO:None SPELLRES:No DESC:Forms an existing piece of glass into any shape that suits the casters purpose. SOURCEPAGE:p.2 Lock/Unlock CLASSES:Bard,Sorcerer,Wizard=0 SCHOOL:Transmutation TYPE:Arcane COMPS:V, S CASTTIME:1 standard action RANGE:Close TARGETAREA:Locks or unlocks an item or door DURATION:Instantaneous SAVEINFO:None SPELLRES:No DESC:Any single, non-magical container or portal within the spells range equipped with a latch, lock, drawstring, or other similar securing feature is instantly either locked or unlocked at the casters discretion. SOURCEPAGE:p.2 Repaginate CLASSES:Sorcerer,Wizard=2 SCHOOL:Transmutation TYPE:Arcane COMPS:V, S CASTTIME:1 standard action RANGE:Close TARGETAREA:One tome DURATION:Permanent [D] SAVEINFO:Yes (object) SPELLRES:No DESC:Quickly scrambles the order of all the pages in a single book, leaving the original page numbers intact, so that the continuity and organization of the volume in question are utterly lost. SOURCEPAGE:p.2 Sort Coins CLASSES:Bard,Sorcerer,Wizard=0 SCHOOL:Transmutation TYPE:Arcane COMPS:V, S, M CASTTIME:1 standard action RANGE:Close TARGETAREA:Pile of coins, up to (CASTERLEVEL*100) coins DURATION:Instantaneous SAVEINFO:None SPELLRES:No DESC:Any loose collection or pile of coins is instantly sorted by type, stacked neatly, and counted. SOURCEPAGE:p.3 --- NEW FILE: OGL.txt --- OPEN GAME LICENSE Version 1.0a The following text is the property of Wizards of the Coast, Inc. and is Copyright 2000 Wizards of the Coast, Inc ("Wizards"). All Rights Reserved. 1. Definitions: (a)"Contributors" means the copyright and/or trademark owners who have contributed Open Game Content; (b)"Derivative Material" means copyrighted material including derivative works and translations (including into other computer languages), potation, modification, correction, addition, extension, upgrade, improvement, compilation, abridgment or other form in which an existing work may be recast, transformed or adapted; (c) "Distribute" means to reproduce, license, rent, lease, sell, broadcast, publicly display, transmit or otherwise distribute; (d)"Open Game Content" means the game mechanic and includes the methods, procedures, processes and routines to the extent such content does not embody the Product Identity and is an enhancement over the prior art and any additional content clearly identified as Open Game Content by the Contributor, and means any work covered by this License, including translations and derivative works under copyright law, but specifically excludes Product Identity. (e) "Product Identity" means product and product line names, logos and identifying marks including trade dress; artifacts; creatures characters; stories, storylines, plots, thematic elements, dialogue, incidents, language, artwork, symbols, designs, depictions, likenesses, formats, poses, concepts, themes and graphic, photographic and other visual or audio representations; names and descriptions of characters, spells, enchantments, personalities, teams, personas, likenesses and special abilities; places, locations, environments, creatures, equipment, magical or supernatural abilities or effects, logos, symbols, or graphic designs; and any other trademark or registered trademark clearly identified as Product identity by the owner of the Product Identity, and which specifically excludes the Open Game Content; (f) "Trademark" means the logos, names, mark, sign, motto, designs that are used by a Contributor to identify itself or its products or the associated products contributed to the Open Game License by the Contributor (g) "Use", "Used" or "Using" means to use, Distribute, copy, edit, format, modify, translate and otherwise create Derivative Material of Open Game Content. (h) "You" or "Your" means the licensee in terms of this agreement. 2. The License: This License applies to any Open Game Content that contains a notice indicating that the Open Game Content may only be Used under and in terms of this License. You must affix such a notice to any Open Game Content that you Use. No terms may be added to or subtracted from this License except as described by the License itself. No other terms or conditions may be applied to any Open Game Content distributed using this License. 3.Offer and Acceptance: By Using the Open Game Content You indicate Your acceptance of the terms of this License. 4. Grant and Consideration: In consideration for agreeing to use this License, the Contributors grant You a perpetual, worldwide, royalty-free, non-exclusive license with the exact terms of this License to Use, the Open Game Content. 5.Representation of Authority to Contribute: If You are contributing original material as Open Game Content, You represent that Your Contributions are Your original creation and/or You have sufficient rights to grant the rights conveyed by this License. 6.Notice of License Copyright: You must update the COPYRIGHT NOTICE portion of this License to include the exact text of the COPYRIGHT NOTICE of any Open Game Content You are copying, modifying or distributing, and You must add the title, the copyright date, and the copyright holder's name to the COPYRIGHT NOTICE of any original Open Game Content you Distribute. 7. Use of Product Identity: You agree not to Use any Product Identity, including as an indication as to compatibility, except as expressly licensed in another, independent Agreement with the owner of each element of that Product Identity. You agree not to indicate compatibility or co-adaptability with any Trademark or Registered Trademark in conjunction with a work containing Open Game Content except as expressly licensed in another, independent Agreement with the owner of such Trademark or Registered Trademark. The use of any Product Identity in Open Game Content does not constitute a challenge to the ownership of that Product Identity. The owner of any Product Identity used in Open Game Content shall retain all rights, title and interest in and to that Product Identity. 8. Identification: If you distribute Open Game Content You must clearly indicate which portions of the work that you are distributing are Open Game Content. 9. Updating the License: Wizards or its designated Agents may publish updated versions of this License. You may use any authorized version of this License to copy, modify and distribute any Open Game Content originally distributed under any version of this License. 10 Copy of this License: You MUST include a copy of this License with every copy of the Open Game Content You Distribute. 11. Use of Contributor Credits: You may not market or advertise the Open Game Content using the name of any Contributor unless You have written permission from the Contributor to do so. 12 Inability to Comply: If it is impossible for You to comply with any of the terms of this License with respect to some or all of the Open Game Content due to statute, judicial order, or governmental regulation then You may not Use any Open Game Material so affected. 13 Termination: This License will terminate automatically if You fail to comply with all terms herein and fail to cure such breach within 30 days of becoming aware of the breach. All sublicenses shall survive the termination of this License. 14 Reformation: If any provision of this License is held to be unenforceable, such provision shall be reformed only to the extent necessary to make it enforceable. 15 COPYRIGHT NOTICE Open Game License v 1.0a, © 2000, Wizards of the Coast, Inc. d20 System Reference Document, © 2000, Wizards of the Coast, Inc.; Authors: Jonathan Tweet, Monte Cook, and Skip Williams, based on original material by E. Gary Gygax and Dave Arneson. Kressmers Bizarre Grimoire, © 2004-2006 Silverthorne Games; Author: Ian S. Johnston. PCGen dataset conversion for Seven Transmutations Copyright 2005, PCGen Data team (Including, but not limited to Andrew McDougall (Tir Gwaith)) |